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Fix a crash with halflife sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3127 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3194,7 +3194,7 @@ qboolean GLMod_LoadSpriteModel (model_t *mod, void *buffer)
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mod->mins[2] = -psprite->maxheight/2;
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mod->maxs[2] = psprite->maxheight/2;
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if (pin->version == SPRITEHL_VERSION)
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if (version == SPRITEHL_VERSION)
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{
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int i;
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short *numi = (short*)(pin+1);
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