mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 15:41:49 +00:00
24 lines
446 B
Text
24 lines
446 B
Text
|
!!samps 1
|
||
|
|
||
|
//this shader is applies gamma/contrast/brightness to the source image, and dumps it out.
|
||
|
|
||
|
#include "sys/defs.h"
|
||
|
|
||
|
layout(location=0) varying vec2 tc;
|
||
|
layout(location=1) varying vec4 vc;
|
||
|
|
||
|
#ifdef VERTEX_SHADER
|
||
|
void main ()
|
||
|
{
|
||
|
tc = v_texcoord;
|
||
|
vc = v_colour;
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
void main ()
|
||
|
{
|
||
|
gl_FragColor = pow(texture2D(s_t0, tc) * vc.g, vec4(vc.r)) + vc.b;
|
||
|
}
|
||
|
#endif
|