mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
Added ammo type used in the weapon names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1803 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
383135fcb1
commit
041e0b48da
2 changed files with 19 additions and 23 deletions
|
@ -744,42 +744,43 @@ string(float iid) GetItemName =
|
|||
return "ripper";
|
||||
if (iid == IID_WP_POWERAXE)
|
||||
return "poweraxe";
|
||||
|
||||
if (iid == IID_WP_USP)
|
||||
return "1911";
|
||||
return "1911 (10mm)";
|
||||
if (iid == IID_WP_DEAGLE)
|
||||
return "desert eagle";
|
||||
return "desert eagle (.44mag)";
|
||||
if (iid == IID_WP_NEEDLER)
|
||||
return "needler";
|
||||
if (iid == IID_WP_ALIENBLASTER)
|
||||
return "alien blaster";
|
||||
return "alien blaster (energy)";
|
||||
if (iid == IID_WP_PIPERIFLE)
|
||||
return "pipe rifle";
|
||||
return "pipe rifle (10mm)";
|
||||
if (iid == IID_WP_WINCHESTER)
|
||||
return "winchester";
|
||||
return "winchester (12g)";
|
||||
if (iid == IID_WP_MOSSBERG)
|
||||
return "mossberg";
|
||||
return "mossberg (12g)";
|
||||
if (iid == IID_WP_JACKHAMMER)
|
||||
return "jackhammer";
|
||||
return "jackhammer (12g)";
|
||||
if (iid == IID_WP_MP9)
|
||||
return "mp9";
|
||||
return "mp9 (10mm)";
|
||||
if (iid == IID_WP_MP7)
|
||||
return "grease gun";
|
||||
return "grease gun (10mm)";
|
||||
if (iid == IID_WP_RANGEMASTER)
|
||||
return "rangemaster";
|
||||
return "rangemaster (5.56mm)";
|
||||
if (iid == IID_WP_AK112)
|
||||
return "ak-112";
|
||||
return "ak-112 (5mm-hv)";
|
||||
if (iid == IID_WP_AK74)
|
||||
return "ak-74";
|
||||
return "ak-74 (5mm-hv)";
|
||||
if (iid == IID_WP_DKS1)
|
||||
return "dks-1";
|
||||
return "dks-1 (7.62mm)";
|
||||
if (iid == IID_WP_MOONLIGHT)
|
||||
return "moonlight";
|
||||
return "moonlight (5.56mm)";
|
||||
if (iid == IID_WP_SA80)
|
||||
return "sa-80";
|
||||
return "sa-80 (5.56mm)";
|
||||
if (iid == IID_WP_GAUSERIFLE)
|
||||
return "gauss rifle";
|
||||
return "gauss rifle (2mm EC)";
|
||||
if (iid == IID_WP_PULSERIFLE)
|
||||
return "laser carbine";
|
||||
return "laser carbine (energy)";
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1087,13 +1087,8 @@ void() W_Attack =
|
|||
else if (weap == IID_WP_MP9)
|
||||
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06);
|
||||
else if (weap == IID_WP_MP7)
|
||||
<<<<<<< weapons.qc
|
||||
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.1);
|
||||
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06);
|
||||
else if (weap == IID_WP_RANGEMASTER)
|
||||
=======
|
||||
FireSMG(12, 2, "weapons/mp5.wav", 2000, 0.06);
|
||||
else if (weap == IID_WP_RANGERMASTER)
|
||||
>>>>>>> 1.16
|
||||
FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5);
|
||||
else if (weap == IID_WP_AK112)
|
||||
FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.1);
|
||||
|
|
Loading…
Reference in a new issue