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Account for setsensitivityscaler in IN_MoveJoystick (#264)
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@ -1057,9 +1057,9 @@ void IN_MoveJoystick(struct joy_s *joy, float *movements, int pnum, float framet
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return;
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//angle changes
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cl.playerview[pnum].viewanglechange[PITCH] += joy_anglesens[0].value * jlook[0];
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cl.playerview[pnum].viewanglechange[YAW] -= joy_anglesens[1].value * jlook[1];
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cl.playerview[pnum].viewanglechange[ROLL] += joy_anglesens[2].value * jlook[2];
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cl.playerview[pnum].viewanglechange[PITCH] += joy_anglesens[0].value * jlook[0] * in_sensitivityscale;
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cl.playerview[pnum].viewanglechange[YAW] -= joy_anglesens[1].value * jlook[1] * in_sensitivityscale;
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cl.playerview[pnum].viewanglechange[ROLL] += joy_anglesens[2].value * jlook[2] * in_sensitivityscale;
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if (in_mlook.state[pnum] & 1)
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V_StopPitchDrift (&cl.playerview[pnum]);
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