fteqw/engine/client/pr_csqc.c

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#include "quakedef.h"
/*
EXT_CSQC is the 'root' extension
EXT_CSQC_1 are a collection of additional features to cover omissions in the original spec
note the CHEAT_PARANOID define disables certain EXT_CSQC_1 features,
in an attempt to prevent the player from finding out where he/she is, thus preventing aimbots.
This is specifically targetted towards deathmatch mods where each player is a single player.
In reality, this paranoia provides nothing which could not be done with a cheat proxy.
Seeing as the client ensures hashes match in the first place, this paranoia gives nothing in the long run.
Unfortunatly EXT_CSQC was designed around this paranoia.
*/
#ifdef CSQC_DAT
#ifdef RGLQUAKE
#include "glquake.h" //evil to include this
#include "shader.h"
#endif
//#define CHEAT_PARANOID
#include "pr_common.h"
#ifdef CLIENTONLY
//client only builds don't have a qc debugger
#define QCEditor NULL
#endif
#define ANGLE2SHORT(x) ((x/360.0)*65535)
static progfuncs_t *csqcprogs;
typedef struct csqctreadstate_s {
float resumetime;
struct qcthread_s *thread;
int self;
int other;
struct csqctreadstate_s *next;
} csqctreadstate_t;
static unsigned int csqcchecksum;
static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
qboolean csqc_drawsbar;
qboolean csqc_addcrosshair;
static int num_csqc_edicts;
static int csqc_fakereadbyte;
static int csqc_lplayernum;
static qboolean csqc_isdarkplaces;
static char csqc_printbuffer[8192];
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csmaxedicts = SCVAR("pr_csmaxedicts", "3072");
cvar_t cl_csqcdebug = SCVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
cvar_t cl_nocsqc = SCVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = SCVAR("pr_csqc_coreonerror", "1");
#define MASK_DELTA 1
#define MASK_STDVIEWMODEL 2
// standard effect cvars/sounds
extern cvar_t r_explosionlight;
extern sfx_t *cl_sfx_wizhit;
extern sfx_t *cl_sfx_knighthit;
extern sfx_t *cl_sfx_tink1;
extern sfx_t *cl_sfx_ric1;
extern sfx_t *cl_sfx_ric2;
extern sfx_t *cl_sfx_ric3;
extern sfx_t *cl_sfx_r_exp3;
//shared constants
typedef enum
{
VF_MIN = 1,
VF_MIN_X = 2,
VF_MIN_Y = 3,
VF_SIZE = 4,
VF_SIZE_X = 5,
VF_SIZE_Y = 6,
VF_VIEWPORT = 7,
VF_FOV = 8,
VF_FOVX = 9,
VF_FOVY = 10,
VF_ORIGIN = 11,
VF_ORIGIN_X = 12,
VF_ORIGIN_Y = 13,
VF_ORIGIN_Z = 14,
VF_ANGLES = 15,
VF_ANGLES_X = 16,
VF_ANGLES_Y = 17,
VF_ANGLES_Z = 18,
VF_DRAWWORLD = 19,
VF_ENGINESBAR = 20,
VF_DRAWCROSSHAIR = 21,
VF_CARTESIAN_ANGLES = 22,
//this is a DP-compatibility hack.
VF_CL_VIEWANGLES_V = 33,
VF_CL_VIEWANGLES_X = 34,
VF_CL_VIEWANGLES_Y = 35,
VF_CL_VIEWANGLES_Z = 36,
#pragma message("FIXME: add cshift")
//33-36 used by DP...
VF_PERSPECTIVE = 200,
//201 used by DP... WTF? CLEARSCREEN
VF_LPLAYER = 202,
VF_AFOV = 203, //aproximate fov (match what the engine would normally use for the fov cvar). p0=fov, p1=zoom
} viewflags;
#define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors
#define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors
#define CSQCRF_DEPTHHACK 4 //fun depthhack
#define CSQCRF_ADDITIVE 8 //add instead of blend
#define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly
#define CSQCRF_NOSHADOW 32 //don't cast shadows upon other entities (can still be self shadowing, if the engine wishes, and not additive)
#define CSQCRF_FRAMETIMESARESTARTTIMES 64 //EXT_CSQC_1: frame times should be read as (time-frametime).
//If I do it like this, I'll never forget to register something...
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(worldloaded, "CSQC_WorldLoaded"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
globalfunction(draw_function, "CSQC_UpdateView"); \
globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
globalfunction(parse_print, "CSQC_Parse_Print"); \
globalfunction(input_event, "CSQC_InputEvent"); \
globalfunction(input_frame, "CSQC_Input_Frame");/*EXT_CSQC_1*/ \
globalfunction(console_command, "CSQC_ConsoleCommand"); \
\
globalfunction(ent_update, "CSQC_Ent_Update"); \
globalfunction(ent_remove, "CSQC_Ent_Remove"); \
\
globalfunction(event_sound, "CSQC_Event_Sound"); \
globalfunction(serversound, "CSQC_ServerSound");/*obsolete, use event_sound*/ \
globalfunction(loadresource, "CSQC_LoadResource");/*EXT_CSQC_1*/ \
globalfunction(parse_tempentity, "CSQC_Parse_TempEntity");/*EXT_CSQC_ABSOLUTLY_VILE*/ \
\
/*These are pointers to the csqc's globals.*/ \
globalfloat(svtime, "time"); /*float Written before entering most qc functions*/ \
globalfloat(cltime, "cltime"); /*float Written before entering most qc functions*/ \
globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
globalentity(other, "other"); /*entity Written before entering most qc functions*/ \
\
globalfloat(maxclients, "maxclients"); /*float max number of players allowed*/ \
\
globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
globalvector(right, "v_right"); /*vector written by anglevectors*/ \
globalvector(up, "v_up"); /*vector written by anglevectors*/ \
\
globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
globalfloat(trace_surfaceflags, "trace_surfaceflags"); /*float written by traceline*/ \
globalfloat(trace_endcontents, "trace_endcontents"); /*float written by traceline EXT_CSQC_1*/ \
\
globalfloat(clientcommandframe, "clientcommandframe"); /*float the next frame that will be sent*/ \
globalfloat(servercommandframe, "servercommandframe"); /*float the most recent frame received from the server*/ \
\
globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
globalfloat(player_localnum, "player_localnum"); /*float the entity number of the local player*/ \
globalfloat(intermission, "intermission"); /*float set when the client receives svc_intermission*/ \
globalvector(view_angles, "view_angles"); /*float set to the view angles at the start of each new frame (EXT_CSQC_1)*/ \
globalfloat(dpcompat_sbshowscores, "sb_showscores"); /*float ask darkplaces people, its not part of the csqc standard */ \
\
globalvector(pmove_org, "pmove_org"); /*read/written by runplayerphysics*/ \
globalvector(pmove_vel, "pmove_vel"); /*read/written by runplayerphysics*/ \
globalvector(pmove_mins, "pmove_mins"); /*read/written by runplayerphysics*/ \
globalvector(pmove_maxs, "pmove_maxs"); /*read/written by runplayerphysics*/ \
globalfloat(pmove_jump_held, "pmove_jump_held"); /*read/written by runplayerphysics*/ \
globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); /*read/written by runplayerphysics*/ \
\
globalfloat(input_timelength, "input_timelength"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_angles, "input_angles"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_movevalues, "input_movevalues"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_buttons, "input_buttons"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_impulse, "input_impulse"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_lightlevel, "input_lightlevel"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_weapon, "input_weapon"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_servertime, "input_servertime"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_clienttime, "input_clienttime"); /*float filled by getinputstate, read by runplayerphysics*/ \
\
globalfloat(movevar_gravity, "movevar_gravity"); /*float obtained from the server*/ \
globalfloat(movevar_stopspeed, "movevar_stopspeed"); /*float obtained from the server*/ \
globalfloat(movevar_maxspeed, "movevar_maxspeed"); /*float obtained from the server*/ \
globalfloat(movevar_spectatormaxspeed,"movevar_spectatormaxspeed"); /*float obtained from the server*/ \
globalfloat(movevar_accelerate, "movevar_accelerate"); /*float obtained from the server*/ \
globalfloat(movevar_airaccelerate, "movevar_airaccelerate"); /*float obtained from the server*/ \
globalfloat(movevar_wateraccelerate,"movevar_wateraccelerate"); /*float obtained from the server*/ \
globalfloat(movevar_friction, "movevar_friction"); /*float obtained from the server*/ \
globalfloat(movevar_waterfriction, "movevar_waterfriction"); /*float obtained from the server*/ \
globalfloat(movevar_entgravity, "movevar_entgravity"); /*float obtained from the server*/ \
typedef struct {
#define globalfloat(name,qcname) float *name
#define globalvector(name,qcname) float *name
#define globalentity(name,qcname) int *name
#define globalstring(name,qcname) string_t *name
#define globalfunction(name,qcname) func_t name
//These are the functions the engine will call to, found by name.
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
static void CSQC_ChangeLocalPlayer(int lplayernum)
{
csqc_lplayernum = lplayernum;
if (csqcg.player_localentnum)
*csqcg.player_localentnum = cl.playernum[lplayernum]+1;
if (csqcg.player_localnum)
*csqcg.player_localnum = cl.playernum[lplayernum];
if (csqcg.view_angles)
{
csqcg.view_angles[0] = cl.viewangles[csqc_lplayernum][0];
csqcg.view_angles[1] = cl.viewangles[csqc_lplayernum][1];
csqcg.view_angles[2] = cl.viewangles[csqc_lplayernum][2];
}
}
static void CSQC_FindGlobals(void)
{
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = cl.time;
CSQC_ChangeLocalPlayer(0);
if (csqcg.maxclients)
*csqcg.maxclients = MAX_CLIENTS;
}
//this is the list for all the csqc fields.
//(the #define is so the list always matches the ones pulled out)
#define csqcfields \
fieldfloat(entnum); \
fieldfloat(modelindex); \
fieldvector(origin); \
fieldvector(angles); \
fieldvector(velocity); \
fieldfloat(pmove_flags); /*transparency*/ \
fieldfloat(alpha); /*transparency*/ \
fieldfloat(scale); /*model scale*/ \
fieldfloat(fatness); /*expand models X units along their normals.*/ \
fieldfloat(skin); \
fieldfloat(colormap); \
fieldfloat(flags); \
fieldfloat(frame); \
fieldfloat(frame2); /*EXT_CSQC_1*/\
fieldfloat(frame1time); /*EXT_CSQC_1*/\
fieldfloat(frame2time); /*EXT_CSQC_1*/\
fieldfloat(lerpfrac); /*EXT_CSQC_1*/\
fieldfloat(renderflags);\
fieldfloat(forceshader);/*FTE_CSQC_SHADERS*/\
fieldfloat(dimension_hit); \
fieldfloat(dimension_solid); \
\
fieldfloat(baseframe); /*FTE_CSQC_BASEFRAME*/\
fieldfloat(baseframe2); /*FTE_CSQC_BASEFRAME*/\
fieldfloat(baseframe1time); /*FTE_CSQC_BASEFRAME*/\
fieldfloat(baseframe2time); /*FTE_CSQC_BASEFRAME*/\
fieldfloat(baselerpfrac); /*FTE_CSQC_BASEFRAME*/\
fieldfloat(basebone); /*FTE_CSQC_BASEFRAME*/\
\
fieldfloat(bonecontrol1); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(bonecontrol2); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(bonecontrol3); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(bonecontrol4); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(bonecontrol5); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(subblendfrac); /*FTE_CSQC_HALFLIFE_MODELS*/\
fieldfloat(basesubblendfrac); /*FTE_CSQC_HALFLIFE_MODELS+FTE_CSQC_BASEFRAME*/\
\
fieldfloat(skeletonindex); /*FTE_CSQC_SKELETONOBJECTS*/\
\
fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
\
fieldstring(model); \
fieldfloat(ideal_yaw); \
fieldfloat(ideal_pitch);\
fieldfloat(yaw_speed); \
fieldfloat(pitch_speed);\
\
fieldentity(chain); \
fieldentity(enemy); \
fieldentity(groundentity); \
fieldentity(owner); \
\
fieldfunction(touch); \
\
fieldfloat(solid); \
fieldvector(mins); \
fieldvector(maxs); \
fieldvector(size); \
fieldvector(absmin); \
fieldvector(absmax); \
fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/
//note: doesn't even have to match the clprogs.dat :)
typedef struct {
#define fieldfloat(name) float name
#define fieldvector(name) vec3_t name
#define fieldentity(name) int name
#define fieldstring(name) string_t name
#define fieldfunction(name) func_t name
csqcfields
#undef fieldfloat
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
} csqcentvars_t;
typedef struct csqcedict_s
{
qboolean isfree;
float freetime; // sv.time when the object was freed
int entnum;
qboolean readonly; //world
csqcentvars_t *v;
//add whatever you wish here
trailstate_t *trailstate;
link_t area;
} csqcedict_t;
static csqcedict_t *csqc_edicts; //consider this 'world'
static void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
csqcfields //any *64->int32 casts are erroneous, it's biased off NULL.
#undef fieldfloat
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
}
static csqcedict_t **csqcent;
static int maxcsqcentities;
static int csqcentsize;
static char *csqcmapentitydata;
static qboolean csqcmapentitydataloaded;
#define MAX_SKEL_OBJECTS 1024
typedef struct {
int inuse;
model_t *model;
qboolean absolute;
unsigned int numbones;
float *bonematrix;
} skelobject_t;
skelobject_t skelobjects[MAX_SKEL_OBJECTS];
int numskelobjectsused;
skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount);
void skel_dodelete(void);
static model_t *CSQC_GetModelForIndex(int index);
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers);
areanode_t cs_areanodes[AREA_NODES];
int cs_numareanodes;
#define CSEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,csqcedict_t,area)
areanode_t *CS_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
{
areanode_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
anode = &cs_areanodes[cs_numareanodes];
cs_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH)
{
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = CS_CreateAreaNode (depth+1, mins2, maxs2);
anode->children[1] = CS_CreateAreaNode (depth+1, mins1, maxs1);
return anode;
}
void CS_ClearWorld (void)
{
int i;
memset (cs_areanodes, 0, sizeof(cs_areanodes));
cs_numareanodes = 0;
if (cl.worldmodel)
CS_CreateAreaNode (0, cl.worldmodel->mins, cl.worldmodel->maxs);
else
{
vec3_t mins, maxs;
int i;
for (i = 0; i < 3; i++)
{
mins[i] = -4096;
maxs[i] = 4096;
}
CS_CreateAreaNode (0, mins, maxs);
}
for (i = 1; i < num_csqc_edicts; i++)
CS_LinkEdict((csqcedict_t*)EDICT_NUM(csqcprogs, i), false);
}
#define MAX_NODELINKS 256 //all this means is that any more than this will not touch.
static csqcedict_t *csnodelinks[MAX_NODELINKS];
void CS_TouchLinks ( csqcedict_t *ent, areanode_t *node )
{ //Spike: rewritten this function to cope with killtargets used on a few maps.
link_t *l, *next;
csqcedict_t *touch;
int old_self, old_other;
int linkcount = 0, ln;
//work out who they are first.
for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
{
if (linkcount == MAX_NODELINKS)
break;
next = l->next;
touch = CSEDICT_FROM_AREA(l);
if (touch == ent)
continue;
if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
continue;
if (ent->v->absmin[0] > touch->v->absmax[0]
|| ent->v->absmin[1] > touch->v->absmax[1]
|| ent->v->absmin[2] > touch->v->absmax[2]
|| ent->v->absmax[0] < touch->v->absmin[0]
|| ent->v->absmax[1] < touch->v->absmin[1]
|| ent->v->absmax[2] < touch->v->absmin[2] )
continue;
// if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit))
// continue;
csnodelinks[linkcount++] = touch;
}
old_self = *csqcg.self;
old_other = *csqcg.other;
for (ln = 0; ln < linkcount; ln++)
{
touch = csnodelinks[ln];
//make sure nothing moved it away
if (touch->isfree)
continue;
if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
continue;
if (ent->v->absmin[0] > touch->v->absmax[0]
|| ent->v->absmin[1] > touch->v->absmax[1]
|| ent->v->absmin[2] > touch->v->absmax[2]
|| ent->v->absmax[0] < touch->v->absmin[0]
|| ent->v->absmax[1] < touch->v->absmin[1]
|| ent->v->absmax[2] < touch->v->absmin[2] )
continue;
// if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit)) //didn't change did it?...
// continue;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (edict_t*)touch);
*csqcg.other = EDICT_TO_PROG(csqcprogs, (edict_t*)ent);
PR_ExecuteProgram (csqcprogs, touch->v->touch);
if (ent->isfree)
break;
}
*csqcg.self = old_self;
*csqcg.other = old_other;
// recurse down both sides
if (node->axis == -1 || ent->isfree)
return;
if ( ent->v->absmax[node->axis] > node->dist )
CS_TouchLinks ( ent, node->children[0] );
if ( ent->v->absmin[node->axis] < node->dist )
CS_TouchLinks ( ent, node->children[1] );
}
static void CS_UnlinkEdict (csqcedict_t *ent)
{
if (!ent->area.prev)
return; // not linked in anywhere
RemoveLink (&ent->area);
ent->area.prev = ent->area.next = NULL;
}
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
{
areanode_t *node;
if (ent->area.prev)
CS_UnlinkEdict (ent); // unlink from old position
if (ent == csqc_edicts)
return; // don't add the world
//FIXME: use some sort of area grid ?
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
if ((int)ent->v->flags & FL_ITEM)
{
ent->v->absmin[0] -= 15;
ent->v->absmin[1] -= 15;
ent->v->absmax[0] += 15;
ent->v->absmax[1] += 15;
}
else
{ // because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->v->absmin[0] -= 1;
ent->v->absmin[1] -= 1;
ent->v->absmin[2] -= 1;
ent->v->absmax[0] += 1;
ent->v->absmax[1] += 1;
ent->v->absmax[2] += 1;
}
if (!ent->v->solid)
return;
// find the first node that the ent's box crosses
node = cs_areanodes;
while (1)
{
if (node->axis == -1)
break;
if (ent->v->absmin[node->axis] > node->dist)
node = node->children[0];
else if (ent->v->absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (ent->v->solid == SOLID_TRIGGER)
InsertLinkBefore(&ent->area, &node->trigger_edicts);
else
InsertLinkBefore(&ent->area, &node->solid_edicts);
// if touch_triggers, touch all entities at this node and decend for more
if (touchtriggers)
CS_TouchLinks(ent, cs_areanodes);
}
typedef struct {
int type;
trace_t trace;
vec3_t boxmins; //mins/max of total move.
vec3_t boxmaxs;
vec3_t start;
vec3_t end;
vec3_t mins; //mins/max of ent
vec3_t maxs;
csqcedict_t *passedict;
} moveclip_t;
#define CSEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,csqcedict_t,area)
static void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
{
model_t *model;
trace_t tr;
link_t *l, *next;
csqcedict_t *touch;
//work out who they are first.
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
{
next = l->next;
touch = (csqcedict_t*)CSEDICT_FROM_AREA(l);
if (touch->v->solid == SOLID_NOT)
continue;
if (touch == clip->passedict)
continue;
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
continue;
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
continue;
if (clip->passedict)
{
// don't clip corpse against character
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
continue;
// don't clip character against corpse
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
continue;
if (!((int)clip->passedict->v->dimension_hit & (int)touch->v->dimension_solid))
continue;
}
if (clip->boxmins[0] > touch->v->absmax[0]
|| clip->boxmins[1] > touch->v->absmax[1]
|| clip->boxmins[2] > touch->v->absmax[2]
|| clip->boxmaxs[0] < touch->v->absmin[0]
|| clip->boxmaxs[1] < touch->v->absmin[1]
|| clip->boxmaxs[2] < touch->v->absmin[2] )
continue;
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
continue; // points never interact
// might intersect, so do an exact clip
if (clip->trace.allsolid)
return;
if (clip->passedict)
{
if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, touch->v->owner) == clip->passedict)
continue; // don't clip against own missiles
if ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, clip->passedict->v->owner) == touch)
continue; // don't clip against owner
}
if (!((int)clip->passedict->v->dimension_solid & (int)touch->v->dimension_hit))
continue;
model = CSQC_GetModelForIndex(touch->v->modelindex);
if (!model)
continue;
model->funcs.Trace(model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, &tr);
if (tr.fraction < clip->trace.fraction)
{
tr.ent = (void*)touch;
clip->trace = tr;
}
}
}
static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
{
moveclip_t clip;
if (cl.worldmodel)
{
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &clip.trace);
clip.trace.ent = (void*)csqc_edicts;
}
else
{
memset(&clip.trace, 0, sizeof(clip.trace));
clip.trace.fraction = 1;
VectorCopy(v2, clip.trace.endpos);
clip.trace.ent = (void*)csqc_edicts;
}
//why use trace.endpos instead?
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
clip.boxmins[0] = ((v1[0] < clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) - mins[0]-1;
clip.boxmins[1] = ((v1[1] < clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) - mins[1]-1;
clip.boxmins[2] = ((v1[2] < clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) - mins[2]-1;
clip.boxmaxs[0] = ((v1[0] > clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) + maxs[0]+1;
clip.boxmaxs[1] = ((v1[1] > clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) + maxs[1]+1;
clip.boxmaxs[2] = ((v1[2] > clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) + maxs[2]+1;
VectorCopy(mins, clip.mins);
VectorCopy(maxs, clip.maxs);
VectorCopy(v1, clip.start);
VectorCopy(v2, clip.end);
clip.passedict = passedict;
CS_ClipToLinks(cs_areanodes, &clip);
return clip.trace;
}
static void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void cs_getframestate(csqcedict_t *in, unsigned int rflags, framestate_t *out)
{
//FTE_CSQC_HALFLIFE_MODELS
#ifdef HALFLIFEMODELS
out->bonecontrols[0] = in->v->bonecontrol1;
out->bonecontrols[1] = in->v->bonecontrol2;
out->bonecontrols[2] = in->v->bonecontrol3;
out->bonecontrols[3] = in->v->bonecontrol4;
out->bonecontrols[4] = in->v->bonecontrol5;
out->g[FS_REG].subblendfrac = in->v->subblendfrac;
out->g[FST_BASE].subblendfrac = in->v->subblendfrac;
#endif
//FTE_CSQC_BASEFRAME
out->g[FST_BASE].endbone = in->v->basebone;
if (out->g[FST_BASE].endbone)
{ //small optimisation.
out->g[FST_BASE].endbone -= 1;
out->g[FST_BASE].frame[0] = in->v->baseframe;
out->g[FST_BASE].frame[1] = in->v->baseframe2;
out->g[FST_BASE].lerpfrac = in->v->baselerpfrac;
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FST_BASE].frametime[0] = *csqcg.svtime - in->v->baseframe1time;
out->g[FST_BASE].frametime[1] = *csqcg.svtime - in->v->baseframe2time;
}
else
{
out->g[FST_BASE].frametime[0] = in->v->baseframe1time;
out->g[FST_BASE].frametime[1] = in->v->baseframe2time;
}
}
//and the normal frames.
out->g[FS_REG].frame[0] = in->v->frame;
out->g[FS_REG].frame[1] = in->v->frame2;
out->g[FS_REG].lerpfrac = in->v->lerpfrac;
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FS_REG].frametime[0] = *csqcg.svtime - in->v->frame1time;
out->g[FS_REG].frametime[1] = *csqcg.svtime - in->v->frame2time;
}
else
{
out->g[FS_REG].frametime[0] = in->v->frame1time;
out->g[FS_REG].frametime[1] = in->v->frame2time;
}
out->bonecount = 0;
out->bonestate = NULL;
if (in->v->skeletonindex)
{
skelobject_t *so;
so = skel_get(csqcprogs, in->v->skeletonindex, 0);
if (so && so->inuse == 1)
{
out->bonecount = so->numbones;
out->bonestate = so->bonematrix;
}
}
}
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ed->isfree)
{
Con_DPrintf("CSQC Tried removing free entity\n");
return;
}
pe->DelinkTrailstate(&ed->trailstate);
CS_UnlinkEdict(ed);
ED_Free (prinst, (void*)ed);
}
static void PF_cvar (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cvar_t *var;
char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
{
var = Cvar_Get(str, "", 0, "csqc cvars");
if (var)
G_FLOAT(OFS_RETURN) = var->value;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//too specific to the prinst's builtins.
static void PF_Fixme (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i not implemented.\nCSQC is not compatible.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_NoCSQC (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i does not make sense in csqc.\nCSQC is not compatible.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_cl_cprint (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
SCR_CenterPrint(csqc_lplayernum, str, true);
}
static void PF_cs_makevectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcg.forward || !csqcg.right || !csqcg.up)
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
}
/*
void QuaternainToAngleMatrix(float *quat, vec3_t *mat)
{
float xx = quat[0] * quat[0];
float xy = quat[0] * quat[1];
float xz = quat[0] * quat[2];
float xw = quat[0] * quat[3];
float yy = quat[1] * quat[1];
float yz = quat[1] * quat[2];
float yw = quat[1] * quat[3];
float zz = quat[2] * quat[2];
float zw = quat[2] * quat[3];
mat[0][0] = 1 - 2 * ( yy + zz );
mat[0][1] = 2 * ( xy - zw );
mat[0][2] = 2 * ( xz + yw );
mat[1][0] = 2 * ( xy + zw );
mat[1][1] = 1 - 2 * ( xx + zz );
mat[1][2] = 2 * ( yz - xw );
mat[2][0] = 2 * ( xz - yw );
mat[2][1] = 2 * ( yz + xw );
mat[2][2] = 1 - 2 * ( xx + yy );
}
void quaternion_multiply(float *a, float *b, float *c)
{
#define x1 a[0]
#define y1 a[1]
#define z1 a[2]
#define w1 a[3]
#define x2 b[0]
#define y2 b[1]
#define z2 b[2]
#define w2 b[3]
c[0] = w1*x2 + x1*w2 + y1*z2 - z1*y2;
c[1] = w1*y2 + y1*w2 + z1*x2 - x1*z2;
c[2] = w1*z2 + z1*w2 + x1*y2 - y1*x2;
c[3] = w1*w2 - x1*x2 - y1*y2 - z1*z2;
}
void quaternion_rotation(float pitch, float roll, float yaw, float angle, float *quat)
{
float sin_a, cos_a;
sin_a = sin( angle / 360 );
cos_a = cos( angle / 360 );
quat[0] = pitch * sin_a;
quat[1] = yaw * sin_a;
quat[2] = roll * sin_a;
quat[3] = cos_a;
}
void EularToQuaternian(vec3_t angles, float *quat)
{
float x[4] = {sin(angles[2]/360), 0, 0, cos(angles[2]/360)};
float y[4] = {0, sin(angles[1]/360), 0, cos(angles[1]/360)};
float z[4] = {0, 0, sin(angles[0]/360), cos(angles[0]/360)};
float t[4];
quaternion_multiply(x, y, t);
quaternion_multiply(t, z, quat);
}
*/
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
return NULL;
else if (index > 0 && index < MAX_MODELS)
return cl.model_precache[index];
else if (index < 0 && index > -MAX_CSQCMODELS)
return cl.model_csqcprecache[-index];
else
return NULL;
}
static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
{
int i;
model_t *model;
unsigned int rflags;
i = in->v->modelindex;
model = CSQC_GetModelForIndex(in->v->modelindex);
if (!model)
return false; //there might be other ent types later as an extension that stop this.
memset(out, 0, sizeof(*out));
out->model = model;
if (in->v->renderflags)
{
rflags = in->v->renderflags;
if (rflags & CSQCRF_VIEWMODEL)
out->flags |= Q2RF_DEPTHHACK|Q2RF_WEAPONMODEL;
if (rflags & CSQCRF_EXTERNALMODEL)
out->flags |= Q2RF_EXTERNALMODEL;
if (rflags & CSQCRF_DEPTHHACK)
out->flags |= Q2RF_DEPTHHACK;
if (rflags & CSQCRF_ADDITIVE)
out->flags |= Q2RF_ADDATIVE;
//CSQCRF_USEAXIS is below
if (rflags & CSQCRF_NOSHADOW)
out->flags |= RF_NOSHADOW;
//CSQCRF_FRAMETIMESARESTARTTIMES is below
}
else
rflags = 0;
cs_getframestate(in, rflags, &out->framestate);
VectorCopy(in->v->origin, out->origin);
if (rflags & CSQCRF_USEAXIS)
{
VectorCopy(csqcg.forward, out->axis[0]);
VectorNegate(csqcg.right, out->axis[1]);
VectorCopy(csqcg.up, out->axis[2]);
out->scale = 1;
}
else
{
VectorCopy(in->v->angles, out->angles);
out->angles[0]*=-1;
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
VectorInverse(out->axis[1]);
if (!in->v->scale || in->v->scale == 1.0f)
out->scale = 1;
else
{
VectorScale(out->axis[0], in->v->scale, out->axis[0]);
VectorScale(out->axis[1], in->v->scale, out->axis[1]);
VectorScale(out->axis[2], in->v->scale, out->axis[2]);
out->scale = in->v->scale;
}
}
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
{
#ifdef SWQUAKE
out->palremap = cl.players[(int)in->v->colormap-1].palremap;
#endif
out->scoreboard = &cl.players[(int)in->v->colormap-1];
} // TODO: DP COLORMAP extension?
out->shaderRGBAf[0] = 1;
out->shaderRGBAf[1] = 1;
out->shaderRGBAf[2] = 1;
if (!in->v->alpha)
out->shaderRGBAf[3] = 1;
else
out->shaderRGBAf[3] = in->v->alpha;
out->skinnum = in->v->skin;
out->fatness = in->v->fatness;
#ifdef Q3SHADERS
if (in->v->forceshader >= 1)
out->forcedshader = r_shaders + ((int)in->v->forceshader-1);
else
out->forcedshader = NULL;
#endif
out->keynum = -1;
return true;
}
static void PF_cs_makestatic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //still does a remove.
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t *ent;
if (cl.num_statics >= MAX_STATIC_ENTITIES)
{
Con_Printf ("Too many static entities");
PF_cs_remove(prinst, pr_globals);
return;
}
ent = &cl_static_entities[cl.num_statics];
if (CopyCSQCEdictToEntity(in, ent))
{
cl.num_statics++;
R_AddEfrags(ent);
}
PF_cs_remove(prinst, pr_globals);
}
static void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (CopyCSQCEdictToEntity(in, &ent))
V_AddAxisEntity(&ent);
/*
{
float a[4];
float q[4];
float r[4];
EularToQuaternian(ent.angles, a);
QuaternainToAngleMatrix(a, ent.axis);
ent.origin[0] += 16;
V_AddEntity(&ent);
quaternion_rotation(0, 0, 1, cl.time*360, r);
quaternion_multiply(a, r, q);
QuaternainToAngleMatrix(q, ent.axis);
ent.origin[0] -= 32;
ent.angles[1] = cl.time;
V_AddEntity(&ent);
}
*/
}
static void PF_R_AddDynamicLight(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float *rgb = G_VECTOR(OFS_PARM2);
V_AddLight(org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5);
}
static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
csqcedict_t *ent;
entity_t rent;
int e;
int oldself = *csqcg.self;
if (cl.worldmodel)
{
if (mask & MASK_DELTA)
{
CL_LinkPlayers ();
CL_LinkPacketEntities ();
}
}
for (e=1; e < *prinst->parms->sv_num_edicts; e++)
{
ent = (void*)EDICT_NUM(prinst, e);
if (ent->isfree)
continue;
if ((int)ent->v->drawmask & mask)
{
if (ent->v->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->v->predraw);
if (ent->isfree)
continue; //bummer...
}
if (CopyCSQCEdictToEntity(ent, &rent))
V_AddAxisEntity(&rent);
}
}
*csqcg.self = oldself;
if (cl.worldmodel)
{
if (mask & MASK_STDVIEWMODEL)
{
CL_LinkViewModel ();
}
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
qboolean csqc_rebuildmatricies;
float csqc_proj_matrix[16];
float csqc_proj_matrix_inverse[16];
void buildmatricies(void)
{
float modelview[16];
float proj[16];
/*build modelview and projection*/
Matrix4_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
Matrix4_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
/*build the project matrix*/
Matrix4_Multiply(proj, modelview, csqc_proj_matrix);
/*build the unproject matrix (inverted project matrix)*/
Matrix4_Invert(csqc_proj_matrix, csqc_proj_matrix_inverse);
csqc_rebuildmatricies = false;
}
void PF_cs_project (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
v[0] = in[0];
v[1] = in[1];
v[2] = in[2];
v[3] = 1;
Matrix4_Transform4(csqc_proj_matrix, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
tempv[2] /= tempv[3];
out[0] = (1+tempv[0])/2;
out[1] = 1-(1+tempv[1])/2;
out[2] = tempv[2];
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
if (tempv[3] < 0)
out[2] *= -1;
}
}
void PF_cs_unproject (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float tx, ty;
float v[4], tempv[4];
tx = ((in[0]-r_refdef.vrect.x)/r_refdef.vrect.width);
ty = ((in[1]-r_refdef.vrect.y)/r_refdef.vrect.height);
ty = 1-ty;
v[0] = tx*2-1;
v[1] = ty*2-1;
v[2] = in[2];//*2-1;
v[3] = 1;
//don't use 1, because the far clip plane really is an infinite distance away
if (v[2] >= 1)
v[2] = 0.999999;
Matrix4_Transform4(csqc_proj_matrix_inverse, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
out[2] = tempv[2]/tempv[3];
}
}
//float CalcFov (float fov_x, float width, float height);
//clear scene, and set up the default stuff.
static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern frame_t *view_frame;
extern player_state_t *view_message;
if (*prinst->callargc > 0)
CSQC_ChangeLocalPlayer(G_FLOAT(OFS_PARM0));
csqc_rebuildmatricies = true;
CL_DecayLights ();
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
}
skel_dodelete();
CL_SwapEntityLists();
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
view_message = &view_frame->playerstate[cl.playernum[csqc_lplayernum]];
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE || !view_message->messagenum)
view_message->weaponframe = cl.stats[csqc_lplayernum][STAT_WEAPONFRAME];
#endif
V_CalcRefdef(csqc_lplayernum); //set up the defaults (for player 0)
/*
VectorCopy(cl.simangles[csqc_lplayernum], r_refdef.viewangles);
VectorCopy(cl.simorg[csqc_lplayernum], r_refdef.vieworg);
r_refdef.flags = 0;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = vid.width;
r_refdef.vrect.height = vid.height;
r_refdef.fov_x = scr_fov.value;
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
*/
csqc_addcrosshair = false;
csqc_drawsbar = false;
}
static void PF_R_SetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *p = G_VECTOR(OFS_PARM1);
csqc_rebuildmatricies = true;
G_FLOAT(OFS_RETURN) = 1;
switch(parametertype)
{
case VF_FOV:
r_refdef.fov_x = p[0];
r_refdef.fov_y = p[1];
break;
case VF_FOVX:
r_refdef.fov_x = *p;
break;
case VF_FOVY:
r_refdef.fov_y = *p;
break;
case VF_AFOV:
{
float frustumx, frustumy;
frustumy = tan(p[0] * (M_PI/360)) * 0.75;
if (*prinst->callargc > 2)
frustumy *= G_FLOAT(OFS_PARM2);
frustumx = frustumy * vid.width / vid.height /* / vid.pixelheight*/;
r_refdef.fov_x = atan2(frustumx, 1) * (360/M_PI);
r_refdef.fov_y = atan2(frustumy, 1) * (360/M_PI);
}
break;
case VF_ORIGIN:
VectorCopy(p, r_refdef.vieworg);
cl.crouch[csqc_lplayernum] = 0;
break;
case VF_ORIGIN_Z:
cl.crouch[csqc_lplayernum] = 0;
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
break;
case VF_ANGLES:
VectorCopy(p, r_refdef.viewangles);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
break;
case VF_CL_VIEWANGLES_V:
VectorCopy(p, cl.viewangles[csqc_lplayernum]);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
cl.viewangles[csqc_lplayernum][parametertype-VF_CL_VIEWANGLES_X] = *p;
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
p+=3;
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_SIZE_X:
r_refdef.vrect.width = *p;
break;
case VF_SIZE_Y:
r_refdef.vrect.height = *p;
break;
case VF_SIZE:
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_MIN_X:
r_refdef.vrect.x = *p;
break;
case VF_MIN_Y:
r_refdef.vrect.y = *p;
break;
case VF_MIN:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
break;
case VF_DRAWWORLD:
r_refdef.flags = (r_refdef.flags&~Q2RDF_NOWORLDMODEL) | (*p?0:Q2RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
csqc_drawsbar = *p;
break;
case VF_DRAWCROSSHAIR:
csqc_addcrosshair = *p;
break;
case VF_PERSPECTIVE:
r_refdef.useperspective = *p;
break;
default:
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_GetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *r = G_VECTOR(OFS_RETURN);
r[0] = 0;
r[1] = 0;
r[2] = 0;
switch(parametertype)
{
case VF_FOV:
r[0] = r_refdef.fov_x;
r[1] = r_refdef.fov_y;
break;
case VF_FOVX:
*r = r_refdef.fov_x;
break;
case VF_FOVY:
*r = r_refdef.fov_y;
break;
#pragma message("fixme: AFOV not retrievable")
case VF_AFOV:
*r = r_refdef.fov_x;
break;
case VF_ORIGIN:
#ifdef CHEAT_PARANOID
VectorClear(r);
#else
VectorCopy(r_refdef.vieworg, r);
#endif
break;
case VF_ORIGIN_Z:
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
#ifdef CHEAT_PARANOID
*r = 0;
#else
*r = r_refdef.vieworg[parametertype-VF_ORIGIN_X];
#endif
break;
case VF_ANGLES:
VectorCopy(r_refdef.viewangles, r);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
*r = r_refdef.viewangles[parametertype-VF_ANGLES_X];
break;
case VF_CL_VIEWANGLES_V:
VectorCopy(cl.viewangles[csqc_lplayernum], r);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
*r = cl.viewangles[csqc_lplayernum][parametertype-VF_CL_VIEWANGLES_X];
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r[0] = r_refdef.vrect.width;
r[1] = r_refdef.vrect.height;
break;
case VF_SIZE_X:
*r = r_refdef.vrect.width;
break;
case VF_SIZE_Y:
*r = r_refdef.vrect.height;
break;
case VF_SIZE:
r[0] = r_refdef.vrect.width;
r[1] = r_refdef.vrect.height;
break;
case VF_MIN_X:
*r = r_refdef.vrect.x;
break;
case VF_MIN_Y:
*r = r_refdef.vrect.y;
break;
case VF_MIN:
r[0] = r_refdef.vrect.x;
r[1] = r_refdef.vrect.y;
break;
case VF_DRAWWORLD:
*r = !(r_refdef.flags&Q2RDF_NOWORLDMODEL);;
break;
case VF_ENGINESBAR:
*r = csqc_drawsbar;
break;
case VF_DRAWCROSSHAIR:
*r = csqc_addcrosshair;
break;
case VF_PERSPECTIVE:
*r = r_refdef.useperspective;
break;
default:
Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype);
break;
}
}
static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl.worldmodel)
R_PushDlights ();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled|=16;
qglDisable(GL_ALPHA_TEST);
qglDisable(GL_BLEND);
}
#endif
r_refdef.currentplayernum = csqc_lplayernum;
VectorCopy (r_refdef.vieworg, cl.viewent[csqc_lplayernum].origin);
CalcGunAngle(csqc_lplayernum);
R_RenderView();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
gl_ztrickdisabled&=~16;
GL_Set2D ();
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_TexEnv(GL_MODULATE);
}
#endif
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_BLEND);
}
#endif
vid.recalc_refdef = 1;
if (csqc_drawsbar)
{
#ifdef PLUGINS
Plug_SBar();
#else
if (Sbar_ShouldDraw())
{
Sbar_Draw ();
Sbar_DrawScoreboard ();
}
#endif
}
if (csqc_addcrosshair)
Draw_Crosshair();
}
static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
float val = *(float*)&cl.stats[csqc_lplayernum][stnum]; //copy float into the stat
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //convert an int stat into a qc float.
int stnum = G_FLOAT(OFS_PARM0);
int val = cl.stats[csqc_lplayernum][stnum];
if (*prinst->callargc > 1)
{
int first, count;
first = G_FLOAT(OFS_PARM1);
if (*prinst->callargc > 2)
count = G_FLOAT(OFS_PARM2);
else
count = 1;
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
RETURN_TSTRING(cl.statsstr[csqc_lplayernum][stnum]);
/*
char out[17];
//the network protocol byteswaps
((unsigned int*)out)[0] = LittleLong(cl.stats[csqc_lplayernum][stnum+0]);
((unsigned int*)out)[1] = LittleLong(cl.stats[csqc_lplayernum][stnum+1]);
((unsigned int*)out)[2] = LittleLong(cl.stats[csqc_lplayernum][stnum+2]);
((unsigned int*)out)[3] = LittleLong(cl.stats[csqc_lplayernum][stnum+3]);
((unsigned int*)out)[4] = 0; //make sure it's null terminated
RETURN_TSTRING(out);*/
}
static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
VectorCopy(org, ent->v->origin);
CS_LinkEdict(ent, false);
}
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *mins = G_VECTOR(OFS_PARM1);
float *maxs = G_VECTOR(OFS_PARM2);
VectorCopy(mins, ent->v->mins);
VectorCopy(maxs, ent->v->maxs);
CS_LinkEdict(ent, false);
}
static void cs_settracevars(trace_t *tr)
{
*csqcg.trace_allsolid = tr->allsolid;
*csqcg.trace_startsolid = tr->startsolid;
*csqcg.trace_fraction = tr->fraction;
*csqcg.trace_inwater = tr->inwater;
*csqcg.trace_inopen = tr->inopen;
VectorCopy (tr->endpos, csqcg.trace_endpos);
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = tr->plane.dist;
if (csqcg.trace_surfaceflags)
*csqcg.trace_surfaceflags = tr->surface?tr->surface->flags:0;
if (csqcg.trace_endcontents)
*csqcg.trace_endcontents = tr->contents;
if (tr->ent)
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_edicts);
}
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin;
maxs = vec3_origin;
}
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
cs_settracevars(&trace);
}
static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
int savedhull;
float gravity;
vec3_t move, end;
trace_t trace;
// float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
savedhull = tossent->v->hull;
tossent->v->hull = 0;
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = CS_Move (origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
tossent->v->hull = savedhull;
trace.fraction = 0; // not relevant
return trace;
}
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == csqc_edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static int CS_PointContents(vec3_t org)
{
if (!cl.worldmodel)
return FTECONTENTS_EMPTY;
return cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
}
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = CS_PointContents(v);
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static int FindModel(char *name, int *free)
{
int i;
*free = 0;
if (!name || !*name)
return 0;
for (i = 1; i < MAX_CSQCMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], name))
return -i;
}
for (i = 1; i < MAX_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static void csqc_setmodel(progfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
ent->v->modelindex = modelindex;
if (modelindex < 0)
{
if (modelindex <= -MAX_MODELS)
return;
ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
if (!cl.model_csqcprecache[-modelindex])
cl.model_csqcprecache[-modelindex] = Mod_ForName(cl.model_csqcname[-modelindex], false);
model = cl.model_csqcprecache[-modelindex];
}
else
{
if (modelindex >= MAX_MODELS)
return;
ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]);
model = cl.model_precache[modelindex];
}
if (model)
{
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
}
else
{
VectorClear(ent->v->mins);
VectorClear(ent->v->maxs);
}
CS_LinkEdict(ent, false);
}
static void PF_cs_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = FindModel(modelname, &freei);
if (!modelindex && modelname && *modelname)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex, freei;
char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 1; i < MAX_MODELS; i++) //Make sure that the server specified model is loaded..
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false);
break;
}
}
modelindex = FindModel(modelname, &freei); //now load it
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
CL_CheckOrEnqueDownloadFile(modelname, modelname, 0);
cl.model_csqcprecache[-freei] = NULL;
}
G_FLOAT(OFS_RETURN) = modelindex;
}
static void PF_cs_PrecacheSound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
S_PrecacheSound(soundname);
}
static void PF_cs_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
static void PF_ReadByte(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_fakereadbyte != -1)
{
G_FLOAT(OFS_RETURN) = csqc_fakereadbyte;
csqc_fakereadbyte = -1;
}
else
{
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
}
}
static void PF_ReadChar(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
}
static void PF_ReadShort(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
}
static void PF_ReadEntityNum(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned short val;
val = MSG_ReadShort();
if (val & 0x8000)
{ //our protocol only supports 15bits of revelent entity number (16th bit is used as 'remove').
//so warn with badly coded mods.
Con_Printf("ReadEntityNumber read bad entity number\n");
G_FLOAT(OFS_RETURN) = 0;
}
else
G_FLOAT(OFS_RETURN) = val;
}
static void PF_ReadLong(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
}
static void PF_ReadCoord(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
}
static void PF_ReadFloat(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
}
static void PF_ReadString(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *read = MSG_ReadString();
RETURN_TSTRING(read);
}
static void PF_ReadAngle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
}
static void PF_objerror (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s;
struct edict_s *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, *csqcg.self);
/* ED_Print (ed);
*/
ED_Print(prinst, ed);
Con_Printf("%s", s);
if (developer.value)
(*prinst->pr_trace) = 2;
else
{
ED_Free (prinst, ed);
prinst->AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
}
}
static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = G_FLOAT(OFS_PARM0)-1;
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (*prinst->callargc < 3)
vel = vec3_origin;
if (*prinst->callargc < 4)
count = 1;
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void PF_cs_trailparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int efnum;
csqcedict_t *ent;
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
if (csqc_isdarkplaces)
{
efnum = G_FLOAT(OFS_PARM1)-1;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
}
else
{
efnum = G_FLOAT(OFS_PARM0)-1;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
}
if (!ent->entnum) //world trails are non-state-based.
pe->ParticleTrail(start, end, efnum, NULL);
else
pe->ParticleTrail(start, end, efnum, &ent->trailstate);
}
static void PF_cs_particleeffectnum (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
//keep the effectinfo synced between server and client.
COM_Effectinfo_ForName(effectname);
G_FLOAT(OFS_RETURN) = pe->FindParticleType(effectname)+1;
}
static void PF_cs_sendevent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
int i;
char *eventname = PR_GetStringOfs(prinst, OFS_PARM0);
char *argtypes = PR_GetStringOfs(prinst, OFS_PARM1);
MSG_WriteByte(&cls.netchan.message, clc_qcrequest);
for (i = 0; i < 6; i++)
{
if (argtypes[i] == 's')
{
MSG_WriteByte(&cls.netchan.message, ev_string);
MSG_WriteString(&cls.netchan.message, PR_GetStringOfs(prinst, OFS_PARM2+i*3));
}
else if (argtypes[i] == 'f')
{
MSG_WriteByte(&cls.netchan.message, ev_float);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'i')
{
MSG_WriteByte(&cls.netchan.message, ev_integer);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'v')
{
MSG_WriteByte(&cls.netchan.message, ev_vector);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+0));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+1));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+2));
}
else if (argtypes[i] == 'e')
{
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2+i*3);
MSG_WriteByte(&cls.netchan.message, ev_entity);
MSG_WriteShort(&cls.netchan.message, ent->v->entnum);
}
else
break;
}
MSG_WriteByte(&cls.netchan.message, 0);
MSG_WriteString(&cls.netchan.message, eventname);
}
static void cs_set_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
*csqcg.input_timelength = cmd->msec/1000.0f;
if (csqcg.input_angles)
{
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]);
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]);
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]);
}
if (csqcg.input_movevalues)
{
csqcg.input_movevalues[0] = cmd->forwardmove;
csqcg.input_movevalues[1] = cmd->sidemove;
csqcg.input_movevalues[2] = cmd->upmove;
}
if (csqcg.input_buttons)
*csqcg.input_buttons = cmd->buttons;
if (csqcg.input_impulse)
*csqcg.input_impulse = cmd->impulse;
if (csqcg.input_lightlevel)
*csqcg.input_lightlevel = cmd->lightlevel;
if (csqcg.input_weapon)
*csqcg.input_weapon = cmd->weapon;
if (csqcg.input_servertime)
*csqcg.input_servertime = cmd->servertime/1000.0f;
if (csqcg.input_clienttime)
*csqcg.input_clienttime = cmd->fclienttime/1000.0f;
}
static void cs_get_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
cmd->msec = *csqcg.input_timelength*1000;
if (csqcg.input_angles)
{
cmd->angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
cmd->angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
cmd->angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
}
if (csqcg.input_movevalues)
{
cmd->forwardmove = csqcg.input_movevalues[0];
cmd->sidemove = csqcg.input_movevalues[1];
cmd->upmove = csqcg.input_movevalues[2];
}
if (csqcg.input_buttons)
cmd->buttons = *csqcg.input_buttons;
if (csqcg.input_impulse)
cmd->impulse = *csqcg.input_impulse;
if (csqcg.input_lightlevel)
cmd->lightlevel = *csqcg.input_lightlevel;
if (csqcg.input_weapon)
cmd->weapon = *csqcg.input_weapon;
if (csqcg.input_servertime)
cmd->servertime = *csqcg.input_servertime*1000;
}
//get the input commands, and stuff them into some globals.
static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int f;
usercmd_t *cmd;
f = G_FLOAT(OFS_PARM0);
if (f >= cls.netchan.outgoing_sequence)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
// save this command off for prediction
cmd = &cl.frames[f&UPDATE_MASK].cmd[csqc_lplayernum];
cs_set_input_state(cmd);
G_FLOAT(OFS_RETURN) = true;
}
//read lots of globals, run the default player physics, write lots of globals.
//not intended to affect client state at all
static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int msecs;
extern vec3_t player_mins;
extern vec3_t player_maxs;
csqcedict_t *ent;
if (*prinst->callargc >= 1)
ent = (void*)G_EDICT(prinst, OFS_PARM0);
else
ent = NULL;
if (!cl.worldmodel)
return; //urm..
/*
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
qboolean jump_held;
int jump_msec; // msec since last jump
float waterjumptime;
int pm_type;
int hullnum;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
qboolean onladder;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
qboolean onground;
int groundent; // index in physents array, only valid
// when onground is true
int waterlevel;
int watertype;
} playermove_t;
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
float bunnyspeedcap;
float ktjump;
qboolean slidefix;
qboolean airstep;
qboolean walljump;
*/
//debugging field
pmove.sequence = *csqcg.clientcommandframe;
pmove.pm_type = PM_NORMAL;
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
//set up the movement command
msecs = *csqcg.input_timelength*1000 + 0.5f;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
VectorCopy(csqcg.input_angles, pmove.angles);
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
pmove.cmd.sidemove = csqcg.input_movevalues[1];
pmove.cmd.upmove = csqcg.input_movevalues[2];
pmove.cmd.buttons = *csqcg.input_buttons;
if (ent)
{
pmove.jump_held = (int)ent->v->pmove_flags & PMF_JUMP_HELD;
pmove.waterjumptime = 0;
VectorCopy(ent->v->origin, pmove.origin);
VectorCopy(ent->v->velocity, pmove.velocity);
VectorCopy(ent->v->maxs, player_maxs);
VectorCopy(ent->v->mins, player_mins);
}
else
{
if (csqcg.pmove_jump_held)
pmove.jump_held = *csqcg.pmove_jump_held;
if (csqcg.pmove_waterjumptime)
pmove.waterjumptime = *csqcg.pmove_waterjumptime;
VectorCopy(csqcg.pmove_org, pmove.origin);
VectorCopy(csqcg.pmove_vel, pmove.velocity);
VectorCopy(csqcg.pmove_maxs, player_maxs);
VectorCopy(csqcg.pmove_mins, player_mins);
}
pmove.hullnum = 1;
CL_SetSolidEntities();
while(msecs) //break up longer commands
{
pmove.cmd.msec = msecs;
if (pmove.cmd.msec > 50)
pmove.cmd.msec = 50;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
}
if (ent)
{
VectorCopy(pmove.angles, ent->v->angles);
ent->v->angles[0] *= -1/3.0f;
VectorCopy(pmove.origin, ent->v->origin);
VectorCopy(pmove.velocity, ent->v->velocity);
ent->v->pmove_flags = 0;
ent->v->pmove_flags += pmove.jump_held ? PMF_JUMP_HELD : 0;
ent->v->pmove_flags += pmove.onladder ? PMF_LADDER : 0;
}
else
{
if (csqcg.pmove_jump_held)
*csqcg.pmove_jump_held = pmove.jump_held;
if (csqcg.pmove_waterjumptime)
*csqcg.pmove_waterjumptime = pmove.waterjumptime;
VectorCopy(pmove.origin, csqcg.pmove_org);
VectorCopy(pmove.velocity, csqcg.pmove_vel);
}
//fixme: touch solids
CS_LinkEdict (ent, true);
}
static void PF_cs_getentitytoken (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcmapentitydata)
{
//nothing more to parse
G_INT(OFS_RETURN) = 0;
}
else
{
com_tokentype = TTP_LINEENDING;
while(com_tokentype == TTP_LINEENDING)
{
csqcmapentitydata = COM_ParseToken(csqcmapentitydata, "{}()\'\":,");
}
RETURN_TSTRING(com_token);
}
}
static void CheckSendPings(void)
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
}
static void PF_cs_serverkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *keyname = PF_VarString(prinst, 0, pr_globals);
char *ret;
char adr[MAX_ADR_SIZE];
if (!strcmp(keyname, "ip"))
ret = NET_AdrToString(adr, sizeof(adr), cls.netchan.remote_address);
else if (!strcmp(keyname, "protocol"))
{ //using this is pretty acedemic, really. Not particuarly portable.
switch (cls.protocol)
{ //a tokenizable string
//first is the base game qw/nq
//second is branch (custom engine name)
//third is protocol version.
default:
case CP_UNKNOWN:
ret = "Unknown";
break;
case CP_QUAKEWORLD:
if (cls.fteprotocolextensions)
ret = "QuakeWorld FTE";
else if (cls.z_ext)
ret = "QuakeWorld ZQuake";
else
ret = "QuakeWorld";
break;
case CP_NETQUAKE:
switch (nq_dp_protocol)
{
default:
ret = "NetQuake";
break;
case 5:
ret = "NetQuake DarkPlaces 5";
break;
case 6:
ret = "NetQuake DarkPlaces 6";
break;
case 7:
ret = "NetQuake DarkPlaces 7";
break;
}
break;
case CP_QUAKE2:
ret = "Quake2";
break;
case CP_QUAKE3:
ret = "Quake3";
break;
case CP_PLUGIN:
ret = "External";
break;
}
}
else
{
ret = Info_ValueForKey(cl.serverinfo, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
//string(float pnum, string keyname)
static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char buffer[64];
char *ret;
int pnum = G_FLOAT(OFS_PARM0);
char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
if (pnum < 0 || pnum >= MAX_CLIENTS)
ret = "";
else if (!*cl.players[pnum].userinfo)
ret = ""; //player isn't on the server.
else if (!strcmp(keyname, "ping"))
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].ping);
}
else if (!strcmp(keyname, "frags"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].frags);
}
else if (!strcmp(keyname, "pl")) //packet loss
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].pl);
}
else if (!strcmp(keyname, "entertime")) //packet loss
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].entertime);
}
else
{
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void PF_checkextension (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name)
continue;
if (i < 32 && cls.protocol == CP_QUAKEWORLD)
if (!(cls.fteprotocolextensions & (1<<i)))
continue;
if (!strcmp(QSG_Extensions[i].name, extname))
{
G_FLOAT(OFS_RETURN) = true;
return;
}
}
G_FLOAT(OFS_RETURN) = false;
}
static void PF_cs_sound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *sample;
int channel;
csqcedict_t *entity;
float volume;
float attenuation;
sfx_t *sfx;
entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3);
attenuation = G_FLOAT(OFS_PARM4);
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation);
};
void PF_cs_pointsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *sample;
float *origin;
float volume;
float attenuation;
sfx_t *sfx;
origin = G_VECTOR(OFS_PARM0);
sample = PR_GetStringOfs(prinst, OFS_PARM1);
volume = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(0, 0, sfx, origin, volume, attenuation);
}
static void PF_cs_particle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float colour = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM2);
pe->RunParticleEffect(org, dir, colour, count);
}
static void PF_cs_particle2(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *dmin, *dmax;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
colour = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
pe->RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
}
static void PF_cs_particle3(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *box;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect3(org, box, colour, effect, count);
}
static void PF_cs_particle4(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org;
float radius;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect4(org, radius, colour, effect, count);
}
void CL_SpawnSpriteEffect(vec3_t org, model_t *model, int startframe, int framecount, int framerate);
void PF_cl_effect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
model_t *mdl;
mdl = Mod_ForName(name, false);
if (mdl)
CL_SpawnSpriteEffect(org, mdl, startframe, endframe, framerate);
else
Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
}
void PF_cl_ambientsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
}
static void PF_cs_vectorvectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
VectorCopy(G_VECTOR(OFS_PARM0), csqcg.forward);
VectorNormalize(csqcg.forward);
VectorVectors(csqcg.forward, csqcg.right, csqcg.up);
}
static void PF_cs_lightstyle (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
char *str = PR_GetStringOfs(prinst, OFS_PARM1);
int colourflags = 7;
if ((unsigned)stnum >= MAX_LIGHTSTYLES)
{
Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
cl_lightstyle[stnum].colour = colourflags;
Q_strncpyz (cl_lightstyle[stnum].map, str, sizeof(cl_lightstyle[stnum].map));
cl_lightstyle[stnum].length = Q_strlen(cl_lightstyle[stnum].map);
}
static void PF_cs_changeyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[1] );
ideal = ent->v->ideal_yaw;
speed = ent->v->yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[1] = anglemod (current + move);
}
static void PF_cs_changepitch (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[0] );
ideal = ent->v->ideal_pitch;
speed = ent->v->pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[0] = anglemod (current + move);
}
static void PF_cs_findradius (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (csqcedict_t *)*prinst->parms->sv_edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
for (i=1 ; i<*prinst->parms->sv_num_edicts ; i++)
{
ent = (void*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
// if (ent->v->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.value)
// continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (void*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (void*)chain);
}
//entity(string field, float match) findchainflags = #450
//chained search for float, int, and entity reference fields
void PF_cs_findchainflags (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
int s;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (!((int)((float *)ent->v)[f] & s))
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
//entity(string field, float match) findchainfloat = #403
void PF_cs_findchainfloat (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
float s;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (((float *)ent->v)[f] != s)
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
//entity(string field, string match) findchain = #402
//chained search for strings in entity fields
void PF_cs_findchain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
char *s;
string_t t;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = PR_GetStringOfs(prinst, OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
t = *(string_t *)&((float*)ent->v)[f];
if (!t)
continue;
if (strcmp(PR_GetString(prinst, t), s))
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
static void PF_cl_te_gunshot (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
}
static void PF_cl_te_bloodqw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, ptqw_blood))
if (P_RunParticleEffectType(pos, NULL, scaler, ptdp_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
}
static void PF_cl_te_blooddp (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float scaler = G_FLOAT(OFS_PARM2);
if (P_RunParticleEffectType(pos, dir, scaler, ptdp_blood))
if (P_RunParticleEffectType(pos, dir, scaler, ptqw_blood))
P_RunParticleEffect (pos, dir, 73, 20*scaler);
}
static void PF_cl_te_lightningblood (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
}
static void PF_cl_te_spike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_tarexplosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_wizspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_knightspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_lavasplash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
}
static void PF_cl_te_teleport (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
}
static void PF_cl_te_gunshotquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_spikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosionquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
//void(vector org, float radius, float lifetime, vector color) te_customflash
static void PF_cl_te_customflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float lifetime = G_FLOAT(OFS_PARM2);
float *colour = G_VECTOR(OFS_PARM3);
dlight_t *dl;
// light
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = radius;
dl->die = cl.time + lifetime;
dl->decay = dl->radius / lifetime;
dl->color[0] = colour[0]*0.5f;
dl->color[1] = colour[1]*0.5f;
dl->color[2] = colour[2]*0.5f;
}
static void PF_cl_te_bloodshower (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_particlecube (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravity = G_FLOAT(OFS_PARM5);
float jitter = G_FLOAT(OFS_PARM6);
P_RunParticleCube(minb, maxb, vel, howmany, color, gravity, jitter);
}
static void PF_cl_te_spark (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_smallflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosion2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_lightning1 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(0, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(1, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning3 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(2, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_beam (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(5, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_plasmaburn (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosionrgb (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM1);
dlight_t *dl;
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
R_AddStain(org, -1, -1, -1, 100);
// light
if (r_explosionlight.value)
{
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*colour[0];
dl->color[1] = 0.4f*colour[1];
dl->color[2] = 0.4f*colour[2];
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, org, 1, 1);
}
static void PF_cl_te_particlerain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
}
static void PF_cl_te_particlesnow (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
}
void CSQC_RunThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
float ctime = Sys_DoubleTime();
csqcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > ctime)
{ //not time yet, reform original list.
state->next = csqcthreads;
csqcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->self));
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->other));
csqcprogs->RunThread(csqcprogs, state->thread);
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
}
state = next;
}
}
static void PF_cs_addprogs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!s || !*s)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = PR_LoadProgs(prinst, s, 0, NULL, 0);
}
static void PF_cs_OpenPortal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef Q2BSPS
if (cl.worldmodel->fromgame == fg_quake2)
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
#endif
}
#ifndef NOMEDIA
// #487 float(string name) gecko_create( string name )
static void PF_cs_gecko_create (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (!cin)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = 1;
}
// #488 void(string name) gecko_destroy( string name )
static void PF_cs_gecko_destroy (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
// #489 void(string name) gecko_navigate( string name, string URI )
static void PF_cs_gecko_navigate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
char *command = PR_GetStringOfs(prinst, OFS_PARM1);
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (!cin)
return;
Media_Send_Command(cin, command);
}
// #490 float(string name) gecko_keyevent( string name, float key, float eventtype )
static void PF_cs_gecko_keyevent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
int key = G_FLOAT(OFS_PARM1);
int eventtype = G_FLOAT(OFS_PARM2);
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (!cin)
return;
Media_Send_KeyEvent(cin, MP_TranslateDPtoFTECodes(key), eventtype);
}
// #491 void gecko_mousemove( string name, float x, float y )
static void PF_cs_gecko_mousemove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float posx = G_FLOAT(OFS_PARM1);
float posy = G_FLOAT(OFS_PARM2);
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (!cin)
return;
Media_Send_MouseMove(cin, posx, posy);
}
// #492 void gecko_resize( string name, float w, float h )
static void PF_cs_gecko_resize (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float sizex = G_FLOAT(OFS_PARM1);
float sizey = G_FLOAT(OFS_PARM2);
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (!cin)
return;
Media_Send_Resize(cin, sizex, sizey);
}
// #493 vector gecko_get_texture_extent( string name )
static void PF_cs_gecko_get_texture_extent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float *ret = G_VECTOR(OFS_RETURN);
int sx, sy;
cin_t *cin;
#ifdef Q3SHADERS
cin = R_ShaderGetCinematic(shader);
#else
cin = NULL;
#endif
if (cin)
{
Media_Send_GetSize(cin, &sx, &sy);
}
else
{
sx = 0;
sy = 0;
}
ret[0] = sx;
ret[1] = sy;
ret[2] = 0;
}
#endif
static void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
VectorCopy (ent->v->origin, end);
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = CS_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
CS_LinkEdict (ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in, *out;
in = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
out = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
memcpy(out->v, in->v, csqcentsize);
CS_LinkEdict (out, false);
}
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
}
static void PF_cl_runningserver (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef CLIENTONLY
G_FLOAT(OFS_RETURN) = false;
#else
G_FLOAT(OFS_RETURN) = !!sv.active;
#endif
}
static void PF_cl_getlight (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t ambient, diffuse, dir;
cl.worldmodel->funcs.LightPointValues(cl.worldmodel, G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
/*
static void PF_Stub (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
}
*/
static void PF_rotatevectorsbytag (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *srcorg = ent->v->origin;
int modelindex = ent->v->modelindex;
float *retorg = G_VECTOR(OFS_RETURN);
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transforms[12];
float src[12];
float dest[12];
int i;
framestate_t fstate;
cs_getframestate(ent, ent->v->renderflags, &fstate);
if (Mod_GetTag(mod, tagnum, &fstate, transforms))
{
VectorCopy(csqcg.forward, src+0);
src[3] = 0;
VectorNegate(csqcg.right, src+4);
src[7] = 0;
VectorCopy(csqcg.up, src+8);
src[11] = 0;
if (ent->v->scale)
{
for (i = 0; i < 12; i+=4)
{
transforms[i+0] *= ent->v->scale;
transforms[i+1] *= ent->v->scale;
transforms[i+2] *= ent->v->scale;
transforms[i+3] *= ent->v->scale;
}
}
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
VectorCopy(dest+0, csqcg.forward);
VectorNegate(dest+4, csqcg.right);
VectorCopy(dest+8, csqcg.up);
VectorCopy(srcorg, retorg);
for (i = 0 ; i < 3 ; i++)
{
retorg[0] += transforms[i*4+3]*src[4*i+0];
retorg[1] += transforms[i*4+3]*src[4*i+1];
retorg[2] += transforms[i*4+3]*src[4*i+2];
}
return;
}
VectorCopy(srcorg, retorg);
}
static void EdictToTransform(csqcedict_t *ed, float *trans)
{
AngleVectors(ed->v->angles, trans+0, trans+4, trans+8);
VectorInverse(trans+4);
trans[3] = ed->v->origin[0];
trans[7] = ed->v->origin[1];
trans[11] = ed->v->origin[2];
}
static void PF_cs_gettaginfo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *origin = G_VECTOR(OFS_RETURN);
int modelindex = ent->v->modelindex;
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transent[12];
float transforms[12];
float result[12];
framestate_t fstate;
cs_getframestate(ent, ent->v->renderflags, &fstate);
#pragma message("PF_cs_gettaginfo: This function doesn't honour attachments (but setattachment isn't implemented yet anyway)")
if (!Mod_GetTag(mod, tagnum, &fstate, transforms))
{
memset(transforms, 0, sizeof(transforms));
}
EdictToTransform(ent, transent);
R_ConcatTransforms((void*)transent, (void*)transforms, (void*)result);
origin[0] = result[3];
origin[1] = result[7];
origin[2] = result[11];
VectorCopy((result+0), csqcg.forward);
VectorCopy((result+4), csqcg.right);
VectorCopy((result+8), csqcg.up);
}
static void PF_cs_gettagindex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
char *tagname = PR_GetStringOfs(prinst, OFS_PARM1);
model_t *mod = CSQC_GetModelForIndex(ent->v->modelindex);
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname);
}
static void PF_rotatevectorsbyangles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *ang = G_VECTOR(OFS_PARM0);
vec3_t src[3], trans[3], res[3];
ang[0]*=-1;
AngleVectors(ang, trans[0], trans[1], trans[2]);
ang[0]*=-1;
VectorInverse(trans[1]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_rotatevectorsbymatrix (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t src[3], trans[3], res[3];
VectorCopy(G_VECTOR(OFS_PARM0), src[0]);
VectorNegate(G_VECTOR(OFS_PARM1), src[1]);
VectorCopy(G_VECTOR(OFS_PARM2), src[2]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_frameforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(prinst, 1, pr_globals);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && Mod_FrameForName)
G_FLOAT(OFS_RETURN) = Mod_FrameForName(mod, str);
else
G_FLOAT(OFS_RETURN) = -1;
}
static void PF_skinforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(prinst, 1, pr_globals);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && Mod_SkinForName)
G_FLOAT(OFS_RETURN) = Mod_SkinForName(mod, str);
else
G_FLOAT(OFS_RETURN) = -1;
}
static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
#ifdef Q3SHADERS
shader_t *shad;
shad = R_RegisterSkin(str);
if (shad)
G_FLOAT(OFS_RETURN) = shad-r_shaders + 1;
else
G_FLOAT(OFS_RETURN) = 0;
#else
G_FLOAT(OFS_RETURN) = 0;
#endif
}
void skel_reset(void)
{
numskelobjectsused = 0;
}
void skel_dodelete(void)
{
int skelidx;
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
{
if (skelobjects[skelidx].inuse == 2)
skelobjects[skelidx].inuse = 0;
}
}
skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount)
{
if (skelidx == 0)
{
//allocation
if (!bonecount)
return NULL;
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
{
if (!skelobjects[skelidx].inuse && skelobjects[skelidx].numbones == bonecount)
return &skelobjects[skelidx];
}
for (skelidx = 0; skelidx <= numskelobjectsused; skelidx++)
{
if (!skelobjects[skelidx].inuse && !skelobjects[skelidx].numbones)
{
skelobjects[skelidx].numbones = bonecount;
skelobjects[skelidx].bonematrix = (float*)PR_AddString(prinst, "", sizeof(float)*12*bonecount);
if (skelidx < numskelobjectsused)
{
numskelobjectsused = skelidx + 1;
skelobjects[skelidx].model = NULL;
skelobjects[skelidx].inuse = 1;
}
return &skelobjects[skelidx];
}
}
return NULL;
}
else
{
skelidx--;
if ((unsigned int)skelidx >= numskelobjectsused)
return NULL;
if (skelobjects[skelidx].inuse != 1)
return NULL;
if (bonecount && skelobjects[skelidx].numbones != bonecount)
return NULL;
return &skelobjects[skelidx];
}
}
//float(float modelindex) skel_create (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_create (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int numbones;
skelobject_t *skelobj;
qboolean isabs;
model_t *model;
int midx;
midx = G_FLOAT(OFS_PARM0);
//default to failure
G_FLOAT(OFS_RETURN) = 0;
model = CSQC_GetModelForIndex(midx);
if (!model)
return; //no model set, can't get a skeleton
isabs = false;
numbones = Mod_GetNumBones(model, isabs);
if (!numbones)
{
// isabs = true;
// numbones = Mod_GetNumBones(model, isabs);
// if (!numbones)
return; //this isn't a skeletal model.
}
skelobj = skel_get(prinst, 0, numbones);
if (!skelobj)
return; //couldn't get one, ran out of memory or something?
skelobj->model = model;
skelobj->absolute = isabs;
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
}
//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_build(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
int midx = G_FLOAT(OFS_PARM2);
int retainfrac = G_FLOAT(OFS_PARM3);
int firstbone = G_FLOAT(OFS_PARM4)-1;
int lastbone = G_FLOAT(OFS_PARM5)-1;
int numbones;
framestate_t fstate;
skelobject_t *skelobj;
model_t *model;
//default to failure
G_FLOAT(OFS_RETURN) = 0;
model = CSQC_GetModelForIndex(midx);
if (!model)
return; //invalid model, can't get a skeleton
cs_getframestate(ent, ent->v->renderflags, &fstate);
//heh... don't copy.
fstate.bonecount = 0;
fstate.bonestate = NULL;
numbones = Mod_GetNumBones(model, false);
if (!numbones)
{
return; //this isn't a skeletal model.
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
return; //couldn't get one, ran out of memory or something?
if (lastbone < 0)
lastbone = numbones;
if (lastbone > numbones)
lastbone = numbones;
if (firstbone < 0)
firstbone = 0;
if (retainfrac >= 1)
{
//retain everything...
}
else if (retainfrac>0)
{
//codeme
}
else
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix);
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
}
//float(float skel) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_get_numbones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = skelobj->numbones;
}
//string(float skel, float bonenum) skel_get_bonename (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
static void PF_skel_get_bonename (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_INT(OFS_RETURN) = 0;
else
{
RETURN_TSTRING(Mod_GetBoneName(skelobj->model, boneidx));
}
}
//float(float skel, float bonenum) skel_get_boneparent (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_get_boneparent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = Mod_GetBoneParent(skelobj->model, boneidx);
}
//float(float skel, string tagname) gettagindex (DP_MD3_TAGSINFO)
static void PF_skel_find_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
char *bname = PR_GetStringOfs(prinst, OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(skelobj->model, bname);
}
//vector(float skel, float bonenum) skel_get_bonerel (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
static void PF_skel_get_bonerel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
float *matrix[4];
skelobject_t *skelobj;
matrix[0] = csqcg.forward;
matrix[1] = csqcg.right;
matrix[2] = csqcg.up;
matrix[3] = G_VECTOR(OFS_RETURN);
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || skelobj->absolute || (unsigned int)boneidx >= skelobj->numbones)
{
matrix[0][0] = 1;
matrix[0][1] = 0;
matrix[0][2] = 0;
matrix[1][0] = 0;
matrix[1][1] = 1;
matrix[1][2] = 0;
matrix[2][0] = 0;
matrix[2][1] = 0;
matrix[2][2] = 1;
matrix[3][0] = 0;
matrix[3][1] = 0;
matrix[3][2] = 0;
}
else
{
memcpy(matrix[0], skelobj->bonematrix + boneidx*12 + 0, sizeof(vec3_t));
memcpy(matrix[1], skelobj->bonematrix + boneidx*12 + 3, sizeof(vec3_t));
memcpy(matrix[2], skelobj->bonematrix + boneidx*12 + 6, sizeof(vec3_t));
memcpy(matrix[3], skelobj->bonematrix + boneidx*12 + 9, sizeof(vec3_t));
}
}
//vector(float skel, float bonenum) skel_get_boneabs (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
static void PF_skel_get_boneabs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
float *rmatrix[4];
float workingm[12], tempmatrix[3][4];
skelobject_t *skelobj;
int i;
rmatrix[0] = csqcg.forward;
rmatrix[1] = csqcg.right;
rmatrix[2] = csqcg.up;
rmatrix[3] = G_VECTOR(OFS_RETURN);
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
{
rmatrix[0][0] = 1;
rmatrix[0][1] = 0;
rmatrix[0][2] = 0;
rmatrix[1][0] = 0;
rmatrix[1][1] = 1;
rmatrix[1][2] = 0;
rmatrix[2][0] = 0;
rmatrix[2][1] = 0;
rmatrix[2][2] = 1;
rmatrix[3][0] = 0;
rmatrix[3][1] = 0;
rmatrix[3][2] = 0;
}
else if (skelobj->absolute)
{
//can just copy it out
memcpy(rmatrix[0], skelobj->bonematrix + boneidx*12 + 0, sizeof(vec3_t));
memcpy(rmatrix[1], skelobj->bonematrix + boneidx*12 + 3, sizeof(vec3_t));
memcpy(rmatrix[2], skelobj->bonematrix + boneidx*12 + 6, sizeof(vec3_t));
memcpy(rmatrix[3], skelobj->bonematrix + boneidx*12 + 9, sizeof(vec3_t));
}
else
{
//we need to work out the abs position
//testme
//set up an identity matrix
for (i = 0;i < 12;i++)
workingm[i] = 0;
workingm[0] = 1;
workingm[5] = 1;
workingm[10] = 1;
while(boneidx >= 0)
{
//copy out the previous working matrix, so we don't stomp on it
memcpy(tempmatrix, workingm, sizeof(tempmatrix));
R_ConcatTransforms((void*)(skelobj->bonematrix + boneidx*12), (void*)tempmatrix, (void*)workingm);
boneidx = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
}
memcpy(rmatrix[0], (workingm+0), sizeof(vec3_t));
memcpy(rmatrix[1], (workingm+3), sizeof(vec3_t));
memcpy(rmatrix[2], (workingm+6), sizeof(vec3_t));
memcpy(rmatrix[3], (workingm+9), sizeof(vec3_t));
}
}
//void(float skel, float bonenum, vector org) skel_set_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_set_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
unsigned int boneidx = G_FLOAT(OFS_PARM1)-1;
float *matrix[4];
skelobject_t *skelobj;
if (*prinst->callargc > 5)
{
matrix[3] = G_VECTOR(OFS_PARM2);
matrix[0] = G_VECTOR(OFS_PARM3);
matrix[1] = G_VECTOR(OFS_PARM4);
matrix[2] = G_VECTOR(OFS_PARM5);
}
else
{
matrix[0] = csqcg.forward;
matrix[1] = csqcg.right;
matrix[2] = csqcg.up;
matrix[3] = G_VECTOR(OFS_PARM2);
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || boneidx >= skelobj->numbones)
return;
//testme
VectorCopy(matrix[0], skelobj->bonematrix+12*boneidx+0);
VectorCopy(matrix[1], skelobj->bonematrix+12*boneidx+3);
VectorCopy(matrix[2], skelobj->bonematrix+12*boneidx+6);
VectorCopy(matrix[3], skelobj->bonematrix+12*boneidx+9);
}
//void(float skel, float bonenum, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_mul_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
float temp[3][4];
float mult[3][4];
skelobject_t *skelobj;
if (*prinst->callargc > 5)
{
VectorCopy(G_VECTOR(OFS_PARM2), mult[3]);
VectorCopy(G_VECTOR(OFS_PARM3), mult[0]);
VectorCopy(G_VECTOR(OFS_PARM4), mult[1]);
VectorCopy(G_VECTOR(OFS_PARM5), mult[2]);
}
else
{
VectorCopy(csqcg.forward, mult[0]);
VectorCopy(csqcg.right, mult[1]);
VectorCopy(csqcg.up, mult[2]);
VectorCopy(G_VECTOR(OFS_PARM2), mult[3]);
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || boneidx >= skelobj->numbones)
return;
//testme
VectorCopy(skelobj->bonematrix+12*boneidx+0, temp[0]);
VectorCopy(skelobj->bonematrix+12*boneidx+3, temp[1]);
VectorCopy(skelobj->bonematrix+12*boneidx+6, temp[2]);
VectorCopy(skelobj->bonematrix+12*boneidx+9, temp[3]);
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*boneidx));
}
//void(float skel, float startbone, float endbone, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_mul_bones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
unsigned int startbone = G_FLOAT(OFS_PARM1)-1;
unsigned int endbone = G_FLOAT(OFS_PARM2)-1;
float temp[3][4];
float mult[3][4];
skelobject_t *skelobj;
if (*prinst->callargc > 6)
{
VectorCopy(G_VECTOR(OFS_PARM3), mult[3]);
VectorCopy(G_VECTOR(OFS_PARM4), mult[0]);
VectorCopy(G_VECTOR(OFS_PARM5), mult[1]);
VectorCopy(G_VECTOR(OFS_PARM6), mult[2]);
}
else
{
VectorCopy(csqcg.forward, mult[0]);
VectorCopy(csqcg.right, mult[1]);
VectorCopy(csqcg.up, mult[2]);
VectorCopy(G_VECTOR(OFS_PARM3), mult[3]);
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
return;
if (startbone == -1)
startbone = 0;
//testme
while(startbone < endbone && startbone < skelobj->numbones)
{
VectorCopy(skelobj->bonematrix+12*startbone+0, temp[0]);
VectorCopy(skelobj->bonematrix+12*startbone+3, temp[1]);
VectorCopy(skelobj->bonematrix+12*startbone+6, temp[2]);
VectorCopy(skelobj->bonematrix+12*startbone+9, temp[3]);
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*startbone));
}
}
//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_copybones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skeldst = G_FLOAT(OFS_PARM0);
int skelsrc = G_FLOAT(OFS_PARM1);
int startbone = G_FLOAT(OFS_PARM2)-1;
int endbone = G_FLOAT(OFS_PARM3)-1;
skelobject_t *skelobjdst;
skelobject_t *skelobjsrc;
skelobjdst = skel_get(prinst, skeldst, 0);
skelobjsrc = skel_get(prinst, skelsrc, 0);
if (!skelobjdst || !skelobjsrc)
return;
if (skelobjsrc->absolute != skelobjdst->absolute)
return;
if (startbone == -1)
startbone = 0;
//testme
while(startbone < endbone && startbone < skelobjdst->numbones && startbone < skelobjsrc->numbones)
{
VectorCopy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
VectorCopy(skelobjsrc->bonematrix+12*startbone+3, skelobjdst->bonematrix+12*startbone+3);
VectorCopy(skelobjsrc->bonematrix+12*startbone+6, skelobjdst->bonematrix+12*startbone+6);
VectorCopy(skelobjsrc->bonematrix+12*startbone+9, skelobjdst->bonematrix+12*startbone+9);
}
}
//void(float skel) skel_delete (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_delete (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (skelobj)
skelobj->inuse = 2; //2 means don't reuse yet.
}
static qboolean CS_CheckBottom (csqcedict_t *ent)
{
int savedhull;
vec3_t mins, maxs, start, stop;
trace_t trace;
int x, y;
float mid, bottom;
if (!cl.worldmodel)
return false;
VectorAdd (ent->v->origin, ent->v->mins, mins);
VectorAdd (ent->v->origin, ent->v->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
start[2] = mins[2] - 1;
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = x ? maxs[0] : mins[0];
start[1] = y ? maxs[1] : mins[1];
if (!(CS_PointContents (start) & FTECONTENTS_SOLID))
goto realcheck;
}
// c_yes++;
return true; // we got out easy
realcheck:
// c_no++;
//
// check it for real...
//
start[2] = mins[2];
// the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*movevars.stepheight;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
if (trace.fraction == 1.0)
return false;
mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
ent->v->hull = savedhull;
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
if (trace.fraction == 1.0 || mid - trace.endpos[2] > movevars.stepheight)
return false;
}
// c_yes++;
return true;
}
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = CS_CheckBottom (ent);
}
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf ("break statement\n");
#ifdef TEXTEDITOR
(*prinst->pr_trace)++;
#endif
}
static qboolean CS_movestep (csqcedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean set_trace)
{
float dz;
vec3_t oldorg, neworg, end;
trace_t trace;
int i;
csqcedict_t *enemy = csqc_edicts;
// try the move
VectorCopy (ent->v->origin, oldorg);
VectorAdd (ent->v->origin, move, neworg);
// flying monsters don't step up
if ( (int)ent->v->flags & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
for (i=0 ; i<2 ; i++)
{
VectorAdd (ent->v->origin, move, neworg);
if (!noenemy)
{
enemy = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy);
if (i == 0 && enemy != csqc_edicts)
{
dz = ent->v->origin[2] - ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy))->v->origin[2];
if (dz > 40)
neworg[2] -= 8;
if (dz < 30)
neworg[2] += 8;
}
}
trace = CS_Move (ent->v->origin, ent->v->mins, ent->v->maxs, neworg, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.fraction == 1)
{
if ( ((int)ent->v->flags & FL_SWIM) && !(CS_PointContents(trace.endpos) & FTECONTENTS_FLUID))
return false; // swim monster left water
VectorCopy (trace.endpos, ent->v->origin);
if (relink)
CS_LinkEdict (ent, true);
return true;
}
if (noenemy || enemy == csqc_edicts)
break;
}
return false;
}
// push down from a step height above the wished position
neworg[2] += movevars.stepheight;
VectorCopy (neworg, end);
end[2] -= movevars.stepheight*2;
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid)
return false;
if (trace.startsolid)
{
neworg[2] -= movevars.stepheight;
trace = CS_Move (neworg, ent->v->mins, ent->v->maxs, end, false, ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid || trace.startsolid)
return false;
}
if (trace.fraction == 1)
{
// if monster had the ground pulled out, go ahead and fall
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
VectorAdd (ent->v->origin, move, ent->v->origin);
if (relink)
CS_LinkEdict (ent, true);
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
// Con_Printf ("fall down\n");
return true;
}
return false; // walked off an edge
}
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->v->origin);
if (!CS_CheckBottom (ent))
{
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{ // entity had floor mostly pulled out from underneath it
// and is trying to correct
if (relink)
CS_LinkEdict (ent, true);
return true;
}
VectorCopy (oldorg, ent->v->origin);
return false;
}
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
// Con_Printf ("back on ground\n");
ent->v->flags = (int)ent->v->flags & ~FL_PARTIALGROUND;
}
ent->v->groundentity = EDICT_TO_PROG(csqcprogs, trace.ent);
// the move is ok
if (relink)
CS_LinkEdict (ent, true);
return true;
}
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if (*prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because CS_movestep may call other progs
oldself = *csqcg.self;
G_FLOAT(OFS_RETURN) = CS_movestep(ent, move, true, false, settrace);
// restore program state
*csqcg.self = oldself;
}
static void CS_ConsoleCommand_f(void)
{ //FIXME: unregister them.
char cmd[2048];
Q_snprintfz(cmd, sizeof(cmd), "%s %s", Cmd_Argv(0), Cmd_Args());
CSQC_ConsoleCommand(cmd);
}
static void PF_cs_registercommand (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
if (!strcmp(str, "+showscores") || !strcmp(str, "-showscores") ||
!strcmp(str, "+showteamscores") || !strcmp(str, "-showteamscores"))
return;
Cmd_AddRemCommand(str, CS_ConsoleCommand_f);
}
static qboolean csqc_usinglistener;
qboolean CSQC_SettingListener(void)
{ //stops the engine from setting the listener positions.
if (csqc_usinglistener)
{
csqc_usinglistener = false;
return true;
}
return false;
}
static void PF_cs_setlistener (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *origin = G_VECTOR(OFS_PARM0);
float *forward = G_VECTOR(OFS_PARM1);
float *right = G_VECTOR(OFS_PARM2);
float *up = G_VECTOR(OFS_PARM3);
csqc_usinglistener = true;
S_UpdateListener(origin, forward, right, up, false);
}
#define RSES_NOLERP 1
#define RSES_NOROTATE 2
#define RSES_NOTRAILS 4
#define RSES_NOLIGHTS 8
void CSQC_EntStateToCSQC(unsigned int flags, float lerptime, entity_state_t *src, csqcedict_t *ent)
{
model_t *model;
lerpents_t *le;
le = &cl.lerpents[src->number];
//frames needs special handling
ent->v->frame = src->frame;
ent->v->frame2 = le->frame;
if (le->framechange == le->oldframechange)
ent->v->lerpfrac = 0;
else
{
ent->v->lerpfrac = 1-(lerptime - le->framechange) / (le->framechange - le->oldframechange);
if (ent->v->lerpfrac > 1)
ent->v->lerpfrac = 1;
else if (ent->v->lerpfrac < 0)
{
ent->v->lerpfrac = 0;
}
}
model = cl.model_precache[src->modelindex];
if (!(flags & RSES_NOTRAILS))
{
//use entnum as a test to see if its new (if the old origin isn't usable)
if (ent->v->entnum && model->particletrail >= 0)
{
if (pe->ParticleTrail (ent->v->origin, src->origin, model->particletrail, &(le->trailstate)))
pe->ParticleTrailIndex(ent->v->origin, src->origin, model->traildefaultindex, 0, &(le->trailstate));
}
}
ent->v->entnum = src->number;
ent->v->modelindex = src->modelindex;
// ent->v->bitmask = src->bitmask;
ent->v->flags = src->flags;
// ent->v->effects = src->effects;
ent->v->origin[0] = src->origin[0];
ent->v->origin[1] = src->origin[1];
ent->v->origin[2] = src->origin[2];
ent->v->angles[0] = src->angles[0];
ent->v->angles[1] = src->angles[1];
ent->v->angles[2] = src->angles[2];
//we ignore the q2 state fields
ent->v->colormap = src->colormap;
ent->v->skin = src->skinnum;
// ent->v->glowsize = src->glowsize;
// ent->v->glowcolor = src->glowcolour;
ent->v->scale = src->scale/16.0f;
ent->v->fatness = src->fatness/16.0f;
// ent->v->hexen2flags = src->hexen2flags;
// ent->v->abslight = src->abslight;
// ent->v->dpflags = src->dpflags;
// ent->v->colormod[0] = (src->colormod[0]/255.0f)*8;
// ent->v->colormod[1] = (src->colormod[1]/255.0f)*8;
// ent->v->colormod[2] = (src->colormod[2]/255.0f)*8;
ent->v->alpha = src->trans/255.0f;
// ent->v->lightstyle = src->lightstyle;
// ent->v->lightpflags = src->lightpflags;
// ent->v->solid = src->solid;
// ent->v->light[0] = src->light[0];
// ent->v->light[1] = src->light[1];
// ent->v->light[2] = src->light[2];
// ent->v->light[3] = src->light[3];
// ent->v->tagentity = src->tagentity;
// ent->v->tagindex = src->tagindex;
if (model)
{
if (!(flags & RSES_NOROTATE) && (model->flags & EF_ROTATE))
{
ent->v->angles[0] = 0;
ent->v->angles[1] = 100*lerptime;
ent->v->angles[2] = 0;
}
}
}
void CSQC_PlayerStateToCSQC(int pnum, player_state_t *srcp, csqcedict_t *ent)
{
ent->v->entnum = pnum+1;
if (cl.spectator && !Cam_DrawPlayer(0, pnum))
{
ent->v->modelindex = 0;
}
else
ent->v->modelindex = srcp->modelindex;
ent->v->skin = srcp->skinnum;
ent->v->frame1time = cl.time - cl.lerpplayers[pnum].framechange;
ent->v->frame2time = cl.time - cl.lerpplayers[pnum].oldframechange;
if (ent->v->frame != cl.lerpplayers[pnum].frame)
{
ent->v->frame2 = ent->v->frame;
ent->v->frame = cl.lerpplayers[pnum].frame;
}
ent->v->lerpfrac = 1-(realtime - cl.lerpplayers[pnum].framechange)*10;
if (ent->v->lerpfrac > 1)
ent->v->lerpfrac = 1;
else if (ent->v->lerpfrac < 0)
{
ent->v->lerpfrac = 0;
}
VectorCopy(srcp->origin, ent->v->origin);
VectorCopy(srcp->velocity, ent->v->velocity);
VectorCopy(srcp->viewangles, ent->v->angles);
ent->v->angles[0] *= -0.333;
ent->v->colormap = pnum+1;
ent->v->scale = srcp->scale/16.0f;
//ent->v->fatness = srcp->fatness;
ent->v->alpha = srcp->alpha/255.0f;
// ent->v->colormod[0] = (srcp->colormod[0]/255.0f)*8;
// ent->v->colormod[1] = (srcp->colormod[1]/255.0f)*8;
// ent->v->colormod[2] = (srcp->colormod[2]/255.0f)*8;
// ent->v->effects = srcp->effects;
}
unsigned int deltaflags[MAX_MODELS];
func_t deltafunction[MAX_MODELS];
typedef struct
{
unsigned int readpos; //pos
unsigned int numents; //present
unsigned int maxents; //buffer size
struct
{
unsigned short n; //don't rely on the ent->v->entnum
csqcedict_t *e; //the csqc ent
} *e;
} csqcdelta_pack_t;
static csqcdelta_pack_t csqcdelta_pack_new;
static csqcdelta_pack_t csqcdelta_pack_old;
float csqcdelta_time;
static csqcedict_t *csqcdelta_playerents[MAX_CLIENTS];
qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state)
{
func_t func;
if (!state || !state->modelindex)
{
if (csqcdelta_playerents[playernum])
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_playerents[playernum]);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
func = deltafunction[state->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent;
ent = csqcdelta_playerents[playernum];
if (!ent)
ent = (csqcedict_t *)ED_Alloc(csqcprogs);
CSQC_PlayerStateToCSQC(playernum, state, ent);
ent->v->drawmask = MASK_DELTA;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !csqcdelta_playerents[playernum];
PR_ExecuteProgram(csqcprogs, func);
csqcdelta_playerents[playernum] = ent;
return true;
}
else if (csqcdelta_playerents[playernum])
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_playerents[playernum]);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
void CSQC_DeltaStart(float time)
{
csqcdelta_pack_t tmp;
csqcdelta_time = time;
tmp = csqcdelta_pack_new;
csqcdelta_pack_new = csqcdelta_pack_old;
csqcdelta_pack_old = tmp;
csqcdelta_pack_new.numents = 0;
csqcdelta_pack_new.readpos = 0;
csqcdelta_pack_old.readpos = 0;
}
qboolean CSQC_DeltaUpdate(entity_state_t *src)
{
//FTE ensures that this function is called with increasing ent numbers each time
func_t func;
func = deltafunction[src->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent, *oldent;
if (csqcdelta_pack_old.readpos == csqcdelta_pack_old.numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents && csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n < src->number)
{
//this entity is stale, remove it.
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)oldent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_pack_old.readpos++;
}
if (src->number < csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n)
oldent = NULL;
else
{
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
csqcdelta_pack_old.readpos++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list (don't permit in the delta list too)
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)oldent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
}
return false;
}
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(csqcprogs);
CSQC_EntStateToCSQC(deltaflags[src->modelindex], csqcdelta_time, src, ent);
ent->v->drawmask = MASK_DELTA;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(csqcprogs, func);
if (csqcdelta_pack_new.maxents <= csqcdelta_pack_new.numents)
{
csqcdelta_pack_new.maxents = csqcdelta_pack_new.numents + 64;
csqcdelta_pack_new.e = BZ_Realloc(csqcdelta_pack_new.e, sizeof(*csqcdelta_pack_new.e)*csqcdelta_pack_new.maxents);
}
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].e = ent;
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].n = src->number;
csqcdelta_pack_new.numents++;
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_DeltaEnd(void)
{
//remove any unreferenced ents stuck on the end
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_pack_old.readpos++;
}
}
void PF_DeltaListen(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
char *mname = PR_GetStringOfs(prinst, OFS_PARM0);
func_t func = G_INT(OFS_PARM1);
unsigned int flags = G_FLOAT(OFS_PARM2);
if (PR_GetFuncArgCount(prinst, func) < 0)
{
Con_Printf("PF_DeltaListen: Bad function index\n");
return;
}
if (!strcmp(mname, "*"))
{
//yes, even things that are not allocated yet
for (i = 0; i < MAX_MODELS; i++)
{
deltafunction[i] = func;
deltaflags[i] = flags;
}
}
else
{
for (i = 1; i < MAX_MODELS; i++)
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], mname))
{
deltafunction[i] = func;
deltaflags[i] = flags;
break;
}
}
}
}
#if 1
void PF_ReadServerEntityState(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
#else
packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp);
void PF_ReadServerEntityState(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//read the arguments the csqc gave us
unsigned int flags = G_FLOAT(OFS_PARM0);
float servertime = G_FLOAT(OFS_PARM1);
//locals
packet_entities_t *pack;
csqcedict_t *ent;
entity_state_t *src;
unsigned int i;
lerpents_t *le;
csqcedict_t *oldent;
oldcsqcpack_t *oldlist, *newlist;
int oldidx = 0, newidx = 0;
model_t *model;
player_state_t *srcp;
//setup
servertime += cl.servertime;
pack = CL_ProcessPacketEntities(&servertime, (flags & RSES_NOLERP));
if (!pack)
return; //we're lagging. can't do anything, just don't update
for (i = 0; i < MAX_CLIENTS; i++)
{
srcp = &cl.frames[cl.validsequence&UPDATE_MASK].playerstate[i];
ent = deltaedplayerents[i];
if (srcp->messagenum == cl.validsequence && (i+1 >= maxcsqcentities || !csqcent[i+1]))
{
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(prinst);
deltaedplayerents[i] = ent;
G_FLOAT(OFS_PARM0) = true;
}
else
{
G_FLOAT(OFS_PARM0) = false;
}
CSQC_PlayerStateToCSQC(i, srcp, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
}
else if (ent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
deltaedplayerents[i] = NULL;
}
}
oldlist = &loadedcsqcpack[loadedcsqcpacknum];
loadedcsqcpacknum ^= 1;
newlist = &loadedcsqcpack[loadedcsqcpacknum];
newlist->numents = 0;
for (i = 0; i < pack->num_entities; i++)
{
src = &pack->entities[i];
// CL_LinkPacketEntities
#ifndef _MSC_VER
#warning what to do here?
#endif
// if (csqcent[src->number])
// continue; //don't add the entity if we have one sent specially via csqc protocols.
if (oldidx == oldlist->numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (oldidx < oldlist->numents && oldlist->entnum[oldidx] < src->number)
{
//this entity is stale, remove it.
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
if (src->number < oldlist->entnum[oldidx])
oldent = NULL;
else
{
oldent = oldlist->entptr[oldidx];
oldidx++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
}
continue;
}
//note: we don't delta the state here. we just replace the old.
//its already lerped
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(prinst);
CSQC_EntStateToCSQC(flags, servertime, src, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
if (newlist->maxents <= newidx)
{
newlist->maxents = newidx + 64;
newlist->entptr = BZ_Realloc(newlist->entptr, sizeof(*newlist->entptr)*newlist->maxents);
newlist->entnum = BZ_Realloc(newlist->entnum, sizeof(*newlist->entnum)*newlist->maxents);
}
newlist->entptr[newidx] = ent;
newlist->entnum[newidx] = src->number;
newidx++;
}
//remove any unreferenced ents stuck on the end
while (oldidx < oldlist->numents)
{
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
newlist->numents = newidx;
}
#endif
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//these are the builtins that still need to be added.
#define PS_cs_setattachment PF_Fixme
#define PF_R_PolygonBegin PF_Fixme // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
#define PF_R_PolygonVertex PF_Fixme // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
#define PF_R_PolygonEnd PF_Fixme // #308 void() R_EndPolygon (EXT_CSQC_???)
//warning: functions that depend on globals are bad, mkay?
static struct {
char *name;
builtin_t bifunc;
int ebfsnum;
} BuiltinList[] = {
//0
{"makevectors", PF_cs_makevectors, 1}, // #1 void() makevectors (QUAKE)
{"setorigin", PF_cs_SetOrigin, 2}, // #2 void(entity e, vector org) setorigin (QUAKE)
{"setmodel", PF_cs_SetModel, 3}, // #3 void(entity e, string modl) setmodel (QUAKE)
{"setsize", PF_cs_SetSize, 4}, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
//5
{"debugbreak", PF_cs_break, 6}, // #6 void() debugbreak (QUAKE)
{"random", PF_random, 7}, // #7 float() random (QUAKE)
{"sound", PF_cs_sound, 8}, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
{"normalize", PF_normalize, 9}, // #9 vector(vector in) normalize (QUAKE)
//10
{"error", PF_error, 10}, // #10 void(string errortext) error (QUAKE)
{"objerror", PF_objerror, 11}, // #11 void(string errortext) onjerror (QUAKE)
{"vlen", PF_vlen, 12}, // #12 float(vector v) vlen (QUAKE)
{"vectoyaw", PF_vectoyaw, 13}, // #13 float(vector v) vectoyaw (QUAKE)
{"spawn", PF_Spawn, 14}, // #14 entity() spawn (QUAKE)
{"remove", PF_cs_remove, 15}, // #15 void(entity e) remove (QUAKE)
{"traceline", PF_cs_traceline, 16}, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
{"checkclient", PF_NoCSQC, 17}, // #17 entity() checkclient (QUAKE) (don't support)
{"findstring", PF_FindString, 18}, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
{"precache_sound", PF_cs_PrecacheSound, 19}, // #19 void(string str) precache_sound (QUAKE)
//20
{"precache_model", PF_cs_PrecacheModel, 20}, // #20 void(string str) precache_model (QUAKE)
{"stuffcmd", PF_NoCSQC, 21}, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
{"findradius", PF_cs_findradius, 22}, // #22 entity(vector org, float rad) findradius (QUAKE)
{"bprint", PF_NoCSQC, 23}, // #23 void(string s, ...) bprint (QUAKE) (don't support)
{"sprint", PF_NoCSQC, 24}, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
{"dprint", PF_dprint, 25}, // #25 void(string s, ...) dprint (QUAKE)
{"ftos", PF_ftos, 26}, // #26 string(float f) ftos (QUAKE)
{"vtos", PF_vtos, 27}, // #27 string(vector f) vtos (QUAKE)
{"coredump", PF_coredump, 28}, // #28 void(void) coredump (QUAKE)
{"traceon", PF_traceon, 29}, // #29 void() traceon (QUAKE)
//30
{"traceoff", PF_traceoff, 30}, // #30 void() traceoff (QUAKE)
{"eprint", PF_eprint, 31}, // #31 void(entity e) eprint (QUAKE)
{"walkmove", PF_cs_walkmove, 32}, // #32 float(float yaw, float dist) walkmove (QUAKE)
{"?", PF_Fixme, 33}, // #33
{"droptofloor", PF_cs_droptofloor, 34}, // #34
{"lightstyle", PF_cs_lightstyle, 35}, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
{"rint", PF_rint, 36}, // #36 float(float f) rint (QUAKE)
{"floor", PF_floor, 37}, // #37 float(float f) floor (QUAKE)
{"ceil", PF_ceil, 38}, // #38 float(float f) ceil (QUAKE)
// {"?", PF_Fixme, 39}, // #39
//40
{"checkbottom", PF_cs_checkbottom, 40}, // #40 float(entity e) checkbottom (QUAKE)
{"pointcontents", PF_cs_pointcontents, 41}, // #41 float(vector org) pointcontents (QUAKE)
// {"?", PF_Fixme, 42}, // #42
{"fabs", PF_fabs, 43}, // #43 float(float f) fabs (QUAKE)
{"aim", PF_NoCSQC, 44}, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
{"cvar", PF_cvar, 45}, // #45 float(string cvarname) cvar (QUAKE)
{"localcmd", PF_localcmd, 46}, // #46 void(string str) localcmd (QUAKE)
{"nextent", PF_nextent, 47}, // #47 entity(entity e) nextent (QUAKE)
{"particle", PF_cs_particle, 48}, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
{"changeyaw", PF_cs_changeyaw, 49}, // #49 void() changeyaw (QUAKE)
//50
// {"?", PF_Fixme, 50}, // #50
{"vectoangles", PF_vectoangles, 51}, // #51 vector(vector v) vectoangles (QUAKE)
// {"WriteByte", PF_Fixme, 52}, // #52 void(float to, float f) WriteByte (QUAKE)
// {"WriteChar", PF_Fixme, 53}, // #53 void(float to, float f) WriteChar (QUAKE)
// {"WriteShort", PF_Fixme, 54}, // #54 void(float to, float f) WriteShort (QUAKE)
// {"WriteLong", PF_Fixme, 55}, // #55 void(float to, float f) WriteLong (QUAKE)
// {"WriteCoord", PF_Fixme, 56}, // #56 void(float to, float f) WriteCoord (QUAKE)
// {"WriteAngle", PF_Fixme, 57}, // #57 void(float to, float f) WriteAngle (QUAKE)
// {"WriteString", PF_Fixme, 58}, // #58 void(float to, float f) WriteString (QUAKE)
// {"WriteEntity", PF_Fixme, 59}, // #59 void(float to, float f) WriteEntity (QUAKE)
//60
{"sin", PF_Sin, 60}, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
{"cos", PF_Cos, 61}, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
{"sqrt", PF_Sqrt, 62}, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
{"changepitch", PF_cs_changepitch, 63}, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
{"tracetoss", PF_cs_tracetoss, 64}, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
{"etos", PF_etos, 65}, // #65 string(entity ent) etos (DP_QC_ETOS)
{"?", PF_Fixme, 66}, // #66
// {"movetogoal", PF_Fixme, 67}, // #67 void(float step) movetogoal (QUAKE)
{"precache_file", PF_NoCSQC, 68}, // #68 void(string s) precache_file (QUAKE) (don't support)
{"makestatic", PF_cs_makestatic, 69}, // #69 void(entity e) makestatic (QUAKE)
//70
{"changelevel", PF_NoCSQC, 70}, // #70 void(string mapname) changelevel (QUAKE) (don't support)
// {"?", PF_Fixme, 71}, // #71
{"cvar_set", PF_cvar_set, 72}, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
{"centerprint", PF_NoCSQC, 73}, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
{"ambientsound", PF_cl_ambientsound, 74}, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
{"precache_model2", PF_cs_PrecacheModel, 80}, // #75 void(string str) precache_model2 (QUAKE)
{"precache_sound2", PF_cs_PrecacheSound, 76}, // #76 void(string str) precache_sound2 (QUAKE)
{"precache_file2", PF_NoCSQC, 77}, // #77 void(string str) precache_file2 (QUAKE)
{"setspawnparms", PF_NoCSQC, 78}, // #78 void() setspawnparms (QUAKE) (don't support)
{"logfrag", PF_NoCSQC, 79}, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
//80
{"infokey", PF_NoCSQC, 80}, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
{"stof", PF_stof, 81}, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
{"multicast", PF_NoCSQC, 82}, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
//90
{"tracebox", PF_cs_tracebox, 90},
{"randomvec", PF_randomvector, 91}, // #91 vector() randomvec (DP_QC_RANDOMVEC)
{"getlight", PF_cl_getlight, 92}, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
{"registercvar", PF_registercvar, 93}, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
{"min", PF_min, 94}, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
{"max", PF_max, 95}, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
{"bound", PF_bound, 96}, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
{"pow", PF_pow, 97}, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
{"findfloat", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"checkextension", PF_checkextension, 99}, // #99 float(string extname) checkextension (EXT_CSQC)
//110
{"fopen", PF_fopen, 110}, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
{"fclose", PF_fclose, 111}, // #111 void(float fnum) fclose (FRIK_FILE)
{"fgets", PF_fgets, 112}, // #112 string(float fnum) fgets (FRIK_FILE)
{"fputs", PF_fputs, 113}, // #113 void(float fnum, string str) fputs (FRIK_FILE)
{"strlen", PF_strlen, 114}, // #114 float(string str) strlen (FRIK_FILE)
{"strcat", PF_strcat, 115}, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
{"substring", PF_substring, 116}, // #116 string(string str, float start, float length) substring (FRIK_FILE)
{"stov", PF_stov, 117}, // #117 vector(string str) stov (FRIK_FILE)
{"strzone", PF_dupstring, 118}, // #118 string(string str) dupstring (FRIK_FILE)
{"strunzone", PF_forgetstring, 119}, // #119 void(string str) freestring (FRIK_FILE)
//200
{"precachemodel", PF_cs_PrecacheModel, 200},
{"eterncall", PF_externcall, 201},
{"addprogs", PF_cs_addprogs, 202},
{"externvalue", PF_externvalue, 203},
{"externset", PF_externset, 204},
{"externrefcall", PF_externrefcall, 205},
{"instr", PF_instr, 206},
{"openportal", PF_cs_OpenPortal, 207}, //q2bsps
{"registertempent", PF_NoCSQC, 208},//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
{"customtempent", PF_NoCSQC, 209},//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
//210
// {"fork", PF_Fixme, 210},//{"fork", PF_Fork, 0, 0, 0, 210},
{"abort", PF_Abort, 211}, //#211 void() abort (FTE_MULTITHREADED)
// {"sleep", PF_Fixme, 212},//{"sleep", PF_Sleep, 0, 0, 0, 212},
{"forceinfokey", PF_NoCSQC, 213},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"chat", PF_NoCSQC, 214},//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
{"particle2", PF_cs_particle2, 215}, //215 (FTE_PEXT_HEXEN2)
{"particle3", PF_cs_particle3, 216}, //216 (FTE_PEXT_HEXEN2)
{"particle4", PF_cs_particle4, 217}, //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
{"bitshift", PF_bitshift, 218}, //#218 bitshift (EXT_DIMENSION_PLANES)
{"te_lightningblood", PF_cl_te_lightningblood, 219},// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
//220
// {"map_builtin", PF_Fixme, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
{"strstrofs", PF_strstrofs, 221}, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
{"str2chr", PF_str2chr, 222}, // #222 float(string str, float index) str2chr (FTE_STRINGS)
{"chr2str", PF_chr2str, 223}, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
{"strconv", PF_strconv, 224}, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
{"strpad", PF_strpad, 225}, // #225 string strpad(float pad, string str1, ...) strpad (FTE_STRINGS)
{"infoadd", PF_infoadd, 226}, // #226 string(string old, string key, string value) infoadd
{"infoget", PF_infoget, 227}, // #227 string(string info, string key) infoget
{"strncmp", PF_strncmp, 228}, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
{"strcasecmp", PF_strcasecmp, 229}, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
//230
{"strncasecmp", PF_strncasecmp, 230}, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
{"clientstat", PF_NoCSQC, 231}, // #231 clientstat
{"runclientphys", PF_NoCSQC, 232}, // #232 runclientphys
{"isbackbuffered", PF_NoCSQC, 233}, // #233 float(entity ent) isbackbuffered
{"rotatevectorsbytag", PF_rotatevectorsbytag, 234}, // #234
{"rotatevectorsbyangle", PF_rotatevectorsbyangles, 235}, // #235
{"rotatevectorsbymatrix", PF_rotatevectorsbymatrix, 236}, // #236
{"skinforname", PF_skinforname, 237}, // #237
{"shaderforname", PF_shaderforname, 238}, // #238
{"te_bloodqw", PF_cl_te_bloodqw, 239}, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
{"stoi", PF_stoi, 259},
{"itos", PF_itos, 260},
{"stoh", PF_stoh, 261},
{"htos", PF_htos, 262},
{"skel_create", PF_skel_create, 263},//float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build", PF_skel_build, 264},//float(float skel, entity ent, float modlindex, float firstbone, float lastbone) skel_build = #263; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_numbones", PF_skel_get_numbones, 265},//float(float skel) skel_get_numbones = #264; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonename", PF_skel_get_bonename, 266},//string(float skel, float bonenum) skel_get_bonename = #265; // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
{"skel_get_boneparent", PF_skel_get_boneparent, 267},//float(float skel, float bonenum) skel_get_boneparent = #266; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_find_bone", PF_skel_find_bone, 268},//float(float skel, string tagname) skel_get_boneidx = #267; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonerel", PF_skel_get_bonerel, 269},//vector(float skel, float bonenum) skel_get_bonerel = #268; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_get_boneabs", PF_skel_get_boneabs, 270},//vector(float skel, float bonenum) skel_get_boneabs = #269; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_set_bone", PF_skel_set_bone, 271},//void(float skel, float bonenum, vector org) skel_set_bone = #270; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_mul_bone", PF_skel_mul_bone, 272},//void(float skel, float bonenum, vector org) skel_mul_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_mul_bones", PF_skel_mul_bones, 273},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_copybones", PF_skel_copybones, 274},//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones = #273; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #274; // (FTE_CSQC_SKELETONOBJECTS)
{"frameforname", PF_frameforname, 276},//void(float modidx, string framename) frameforname = #275 (FTE_CSQC_SKELETONOBJECTS)
//300
{"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC)
{"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC)
{"addentity", PF_R_AddEntity, 302}, // #302 void(entity ent) addentity (EXT_CSQC)
{"setproperty", PF_R_SetViewFlag, 303}, // #303 float(float property, ...) setproperty (EXT_CSQC)
{"renderscene", PF_R_RenderScene, 304}, // #304 void() renderscene (EXT_CSQC)
{"adddynamiclight", PF_R_AddDynamicLight, 305}, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
{"R_BeginPolygon", PF_R_PolygonBegin, 306}, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
{"R_PolygonVertex", PF_R_PolygonVertex, 307}, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
{"R_EndPolygon", PF_R_PolygonEnd, 308}, // #308 void() R_EndPolygon (EXT_CSQC_???)
{"getproperty", PF_R_GetViewFlag, 309}, // #309 vector/float(float property) getproperty (EXT_CSQC_1)
//310
//maths stuff that uses the current view settings.
{"unproject", PF_cs_unproject, 310}, // #310 vector (vector v) unproject (EXT_CSQC)
{"project", PF_cs_project, 311}, // #311 vector (vector v) project (EXT_CSQC)
// {"?", PF_Fixme, 312}, // #312
// {"?", PF_Fixme, 313}, // #313
// {"?", PF_Fixme, 314}, // #314
//2d (immediate) operations
{"drawline", PF_CL_drawline, 315}, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
{"iscachedpic", PF_CL_is_cached_pic, 316}, // #316 float(string name) iscachedpic (EXT_CSQC)
{"precache_pic", PF_CL_precache_pic, 317}, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
{"draw_getimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
{"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC)
//320
{"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_CL_drawpic, 322}, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
{"drawfill", PF_CL_drawfill, 323}, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_CL_drawsetcliparea, 324}, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
{"drawresetcliparea", PF_CL_drawresetcliparea, 325}, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
{"drawstring", PF_CL_drawcolouredstring, 326}, // #326
{"stringwidth", PF_CL_stringwidth, 327}, // #327 EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_CL_drawsubpic, 328}, // #328 EXT_CSQC_'DARKPLACES'
// {"?", PF_Fixme, 329}, // #329 EXT_CSQC_'DARKPLACES'
//330
{"getstatf", PF_cs_getstatf, 330}, // #330 float(float stnum) getstatf (EXT_CSQC)
{"getstati", PF_cs_getstati, 331}, // #331 float(float stnum) getstati (EXT_CSQC)
{"getstats", PF_cs_getstats, 332}, // #332 string(float firststnum) getstats (EXT_CSQC)
{"setmodelindex", PF_cs_SetModelIndex, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
{"modelnameforindex", PF_cs_ModelnameForIndex, 334}, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
{"particleeffectnum", PF_cs_particleeffectnum, 335}, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
{"trailparticles", PF_cs_trailparticles, 336}, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC),
{"pointparticles", PF_cs_pointparticles, 337}, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
{"cprint", PF_cl_cprint, 338}, // #338 void(string s) cprint (EXT_CSQC)
{"print", PF_print, 339}, // #339 void(string s) print (EXT_CSQC)
//340
{"keynumtostring", PF_cl_keynumtostring, 340}, // #340 string(float keynum) keynumtostring (EXT_CSQC)
{"stringtokeynum", PF_cl_stringtokeynum, 341}, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
{"getkeybind", PF_cl_getkeybind, 342}, // #342 string(float keynum) getkeybind (EXT_CSQC)
// {"?", PF_Fixme, 343}, // #343
// {"?", PF_Fixme, 344}, // #344
{"getinputstate", PF_cs_getinputstate, 345}, // #345 float(float framenum) getinputstate (EXT_CSQC)
{"setsensitivityscaler", PF_cs_setsensativityscaler, 346}, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
{"runstandardplayerphysics", PF_cs_runplayerphysics, 347}, // #347 void() runstandardplayerphysics (EXT_CSQC)
{"getplayerkeyvalue", PF_cs_getplayerkey, 348}, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
{"isdemo", PF_cl_playingdemo, 349}, // #349 float() isdemo (EXT_CSQC)
//350
{"isserver", PF_cl_runningserver, 350}, // #350 float() isserver (EXT_CSQC)
{"SetListener", PF_cs_setlistener, 351}, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
{"registercommand", PF_cs_registercommand, 352}, // #352 void(string cmdname) registercommand (EXT_CSQC)
{"wasfreed", PF_WasFreed, 353}, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
{"serverkey", PF_cs_serverkey, 354}, // #354 string(string key) serverkey;
{"getentitytoken", PF_cs_getentitytoken, 355}, // #355 string() getentitytoken;
// {"?", PF_Fixme, 356}, // #356
// {"?", PF_Fixme, 357}, // #357
// {"?", PF_Fixme, 358}, // #358
{"sendevent", PF_cs_sendevent, 359}, // #359 void(string evname, string evargs, ...) (EXT_CSQC_1)
//360
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
{"readbyte", PF_ReadByte, 360}, // #360 float() readbyte (EXT_CSQC)
{"readchar", PF_ReadChar, 361}, // #361 float() readchar (EXT_CSQC)
{"readshort", PF_ReadShort, 362}, // #362 float() readshort (EXT_CSQC)
{"readlong", PF_ReadLong, 363}, // #363 float() readlong (EXT_CSQC)
{"readcoord", PF_ReadCoord, 364}, // #364 float() readcoord (EXT_CSQC)
{"readangle", PF_ReadAngle, 365}, // #365 float() readangle (EXT_CSQC)
{"readstring", PF_ReadString, 366}, // #366 string() readstring (EXT_CSQC)
{"readfloat", PF_ReadFloat, 367}, // #367 string() readfloat (EXT_CSQC)
{"readentitynum", PF_ReadEntityNum, 368}, // #368 float() readentitynum (EXT_CSQC)
{"readserverentitystate", PF_ReadServerEntityState, 369}, // #369 void(float flags, float simtime) readserverentitystate (EXT_CSQC_1)
// {"readsingleentitystate", PF_ReadSingleEntityState, 370},
{"deltalisten", PF_DeltaListen, 371}, // #371 float(string modelname, float flags) deltalisten (EXT_CSQC_1)
//400
{"copyentity", PF_cs_copyentity, 400}, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
{"setcolors", PF_NoCSQC, 401}, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
{"findchain", PF_cs_findchain, 402}, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
{"findchainfloat", PF_cs_findchainfloat, 403}, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
{"effect", PF_cl_effect, 404}, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
{"te_blood", PF_cl_te_blooddp, 405}, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
{"te_bloodshower", PF_cl_te_bloodshower,406}, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
{"te_explosionrgb", PF_cl_te_explosionrgb, 407}, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
{"te_particlecube", PF_cl_te_particlecube,408}, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
{"te_particlerain", PF_cl_te_particlerain, 409}, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
{"te_particlesnow", PF_cl_te_particlesnow,410}, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
{"te_spark", PF_cl_te_spark, 411}, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
{"te_gunshotquad", PF_cl_te_gunshotquad, 412}, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
{"te_spikequad", PF_cl_te_spikequad, 413}, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
{"te_superspikequad", PF_cl_te_superspikequad,414}, // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
{"te_explosionquad", PF_cl_te_explosionquad, 415}, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
{"te_smallflash", PF_cl_te_smallflash, 416}, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
{"te_customflash", PF_cl_te_customflash, 417}, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
{"te_gunshot", PF_cl_te_gunshot, 418}, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
{"te_spike", PF_cl_te_spike, 419}, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_superspike", PF_cl_te_superspike,420}, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion", PF_cl_te_explosion, 421}, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_tarexplosion", PF_cl_te_tarexplosion,422}, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_wizspike", PF_cl_te_wizspike, 423}, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_knightspike", PF_cl_te_knightspike,424}, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lavasplash", PF_cl_te_lavasplash,425}, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
{"te_teleport", PF_cl_te_teleport, 426}, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion2", PF_cl_te_explosion2,427}, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning1", PF_cl_te_lightning1, 428}, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning2", PF_cl_te_lightning2,429}, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning3", PF_cl_te_lightning3,430}, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_beam", PF_cl_te_beam, 431}, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
{"vectorvectors", PF_cs_vectorvectors,432}, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
{"te_plasmaburn", PF_cl_te_plasmaburn,433}, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
// {"getsurfacenumpoints", PF_Fixme, 434}, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
// {"getsurfacepoint", PF_Fixme, 435}, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
// {"getsurfacenormal", PF_Fixme, 436}, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
// {"getsurfacetexture", PF_Fixme, 437}, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
// {"getsurfacenearpoint", PF_Fixme, 438}, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
// {"getsurfaceclippedpoint", PF_Fixme, 439}, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
{"clientcommand", PF_NoCSQC, 440}, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
{"tokenize", PF_Tokenize, 441}, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argv", PF_ArgV, 442}, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
{"setattachment", PS_cs_setattachment,443}, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
{"search_begin", PF_search_begin, 444}, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
{"search_end", PF_search_end, 445}, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
{"search_getsize", PF_search_getsize, 446}, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
{"search_getfilename", PF_search_getfilename,447}, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
{"dp_cvar_string", PF_cvar_string, 448}, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
{"findflags", PF_FindFlags, 449}, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
{"findchainflags", PF_cs_findchainflags, 450}, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
{"gettagindex", PF_cs_gettagindex, 451}, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
{"gettaginfo", PF_cs_gettaginfo, 452}, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
{"dropclient", PF_NoCSQC, 453}, // #453 void(entity player) dropclient (DP_SV_BOTCLIENT) (don't implement)
{"spawnclient", PF_NoCSQC, 454}, // #454 entity() spawnclient (DP_SV_BOTCLIENT) (don't implement)
{"clienttype", PF_NoCSQC, 455}, // #455 float(entity client) clienttype (DP_SV_BOTCLIENT) (don't implement)
// {"WriteUnterminatedString",PF_WriteString2, 456}, //writestring but without the null terminator. makes things a little nicer.
//DP_TE_FLAMEJET
// {"te_flamejet", PF_te_flamejet, 457}, // #457 void(vector org, vector vel, float howmany) te_flamejet
//no 458 documented.
//DP_QC_EDICT_NUM
{"edict_num", PF_edict_for_num, 459}, // #459 entity(float entnum) edict_num
//DP_QC_STRINGBUFFERS
{"buf_create", PF_buf_create, 460}, // #460 float() buf_create
{"buf_del", PF_buf_del, 461}, // #461 void(float bufhandle) buf_del
{"buf_getsize", PF_buf_getsize, 462}, // #462 float(float bufhandle) buf_getsize
{"buf_copy", PF_buf_copy, 463}, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy
{"buf_sort", PF_buf_sort, 464}, // #464 void(float bufhandle, float sortpower, float backward) buf_sort
{"buf_implode", PF_buf_implode, 465}, // #465 string(float bufhandle, string glue) buf_implode
{"bufstr_get", PF_bufstr_get, 466}, // #466 string(float bufhandle, float string_index) bufstr_get
{"bufstr_set", PF_bufstr_set, 467}, // #467 void(float bufhandle, float string_index, string str) bufstr_set
{"bufstr_add", PF_bufstr_add, 468}, // #468 float(float bufhandle, string str, float order) bufstr_add
{"bufstr_free", PF_bufstr_free, 469}, // #469 void(float bufhandle, float string_index) bufstr_free
//no 470 documented
//DP_QC_ASINACOSATANATAN2TAN
{"asin", PF_asin, 471}, // #471 float(float s) asin
{"acos", PF_acos, 472}, // #472 float(float c) acos
{"atan", PF_atan, 473}, // #473 float(float t) atan
{"atan2", PF_atan2, 474}, // #474 float(float c, float s) atan2
{"tan", PF_tan, 475}, // #475 float(float a) tan
////DP_QC_STRINGCOLORFUNCTIONS
{"strlennocol", PF_strlennocol, 476}, // #476 float(string s) strlennocol
{"strdecolorize", PF_strdecolorize, 477}, // #477 string(string s) strdecolorize
//DP_QC_STRFTIME
{"strftime", PF_strftime, 478}, // #478 string(float uselocaltime, string format, ...) strftime
//DP_QC_TOKENIZEBYSEPARATOR
{"tokenizebyseparator",PF_tokenizebyseparator, 479}, // #479 float(string s, string separator1, ...) tokenizebyseparator
//DP_QC_STRING_CASE_FUNCTIONS
{"strtolower", PF_strtolower, 480}, // #476 string(string s) strtolower
{"strtoupper", PF_strtoupper, 481}, // #476 string(string s) strlennocol
//DP_QC_CVAR_DEFSTRING
{"cvar_defstring", PF_cvar_defstring, 482}, // #482 string(string s) cvar_defstring
//DP_SV_POINTSOUND
{"pointsound", PF_cs_pointsound, 483}, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
//DP_QC_STRREPLACE
{"strreplace", PF_strreplace, 484}, // #484 string(string search, string replace, string subject) strreplace
{"strireplace", PF_strireplace, 485}, // #485 string(string search, string replace, string subject) strireplace
//DP_QC_GETSURFACEPOINTATTRIBUTE
{"getsurfacepointattribute",PF_getsurfacepointattribute, 486}, // #486vector(entity e, float s, float n, float a) getsurfacepointattribute
#ifndef NOMEDIA
//DP_GECKO_SUPPORT
{"gecko_create", PF_cs_gecko_create, 487}, // #487 float(string name) gecko_create( string name )
{"gecko_destroy", PF_cs_gecko_destroy, 488}, // #488 void(string name) gecko_destroy( string name )
{"gecko_navigate", PF_cs_gecko_navigate, 489}, // #489 void(string name) gecko_navigate( string name, string URI )
{"gecko_keyevent", PF_cs_gecko_keyevent, 490}, // #490 float(string name) gecko_keyevent( string name, float key, float eventtype )
{"gecko_mousemove", PF_cs_gecko_mousemove, 491}, // #491 void gecko_mousemove( string name, float x, float y )
{"gecko_resize", PF_cs_gecko_resize, 492}, // #492 void gecko_resize( string name, float w, float h )
{"gecko_get_texture_extent",PF_cs_gecko_get_texture_extent, 493}, // #493 vector gecko_get_texture_extent( string name )
#endif
//DP_QC_CRC16
{"crc16", PF_crc16, 494}, // #494 float(float caseinsensitive, string s, ...) crc16
//DP_QC_CVAR_TYPE
{"cvar_type", PF_cvar_type, 495}, // #495 float(string name) cvar_type
//DP_QC_ENTITYDATA
{"numentityfields", PF_numentityfields, 496}, // #496 float() numentityfields
{"entityfieldname", PF_entityfieldname, 497}, // #497 string(float fieldnum) entityfieldname
{"entityfieldtype", PF_entityfieldtype, 498}, // #498 float(float fieldnum) entityfieldtype
{"getentityfieldstring",PF_getentityfieldstring, 499}, // #499 string(float fieldnum, entity ent) getentityfieldstring
{"putentityfieldstring",PF_putentityfieldstring, 500}, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring
//DP_SV_WRITEPICTURE
{"WritePicture", PF_ReadPicture, 501}, // #501 void(float to, string s, float sz) WritePicture
//no 502 documented
//DP_QC_WHICHPACK
{"whichpack", PF_whichpack, 503}, // #503 string(string filename) whichpack
//DP_QC_URI_ESCAPE
{"uri_escape", PF_uri_escape, 510}, // #510 string(string in) uri_escape
{"uri_unescape", PF_uri_unescape, 511}, // #511 string(string in) uri_unescape = #511;
//DP_QC_NUM_FOR_EDICT
{"num_for_edict", PF_num_for_edict, 512}, // #512 float(entity ent) num_for_edict
//DP_QC_URI_GET
{"uri_get", PF_uri_get, 513}, // #513 float(string uril, float id) uri_get
{"keynumtostring", PF_cl_keynumtostring, 520}, // #520
{"findkeysforcommand", PF_cl_findkeysforcommand, 521}, // #521
{NULL}
};
static builtin_t pr_builtin[550];
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
//Any menu builtin error or anything like that will come here.
void VARGS CSQC_Abort (char *format, ...) //an error occured.
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
if (pr_csqc_coreonerror.value)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
Host_EndGame("csqc error");
}
void CSQC_ForgetThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
state = next;
}
}
void CSQC_Shutdown(void)
{
search_close_progs(csqcprogs, false);
if (csqcprogs)
{
CSQC_ForgetThreads();
CloseProgs(csqcprogs);
Con_Printf("Closed csqc\n");
}
csqcprogs = NULL;
Z_Free(csqcdelta_pack_new.e);
memset(&csqcdelta_pack_new, 0, sizeof(csqcdelta_pack_new));
Z_Free(csqcdelta_pack_old.e);
memset(&csqcdelta_pack_old, 0, sizeof(csqcdelta_pack_old));
memset(&deltafunction, 0, sizeof(deltafunction));
memset(csqcdelta_playerents, 0, sizeof(csqcdelta_playerents));
csqcmapentitydata = NULL;
csqcmapentitydataloaded = false;
in_sensitivityscale = 1;
num_csqc_edicts = 0;
csqc_usinglistener = false;
}
//when the qclib needs a file, it calls out to this function.
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
if (csqcchecksum)
{
file = COM_LoadStackFile(newname, buffer, bufsize);
if (file)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) == csqcchecksum)
return file;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) == csqcchecksum) //and the user wasn't trying to be cunning.
return file;
}
}
}
file = COM_LoadStackFile(path, buffer, bufsize);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (csqcchecksum)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) != csqcchecksum)
return NULL;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) != csqcchecksum)
return NULL; //not valid
}
//back it up
COM_WriteFile(newname, file, com_filesize);
}
}
return file;
}
return COM_LoadStackFile(path, buffer, bufsize);
}
int CSQC_PRFileSize (char *path)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
if (csqcchecksum)
{
file = COM_LoadTempFile (newname);
if (file)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) == csqcchecksum)
return com_filesize+1;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) == csqcchecksum) //and the user wasn't trying to be cunning.
return com_filesize+1;
}
}
}
file = COM_LoadTempFile(path);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (csqcchecksum)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) != csqcchecksum)
return -1; //not valid
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) != csqcchecksum)
return -1; //not valid
}
}
}
if (!file)
return -1;
return com_filesize;
}
return COM_FileSize(path);
}
double csqctime;
qboolean CSQC_Init (unsigned int checksum)
{
int i;
string_t *str;
csqcedict_t *worldent;
csqcchecksum = checksum;
csqc_usinglistener = false;
//its already running...
if (csqcprogs)
return false;
if (!qrenderer)
{
return false;
}
if (cl_nocsqc.value)
return false;
for (i = 0; i < sizeof(pr_builtin)/sizeof(pr_builtin[0]); i++)
pr_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
pr_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
skel_reset();
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.Sys_Error = Sys_Error;
csqcprogparms.Abort = CSQC_Abort;
csqcprogparms.edictsize = sizeof(csqcedict_t);
csqcprogparms.entspawn = NULL;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms.entcanfree = NULL;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms.stateop = NULL;//StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms.cstateop = NULL;//CStateOp;
csqcprogparms.cwstateop = NULL;//CWStateOp;
csqcprogparms.thinktimeop = NULL;//ThinkTimeOp;
//used when loading a game
csqcprogparms.builtinsfor = NULL;//builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved.
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
csqcprogparms.globalbuiltins = pr_builtin;//builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms.numglobalbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
csqcprogparms.autocompile = PR_COMPILEIGNORE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms.gametime = &csqctime;
csqcprogparms.sv_edicts = (struct edict_s **)&csqc_edicts;
csqcprogparms.sv_num_edicts = &num_csqc_edicts;
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
csqctime = Sys_DoubleTime();
if (!csqcprogs)
{
in_sensitivityscale = 1;
csqcmapentitydataloaded = true;
csqcprogs = InitProgs(&csqcprogparms);
PR_Configure(csqcprogs, -1, 16);
CS_ClearWorld();
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
csqc_isdarkplaces = false;
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 22390, NULL, 0) < 0) //no per-progs builtins.
{
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 52195, NULL, 0) < 0) //no per-progs builtins.
{
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 0, NULL, 0) < 0) //no per-progs builtins.
{
CSQC_Shutdown();
//failed to load or something
return false;
}
}
else
csqc_isdarkplaces = true;
Con_Printf(CON_WARNING "Running outdated or unknown csprogs.dat version\n");
}
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return false;
}
PF_InitTempStrings(csqcprogs);
CSQC_FindGlobals();
csqc_fakereadbyte = -1;
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
ED_Alloc(csqcprogs); //we need a word entity.
//world edict becomes readonly
worldent = (csqcedict_t *)EDICT_NUM(csqcprogs, 0);
worldent->readonly = true;
worldent->isfree = false;
worldent->v->model = PR_SetString(csqcprogs, cl.model_name[1]);
str = (string_t*)csqcprogs->GetEdictFieldValue(csqcprogs, (edict_t*)worldent, "message", NULL);
if (str)
*str = PR_SetString(csqcprogs, cl.levelname);
str = (string_t*)PR_FindGlobal(csqcprogs, "mapname", 0);
if (str)
{
char *s = Info_ValueForKey(cl.serverinfo, "map");
if (!*s)
s = "unknown";
*str = PR_NewString(csqcprogs, s, strlen(s)+1);
}
if (csqcg.init_function)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = 1.0; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = build_number();
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
}
Con_Printf("Loaded csqc\n");
csqcmapentitydataloaded = false;
}
return true; //success!
}
void CSQC_WorldLoaded(void)
{
if (!csqcprogs)
return;
if (csqcmapentitydataloaded)
return;
csqcmapentitydataloaded = true;
csqcmapentitydata = cl.worldmodel->entities;
if (csqcg.worldloaded)
PR_ExecuteProgram(csqcprogs, csqcg.worldloaded);
csqcmapentitydata = NULL;
}
void CSQC_CoreDump(void)
{
if (!csqcprogs)
{
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
return;
}
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
}
void PR_CSExtensionList_f(void)
{
int i;
int ebi;
int bi;
lh_extension_t *extlist;
#define SHOW_ACTIVEEXT 1
#define SHOW_ACTIVEBI 2
#define SHOW_NOTSUPPORTEDEXT 4
#define SHOW_NOTACTIVEEXT 8
#define SHOW_NOTACTIVEBI 16
int showflags = atoi(Cmd_Argv(1));
if (!showflags)
showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT;
//make sure the info is valid
if (!pr_builtin[0])
{
for (i = 0; i < sizeof(pr_builtin)/sizeof(pr_builtin[0]); i++)
pr_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
pr_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
}
if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI))
for (i = 0; BuiltinList[i].name; i++)
{
if (!BuiltinList[i].ebfsnum)
continue; //a reserved builtin.
if (BuiltinList[i].bifunc == PF_Fixme)
Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
else if (pr_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc)
{
if (showflags & SHOW_ACTIVEBI)
Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEBI)
Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT))
{
extlist = QSG_Extensions;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!extlist[i].name)
continue;
if (i < 32)
{
if (!(cls.fteprotocolextensions & (1<<i)))
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4protocol %s is not supported\n", extlist[i].name);
continue;
}
}
for (ebi = 0; ebi < extlist[i].numbuiltins; ebi++)
{
for (bi = 0; BuiltinList[bi].name; bi++)
{
if (!strcmp(BuiltinList[bi].name, extlist[i].builtinnames[ebi]))
break;
}
if (!BuiltinList[bi].name)
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4%s is not supported\n", extlist[i].name);
break;
}
if (pr_builtin[BuiltinList[bi].ebfsnum] != BuiltinList[bi].bifunc)
{
if (pr_builtin[BuiltinList[bi].ebfsnum] == PF_Fixme)
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s is not currently active (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s was overridden (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
break;
}
}
if (ebi == extlist[i].numbuiltins)
{
if (showflags & SHOW_ACTIVEEXT)
{
if (!extlist[i].numbuiltins)
Con_Printf("%s is supported\n", extlist[i].name);
else
Con_Printf("%s is currently active\n", extlist[i].name);
}
}
}
}
}
void CSQC_RegisterCvarsAndThings(void)
{
PF_Common_RegisterCvars();
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
Cmd_AddCommand ("extensionlist_csqc", PR_CSExtensionList_f);
Cvar_Register(&pr_csmaxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
}
qboolean CSQC_DrawView(void)
{
if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel)
return false;
r_secondaryview = 0;
CL_CalcClientTime();
DropPunchAngle (0);
if (cl.worldmodel)
R_LessenStains();
csqc_resortfrags = true;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
if (csqcg.intermission)
*csqcg.intermission = cl.intermission;
CSQC_ChangeLocalPlayer(0);
/* if (csqcg.dpcompat_sbshowscores)
{
extern qboolean sb_showscores;
*csqcg.dpcompat_sbshowscores = sb_showscores;
}
*/
if (csqcg.cltime)
*csqcg.cltime = cl.time;
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
CSQC_RunThreads(); //wake up any qc threads
//EXT_CSQC_1
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = vid.width;
G_FLOAT(OFS_PARM1) = vid.height;
G_FLOAT(OFS_PARM2) = !m_state;
}
//end EXT_CSQC_1
PR_ExecuteProgram(csqcprogs, csqcg.draw_function);
return true;
}
qboolean CSQC_KeyPress(int key, qboolean down)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !down;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key);
G_FLOAT(OFS_PARM2) = 0;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MouseMove(float xdelta, float ydelta)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = 2;
G_FLOAT(OFS_PARM1) = xdelta;
G_FLOAT(OFS_PARM2) = ydelta;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleCommand(char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.console_command)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.console_command);
return G_FLOAT(OFS_RETURN);
}
#pragma message("do we really need the firstbyte parameter here?")
qboolean CSQC_ParseTempEntity(unsigned char firstbyte)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_tempentity)
return false;
csqc_fakereadbyte = firstbyte;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
PR_ExecuteProgram (csqcprogs, csqcg.parse_tempentity);
csqc_fakereadbyte = -1;
return !!G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParseGamePacket(void)
{
return false;
}
qboolean CSQC_LoadResource(char *resname, char *restype)
{
void *pr_globals;
if (!csqcprogs || !csqcg.loadresource)
return true;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, resname));
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, restype));
PR_ExecuteProgram (csqcprogs, csqcg.loadresource);
return !!G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParsePrint(char *message, int printlevel)
{
void *pr_globals;
int bufferpos;
char *nextline;
qboolean doflush;
if (!csqcprogs || !csqcg.parse_print)
{
return false;
}
bufferpos = strlen(csqc_printbuffer);
//fix-up faked bot chat
if (*message == '\1' && *csqc_printbuffer == '\1')
message++;
while(*message)
{
nextline = strchr(message, '\n');
if (nextline)
{
nextline+=1;
doflush = true;
}
else
{
nextline = message+strlen(message);
doflush = false;
}
if (bufferpos + nextline-message >= sizeof(csqc_printbuffer))
{
//if this would overflow the buffer, cap its length and flush the buffer
//this copes with too many strings and too long strings.
nextline = message + sizeof(csqc_printbuffer)-1 - bufferpos;
doflush = true;
}
memcpy(csqc_printbuffer+bufferpos, message, nextline-message);
bufferpos += nextline-message;
csqc_printbuffer[bufferpos] = '\0';
message = nextline;
if (doflush)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, csqc_printbuffer));
G_FLOAT(OFS_PARM1) = printlevel;
PR_ExecuteProgram (csqcprogs, csqcg.parse_print);
bufferpos = 0;
csqc_printbuffer[bufferpos] = 0;
}
}
return true;
}
qboolean CSQC_StuffCmd(int lplayernum, char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_stuffcmd)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd);
return true;
}
qboolean CSQC_CenterPrint(int lplayernum, char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_centerprint)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint);
return G_FLOAT(OFS_RETURN);
}
void CSQC_Input_Frame(int lplayernum, usercmd_t *cmd)
{
if (!csqcprogs || !csqcg.input_frame)
return;
CSQC_ChangeLocalPlayer(lplayernum);
CL_CalcClientTime();
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = cl.time;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
cs_set_input_state(cmd);
PR_ExecuteProgram (csqcprogs, csqcg.input_frame);
cs_get_input_state(cmd);
}
//this protocol allows up to 32767 edicts.
#ifdef PEXT_CSQC
static void CSQC_EntityCheck(int entnum)
{
int newmax;
if (entnum >= maxcsqcentities)
{
newmax = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax);
memset(csqcent + maxcsqcentities, 0, (newmax - maxcsqcentities)*sizeof(csqcent));
maxcsqcentities = newmax;
}
}
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation)
{
void *pr_globals;
csqcedict_t *ent;
if (!csqcprogs)
return false;
if (csqcg.event_sound)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = entnum;
G_FLOAT(OFS_PARM1) = channel;
G_INT(OFS_PARM2) = PR_TempString(csqcprogs, soundname);
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
VectorCopy(pos, G_VECTOR(OFS_PARM5));
PR_ExecuteProgram(csqcprogs, csqcg.event_sound);
return G_FLOAT(OFS_RETURN);
}
else if (csqcg.serversound)
{
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (!ent)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
G_FLOAT(OFS_PARM0) = channel;
G_INT(OFS_PARM1) = PR_TempString(csqcprogs, soundname);
VectorCopy(pos, G_VECTOR(OFS_PARM2));
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_ParseEntities(void)
{
csqcedict_t *ent;
unsigned short entnum;
void *pr_globals;
int packetsize;
int packetstart;
if (!csqcprogs)
Host_EndGame("CSQC needs to be initialized for this server.\n");
if (!csqcg.ent_update || !csqcg.self)
Host_EndGame("CSQC is unable to parse entities\n");
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CL_CalcClientTime();
if (csqcg.svtime) //estimated server time
*csqcg.svtime = cl.servertime;
if (csqcg.cltime) //smooth client time.
*csqcg.cltime = cl.time;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
for(;;)
{
entnum = MSG_ReadShort();
if (!entnum || msg_badread)
break;
if (entnum & 0x8000)
{ //remove
entnum &= ~0x8000;
if (!entnum)
Host_EndGame("CSQC cannot remove world!\n");
CSQC_EntityCheck(entnum);
if (cl_csqcdebug.value)
Con_Printf("Remove %i\n", entnum);
ent = csqcent[entnum];
csqcent[entnum] = NULL;
if (!ent) //hrm.
continue;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
//the csqc is expected to call the remove builtin.
}
else
{
CSQC_EntityCheck(entnum);
if (cl.csqcdebug)
{
packetsize = MSG_ReadShort();
packetstart = msg_readcount;
}
else
{
packetsize = 0;
packetstart = 0;
}
ent = csqcent[entnum];
if (!ent)
{
ent = (csqcedict_t*)ED_Alloc(csqcprogs);
csqcent[entnum] = ent;
ent->v->entnum = entnum;
G_FLOAT(OFS_PARM0) = true;
if (cl_csqcdebug.value)
Con_Printf("Add %i\n", entnum);
}
else
{
G_FLOAT(OFS_PARM0) = false;
if (cl_csqcdebug.value)
Con_Printf("Update %i\n", entnum);
}
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_update);
if (cl.csqcdebug)
{
if (msg_readcount != packetstart+packetsize)
{
if (msg_readcount > packetstart+packetsize)
Con_Printf("CSQC overread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
else
Con_Printf("CSQC underread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
Con_Printf("First byte is %i\n", net_message.data[msg_readcount]);
#ifndef CLIENTONLY
if (sv.state)
{
Con_Printf("Server classname: \"%s\"\n", PR_GetString(svprogfuncs, EDICT_NUM(svprogfuncs, entnum)->v->classname));
}
#endif
}
msg_readcount = packetstart+packetsize; //leetism.
}
}
}
}
#endif
#endif