mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 13:00:56 +00:00
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
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float FALSE = 0;
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float TRUE = 1;
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noref float false = FALSE;
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float true = TRUE;
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// edict.flags
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float FL_FLY = 1;
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float FL_SWIM = 2;
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float FL_CLIENT = 8; // set for all client edicts
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float FL_INWATER = 16; // for enter / leave water splash
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float FL_MONSTER = 32;
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float FL_GODMODE = 64; // player cheat
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float FL_NOTARGET = 128; // player cheat
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float FL_ITEM = 256; // extra wide size for bonus items
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float FL_ONGROUND = 512; // standing on something
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float FL_PARTIALGROUND = 1024; // not all corners are valid
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float FL_WATERJUMP = 2048; // player jumping out of water
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float FL_JUMPRELEASED = 4096; // for jump debouncing
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// edict.solid values
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float SOLID_TRIGGER = 1; // touch on edge, but not blocking
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float SOLID_BBOX = 2; // touch on edge, block
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float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground
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float SOLID_BSP = 4; // bsp clip, touch on edge, block
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// edict.movetype values
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float MOVETYPE_NONE = 0; // never moves
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//float MOVETYPE_ANGLENOCLIP = 1;
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//float MOVETYPE_ANGLECLIP = 2;
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float MOVETYPE_WALK = 3; // players only
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float MOVETYPE_STEP = 4; // discrete, not real time unless fall
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float MOVETYPE_FLY = 5;
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float MOVETYPE_TOSS = 6; // gravity
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float MOVETYPE_PUSH = 7; // no clip to world, push and crush
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float MOVETYPE_NOCLIP = 8;
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float MOVETYPE_FLYMISSILE = 9; // fly with extra size against monsters
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float MOVETYPE_BOUNCE = 10;
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float MOVETYPE_BOUNCEMISSILE = 11; // bounce with extra size
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float SOLID_NOT=0;
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vector VEC_ORIGIN = '0 0 0';
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vector VEC_HULL_MIN = '-16 -16 -24';
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vector VEC_HULL_MAX = '16 16 32';
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vector VEC_HULL2_MIN = '-32 -32 -24';
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vector VEC_HULL2_MAX = '32 32 64';
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// items
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float IT_AXE = 4096;
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float IT_SHOTGUN = 1;
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float IT_SUPER_SHOTGUN = 2;
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float IT_NAILGUN = 4;
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float IT_SUPER_NAILGUN = 8;
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float IT_GRENADE_LAUNCHER = 16;
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float IT_ROCKET_LAUNCHER = 32;
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float IT_LIGHTNING = 64;
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float IT_EXTRA_WEAPON = 128;
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float IT_SHELLS = 256;
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float IT_NAILS = 512;
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float IT_ROCKETS = 1024;
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float IT_CELLS = 2048;
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float IT_ARMOR1 = 8192;
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float IT_ARMOR2 = 16384;
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float IT_ARMOR3 = 32768;
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float IT_SUPERHEALTH = 65536;
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float IT_KEY1 = 131072;
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float IT_KEY2 = 262144;
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float IT_INVISIBILITY = 524288;
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float IT_INVULNERABILITY = 1048576;
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float IT_SUIT = 2097152;
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float IT_QUAD = 4194304;
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