2005-01-23 17:44:11 +00:00
CC = gcc
2007-10-25 17:59:01 +00:00
WINDRES = windres
2006-05-02 00:11:29 +00:00
STRIP = strip
STRIPFLAGS = --strip-unneeded --remove-section= .comment
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CPUOPTIMIZATIONS =
BASE_DIR = .
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SVNREVISION := -DSVNREVISION= $( shell test -d .svn && svnversion || echo -)
2009-07-25 11:22:28 +00:00
2011-07-08 09:17:23 +00:00
WHOAMI = $( shell whoami)
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#only limited forms of cross-making is supported
#only the following 3 are supported
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#linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
#linux->linux32 (FTE_TARGET=linux32)
#linux->linux64 (FTE_TARGET=linux64)
#linux->morphos (FTE_TARGET=morphos) Contact Moodles for crosscompiler
#linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86) Contact Moodles for crosscompiler, only works with Mac OSX 10.4 Tiger.
2005-12-15 19:15:39 +00:00
#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
2007-07-23 18:55:10 +00:00
#correct the gcc build when cross compiling
i f e q ( $( FTE_TARGET ) , w i n 3 2 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
2007-10-14 22:02:30 +00:00
ifneq ( $( shell which i586-mingw32msvc-gcc 2> /dev/null) ,)
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#yup, the alternative exists (this matches the one debian has)
CC = i586-mingw32msvc-gcc
2007-10-26 09:05:59 +00:00
WINDRES = i586-mingw32msvc-windres
2008-11-18 03:20:10 +00:00
STRIP = i586-mingw32msvc-strip
2007-09-02 19:55:17 +00:00
# BITS?=32
endif
2007-07-23 18:55:10 +00:00
endif
e n d i f
2007-11-02 00:30:47 +00:00
2010-12-08 14:42:05 +00:00
#correct the gcc build when cross compiling
i f e q ( $( FTE_TARGET ) , w i n 6 4 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
2012-09-30 05:52:03 +00:00
ifneq ( $( shell which x86_64-w64-mingw32-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = x86_64-w64-mingw32-gcc -m64
WINDRES = x86_64-w64-mingw32-windres
STRIP = x86_64-w64-mingw32-strip
2012-10-24 12:49:23 +00:00
# BITS=64
endif
ifneq ( $( shell which amd64-mingw32msvc-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = amd64-mingw32msvc-gcc -m64
WINDRES = amd64-mingw32msvc-windres
STRIP = amd64-mingw32msvc-strip
2011-07-08 09:17:23 +00:00
# BITS=64
2010-12-08 14:42:05 +00:00
endif
endif
e n d i f
2011-07-08 19:43:49 +00:00
i f e q ( $( FTE_TARGET ) , w i n 3 2 _ s d l )
FTE_TARGET = win32_SDL
e n d i f
2011-09-16 05:56:54 +00:00
DROID_NDK_PATH ?= ~/droid/android-ndk-r6b
DROID_SDK_PATH ?= ~/droid/android-sdk-linux_x86
2012-01-17 07:57:46 +00:00
ANT ?= ant
JAVATOOL = " $( JAVA_HOME) " /bin/
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ANDROID_SCRIPT = android
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i f e q ( $( WHOAMI ) , m o o d l e s )
ANT_HOME = /home/moodles/apache-ant-1.8.2/
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ANT = /home/moodles/apache-ant-1.8.2/bin/ant
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JAVA_HOME = /home/moodles/jdk1.6.0_25/
DROID_NDK_PATH = /home/moodles/android_ndk
DROID_SDK_PATH = /home/moodles/android_sdk
JARSIGNARGS = "-storepass fteqw1"
e n d i f
2012-02-27 12:23:15 +00:00
i f e q ( $( DROID_ARCH ) , )
DROID_ARCH = armeabi
e n d i f
2011-09-05 01:48:23 +00:00
i f e q ( $( FTE_TARGET ) , d r o i d )
2012-01-17 07:57:46 +00:00
#if we're running under windows, then we want to run some other binary
ifeq ( $( shell uname -o 2>& 1 | grep Cygwin) ,)
#set up for linux
NDK_PATH:= $( shell echo $( DROID_NDK_PATH) )
SDK_PATH:= $( shell echo $( DROID_SDK_PATH) )
TOOLCHAIN:= $( NDK_PATH) /toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-
else
#we're running upon windows
NDK_PATH:= $( shell cygpath -m $( DROID_NDK_PATH) )
SDK_PATH:= $( shell cygpath -m $( DROID_SDK_PATH) )
2012-02-27 12:23:15 +00:00
ifeq ( $( DROID_ARCH) ,x86)
TOOLCHAIN:= $( NDK_PATH) /toolchains/x86-4.4.3/prebuilt/windows/bin/i686-android-linux-
else
TOOLCHAIN:= $( NDK_PATH) /toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/arm-linux-androideabi-
endif
2012-07-21 07:36:26 +00:00
ANDROID_SCRIPT = android.bat
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#make can't cope with absolute paths in dependancy files
NODEPS = 1
endif
2011-09-05 01:48:23 +00:00
2012-01-17 07:57:46 +00:00
DROID_API_LEVEL = 4
2011-09-22 15:57:16 +00:00
2012-02-27 12:23:15 +00:00
ifeq ( $( DROID_ARCH) ,x86)
DROID_PLAT_INC = arch-x86
#google fecked up. anything before api_level 9 will fail to compile on x86
DROID_API_LEVEL = 9
else
DROID_PLAT_INC = arch-arm
#there are 3 ABI targets
#armv5 (works on all arm droids)
#armv7 (more common on 2.2+ droids)
#armv7+neon
DROID_ABI?= -mfloat-abi= softfp
endif
2011-09-22 15:57:16 +00:00
2012-01-17 07:57:46 +00:00
STRIP = $( TOOLCHAIN) strip
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CC = $( TOOLCHAIN) gcc -I$( NDK_PATH) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) /usr/include/ -DANDROID $( DROID_ABI)
DO_LD = $( CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot= $( NDK_PATH) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) -L$( NDK_PATH) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) /usr/lib -o $@ $( LTO_LD) $( WCFLAGS) $( CFLAGS) -llog -lc -lz -lm
2011-09-05 01:48:23 +00:00
e n d i f
2009-04-08 08:12:29 +00:00
#correct the gcc build when cross compiling
2011-07-08 19:43:49 +00:00
i f e q ( $( FTE_TARGET ) , w i n 3 2 _ S D L )
2009-04-08 08:12:29 +00:00
ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
ifneq ( $( shell which i586-mingw32msvc-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = i586-mingw32msvc-gcc
WINDRES = i586-mingw32msvc-windres
STRIP = i586-mingw32msvc-strip
2011-07-08 09:17:23 +00:00
# BITS=32
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endif
endif
e n d i f
2011-07-08 19:43:49 +00:00
i f e q ( $( FTE_TARGET ) , w i n 6 4 _ s d l )
FTE_TARGET = win64_SDL
e n d i f
2010-12-10 13:41:31 +00:00
#correct the gcc build when cross compiling
2011-07-08 19:43:49 +00:00
i f e q ( $( FTE_TARGET ) , w i n 6 4 _ S D L )
2010-12-10 13:41:31 +00:00
ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
ifneq ( $( shell which amd64-mingw32msvc-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = amd64-mingw32msvc-gcc -m64
WINDRES = amd64-mingw32msvc-windres
STRIP = amd64-mingw32msvc-strip
2011-07-08 09:17:23 +00:00
# BITS=64
2010-12-10 13:41:31 +00:00
endif
endif
e n d i f
2007-11-02 00:30:47 +00:00
#crosscompile macosx from linux, default target ppc 32bit
i f e q ( $( FTE_TARGET ) , m a c o s x )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which powerpc-apple-darwin8-gcc 2> /dev/null) ,)
CC = powerpc-apple-darwin8-gcc
STRIP = powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
BITS = 32
EXTENSION = _ppc
endif
endif
e n d i f
i f e q ( $( FTE_TARGET ) , m a c o s x _ p p c 6 4 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which powerpc-apple-darwin8-gcc 2> /dev/null) ,)
FTE_TARGET = macosx
CC = powerpc-apple-darwin8-gcc -arch ppc64
STRIP = powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
BITS = 64
EXTENSION = _ppc
endif
endif
e n d i f
i f e q ( $( FTE_TARGET ) , m a c o s x _ x 8 6 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which i686-apple-darwin8-gcc 2> /dev/null) ,)
FTE_TARGET = macosx
# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
CC = i686-apple-darwin8-gcc
STRIP = i686-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
EXTENSION = _x86
endif
endif
e n d i f
#crosscompile morphos from linux
i f e q ( $( FTE_TARGET ) , m o r p h o s )
ifeq ( $( shell $( CC) -v 2>& 1 | grep morphos) ,)
ifneq ( $( shell which ppc-morphos-gcc 2> /dev/null) ,)
CC = ppc-morphos-gcc
#morphos strip has a 'feature', it strips permissions
STRIP = ppc-morphos-strip
endif
endif
e n d i f
2007-09-02 19:55:17 +00:00
#if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform
i f e q ( $( FTE_TARGET ) , l i n u x 3 2 )
FTE_TARGET = linux
CC = gcc -m32
BITS = 32
e n d i f
i f e q ( $( FTE_TARGET ) , l i n u x 6 4 )
FTE_TARGET = linux
CC = gcc -m64
BITS = 64
e n d i f
2005-12-15 19:15:39 +00:00
2005-01-23 17:44:11 +00:00
i f e q ( $( FTE_TARGET ) , ) #user didn't specify prefered target
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ifneq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
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FTE_TARGET = win32
2005-12-15 19:15:39 +00:00
endif
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ifneq ( $( shell $( CC) -v 2>& 1 | grep cygwin) ,)
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FTE_TARGET = cygwin
2012-09-30 05:52:03 +00:00
ANDROID_SCRIPT = android.bat
2005-12-15 19:15:39 +00:00
endif
ifeq ( $( FTE_TARGET) ,) #still not set
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ifeq ( $( shell uname) ,Linux)
FTE_TARGET = linux
2005-05-20 03:33:10 +00:00
endif
2007-09-22 19:28:27 +00:00
ifeq ( $( shell uname) ,Darwin)
FTE_TARGET = macosx
endif
2005-05-20 08:13:48 +00:00
ifeq ( $( shell uname) ,FreeBSD)
FTE_TARGET = bsd
endif
ifeq ( $( shell uname) ,NetBSD)
FTE_TARGET = bsd
endif
ifeq ( $( shell uname) ,OpenBSD)
FTE_TARGET = bsd
endif
2006-03-06 22:15:40 +00:00
ifeq ( $( shell uname) ,MorphOS)
FTE_TARGET = morphos
endif
2005-05-20 08:13:48 +00:00
#else I've no idea what it is you're running
2005-01-23 17:44:11 +00:00
endif
FTE_TARGET ?= sdl #so go for sdl.
e n d i f
2005-11-21 22:16:53 +00:00
i f n e q ( $( shell ls |grep config .h ) , )
HAVECONFIG = -DHAVE_CONFIG_H
e n d i f
2005-01-23 17:44:11 +00:00
CLIENT_DIR = $( BASE_DIR) /client
GL_DIR = $( BASE_DIR) /gl
2011-03-03 12:57:34 +00:00
D3D_DIR = $( BASE_DIR) /d3d
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SERVER_DIR = $( BASE_DIR) /server
COMMON_DIR = $( BASE_DIR) /common
HTTP_DIR = $( BASE_DIR) /http
2005-01-24 23:47:32 +00:00
#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR ?= .
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PROGS_DIR = $( BASE_DIR) /qclib
2012-04-09 19:12:12 +00:00
NACL_DIR = $( BASE_DIR) /nacl
2012-03-25 11:15:37 +00:00
BOTLIB_DIR = $( BASE_DIR) /botlib
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RELEASE_DIR = $( BASE_DIR) /release
DEBUG_DIR = $( BASE_DIR) /debug
2009-09-05 11:03:25 +00:00
PROFILE_DIR = $( BASE_DIR) /profile
2005-01-23 17:44:11 +00:00
2005-11-21 22:16:53 +00:00
ALL_CFLAGS = $( HAVECONFIG) $( CFLAGS) $( BASE_CFLAGS) $( WCFLAGS)
2011-03-12 13:51:40 +00:00
#cheap compile-everything-in-one-unit (compile becomes preprocess only)
i f n e q ( $( WPO ) , )
LTO_CC = -E
LTO_LD = -combine -fwhole-program -x c
LTO_END = ltoxnone
LTO_START = ltoxc
e n d i f
#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
i f n e q ( $( LTO ) , )
LTO_CC = -flto
LTO_LD = -flto
e n d i f
DO_CC = @echo $< && $( CC) $( LTO_CC) $( ALL_CFLAGS) -o $@ -c $<
2005-12-21 03:07:33 +00:00
2009-11-04 21:16:50 +00:00
i f e q ( $( FTE_TARGET ) , v c )
BASELDFLAGS =
e n d i f
2005-12-21 03:07:33 +00:00
i f e q ( $( FTE_TARGET ) , c y g w i n )
BASELDFLAGS = -lm
e n d i f
2006-03-06 22:15:40 +00:00
i f e q ( $( FTE_TARGET ) , m o r p h o s )
BASELDFLAGS = -lm
e n d i f
2006-03-14 01:29:45 +00:00
i f e q ( $( FTE_TARGET ) , b s d )
BASELDFLAGS = -lm
e n d i f
2007-07-23 18:55:10 +00:00
BASELDFLAGS ?= -lm -ldl -lpthread
2005-12-21 03:07:33 +00:00
2011-07-08 09:17:23 +00:00
i f e q ( $( shell echo $ ( FTE_TARGET ) |grep -v win ) , )
BASELDFLAGS = -lm
MINGW_LIBS_DIR = $( LIBS_DIR) /mingw-libs
ifeq ( $( shell echo $( FTE_TARGET) | grep -v win64) ,)
MINGW_LIBS_DIR = $( LIBS_DIR) /mingw64-libs
endif
IMAGELDFLAGS = $( MINGW_LIBS_DIR) /libpng.a $( MINGW_LIBS_DIR) /libz.a $( MINGW_LIBS_DIR) /libjpeg.a
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS = $( MINGW_LIBS_DIR) /libvorbisfile.a $( MINGW_LIBS_DIR) /libvorbis.a $( MINGW_LIBS_DIR) /libogg.a
2011-07-08 09:17:23 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -v -i _SDL) ,)
RELEASE_CFLAGS += -D_SDL
2012-05-11 01:20:36 +00:00
SDL_LDFLAGS = $( MINGW_LIBS_DIR) /libSDL.a $( MINGW_LIBS_DIR) /libSDLmain.a -L./libs/mingw64-libs
2011-07-08 09:17:23 +00:00
endif
2010-12-10 13:41:31 +00:00
e n d i f
2011-07-08 09:17:23 +00:00
2009-04-08 08:12:29 +00:00
IMAGELDFLAGS ?= -lpng -ljpeg
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg
2007-09-17 20:35:39 +00:00
2005-10-14 18:30:13 +00:00
#BASELDFLAGS=-lm -lz
2007-09-17 20:35:39 +00:00
GLXLDFLAGS = -L/usr/X11R6/lib -lX11 -lXext $( IMAGELDFLAGS)
2005-01-23 17:44:11 +00:00
GLSLDFLAGS = -L/usr/X11R6/lib -lMesaGL -lglide -lvga
2007-09-17 20:35:39 +00:00
XLDFLAGS = -L/usr/X11R6/lib -lX11 -lXext $( IMAGELDFLAGS)
2005-01-23 17:44:11 +00:00
SLDFLAGS = -lvga
2009-11-04 21:16:50 +00:00
i f e q ( $( FTE_TARGET ) , v c )
WARNINGFLAGS = -W3 -D_CRT_SECURE_NO_WARNINGS
GNUC_FUNCS =
e l s e
2010-11-15 02:45:59 +00:00
WARNINGFLAGS = -Wall -Wno-pointer-sign
2009-11-04 21:16:50 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
GNUC_FUNCS = -Dstrnicmp= strncasecmp -Dstricmp= strcasecmp
2009-11-04 21:16:50 +00:00
e n d i f
2012-03-25 11:30:07 +00:00
BASE_CFLAGS = $( WARNINGFLAGS) $( GNUC_FUNCS) -I$( CLIENT_DIR) -I$( SERVER_DIR) -I$( COMMON_DIR) -I$( GL_DIR) -I$( D3D_DIR) -I$( PROGS_DIR) -I$( BOTLIB_DIR) -I$( LIBS_DIR) -I$( LIBS_DIR) /dxsdk9/include -I$( LIBS_DIR) /sdl/include -I/usr/include/SDL -I$( LIBS_DIR) /sdl/include/SDL -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex -DBOTLIB $( SVNREVISION)
2005-01-23 17:44:11 +00:00
CLIENT_ONLY_CFLAGS = -DCLIENTONLY
SERVER_ONLY_CFLAGS = -DSERVERONLY
JOINT_CFLAGS =
DEBUG_CFLAGS = -ggdb -g
2011-10-29 19:01:33 +00:00
RELEASE_CFLAGS ?= -O3 -ffast-math $( CPUOPTIMIZATIONS)
2007-10-12 10:27:51 +00:00
2011-07-08 09:17:23 +00:00
#incase our compiler doesn't support it (mingw)
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
i f e q ( $( shell LANG =c $ ( CC ) -rdynamic 2>&1 | grep unrecognized ) , )
2011-07-08 09:17:23 +00:00
DEBUG_CFLAGS += -rdynamic
2010-12-10 13:41:31 +00:00
e n d i f
2009-09-02 15:14:50 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
OBJS += $( SPEEX_OBJS)
2011-07-08 09:17:23 +00:00
PROFILE_CFLAGS = -pg
DX7SDK = -I./libs/dxsdk7/include/
2007-10-12 10:27:51 +00:00
2005-01-23 17:44:11 +00:00
GLCFLAGS = -DGLQUAKE
2012-09-30 05:52:03 +00:00
D3DCFLAGS = -DD3D9QUAKE
2011-09-16 05:56:54 +00:00
NPFTECFLAGS = -DNPFTE
2012-10-25 06:05:20 +00:00
SPEEXCFLAGS = -DSPEEX_STATIC -I$( BASE_DIR) /libs/speex/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT= ""
2005-01-23 17:44:11 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
SPEEX_OBJS = \
bits.o \
buffer.o \
cb_search.o \
exc_10_16_table.o \
exc_10_32_table.o \
exc_20_32_table.o \
exc_5_256_table.o \
exc_5_64_table.o \
exc_8_128_table.o \
fftwrap.o \
filterbank.o \
filters.o \
gain_table.o \
gain_table_lbr.o \
hexc_10_32_table.o \
hexc_table.o \
high_lsp_tables.o \
jitter.o \
kiss_fft.o \
kiss_fftr.o \
lpc.o \
lsp.o \
lsp_tables_nb.o \
ltp.o \
mdf.o \
modes.o \
modes_wb.o \
nb_celp.o \
preprocess.o \
quant_lsp.o \
resample.o \
sb_celp.o \
scal.o \
smallft.o \
speex.o \
speex_callbacks.o \
speex_header.o \
stereo.o \
vbr.o \
vq.o \
window.o
2011-03-03 12:57:34 +00:00
CLIENT_OBJS = \
2005-01-23 17:44:11 +00:00
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
2012-10-14 09:00:49 +00:00
in_generic.o \
2005-01-23 17:44:11 +00:00
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
cl_ui.o \
2005-11-30 01:20:53 +00:00
cl_ignore.o \
2005-11-21 22:16:53 +00:00
cl_cg.o \
clq3_parse.o \
2005-01-24 05:06:16 +00:00
pr_csqc.o \
2005-01-23 17:44:11 +00:00
console.o \
image.o \
keys.o \
menu.o \
2005-05-20 08:13:48 +00:00
m_download.o \
2005-01-23 17:44:11 +00:00
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
net_master.o \
r_part.o \
2008-11-09 22:29:28 +00:00
p_script.o \
p_null.o \
p_classic.o \
2005-01-23 17:44:11 +00:00
r_partset.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
2010-12-07 13:19:19 +00:00
snd_al.o \
2005-01-23 17:44:11 +00:00
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
ftpclient.o \
httpclient.o \
\
\
pr_menu.o
GLQUAKE_OBJS = \
gl_draw.o \
2009-11-05 03:07:52 +00:00
gl_backend.o \
2005-01-23 17:44:11 +00:00
gl_rmain.o \
gl_rmisc.o \
gl_rsurf.o \
gl_screen.o \
2006-03-03 03:31:19 +00:00
gl_bloom.o \
2012-09-30 05:52:03 +00:00
gl_vidcommon.o
2005-01-23 17:44:11 +00:00
2007-09-17 20:35:39 +00:00
D3DQUAKE_OBJS = \
2011-01-28 05:06:20 +00:00
d3d_backend.o \
d3d_image.o \
2011-04-01 12:52:58 +00:00
d3d_shader.o \
2012-09-30 05:52:03 +00:00
vid_d3d.o \
d3d11_backend.o \
d3d11_image.o \
d3d11_shader.o \
vid_d3d11.o
2011-01-28 08:35:19 +00:00
2012-01-01 13:11:35 +00:00
D3DGL_OBJS = \
2011-01-28 08:35:19 +00:00
gl_font.o \
2012-08-04 12:27:24 +00:00
gl_ngraph.o \
2011-01-28 08:35:19 +00:00
gl_model.o \
gl_shader.o \
2012-01-01 11:22:24 +00:00
gl_shadow.o \
2011-01-28 08:35:19 +00:00
gl_rlight.o \
2012-09-30 05:52:03 +00:00
gl_hlmdl.o \
2011-01-28 08:35:19 +00:00
gl_warp.o \
ltface.o \
r_surf.o \
r_2d.o
2007-09-17 20:35:39 +00:00
2005-01-23 17:44:11 +00:00
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
PROGS_OBJS = \
comprout.o \
hash.o \
initlib.o \
2008-11-15 02:12:55 +00:00
pr_bgcmd.o \
2011-12-06 00:35:24 +00:00
pr_skelobj.o \
2005-01-23 17:44:11 +00:00
pr_edict.o \
pr_exec.o \
pr_multi.o \
2009-08-29 15:17:43 +00:00
pr_x86.o \
2005-01-23 17:44:11 +00:00
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcdecomp.o \
qcd_main.o
SERVER_OBJS = \
pr_cmds.o \
2007-09-02 19:55:17 +00:00
pr_q1qvm.o \
2005-01-23 17:44:11 +00:00
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_user.o \
sv_mvd.o \
sv_ccmds.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
2005-11-21 22:16:53 +00:00
svq3_game.o \
2005-01-23 17:44:11 +00:00
webgen.o \
ftpserver.o \
2005-11-21 22:16:53 +00:00
httpserver.o
2005-01-23 17:44:11 +00:00
SERVERONLY_OBJS = \
svmodel.o \
sv_sys_unix.o
2005-05-20 08:13:48 +00:00
2005-01-23 17:44:11 +00:00
WINDOWSSERVERONLY_OBJS = \
svmodel.o \
sv_sys_win.o
2011-03-03 12:57:34 +00:00
COMMON_OBJS = \
2011-09-05 01:48:23 +00:00
gl_alias.o \
2012-04-16 12:19:15 +00:00
gl_heightmap.o \
2007-05-27 13:59:39 +00:00
com_mesh.o \
2009-11-05 01:42:19 +00:00
com_phys_ode.o \
2005-01-23 17:44:11 +00:00
common.o \
cvar.o \
cmd.o \
crc.o \
2005-09-09 23:40:55 +00:00
fs.o \
2009-04-02 22:25:54 +00:00
fs_stdio.o \
fs_pak.o \
fs_zip.o \
2005-01-23 17:44:11 +00:00
mathlib.o \
huff.o \
md4.o \
2012-04-10 10:51:52 +00:00
sha1.o \
2005-09-27 19:48:42 +00:00
log.o \
2005-01-23 17:44:11 +00:00
net_chan.o \
net_wins.o \
zone.o \
2005-12-17 22:50:02 +00:00
qvm.o \
2011-02-27 02:04:36 +00:00
r_d3.o \
2005-01-23 17:44:11 +00:00
gl_q2bsp.o \
glmod_doom.o \
2005-11-21 22:16:53 +00:00
q3common.o \
2010-11-07 02:12:35 +00:00
world.o \
2011-10-29 19:01:33 +00:00
sv_phys.o \
2010-11-07 03:58:09 +00:00
sv_move.o \
2005-01-23 17:44:11 +00:00
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
2012-03-25 11:15:37 +00:00
BOTLIB_OBJS = \
be_aas_bspq3.o \
be_aas_cluster.o \
be_aas_debug.o \
be_aas_entity.o \
be_aas_file.o \
be_aas_main.o \
be_aas_move.o \
be_aas_optimize.o \
be_aas_reach.o \
be_aas_route.o \
be_aas_routealt.o \
be_aas_sample.o \
be_ai_char.o \
be_ai_chat.o \
be_ai_gen.o \
be_ai_goal.o \
be_ai_move.o \
be_ai_weap.o \
be_ai_weight.o \
be_ea.o \
be_interface.o \
l_crc.o \
l_libvar.o \
l_log.o \
l_memory.o \
l_precomp.o \
l_script.o \
l_struct.o
2005-01-23 17:44:11 +00:00
#the defaults for sdl come first
2012-01-01 11:22:24 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
2007-09-02 19:55:17 +00:00
GL_EXE_NAME = ../fteqw_sdl.gl$( BITS)
GLCL_EXE_NAME = ../fteqwcl_sdl.gl$( BITS)
2005-01-23 17:44:11 +00:00
i f d e f w i n d i r
2009-06-14 13:51:13 +00:00
GL_LDFLAGS = $( GLLDFLAGS) -lmingw32 -lws2_32 ` sdl-config --libs`
2005-01-23 17:44:11 +00:00
e l s e
2012-10-25 06:05:20 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) ` sdl-config --libs`
2005-01-23 17:44:11 +00:00
e n d i f
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) ` sdl-config --cflags` $( SPEEXCFLAGS)
2011-09-16 05:56:54 +00:00
GLB_DIR = gl_sdl$( FTE_TARGET) $( BITS)
GLCL_DIR = glcl_sdl$( FTE_TARGET) $( BITS)
2005-01-23 17:44:11 +00:00
2005-05-26 12:55:34 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS)
2009-06-08 08:10:32 +00:00
SV_EXE_NAME = ../fteqw_sdl.sv$( BITS)
2009-11-04 21:16:50 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
2009-11-15 11:00:11 +00:00
SV_LDFLAGS = -lz
2009-04-07 03:48:32 +00:00
2011-09-16 05:56:54 +00:00
MINGL_DIR = mingl_sdl$( FTE_TARGET) $( BITS)
2009-04-07 03:48:32 +00:00
MINGL_EXE_NAME = ../fteqw_sdl.mingl$( BITS)
2011-09-16 05:56:54 +00:00
MB_DIR = m_sdl$( FTE_TARGET) $( BITS)
2009-04-07 03:48:32 +00:00
M_EXE_NAME = ../fteqw_sdl$( BITS)
2012-01-01 11:22:24 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) ` sdl-config --cflags` -D_MERGED_SDL $( SPEEXCFLAGS)
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2009-04-07 03:48:32 +00:00
i f d e f w i n d i r
2009-06-14 13:51:13 +00:00
M_LDFLAGS = $( MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
2009-04-07 03:48:32 +00:00
e l s e
#pthread is needed because of SDL.
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( MLDFLAGS) ` sdl-config --libs` $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2009-04-07 03:48:32 +00:00
e n d i f
2005-05-20 08:13:48 +00:00
2005-01-23 17:44:11 +00:00
#specific targets override those defaults as needed.
2012-04-09 19:12:12 +00:00
#google native client
i f e q ( $( FTE_TARGET ) , n a c l )
ifeq ( $( shell uname -o 2>& 1 | grep Cygwin) ,)
CC = $( NACL_SDK_ROOT) /toolchain/linux_x86_newlib/bin/i686-nacl-gcc -DNACL -m$( BITS)
STRIP = $( NACL_SDK_ROOT) /toolchain/linux_x86_newlib/bin/i686-nacl-strip
else
CC = $( NACL_SDK_ROOT) /toolchain/win_x86_newlib/bin/i686-nacl-gcc -DNACL -m$( BITS)
STRIP = $( NACL_SDK_ROOT) /toolchain/win_x86_newlib/bin/i686-nacl-strip
endif
2012-04-16 12:19:15 +00:00
BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi
2012-04-09 19:12:12 +00:00
IMAGELDFLAGS =
2012-10-14 09:00:49 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o fs_ppapi.o snd_ppapi.o
2012-04-09 19:12:12 +00:00
GLB_DIR = gl_nacl_x86_$( BITS)
GL_EXE_NAME = ../fteqw_x86_$( BITS) .nexe
GLCL_EXE_NAME = ../fteqwcl_x86_$( BITS) .nexe
MINGL_DIR = mingl_nacl_x86_$( BITS)
MINGL_EXE_NAME = ../fteqw_mingl_x86_$( BITS) .nexe
e n d i f
2005-05-20 08:13:48 +00:00
2011-07-08 09:17:23 +00:00
#FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL)
2011-07-08 10:38:56 +00:00
i f e q ( $( shell echo $ ( FTE_TARGET ) |grep -E -i -v "win ( 32|64) _sdl $ $ ") , )
2011-07-08 09:17:23 +00:00
LIBS_DIR = ./libs
2011-07-08 10:38:56 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -i -v "win64_sdl" ) ,)
2011-07-08 09:17:23 +00:00
BITS = 64
endif
2009-04-08 08:12:29 +00:00
#the defaults for sdl come first
2012-03-25 11:30:07 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( LTO_END) resources.o $( LTO_START)
2011-07-08 09:17:23 +00:00
GL_EXE_NAME = ../fteqw_sdl_gl$( BITS) .exe
GLCL_EXE_NAME = ../fteqwcl_sdl$( BITS) .exe
2009-04-08 08:12:29 +00:00
ifdef windir
2009-06-14 13:51:13 +00:00
GL_LDFLAGS = $( GLLDFLAGS) -lmingw32 -lws2_32 ` sdl-config --libs`
2009-04-08 08:12:29 +00:00
else
2012-10-25 04:52:55 +00:00
GL_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $( SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $( GLLDFLAGS) ` sdl-config --libs`
2009-04-08 08:12:29 +00:00
endif
2011-07-08 09:17:23 +00:00
2012-10-25 06:05:20 +00:00
GL_CFLAGS = -D_SDL -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) -I$( LIBS_DIR) $( GLCFLAGS) -DLIBVORBISFILE_STATIC ` sdl-config --cflags` $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 09:17:23 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
GL_CFLAGS += -D_MINGW_VFPRINTF
endif
2011-09-16 05:56:54 +00:00
GLB_DIR = gl_mgw_sdl$( BITS)
GLCL_DIR = glcl_mgw_sdl$( BITS)
2009-04-08 08:12:29 +00:00
2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) $( BOTLIB_OBJS) $( LTO_END) resources.o $( LTO_START)
2011-07-08 09:17:23 +00:00
SV_EXE_NAME = ../fteqw_sdl_sv$( BITS) .exe
2009-06-08 08:10:32 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS) -D_SDL
2011-07-08 09:17:23 +00:00
SV_LDFLAGS = $( MINGW_LIBS_DIR) /libz.a -lm -lmingw32 -lws2_32 -lwinmm
2009-04-08 08:12:29 +00:00
2011-09-16 05:56:54 +00:00
MINGL_DIR = mingl_sdlwin$( BITS)
2011-07-08 09:17:23 +00:00
MINGL_EXE_NAME = ../fteqw_sdl_mingl$( BITS) .exe
2009-04-08 08:12:29 +00:00
MB_DIR = m_mgw_sdl$( BITS)
2011-07-08 09:17:23 +00:00
M_EXE_NAME = ../fteqw_sdl$( BITS) .exe
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( D3DQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( LTO_END) resources.o $( LTO_START)
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( D3DCFLAGS) -D_SDL -I$( LIBS_DIR) -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) $( GLCFLAGS) -DLIBVORBISFILE_STATIC ` sdl-config --cflags` -D_MERGED_SDL $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 19:43:49 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
M_CFLAGS += -D_MINGW_VFPRINTF
endif
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2009-04-08 08:12:29 +00:00
ifdef windir
2009-06-14 13:51:13 +00:00
M_LDFLAGS = $( MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
2009-04-08 08:12:29 +00:00
else
#pthread is needed because of SDL.
2012-10-25 06:05:20 +00:00
M_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $( MINGW_LIBS_DIR) /libSDL.a $( MINGW_LIBS_DIR) /libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $( MLDFLAGS) ` sdl-config --libs` $( IMAGELDFLAGS)
2009-04-08 08:12:29 +00:00
endif
2011-01-28 08:35:19 +00:00
2012-01-01 11:22:24 +00:00
D3DCL_OBJS = $( D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( D3DGL_OBJS) $( LTO_END) resources.o $( LTO_START)
2011-07-08 11:33:26 +00:00
D3D_EXE_NAME = ../fted3d_sdl_qw$( BITS) .exe
D3DCL_EXE_NAME = ../fted3d_sdl_clqw$( BITS) .exe
2012-10-25 06:05:20 +00:00
D3D_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $( SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
D3D_CFLAGS = $( D3DCFLAGS) -D_SDL -DNO_XFLIP -I$( LIBS_DIR) -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) -DLIBVORBISFILE_STATIC ` sdl-config --cflags` $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 19:43:49 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
D3D_CFLAGS += -D_MINGW_VFPRINTF
endif
2011-07-08 11:33:26 +00:00
D3DB_DIR = sdl_d3d_mgw$( BITS)
D3DCL_DIR = sdl_d3dcl_mgw$( BITS)
2011-01-28 08:35:19 +00:00
2009-04-08 08:12:29 +00:00
e n d i f
2011-07-08 09:17:23 +00:00
#FTE_TARGET=vc (Visual C)
2009-11-04 21:16:50 +00:00
i f e q ( $( FTE_TARGET ) , v c )
CC = cl
DEBUG_CFLAGS ?= -Od $( CPUOPTIMIZATIONS) /fp:fast
PROFILE_CFLAGS = -O2 -Ot -Ox -GL $( CPUOPTIMISATIONS) /fp:fast
PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT
RELEASE_CFLAGS = -O2 -Ot -Ox -GL $( CPUOPTIMIZATIONS) /fp:fast
RELEASE_LDFLAGS = /LTCG:PGOPTIMIZE
DO_CC = @$( CC) /nologo $( ALL_CFLAGS) -Fo$@ -c $<
DO_LD = link /nologo /out:$@ wsock32.lib user32.lib advapi32.lib winmm.lib libs/zlib.lib shell32.lib /nodefaultlib:libc.lib /nodefaultlib:MSVCRT /manifest:no /OPT:REF
PRECOMPHEADERS =
NODEPS = 1
LIBS_DIR = ./libs/
SV_CFLAGS = $( SERVER_ONLY_CFLAGS) $( W32_CFLAGS)
SV_EXE_NAME = ../fteqwsv.exe
SV_DIR = sv_vc
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
SV_LDFLAGS = /subsystem:console
M_EXE_NAME = ../fteqw.exe
2012-01-01 11:22:24 +00:00
MCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
2011-01-28 05:39:40 +00:00
M_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) $( D3DCFLAGS)
2009-11-04 21:16:50 +00:00
MB_DIR = m_vc
2011-03-03 12:57:34 +00:00
M_LDFLAGS = $( GLLDFLAGS) libs/jpeg.lib libs/libpng.lib libs/zlib.lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
2009-11-04 21:16:50 +00:00
e n d i f
2011-07-08 09:17:23 +00:00
#FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64)
2011-07-08 10:38:56 +00:00
i f e q ( $( shell echo $ ( FTE_TARGET ) |grep -E -v "win ( 32|64) $ $ ") , )
2007-10-25 17:59:01 +00:00
# The extra object file called resources.o is specific for MinGW to link the icon in
2006-10-05 21:59:43 +00:00
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
ifneq ( $( shell $( CC) -v 2>& 1 | grep cygwin) ,)
W32_CFLAGS = -mno-cygwin
endif
2011-07-08 09:17:23 +00:00
2011-07-08 10:38:56 +00:00
ifeq ( $( FTE_TARGET) ,win64)
2011-07-08 09:17:23 +00:00
BITS = 64
endif
2006-10-05 21:59:43 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
BASELDFLAGS =
2012-10-22 14:26:47 +00:00
# Allow 32bit FTE to access beyond the 2GB address space
ifeq ( $( FTE_TARGET) ,win32)
BASELDFLAGS = -Wl,--large-address-aware
endif
2006-10-05 21:59:43 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS) $( W32_CFLAGS)
2005-01-24 23:47:32 +00:00
LIBS_DIR = $( BASE_DIR) /libs
2011-07-08 09:17:23 +00:00
SV_EXE_NAME = ../fteqwsv$( BITS) .exe
2011-07-08 11:33:26 +00:00
SV_LDFLAGS = $( MINGW_LIBS_DIR) /libz.a -lws2_32 -lwinmm
SV_DIR = sv_mingw$( BITS)
2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) $( BOTLIB_OBJS) fs_win32.o $( LTO_END) resources.o $( LTO_START)
2005-05-20 08:13:48 +00:00
2009-04-03 07:31:54 +00:00
2012-10-25 06:05:20 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $( LTO_END) resources.o $( LTO_START)
2011-07-08 09:17:23 +00:00
GL_EXE_NAME = ../fteglqw$( BITS) .exe
GLCL_EXE_NAME = ../fteglqwcl$( BITS) .exe
2012-10-25 04:52:55 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
GLB_DIR = gl_mgw$( BITS)
GLCL_DIR = glcl_mgw$( BITS)
2005-01-23 17:44:11 +00:00
2012-01-01 11:22:24 +00:00
NPFTECL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npfte.o sys_axfte.o sys_plugfte.o $( LTO_END) npplug.o ../../ftequake/npapi.def $( LTO_START)
2011-09-16 05:56:54 +00:00
NPFTE_DLL_NAME = ../npfte$( BITS) .dll
NPFTECL_DLL_NAME = ../npftecl$( BITS) .dll
2012-10-25 04:52:55 +00:00
NPFTE_LDFLAGS = -Wl,--enable-stdcall-fixup $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared
2012-10-25 06:05:20 +00:00
NPFTE_CFLAGS = $( NPFTECFLAGS) $( GLCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-09-16 05:56:54 +00:00
NPFTEB_DIR = npfte_mgw$( BITS)
NPFTECL_DIR = npqtvcl_mgw$( BITS)
2009-04-03 07:31:54 +00:00
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( D3DQUAKE_OBJS) $( BOTLIB_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $( LTO_END) resources.o $( LTO_START)
2011-07-08 09:17:23 +00:00
M_EXE_NAME = ../fteqw$( BITS) .exe
MCL_EXE_NAME = ../fteqwcl$( BITS) .exe
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) $( D3DCFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
MB_DIR = m_mgw$( BITS)
MCL_DIR = mcl_mgw$( BITS)
2005-01-23 17:44:11 +00:00
2012-01-01 11:22:24 +00:00
D3DCL_OBJS = $( D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $( D3DGL_OBJS) fs_win32.o $( LTO_END) resources.o $( LTO_START)
2011-07-08 09:17:23 +00:00
D3D_EXE_NAME = ../fted3dqw$( BITS) .exe
D3DCL_EXE_NAME = ../fted3dclqw$( BITS) .exe
2012-10-25 04:52:55 +00:00
D3D_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
2012-10-25 06:05:20 +00:00
D3D_CFLAGS = $( D3DCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
D3DB_DIR = d3d_mgw$( BITS)
D3DCL_DIR = d3dcl_mgw$( BITS)
2007-09-17 20:35:39 +00:00
2011-07-08 19:43:49 +00:00
MINGL_EXE_NAME = ../fteminglqw$( BITS) .exe
2011-07-08 11:33:26 +00:00
MINGL_DIR = mingl_mgw$( BITS)
2005-01-23 17:44:11 +00:00
e n d i f
2010-12-08 14:42:05 +00:00
2005-05-20 08:13:48 +00:00
i f e q ( $( FTE_TARGET ) , b s d )
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR = sv_linux
2007-10-20 19:58:32 +00:00
SV_LDFLAGS = -lz -ldl
2005-05-20 08:13:48 +00:00
2012-03-25 11:30:07 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
2005-05-20 08:13:48 +00:00
GL_EXE_NAME = ../fteqw.gl
GLCL_EXE_NAME = ../fteqwcl.gl
2007-10-20 19:58:32 +00:00
GL_LDFLAGS = -L/usr/local/lib $( GLLDFLAGS) $( GLXLDFLAGS) -lXxf86vm -lpthread
2010-12-07 13:19:19 +00:00
GL_CFLAGS = $( GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
2005-05-20 08:13:48 +00:00
GLB_DIR = gl_bsd
GLCL_DIR = glcl_bsd
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
2005-05-20 08:13:48 +00:00
M_EXE_NAME = ../fteqw
MCL_EXE_NAME = ../fteqwcl
2007-10-20 19:58:32 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( GLXLDFLAGS) -lXxf86vm -lpthread
2009-07-16 22:06:59 +00:00
M_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include
2005-05-20 08:13:48 +00:00
MB_DIR = m_bsd
MCL_DIR = mcl_bsd
2007-10-20 19:52:02 +00:00
MINGL_EXE_NAME = ../fteqw.mingl
MINGL_DIR = mingl_bsd
2005-05-20 08:13:48 +00:00
e n d i f
2007-09-02 19:55:17 +00:00
i f n e q ( $( shell echo $ ( FTE_TARGET ) |grep linux ) , )
2005-01-23 17:44:11 +00:00
2007-09-02 19:55:17 +00:00
SV_DIR = sv_linux$( BITS)
2005-01-23 17:44:11 +00:00
SV_LDFLAGS = -lz
2009-06-08 08:10:32 +00:00
SV_EXE_NAME = ../fteqw.sv$( BITS)
2005-01-23 17:44:11 +00:00
2012-03-25 11:30:07 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o
2007-09-02 19:55:17 +00:00
GL_EXE_NAME = ../fteqw.gl$( BITS)
GLCL_EXE_NAME = ../fteqwcl.gl$( BITS)
2012-10-25 04:52:55 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( GLXLDFLAGS) $( OGGVORBISLDFLAGS) -lXxf86vm -lXxf86dga -lz
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include -DUSE_DGA $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
2007-09-02 19:55:17 +00:00
GLB_DIR = gl_linux$( BITS)
GLCL_DIR = glcl_linux$( BITS)
2005-01-23 17:44:11 +00:00
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o
2007-09-02 19:55:17 +00:00
M_EXE_NAME = ../fteqw$( BITS)
MCL_EXE_NAME = ../fteqwcl$( BITS)
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( GLXLDFLAGS) $( OGGVORBISLDFLAGS) -lXxf86vm -lXxf86dga -lz
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
2007-09-02 19:55:17 +00:00
MB_DIR = m_linux$( BITS)
MCL_DIR = mcl_linux$( BITS)
2005-01-23 17:44:11 +00:00
2007-09-02 19:55:17 +00:00
MINGL_EXE_NAME = ../fteqw.mingl$( BITS)
MINGL_DIR = mingl_linux$( BITS)
2005-01-23 17:44:11 +00:00
e n d i f
2007-11-02 00:30:47 +00:00
i f n e q ( $( shell echo $ ( FTE_TARGET ) |grep macosx ) , )
SV_DIR = sv_macosx$( EXTENSION) $( BITS)
GLB_DIR = gl_macosx$( EXTENSION) $( BITS)
GLCL_DIR = glcl_macosx$( EXTENSION) $( BITS)
MINGL_DIR = mingl_macosx$( EXTENSION) $( BITS)
2012-10-24 14:05:19 +00:00
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS =
2007-09-22 19:28:27 +00:00
2011-07-09 09:43:49 +00:00
GL_CFLAGS = $( GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$( LIBS_DIR)
2011-07-08 09:17:23 +00:00
ifeq ( $( WHOAMI) ,moodles)
GL_CFLAGS += -I/home/moodles/mac/include/ -L/home/moodles/mac/lib
endif
2010-12-16 03:25:37 +00:00
ifeq ( $( FTE_TARGET) ,macosx_x86)
2011-07-09 09:43:49 +00:00
GL_CFLAGS = $( GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$( LIBS_DIR)
2011-07-08 09:17:23 +00:00
ifeq ( $( WHOAMI) ,moodles)
GL_CFLAGS += -I/home/moodles/mac/x86/include/ -L/home/moodles/mac/x86/lib
endif
2010-12-16 03:25:37 +00:00
endif
2009-07-19 10:11:32 +00:00
GL_LDFLAGS = -framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
2012-10-14 11:20:14 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o cd_null.o snd_macos.o
2007-09-22 19:28:27 +00:00
2007-11-02 00:30:47 +00:00
GL_EXE_NAME = ../macosx_fteqw.gl$( EXTENSION) $( BITS)
GLCL_EXE_NAME = ../macosx_fteqwcl.gl$( EXTENSION) $( BITS)
M_EXE_NAME = ../macosx_fteqw$( EXTENSION) $( BITS)
MCL_EXE_NAME = ../macosx_fteqwcl$( EXTENSION) $( BITS)
MINGL_EXE_NAME = ../macosx_fteqw.mingl$( EXTENSION) $( BITS)
MINGL_DIR = mingl_macosx$( EXTENSION) $( BITS)
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS)
SV_EXE_NAME = ../macosx_fteqw.sv$( EXTENSION) $( BITS)
2009-07-19 11:05:00 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
SV_LDFLAGS = -lz
2007-09-23 22:00:19 +00:00
#seems, macosx has a more limited version of strip
STRIPFLAGS =
2007-09-22 19:28:27 +00:00
e n d i f
2006-03-06 22:15:40 +00:00
i f e q ( $( FTE_TARGET ) , m o r p h o s )
2010-11-18 06:44:46 +00:00
#-Wno-pointer-sign unrecognised
WARNINGFLAGS = -Wall
2006-03-06 22:15:40 +00:00
2012-05-10 13:01:02 +00:00
CFLAGS += -D__MORPHOS_SHAREDLIBS
2006-03-06 22:15:40 +00:00
SV_DIR = sv_morphos
2010-12-09 07:37:22 +00:00
SV_LDFLAGS = -ldl -lz
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS =
2006-03-06 22:15:40 +00:00
2012-03-25 11:30:07 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
2007-11-02 00:30:47 +00:00
GL_EXE_NAME = ../morphos_fteqw.gl
GLCL_EXE_NAME = ../morphos_fteqwcl.gl
2012-10-24 12:57:12 +00:00
GL_LDFLAGS = $( GLLDFLAGS) -ldl $( IMAGELDFLAGS) -lz
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) -noixemul -I./libs/speex -I./ $( SPEEXCFLAGS)
2006-03-06 22:15:40 +00:00
GLB_DIR = gl_morphos
GLCL_DIR = glcl_morphos
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
2007-11-02 00:30:47 +00:00
M_EXE_NAME = ../morphos_fteqw
MCL_EXE_NAME = ../morphos_fteqwcl
2012-10-24 12:57:12 +00:00
M_LDFLAGS = $( GLLDFLAGS)
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) $( SPEEXCFLAGS)
2006-03-06 22:15:40 +00:00
MB_DIR = m_morphos
MCL_DIR = mcl_morphos
2007-11-02 00:30:47 +00:00
MINGL_EXE_NAME = ../morphos_fteqw.mingl
2006-03-06 22:15:40 +00:00
MINGL_DIR = mingl_morphos
2007-11-02 00:30:47 +00:00
2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS) $( BOTLIB_OBJS)
2010-12-09 07:37:22 +00:00
SV_EXE_NAME = ../morphos_fteqw.sv$( BITS)
2011-07-08 09:17:23 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
ifeq ( $( WHOAMI) ,moodles)
2012-05-10 15:39:23 +00:00
SV_CFLAGS += -I/home/moodles/zlib/zlib-1.2.5 -L/home/moodles/zlib/zlib-1.2.5 -I/home/moodles/fteqw/trunk/engine/libs -D__MORPHOS_SHAREDLIBS -I/home/moodles/morphos/os-include/
2011-07-08 09:17:23 +00:00
endif
2006-03-06 22:15:40 +00:00
e n d i f
2005-12-15 19:15:39 +00:00
i f e q ( $( FTE_TARGET ) , c y g w i n )
SV_DIR = sv_cygwin
SV_LDFLAGS = -lz
2012-03-25 11:30:07 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
2005-12-15 19:15:39 +00:00
GL_EXE_NAME = ../fteqwglcyg.exe
GLCL_EXE_NAME = ../fteqwclglcyg.exe
2012-10-25 04:52:55 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( GLXLDFLAGS) $( OGGVORBISLDFLAGS)
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
2005-12-15 19:15:39 +00:00
GLB_DIR = gl_cygwin
GLCL_DIR = glcl_cygwin
2012-03-25 11:30:07 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
2005-12-15 19:15:39 +00:00
M_EXE_NAME = ../fteqwcyg.exe
MCL_EXE_NAME = ../fteqwclcyg.exe
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( GLXLDFLAGS) $( OGGVORBISLDFLAGS)
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
2005-12-15 19:15:39 +00:00
MB_DIR = m_cygwin
MCL_DIR = mcl_cygwin
MINGL_EXE_NAME = ../fteqwminglcyg.exe
MINGL_DIR = mingl_cygwin
e n d i f
2011-09-05 01:48:23 +00:00
i f e q ( $( FTE_TARGET ) , d r o i d )
BASELDFLAGS =
2012-02-27 12:23:15 +00:00
SV_DIR = sv_droid-$( DROID_ARCH)
2011-09-05 01:48:23 +00:00
SV_LDFLAGS = -lz
2012-10-14 09:00:49 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( BOTLIB_OBJS) svmodel.o sys_droid.o
2012-02-27 12:23:15 +00:00
SV_EXE_NAME = libftedroid.so
2011-09-05 01:48:23 +00:00
SV_LDFLAGS =
2012-10-14 09:00:49 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
2012-10-25 04:52:55 +00:00
GL_LDFLAGS = $( GLLDFLAGS)
2012-02-27 12:23:15 +00:00
GLB_DIR = gl_droid-$( DROID_ARCH)
GL_EXE_NAME = libftedroid.so
2011-09-05 01:48:23 +00:00
e n d i f
2005-01-23 17:44:11 +00:00
SV_DIR ?= sv_sdl
.default : help
2007-09-02 19:55:17 +00:00
all : rel
2011-01-28 09:56:45 +00:00
rel : sv -rel gl -rel mingl -rel
dbg : sv -dbg gl -dbg mingl -dbg
2009-07-16 22:06:59 +00:00
relcl : glcl -rel mcl -rel
2011-01-28 09:56:45 +00:00
profile : sv -profile gl -profile mingl -profile
2007-09-02 19:55:17 +00:00
releases :
#this is for releasing things from a linux box
#just go through compiling absolutly everything
-$( MAKE) FTE_TARGET = linux32 rel
-$( MAKE) FTE_TARGET = linux64 rel
-$( MAKE) FTE_TARGET = win32 rel
2010-12-10 13:41:31 +00:00
-$( MAKE) FTE_TARGET = win64 rel
-$( MAKE) FTE_TARGET = win32_SDL rel
-$( MAKE) FTE_TARGET = win64_SDL rel
-$( MAKE) FTE_TARGET = morphos rel
-$( MAKE) FTE_TARGET = macosx rel
2007-09-02 19:55:17 +00:00
# -$(MAKE) FTE_TARGET=linux32 relcl
# -$(MAKE) FTE_TARGET=linux64 relcl
# -$(MAKE) FTE_TARGET=win32 relcl
2011-09-16 05:56:54 +00:00
-$( MAKE) droid-rel
-$( MAKE) FTE_TARGET = win32 npfte-rel
2005-01-23 17:44:11 +00:00
2005-11-21 22:16:53 +00:00
autoconfig : clean
/bin/bash makeconfig.sh y
config : clean
/bin/bash makeconfig.sh
2005-01-23 17:44:11 +00:00
2005-11-21 22:16:53 +00:00
i f n e q ( $( OUT_DIR ) , )
2009-11-07 02:55:09 +00:00
- i n c l u d e $( OUT_DIR ) / * . o . d
2005-11-21 22:16:53 +00:00
e n d i f
2012-10-25 06:05:20 +00:00
VPATH = $( BASE_DIR) : $( CLIENT_DIR) : $( GL_DIR) : $( COMMON_DIR) : $( SERVER_DIR) : $( HTTP_DIR) : $( BASE_DIR) /irc : $( BASE_DIR) /email : $( QUX_DIR) : $( PROGS_DIR) : $( NACL_DIR) : $( D3D_DIR) : $( BOTLIB_DIR) : $( BASE_DIR) /libs/speex/libspeex
2005-01-23 17:44:11 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
i f n e q ( $( findstring -DSPEEX_STATIC , $ ( CFLAGS ) ) , )
#add these to statically link libspeex
2012-10-25 04:52:55 +00:00
VPATH += : $( BASE_DIR) /libs/speex/libspeex
BASE_CFLAGS += -DSPEEX_STATIC -I$( BASE_DIR) /libs/speex/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT= ""
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
CLIENT_OBJS += $( SPEEX_OBJS)
e n d i f
2007-10-25 17:59:01 +00:00
# This is for linking the FTE icon to the MinGW target
$(OUT_DIR)/resources.o : winquake .rc
$( WINDRES) -I$( CLIENT_DIR) -O coff $< $@
2009-04-03 07:31:54 +00:00
#npAPI stuff requires some extra resources
$(OUT_DIR)/npplug.o : ftequake /npplug .rc
$( WINDRES) -I$( CLIENT_DIR) -O coff $< $@
2005-11-21 22:16:53 +00:00
#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
2009-11-04 21:16:50 +00:00
i f e q ( $( NODEPS ) , )
2005-11-21 22:16:53 +00:00
@set -e; rm -f $@ .d; \
$( CC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
2009-11-07 02:55:09 +00:00
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
2005-11-21 22:16:53 +00:00
rm -f $@ .d.$$ $$
2009-11-04 21:16:50 +00:00
e n d i f
2005-05-20 08:13:48 +00:00
$( DO_CC) -I$( OUT_DIR)
2005-01-23 17:44:11 +00:00
2011-10-29 04:06:49 +00:00
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp
i f e q ( $( NODEPS ) , )
@set -e; rm -f $@ .d; \
$( CC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
rm -f $@ .d.$$ $$
e n d i f
$( DO_CC) -I$( OUT_DIR)
2006-02-06 01:06:17 +00:00
$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
2009-11-04 21:16:50 +00:00
i f e q ( $( NODEPS ) , )
2006-02-06 01:06:17 +00:00
@set -e; rm -f $@ .d; \
$( CC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
2009-11-07 02:55:09 +00:00
sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
2006-02-06 01:06:17 +00:00
rm -f $@ .d.$$ $$
2009-11-04 21:16:50 +00:00
e n d i f
2006-02-06 01:06:17 +00:00
$( DO_CC) -I$( OUT_DIR)
2007-09-23 22:00:19 +00:00
$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
@set -e; rm -f $@ .d; \
$( CC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
2009-11-07 02:55:09 +00:00
sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
2007-09-23 22:00:19 +00:00
rm -f $@ .d.$$ $$
$( DO_CC) -I$( OUT_DIR)
2005-05-20 08:13:48 +00:00
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef .h
$( CC) -x c $( BASE_CFLAGS) $( WCFLAGS) -o $@ -c $< $( CFLAGS)
2009-11-04 21:16:50 +00:00
PRECOMPHEADERS ?= $( OUT_DIR) /quakedef.h.gch
2005-05-20 08:13:48 +00:00
2005-01-23 17:44:11 +00:00
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
2005-05-20 08:13:48 +00:00
2011-03-12 13:51:40 +00:00
DO_LD ?= $( CC) -o $@ $( LTO_LD) $( WCFLAGS) $( CFLAGS)
$(OUT_DIR)/$(EXE_NAME) : $( PRECOMPHEADERS ) $( foreach fn , $ ( CUSTOMOBJS ) $ ( foreach ol , $ ( OBJS ) , $ ( $ ( ol ) ) ) ,$ ( if $ ( findstring ltox ,$ ( fn ) ) ,,$ ( OUT_DIR ) /$ ( fn ) ) )
2011-09-05 01:48:23 +00:00
$( DO_LD) $( foreach fn, $( CUSTOMOBJS) $( foreach ol, $( OBJS) $( LTO_END) , $( $( ol) ) ) ,$( if $( findstring ltox,$( fn) ) ,$( subst ltox,-x ,$( fn) ) ,$( OUT_DIR) /$( fn) ) ) $( LDFLAGS)
2005-01-23 17:44:11 +00:00
_out-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( RELEASE_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( RELEASE_LDFLAGS) " OBJS = " $( OBJS) "
2006-05-02 00:11:29 +00:00
$( STRIP) $( STRIPFLAGS) $( OUT_DIR) /$( EXE_NAME)
2005-01-23 17:44:11 +00:00
_out-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( DEBUG_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( DEBUG_LDFLAGS) " OBJS = " $( OBJS) "
2005-01-23 17:44:11 +00:00
2009-09-05 11:03:25 +00:00
_out-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( PROFILE_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( PROFILE_LDFLAGS) " OBJS = " $( OBJS) "
2009-09-05 11:03:25 +00:00
2006-03-06 22:15:40 +00:00
_cl-rel : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-rel EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2005-01-23 17:44:11 +00:00
2006-03-06 22:15:40 +00:00
_cl-dbg : debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-dbg EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2005-01-23 17:44:11 +00:00
2009-09-05 11:03:25 +00:00
_cl-profile : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-profile EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2009-09-05 11:03:25 +00:00
2005-01-23 17:44:11 +00:00
_clsv-rel : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-rel EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
_clsv-dbg : debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-dbg EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
2009-09-05 11:03:25 +00:00
_clsv-profile : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-profile EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
sv-tmp : reldir debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( SV_EXE_NAME) " WCFLAGS = " $( SV_CFLAGS) " LDFLAGS = " $( SV_LDFLAGS) $( LDFLAGS) " OBJS = "SV_OBJS"
2005-01-23 17:44:11 +00:00
sv-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-rel OUT_DIR = " $( RELEASE_DIR) / $( SV_DIR) "
2005-01-23 17:44:11 +00:00
sv-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-dbg OUT_DIR = " $( DEBUG_DIR) / $( SV_DIR) "
2009-09-05 11:03:25 +00:00
sv-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-profile OUT_DIR = " $( PROFILE_DIR) / $( SV_DIR) "
2005-01-23 17:44:11 +00:00
2007-09-17 20:35:39 +00:00
d3dcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( D3DCL_EXE_NAME) " WCFLAGS = " $( D3D_CFLAGS) " LDFLAGS = " $( D3D_LDFLAGS) $( LDFLAGS) " SOBJS = " $( D3DCL_OBJS) "
2007-09-17 20:35:39 +00:00
d3d-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( D3D_EXE_NAME) " WCFLAGS = " $( D3D_CFLAGS) " LDFLAGS = " $( D3D_LDFLAGS) $( LDFLAGS) " SOBJS = " $( D3DCL_OBJS) "
2007-09-17 20:35:39 +00:00
d3dcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( D3DCL_DIR) "
2007-09-17 20:35:39 +00:00
d3dcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( D3DCL_DIR) "
2009-09-05 11:03:25 +00:00
d3dcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( D3DCL_DIR) "
2009-09-05 11:03:25 +00:00
2007-09-17 20:35:39 +00:00
d3d-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( D3DB_DIR) "
2007-09-17 20:35:39 +00:00
d3d-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( D3DB_DIR) "
2009-09-05 11:03:25 +00:00
d3d-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( D3DB_DIR) "
2005-01-23 17:44:11 +00:00
2009-04-03 07:31:54 +00:00
npqtvcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( NPFTECL_DLL_NAME) " WCFLAGS = " $( NPFTE_CFLAGS) " LDFLAGS = " $( NPFTE_LDFLAGS) $( LDFLAGS) " SOBJS = " $( NPFTECL_OBJS) "
2011-09-16 05:56:54 +00:00
npfte-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( NPFTE_DLL_NAME) " WCFLAGS = " $( NPFTE_CFLAGS) " LDFLAGS = " $( NPFTE_LDFLAGS) $( LDFLAGS) " SOBJS = " $( NPFTECL_OBJS) "
2009-04-03 07:31:54 +00:00
npqtvcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npqtvcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( NPFTECL_DIR) "
2009-04-03 07:31:54 +00:00
npqtvcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npqtvcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( NPFTECL_DIR) "
2009-09-05 11:03:25 +00:00
npqtvcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npqtvcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( NPFTECL_DIR) "
2011-09-16 05:56:54 +00:00
npfte-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npfte-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( NPFTEB_DIR) "
2011-09-16 05:56:54 +00:00
cp $( RELEASE_DIR) /npfte.dll npfte/plugins
2011-10-03 05:56:36 +00:00
cd npfte && zip $( abspath $( RELEASE_DIR) /npfte.xpi) install.rdf plugins/npfte.dll
rm -rf /tmp/npfte
mkdir /tmp/npfte
cp $( RELEASE_DIR) /npfte.dll /tmp/npfte
cp ./npfte/manifest.json /tmp/npfte
cd $( RELEASE_DIR) / && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
rm -rf /tmp/npfte
2011-09-16 05:56:54 +00:00
npfte-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npfte-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( NPFTEB_DIR) "
2011-09-16 05:56:54 +00:00
npfte-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) npfte-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( NPFTEB_DIR) "
2009-04-03 07:31:54 +00:00
2005-01-23 17:44:11 +00:00
glcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( GLCL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-23 17:44:11 +00:00
gl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( GL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-23 17:44:11 +00:00
glcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( GLCL_DIR) "
2005-01-23 17:44:11 +00:00
glcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( GLCL_DIR) "
2009-09-05 11:03:25 +00:00
glcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( GLCL_DIR) "
2005-01-23 17:44:11 +00:00
gl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( GLB_DIR) "
2005-01-23 17:44:11 +00:00
gl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( GLB_DIR) "
2009-09-05 11:03:25 +00:00
gl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( GLB_DIR) "
2005-01-23 17:44:11 +00:00
2005-09-15 05:55:43 +00:00
mingl-tmp : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( MINGL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) -DMINIMAL " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-24 05:06:16 +00:00
mingl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( MINGL_DIR) "
2009-09-04 15:29:08 +00:00
mingl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( MINGL_DIR) "
2009-09-05 11:03:25 +00:00
mingl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( MINGL_DIR) "
2005-01-23 17:44:11 +00:00
mcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( MCL_EXE_NAME) " WCFLAGS = " $( M_CFLAGS) " LDFLAGS = " $( M_LDFLAGS) $( LDFLAGS) " SOBJS = " $( MCL_OBJS) "
2005-02-06 02:47:36 +00:00
m-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( M_EXE_NAME) " WCFLAGS = " $( M_CFLAGS) " LDFLAGS = " $( M_LDFLAGS) $( LDFLAGS) " SOBJS = " $( MCL_OBJS) "
2005-02-06 02:47:36 +00:00
2005-01-23 17:44:11 +00:00
mcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( MCL_DIR) "
2005-01-23 17:44:11 +00:00
mcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( MCL_DIR) "
2009-09-05 11:03:25 +00:00
mcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( MCL_DIR) "
2005-01-23 17:44:11 +00:00
m-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( MB_DIR) "
2005-01-23 17:44:11 +00:00
m-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( MB_DIR) "
2009-09-05 11:03:25 +00:00
m-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( MB_DIR) "
2005-01-23 17:44:11 +00:00
2009-07-16 22:06:59 +00:00
.PHONY : m -tmp mcl -tmp mingl -tmp glcl -tmp gl -tmp sv -tmp _clsv -dbg _clsv -rel _cl -dbg _cl -rel _out -rel _out -dbg
2005-01-23 17:44:11 +00:00
i f d e f w i n d i r
debugdir :
2005-07-25 13:37:57 +00:00
@-mkdir -p $( subst /,\, $( OUT_DIR) )
2005-01-23 17:44:11 +00:00
reldir :
2005-07-25 13:37:57 +00:00
@-mkdir -p $( subst /,\, $( OUT_DIR) )
2005-01-23 17:44:11 +00:00
e l s e
reldir :
2005-07-25 13:37:57 +00:00
@-mkdir -p $( RELEASE_DIR)
@-mkdir -p $( OUT_DIR)
2005-01-23 17:44:11 +00:00
debugdir :
2005-07-25 13:37:57 +00:00
@-mkdir -p $( DEBUG_DIR)
@-mkdir -p $( OUT_DIR)
2005-01-23 17:44:11 +00:00
e n d i f
2005-01-24 05:06:16 +00:00
plugins :
2005-05-20 08:13:48 +00:00
ifneq ( $( shell grep all ../plugins/Makefile) ,)
2005-01-24 05:06:16 +00:00
$( MAKE) -C ../plugins
2005-05-20 08:13:48 +00:00
else
2005-05-20 03:33:10 +00:00
@-echo no plugins directory installed
2005-05-20 08:13:48 +00:00
endif
plugins :
2005-01-24 05:06:16 +00:00
2005-01-23 17:44:11 +00:00
help :
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
2007-09-02 19:55:17 +00:00
@-echo "rel - make the releases for the default system"
2009-04-06 02:45:11 +00:00
@-echo "dbg - make the debug builds for the default system"
2009-09-05 11:03:25 +00:00
@-echo "profile - make all the releases with profiling support for the default system"
2005-01-23 17:44:11 +00:00
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
2009-04-06 02:45:11 +00:00
@-echo "'sv-???' (Dedicated Server)"
@-echo "'gl-???' (OpenGL rendering + Built-in Server)"
2009-07-16 22:06:59 +00:00
@-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)"
2009-04-06 02:45:11 +00:00
@-echo "'mingl-???' (Minimal featured OpenGL render)"
2011-09-16 05:56:54 +00:00
@-echo "'npfte-???' (FTE_TARGET=win32 only, for now) (QuakeTV Firefox/Netscape browser plugin)"
2009-04-06 02:45:11 +00:00
@-echo "'d3d-???' (for windows builds)"
@-echo "'mcl-???' (currently broken)"
@-echo "'glcl-???' (currently broken)"
2011-09-16 05:56:54 +00:00
@-echo "'droid-???' (build Android package)"
2009-11-04 21:16:50 +00:00
@-echo ""
@-echo "Cross targets can be specified with FTE_TARGET=blah"
@-echo "linux32, linux64 specify specific x86 archs"
@-echo "SDL - Attempt to use sdl for the current target"
@-echo "win32 - Mingw compile for win32"
@-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care."
2012-01-28 10:30:44 +00:00
@-echo "android is different - use 'make droid-help' for explicit help."
2005-01-23 17:44:11 +00:00
2005-12-15 19:15:39 +00:00
install :
-cp debug/*.* /opt/quake/
-cp release/*.* /opt/quake/
2009-09-05 11:03:25 +00:00
-cp profile/*.* /opt/quake
2005-12-15 19:15:39 +00:00
2005-01-23 17:44:11 +00:00
clean :
-rm -f -r $( RELEASE_DIR)
-rm -f -r $( DEBUG_DIR)
2009-09-05 11:03:25 +00:00
-rm -f -r $( PROFILE_DIR)
2011-09-16 05:56:54 +00:00
-rm -f -r droid/bin
-rm -f -r droid/gen
-rm -f -r droid/libs
-rm -f droid/default.properties
-rm -f droid/local.properties
-rm -f droid/proguard.cfg
-rm -f droid/build.xml
2012-01-02 15:32:08 +00:00
distclean : clean
-rm -f droid/ftekeystore
2011-09-16 05:56:54 +00:00
#building for android will require:
#download android sdk+ndk
#ant installed
#DROID_NDK_PATH and DROID_SDK_PATH set, if they don't match the paths on my system.
#droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work.
#makes an ant project for us
droid/build.xml :
2012-07-21 07:36:26 +00:00
-cd droid && PATH = $$ PATH:$( DROID_SDK_PATH) /tools:$( DROID_NDK_PATH) $( ANDROID_SCRIPT) update project -t android-8 -p . -n FTEDroid
2011-09-16 05:56:54 +00:00
#build FTE as a library, then build the java+package (release)
2012-01-02 15:32:08 +00:00
droid/ftekeystore :
@echo
@echo In order to build a usable APK file it must be signed. That requires a private key.
@echo Creation of a private key requries various bits of info...
@echo You are expected to fill that stuff in now... By the way, don\' t forget the password!
@echo Note that every time you use make droid-rel, you will be required to enter a password.
@echo You can use \' make droid-opt\' instead if you wish to build an optimised build without signing,
@echo but such packages will require a rooted device \( or to be signed later\) .
@echo Just press control-c if you don\' t want to proceed.
@echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing.
@echo
2012-01-17 07:57:46 +00:00
$( JAVATOOL) keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000
2012-01-02 15:32:08 +00:00
droid-rel : droid /build .xml droid /ftekeystore
2012-02-27 12:23:15 +00:00
$( foreach a, $( DROID_ARCH) , $( MAKE) FTE_TARGET = droid gl-rel DROID_ARCH = $a ; )
@$( foreach a, $( DROID_ARCH) , mkdir -p droid/libs/$a ; )
-@$( foreach a, $( DROID_ARCH) , cp $( RELEASE_DIR) /gl_droid-$a /libftedroid.so droid/libs/$a /libftedroid.so; )
2012-01-17 07:57:46 +00:00
@cd droid && $( ANT) release
2012-01-28 10:40:09 +00:00
i f n e q ( $( DROID_PACKSU ) , )
2012-01-28 10:30:44 +00:00
@echo
2012-01-28 10:40:09 +00:00
@echo Adding custom data files - non-compressed
2012-01-28 10:30:44 +00:00
@echo
zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $( DROID_PACKSU)
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e n d i f
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i f n e q ( $( DROID_PACKSC ) , )
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@echo
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@echo Adding custom data files - compressed
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@echo
zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $( DROID_PACKSC)
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e n d i f
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@echo
@echo
@echo Signing package... I hope you remember your password.
@echo
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@$( JAVATOOL) jarsigner $( JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen
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-rm -f $( RELEASE_DIR) /FTEDroid.apk
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$( DROID_SDK_PATH) /tools/zipalign 4 droid/bin/FTEDroid-release-unsigned.apk $( RELEASE_DIR) /FTEDroid.apk
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droid-opt : droid /build .xml droid /ftekeystore
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$( MAKE) FTE_TARGET = droid gl-rel
mkdir -p droid/libs/armeabi
@cp $( RELEASE_DIR) /libftedroid.so droid/libs/armeabi/
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@cd droid && $( ANT) release
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cp droid/bin/FTEDroid-unsigned.apk $( RELEASE_DIR) /FTEDroid.apk
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
droid-dbg : droid /build .xml
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
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$( foreach a, $( DROID_ARCH) , $( MAKE) FTE_TARGET = droid gl-dbg DROID_ARCH = $a ; )
@$( foreach a, $( DROID_ARCH) , mkdir -p droid/libs/$a ; )
-@$( foreach a, $( DROID_ARCH) , cp $( DEBUG_DIR) /gl_droid-$a /libftedroid.so droid/libs/$a /libftedroid.so; )
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@cd droid && $( ANT) debug && $( ANT) debug install
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cp droid/bin/FTEDroid-debug.apk $( DEBUG_DIR) /FTEDroid.apk
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droid-help :
@-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator."
@-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful."
@-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password."
@-echo
@-echo " Android Settings:
@-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance."
@-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)."
@-echo "DROID_SDK_PATH: path to the android sdk install path."
@-echo "DROID_NDK_PATH: path to the android ndk install path."
@-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux."
@-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings."
@-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path."
@-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required."
@-echo
@-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'."