fteqw/engine/server/sv_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qwsvdef.h"
#include "netinc.h"
#include <sys/types.h>
#ifndef CLIENTONLY
#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
#ifdef _WIN32
#include "winquake.h"
#else
#include <netinet/in.h>
#endif
void SV_Savegame_f (void);
void SV_Loadgame_f (void);
#define INVIS_CHAR1 12
#define INVIS_CHAR2 (char)138
#define INVIS_CHAR3 (char)160
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution (compatability)
double host_frametime;
double realtime; // without any filtering or bounding
int host_hunklevel;
// callbacks
void SV_Masterlist_Callback(struct cvar_s *var, char *oldvalue);
void SV_Tcpport_Callback(struct cvar_s *var, char *oldvalue);
void SV_Tcpport6_Callback(struct cvar_s *var, char *oldvalue);
void SV_Port_Callback(struct cvar_s *var, char *oldvalue);
void SV_PortIPv6_Callback(struct cvar_s *var, char *oldvalue);
void SV_PortIPX_Callback(struct cvar_s *var, char *oldvalue);
typedef struct {
enum {
MP_NONE,
MP_QUAKEWORLD,
MP_DARKPLACES,
} protocol;
cvar_t cv;
qboolean needsresolve; //set any time the cvar is modified
netadr_t adr;
} sv_masterlist_t;
sv_masterlist_t sv_masterlist[] = {
{MP_QUAKEWORLD, CVARC("sv_master1", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master2", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master3", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master4", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master5", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master6", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master7", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_master8", "", SV_Masterlist_Callback)},
{MP_QUAKEWORLD, CVARC("sv_qwmasterextra1", "qwmaster.ocrana.de:27000", SV_Masterlist_Callback)}, //german. admin unknown
{MP_QUAKEWORLD, CVARC("sv_qwmasterextra2", "masterserver.exhale.de:27000", SV_Masterlist_Callback)}, //german. admin unknown
{MP_QUAKEWORLD, CVARC("sv_qwmasterextra3", "asgaard.morphos-team.net:27000", SV_Masterlist_Callback)}, //german. admin bigfoot
{MP_QUAKEWORLD, CVARC("sv_qwmasterextra4", "master.quakeservers.net:27000", SV_Masterlist_Callback)}, //european. admin: raz0?
{MP_QUAKEWORLD, CVARC("sv_qwmasterextra5", "qwmaster.fodquake.net:27000", SV_Masterlist_Callback)},
{MP_DARKPLACES, CVARC("sv_masterextra1", "ghdigital.com:27950", SV_Masterlist_Callback)}, //69.59.212.88 (admin: LordHavoc)
{MP_DARKPLACES, CVARC("sv_masterextra2", "dpmaster.deathmask.net:27950", SV_Masterlist_Callback)}, //209.164.24.243 (admin: Willis)
{MP_DARKPLACES, CVARC("sv_masterextra3", "dpmaster.tchr.no:27950", SV_Masterlist_Callback)}, // (admin: tChr)
{MP_NONE, CVAR(NULL, NULL)}
};
client_t *host_client; // current client
// bound the size of the physics time tic
#ifdef SERVERONLY
cvar_t sv_mintic = SCVAR("sv_mintic","0.03");
#else
cvar_t sv_mintic = SCVAR("sv_mintic","0"); //client builds can think as often as they want.
#endif
cvar_t sv_maxtic = SCVAR("sv_maxtic","0.1");//never run a tick slower than this
cvar_t sv_limittics = SCVAR("sv_limittics","3");//
cvar_t sv_nailhack = SCVAR("sv_nailhack","0");
cvar_t timeout = SCVAR("timeout","65"); // seconds without any message
cvar_t zombietime = SCVAR("zombietime", "2"); // seconds to sink messages
// after disconnect
#ifdef SERVERONLY
cvar_t developer = SCVAR("developer","0"); // show extra messages
cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND); // password for remote server commands
cvar_t password = SCVARF("password", "", CVAR_NOUNSAFEEXPAND); // password for entering the game
#else
extern cvar_t developer;
extern cvar_t rcon_password;
extern cvar_t password;
#endif
cvar_t spectator_password = CVARF("spectator_password", "", CVAR_NOUNSAFEEXPAND); // password for entering as a sepctator
cvar_t allow_download = CVAR("allow_download", "1");
cvar_t allow_download_skins = CVAR("allow_download_skins", "1");
cvar_t allow_download_models = CVAR("allow_download_models", "1");
cvar_t allow_download_sounds = CVAR("allow_download_sounds", "1");
cvar_t allow_download_demos = CVAR("allow_download_demos", "1");
cvar_t allow_download_maps = CVAR("allow_download_maps", "1");
cvar_t allow_download_anymap = CVAR("allow_download_pakmaps", "0");
cvar_t allow_download_pakcontents = CVAR("allow_download_pakcontents", "1");
cvar_t allow_download_root = CVAR("allow_download_root", "0");
cvar_t allow_download_textures = CVAR("allow_download_textures", "1");
cvar_t allow_download_packages = CVAR("allow_download_packages", "1");
cvar_t allow_download_wads = CVAR("allow_download_wads", "1");
cvar_t allow_download_configs = CVAR("allow_download_configs", "0");
cvar_t allow_download_copyrighted = CVAR("allow_download_copyrighted", "0");
cvar_t sv_public = CVAR("sv_public", "0");
cvar_t sv_listen_qw = CVARAF("sv_listen_qw", "1", "sv_listen", 0);
cvar_t sv_listen_nq = CVARD("sv_listen_nq", "2", "Allow new (net)quake clients to connect to the server. 0 = don't let them in. 1 = allow them in (WARNING: this allows 'qsmurf' DOS attacks). 2 = accept (net)quake clients by emulating a challenge (as secure as QW/Q2 but does not fully conform to the NQ protocol).");
cvar_t sv_listen_dp = CVAR("sv_listen_dp", "0"); /*kinda fucked right now*/
cvar_t sv_listen_q3 = CVAR("sv_listen_q3", "0");
cvar_t sv_reportheartbeats = CVAR("sv_reportheartbeats", "1");
cvar_t sv_highchars = CVAR("sv_highchars", "1");
cvar_t sv_loadentfiles = CVAR("sv_loadentfiles", "1");
cvar_t sv_maxrate = CVAR("sv_maxrate", "30000");
cvar_t sv_maxdrate = CVARAF("sv_maxdrate", "100000",
"sv_maxdownloadrate", 0);
cvar_t sv_minping = CVARF("sv_minping", "0", CVAR_SERVERINFO);
cvar_t sv_bigcoords = CVARF("sv_bigcoords", "", CVAR_SERVERINFO);
cvar_t sv_calcphs = CVAR("sv_calcphs", "2");
cvar_t sv_cullplayers_trace = CVARF("sv_cullplayers_trace", "", CVAR_SERVERINFO);
cvar_t sv_cullentities_trace = CVARF("sv_cullentities_trace", "", CVAR_SERVERINFO);
cvar_t sv_phs = CVAR("sv_phs", "1");
cvar_t sv_resetparms = CVAR("sv_resetparms", "0");
cvar_t sv_pupglow = CVARF("sv_pupglow", "", CVAR_SERVERINFO);
cvar_t sv_master = CVAR("sv_master", "0");
cvar_t sv_masterport = CVAR("sv_masterport", "0");
cvar_t sv_gamespeed = CVAR("sv_gamespeed", "1");
cvar_t sv_csqcdebug = CVAR("sv_csqcdebug", "0");
cvar_t sv_csqc_progname = CVAR("sv_csqc_progname", "csprogs.dat");
#ifdef TCPCONNECT
cvar_t sv_port_tcp = CVARC("sv_port_tcp", "", SV_Tcpport_Callback);
#ifdef IPPROTO_IPV6
cvar_t sv_port_tcp6 = CVARC("sv_port_tcp6", "", SV_Tcpport6_Callback);
#endif
#endif
cvar_t sv_port_ipv4 = CVARC("sv_port", "27500", SV_Port_Callback);
#ifdef IPPROTO_IPV6
cvar_t sv_port_ipv6 = CVARC("sv_port_ipv6", "", SV_PortIPv6_Callback);
#endif
#ifdef USEIPX
cvar_t sv_port_ipx = CVARC("sv_port_ipx", "", SV_PortIPX_Callback);
#endif
cvar_t pausable = CVAR("pausable", "1");
//
// game rules mirrored in svs.info
//
cvar_t fraglimit = CVARF("fraglimit", "" , CVAR_SERVERINFO);
cvar_t timelimit = CVARF("timelimit", "" , CVAR_SERVERINFO);
cvar_t teamplay = CVARF("teamplay", "" , CVAR_SERVERINFO);
cvar_t samelevel = CVARF("samelevel", "" , CVAR_SERVERINFO);
cvar_t maxclients = CVARAF("maxclients", "8",
"sv_maxclients", CVAR_SERVERINFO);
cvar_t maxspectators = CVARF("maxspectators", "8", CVAR_SERVERINFO);
#ifdef SERVERONLY
cvar_t deathmatch = CVARF("deathmatch", "1", CVAR_SERVERINFO); // 0, 1, or 2
#else
cvar_t deathmatch = CVARF("deathmatch", "0", CVAR_SERVERINFO); // 0, 1, or 2
#endif
cvar_t coop = CVARF("coop", "" , CVAR_SERVERINFO);
cvar_t skill = CVARF("skill", "" , CVAR_SERVERINFO); // 0, 1, 2 or 3
cvar_t spawn = CVARF("spawn", "" , CVAR_SERVERINFO);
cvar_t watervis = CVARF("watervis", "" , CVAR_SERVERINFO);
cvar_t rearview = CVARF("rearview", "" , CVAR_SERVERINFO);
cvar_t allow_luma = CVARF("allow_luma", "1", CVAR_SERVERINFO);
#pragma warningmsg("Remove this some time")
cvar_t allow_bump = CVARF("allow_bump", "1", CVAR_SERVERINFO);
cvar_t allow_skybox = CVARF("allow_skybox", "", CVAR_SERVERINFO);
cvar_t sv_allow_splitscreen = CVARF("allow_splitscreen","",CVAR_SERVERINFO);
cvar_t fbskins = CVARF("fbskins", "1", CVAR_SERVERINFO); //to get rid of lame fuhquake fbskins
cvar_t mirrors = CVARF("mirrors", "" , CVAR_SERVERINFO);
cvar_t sv_motd[] ={ CVAR("sv_motd1", ""),
CVAR("sv_motd2", ""),
CVAR("sv_motd3", ""),
CVAR("sv_motd4", "") };
cvar_t sv_compatiblehulls = CVAR("sv_compatiblehulls", "1");
cvar_t hostname = CVARF("hostname","unnamed", CVAR_SERVERINFO);
cvar_t secure = CVARF("secure", "", CVAR_SERVERINFO);
extern cvar_t sv_nomsec;
char cvargroup_serverpermissions[] = "server permission variables";
char cvargroup_serverinfo[] = "serverinfo variables";
char cvargroup_serverphysics[] = "server physics variables";
char cvargroup_servercontrol[] = "server control variables";
vfsfile_t *sv_fraglogfile;
void SV_FixupName(char *in, char *out, unsigned int outlen);
void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
void Master_Shutdown (void);
void PRH2_SetPlayerClass(client_t *cl, int classnum, qboolean fromqc);
char *SV_BannedReason (netadr_t *a);
#ifdef SQL
void PR_SQLCycle();
#endif
//============================================================================
qboolean ServerPaused(void)
{
return sv.paused;
}
/*
================
SV_Shutdown
Quake calls this before calling Sys_Quit or Sys_Error
================
*/
void SV_Shutdown (void)
{
Master_Shutdown ();
if (sv_fraglogfile)
{
VFS_CLOSE (sv_fraglogfile);
sv_fraglogfile = NULL;
}
PR_Deinit();
#ifdef USEODE
World_ODE_Shutdown();
#endif
if (sv.mvdrecording)
SV_MVDStop (0, false);
NET_Shutdown ();
#ifdef WEBSERVER
IWebShutdown();
#endif
Memory_DeInit();
}
/*
================
SV_Error
Sends a datagram to all the clients informing them of the server crash,
then exits
================
*/
void VARGS SV_Error (char *error, ...)
{
va_list argptr;
static char string[1024];
static qboolean inerror = false;
if (inerror)
{
Sys_Error ("SV_Error: recursively entered (%s)", string);
}
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
{
extern cvar_t pr_ssqc_coreonerror;
if (svprogfuncs && pr_ssqc_coreonerror.value && svprogfuncs->save_ents)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
svprogfuncs->save_ents(svprogfuncs, buffer, &size, 3);
COM_WriteFile("ssqccore.txt", buffer, size);
BZ_Free(buffer);
}
}
SV_EndRedirect();
Con_Printf ("SV_Error: %s\n",string);
if (sv.state)
SV_FinalMessage (va("server crashed: %s\n", string));
SV_UnspawnServer();
#ifndef SERVERONLY
if (cls.state)
{
inerror = false;
Host_EndGame("SV_Error: %s\n",string);
}
SCR_EndLoadingPlaque();
if (!isDedicated) //dedicated servers crash...
{
extern jmp_buf host_abort;
SCR_EndLoadingPlaque();
inerror=false;
longjmp (host_abort, 1);
}
#endif
SV_Shutdown ();
Sys_Error ("SV_Error: %s\n",string);
}
#ifdef SERVERONLY
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
SV_Error("%s", string);
}
#endif
/*
==================
SV_FinalMessage
Used by SV_Error and SV_Quit_f to send a final message to all connected
clients before the server goes down. The messages are sent immediately,
not just stuck on the outgoing message list, because the server is going
to totally exit after returning from this function.
==================
*/
void SV_FinalMessage (char *message)
{
int i;
client_t *cl;
SZ_Clear (&sv.datagram);
MSG_WriteByte (&sv.datagram, svc_print);
MSG_WriteByte (&sv.datagram, PRINT_HIGH);
MSG_WriteString (&sv.datagram, message);
MSG_WriteByte (&sv.datagram, svc_disconnect);
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
if (cl->state >= cs_spawned)
if (ISNQCLIENT(cl) || ISQWCLIENT(cl))
Netchan_Transmit (&cl->netchan, sv.datagram.cursize
, sv.datagram.data, 10000);
}
/*
=====================
SV_DropClient
Called when the player is totally leaving the server, either willingly
or unwillingly. This is NOT called if the entire server is quiting
or crashing.
=====================
*/
void SV_DropClient (client_t *drop)
{
laggedpacket_t *lp;
/*drop the first in the chain first*/
if (drop->controller && drop->controller != drop)
{
SV_DropClient(drop->controller);
return;
}
if (!drop->controller)
{
// add the disconnect
if (drop->state != cs_zombie)
{
switch (drop->protocol)
{
case SCP_QUAKE2:
MSG_WriteByte (&drop->netchan.message, svcq2_disconnect);
break;
case SCP_QUAKEWORLD:
case SCP_NETQUAKE:
case SCP_FITZ666:
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
MSG_WriteByte (&drop->netchan.message, svc_disconnect);
break;
case SCP_BAD:
break;
case SCP_QUAKE3:
break;
}
}
}
#ifdef SVRANKING
if (drop->state == cs_spawned)
{
int j;
rankstats_t rs;
if (drop->rankid)
{
if (Rank_GetPlayerStats(drop->rankid, &rs))
{
rs.timeonserver += realtime - drop->stats_started;
drop->stats_started = realtime;
rs.kills += drop->kills;
rs.deaths += drop->deaths;
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
if (drop->iscuffed==2)
rs.flags1 |= RANK_CUFFED;
if (drop->ismuted==2)
rs.flags1 |= RANK_MUTED;
if (drop->iscrippled==2)
rs.flags1 |= RANK_CRIPPLED;
drop->kills=0;
drop->deaths=0;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
if (pr_global_ptrs->SetChangeParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_RANK_SPAWN_PARMS ; j++)
if (pr_global_ptrs->spawnparamglobals[j])
rs.parm[j] = *pr_global_ptrs->spawnparamglobals[j];
Rank_SetPlayerStats(drop->rankid, &rs);
}
}
}
#endif
#ifdef SVCHAT
SV_WipeChat(drop);
#endif
switch(svs.gametype)
{
case GT_MAX:
break;
case GT_Q1QVM:
case GT_PROGS:
if (svprogfuncs)
{
if (drop->state == cs_spawned)
{
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
{
Q1QVM_DropClient(drop);
}
else
#endif
{
if (!drop->spectator)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
if (pr_global_ptrs->ClientDisconnect)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
sv.spawned_client_slots--;
}
else if (SpectatorDisconnect)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
}
}
if (progstype == PROG_NQ)
ED_Clear(svprogfuncs, drop->edict);
}
if (drop->spawninfo)
Z_Free(drop->spawninfo);
drop->spawninfo = NULL;
}
break;
case GT_QUAKE2:
#ifdef Q2SERVER
if (ge)
ge->ClientDisconnect(drop->q2edict);
#endif
break;
case GT_QUAKE3:
#ifdef Q3SERVER
SVQ3_DropClient(drop);
#endif
break;
case GT_HALFLIFE:
#ifdef HLSERVER
SVHL_DropClient(drop);
#endif
break;
}
if (drop->centerprintstring)
Z_Free(drop->centerprintstring);
drop->centerprintstring = NULL;
if (!drop->redirect)
{
if (drop->spectator)
Con_Printf ("Spectator %s removed\n",drop->name);
else
Con_Printf ("Client %s removed\n",drop->name);
}
if (drop->download)
{
VFS_CLOSE (drop->download);
drop->download = NULL;
}
if (drop->upload)
{
VFS_CLOSE (drop->upload);
drop->upload = NULL;
}
*drop->uploadfn = 0;
#ifndef SERVERONLY
if (drop->netchan.remote_address.type == NA_LOOPBACK)
{
Netchan_Transmit(&drop->netchan, 0, "", SV_RateForClient(drop));
#ifdef warningmsg
#pragma warningmsg("This mans that we may not see the reason we kicked ourselves.")
#endif
CL_Disconnect();
drop->state = cs_free; //don't do zombie stuff
}
else
#endif
{
drop->state = cs_zombie; // become free in a few seconds
drop->connection_started = realtime; // for zombie timeout
}
drop->istobeloaded = false;
drop->old_frags = 0;
#ifdef SVRANKING
drop->kills = 0;
drop->deaths = 0;
#endif
if (svprogfuncs && drop->edict)
drop->edict->v->frags = 0;
drop->namebuf[0] = 0;
drop->name = drop->namebuf;
memset (drop->userinfo, 0, sizeof(drop->userinfo));
memset (drop->userinfobasic, 0, sizeof(drop->userinfobasic));
while ((lp = drop->laggedpacket))
{
drop->laggedpacket = lp->next;
lp->next = svs.free_lagged_packet;
svs.free_lagged_packet = lp;
}
drop->laggedpacket_last = NULL;
if (drop->frameunion.frames) //union of the same sort of structure
{
Z_Free(drop->frameunion.frames);
drop->frameunion.frames = NULL;
}
if (drop->sentents.entities)
{
Z_Free(drop->sentents.entities);
memset(&drop->sentents.entities, 0, sizeof(drop->sentents.entities));
}
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM) //gamecode should do it all for us.
{
// send notification to all remaining clients
SV_FullClientUpdate (drop, &sv.reliable_datagram, 0);
#ifdef NQPROT
SVNQ_FullClientUpdate (drop, &sv.nqreliable_datagram);
#endif
SV_MVD_FullClientUpdate(NULL, drop);
}
if (drop->controlled)
{
drop->controlled->controller = NULL;
SV_DropClient(drop->controlled);
drop->controlled = NULL;
}
}
//====================================================================
typedef struct pinnedmessages_s {
struct pinnedmessages_s *next;
char setby[64];
char message[1024];
} pinnedmessages_t;
pinnedmessages_t *pinned;
qboolean dopinnedload = true;
void PIN_DeleteOldestMessage(void);
void PIN_MakeMessage(char *from, char *msg);
void PIN_LoadMessages(void)
{
char setby[64];
char message[1024];
int i;
char *file, *end;
char *lstart;
int len;
dopinnedload = false;
while(pinned)
PIN_DeleteOldestMessage();
len = FS_LoadFile("pinned.txt", (void**)&file);
if (!file)
return;
end = file+len;
lstart = file;
for(;;)
{
while (lstart<end && *lstart <= ' ')
lstart++;
for (i = 0; lstart<end && i < sizeof(message)-1; i++)
{
if (*lstart == '\n' || *lstart == '\r')
break;
message[i] = *lstart++;
}
message[i] = '\0';
while (lstart<end && *lstart <= ' ')
lstart++;
for (i = 0; lstart<end && i < sizeof(setby)-1; i++)
{
if (*lstart == '\n' || *lstart == '\r')
break;
setby[i] = *lstart++;
}
setby[i] = '\0';
if (!*setby)
break;
PIN_MakeMessage(setby, message);
}
FS_FreeFile(file);
}
void PIN_SaveMessages(void)
{
pinnedmessages_t *p;
FILE *f;
f = COM_WriteFileOpen("pinned.txt");
if (!f)
{
Con_Printf("couldn't write anything\n");
return;
}
for (p = pinned; p; p = p->next)
fprintf(f, "%s\r\n\t%s\r\n\n", p->message, p->setby);
fclose(f);
}
void PIN_DeleteOldestMessage(void)
{
pinnedmessages_t *old = pinned;
if (old)
{
pinned = pinned->next;
Z_Free(old);
}
}
void PIN_MakeMessage(char *from, char *msg)
{
pinnedmessages_t *p;
pinnedmessages_t *newp;
newp = BZ_Malloc(sizeof(pinnedmessages_t));
Q_strncpyz(newp->setby, from, sizeof(newp->setby));
Q_strncpyz(newp->message, msg, sizeof(newp->message));
newp->next = NULL;
if (!pinned)
pinned = newp;
else
{
for (p = pinned; ; p = p->next)
{
if (!p->next)
{
p->next = newp;
break;
}
}
}
}
void PIN_ShowMessages(client_t *cl)
{
pinnedmessages_t *p;
if (dopinnedload)
PIN_LoadMessages();
if (!pinned)
return;
SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n");
for (p = pinned; p; p = p->next)
{
SV_ClientPrintf(cl, PRINT_HIGH, "%s\n\n %s\n", p->message, p->setby);
SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n");
}
}
//====================================================================
/*
===================
SV_CalcPing
===================
*/
int SV_CalcPing (client_t *cl, qboolean forcecalc)
{
float ping;
int i;
int count;
register client_frame_t *frame;
if (!cl->frameunion.frames)
return 0;
switch (cl->protocol)
{
case SCP_BAD:
break;
case SCP_QUAKE2:
break;
case SCP_QUAKE3:
break;
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
case SCP_NETQUAKE:
case SCP_FITZ666:
case SCP_QUAKEWORLD:
ping = 0;
count = 0;
for (frame = cl->frameunion.frames, i=0 ; i<UPDATE_BACKUP ; i++, frame++)
{
if (frame->ping_time > 0)
{
ping += frame->ping_time;
count++;
}
}
if (!count)
return 9999;
ping /= count;
return ping*1000;
}
return 0;
}
void SV_GenerateBasicUserInfo(client_t *cl)
{
char *key, *s;
int i;
for (i= 1; (key = Info_KeyForNumber(cl->userinfo, i)); i++)
{
if (!*key)
break;
if (!SV_UserInfoIsBasic(key))
continue;
s = Info_ValueForKey(cl->userinfo, key);
Info_SetValueForStarKey (cl->userinfobasic, key, s, sizeof(cl->userinfobasic));
}
}
/*
===================
SV_FullClientUpdate
Writes all update values to a sizebuf
===================
*/
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf, unsigned int ftepext)
{
int i;
char info[MAX_INFO_STRING];
i = client - svs.clients;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
{
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, sv.recordedplayer[i].frags);
MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, sv.recordedplayer[i].ping);
MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, sv.recordedplayer[i].pl);
MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, 0);
Q_strncpyz (info, sv.recordedplayer[i].userinfo, sizeof(info));
Info_RemoveKey(info, "password"); //main password key
Info_RemoveKey(info, "*ip"); //don't broadcast this in playback
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, sv.recordedplayer[i].userid);
MSG_WriteString (buf, info);
return;
}
#endif
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, client->old_frags);
MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, SV_CalcPing (client, false));
MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, client->lossage);
MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, realtime - client->connection_started);
#ifdef warningmsg
#pragma warningmsg("this is a bug: it can be broadcast to all qw clients")
#endif
if (ftepext & PEXT_BIGUSERINFOS)
Q_strncpyz (info, client->userinfo, sizeof(info));
else
Q_strncpyz (info, client->userinfobasic, sizeof(info));
Info_RemoveKey(info, "password"); //main password key
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, client->userid);
MSG_WriteString (buf, info);
}
#ifdef NQPROT
void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf)
{
int playercolor, top, bottom;
int i;
i = client - svs.clients;
if (i >= 16)
return;
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, client->old_frags);
MSG_WriteByte (buf, svc_updatename);
MSG_WriteByte (buf, i);
MSG_WriteString (buf, Info_ValueForKey(client->userinfo, "name"));
top = atoi(Info_ValueForKey(client->userinfo, "topcolor"));
bottom = atoi(Info_ValueForKey(client->userinfo, "bottomcolor"));
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
MSG_WriteByte (buf, svc_updatecolors);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, playercolor);
}
#endif
/*
===================
SV_FullClientUpdateToClient
Writes all update values to a client's reliable stream
===================
*/
void SV_FullClientUpdateToClient (client_t *client, client_t *cl)
{
#ifdef NQPROT
if (!ISQWCLIENT(cl))
{
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
if (cl->num_backbuf) {
SVNQ_FullClientUpdate (client, &cl->backbuf);
ClientReliable_FinishWrite(cl);
} else
SVNQ_FullClientUpdate (client, &cl->netchan.message);
}
else
#endif
{
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demofile)
{
int i = client - svs.clients;
ClientReliableCheckBlock(cl, 24 + strlen(sv.recordedplayer[i].userinfo));
}
else
#endif
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
if (cl->num_backbuf) {
SV_FullClientUpdate (client, &cl->backbuf, cl->fteprotocolextensions);
ClientReliable_FinishWrite(cl);
} else
SV_FullClientUpdate (client, &cl->netchan.message, cl->fteprotocolextensions);
}
}
/*
==============================================================================
CONNECTIONLESS COMMANDS
==============================================================================
*/
#define STATUS_OLDSTYLE 0
#define STATUS_SERVERINFO 1
#define STATUS_PLAYERS 2
#define STATUS_SPECTATORS 4
#define STATUS_SPECTATORS_AS_PLAYERS 8 //for ASE - change only frags: show as "S"
/*
================
SVC_Status
Responds with all the info that qplug or qspy can see
This message can be up to around 5k with worst case string lengths.
================
*/
void SVC_Status (void)
{
int displayflags;
int i;
client_t *cl;
char *name;
int ping;
int top, bottom;
char frags[64];
int slots=0;
displayflags = atoi(Cmd_Argv(1));
if (displayflags == STATUS_OLDSTYLE)
displayflags = STATUS_SERVERINFO|STATUS_PLAYERS;
Cmd_TokenizeString ("status", false, false);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
if (displayflags&STATUS_SERVERINFO)
Con_Printf ("%s\n", svs.info);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
cl = &svs.clients[i];
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && ((cl->spectator && displayflags&STATUS_SPECTATORS) || (!cl->spectator && displayflags&STATUS_PLAYERS)))
{
top = atoi(Info_ValueForKey (cl->userinfo, "topcolor"));
bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor"));
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
ping = SV_CalcPing (cl, false);
name = cl->name;
if (!cl->state) //show bots differently. Just to be courteous.
Con_Printf ("%i %i %i %i \"BOT:%s\" \"%s\" %i %i\n", cl->userid,
cl->old_frags, (int)(realtime - cl->connection_started)/60,
ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
else
{
if (cl->spectator)
{ //silly mvdsv stuff
if (displayflags & STATUS_SPECTATORS_AS_PLAYERS)
{
frags[0] = 'S';
frags[1] = '\0';
}
else
{
ping = -ping;
sprintf(frags, "%i", -9999);
name = va("\\s\\%s", name);
}
}
else
sprintf(frags, "%i", cl->old_frags);
Con_Printf ("%i %s %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
frags, (int)(realtime - cl->connection_started)/60,
ping, name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
}
}
else
slots++;
}
SV_EndRedirect ();
}
#ifdef NQPROT
void SVC_GetInfo (char *challenge, int fullstatus)
{
//dpmaster support
char response[MAX_UDP_PACKET];
client_t *cl;
int numclients = 0;
int i;
char *resp;
char *gamestatus;
eval_t *v;
if (!sv_listen_nq.ival && !sv_listen_dp.ival)
return;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
cl = &svs.clients[i];
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator)
numclients++;
}
if (svprogfuncs)
{
v = PR_FindGlobal(svprogfuncs, "worldstatus", PR_ANY, NULL);
if (v)
gamestatus = PR_GetString(svprogfuncs, v->string);
else
gamestatus = "";
}
else
gamestatus = "";
resp = response;
//response packet header
*resp++ = 0xff;
*resp++ = 0xff;
*resp++ = 0xff;
*resp++ = 0xff;
if (fullstatus)
Q_strncpyz(resp, "statusResponse", sizeof(response) - (resp-response) - 1);
else
Q_strncpyz(resp, "infoResponse", sizeof(response) - (resp-response) - 1);
resp += strlen(resp);
*resp++ = '\n';
//first line is the serverinfo
Q_strncpyz(resp, svs.info, sizeof(response) - (resp-response));
//this is a DP protocol query, so some QW fields are not needed
Info_RemoveKey(resp, "maxclients");
Info_RemoveKey(resp, "map");
Info_SetValueForKey(resp, "gamename", com_protocolname.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "modname", com_modname.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "protocol", va("%d", NET_PROTOCOL_VERSION), sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "clients", va("%d", numclients), sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "sv_maxclients", maxclients.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "mapname", Info_ValueForKey(svs.info, "map"), sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "qcstatus", gamestatus, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "challenge", challenge, sizeof(response) - (resp-response));
resp += strlen(resp);
*resp++ = 0; //there's already a null, but hey
if (fullstatus)
{
client_t *cl;
char *start = resp;
if (resp != response+sizeof(response))
{
resp[-1] = '\n'; //replace the null terminator that we already wrote
//on the following lines we have an entry for each client
for (i=0 ; i<MAX_CLIENTS ; i++)
{
cl = &svs.clients[i];
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator)
{
Q_strncpyz(resp, va(
"%d %d \"%s\" \"%s\"\n"
,
cl->old_frags,
SV_CalcPing(cl, false),
cl->team,
cl->name
), sizeof(response) - (resp-response));
resp += strlen(resp);
}
}
*resp++ = 0; //this might not be a null
if (resp == response+sizeof(response))
{
//we're at the end of the buffer, it's full. bummer
//replace 12 bytes with infoResponse
memcpy(response+4, "infoResponse", 12);
//move down by len(statusResponse)-len(infoResponse) bytes
memmove(response+4+12, response+4+14, resp-response-(4+14));
start -= 14-12; //fix this pointer
resp = start;
resp[-1] = 0; //reset the \n
}
}
}
NET_SendPacket (NS_SERVER, resp-response, response, net_from);
}
#endif
#ifdef Q2SERVER
void SVC_InfoQ2 (void)
{
char string[64];
int i, count;
int version;
if (maxclients.value == 1)
return; // ignore in single player
version = atoi (Cmd_Argv(1));
if (version != PROTOCOL_VERSION_Q2)
snprintf (string, sizeof(string), "%s: wrong version\n", hostname.string);
else
{
count = 0;
for (i=0 ; i<maxclients.value ; i++)
if (svs.clients[i].state >= cs_connected)
count++;
snprintf (string, sizeof(string), "%16s %8s %2i/%2i\n", hostname.string, sv.name, count, (int)maxclients.value);
}
Netchan_OutOfBandPrint (NS_SERVER, net_from, "info\n%s", string);
}
#endif
/*
===================
SV_CheckLog
===================
*/
#define LOG_HIGHWATER 4096
#define LOG_FLUSH 10*60
void SV_CheckLog (void)
{
sizebuf_t *sz;
sz = &svs.log[svs.logsequence&1];
// bump sequence if allmost full, or ten minutes have passed and
// there is something still sitting there
if (sz->cursize > LOG_HIGHWATER
|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize) )
{
// swap buffers and bump sequence
svs.logtime = realtime;
svs.logsequence++;
sz = &svs.log[svs.logsequence&1];
sz->cursize = 0;
Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
}
}
/*
================
SVC_Log
Responds with all the logged frags for ranking programs.
If a sequence number is passed as a parameter and it is
the same as the current sequence, an A2A_NACK will be returned
instead of the data.
================
*/
void SVC_Log (void)
{
int seq;
char data[MAX_DATAGRAM+64];
char adr[MAX_ADR_SIZE];
if (Cmd_Argc() == 2)
seq = atoi(Cmd_Argv(1));
else
seq = -1;
if (seq == svs.logsequence-1 || !sv_fraglogfile)
{ // they already have this data, or we aren't logging frags
data[0] = A2A_NACK;
NET_SendPacket (NS_SERVER, 1, data, net_from);
return;
}
Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(adr, sizeof(adr), net_from));
sprintf (data, "stdlog %i\n", svs.logsequence-1);
strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]);
NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from);
}
/*
================
SVC_Ping
Just responds with an acknowledgement
================
*/
void SVC_Ping (void)
{
char data;
data = A2A_ACK;
NET_SendPacket (NS_SERVER, 1, &data, net_from);
}
//from net_from
int SV_NewChallenge (void)
{
int i;
int oldest;
int oldestTime;
oldest = 0;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
for (i = 0 ; i < MAX_CHALLENGES ; i++)
{
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
return svs.challenges[i].challenge;
if (svs.challenges[i].time < oldestTime)
{
oldestTime = svs.challenges[i].time;
oldest = i;
}
}
// overwrite the oldest
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
svs.challenges[oldest].adr = net_from;
svs.challenges[oldest].time = realtime;
return svs.challenges[oldest].challenge;
}
/*
=================
SVC_GetChallenge
Returns a challenge number that can be used
in a subsequent client_connect command.
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs. With a
challenge, they must give a valid IP address.
=================
*/
void SVC_GetChallenge (void)
{
#ifdef HUFFNETWORK
int compressioncrc;
#endif
int i;
int oldest;
int oldestTime;
if (!sv_listen_qw.value && !sv_listen_dp.value && !sv_listen_q3.value)
return;
oldest = 0;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
for (i = 0 ; i < MAX_CHALLENGES ; i++)
{
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
break;
if (svs.challenges[i].time < oldestTime)
{
oldestTime = svs.challenges[i].time;
oldest = i;
}
}
if (i == MAX_CHALLENGES)
{
// overwrite the oldest
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
svs.challenges[oldest].adr = net_from;
svs.challenges[oldest].time = realtime;
i = oldest;
}
// send it back
{
char *buf;
int lng;
char *over;
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3) //q3 servers
buf = va("challengeResponse %i", svs.challenges[i].challenge);
else
#endif
#ifdef Q2SERVER
if (svs.gametype == GT_QUAKE2) //quake 2 servers give a different challenge responce
buf = va("challenge %i", svs.challenges[i].challenge);
else
#endif
buf = va("%c%i", S2C_CHALLENGE, svs.challenges[i].challenge);
over = buf + strlen(buf) + 1;
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
{
#ifdef PROTOCOL_VERSION_FTE
unsigned int mask;
//tell the client what fte extensions we support
mask = Net_PextMask(1);
if (mask)
{
lng = LittleLong(PROTOCOL_VERSION_FTE);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
lng = LittleLong(mask);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
}
//tell the client what fte extensions we support
mask = Net_PextMask(2);
if (mask)
{
lng = LittleLong(PROTOCOL_VERSION_FTE2);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
lng = LittleLong(mask);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
}
#endif
mask = net_mtu.ival&~7;
if (mask > 64)
{
lng = LittleLong(PROTOCOL_VERSION_FRAGMENT);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
lng = LittleLong(mask);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
}
#ifdef HUFFNETWORK
compressioncrc = Huff_PreferedCompressionCRC();
if (compressioncrc)
{
lng = LittleLong((('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)));
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
lng = LittleLong(compressioncrc);
memcpy(over, &lng, sizeof(lng));
over+=sizeof(lng);
}
#endif
}
if (sv_listen_qw.value || (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM))
Netchan_OutOfBand(NS_SERVER, net_from, over-buf, buf);
if (sv_listen_dp.value && (sv_listen_nq.value || sv_bigcoords.value || !sv_listen_qw.value))
{
//dp (protocol6 upwards) can respond to this (and fte won't get confused because the challenge will be wrong)
buf = va("challenge "DISTRIBUTION"%i", svs.challenges[i].challenge);
Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf)+1, buf);
}
#ifdef Q3SERVER
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
{
if (sv_listen_q3.value)
{
buf = va("challengeResponse %i", svs.challenges[i].challenge);
Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf), buf);
}
}
#endif
}
// Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE,
// svs.challenges[i].challenge);
}
void SV_GetNewSpawnParms(client_t *cl)
{
int i;
if (svprogfuncs) //q2 dlls don't use parms in this mannor. It's all internal to the dll.
{
// call the progs to get default spawn parms for the new client
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
Q1QVM_SetNewParms();
else
#endif
{
if (pr_global_ptrs->SetNewParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
}
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
{
if (pr_global_ptrs->spawnparamglobals[i])
cl->spawn_parms[i] = *pr_global_ptrs->spawnparamglobals[i];
else
cl->spawn_parms[i] = 0;
}
}
}
void VARGS SV_OutOfBandPrintf (int q2, netadr_t adr, char *format, ...)
{
va_list argptr;
char string[8192];
va_start (argptr, format);
if (q2)
{
strcpy(string, "print\n");
vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
}
else
{
string[0] = A2C_PRINT;
string[1] = '\n';
vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
}
void VARGS SV_OutOfBandTPrintf (int q2, netadr_t adr, int language, translation_t text, ...)
{
va_list argptr;
char string[8192];
char *format = langtext(text, language);
va_start (argptr, text);
if (q2)
{
strcpy(string, "print\n");
vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
}
else
{
string[0] = A2C_PRINT;
vsnprintf (string+1,sizeof(string)-1-1, format,argptr);
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
}
qboolean SV_ChallengePasses(int challenge)
{
int i;
for (i=0 ; i<MAX_CHALLENGES ; i++)
{ //one per ip.
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
{
if (challenge == svs.challenges[i].challenge)
return true;
return false;
}
}
return false;
}
void VARGS SV_RejectMessage(int protocol, char *format, ...)
{
va_list argptr;
char string[8192];
int len;
va_start (argptr, format);
switch(protocol)
{
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_FITZ666:
string[4] = CCREP_REJECT;
vsnprintf (string+5,sizeof(string)-1-5, format,argptr);
len = strlen(string+4)+1+4;
*(int*)string = BigLong(NETFLAG_CTL|len);
NET_SendPacket(NS_SERVER, len, string, net_from);
return;
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
strcpy(string, "reject ");
vsnprintf (string+7,sizeof(string)-1-7, format,argptr);
len = strlen(string);
break;
#endif
case SCP_QUAKE2:
case SCP_QUAKE3:
default:
strcpy(string, "print\n");
vsnprintf (string+6,sizeof(string)-1-6, format,argptr);
len = strlen(string);
break;
case SCP_QUAKEWORLD:
string[0] = A2C_PRINT;
string[1] = '\n';
vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
len = strlen(string);
break;
}
va_end (argptr);
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
}
void SV_AcceptMessage(int protocol)
{
char string[8192];
sizebuf_t sb;
int len;
#ifdef NQPROT
netadr_t localaddr;
#endif
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(string);
sb.data = string;
switch(protocol)
{
#ifdef NQPROT
case SCP_NETQUAKE:
case SCP_FITZ666:
if (net_from.type != NA_LOOPBACK)
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_ACCEPT);
NET_LocalAddressForRemote(svs.sockets, &net_from, &localaddr, 0);
MSG_WriteLong(&sb, ShortSwap(localaddr.port));
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return;
}
case SCP_DARKPLACES6:
case SCP_DARKPLACES7:
strcpy(string, "accept");
len = strlen(string);
break;
#endif
case SCP_QUAKE3:
strcpy(string, "connectResponse");
len = strlen(string);
break;
case SCP_QUAKE2:
default:
strcpy(string, "client_connect\n");
len = strlen(string);
break;
case SCP_QUAKEWORLD:
string[0] = S2C_CONNECTION;
string[1] = '\n';
string[2] = '\0';
len = strlen(string);
break;
}
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
}
#ifndef _WIN32
#include <sys/stat.h>
static void SV_CheckRecentCrashes(client_t *tellclient)
{
struct stat sb;
if (-1 != stat("crash.log", &sb))
{
SV_ClientPrintf(tellclient, PRINT_HIGH, "\1WARNING: crash.log exists, dated %s\n", ctime(&sb.st_mtime));
}
}
#else
static void SV_CheckRecentCrashes(client_t *tellclient)
{
}
#endif
/*
==================
SVC_DirectConnect
A connection request that did not come from the master
==================
*/
int nextuserid;
client_t *SVC_DirectConnect(void)
{
char userinfo[MAX_CLIENTS][2048];
netadr_t adr;
int i;
client_t *cl, *newcl;
client_t temp;
edict_t *ent;
#ifdef Q2SERVER
q2edict_t *q2ent;
#endif
int edictnum;
char *s;
int clients, spectators;
qboolean spectator;
int qport;
int version;
int challenge;
int huffcrc = 0;
int mtu = 0;
char guid[128] = "";
char basic[80];
qboolean redirect = false;
int maxpacketentities;
int numssclients = 1;
int protocol;
unsigned int protextsupported=0;
unsigned int protextsupported2=0;
char *name;
char adrbuf[MAX_ADR_SIZE];
if (*Cmd_Argv(1) == '\\')
{ //connect "\key\val"
//this is used by q3 (note, we already decrypted the huffman connection packet in a hack)
if (!sv_listen_q3.value)
return NULL;
numssclients = 1;
protocol = SCP_QUAKE3;
Q_strncpyz (userinfo[0], Cmd_Argv(1), sizeof(userinfo[0])-1);
switch (atoi(Info_ValueForKey(userinfo[0], "protocol")))
{
case 68: //regular q3 1.32
break;
// case 43: //q3 1.11 (most 'recent' demo)
// break;
default:
SV_RejectMessage (SCP_BAD, "Server is %s.\n", version_string());
Con_Printf ("* rejected connect from incompatable client\n");
return NULL;
}
s = Info_ValueForKey(userinfo[0], "challenge");
challenge = atoi(s);
s = Info_ValueForKey(userinfo[0], "qport");
qport = atoi(s);
s = Info_ValueForKey(userinfo[0], "name");
if (!*s)
Info_SetValueForKey(userinfo[0], "name", "UnnamedQ3", sizeof(userinfo[0]));
}
else if (*(Cmd_Argv(0)+7) == '\\')
{ //DP has the userinfo attached directly to the end of the connect command
if (!sv_listen_dp.value)
return NULL;
Q_strncpyz (userinfo[0], net_message.data + 11, sizeof(userinfo[0])-1);
if (strcmp(Info_ValueForKey(userinfo[0], "protocol"), "darkplaces 3"))
{
SV_RejectMessage (SCP_BAD, "Server is %s.\n", version_string());
Con_Printf ("* rejected connect from incompatible client\n");
return NULL;
}
//it's a darkplaces client.
s = Info_ValueForKey(userinfo[0], "protocols");
if (svs.netprim.coordsize != 4)
{ //we allow nq with sv_listen_nq 0...
//reason: dp is too similar for concerns about unsupported code, while the main reason why we disable nq is because of the lack of challenges
//(and no, this isn't a way to bypass invalid challenges)
protocol = SCP_NETQUAKE;
Con_Printf ("* DP without sv_bigcoords 1\n");
}
else if (strstr(s, "DP7"))
protocol = SCP_DARKPLACES7;
else
protocol = SCP_DARKPLACES6;
s = Info_ValueForKey(userinfo[0], "challenge");
if (!strncmp(s, DISTRIBUTION, strlen(DISTRIBUTION)))
challenge = atoi(s+3);
else
challenge = atoi(s);
Info_RemoveKey(userinfo[0], "protocol");
Info_RemoveKey(userinfo[0], "protocols");
Info_RemoveKey(userinfo[0], "challenge");
s = Info_ValueForKey(userinfo[0], "name");
if (!*s)
Info_SetValueForKey(userinfo[0], "name", "CONNECTING", sizeof(userinfo[0]));
qport = 0;
}
else
{
if (atoi(Cmd_Argv(0)+7))
{
numssclients = atoi(Cmd_Argv(0)+7);
if (numssclients<1 || numssclients > 4)
{
SV_RejectMessage (SCP_BAD, "Server is %s.\n", version_string());
Con_Printf ("* rejected connect from broken client\n");
return NULL;
}
}
version = atoi(Cmd_Argv(1));
if (version >= 31 && version <= 34)
{
numssclients = 1;
protocol = SCP_QUAKE2;
}
else if (version == 3)
{
numssclients = 1;
protocol = SCP_NETQUAKE; //because we can
}
else if (version != PROTOCOL_VERSION_QW)
{
SV_RejectMessage (SCP_BAD, "Server is protocol version %i, received %i\n", PROTOCOL_VERSION_QW, version);
Con_Printf ("* rejected connect from version %i\n", version);
return NULL;
}
else
protocol = SCP_QUAKEWORLD;
qport = atoi(Cmd_Argv(2));
challenge = atoi(Cmd_Argv(3));
// note an extra qbyte is needed to replace spectator key
for (i = 0; i < numssclients; i++)
Q_strncpyz (userinfo[i], Cmd_Argv(4+i), sizeof(userinfo[i])-1);
}
for (i = 0; i < numssclients; i++)
{
//don't let users exploit mods made for mvdsv instead of FTE
Info_RemoveKey (userinfo[i], "*VIP");
}
if (protocol == SCP_QUAKEWORLD) //readd?
{
if (!sv_listen_qw.value && net_from.type != NA_LOOPBACK)
{
SV_RejectMessage (SCP_BAD, "QuakeWorld protocols are not permitted on this server.\n");
Con_Printf ("* rejected connect from quakeworld\n");
return NULL;
}
}
while(!msg_badread)
{
Cmd_TokenizeString(MSG_ReadStringLine(), false, false);
switch(Q_atoi(Cmd_Argv(0)))
{
case PROTOCOL_VERSION_FTE:
if (protocol == SCP_QUAKEWORLD)
{
protextsupported = Q_atoi(Cmd_Argv(1));
Con_DPrintf("Client supports 0x%x fte extensions\n", protextsupported);
}
break;
case PROTOCOL_VERSION_FTE2:
if (protocol == SCP_QUAKEWORLD)
{
protextsupported2 = Q_atoi(Cmd_Argv(1));
Con_DPrintf("Client supports 0x%x fte2 extensions\n", protextsupported2);
}
break;
case PROTOCOL_VERSION_HUFFMAN:
huffcrc = Q_atoi(Cmd_Argv(1));
Con_DPrintf("Client supports huffman compression. crc 0x%x\n", huffcrc);
break;
case PROTOCOL_VERSION_FRAGMENT:
mtu = Q_atoi(Cmd_Argv(1)) & ~7;
if (mtu < 64)
mtu = 64;
Con_DPrintf("Client supports fragmentation. mtu %i.\n", mtu);
break;
case PROTOCOL_INFO_GUID:
Q_strncpyz(guid, Cmd_Argv(1), sizeof(guid));
Con_DPrintf("GUID %s\n", Cmd_Argv(1));
break;
}
}
msg_badread=false;
if (protextsupported & PEXT_256PACKETENTITIES)
maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES;
else
maxpacketentities = MAX_STANDARD_PACKET_ENTITIES;
/*allow_splitscreen applies only to non-local clients, so that clients have only one enabler*/
if (!sv_allow_splitscreen.ival && net_from.type != NA_LOOPBACK)
numssclients = 1;
if (!(protextsupported & PEXT_SPLITSCREEN))
numssclients = 1;
if (sv.msgfromdemo || net_from.type == NA_LOOPBACK) //normal rules don't apply
i=0;
else
{
// see if the challenge is valid
if (!SV_ChallengePasses(challenge))
{
SV_RejectMessage (protocol, "Bad challenge.\n");
return NULL;
}
}
// check for password or spectator_password
if (svprogfuncs)
{
s = Info_ValueForKey (userinfo[0], "spectator");
if (s[0] && strcmp(s, "0"))
{
if (spectator_password.string[0] &&
stricmp(spectator_password.string, "none") &&
strcmp(spectator_password.string, s) )
{ // failed
Con_Printf ("%s:spectator password failed\n", NET_AdrToString (adrbuf, sizeof(adrbuf), net_from));
SV_RejectMessage (protocol, "requires a spectator password\n\n");
return NULL;
}
Info_RemoveKey (userinfo[0], "spectator"); // remove key
Info_SetValueForStarKey (userinfo[0], "*spectator", "1", sizeof(userinfo[0]));
spectator = true;
}
else
{
s = Info_ValueForKey (userinfo[0], "password");
if (password.string[0] &&
stricmp(password.string, "none") &&
strcmp(password.string, s) )
{
Con_Printf ("%s:password failed\n", NET_AdrToString (adrbuf, sizeof(adrbuf), net_from));
SV_RejectMessage (protocol, "server requires a password\n\n");
return NULL;
}
spectator = false;
Info_RemoveKey (userinfo[0], "password"); // remove passwd
Info_RemoveKey (userinfo[0], "*spectator"); // remove key
}
}
else
spectator = false;//q2 does all of it's checks internally, and deals with spectator ship too
adr = net_from;
nextuserid++; // so every client gets a unique id
newcl = &temp;
memset (newcl, 0, sizeof(client_t));
newcl->userid = nextuserid;
newcl->fteprotocolextensions = protextsupported;
newcl->fteprotocolextensions2 = protextsupported2;
newcl->protocol = protocol;
Q_strncpyz(newcl->guid, guid, sizeof(newcl->guid));
newcl->maxmodels = 256;
if (protocol == SCP_QUAKEWORLD) //readd?
{
newcl->max_net_ents = 512;
if (newcl->fteprotocolextensions & PEXT_ENTITYDBL)
newcl->max_net_ents += 512;
if (newcl->fteprotocolextensions & PEXT_ENTITYDBL2)
newcl->max_net_ents += 1024;
if (newcl->fteprotocolextensions & PEXT_MODELDBL)
newcl->maxmodels = MAX_MODELS;
}
else if (ISDPCLIENT(newcl))
{
newcl->max_net_ents = 32767;
newcl->maxmodels = 1024;
}
else
newcl->max_net_ents = 600;
if (sv.msgfromdemo)
newcl->wasrecorded = true;
// works properly
if (!sv_highchars.value)
{
qbyte *p, *q;
for (p = (qbyte *)newcl->userinfo, q = (qbyte *)userinfo;
*q && p < (qbyte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++)
if (*q > 31 && *q <= 127)
*p++ = *q;
}
else
Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1);
newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0';
// if there is already a slot for this ip, drop it
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
&& ( cl->netchan.qport == qport
|| adr.port == cl->netchan.remote_address.port ))
{
if (cl->state == cs_connected)
{
if (cl->protocol != protocol)
Con_Printf("%s: diff prot connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
else
Con_Printf("%s:dup connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
SV_DropClient(cl);
/*
nextuserid--;
return NULL;
*/
}
else if (cl->state == cs_zombie)
{
Con_Printf ("%s:reconnect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
SV_DropClient (cl);
}
else
{
Con_Printf ("%s:reconnect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
// SV_DropClient (cl);
}
break;
}
}
name = Info_ValueForKey (temp.userinfo, "name");
if (protocol == SCP_QUAKEWORLD &&!atoi(Info_ValueForKey (temp.userinfo, "iknow")))
{
if (sv.world.worldmodel->fromgame == fg_halflife && !(newcl->fteprotocolextensions & PEXT_HLBSP))
{
if (atof(Info_ValueForKey (temp.userinfo, "*FuhQuake")) < 0.3)
{
SV_RejectMessage (protocol, "The server is using a halflife level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatible client\n", name);
// return;
}
}
#ifdef PEXT_Q2BSP
else if (sv.world.worldmodel->fromgame == fg_quake2 && !(newcl->fteprotocolextensions & PEXT_Q2BSP))
{
SV_RejectMessage (protocol, "The server is using a quake 2 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatible client\n", name);
// return;
}
#endif
#ifdef PEXT_Q3BSP
else if (sv.world.worldmodel->fromgame == fg_quake3 && !(newcl->fteprotocolextensions & PEXT_Q3BSP))
{
SV_RejectMessage (protocol, "The server is using a quake 3 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n");
// Con_Printf("player %s was dropped due to incompatible client\n", name);
// return;
}
#endif
}
SV_FixupName(name, temp.namebuf, sizeof(temp.namebuf));
name = temp.namebuf;
deleetstring(basic, name);
if (!*basic || strstr(basic, "console"))
name = "unnamed"; //have fun dudes.
// count up the clients and spectators
clients = 0;
spectators = 0;
newcl = NULL;
if (!sv.allocated_client_slots)
{
Con_Printf("Apparently, there are no client slots allocated. This shouldn't be happening\n");
return NULL;
}
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (cl->spectator)
spectators++;
else
clients++;
if (cl->istobeloaded && cl->state == cs_zombie)
{
if (!newcl)
{
if (!strcmp(cl->name, name) || !*cl->name) //named, or first come first serve.
{
newcl = cl;
temp.istobeloaded = cl->istobeloaded;
break;
}
}
}
}
if (!newcl) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket)
{
/*single player logic*/
if (sv.allocated_client_slots == 1 && net_from.type == NA_LOOPBACK)
if (svs.clients[0].state)
SV_DropClient(svs.clients);
// if at server limits, refuse connection
if ( maxclients.ival > MAX_CLIENTS )
Cvar_SetValue (&maxclients, MAX_CLIENTS);
if (maxspectators.ival > MAX_CLIENTS)
Cvar_SetValue (&maxspectators, MAX_CLIENTS);
// find a free client slot
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
{
newcl = cl;
break;
}
}
/*only q1/h2 has maxclients/maxspectators limits. q2 or q3 the gamecode does this*/
if (svprogfuncs)
{
if (spectator && spectators >= maxspectators.ival)
redirect = true;
if (!spectator && clients >= maxclients.ival)
redirect = true;
}
else
{
if (clients >= maxclients.ival)
redirect = true;
}
if (redirect)
{
extern cvar_t sv_fullredirect;
if (!*sv_fullredirect.string)
newcl = NULL;
}
if (!newcl)
{
if (!svprogfuncs)
{
SV_RejectMessage (protocol, "\nserver is full\n\n");
Con_Printf ("%s:full connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
}
else
{
if (spectator && spectators >= maxspectators.ival)
{
SV_RejectMessage (protocol, "\nserver is full (%i of %i spectators)\n\n", spectators, maxspectators.ival);
Con_Printf ("%s:full connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr));
}
else if (!spectator && clients >= maxclients.ival)
SV_RejectMessage (protocol, "\nserver is full (%i of %i players)\n\n", clients, maxclients.ival);
else
SV_RejectMessage (protocol, "\nserver is full (%i of %i connections)\n\n", clients+spectators, sv.allocated_client_slots);
}
return NULL;
}
}
{
char *banreason = SV_BannedReason(&adr);
if (banreason)
{
if (*banreason)
SV_RejectMessage (protocol, "You were banned.\nReason: %s\n", banreason);
else
SV_RejectMessage (protocol, "You were banned.\n");
return NULL;
}
}
//set up the gamecode for this player, optionally drop them here
edictnum = (newcl-svs.clients)+1;
switch (svs.gametype)
{
#ifdef HLSERVER
//fallthrough
case GT_HALFLIFE:
{
char reject[128];
if (!SVHL_ClientConnect(newcl, adr, reject))
{
SV_RejectMessage(protocol, "%s", reject);
return NULL;
}
}
break;
#endif
#ifdef VM_Q1
case GT_Q1QVM:
#endif
case GT_PROGS:
ent = EDICT_NUM(svprogfuncs, edictnum);
#ifdef Q2SERVER
temp.q2edict = NULL;
#endif
temp.edict = ent;
break;
#ifdef Q2SERVER
case GT_QUAKE2:
q2ent = Q2EDICT_NUM(edictnum);
temp.edict = NULL;
temp.q2edict = q2ent;
if (!ge->ClientConnect(q2ent, temp.userinfo))
return NULL;
ge->ClientUserinfoChanged(q2ent, temp.userinfo);
break;
#endif
default:
Sys_Error("Bad svs.gametype in SVC_DirectConnect");
break;
}
//initialise the client's frames, based on that client's protocol
switch(temp.protocol)
{
#ifdef Q3SERVER
case SCP_QUAKE3:
Huff_PreferedCompressionCRC();
if (temp.frameunion.q3frames)
Z_Free(temp.frameunion.q3frames);
temp.frameunion.q3frames = Z_Malloc(Q3UPDATE_BACKUP*sizeof(*temp.frameunion.q3frames));
break;
#endif
#ifdef Q2SERVER
case SCP_QUAKE2:
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
temp.frameunion.q2frames = newcl->frameunion.q2frames; //don't touch these.
if (temp.frameunion.q2frames)
Z_Free(temp.frameunion.q2frames);
temp.frameunion.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP);
break;
#endif
default:
temp.frameunion.frames = newcl->frameunion.frames; //don't touch these.
if (temp.frameunion.frames)
{
Con_Printf("Debug: frames were set?\n");
Z_Free(temp.frameunion.frames);
}
if ((temp.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))// || ISDPCLIENT(&temp))
{
temp.frameunion.frames = Z_Malloc(sizeof(client_frame_t)*UPDATE_BACKUP+sizeof(unsigned int)*temp.max_net_ents*UPDATE_BACKUP + sizeof(unsigned int)*temp.max_net_ents);
for (i = 0; i < UPDATE_BACKUP; i++)
{
temp.frameunion.frames[i].resendentbits = (unsigned int*)(temp.frameunion.frames+UPDATE_BACKUP) + i*temp.max_net_ents;
}
temp.pendingentbits = (unsigned int*)(temp.frameunion.frames+UPDATE_BACKUP) + UPDATE_BACKUP*temp.max_net_ents;
}
else
{
temp.frameunion.frames = Z_Malloc((sizeof(client_frame_t)+sizeof(entity_state_t)*maxpacketentities)*UPDATE_BACKUP);
for (i = 0; i < UPDATE_BACKUP; i++)
{
temp.frameunion.frames[i].entities.max_entities = maxpacketentities;
temp.frameunion.frames[i].entities.entities = (entity_state_t*)(temp.frameunion.frames+UPDATE_BACKUP) + i*temp.frameunion.frames[i].entities.max_entities;
}
}
break;
}
{
char *n, *t;
n = newcl->name;
t = newcl->team;
*newcl = temp;
newcl->name = n;
newcl->team = t;
}
newcl->challenge = challenge;
newcl->zquake_extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext"));
if (*Info_ValueForKey(newcl->userinfo, "*fuhquake")) //fuhquake doesn't claim to support z_ext but does look at our z_ext serverinfo key.
{ //so switch on the bits that it should be sending.
newcl->zquake_extensions |= Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW;
}
newcl->zquake_extensions &= SUPPORTED_Z_EXTENSIONS;
Netchan_Setup (NS_SERVER, &newcl->netchan, adr, qport);
if (huffcrc)
newcl->netchan.compress = true;
else
newcl->netchan.compress = false;
if (mtu >= 0)
newcl->netchan.fragmentsize = mtu;
newcl->protocol = protocol;
#ifdef NQPROT
newcl->netchan.isnqprotocol = ISNQCLIENT(newcl);
#endif
newcl->state = cs_connected;
#ifdef Q3SERVER
newcl->gamestatesequence = -1;
#endif
newcl->datagram.allowoverflow = true;
newcl->datagram.data = newcl->datagram_buf;
newcl->datagram.maxsize = sizeof(newcl->datagram_buf);
newcl->netchan.netprim = svs.netprim;
newcl->datagram.prim = svs.netprim;
newcl->netchan.message.prim = svs.netprim;
// spectator mode can ONLY be set at join time
newcl->spectator = spectator;
newcl->realip_ping = (((rand()^(rand()<<8) ^ *(int*)&realtime)&0xffffff)<<8) | (newcl-svs.clients);
if (newcl->istobeloaded)
newcl->playerclass = newcl->edict->xv->playerclass;
// parse some info from the info strings
SV_ExtractFromUserinfo (newcl);
SV_GenerateBasicUserInfo (newcl);
// JACK: Init the floodprot stuff.
newcl->floodprotmessage = 0.0;
newcl->lastspoke = 0.0;
newcl->lockedtill = 0;
#ifdef SVRANKING
if (svs.demorecording || (svs.demoplayback && newcl->wasrecorded)) //disable rankings. Could cock things up.
{
SV_GetNewSpawnParms(newcl);
}
else
{
//rankid is figured out in extract from user info
if (!newcl->rankid) //failed to get a userid
{
if (rank_needlogin.value)
{
SV_RejectMessage (protocol, "Bad password/username\nThis server requires logins. Please see the serverinfo for website and info on how to register.\n");
newcl->state = cs_free;
return NULL;
}
// SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n");
SV_GetNewSpawnParms(newcl);
}
else
{
rankstats_t rs;
if (!Rank_GetPlayerStats(newcl->rankid, &rs))
{
SV_RejectMessage (protocol, "Rankings/Account system failed\n");
Con_Printf("banned player %s is trying to connect\n", newcl->name);
newcl->name[0] = 0;
memset (newcl->userinfo, 0, sizeof(newcl->userinfo));
newcl->state = cs_free;
return NULL;
}
if (rs.flags1 & RANK_MUTED)
{
SV_BroadcastTPrintf(PRINT_MEDIUM, STL_CLIENTISSTILLMUTED, newcl->name);
}
if (rs.flags1 & RANK_CUFFED)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTISSTILLCUFFED, newcl->name);
}
if (rs.flags1 & RANK_CRIPPLED)
{
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTISSTILLCRIPPLED, newcl->name);
}
if (rs.timeonserver)
{
if (cl->istobeloaded)
{ //do nothing.
}
else if (sv_resetparms.value)
{
SV_GetNewSpawnParms(newcl);
}
else
{
extern cvar_t rank_parms_first, rank_parms_last;
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
{
if (i < NUM_RANK_SPAWN_PARMS && i >= rank_parms_first.ival && i <= rank_parms_last.ival)
newcl->spawn_parms[i] = rs.parm[i];
else
newcl->spawn_parms[i] = 0;
}
}
if (rs.timeonserver > 3*60) //woo. Ages.
s = va(langtext(STL_BIGGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/(60*60)), (int)((int)(rs.timeonserver/60)%(60)));
else //measure this guy in minuites.
s = va(langtext(STL_SHORTGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/60));
SV_OutOfBandPrintf (protocol == SCP_QUAKE2, adr, s);
}
else if (!cl->istobeloaded)
{
SV_GetNewSpawnParms(newcl);
SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver);
}
//else loaded players already have their initial parms set
}
}
#else
// call the progs to get default spawn parms for the new client
if (!cl->istobeloaded)
{
SV_GetNewSpawnParms(newcl);
}
#endif
if (!newcl->wasrecorded)
{
SV_AcceptMessage (protocol);
if (redirect)
{
}
else if (newcl->spectator)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_SPECTATORCONNECTED, newcl->name);
// Con_Printf ("Spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTCONNECTED, newcl->name);
// Con_DPrintf ("Client %s connected\n", newcl->name);
}
}
else
{
if (newcl->spectator)
{
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDSPECTATORCONNECTED, newcl->name);
// Con_Printf ("Recorded spectator %s connected\n", newcl->name);
}
else
{
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDCLIENTCONNECTED, newcl->name);
// Con_DPrintf ("Recorded client %s connected\n", newcl->name);
}
}
newcl->sendinfo = true;
if (redirect)
numssclients = 1;
else
{
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
{
if (*sv_motd[i].string)
SV_ClientPrintf(newcl, PRINT_CHAT, "%s\n", sv_motd[i].string);
}
}
SV_CheckRecentCrashes(newcl);
#ifdef VOICECHAT
SV_VoiceInitClient(newcl);
#endif
newcl->fteprotocolextensions &= ~PEXT_SPLITSCREEN;
for (clients = 1; clients < numssclients; clients++)
{
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (cl->state == cs_free)
{
break;
}
}
if (i == sv.allocated_client_slots)
break;
newcl->fteprotocolextensions |= PEXT_SPLITSCREEN;
temp.frameunion.frames = cl->frameunion.frames; //don't touch these.
temp.edict = cl->edict;
memcpy(cl, newcl, sizeof(client_t));
Q_strncatz(cl->guid, va("%i", clients), sizeof(cl->guid));
cl->name = cl->namebuf;
cl->team = cl->teambuf;
nextuserid++; // so every client gets a unique id
cl->userid = nextuserid;
cl->playerclass = 0;
cl->frameunion.frames = temp.frameunion.frames;
cl->edict = temp.edict;
cl->fteprotocolextensions |= PEXT_SPLITSCREEN;
if (newcl->controller)
{
newcl->controller->controlled = cl;
newcl->controller = cl;
}
else
{
newcl->controlled = cl;
newcl->controller = cl;
}
cl->controller = newcl;
cl->controlled = NULL;
Q_strncpyS (cl->userinfo, userinfo[clients], sizeof(cl->userinfo)-1);
cl->userinfo[sizeof(cl->userinfo)-1] = '\0';
if (spectator)
{
Info_RemoveKey (cl->userinfo, "spectator");
Info_SetValueForStarKey (cl->userinfo, "*spectator", "1", sizeof(cl->userinfo));
}
else
Info_RemoveKey (cl->userinfo, "*spectator");
SV_ExtractFromUserinfo (cl);
SV_GetNewSpawnParms(cl);
}
newcl->controller = NULL;
if (!redirect)
{
Sys_ServerActivity();
PIN_ShowMessages(newcl);
}
if (ISNQCLIENT(newcl))
{
newcl->netchan.message.maxsize = sizeof(newcl->netchan.message_buf);
host_client = newcl;
SVNQ_New_f();
}
newcl->redirect = redirect;
return newcl;
}
int Rcon_Validate (void)
{
if (!strlen (rcon_password.string))
return 0;
if (strcmp (Cmd_Argv(1), rcon_password.string) )
return 0;
return 1;
}
/*
===============
SVC_RemoteCommand
A client issued an rcon command.
Shift down the remaining args
Redirect all printfs
===============
*/
void SVC_RemoteCommand (void)
{
int i;
char remaining[1024];
char adr[MAX_ADR_SIZE];
{
char *br = SV_BannedReason(&net_from);
if (br)
{
Con_Printf ("Rcon from banned ip %s\n", NET_AdrToString (adr, sizeof(adr), net_from));
return;
}
}
if (!Rcon_Validate ())
{
#ifdef SVRANKING
if (cmd_allowaccess.value) //try and find a username, match the numeric password
{
int rid;
char *s = Cmd_Argv(1);
char *colon=NULL, *c2;
rankstats_t stats;
c2=s;
for(;;)
{
c2 = strchr(c2, ':');
if (!c2)
break;
colon = c2;
c2++;
}
if (colon) //oh, could this be a specific username?
{
*colon = '\0';
colon++;
rid = Rank_GetPlayerID(NULL, s, atoi(colon), false, true);
if (rid)
{
if (!Rank_GetPlayerStats(rid, &stats))
return;
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, stats.trustlevel);
SV_EndRedirect ();
return;
}
}
}
#endif
Con_Printf ("Bad rcon from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
Con_Printf ("Bad rcon_password.\n");
}
else
{
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, rcon_level.ival);
}
SV_EndRedirect ();
}
void SVC_RealIP (void)
{
unsigned int slotnum;
int cookie;
char *banreason;
char adr[MAX_ADR_SIZE];
slotnum = atoi(Cmd_Argv(1));
cookie = atoi(Cmd_Argv(2));
if (slotnum >= MAX_CLIENTS)
{
//a malitious user
return;
}
if (cookie != svs.clients[slotnum].realip_num)
{
//could be someone trying to kick someone else
//so we can't kick, as much as we might like to.
return;
}
if (svs.clients[slotnum].realip_status)
return;
if (NET_AddressSmellsFunny(net_from))
{
Con_Printf("funny realip address: %s, ", NET_AdrToString(adr, sizeof(adr), net_from));
Con_Printf("proxy address: %s\n", NET_AdrToString(adr, sizeof(adr), svs.clients[slotnum].netchan.remote_address));
return;
}
banreason = SV_BannedReason(&net_from);
if (banreason)
{
Con_Printf("%s has a banned realip\n", svs.clients[slotnum].name);
if (*banreason)
SV_ClientPrintf(&svs.clients[slotnum], PRINT_CHAT, "You were banned.\nReason: %s\n", banreason);
else
SV_ClientPrintf(&svs.clients[slotnum], PRINT_CHAT, "You were banned.\n");
SV_DropClient(&svs.clients[slotnum]);
return;
}
svs.clients[slotnum].realip_status = 1;
svs.clients[slotnum].realip = net_from;
}
void SVC_ACK (void)
{
int slotnum;
char adr[MAX_ADR_SIZE];
for (slotnum = 0; slotnum < MAX_CLIENTS; slotnum++)
{
if (svs.clients[slotnum].state)
{
if (svs.clients[slotnum].realip_status == 1 && NET_CompareAdr(svs.clients[slotnum].realip, net_from))
{
if (!*Cmd_Argv(1))
svs.clients[slotnum].realip_status = 2;
else if (atoi(Cmd_Argv(1)) == svs.clients[slotnum].realip_ping &&
atoi(Cmd_Argv(2)) == svs.clients[slotnum].realip_num)
{
svs.clients[slotnum].realip_status = 3;
}
else
{
Netchan_OutOfBandPrint(NS_SERVER, net_from, "realip not accepted. Please stop hacking.\n");
}
return;
}
}
}
Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (adr, sizeof(adr), net_from));
}
/*
=================
SV_ConnectionlessPacket
A connectionless packet has four leading 0xff
characters to distinguish it from a game channel.
Clients that are in the game can still send
connectionless packets.
=================
*/
qboolean SV_ConnectionlessPacket (void)
{
char *s;
char *c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading (svs.netprim);
if (net_message.cursize >= MAX_QWMSGLEN) //add a null term in message space
{
Con_Printf("Oversized packet from %s\n", NET_AdrToString (adr, sizeof(adr), net_from));
net_message.cursize=MAX_QWMSGLEN-1;
}
net_message.data[net_message.cursize] = '\0'; //terminate it properly. Just in case.
MSG_ReadLong (); // skip the -1 marker
s = MSG_ReadStringLine ();
Cmd_TokenizeString (s, false, false);
c = Cmd_Argv(0);
if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) )
SVC_Ping ();
else if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') )
SVC_ACK ();
else if (!strcmp(c,"status"))
SVC_Status ();
else if (!strcmp(c,"log"))
SVC_Log ();
#ifdef Q2SERVER
else if (!strcmp(c, "info"))
SVC_InfoQ2 ();
#endif
else if (!strncmp(c,"connect", 7))
{
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
SVQ3_DirectConnect();
return true;
}
if (sv_listen_q3.value)
{
if (!strstr(s, "\\name\\"))
{ //if name isn't in the string, assume they're q3
//this isn't quite true though, hence the listen check. but users shouldn't be connecting with an empty name anyway. more fool them.
Huff_DecryptPacket(&net_message, 12);
MSG_BeginReading(svs.netprim);
MSG_ReadLong();
s = MSG_ReadStringLine();
Cmd_TokenizeString(s, false, false);
}
}
#endif
if (secure.value) //FIXME: possible problem for nq clients when enabled
{
Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nThis server requires client validation.\nPlease use the "DISTRIBUTION" validation program\n", A2C_PRINT);
}
else
{
SVC_DirectConnect ();
return true;
}
}
else if (!strcmp(c,"\xad\xad\xad\xad""getchallenge"))
{
SVC_GetChallenge ();
}
else if (!strcmp(c,"getchallenge"))
{
SVC_GetChallenge ();
}
#ifdef NQPROT
/*for DP*/
else if (!strcmp(c, "getstatus"))
SVC_GetInfo(Cmd_Args(), true);
else if (!strcmp(c, "getinfo"))
SVC_GetInfo(Cmd_Args(), false);
#endif
else if (!strcmp(c, "rcon"))
SVC_RemoteCommand ();
else if (!strcmp(c, "realip"))
SVC_RealIP ();
else if (!PR_GameCodePacket(net_message.data+4))
{
static unsigned int lt;
unsigned int ct = Sys_Milliseconds();
if (ct - lt > 5*1000)
{
Con_Printf ("bad connectionless packet from %s: \"%s\"\n"
, NET_AdrToString (adr, sizeof(adr), net_from), c);
lt = ct;
}
}
return false;
}
#ifdef NQPROT
void SVNQ_ConnectionlessPacket(void)
{
sizebuf_t sb;
int header;
int length;
int active, i;
int mod, modver, flags;
unsigned int passwd;
char *str;
char buffer[256], buffer2[256];
netadr_t localaddr;
if (net_from.type == NA_LOOPBACK)
return;
if (!sv_listen_nq.value)
return;
MSG_BeginReading(svs.netprim);
header = LongSwap(MSG_ReadLong());
if (!(header & NETFLAG_CTL))
{
if (sv_listen_nq.ival == 2)
if ((header & (NETFLAG_DATA|NETFLAG_EOM)) == (NETFLAG_DATA|NETFLAG_EOM))
{
int sequence;
sequence = LongSwap(MSG_ReadLong());
if (sequence <= 1)
{
int numnops = 0;
int numnonnops = 0;
/*make it at least robust enough to ignore any other stringcmds*/
while(1)
{
switch(MSG_ReadByte())
{
case clc_nop:
numnops++;
continue;
case clc_stringcmd:
numnonnops++;
Cmd_TokenizeString(MSG_ReadString(), false, false);
if (!strcmp("challengeconnect", Cmd_Argv(0)))
{
client_t *newcl;
/*okay, so this is a reliable packet from a client, containing a 'cmd challengeconnect $challenge' response*/
str = va("connect %i %i %s \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, Cmd_Argv(1));
Cmd_TokenizeString (str, false, false);
newcl = SVC_DirectConnect();
if (newcl)
newcl->netchan.incoming_reliable_sequence = sequence;
/*if there is anything else in the packet, we don't actually care. its reliable, so they'll resend*/
return;
}
continue;
case -1:
break;
default:
numnonnops++;
break;
}
break;
}
if (numnops && !numnonnops)
{
sb.maxsize = sizeof(buffer);
sb.data = buffer;
/*ack it, so dumb proquake clones can actually send the proper packet*/
SZ_Clear(&sb);
MSG_WriteLong(&sb, BigLong(NETFLAG_ACK | 8));
MSG_WriteLong(&sb, sequence);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
/*resend the cmd request, cos if they didn't send it then it must have gotten dropped*/
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, svc_stufftext);
MSG_WriteString(&sb, va("cmd challengeconnect %i\n", SV_NewChallenge()));
*(int*)sb.data = BigLong(NETFLAG_UNRELIABLE|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
}
}
}
return; //no idea what it is.
}
length = header & NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //corrupt or not ours
switch(MSG_ReadByte())
{
case CCREQ_CONNECT:
sb.maxsize = sizeof(buffer);
sb.data = buffer;
if (strcmp(MSG_ReadString(), NET_GAMENAME_NQ))
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_REJECT);
MSG_WriteString(&sb, "Incorrect game\n");
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return; //not our game.
}
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_REJECT);
MSG_WriteString(&sb, "Incorrect version\n");
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
return; //not our version...
}
mod = MSG_ReadByte();
modver = MSG_ReadByte();
flags = MSG_ReadByte();
passwd = MSG_ReadLong();
if (!strncmp(MSG_ReadString(), "getchallenge", 12))
{
/*dual-stack client, supporting either DP or QW protocols*/
SVC_GetChallenge ();
}
else
{
if (sv_listen_nq.ival == 2)
{
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, CCREP_ACCEPT);
NET_LocalAddressForRemote(svs.sockets, &net_from, &localaddr, 0);
MSG_WriteLong(&sb, ShortSwap(localaddr.port));
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
SZ_Clear(&sb);
MSG_WriteLong(&sb, 0);
MSG_WriteLong(&sb, 0);
MSG_WriteByte(&sb, svc_stufftext);
MSG_WriteString(&sb, va("cmd challengeconnect %i\n", SV_NewChallenge()));
*(int*)sb.data = BigLong(NETFLAG_UNRELIABLE|sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
/*don't worry about repeating, the nop case above will recover it*/
}
else
{
str = va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge());
Cmd_TokenizeString (str, false, false);
SVC_DirectConnect();
}
}
break;
case CCREQ_SERVER_INFO:
if (Q_strcmp (MSG_ReadString(), NET_GAMENAME_NQ) != 0)
break;
sb.maxsize = sizeof(buffer);
sb.data = buffer;
SZ_Clear (&sb);
// save space for the header, filled in later
MSG_WriteLong (&sb, 0);
MSG_WriteByte (&sb, CCREP_SERVER_INFO);
if (NET_LocalAddressForRemote(svs.sockets, &net_from, &localaddr, 0))
MSG_WriteString (&sb, NET_AdrToString (buffer2, sizeof(buffer2), localaddr));
else
MSG_WriteString (&sb, "unknown");
active = 0;
for (i = 0; i < sv.allocated_client_slots; i++)
if (svs.clients[i].state)
active++;
MSG_WriteString (&sb, hostname.string);
MSG_WriteString (&sb, sv.name);
MSG_WriteByte (&sb, active);
MSG_WriteByte (&sb, maxclients.value);
MSG_WriteByte (&sb, NET_PROTOCOL_VERSION);
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
break;
case CCREQ_PLAYER_INFO:
/*one request per player, ouch ouch ouch, what will it make of 32 players, I wonder*/
sb.maxsize = sizeof(buffer);
sb.data = buffer;
// save space for the header, filled in later
SZ_Clear (&sb);
MSG_WriteLong (&sb, 0);
{
unsigned int pno;
client_t *cl;
pno = MSG_ReadByte();
if (pno >= sv.allocated_client_slots)
break;
cl = &svs.clients[pno];
if (cl->state <= cs_zombie)
break;
MSG_WriteByte (&sb, CCREP_PLAYER_INFO);
MSG_WriteByte (&sb, pno);
MSG_WriteString (&sb, cl->name);
MSG_WriteLong (&sb, cl->playercolor);
MSG_WriteLong (&sb, cl->old_frags);
MSG_WriteLong (&sb, realtime - cl->connection_started);
MSG_WriteString (&sb, ""); /*player's address, leave blank, don't spam that info as it can result in personal attacks exploits*/
}
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
break;
case CCREQ_RULE_INFO:
/*lol, nq is evil*/
sb.maxsize = sizeof(buffer);
sb.data = buffer;
// save space for the header, filled in later
SZ_Clear (&sb);
MSG_WriteLong (&sb, 0);
{
char *rname, *rval, *kname;
rname = MSG_ReadString();
if (!*rname)
rname = Info_KeyForNumber(svs.info, 0);
else
{
int i = 0;
for(;;)
{
kname = Info_KeyForNumber(svs.info, i);
if (!*kname)
{
rname = NULL;
break;
}
i++;
if (!strcmp(kname, rname))
{
rname = Info_KeyForNumber(svs.info, i);
break;
}
}
}
rval = Info_ValueForKey(svs.info, rname);
MSG_WriteByte (&sb, CCREP_RULE_INFO);
MSG_WriteString (&sb, rname);
MSG_WriteString (&sb, rval);
}
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
break;
}
}
#endif
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*/
cvar_t filterban = SCVAR("filterban", "1");
// SV_BannedAdress, run through ban address list and return corresponding bannedips_t
// pointer, otherwise return NULL if not in the list
bannedips_t *SV_GetBannedAddressEntry (netadr_t *a)
{
bannedips_t *banip;
for (banip = svs.bannedips; banip; banip=banip->next)
{
if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask))
return banip;
}
return NULL;
}
/*
=================
SV_FilterPacket
=================
*/
char *SV_BannedReason (netadr_t *a)
{
char *reason = filterban.value?NULL:""; //"" = banned with no explicit reason
bannedips_t *banip;
if (NET_IsLoopBackAddress(*a))
return NULL; // never filter loopback
for (banip = svs.bannedips; banip; banip=banip->next)
{
if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask))
{
switch(banip->type)
{
case BAN_BAN:
return banip->reason;
case BAN_PERMIT:
return 0;
default:
reason = filterban.value?banip->reason:NULL;
break;
}
}
}
return reason;
}
//send a network packet to a new non-connected client.
//this is to combat tunneling
void SV_OpenRoute_f(void)
{
netadr_t to;
char data[64];
NET_StringToAdr(Cmd_Argv(1), &to);
if (!to.port)
to.port = PORT_QWCLIENT;
sprintf(data, "\xff\xff\xff\xff%c", S2C_CONNECTION);
Netchan_OutOfBandPrint(NS_SERVER, to, "hello");
// NET_SendPacket (strlen(data)+1, data, to);
}
//============================================================================
/*
=================
SV_ReadPackets
=================
*/
#ifdef SERVER_DEMO_PLAYBACK
//FIMXE: move to header
qboolean SV_GetPacket (void);
#endif
qboolean SV_ReadPackets (float *delay)
{
int i;
client_t *cl;
int qport;
laggedpacket_t *lp;
char *banreason;
qboolean received = false;
int giveup = 5000; /*we're fucked if we need this to be this high, but at least we can retain some clients if we're really running that slow*/
int cookie = 0;
for (i = 0; i < MAX_CLIENTS; i++) //fixme: shouldn't we be using svs.allocated_client_slots ?
{
cl = &svs.clients[i];
while (cl->laggedpacket)
{
//schedule a wakeup so minping is more consistant
if (cl->laggedpacket->time > realtime)
{
if (*delay > cl->laggedpacket->time - realtime)
*delay = cl->laggedpacket->time - realtime;
break;
}
else
{
lp = cl->laggedpacket;
cl->laggedpacket = lp->next;
if (cl->laggedpacket_last == lp)
cl->laggedpacket_last = lp->next;
lp->next = svs.free_lagged_packet;
svs.free_lagged_packet = lp;
SZ_Clear(&net_message);
memcpy(net_message.data, lp->data, lp->length);
net_message.cursize = lp->length;
net_from = cl->netchan.remote_address; //not sure if anything depends on this, but lets not screw them up willynilly
if (ISNQCLIENT(cl))
{
if (cl->state != cs_zombie)
{
if (NQNetChan_Process(&cl->netchan))
{
received++;
svs.stats.packets++;
SVNQ_ExecuteClientMessage(cl);
}
}
break;
}
else
{
/*QW*/
if (Netchan_Process(&cl->netchan))
{ // this is a valid, sequenced packet, so process it
received++;
svs.stats.packets++;
if (cl->state > cs_zombie)
{ //make sure they didn't already disconnect
if (cl->send_message)
cl->chokecount++;
else
cl->send_message = true; // reply at end of frame
#ifdef Q2SERVER
if (cl->protocol == SCP_QUAKE2)
SVQ2_ExecuteClientMessage(cl);
else
#endif
SV_ExecuteClientMessage (cl);
}
}
}
}
}
}
#ifdef SERVER_DEMO_PLAYBACK
while (giveup-- > 0 && SV_GetPacket())
#else
while (giveup-- > 0 && (cookie=NET_GetPacket (NS_SERVER, cookie)) >= 0)
#endif
{
banreason = SV_BannedReason (&net_from);
if (banreason)
{
if (*banreason)
Netchan_OutOfBandPrint(NS_SERVER, net_from, "%cYou are banned: %s\n", A2C_PRINT, banreason);
else
Netchan_OutOfBandPrint(NS_SERVER, net_from, "%cYou are banned\n", A2C_PRINT);
continue;
}
// check for connectionless packet (0xffffffff) first
if (*(int *)net_message.data == -1)
{
SV_ConnectionlessPacket();
continue;
}
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
{
received++;
SVQ3_HandleClient();
continue;
}
#endif
// read the qport out of the message so we can fix up
// stupid address translating routers
MSG_BeginReading (svs.netprim);
MSG_ReadLong (); // sequence number
MSG_ReadLong (); // sequence number
qport = MSG_ReadShort () & 0xffff;
// check for packets from connected clients
for (i=0, cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_free)
continue;
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
continue;
#ifdef NQPROT
if (ISNQCLIENT(cl) && cl->netchan.remote_address.port == net_from.port)
{
if (cl->state != cs_zombie)
{
if (cl->delay > 0)
goto dominping;
if (NQNetChan_Process(&cl->netchan))
{
received++;
svs.stats.packets++;
SVNQ_ExecuteClientMessage(cl);
}
}
break;
}
#endif
#ifdef Q3SERVER
if (ISQ3CLIENT(cl))
continue;
#endif
if (cl->netchan.qport != qport)
continue;
if (cl->netchan.remote_address.port != net_from.port)
{
Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
cl->netchan.remote_address.port = net_from.port;
}
if (cl->delay > 0)
{
dominping:
if (cl->state == cs_zombie)
break;
if (net_message.cursize > sizeof(svs.free_lagged_packet->data))
{
Con_Printf("minping code is screwy\n");
break; //drop this packet
}
if (!svs.free_lagged_packet) //kinda nasty
svs.free_lagged_packet = Z_Malloc(sizeof(*svs.free_lagged_packet));
if (!cl->laggedpacket)
cl->laggedpacket_last = cl->laggedpacket = svs.free_lagged_packet;
else
cl->laggedpacket_last = cl->laggedpacket_last->next = svs.free_lagged_packet;
cl->laggedpacket_last->next = NULL;
svs.free_lagged_packet = svs.free_lagged_packet->next;
cl->laggedpacket_last->time = realtime + cl->delay;
memcpy(cl->laggedpacket_last->data, net_message.data, net_message.cursize);
cl->laggedpacket_last->length = net_message.cursize;
break;
}
if (Netchan_Process(&cl->netchan))
{ // this is a valid, sequenced packet, so process it
received++;
svs.stats.packets++;
if (cl->state != cs_zombie)
{
if (cl->send_message)
cl->chokecount++;
else
cl->send_message = true; // reply at end of frame
#ifdef Q2SERVER
if (cl->protocol == SCP_QUAKE2)
SVQ2_ExecuteClientMessage(cl);
else
#endif
SV_ExecuteClientMessage (cl);
}
}
break;
}
if (i != MAX_CLIENTS)
continue;
#ifdef Q3SERVER
if (sv_listen_q3.ival && SVQ3_HandleClient())
{
received++;
continue;
}
#endif
#ifdef NQPROT
SVNQ_ConnectionlessPacket();
#endif
// packet is not from a known client
// Con_Printf ("%s:sequenced packet without connection\n"
// ,NET_AdrToString(net_from));
}
return received;
}
/*
==================
SV_CheckTimeouts
If a packet has not been received from a client in timeout.value
seconds, drop the conneciton.
When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
if necessary
==================
*/
void SV_CheckTimeouts (void)
{
int i;
client_t *cl;
float droptime;
int nclients;
droptime = realtime - timeout.value;
nclients = 0;
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_connected || cl->state == cs_spawned) {
if (!cl->spectator)
nclients++;
if (cl->netchan.last_received < droptime && cl->netchan.remote_address.type != NA_LOOPBACK && cl->protocol != SCP_BAD) {
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTTIMEDOUT, cl->name);
SV_DropClient (cl);
cl->state = cs_free; // don't bother with zombie state for local player.
}
}
if (cl->state == cs_zombie &&
realtime - cl->connection_started > zombietime.value)
{
if (cl->connection_started == -1)
{
continue;
}
cl->state = cs_free; // can now be reused
if (cl->istobeloaded)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
sv.spawned_client_slots--;
cl->istobeloaded=false;
SV_BroadcastTPrintf (PRINT_HIGH, STL_LOADZOMIBETIMEDOUT, cl->name);
// cl->state = cs_zombie; // the real zombieness starts now
// cl->connection_started = realtime;
}
}
}
if ((sv.paused&1) && !nclients)
{
// nobody left, unpause the server
if (SV_TogglePause(NULL))
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTLESSUNPAUSE);
}
}
/*
===================
SV_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void SV_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd, RESTRICT_LOCAL);
}
}
#define MINDRATE 500
#define MINRATE 500
int SV_RateForClient(client_t *cl)
{
int rate;
if (cl->download)
{
rate = cl->drate;
if (sv_maxdrate.ival)
{
if (!rate || rate > sv_maxdrate.value)
rate = sv_maxdrate.value;
else if (rate < MINDRATE)
rate = MINDRATE;
}
else if (rate >= 1 && rate < MINDRATE)
rate = MINDRATE;
}
else
{
rate = cl->rate;
if (sv_maxrate.ival)
{
if (rate > sv_maxrate.value)
rate = sv_maxrate.value;
else if (rate < MINRATE)
rate = MINRATE;
}
else if (rate >= 1 && rate < MINRATE)
rate = MINRATE;
}
return rate;
}
/*
===================
SV_CheckVars
===================
*/
void SV_CheckVars (void)
{
static char *pw, *spw;
int v;
if (password.string == pw && spectator_password.string == spw)
return;
pw = password.string;
spw = spectator_password.string;
v = 0;
if (pw && pw[0] && strcmp(pw, "none"))
v |= 1;
if (spw && spw[0] && strcmp(spw, "none"))
v |= 2;
Con_DPrintf ("Updated needpass.\n");
if (!v)
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
else
Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING);
}
#ifdef Q2SERVER
void SVQ2_ClearEvents(void)
{
q2edict_t *ent;
int i;
for (i=0 ; i<ge->num_edicts ; i++, ent++)
{
ent = Q2EDICT_NUM(i);
// events only last for a single message
ent->s.event = 0;
}
}
#endif
/*
==================
SV_Impulse_f
Spawns a client, uses an impulse, uses that clients think then removes the client.
==================
*/
void SV_Impulse_f (void)
{
int i;
if (svs.gametype != GT_PROGS)
{
Con_Printf("Not supported in this game type\n");
return;
}
for (i = 0; i < sv.allocated_client_slots; i++)
{
if (svs.clients[i].state == cs_free)
{
break;
}
}
if (i == sv.allocated_client_slots)
{
Con_Printf("No empty player slots\n");
return;
}
if (!svprogfuncs)
return;
pr_global_struct->time = sv.world.physicstime;
svs.clients[i].state = cs_connected;
SV_SetUpClientEdict(&svs.clients[i], svs.clients[i].edict);
svs.clients[i].edict->v->netname = PR_SetString(svprogfuncs, "Console");
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
pr_global_struct->time = sv.world.physicstime;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
sv.spawned_client_slots++;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
svs.clients[i].edict->v->impulse = atoi(Cmd_Argv(1));
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
sv.spawned_client_slots--;
svs.clients[i].state = cs_free;
}
static void SV_PauseChanged(void)
{
int i;
client_t *cl;
// send notification to all clients
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
{
if (!cl->state)
continue;
if ((ISQWCLIENT(cl) || ISNQCLIENT(cl)) && !cl->controller)
{
ClientReliableWrite_Begin (cl, svc_setpause, 2);
ClientReliableWrite_Byte (cl, sv.paused!=0);
}
}
}
/*
==================
SV_Frame
==================
*/
float SV_Frame (void)
{
extern cvar_t pr_imitatemvdsv;
static double start, end, idletime;
float oldtime;
qboolean isidle;
static int oldpaused;
float timedelta;
float delay;
start = Sys_DoubleTime ();
svs.stats.idle += start - end;
end = start;
//qw qc uses this for newmis handling
svs.framenum++;
if (svs.framenum > 0x10000)
svs.framenum = 0;
delay = sv_maxtic.value;
// keep the random time dependent
rand ();
if (!sv.gamespeed)
sv.gamespeed = 1;
#ifndef SERVERONLY
isidle = !isDedicated && sv.allocated_client_slots == 1 && key_dest != key_game && cls.state == ca_active;
/*server is effectively paused if there are no clients*/
if (sv.spawned_client_slots == 0)
isidle = true;
if ((sv.paused & 4) != (isidle?4:0))
sv.paused ^= 4;
#endif
if (oldpaused != sv.paused)
{
SV_PauseChanged();
oldpaused = sv.paused;
}
// decide the simulation time
{
oldtime = sv.time;
sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed;
timedelta = sv.time - oldtime;
if (sv.time < oldtime)
{
sv.time = oldtime; //urm
timedelta = 0;
}
if (isDedicated)
realtime += sv.time - oldtime;
if (sv.paused && sv.time > 1.5)
{
sv.starttime += sv.time - oldtime; //move the offset
sv.time = oldtime; //and keep time as it was.
}
}
#ifdef WEBSERVER
IWebRun();
#endif
if (sv_master.ival)
{
if (sv_masterport.ival)
SVM_Think(sv_masterport.ival);
else
SVM_Think(PORT_QWMASTER);
}
{
void SV_MVDStream_Poll(void);
SV_MVDStream_Poll();
}
if (sv.state < ss_active || !sv.world.worldmodel)
{
#ifndef SERVERONLY
// check for commands typed to the host
if (isDedicated)
#endif
{
SV_GetConsoleCommands ();
Cbuf_Execute ();
}
return delay;
}
// check timeouts
SV_CheckTimeouts ();
SV_CheckTimer ();
// toggle the log buffer if full
SV_CheckLog ();
// get packets
isidle = !SV_ReadPackets (&delay);
if (pr_imitatemvdsv.ival)
{
Cbuf_Execute ();
if (sv.state < ss_active) //whoops...
return delay;
}
if (sv.multicast.cursize)
{
Con_Printf("Unterminated multicast\n");
sv.multicast.cursize=0;
}
// move autonomous things around if enough time has passed
if (!sv.paused || (sv.world.physicstime < 1 && sv.spawned_client_slots))
{
#ifdef Q2SERVER
//q2 is idle even if clients sent packets.
if (svs.gametype == GT_QUAKE2)
isidle = true;
#endif
if (SV_Physics ())
isidle = false;
}
else
{
isidle = idletime < 0.1;
#ifdef VM_Q1
if (svs.gametype == GT_Q1QVM)
{
Q1QVM_GameCodePausedTic(Sys_DoubleTime() - sv.pausedstart);
}
else
#endif
{
PR_GameCodePausedTic(Sys_DoubleTime() - sv.pausedstart);
}
}
if (!isidle || idletime > 0.15)
{
//this is the q2 frame number found in the q2 protocol. each packet should contain a new frame or interpolation gets confused
sv.framenum++;
#ifdef SQL
PR_SQLCycle();
#endif
#ifdef SERVER_DEMO_PLAYBACK
while(SV_ReadMVD());
#endif
if (sv.multicast.cursize)
{
Con_Printf("Unterminated multicast\n");
sv.multicast.cursize=0;
}
#ifndef SERVERONLY
// check for commands typed to the host
if (isDedicated)
#endif
{
#ifdef PLUGINS
Plug_Tick();
#endif
SV_GetConsoleCommands ();
// process console commands
if (!pr_imitatemvdsv.value)
Cbuf_Execute ();
}
if (sv.state < ss_active) //whoops...
return delay;
SV_CheckVars ();
// send messages back to the clients that had packets read this frame
SV_SendClientMessages ();
// demo_start = Sys_DoubleTime ();
SV_SendMVDMessage();
// demo_end = Sys_DoubleTime ();
// svs.stats.demo += demo_end - demo_start;
// send a heartbeat to the master if needed
Master_Heartbeat ();
#ifdef Q2SERVER
if (ge && ge->edicts)
SVQ2_ClearEvents();
#endif
idletime = 0;
}
idletime += timedelta;
// collect timing statistics
end = Sys_DoubleTime ();
svs.stats.active += end-start;
if (++svs.stats.count == STATFRAMES)
{
svs.stats.latched_active = svs.stats.active;
svs.stats.latched_idle = svs.stats.idle;
svs.stats.latched_packets = svs.stats.packets;
svs.stats.active = 0;
svs.stats.idle = 0;
svs.stats.packets = 0;
svs.stats.count = 0;
}
return delay;
}
/*
===============
SV_InitLocal
===============
*/
extern void Log_Init (void);
void SV_InitLocal (void)
{
int i, p;
extern cvar_t pr_allowbutton1;
extern cvar_t sv_aim;
extern cvar_t pm_bunnyspeedcap;
extern cvar_t pm_ktjump;
extern cvar_t pm_slidefix;
extern cvar_t pm_airstep;
extern cvar_t pm_walljump;
extern cvar_t pm_slidyslopes;
SV_InitOperatorCommands ();
SV_UserInit ();
#ifndef SERVERONLY
if (isDedicated)
#endif
{
Cvar_Register (&developer, cvargroup_servercontrol);
Cvar_Register (&password, cvargroup_servercontrol);
Cvar_Register (&rcon_password, cvargroup_servercontrol);
Log_Init();
}
rcon_password.restriction = RESTRICT_MAX; //no cheatie rconers changing rcon passwords...
Cvar_Register (&spectator_password, cvargroup_servercontrol);
Cvar_Register (&sv_mintic, cvargroup_servercontrol);
Cvar_Register (&sv_maxtic, cvargroup_servercontrol);
Cvar_Register (&sv_limittics, cvargroup_servercontrol);
Cvar_Register (&fraglimit, cvargroup_serverinfo);
Cvar_Register (&timelimit, cvargroup_serverinfo);
Cvar_Register (&teamplay, cvargroup_serverinfo);
Cvar_Register (&coop, cvargroup_serverinfo);
Cvar_Register (&skill, cvargroup_serverinfo);
Cvar_Register (&samelevel, cvargroup_serverinfo);
Cvar_Register (&maxclients, cvargroup_serverinfo);
Cvar_Register (&maxspectators, cvargroup_serverinfo);
Cvar_Register (&hostname, cvargroup_serverinfo);
Cvar_Register (&deathmatch, cvargroup_serverinfo);
Cvar_Register (&spawn, cvargroup_servercontrol);
//arguably cheats. Must be switched on to use.
Cvar_Register (&watervis, cvargroup_serverinfo);
Cvar_Register (&rearview, cvargroup_serverinfo);
Cvar_Register (&mirrors, cvargroup_serverinfo);
Cvar_Register (&allow_luma, cvargroup_serverinfo);
Cvar_Register (&allow_bump, cvargroup_serverinfo);
Cvar_Register (&allow_skybox, cvargroup_serverinfo);
Cvar_Register (&sv_allow_splitscreen, cvargroup_serverinfo);
Cvar_Register (&fbskins, cvargroup_serverinfo);
Cvar_Register (&timeout, cvargroup_servercontrol);
Cvar_Register (&zombietime, cvargroup_servercontrol);
Cvar_Register (&sv_pupglow, cvargroup_serverinfo);
Cvar_Register (&sv_loadentfiles, cvargroup_servercontrol);
Cvar_Register (&sv_bigcoords, cvargroup_serverphysics);
Cvar_Register (&pm_bunnyspeedcap, cvargroup_serverphysics);
Cvar_Register (&pm_ktjump, cvargroup_serverphysics);
Cvar_Register (&pm_slidefix, cvargroup_serverphysics);
Cvar_Register (&pm_slidyslopes, cvargroup_serverphysics);
Cvar_Register (&pm_airstep, cvargroup_serverphysics);
Cvar_Register (&pm_walljump, cvargroup_serverphysics);
Cvar_Register (&sv_compatiblehulls, cvargroup_serverphysics);
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
Cvar_Register(&sv_motd[i], cvargroup_serverinfo);
Cvar_Register (&sv_aim, cvargroup_servercontrol);
Cvar_Register (&sv_resetparms, cvargroup_servercontrol);
Cvar_Register (&sv_public, cvargroup_servercontrol);
Cvar_Register (&sv_listen_qw, cvargroup_servercontrol);
Cvar_Register (&sv_listen_nq, cvargroup_servercontrol);
Cvar_Register (&sv_listen_dp, cvargroup_servercontrol);
Cvar_Register (&sv_listen_q3, cvargroup_servercontrol);
sv_listen_qw.restriction = RESTRICT_MAX;
#ifdef TCPCONNECT
Cvar_Register (&sv_port_tcp, cvargroup_servercontrol);
sv_port_tcp.restriction = RESTRICT_MAX;
#ifdef IPPROTO_IPV6
Cvar_Register (&sv_port_tcp6, cvargroup_servercontrol);
sv_port_tcp6.restriction = RESTRICT_MAX;
#endif
#endif
#ifdef IPPROTO_IPV6
Cvar_Register (&sv_port_ipv6, cvargroup_servercontrol);
sv_port_ipv6.restriction = RESTRICT_MAX;
#endif
#ifdef USEIPX
Cvar_Register (&sv_port_ipx, cvargroup_servercontrol);
sv_port_ipx.restriction = RESTRICT_MAX;
#endif
Cvar_Register (&sv_port_ipv4, cvargroup_servercontrol);
sv_port_ipv4.restriction = RESTRICT_MAX;
Cvar_Register (&sv_reportheartbeats, cvargroup_servercontrol);
#ifndef SERVERONLY
if (isDedicated)
#endif
Cvar_Set(&sv_public, "1");
Cvar_Register (&sv_master, cvargroup_servercontrol);
Cvar_Register (&sv_masterport, cvargroup_servercontrol);
Cvar_Register (&filterban, cvargroup_servercontrol);
Cvar_Register (&allow_download, cvargroup_serverpermissions);
Cvar_Register (&allow_download_skins, cvargroup_serverpermissions);
Cvar_Register (&allow_download_models, cvargroup_serverpermissions);
Cvar_Register (&allow_download_sounds, cvargroup_serverpermissions);
Cvar_Register (&allow_download_maps, cvargroup_serverpermissions);
Cvar_Register (&allow_download_demos, cvargroup_serverpermissions);
Cvar_Register (&allow_download_anymap, cvargroup_serverpermissions);
Cvar_Register (&allow_download_pakcontents, cvargroup_serverpermissions);
Cvar_Register (&allow_download_textures,cvargroup_serverpermissions);
Cvar_Register (&allow_download_configs, cvargroup_serverpermissions);
Cvar_Register (&allow_download_packages,cvargroup_serverpermissions);
Cvar_Register (&allow_download_wads, cvargroup_serverpermissions);
Cvar_Register (&allow_download_root, cvargroup_serverpermissions);
Cvar_Register (&allow_download_copyrighted, cvargroup_serverpermissions);
Cvar_Register (&secure, cvargroup_serverpermissions);
Cvar_Register (&sv_highchars, cvargroup_servercontrol);
Cvar_Register (&sv_calcphs, cvargroup_servercontrol);
Cvar_Register (&sv_phs, cvargroup_servercontrol);
Cvar_Register (&sv_cullplayers_trace, cvargroup_servercontrol);
Cvar_Register (&sv_cullentities_trace, cvargroup_servercontrol);
Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol);
Cvar_Register (&sv_gamespeed, cvargroup_serverphysics);
Cvar_Register (&sv_nomsec, cvargroup_serverphysics);
Cvar_Register (&pr_allowbutton1, cvargroup_servercontrol);
Cvar_Register (&pausable, cvargroup_servercontrol);
Cvar_Register (&sv_maxrate, cvargroup_servercontrol);
Cvar_Register (&sv_maxdrate, cvargroup_servercontrol);
Cvar_Register (&sv_minping, cvargroup_servercontrol);
Cvar_Register (&sv_nailhack, cvargroup_servercontrol);
Cmd_AddCommand ("sv_impulse", SV_Impulse_f);
Cmd_AddCommand ("openroute", SV_OpenRoute_f);
Cmd_AddCommand ("savegame", SV_Savegame_f);
Cmd_AddCommand ("loadgame", SV_Loadgame_f);
Cmd_AddCommand ("save", SV_Savegame_f);
Cmd_AddCommand ("load", SV_Loadgame_f);
SV_MVDInit();
for (i=0 ; i<MAX_MODELS ; i++)
sprintf (localmodels[i], "*%i", i);
Info_SetValueForStarKey (svs.info, "*version", version_string(), MAX_SERVERINFO_STRING);
Info_SetValueForStarKey (svs.info, "*z_ext", va("%i", SUPPORTED_Z_EXTENSIONS), MAX_SERVERINFO_STRING);
// init fraglog stuff
svs.logsequence = 1;
svs.logtime = realtime;
svs.log[0].data = svs.log_buf[0];
svs.log[0].maxsize = sizeof(svs.log_buf[0]);
svs.log[0].cursize = 0;
svs.log[0].allowoverflow = true;
svs.log[1].data = svs.log_buf[1];
svs.log[1].maxsize = sizeof(svs.log_buf[1]);
svs.log[1].cursize = 0;
svs.log[1].allowoverflow = true;
svs.free_lagged_packet = NULL;
// parse params for cvars
p = COM_CheckParm ("-port");
if (!p)
p = COM_CheckParm ("-svport");
if (p && p < com_argc)
{
int port = atoi(com_argv[p+1]);
if (!port)
port = PORT_QWSERVER;
if (*sv_port_ipv4.string)
Cvar_SetValue(&sv_port_ipv4, port);
#ifdef IPPROTO_IPV6
if (*sv_port_ipv6.string)
Cvar_SetValue(&sv_port_ipv6, port);
#endif
#ifdef USEIPX
if (*sv_port_ipx.string)
Cvar_SetValue(&sv_port_ipx, port);
#endif
}
}
//============================================================================
void SV_Masterlist_Callback(struct cvar_s *var, char *oldvalue)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (var == &sv_masterlist[i].cv)
break;
}
if (!sv_masterlist[i].cv.name)
return;
if (!*var->string)
{
sv_masterlist[i].adr.port = 0;
return;
}
sv_masterlist[i].needsresolve = true;
}
/*
================
Master_Heartbeat
Send a message to the master every few minutes to
let it know we are alive, and log information
================
*/
#define HEARTBEAT_SECONDS 300
void Master_Heartbeat (void)
{
char string[2048];
int active;
int i, j;
qboolean madeqwstring = false;
char adr[MAX_ADR_SIZE];
if (!sv_public.ival)
return;
if (realtime-HEARTBEAT_SECONDS - svs.last_heartbeat < HEARTBEAT_SECONDS)
return; // not time to send yet
svs.last_heartbeat = realtime-HEARTBEAT_SECONDS;
svs.heartbeat_sequence++;
// send to group master
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (sv_masterlist[i].needsresolve)
{
sv_masterlist[i].needsresolve = false;
if (!*sv_masterlist[i].cv.string)
sv_masterlist[i].adr.port = 0;
else if (!NET_StringToAdr(sv_masterlist[i].cv.string, &sv_masterlist[i].adr))
{
sv_masterlist[i].adr.port = 0;
Con_Printf ("Couldn't resolve master \"%s\"\n", sv_masterlist[i].cv.string);
}
else
{
if (sv_masterlist[i].adr.type == NA_TCP || sv_masterlist[i].adr.type == NA_TCPV6)
NET_EnsureRoute(svs.sockets, sv_masterlist[i].cv.name, sv_masterlist[i].cv.string, false);
//choose default port
switch (sv_masterlist[i].protocol)
{
case MP_DARKPLACES:
if (sv_masterlist[i].adr.port == 0)
sv_masterlist[i].adr.port = BigShort (27950);
break;
case MP_QUAKEWORLD:
if (sv_masterlist[i].adr.port == 0)
sv_masterlist[i].adr.port = BigShort (27000);
//qw does this for some reason, keep the behaviour even though its unreliable thus pointless
string[0] = A2A_PING;
string[1] = 0;
if (sv.state)
NET_SendPacket (NS_SERVER, 2, string, sv_masterlist[i].adr);
break;
default:
break;
}
}
}
if (sv_masterlist[i].adr.port)
{
switch(sv_masterlist[i].protocol)
{
case MP_QUAKEWORLD:
if (sv_listen_qw.value)
{
if (!madeqwstring)
{
// count active users
active = 0;
for (j=0 ; j<MAX_CLIENTS ; j++)
if (svs.clients[j].state == cs_connected ||
svs.clients[j].state == cs_spawned )
active++;
sprintf (string, "%c\n%i\n%i\n", S2M_HEARTBEAT,
svs.heartbeat_sequence, active);
madeqwstring = true;
}
if (sv_reportheartbeats.value)
Con_Printf ("Sending heartbeat to %s (%s)\n", NET_AdrToString (adr, sizeof(adr), sv_masterlist[i].adr), sv_masterlist[i].cv.string);
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
}
break;
case MP_DARKPLACES:
if (sv_listen_dp.value || sv_listen_nq.value) //set listen to 1 to allow qw connections, 2 to allow nq connections too.
{
if (sv_reportheartbeats.value)
Con_Printf ("Sending heartbeat to %s (%s)\n", NET_AdrToString (adr, sizeof(adr), sv_masterlist[i].adr), sv_masterlist[i].cv.string);
{
char *str = "\377\377\377\377heartbeat DarkPlaces\x0A";
NET_SendPacket (NS_SERVER, strlen(str), str, sv_masterlist[i].adr);
}
}
break;
default:
break;
}
}
}
}
void Master_Add(char *stringadr)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (!*sv_masterlist[i].cv.string)
break;
}
if (!sv_masterlist[i].cv.name)
{
Con_Printf ("Too many masters\n");
return;
}
Cvar_Set(&sv_masterlist[i].cv, stringadr);
svs.last_heartbeat = -99999;
}
void Master_ReResolve(void)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
sv_masterlist[i].needsresolve = true;
}
}
void Master_ClearAll(void)
{
int i;
for (i = 0; sv_masterlist[i].cv.name; i++)
{
Cvar_Set(&sv_masterlist[i].cv, "");
}
}
/*
=================
Master_Shutdown
Informs all masters that this server is going down
=================
*/
void Master_Shutdown (void)
{
char string[2048];
char adr[MAX_ADR_SIZE];
int i;
//note that if a master server actually blindly listens to this then its exploitable.
//we send it out anyway as for us its all good.
//master servers ought to try and check up on the status of the server first, if they listen to this.
sprintf (string, "%c\n", S2M_SHUTDOWN);
// send to group master
for (i = 0; sv_masterlist[i].cv.name; i++)
{
if (sv_masterlist[i].adr.port)
{
switch(sv_masterlist[i].protocol)
{
case MP_QUAKEWORLD:
if (sv_reportheartbeats.value)
Con_Printf ("Sending shutdown to %s\n", NET_AdrToString (adr, sizeof(adr), sv_masterlist[i].adr));
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
break;
//dp has no shutdown
default:
break;
}
}
}
}
#define iswhite(c) (c == ' ' || c == INVIS_CHAR1 || c == INVIS_CHAR2 || c == INVIS_CHAR3)
#define isinvalid(c) (c == ':' || c == '\r' || c == '\n' || (unsigned char)(c) == '\xff')
//colon is so clients can't get confused while parsing chats
//255 is so fuhquake/ezquake don't end up with nameless players
//is allowed to shorten, out must be as long as in and min of "unnamed"+1
void SV_FixupName(char *in, char *out, unsigned int outlen)
{
char *s, *p;
unsigned int len;
if (outlen == 0)
return;
len = outlen;
s = out;
while(iswhite(*in) || isinvalid(*in) || *in == '\1' || *in == '\2') //1 and 2 are to stop clients from printing the entire line as chat. only do that for the leading charater.
in++;
while(*in && len > 0)
{
if (isinvalid(*in))
{
in++;
continue;
}
*s++ = *in++;
len--;
}
*s = '\0';
if (!*out)
{ //reached end and it was all whitespace
//white space only
strncpy(out, "unnamed", outlen);
out[outlen-1] = 0;
p = out;
}
for (p = out + strlen(out) - 1; p != out && iswhite(*p) ; p--)
;
p[1] = 0;
}
qboolean ReloadRanking(client_t *cl, char *newname)
{
#ifdef SVRANKING
int newid;
int j;
rankstats_t rs;
newid = Rank_GetPlayerID(cl->guid, newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
if (!newid)
newid = Rank_GetPlayerID(cl->guid, newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false);
if (newid)
{
if (cl->rankid && cl->state >= cs_spawned)//apply current stats
{
if (!Rank_GetPlayerStats(cl->rankid, &rs))
return false;
rs.timeonserver += realtime - cl->stats_started;
cl->stats_started = realtime;
rs.kills += cl->kills;
rs.deaths += cl->deaths;
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
if (cl->iscuffed==2)
rs.flags1 |= RANK_CUFFED;
if (cl->ismuted==2)
rs.flags1 |= RANK_MUTED;
if (cl->iscrippled==2)
rs.flags1 |= RANK_CRIPPLED;
cl->kills=0;
cl->deaths=0;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
if (pr_global_ptrs->SetChangeParms)
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_RANK_SPAWN_PARMS ; j++)
if (pr_global_ptrs->spawnparamglobals[j])
rs.parm[j] = *pr_global_ptrs->spawnparamglobals[j];
Rank_SetPlayerStats(cl->rankid, &rs);
cl->rankid = 0;
}
if (!Rank_GetPlayerStats(newid, &rs))
return false;
cl->rankid = newid;
if (rs.flags1 & RANK_CUFFED)
cl->iscuffed=2;
else if (cl->iscuffed) //continue being cuffed, but don't inflict the new user with persistant cuffing.
cl->iscuffed=1;
if (rs.flags1 & RANK_MUTED)
cl->ismuted=2;
else if (cl->ismuted)
cl->ismuted=1;
if (rs.flags1 & RANK_CRIPPLED)
cl->iscrippled=2;
else if (cl->iscrippled)
cl->iscrippled=1;
cl->trustlevel = rs.trustlevel;
return true;
}
#endif
return false;
}
/*
=================
SV_ExtractFromUserinfo
Pull specific info from a newly changed userinfo string
into a more C freindly form.
=================
*/
void SV_ExtractFromUserinfo (client_t *cl)
{
char *val, *p;
int i;
client_t *client;
int dupc = 1;
char newname[80], basic[80];
extern cvar_t rank_filename;
val = Info_ValueForKey (cl->userinfo, "team");
Q_strncpyz (cl->team, val, sizeof(cl->teambuf));
// name for C code
val = Info_ValueForKey (cl->userinfo, "name");
if (cl->protocol != SCP_BAD || *val)
{
SV_FixupName(val, newname, sizeof(newname));
if (strlen(newname) > 40)
newname[40] = 0;
}
else
newname[0] = 0;
deleetstring(basic, newname);
if ((!basic[0] && cl->protocol != SCP_BAD) || strstr(basic, "console"))
strcpy(newname, "unnamed");
// check to see if another user by the same name exists
while (1) {
for (i=0, client = svs.clients ; i<MAX_CLIENTS ; i++, client++) {
if (client->state < cs_connected || client == cl)
continue;
if (!stricmp(client->name, newname))
break;
}
if (i != MAX_CLIENTS) { // dup name
if (strlen(newname) > sizeof(cl->namebuf) - 1)
newname[sizeof(cl->namebuf) - 4] = 0;
p = newname;
if (newname[0] == '(')
{
if (newname[2] == ')')
p = newname + 3;
else if (val[3] == ')')
p = newname + 4;
}
memmove(newname+10, p, strlen(p)+1);
sprintf(newname, "(%d)%-.40s", dupc++, newname+10);
} else
break;
}
if (strncmp(newname, cl->name, sizeof(cl->namebuf)-1))
{
if (cl->ismuted && *cl->name)
SV_ClientTPrintf (cl, PRINT_HIGH, STL_NONAMEASMUTE);
else
{
Info_SetValueForKey (cl->userinfo, "name", newname, sizeof(cl->userinfo));
if (!sv.paused && *cl->name)
{
if (!cl->lastnametime || realtime - cl->lastnametime > 5)
{
cl->lastnamecount = 0;
cl->lastnametime = realtime;
}
else if (cl->lastnamecount++ > 4)
{
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTKICKEDNAMESPAM, cl->name);
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKEDNAMESPAM);
SV_DropClient (cl);
return;
}
}
if (*cl->name && cl->state >= cs_spawned && !cl->spectator)
{
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTNAMECHANGE, cl->name, newname);
}
Q_strncpyz (cl->name, newname, sizeof(cl->namebuf));
#ifdef SVRANKING
if (ReloadRanking(cl, newname))
{
#endif
#ifdef SVRANKING
}
else if (cl->state >= cs_spawned && *rank_filename.string)
SV_ClientPrintf(cl, PRINT_HIGH, "Your rankings name has not been changed\n");
#endif
}
}
Info_SetValueForKey(cl->userinfo, "name", newname, sizeof(cl->userinfo));
val = Info_ValueForKey (cl->userinfo, "lang");
cl->language = atoi(val);
if (!cl->language)
cl->language = LANGDEFAULT;
val = Info_ValueForKey (cl->userinfo, "nogib");
if (atoi(val))
cl->gibfilter = true;
else
cl->gibfilter = false;
// rate command
val = Info_ValueForKey (cl->userinfo, "rate");
if (strlen(val))
cl->rate = atoi(val);
else
cl->rate = 2500;
val = Info_ValueForKey (cl->userinfo, "drate");
if (strlen(val))
cl->drate = atoi(val);
else
cl->drate = cl->rate; //0 disables the downloading check
val = Info_ValueForKey (cl->userinfo, "cl_playerclass");
if (val)
{
PRH2_SetPlayerClass(cl, atoi(val), false);
}
// msg command
val = Info_ValueForKey (cl->userinfo, "msg");
if (strlen(val))
{
cl->messagelevel = atoi(val);
}
#ifdef NQPROT
{
int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor"));
int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor"));
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
cl->playercolor = top*16 + bottom;
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
{
cl->edict->xv->clientcolors = cl->playercolor;
MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients);
MSG_WriteByte (&sv.nqreliable_datagram, cl->playercolor);
}
}
#endif
}
//============================================================================
/*
====================
SV_InitNet
====================
*/
void SV_InitNet (void)
{
int i;
#ifndef SERVERONLY
if (isDedicated)
#endif
{
NET_Init ();
Netchan_Init ();
}
for (i = 0; sv_masterlist[i].cv.name; i++)
Cvar_Register(&sv_masterlist[i].cv, "master servers");
Master_ReResolve();
// heartbeats will always be sent to the id master
svs.last_heartbeat = -99999; // send immediately
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
}
void SV_IgnoreCommand_f(void)
{
}
/*
====================
SV_Init
====================
*/
#ifdef SERVER_DEMO_PLAYBACK
//FIXME: move to header
void SV_Demo_Init(void);
#endif
void SV_Init (quakeparms_t *parms)
{
int i;
#ifndef SERVERONLY
if (isDedicated)
#endif
{
COM_InitArgv (parms->argc, parms->argv);
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
// if (parms->memsize < MINIMUM_MEMORY)
// SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Cvar_Init();
Memory_Init (parms->membase, parms->memsize);
Sys_Init();
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
#ifndef SERVERONLY
R_SetRenderer(NULL);
#endif
COM_Init ();
Mod_Init ();
}
PR_Init ();
SV_InitNet ();
SV_InitLocal ();
#ifdef WEBSERVER
IWebInit();
#endif
#ifdef SERVER_DEMO_PLAYBACK
SV_Demo_Init();
#endif
#ifdef USEODE
World_ODE_Init();
#endif
#ifdef SVRANKING
Rank_RegisterCommands();
#endif
Cbuf_AddText("alias restart \"map .\"\nalias newgame \"map start\"\n", RESTRICT_LOCAL);
#ifndef SERVERONLY
if (isDedicated)
#endif
{
PM_Init ();
#ifdef PLUGINS
Plug_Init();
#endif
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
//get rid of the worst of the spam
Cmd_AddRemCommand("bind", SV_IgnoreCommand_f);
Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__);
Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0));
Con_Printf ("%s\n", version_string());
Con_TPrintf (STL_INITED, fs_gamename.string);
i = COM_CheckParm("+gamedir");
if (i)
COM_Gamedir(com_argv[i+1]);
if (COM_FileSize("server.cfg") != -1)
Cbuf_InsertText ("exec server.cfg\nexec ftesrv.cfg\n", RESTRICT_LOCAL, false);
else
Cbuf_InsertText ("exec quake.rc\nexec ftesrv.cfg\n", RESTRICT_LOCAL, false);
// process command line arguments
Cbuf_Execute ();
Cmd_StuffCmds();
Cbuf_Execute ();
//and warn about any future times this is used.
Cmd_RemoveCommand("bind");
// if a map wasn't specified on the command line, spawn start.map
if (sv.state == ss_dead && Cmd_AliasExist("startmap_dm", RESTRICT_LOCAL))
{
Cbuf_AddText("startmap_dm", RESTRICT_LOCAL); //DP extension
Cbuf_Execute();
}
if (sv.state == ss_dead && Cmd_AliasExist("startmap_sp", RESTRICT_LOCAL))
{
Cbuf_AddText("startmap_sp", RESTRICT_LOCAL); //DP extension
Cbuf_Execute();
}
if (sv.state == ss_dead && COM_FCheckExists("maps/start.bsp"))
Cmd_ExecuteString ("map start", RESTRICT_LOCAL); //regular q1
if (sv.state == ss_dead && COM_FCheckExists("maps/demo1.bsp"))
Cmd_ExecuteString ("map demo1", RESTRICT_LOCAL); //regular h2 sp
#ifdef Q2SERVER
if (sv.state == ss_dead && COM_FCheckExists("maps/base1.bsp"))
Cmd_ExecuteString ("map base1", RESTRICT_LOCAL); //regular q2 sp
#endif
#ifdef Q3SERVER
if (sv.state == ss_dead && COM_FCheckExists("maps/q3dm1.bsp"))
Cmd_ExecuteString ("map q3dm1", RESTRICT_LOCAL); //regular q3 'sp'
#endif
#ifdef HLSERVER
if (sv.state == ss_dead && COM_FCheckExists("maps/c0a0.bsp"))
Cmd_ExecuteString ("map c0a0", RESTRICT_LOCAL); //regular hl sp
#endif
if (sv.state == ss_dead)
SV_Error ("Couldn't spawn a server");
}
}
#endif