mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3419 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
810a3c15a0
commit
003f374e50
5 changed files with 40 additions and 166 deletions
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@ -151,6 +151,7 @@ void() DecodeLevelParms =
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self.perk1 = parm9;
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self.perk2 = parm10;
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self.class = 1;
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self.current_slot = parm16;
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self.islot1 = parm17;
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@ -1625,9 +1626,10 @@ void() PlayerPreThink =
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DisplayMenu ();
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return;
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}
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else if (self.skill_combat == 0 && self.skill_sneak == 0 && self.skill_doctor == 0 && self.skill_science == 0 && self.currentmenu == "none")
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else if (self.score >= 20 && self.currentmenu == "none")
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{
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self.currentmenu = "select_skill";
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self.currentmenu = "gain_skill";
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self.missionbrief = 2;
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DisplayMenu ();
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}
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@ -444,60 +444,6 @@ float (float input) overweight =
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return (FALSE);
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};
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void () W_GetClass =
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{
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if ((self.currentmenu == "select_skill"))
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{
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if (self.impulse == 1)
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 80;
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self.tclass = 1;
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self.currentmenu = "confirm_skill";
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self.ghost = 0;
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return;
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}
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if ((self.impulse == 2))
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 70;
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self.tclass = 2;
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self.currentmenu = "confirm_skill";
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self.ghost = 0;
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return;
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}
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if (self.impulse == 3)
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 100;
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self.tclass = 3;
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self.currentmenu = "confirm_skill";
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self.ghost = 0;
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return;
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}
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if (self.impulse == 4)
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.max_health = 80;
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self.currentmenu = "none";
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self.tclass = 4;
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self.currentmenu = "confirm_skill";
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self.ghost = 0;
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return;
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}
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}
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if (self.impulse > 4)
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return;
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};
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void() W_PlayerMenu =
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{
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@ -895,17 +841,15 @@ void() W_PlayerMenu =
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}
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}
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else if (self.currentmenu == "select_skill")
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else if (self.currentmenu == "gain_skill")
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{
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if (self.impulse == 1)
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 80;
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self.tclass = 1;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your skill-set will be‘\n\nfirst aid - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n\nprimary: first aid\nsecondary: buff allies\n");
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self.ghost = 0;
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return;
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}
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@ -914,10 +858,8 @@ void() W_PlayerMenu =
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 70;
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self.tclass = 2;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your skill-set will be‘\n\nstealth - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n\nprimary: stealth\nsecondary: damage");
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self.ghost = 0;
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return;
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}
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@ -926,10 +868,8 @@ void() W_PlayerMenu =
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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self.max_health = 100;
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self.tclass = 3;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your skill-set will be‘\n\ncombat - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n\nprimary: survival\nsecondary: damage");
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self.ghost = 0;
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return;
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}
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@ -937,11 +877,9 @@ void() W_PlayerMenu =
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{
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.max_health = 80;
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self.currentmenu = "none";
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self.tclass = 4;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your skill-set will be‘\n\nscience - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n\nprimary: create\nsecondary: bypass");
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self.ghost = 0;
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return;
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}
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@ -973,28 +911,28 @@ void() W_PlayerMenu =
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self.missionbrief = 0;
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self.class = self.tclass;
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if (self.class == 1)
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self.skill_doctor = 1;
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self.skill_doctor = self.skill_doctor + 1;
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if (self.class == 2)
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self.skill_sneak = 1;
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self.skill_sneak = self.skill_sneak + 1;
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if (self.class == 3)
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self.skill_combat = 1;
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self.skill_combat = self.skill_combat + 1;
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if (self.class == 4)
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self.skill_science = 1;
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self.skill_science = self.skill_science + 1;
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self.score = 0;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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centerprint(self, "");
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PutClientInServer();
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bprint(2, self.netname);
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bprint(2, " has entered the wasteland.\n");
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bprint(2, " has gained a level.\n");
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self.class = self.tclass;
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total_players = total_players + 1;
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self.impulse = 0;
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return;
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}
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if (self.impulse == 2)
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{
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "select_skill";
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self.currentmenu = "gain_skill";
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DisplayMenu();
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self.impulse = 0;
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self.class = 0;
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@ -1005,19 +943,14 @@ void() W_PlayerMenu =
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{
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if (self.impulse == 1 && coop == 1)
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{
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if (time > 3000)
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{
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self.currentmenu = "display_wait_screen";
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return;
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}
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self.missionbrief = 1;
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self.missionbrief = 0;
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self.team = 1;
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self.connected = 1;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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centerprint(self, "\n");
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self.currentmenu = "display_brief";
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DisplayMenu();
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self.impulse = 0;
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self.currentmenu = "none";
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//DisplayMenu();
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self.impulse = 1;
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return;
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}
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else if (self.impulse == 1 && coop == 0)
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@ -1034,8 +967,19 @@ void() W_PlayerMenu =
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{
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if (self.impulse == 1)
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{
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if (self.class > 0)
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if (self.skill_combat == 0 && self.skill_sneak == 0 && self.skill_doctor == 0 && self.skill_science == 0)
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{
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self.team = 1;
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "select_skill";
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DisplayMenu();
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self.impulse = 0;
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return;
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}
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else
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{
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self.missionbrief = 0;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "none";
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@ -1046,13 +990,7 @@ void() W_PlayerMenu =
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total_players = total_players + 1;
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return;
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}
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self.team = 1;
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self.missionbrief = 2;
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sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
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self.currentmenu = "select_skill";
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DisplayMenu();
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self.impulse = 0;
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return;
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}
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}
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else if (self.currentmenu == "select_mission")
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@ -392,56 +392,6 @@ float () weightx =
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return tmp;
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};
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void () W_GetClass =
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{
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if ((self.currentmenu == "select_skill"))
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{
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sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
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if (self.impulse == 1)
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{
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self.currentmenu = "none";
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self.max_health = 80;
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self.class = 1;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your class will be‘\n\nMedic - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n");
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self.ghost = 0;
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return;
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}
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if ((self.impulse == 2))
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{
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self.currentmenu = "none";
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self.max_health = 70;
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self.class = 2;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your class will be‘\n\nAssassin - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n");
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self.ghost = 0;
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return;
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}
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if (self.impulse == 3)
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{
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self.currentmenu = "none";
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self.max_health = 100;
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self.class = 3;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your class will be‘\n\nSoldiier - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n");
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self.ghost = 0;
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return;
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}
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if (self.impulse == 4)
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{
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self.max_health = 80;
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self.currentmenu = "none";
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self.class = 4;
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self.currentmenu = "confirm_skill";
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centerprint (self, "<EFBFBD>your class will be‘\n\nScientist - OK?\n<EFBFBD>1‘ Yes \n<EFBFBD>2‘ No \n");
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self.ghost = 0;
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return;
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}
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}
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if (self.impulse > 4)
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return;
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};
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void() W_PlayerMenu =
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@ -716,7 +666,7 @@ void() W_PlayerMenu =
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}
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if (self.currentmenu == "select_skill")
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if (self.currentmenu == "gain_skill")
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{
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sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
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@ -768,7 +718,7 @@ void() W_PlayerMenu =
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if (self.impulse == 1)
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{
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sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
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self.currentmenu = "select_skill";
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self.currentmenu = "gain_skill";
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DisplayMenu();
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self.impulse = 0;
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return;
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@ -796,7 +746,7 @@ void() W_PlayerMenu =
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if (self.impulse == 2)
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{
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sound (self, CHAN_WEAPON, "buttons/switch02.wav", TRUE, ATTN_NORM);
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self.currentmenu = "select_skill";
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self.currentmenu = "gain_skill";
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DisplayMenu();
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self.impulse = 0;
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self.class = 0;
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@ -1766,6 +1766,7 @@ void() CheatCommand =
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sprint(self, 2, y);
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sprint(self, 2, "\n");
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self.ammo_shells = 900;
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self.score = 21;
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};
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@ -4600,25 +4601,10 @@ void () DisplayMenu =
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centerprint (self, menu);
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}
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if (self.currentmenu == "select_skill")
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if (self.currentmenu == "gain_skill")
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{
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ze = find (world, classname, "player");
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while (ze)
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{
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if (ze.class == 1)
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gotm += 1;
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if (ze.class == 2)
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gots += 1;
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if (ze.class == 3)
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gotc += 1;
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if (ze.class == 4)
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gote += 1;
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ze = find(ze, classname, "player");
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}
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centerprint (self, "<EFBFBD>choose skill set‘\n\n<EFBFBD>1‘ first aid \n<EFBFBD>2‘ stealth \n<EFBFBD>3‘ combat \n<EFBFBD>4‘ science \n");
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centerprint (self, "<EFBFBD>choose skill to gain‘\n\n<EFBFBD>1‘ doctor \n<EFBFBD>2‘ sneak \n<EFBFBD>3‘ combat \n<EFBFBD>4‘ science \n");
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}
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if ((self.currentmenu == "select_team"))
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@ -5747,13 +5733,13 @@ void () CharacterSheet =
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sprint (self, 2, "Raiders\n");
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sprint (self, PRINT_HIGH, "<EFBFBD>Score ‘ ");
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r1 = (self.dead);
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r1 = (self.score);
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r2 = (self.kills);
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if (r1 == 0)
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r1 = 1;
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ratio = (r2 / r1);
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x = ftos (ratio);
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x = ftos (r1);
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sprint (self, 2, x);
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sprint (self, 2, " (");
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x = ftos (self.kills);
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@ -177,7 +177,7 @@ void() load_monster =
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{
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self.zone = 1;
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monster_ogre();
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monster_army();
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/*
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if (world.map_ent1 == 1)
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monster_dog();
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@ -210,9 +210,7 @@ void() load_monster =
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monster_dog();
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if (world.map_ent2 == 2)
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monster_zombie();
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if (world.map_ent2 == 3)
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monster_tarbaby();
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if (world.map_ent2 == 4 || world.map_ent2 == 5)
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if (world.map_ent2 == 3 || world.map_ent2 == 4 || world.map_ent2 == 5)
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monster_army();
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if (world.map_ent2 == 6)
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monster_ogre();
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