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Quake 2 game code support for Linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2236 fc73d0e0-1445-4013-8a0c-d673dee63da5
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commit
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2 changed files with 81 additions and 6 deletions
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@ -31,6 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#ifndef __CYGWIN__
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#include <sys/ipc.h>
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#include <sys/shm.h>
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@ -347,13 +348,49 @@ double Sys_DoubleTime (void)
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return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
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}
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void Sys_UnloadGame (void)
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static void *game_library;
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void Sys_UnloadGame(void)
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{
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if (game_library)
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{
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dlclose(game_library);
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game_library = 0;
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}
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}
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void *Sys_GetGameAPI (void *parms)
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void *Sys_GetGameAPI(void *parms)
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{
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return NULL;
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void *(*GetGameAPI)(void *);
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char name[MAX_OSPATH];
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char curpath[MAX_OSPATH];
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char *searchpath;
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const char *gamename = "gamei386.so";
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void *ret;
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getcwd(curpath, sizeof(curpath));
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searchpath = 0;
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while((searchpath = COM_NextPath(searchpath)))
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{
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sprintf (name, "%s/%s/%s", curpath, path, gamename);
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game_library = dlopen (name, RTLD_LAZY );
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if (game_library)
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{
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GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
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if (GetGameAPI && (ret = GetGameAPI(parms)))
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{
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return ret;
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}
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dlclose(game_library);
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game_library = 0;
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}
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}
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return 0;
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}
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// =======================================================================
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@ -19,6 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <signal.h>
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#include <sys/types.h>
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#include <dlfcn.h>
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#include "qwsvdef.h"
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@ -788,12 +789,49 @@ int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void
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return true;
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}
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void Sys_UnloadGame (void)
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static void *game_library;
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void Sys_UnloadGame(void)
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{
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if (game_library)
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{
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dlclose(game_library);
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game_library = 0;
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}
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}
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void *Sys_GetGameAPI (void *parms)
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void *Sys_GetGameAPI(void *parms)
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{
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return NULL;
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void *(*GetGameAPI)(void *);
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char name[MAX_OSPATH];
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char curpath[MAX_OSPATH];
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char *searchpath;
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const char *gamename = "gamei386.so";
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void *ret;
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getcwd(curpath, sizeof(curpath));
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searchpath = 0;
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while((searchpath = COM_NextPath(searchpath)))
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{
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sprintf (name, "%s/%s/%s", curpath, searchpath, gamename);
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game_library = dlopen (name, RTLD_LAZY );
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if (game_library)
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{
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GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
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if (GetGameAPI && (ret = GetGameAPI(parms)))
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{
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return ret;
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}
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dlclose(game_library);
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game_library = 0;
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}
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}
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return 0;
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}
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void Sys_ServerActivity(void)
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