mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
31 lines
679 B
Text
31 lines
679 B
Text
|
!!argb PREMUL=false
|
||
|
!!samps 1
|
||
|
#include "sys/defs.h"
|
||
|
|
||
|
//this shader is present for support for gles/gl3core contexts
|
||
|
//it is single-texture-with-vertex-colours, and doesn't do anything special.
|
||
|
//beware that a few things use this, including apparently fonts and bloom rescaling.
|
||
|
//its really not meant to do anything special.
|
||
|
|
||
|
layout(location=0) varying vec2 tc;
|
||
|
layout(location=1) varying vec4 vc;
|
||
|
|
||
|
#ifdef VERTEX_SHADER
|
||
|
void main ()
|
||
|
{
|
||
|
tc = v_texcoord;
|
||
|
vc = v_colour;
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 f = vc;
|
||
|
if (arg_PREMUL)
|
||
|
f.rgb *= f.a;
|
||
|
f *= texture2D(s_t0, tc);
|
||
|
gl_FragColor = f;
|
||
|
}
|
||
|
#endif
|