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------------------------------------------------------------------------
r4203 | acceptthis | 2013-02-15 01:42:44 +0000 (Fri, 15 Feb 2013) | 1 line Be more promiscuous with high-res skins, and flush them etc. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4201 fc73d0e0-1445-4013-8a0c-d673dee63da5
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5 changed files with 93 additions and 37 deletions
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@ -28,9 +28,7 @@ typedef struct
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int height;
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//for hardware 32bit texture overrides
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texid_t tex_base;
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texid_t tex_lower;
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texid_t tex_upper;
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texnums_t textures;
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qboolean failedload; // the name isn't a valid skin
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cache_user_t cache;
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@ -185,6 +185,14 @@ typedef struct texid_s texid_tf;
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#define TEXASSIGNF(d,s) memcpy(&d,&s,sizeof(d))
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#define TEXVALID(t) 1
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#endif
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typedef struct texnums_s {
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texid_t base;
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texid_t bump;
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texid_t upperoverlay;
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texid_t loweroverlay;
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texid_t specular;
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texid_t fullbright;
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} texnums_t;
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typedef enum uploadfmt
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{
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TF_INVALID,
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@ -216,6 +216,7 @@ qbyte *Skin_Cache8 (skin_t *skin)
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int dataByte;
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int runLength;
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int fbremap[256];
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char *skinpath;
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if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
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return NULL; // not download new ones.
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@ -223,9 +224,9 @@ qbyte *Skin_Cache8 (skin_t *skin)
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if (skin->failedload)
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return NULL;
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TEXASSIGN(skin->tex_base, r_nulltex);
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TEXASSIGN(skin->tex_lower, r_nulltex);
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TEXASSIGN(skin->tex_upper, r_nulltex);
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TEXASSIGN(skin->textures.base, r_nulltex);
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TEXASSIGN(skin->textures.loweroverlay, r_nulltex);
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TEXASSIGN(skin->textures.upperoverlay, r_nulltex);
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out = Cache_Check (&skin->cache);
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if (out)
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@ -267,26 +268,56 @@ qbyte *Skin_Cache8 (skin_t *skin)
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#ifdef Q2CLIENT
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if (cls.protocol == CP_QUAKE2)
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Q_snprintfz (name, sizeof(name), "players/%s.pcx", skin->name);
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skinpath = "players";
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else
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#endif
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Q_snprintfz (name, sizeof(name), "skins/%s.pcx", skin->name);
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skinpath = "skins";
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//favour 24bit+recoloured skins if gl_load24bit is enabled.
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Q_snprintfz (name, sizeof(name), "%s_shirt", skin->name);
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TEXASSIGN(skin->textures.upperoverlay, R_LoadReplacementTexture(name, skinpath, 0));
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Q_snprintfz (name, sizeof(name), "%s_pants", skin->name);
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TEXASSIGN(skin->textures.loweroverlay, R_LoadReplacementTexture(name, skinpath, 0));
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if (TEXVALID(skin->textures.upperoverlay) || TEXVALID(skin->textures.loweroverlay))
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{
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TEXASSIGN(skin->textures.base, R_LoadReplacementTexture(skin->name, skinpath, IF_NOALPHA));
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if (TEXVALID(skin->textures.base))
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{
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Q_snprintfz (name, sizeof(name), "%s_luma", skin->name);
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TEXASSIGN(skin->textures.fullbright, R_LoadReplacementTexture(skin->name, skinpath, IF_NOALPHA));
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Q_snprintfz (name, sizeof(name), "%s_gloss", skin->name);
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TEXASSIGN(skin->textures.specular, R_LoadReplacementTexture(skin->name, skinpath, 0));
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skin->failedload = true;
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return NULL;
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}
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}
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Q_snprintfz (name, sizeof(name), "%s/%s.pcx", skinpath, skin->name);
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raw = COM_LoadTempFile (name);
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if (!raw)
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{
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//use 24bit skins even if gl_load24bit is failed
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if (strcmp(skin->name, baseskin.string))
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{
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TEXASSIGN(skin->tex_base, R_LoadReplacementTexture(skin->name, "skins", IF_NOALPHA));
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if (TEXVALID(skin->tex_base))
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if (!gl_load24bit.value)
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{
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TEXASSIGN(skin->textures.base, R_LoadHiResTexture(skin->name, skinpath, IF_NOALPHA));
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if (TEXVALID(skin->textures.base))
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{
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Q_snprintfz (name, sizeof(name), "%s_shirt", skin->name);
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TEXASSIGN(skin->tex_upper, R_LoadReplacementTexture(name, "skins", 0));
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TEXASSIGN(skin->textures.upperoverlay, R_LoadHiResTexture(name, skinpath, 0));
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Q_snprintfz (name, sizeof(name), "%s_pants", skin->name);
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TEXASSIGN(skin->tex_lower, R_LoadReplacementTexture(name, "skins", 0));
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TEXASSIGN(skin->textures.loweroverlay, R_LoadHiResTexture(name, skinpath, 0));
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Q_snprintfz (name, sizeof(name), "%s_luma", skin->name);
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TEXASSIGN(skin->textures.fullbright, R_LoadHiResTexture(skin->name, skinpath, IF_NOALPHA));
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Q_snprintfz (name, sizeof(name), "%s_gloss", skin->name);
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TEXASSIGN(skin->textures.specular, R_LoadHiResTexture(skin->name, skinpath, 0));
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skin->failedload = true;
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return NULL;
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}
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}
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//if its not already the base skin, try the base (and warn if anything not base couldn't load).
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Con_Printf ("Couldn't load skin %s\n", name);
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@ -620,6 +651,7 @@ void Skin_Skins_f (void)
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return;
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}
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GL_GAliasFlushSkinCache();
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for (i=0 ; i<numskins ; i++)
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{
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if (skins[i].cache.data)
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@ -158,7 +158,27 @@ static void R_GAliasApplyLighting(mesh_t *mesh, vec3_t org, vec3_t angles, float
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}
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}
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#endif
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/*
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void GL_GAliasFlushOneSkin(char *skinname)
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{
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int i;
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bucket_t **l;
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galiascolourmapped_t *cm;
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for (i = 0; i < skincolourmapped.numbuckets; i++)
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{
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for(l = &skincolourmapped.bucket[i]; *l; )
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{
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cm = (*l)->data;
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if (strstr(cm->name, skinname))
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{
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*l = cm->bucket.next;
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BZ_Free(cm);
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continue;
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}
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l = &(*l)->next;
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}
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}
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}*/
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void GL_GAliasFlushSkinCache(void)
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{
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int i;
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@ -206,10 +226,13 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
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{
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shader_t *s;
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s = R_RegisterSkin(va("gfx/skin%d.lmp", e->skinnum), NULL);
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if (s)
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{
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if (!TEXVALID(s->defaulttextures.base))
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s->defaulttextures.base = R_LoadHiResTexture(va("gfx/skin%d.lmp", e->skinnum), NULL, 0);
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return s;
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}
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}
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if ((e->model->engineflags & MDLF_NOTREPLACEMENTS) && !ruleset_allow_sensative_texture_replacements.ival)
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@ -346,11 +369,13 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
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}
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}
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if (TEXVALID(plskin->tex_base))
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if (TEXVALID(plskin->textures.base))
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{
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cm->texnum.loweroverlay = plskin->tex_lower;
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cm->texnum.upperoverlay = plskin->tex_upper;
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cm->texnum.base = plskin->tex_base;
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cm->texnum.loweroverlay = plskin->textures.loweroverlay;
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cm->texnum.upperoverlay = plskin->textures.upperoverlay;
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cm->texnum.base = plskin->textures.base;
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cm->texnum.fullbright = plskin->textures.fullbright;
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cm->texnum.specular = plskin->textures.specular;
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return shader;
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}
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@ -368,11 +393,13 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
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inwidth = plskin->width;
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inheight = plskin->height;
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if (!original && TEXVALID(plskin->tex_base))
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if (!original && TEXVALID(plskin->textures.base))
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{
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cm->texnum.loweroverlay = plskin->tex_lower;
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cm->texnum.upperoverlay = plskin->tex_upper;
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cm->texnum.base = plskin->tex_base;
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cm->texnum.loweroverlay = plskin->textures.loweroverlay;
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cm->texnum.upperoverlay = plskin->textures.upperoverlay;
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cm->texnum.base = plskin->textures.base;
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cm->texnum.fullbright = plskin->textures.fullbright;
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cm->texnum.specular = plskin->textures.specular;
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return shader;
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}
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}
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@ -242,15 +242,6 @@ typedef struct mplane_s
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qbyte pad[2];
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} mplane_t;
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typedef struct texnums_s {
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texid_t base;
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texid_t bump;
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texid_t upperoverlay;
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texid_t loweroverlay;
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texid_t specular;
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texid_t fullbright;
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} texnums_t;
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typedef struct vboarray_s
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{
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union
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