fteqw/quakec/menusys/menu/options_particles.qc

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mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
//menu that configues r_particledesc according to the files available in the particles/ subdir, including the (known) internal effects.
class particlesmenu : mitem_frame
{
string thelist;
void() particlesmenu =
{
thelist = cvar_string("r_particledesc");
};
virtual void() item_remove =
{
cvar_set("r_particledesc", thelist);
};
//to reconfigure colours for when something changees.
nonvirtual void() UpdateSelections =
{
float sc = tokenize(thelist);
for (mitem ch = item_children; ch; ch = ch.item_next)
{
ch.item_rgb = '1 0.5 0.5';
for (float i = 0; i < sc; i++)
{
if (!strcasecmp(argv(i), ch.item_command))
{
ch.item_rgb = '1 1 1';
break;
}
}
}
};
virtual void(mitem fromitem, string cmd) item_execcommand =
{
float sc = tokenize(thelist);
for (float i = 0; i < sc; i++)
{
if (!strcasecmp(argv(i), cmd))
{
thelist = strtrim(strcat(strtrim(substring(thelist, 0, argv_start_index(i))), " ", strtrim(substring(thelist, argv_end_index(i), -1))));
UpdateSelections();
return;
}
}
if (strstrofs(cmd, "\t") >= 0 || strstrofs(cmd, " ") >= 0 || strstrofs(cmd, "\"") >= 0 || strstrofs(cmd, ";") >= 0 || strstrofs(cmd, "\n") >= 0)
thelist = strtrim(strcat(thelist, " \"", cmd, "\""));
else
thelist = strtrim(strcat(thelist, " ", cmd));
UpdateSelections();
};
};
string(string fname, string dflt) GetFirstLineComment =
{
float f = fopen(fname, FILE_READ);
if (f < 0)
return 0;
string l = strtrim(fgets(f));
fclose(f);
if (!strcasecmp(substring(l, 0, 9), "//private"))
return 0;
if (!strcasecmp(substring(l, 0, 8), "//hidden"))
return 0;
if (!strcasecmp(substring(l, 0, 7), "//desc:"))
return strtrim(substring(l, 7, -1));
// if (substring(l, 0, 1) == "#")
// return strtrim(substring(l, 1, -1));
return dflt;
};
nonstatic void(mitem_desktop desktop) M_Options_Particles =
{
float y = -8;
float h;
//create the menu, give it focus, and make sure its displayed over everything else.
mitem_exmenu m = spawn(mitem_exmenu, item_text:_("Particles Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
//figure out the size of the stuff
// h = sizeof(binds) / sizeof(binds[0]);
// h *= 8;
h = 200;
h *= 0.5; //and halve it
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [banner.item_size_x*-0.5, -h-32], [banner.item_size_x*0.5, -h-8]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
particlesmenu fr = spawn(particlesmenu, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, -h], [0, h*2]);
//FIXME: this stuff should be listed in order of selection, to reflect the priorities given to the various effects.
//FIXME: these should not be listed if its a no-compat/no-legacy build. this'll do for now, but its a bit wrong
if (checkextension("FTE_PART_NAMESPACE_EFFECTINFO"))
{
fr.add(spawn(mitem_text, item_text:"Classic Particles", item_command:"classic", item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
if (engine==E_FTE)
{
fr.add(spawn(mitem_text, item_text:"High Quality", item_command:"high", item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
fr.add(spawn(mitem_text, item_text:"TimeServ's Shaft", item_command:"tsshaft", item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
string efi = GetFirstLineComment("effectinfo.txt", "Effectinfo");
if (efi)
fr.add(spawn(mitem_text, item_text:efi, item_command:"effectinfo", item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
}
float fs;
fs = search_begin("particles/*.cfg", TRUE, TRUE);
for (float c = search_getsize(fs), float i = 0; i < c; i++)
{
string fname = search_getfilename(fs, i);
string iname = substring(fname, 10, -5);
string dname = GetFirstLineComment(fname, iname);
if (dname && !fr.findchildcmd(iname))
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(spawn(mitem_text, item_text:dname, item_command:iname, item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
}
search_end(fs);
fs = search_begin("particles/*/*.cfg", TRUE, TRUE);
for (float c = search_getsize(fs), float i = 0; i < c; i++)
{
string fname = search_getfilename(fs, i);
string iname = substring(fname, 10, -5);
string dname = GetFirstLineComment(fname, iname);
if (dname && !fr.findchildcmd(iname))
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
fr.add(spawn(mitem_text, item_text:dname, item_command:iname, item_scale:8, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=8], '0 8');
}
search_end(fs);
fr.UpdateSelections();
//and give us a suitable menu tint too, just because.
addmenuback(m);
};