mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
Show the mesh projection on the skin textures. Eukara wanted this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6003 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
f75a9cae23
commit
057d8fcff2
4 changed files with 127 additions and 14 deletions
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@ -3386,6 +3386,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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modelview_t *mods = c->dptr;
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modelview_t *mods = c->dptr;
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skinfile_t *skin;
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skinfile_t *skin;
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texnums_t *texnums;
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if (R2D_Flush)
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if (R2D_Flush)
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R2D_Flush();
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R2D_Flush();
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@ -3756,7 +3757,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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}
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}
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else
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else
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{
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{
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shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup);
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shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup, r_refdef.time, &texnums);
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Draw_FunString(0, y, va("Skin %i: \"%s\", material \"%s\"", mods->skingroup, fname, shader?shader->name:"NO SHADER"));
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Draw_FunString(0, y, va("Skin %i: \"%s\", material \"%s\"", mods->skingroup, fname, shader?shader->name:"NO SHADER"));
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}
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}
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y+=8;
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y+=8;
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@ -3904,7 +3905,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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{
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{
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if (!mods->shadertext)
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if (!mods->shadertext)
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{
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{
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char *body = Shader_GetShaderBody(Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup), mods->shaderfile, sizeof(mods->shaderfile));
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char *body = Shader_GetShaderBody(Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup, r_refdef.time, &texnums), mods->shaderfile, sizeof(mods->shaderfile));
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if (!body)
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if (!body)
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{
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{
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Draw_FunString(0, y, "Shader info not available");
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Draw_FunString(0, y, "Shader info not available");
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@ -3922,11 +3923,11 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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break;
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break;
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case MV_TEXTURE:
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case MV_TEXTURE:
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{
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{
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shader_t *shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup);
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shader_t *shader = Mod_ShaderForSkin(ent.model, mods->surfaceidx, mods->skingroup, r_refdef.time, &texnums);
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if (shader)
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if (shader)
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{
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{
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char *t;
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char *t;
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texnums_t *skin = shader->defaulttextures;
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texnums_t *skin = (texnums&&TEXVALID(texnums->base))?texnums:shader->defaulttextures;
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shader = R_RegisterShader("modelviewertexturepreview", SUF_2D, "{\nprogram default2d\n{\nmap $diffuse\n}\n}\n");
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shader = R_RegisterShader("modelviewertexturepreview", SUF_2D, "{\nprogram default2d\n{\nmap $diffuse\n}\n}\n");
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switch(mods->textype)
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switch(mods->textype)
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@ -3983,10 +3984,54 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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w = (float)vid.width / shader->defaulttextures->base->width;
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w = (float)vid.width / shader->defaulttextures->base->width;
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h = (float)(vid.height-y) / shader->defaulttextures->base->height;
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h = (float)(vid.height-y) / shader->defaulttextures->base->height;
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h = min(min(w,h), 1);
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h = min(w,h);
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w = h*shader->defaulttextures->base->width;
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w = h*shader->defaulttextures->base->width;
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h = h*shader->defaulttextures->base->height;
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h = h*shader->defaulttextures->base->height;
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R2D_Image(0, y, w, h, 0, 0, 1, 1, shader);
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R2D_Image(0, y, w, h, 0, 0, 1, 1, shader);
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{
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shader_t *s = R_RegisterShader("hitbox_nodepth", SUF_NONE,
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"{\n"
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"polygonoffset\n"
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"{\n"
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"map $whiteimage\n"
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"blendfunc gl_src_alpha gl_one\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"nodepthtest\n"
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"}\n"
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"}\n");
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int oldtris = cl_numstris;
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int oldidx = cl_numstrisidx;
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int oldvert = cl_numstrisvert;
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mesh_t mesh;
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memset(&mesh, 0, sizeof(mesh));
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AngleVectors(vec3_origin, ent.axis[0], ent.axis[1], ent.axis[2]);
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VectorInverse(ent.axis[1]);
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VectorScale(ent.axis[0], w, ent.axis[0]);
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VectorScale(ent.axis[1], h, ent.axis[1]);
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VectorSet(ent.origin, 0, y, 0);
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ent.scale = 1;
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Mod_AddSingleSurface(&ent, mods->surfaceidx, s, 2);
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mesh.xyz_array = cl_strisvertv + oldvert;
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mesh.st_array = cl_strisvertt + oldvert;
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mesh.colors4f_array[0] = cl_strisvertc + oldvert;
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mesh.indexes = cl_strisidx + oldidx;
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mesh.numindexes = cl_numstrisidx - oldidx;
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mesh.numvertexes = cl_numstrisvert-oldvert;
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cl_numstris = oldtris;
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cl_numstrisidx = oldidx;
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cl_numstrisvert = oldvert;
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if (R2D_Flush)
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R2D_Flush();
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BE_DrawMesh_Single(s, &mesh, NULL, BEF_LINES);
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}
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}
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}
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else
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else
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Draw_FunString(0, y, va("%s: <NO TEXTURE>", t));
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Draw_FunString(0, y, va("%s: <NO TEXTURE>", t));
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@ -202,7 +202,7 @@ extern int Mod_GetFrameCount (struct model_s *model);
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extern qboolean Mod_GetTag (struct model_s *model, int tagnum, framestate_t *framestate, float *transforms);
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extern qboolean Mod_GetTag (struct model_s *model, int tagnum, framestate_t *framestate, float *transforms);
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extern int Mod_TagNumForName (struct model_s *model, const char *name);
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extern int Mod_TagNumForName (struct model_s *model, const char *name);
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void Mod_AddSingleSurface(struct entity_s *ent, int surfaceidx, shader_t *shader, qboolean normals);
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void Mod_AddSingleSurface(struct entity_s *ent, int surfaceidx, shader_t *shader, int mode);
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int Mod_GetNumBones(struct model_s *model, qboolean allowtags);
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int Mod_GetNumBones(struct model_s *model, qboolean allowtags);
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int Mod_GetBoneRelations(struct model_s *model, int firstbone, int lastbone, framestate_t *fstate, float *result);
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int Mod_GetBoneRelations(struct model_s *model, int firstbone, int lastbone, framestate_t *fstate, float *result);
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int Mod_GetBoneParent(struct model_s *model, int bonenum);
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int Mod_GetBoneParent(struct model_s *model, int bonenum);
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@ -2110,7 +2110,10 @@ qboolean Alias_GAliasBuildMesh(mesh_t *mesh, vbo_t **vbop, galiasinfo_t *inf, in
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#ifndef SERVERONLY
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#ifndef SERVERONLY
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//used by the modelviewer.
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//used by the modelviewer.
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void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, qboolean normals)
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//mode 0: wireframe
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//mode 1: normal pegs
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//mode 2: 2d projection.
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void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, int mode)
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{
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{
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scenetris_t *t;
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scenetris_t *t;
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vecV_t *posedata = NULL;
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vecV_t *posedata = NULL;
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@ -2165,8 +2168,65 @@ void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, qbool
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m = b->mesh[meshidx];
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m = b->mesh[meshidx];
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if (mode == 2 && m->st_array)
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{ //2d wireframe (using texture coords instead of modelspace)
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if (cl_numstris == cl_maxstris)
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{
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cl_maxstris+=8;
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cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
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}
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t = &cl_stris[cl_numstris++];
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t->shader = shader;
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t->flags = BEF_LINES;
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t->firstidx = cl_numstrisidx;
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t->firstvert = cl_numstrisvert;
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if (t->flags&BEF_LINES)
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t->numidx = m->numindexes*2;
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else
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t->numidx = m->numindexes;
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t->numvert = m->numvertexes;
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if (cl_numstrisidx+t->numidx > cl_maxstrisidx)
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{
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cl_maxstrisidx=cl_numstrisidx+t->numidx;
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cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
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}
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if (cl_numstrisvert+m->numvertexes > cl_maxstrisvert)
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cl_stris_ExpandVerts(cl_numstrisvert+m->numvertexes);
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for (i = 0; i < m->numvertexes; i++)
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{
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VectorMA(vec3_origin, m->st_array[i][0], ent->axis[0], tmp);
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VectorMA(tmp, m->st_array[i][1], ent->axis[1], tmp);
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VectorMA(tmp, 0, ent->axis[2], tmp);
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VectorMA(ent->origin, ent->scale, tmp, cl_strisvertv[t->firstvert+i]);
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Vector2Set(cl_strisvertt[t->firstvert+i], 0.5, 0.5);
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Vector4Set(cl_strisvertc[t->firstvert+i], 1, 1, 1, 0.1);
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}
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if (t->flags&BEF_LINES)
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{
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for (i = 0; i < m->numindexes; i+=3)
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{
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+1];
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+2];
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cl_strisidx[cl_numstrisidx++] = m->indexes[i+0];
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}
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}
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else
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{
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for (i = 0; i < m->numindexes; i++)
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cl_strisidx[cl_numstrisidx+i] = m->indexes[i];
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cl_numstrisidx += m->numindexes;
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}
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cl_numstrisvert += m->numvertexes;
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continue;
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}
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posedata = m->xyz_array;
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posedata = m->xyz_array;
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normdata = normals?m->normals_array:NULL;
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normdata = (mode==1)?m->normals_array:NULL;
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#ifdef SKELETALMODELS
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#ifdef SKELETALMODELS
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if (m->numbones)
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if (m->numbones)
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{ //intended shader might have caused it to use skeletal stuff.
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{ //intended shader might have caused it to use skeletal stuff.
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@ -2199,7 +2259,7 @@ void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, qbool
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posedata = m->xyz_array;
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posedata = m->xyz_array;
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}
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}
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if (normdata)
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if (normdata)
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{
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{ //show small pegs at each vertex
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if (cl_numstris == cl_maxstris)
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if (cl_numstris == cl_maxstris)
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{
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{
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cl_maxstris+=8;
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cl_maxstris+=8;
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@ -2242,8 +2302,8 @@ void Mod_AddSingleSurface(entity_t *ent, int surfaceidx, shader_t *shader, qbool
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cl_numstrisidx += i*2;
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cl_numstrisidx += i*2;
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cl_numstrisvert += i*2;
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cl_numstrisvert += i*2;
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}
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}
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if (!normals)
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else if (mode == 0)
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{
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{ //regular wireframe
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if (cl_numstris == cl_maxstris)
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if (cl_numstris == cl_maxstris)
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{
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{
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cl_maxstris+=8;
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cl_maxstris+=8;
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@ -5541,10 +5601,13 @@ qboolean Mod_FrameInfoForNum(model_t *model, int surfaceidx, int num, char **nam
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}
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}
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#ifndef SERVERONLY
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#ifndef SERVERONLY
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shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num)
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shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num, float time, texnums_t **out_texnums)
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{
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{
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galiasinfo_t *inf;
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galiasinfo_t *inf;
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galiasskin_t *skin;
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galiasskin_t *skin;
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skinframe_t *skinframe;
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*out_texnums = NULL;
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if (!model || model->loadstate != MLS_LOADED)
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if (!model || model->loadstate != MLS_LOADED)
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{
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{
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@ -5572,7 +5635,12 @@ shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num)
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if (!inf || num >= inf->numskins)
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if (!inf || num >= inf->numskins)
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return NULL;
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return NULL;
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skin = inf->ofsskins;
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skin = inf->ofsskins;
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return skin[num].frame[0].shader;
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skin += num;
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skinframe = skin->frame;
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if (skin->numframes)
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skinframe += (int)(time*skin->skinspeed)%skin->numframes;
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*out_texnums = &skinframe->texnums;
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return skinframe->shader;
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default:
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default:
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return NULL;
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return NULL;
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}
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}
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@ -266,7 +266,7 @@ void Mod_DestroyMesh(galiasinfo_t *galias);
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void Alias_FlushCache(void);
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void Alias_FlushCache(void);
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void Alias_Shutdown(void);
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void Alias_Shutdown(void);
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void Alias_Register(void);
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void Alias_Register(void);
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shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num);
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shader_t *Mod_ShaderForSkin(model_t *model, int surfaceidx, int num, float time, texnums_t **out_texnums);
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const char *Mod_SkinNameForNum(model_t *model, int surfaceidx, int num);
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const char *Mod_SkinNameForNum(model_t *model, int surfaceidx, int num);
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const char *Mod_SurfaceNameForNum(model_t *model, int num);
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const char *Mod_SurfaceNameForNum(model_t *model, int num);
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const char *Mod_FrameNameForNum(model_t *model, int surfaceidx, int num);
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const char *Mod_FrameNameForNum(model_t *model, int surfaceidx, int num);
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