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https://github.com/nzp-team/fteqw.git
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v_*cshift/v_bonusflash vars default to 1, import fixes (hopefully) to pmove
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2297 fc73d0e0-1445-4013-8a0c-d673dee63da5
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31eaf52ce9
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4 changed files with 97 additions and 56 deletions
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@ -85,14 +85,14 @@ cvar_t crosshairalpha = SCVAR("crosshairalpha", "1");
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cvar_t gl_cshiftpercent = SCVAR("gl_cshiftpercent", "100");
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cvar_t v_bonusflash = SCVAR("v_bonusflash", "0");
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cvar_t v_bonusflash = SCVAR("v_bonusflash", "1");
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cvar_t v_contentblend = SCVARF("v_contentblend", "0", CVAR_ARCHIVE);
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cvar_t v_damagecshift = SCVAR("v_damagecshift", "0");
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cvar_t v_quadcshift = SCVAR("v_quadcshift", "0");
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cvar_t v_suitcshift = SCVAR("v_suitcshift", "0");
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cvar_t v_ringcshift = SCVAR("v_ringcshift", "0");
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cvar_t v_pentcshift = SCVAR("v_pentcshift", "0");
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cvar_t v_contentblend = SCVARF("v_contentblend", "1", CVAR_ARCHIVE);
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cvar_t v_damagecshift = SCVAR("v_damagecshift", "1");
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cvar_t v_quadcshift = SCVAR("v_quadcshift", "1");
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cvar_t v_suitcshift = SCVAR("v_suitcshift", "1");
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cvar_t v_ringcshift = SCVAR("v_ringcshift", "1");
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cvar_t v_pentcshift = SCVAR("v_pentcshift", "1");
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cvar_t v_gunkick = SCVAR("v_gunkick", "0");
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cvar_t v_viewheight = SCVAR("v_viewheight", "0");
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@ -48,27 +48,39 @@ void PM_Init (void)
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#define BLOCKED_OTHER 4
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#define BLOCKED_ANY 7
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/*
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** Add an entity to touch list, discarding duplicates
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*/
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static void PM_AddTouchedEnt (int num)
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{
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int i;
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if (pmove.numtouch == sizeof(pmove.touchindex)/sizeof(pmove.touchindex[0]))
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return;
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for (i = 0; i < pmove.numtouch; i++)
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if (pmove.touchindex[i] == num)
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return; // already added
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pmove.touchindex[pmove.numtouch] = num;
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pmove.numtouch++;
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}
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/*
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==================
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PM_ClipVelocity
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Slide off of the impacting object
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returns the blocked flags (1 = floor, 2 = step / wall)
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==================
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*/
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int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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{
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float backoff;
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float change;
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int i, blocked;
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blocked = 0;
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if (normal[2] > 0)
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blocked |= BLOCKED_FLOOR; // floor
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if (!normal[2])
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blocked |= BLOCKED_STEP; // step
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int i;
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backoff = DotProduct (in, normal) * overbounce;
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for (i=0 ; i<3 ; i++)
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@ -78,8 +90,6 @@ int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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return blocked;
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}
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@ -138,11 +148,7 @@ int PM_SlideMove (void)
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break; // moved the entire distance
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// save entity for contact
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if (pmove.numtouch < MAX_PHYSENTS)
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{
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pmove.touchindex[pmove.numtouch] = trace.entnum;
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pmove.numtouch++;
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}
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PM_AddTouchedEnt (trace.entnum);
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if (trace.plane.normal[2] >= MIN_STEP_NORMAL)
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blocked |= BLOCKED_FLOOR;
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@ -237,13 +243,14 @@ Each intersection will try to step over the obstruction instead of
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sliding along it.
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=============
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*/
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void PM_StepSlideMove (void)
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int PM_StepSlideMove (qboolean in_air)
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{
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vec3_t dest;
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trace_t trace;
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vec3_t original, originalvel, down, up, downvel;
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float downdist, updist;
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int blocked;
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float stepsize;
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// try sliding forward both on ground and up 16 pixels
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// take the move that goes farthest
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@ -253,7 +260,33 @@ void PM_StepSlideMove (void)
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blocked = PM_SlideMove ();
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if (!blocked)
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return; // moved the entire distance
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return blocked; // moved the entire distance
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if (in_air)
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{
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// don't let us step up unless it's indeed a step we bumped in
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// (that is, there's solid ground below)
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float *org;
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if (!(blocked & BLOCKED_STEP))
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return blocked;
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//FIXME: "pmove.velocity < 0" ???? :)
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// Of course I meant pmove.velocity[2], but I'm afraid I don't understand
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// the code's purpose any more, so let it stay just this way for now :) -- Tonik
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org = (pmove.velocity < 0) ? pmove.origin : original; // cryptic, eh?
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VectorCopy (org, dest);
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dest[2] -= pm_stepheight;
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trace = PM_PlayerTrace (org, dest);
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if (trace.fraction == 1 || trace.plane.normal[2] < MIN_STEP_NORMAL)
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return blocked;
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// adjust stepsize, otherwise it would be possible to walk up a
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// a step higher than STEPSIZE
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stepsize = pm_stepheight - (org[2] - trace.endpos[2]);
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}
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else
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stepsize = pm_stepheight;
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VectorCopy (pmove.origin, down);
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VectorCopy (pmove.velocity, downvel);
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@ -263,7 +296,7 @@ void PM_StepSlideMove (void)
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// move up a stair height
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VectorCopy (pmove.origin, dest);
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dest[2] += pm_stepheight;
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dest[2] += stepsize;
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trace = PM_PlayerTrace (pmove.origin, dest);
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if (!trace.startsolid && !trace.allsolid)
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{
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@ -274,7 +307,7 @@ void PM_StepSlideMove (void)
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// press down the stepheight
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VectorCopy (pmove.origin, dest);
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dest[2] -= pm_stepheight;
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dest[2] -= stepsize;
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trace = PM_PlayerTrace (pmove.origin, dest);
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if (trace.fraction != 1 && trace.plane.normal[2] < MIN_STEP_NORMAL)
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goto usedown;
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@ -299,7 +332,7 @@ void PM_StepSlideMove (void)
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usedown:
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VectorCopy (down, pmove.origin);
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VectorCopy (downvel, pmove.velocity);
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return;
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return blocked;
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}
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// copy z value from slide move
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@ -313,6 +346,8 @@ usedown:
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pmove.velocity[0] *= scale;
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pmove.velocity[1] *= scale;
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}
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return blocked;
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}
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@ -501,7 +536,7 @@ void PM_WaterMove (void)
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//
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PM_Accelerate (wishdir, wishspeed, movevars.wateraccelerate);
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PM_StepSlideMove ();
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PM_StepSlideMove (false);
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}
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@ -528,8 +563,8 @@ void PM_FlyMove ()
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}
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PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
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PM_StepSlideMove ();
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PM_StepSlideMove (false);
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}
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void PM_LadderMove (void)
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@ -619,10 +654,18 @@ void PM_AirMove (void)
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if (pmove.onground)
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{
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if (pmove.velocity[2] > 0 || !movevars.slidefix)
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if (movevars.slidefix)
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{
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pmove.velocity[2] = min(pmove.velocity[2], 0); // bound above by 0
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PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
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// add gravity
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pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
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}
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else
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{
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pmove.velocity[2] = 0;
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PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
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pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
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PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
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}
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if (!pmove.velocity[0] && !pmove.velocity[1] && !movevars.slidyslopes)
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{
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@ -632,20 +675,22 @@ void PM_AirMove (void)
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else if (!movevars.slidefix && !movevars.slidyslopes)
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pmove.velocity[2] = 0;
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PM_StepSlideMove ();
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PM_StepSlideMove(false);
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}
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else
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{ // not on ground, so little effect on velocity
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{
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int blocked;
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// not on ground, so little effect on velocity
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PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);
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// PM_Accelerate (wishdir, wishspeed, movevars.airaccelerate);
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// add gravity
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pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
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if (movevars.airstep)
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PM_StepSlideMove ();
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blocked = PM_StepSlideMove (true);
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else
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PM_SlideMove ();
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blocked = PM_SlideMove ();
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}
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}
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@ -691,12 +736,7 @@ void PM_CategorizePosition (void)
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// standing on an entity other than the world
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if (trace.entnum > 0)
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{
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if (pmove.numtouch < MAX_PHYSENTS) {
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pmove.touchindex[pmove.numtouch] = trace.entnum;
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pmove.numtouch++;
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}
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}
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PM_AddTouchedEnt (trace.entnum);
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}
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//
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@ -770,7 +810,7 @@ void PM_CategorizePosition (void)
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}
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#endif
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if (pmove.onground && pmove.pm_type != PM_FLY && pmove.waterlevel < 3)
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if (pmove.onground && pmove.pm_type != PM_FLY && pmove.waterlevel < 2)
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{
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// snap to ground so that we can't jump higher than we're supposed to
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if (!trace.startsolid && !trace.allsolid)
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@ -825,8 +865,7 @@ void PM_CheckJump (void)
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// check for jump bug
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// groundplane normal was set in the call to PM_CategorizePosition
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if (pmove.velocity[2] < 0 &&
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DotProduct(pmove.velocity, groundplane.normal) < -0.1)
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if (pmove.velocity[2] < 0 && DotProduct(pmove.velocity, groundplane.normal) < -0.1)
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{
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// pmove.velocity is pointing into the ground, clip it
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PM_ClipVelocity (pmove.velocity, groundplane.normal, pmove.velocity, 1);
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@ -860,7 +899,7 @@ void PM_CheckWaterJump (void)
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int cont;
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vec3_t flatforward;
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if (pmove.waterjumptime>0)
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if (pmove.waterjumptime)
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return;
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// don't hop out if we just jumped in
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@ -78,6 +78,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define Z_EXT_PITCHLIMITS (1<<4) // serverinfo maxpitch & minpitch
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#define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported
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// client: on-the-fly spectator <-> player switching supported
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#define SUPPORTED_Z_EXTENSIONS (Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW|Z_EXT_VIEWHEIGHT|Z_EXT_SERVERTIME|Z_EXT_PITCHLIMITS|Z_EXT_JOIN_OBSERVE)
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@ -340,6 +341,7 @@ enum clcq2_ops_e
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(1<<12) +\
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(1<<13))
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#define PF_EXTRA_PFS (1<<15)
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//FIXME: Resolve this.
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@ -54,12 +54,12 @@ cvar_t sv_friction = SCVAR( "sv_friction", "4");
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cvar_t sv_waterfriction = SCVAR( "sv_waterfriction", "4");
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cvar_t sv_gameplayfix_noairborncorpse = SCVAR( "sv_gameplayfix_noairborncorpse", "0");
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cvar_t pm_ktjump = SCVARF("pm_ktjump", "", CVAR_SERVERINFO);
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cvar_t pm_bunnyspeedcap = SCVARF("pm_bunnyspeedcap", "", CVAR_SERVERINFO);
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cvar_t pm_slidefix = SCVARF("pm_slidefix", "", CVAR_SERVERINFO);
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cvar_t pm_slidyslopes = SCVARF("pm_slidyslopes", "", CVAR_SERVERINFO);
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cvar_t pm_airstep = SCVARF("pm_airstep", "", CVAR_SERVERINFO);
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cvar_t pm_walljump = SCVARF("pm_walljump", "", CVAR_SERVERINFO);
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cvar_t pm_ktjump = SCVARF("pm_ktjump", "0", CVAR_SERVERINFO);
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cvar_t pm_bunnyspeedcap = SCVARF("pm_bunnyspeedcap", "0", CVAR_SERVERINFO);
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cvar_t pm_slidefix = SCVARF("pm_slidefix", "0", CVAR_SERVERINFO);
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cvar_t pm_slidyslopes = SCVARF("pm_slidyslopes", "0", CVAR_SERVERINFO);
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cvar_t pm_airstep = SCVARF("pm_airstep", "0", CVAR_SERVERINFO);
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cvar_t pm_walljump = SCVARF("pm_walljump", "0", CVAR_SERVERINFO);
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extern cvar_t sv_nomsec;
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