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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
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struct client_s ;
struct edict_s ;
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# define MAX_PROGS 64
# define MAXADDONS 16
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void SVQ1_CvarChanged ( cvar_t * var ) ;
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# define NewGetEdictFieldValue GetEdictFieldValue
void Q_SetProgsParms ( qboolean forcompiler ) ;
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void PR_Deinit ( void ) ; //server shutting down
void PR_Shutdown ( void ) ; //server quitting
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void PR_LoadGlabalStruct ( qboolean muted ) ;
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void Q_InitProgs ( qboolean cinematic ) ;
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void PR_SpawnInitialEntities ( const char * file ) ;
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void PR_RegisterFields ( void ) ;
void PR_Init ( void ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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void QDECL ED_Spawned ( struct edict_s * ent , int loading ) ;
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void SSQC_MapEntityEdited ( int modelidx , int idx , const char * newdata ) ;
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void SV_SetEntityButtons ( struct edict_s * ent , unsigned int buttonbits ) ;
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qboolean SV_RunFullQCMovement ( struct client_s * client , usercmd_t * ucmd ) ;
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qboolean PR_KrimzonParseCommand ( const char * s ) ;
qboolean PR_ParseClusterEvent ( const char * dest , const char * source , const char * cmd , const char * info ) ;
qboolean PR_UserCmd ( const char * cmd ) ;
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qboolean PR_ConsoleCmd ( const char * cmd ) ;
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void PRSV_RunThreads ( void ) ;
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# define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
extern int compileactive ;
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typedef enum { PROG_NONE , PROG_QW , PROG_NQ , PROG_H2 , PROG_PREREL , PROG_TENEBRAE , PROG_UNKNOWN } progstype_t ; //unknown obtains NQ behaviour
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extern progstype_t progstype ;
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# include "progslib.h"
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typedef struct edict_s
{
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//these 5 shared with qclib
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enum ereftype_e ereftype ;
float freetime ; // sv.time when the object was freed
int entnum ;
unsigned int fieldsize ;
pbool readonly ; //world
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# ifdef VM_Q1
stdentvars_t * v ;
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extentvars_t * xv ;
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# else
union {
stdentvars_t * v ;
stdentvars_t * xv ;
} ;
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# endif
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/*qc lib doesn't care about the rest*/
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/*these are shared with csqc*/
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# ifdef USEAREAGRID
areagridlink_t gridareas [ AREAGRIDPERENT ] ; //on overflow, use the inefficient overflow list.
size_t gridareasequence ; //used to avoid iterrating the same ent twice.
# else
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link_t area ;
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# endif
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pvscache_t pvsinfo ;
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int lastruntime ;
int solidsize ;
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# ifdef USERBE
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entityrbe_t rbe ;
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# endif
/*csqc doesn't reference the rest*/
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added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
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# ifdef NQPROT
float muzzletime ; //nq clients need special handling to retain EF_MUZZLEFLASH while not breaking qw clients running nq mods.
# endif
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entity_state_t baseline ;
// other fields from progs come immediately after
} edict_t ;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
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2016-07-12 00:40:13 +00:00
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# undef pr_global_struct
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# define pr_global_struct *pr_global_ptrs
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extern globalptrs_t * pr_global_ptrs ;
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------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
extern pubprogfuncs_t * svprogfuncs ; //instance
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extern progparms_t svprogparms ;
extern progsnum_t svmainprogs ;
extern progsnum_t clmainprogs ;
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# define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
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# define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
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# define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
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extern func_t SpectatorConnect ;
extern func_t SpectatorThink ;
extern func_t SpectatorDisconnect ;
extern func_t SV_PlayerPhysicsQC ;
extern func_t EndFrameQC ;
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extern qboolean ssqc_deprecated_warned ;
extern cvar_t pr_maxedicts ; //used in too many places...
extern cvar_t noexit , temp1 , saved1 , saved2 , saved3 , saved4 , savedgamecfg , scratch1 , scratch2 , scratch3 , scratch4 , gamecfg , nomonsters ; //read by savegame.c
extern cvar_t pr_ssqc_memsize , pr_imitatemvdsv , sv_aim , pr_ssqc_coreonerror , dpcompat_nopreparse ;
extern int pr_teamfield ;
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qboolean PR_QCChat ( char * text , int say_type ) ;
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void PR_ClientUserInfoChanged ( char * name , char * oldivalue , char * newvalue ) ;
void PR_LocalInfoChanged ( char * name , char * oldivalue , char * newvalue ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void PF_InitTempStrings ( pubprogfuncs_t * prinst ) ;
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# ifdef VM_LUA
qboolean PR_LoadLua ( void ) ;
# endif
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# ifdef VM_Q1
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# define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
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struct client_s ;
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void Q1QVM_Shutdown ( qboolean notifygame ) ;
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qboolean PR_LoadQ1QVM ( void ) ;
void Q1QVM_ClientConnect ( struct client_s * cl ) ;
qboolean Q1QVM_GameConsoleCommand ( void ) ;
qboolean Q1QVM_ClientSay ( edict_t * player , qboolean team ) ;
qboolean Q1QVM_UserInfoChanged ( edict_t * player ) ;
void Q1QVM_PlayerPreThink ( void ) ;
void Q1QVM_RunPlayerThink ( void ) ;
void Q1QVM_PostThink ( void ) ;
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void Q1QVM_StartFrame ( qboolean botsarespecialsnowflakes ) ;
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void Q1QVM_Blocked ( void ) ;
void Q1QVM_SetNewParms ( void ) ;
void Q1QVM_SetChangeParms ( void ) ;
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qboolean Q1QVM_ClientCommand ( void ) ;
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void Q1QVM_GameCodePausedTic ( float pausedduration ) ;
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void Q1QVM_DropClient ( struct client_s * cl ) ;
void Q1QVM_ChainMoved ( void ) ;
void Q1QVM_EndFrame ( void ) ;
# endif