mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
266 lines
3 KiB
INI
266 lines
3 KiB
INI
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// highfps, originally submitted by 'ShadowWalker'
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// rehashed by TimeServ
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r_part t_gib
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{
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texture "particles/bloodtrail"
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step 12
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scale 10
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die 1
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randomvel 32
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veladd 32
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rgb 64 0 0
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rgbdelta -128 0 0
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}
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r_part t_zomgib
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{
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texture "particles/bloodtrail"
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step 16
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scale 8
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die 1
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randomvel 32
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veladd 32
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rgb 192 0 0
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rgbdelta -128 0 0
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}
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r_part t_tracer
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{
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texture "particles/tracer"
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scale 23
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step 18
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rgb 192 192 0
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die 0.5
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}
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r_part t_tracer2
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{
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texture "particles/tracer"
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scale 23
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step 18
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die 0.5
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rgb 192 96 0
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}
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r_part t_tracer3
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{
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texture "particles/tracer"
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scale 23
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step 18
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die 0.5
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rgb 192 0 192
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}
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r_part te_lightningblood
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{
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texture "particles/bloodtrail"
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count 1
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scale 10
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die 0.5
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randomvel 64
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veladd 128
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rgb 192 0 0
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blend add
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}
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r_part te_blood
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{
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texture "particles/bloodtrail"
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count 1
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scale 12
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die 0.5
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randomvel 32
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veladd 64
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spawnvel 0 10
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rgb 64 0 0
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}
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r_part sparks
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{
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texture "particles/spark"
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count 32
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scale 3
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alpha 1
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die 1
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randomvel 256
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veladd 128
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rgb 255 128 0
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blend add
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cliptype sparks
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clipcount 1
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}
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r_part explosioncore
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{
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texture "particles/explosion"
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count 1
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scale 200
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scalefactor 1
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die 1.2
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rgb 255 128 76
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blend add
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assoc sparks
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}
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r_part te_explosion
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{
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texture "particles/explosion"
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count 8
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scale 60
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alpha 0.5
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die 1
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rgb 255 128 76
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blend add
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assoc explosioncore
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spawnmode ball
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spawnorg 64
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}
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//the blob tempent is used quite a bit with teamfortress emp grenades.
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r_part te_blob
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{
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texture "particles/blob"
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count 64
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scale 30
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scalefactor 1
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die 1
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randomvel 32
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veladd 0
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rgb 255 0 196
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spawnorg 8 56
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spawnvel 48 8
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}
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r_part te_gunshotsparks
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{
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texture "particles/spark"
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count 1
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scale 3
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alpha 0.7
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die 0.5
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randomvel 64
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rgb 255 128 0
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red 255
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green 128
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blend add
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cliptype te_gunshotsparks
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clipcount 1
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}
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r_part te_gunshot
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{
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texture "particles/spark"
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count 2
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scale 3
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alpha 0.7
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die 0.5
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randomvel 64
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rgb 255 128 0
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cliptype te_gunshotsparks
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clipcount 1
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blend add
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assoc te_gunshotsparks
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}
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r_part te_lavasplash
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{
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texture "particles/lava"
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count 180
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scale 60
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alpha 0.5
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die 1.6
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rgb 255 128 128
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spawnorg 178 64
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up 56
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scalefactor 1
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}
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r_part te_teleportsplash
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{
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texture "particles/teleport"
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count 48
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scale 30
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scalefactor 1
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die 0.5
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randomvel 32
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veladd 0
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rgb 255 255 255
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spawnorg 4 32
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spawnvel 25 4
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}
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r_part t_grenade
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{
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texture "particles/smoke"
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step 20
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scale 21
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die 0.5
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randvel 16
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rgb 128 128 128
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}
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r_part t_rocket
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{
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texture "particles/rocket"
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step 15
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scale 30
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die 0.2
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rgb 192 48 0
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blend add
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assoc t_grenade
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}
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r_part t_altrocket
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{
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texture "particles/rocket"
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step 15
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scale 25
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randomvel 30
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veladd 30
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die 0.5
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rgb 192 48 0
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blend add
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}
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//you'll probably never see this one
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r_part ef_entityparticles
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{
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texture "j"
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count 1
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scale 10
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alpha 0.3
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die 0
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veladd 16
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rgb 128 128 0
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}
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r_part pe_default
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{
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texture "particles/quake"
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count 1
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scale 4
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veladd 15
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die 0.5
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spawnorg 8
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}
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r_part pe_defaulttrail
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{
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texture "particles/quake"
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step 15
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die 0.5
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scale 8
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veladd 15
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spawnorg 1
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}
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r_part pe_pointfile
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{
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texture "particles/quake"
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count 1
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scale 50
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die 30
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alphachange 0
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rgb 255 255 0
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}
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