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//contains generic plugin code for dll/qvm
//it's this one or the engine...
# include "plugin.h"
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typedef struct
{
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const char * name ;
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export_t func ;
} exports_t ;
extern exports_t exports [ 16 ] ;
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qintptr_t NATIVEEXPORT vmMain ( qintptr_t command , qintptr_t arg0 , qintptr_t arg1 , qintptr_t arg2 , qintptr_t arg3 , qintptr_t arg4 , qintptr_t arg5 , qintptr_t arg6 , qintptr_t arg7 , qintptr_t arg8 , qintptr_t arg9 , qintptr_t arg10 , qintptr_t arg11 )
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{
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qintptr_t ret ;
qintptr_t args [ 12 ] ;
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args [ 0 ] = arg0 ;
args [ 1 ] = arg1 ;
args [ 2 ] = arg2 ;
args [ 3 ] = arg3 ;
args [ 4 ] = arg4 ;
args [ 5 ] = arg5 ;
args [ 6 ] = arg6 ;
args [ 7 ] = arg7 ;
args [ 8 ] = arg8 ;
args [ 9 ] = arg9 ;
args [ 10 ] = arg10 ;
args [ 11 ] = arg11 ;
// return exports[command].func(args);
ret = exports [ command ] . func ( args ) ;
return ret ;
}
# ifndef Q3_VM
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qintptr_t ( QDECL * plugin_syscall ) ( qintptr_t arg , . . . ) ;
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# endif
# define PASSFLOAT(f) *(int*)&(f)
# define ARGNAMES ,funcname
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BUILTINR ( funcptr_t , Plug_GetEngineFunction , ( const char * funcname ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,funcname,expnum
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BUILTINR ( int , Plug_ExportToEngine , ( const char * funcname , int expnum ) ) ;
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# undef ARGNAMES
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# ifndef Q3_VM
# define ARGNAMES ,funcname,func
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BUILTINR ( qboolean , Plug_ExportNative , ( const char * funcname , void * func ) ) ;
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# undef ARGNAMES
# endif
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# define ARGNAMES ,text
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BUILTIN ( void , Con_Print , ( const char * text ) ) ; //on to main console.
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# undef ARGNAMES
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# define ARGNAMES ,conname,text
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BUILTIN ( void , Con_SubPrint , ( const char * conname , const char * text ) ) ; //on to named sub console (creating it too).
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# undef ARGNAMES
# define ARGNAMES ,old,new
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BUILTIN ( void , Con_RenameSub , ( const char * old , const char * new ) ) ; //rename a subconsole
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# undef ARGNAMES
# define ARGNAMES ,conname
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BUILTINR ( int , Con_IsActive , ( const char * conname ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,conname
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BUILTIN ( void , Con_SetActive , ( const char * conname ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,conname
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BUILTIN ( void , Con_Destroy , ( const char * conname ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,connum,conname,connamelen
BUILTIN ( void , Con_NameForNum , ( int connum , char * conname , int connamelen ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,conname,attribname
BUILTINR ( float , Con_GetConsoleFloat , ( const char * conname , const char * attribname ) ) ;
# undef ARGNAMES
# define ARGNAMES ,conname,attribname,PASSFLOAT(newvalue)
BUILTIN ( void , Con_SetConsoleFloat , ( const char * conname , const char * attribname , float newvalue ) ) ;
# undef ARGNAMES
# define ARGNAMES ,conname,attribname,value,valuesize
BUILTINR ( int , Con_GetConsoleString , ( const char * conname , const char * attribname , const char * value , unsigned int valuesize ) ) ;
# undef ARGNAMES
# define ARGNAMES ,conname,attribname,newvalue
BUILTIN ( void , Con_SetConsoleString , ( const char * conname , const char * attribname , const char * newvalue ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,message
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BUILTIN ( void , Sys_Error , ( const char * message ) ) ; //abort the entire engine.
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# undef ARGNAMES
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# define ARGNAMES
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BUILTINR ( unsigned int , Sys_Milliseconds , ( void ) ) ; //get the time the engine has been running.
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# undef ARGNAMES
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# define ARGNAMES ,buffer
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BUILTINR ( int , Cmd_AddCommand , ( const char * buffer ) ) ; //register a command.
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# undef ARGNAMES
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# define ARGNAMES ,buffer,bufsize
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BUILTIN ( void , Cmd_Args , ( char * buffer , int bufsize ) ) ; //retrieve some arguments.
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# undef ARGNAMES
# define ARGNAMES ,argnum,buffer,bufsize
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BUILTIN ( void , Cmd_Argv , ( int argnum , char * buffer , int bufsize ) ) ; //retrieve a single argument at a time.
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# undef ARGNAMES
# define ARGNAMES
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BUILTINR ( int , Cmd_Argc , ( void ) ) ; //get the argument count.
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# undef ARGNAMES
# define ARGNAMES ,msg
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BUILTIN ( void , Cmd_TokenizeString , ( char * msg ) ) ; //tokenize a string.
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# undef ARGNAMES
# define ARGNAMES ,text,insert
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BUILTIN ( void , Cmd_AddText , ( const char * text , qboolean insert ) ) ; //add stuff to the console input.
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# undef ARGNAMES
# define ARGNAMES ,name,value
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BUILTIN ( void , Cvar_SetString , ( const char * name , char * value ) ) ; //set a cvar string
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# undef ARGNAMES
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# define ARGNAMES ,name,PASSFLOAT(value)
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BUILTIN ( void , Cvar_SetFloat , ( const char * name , float value ) ) ; //set a cvar float
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# undef ARGNAMES
# define ARGNAMES ,name,retstring,sizeofretstring
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BUILTINR ( qboolean , Cvar_GetString , ( const char * name , char * retstring , int sizeofretstring ) ) ; //retrieve a cvar string
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# undef ARGNAMES
# define ARGNAMES ,name
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BUILTINR ( float , Cvar_GetFloat , ( const char * name ) ) ; //get a cvar's value
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# undef ARGNAMES
# define ARGNAMES ,name,defaultval,flags,grouphint
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BUILTINR ( qhandle_t , Cvar_Register , ( const char * name , const char * defaultval , int flags , const char * grouphint ) ) ; //register a new cvar
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# undef ARGNAMES
# define ARGNAMES ,handle,modificationcount,stringv,floatv
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BUILTINR ( int , Cvar_Update , ( qhandle_t handle , int * modificationcount , char * stringv , float * floatv ) ) ; //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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# undef ARGNAMES
# define ARGNAMES ,pnum,stats,maxstats
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BUILTINR ( int , CL_GetStats , ( int pnum , unsigned int * stats , int maxstats ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,pnum,info
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BUILTINR ( int , GetPlayerInfo , ( int pnum , plugclientinfo_t * info ) ) ;
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# undef ARGNAMES
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# define ARGNAMES
BUILTINR ( int , LocalPlayerNumber , ( void ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,firstseat,numseats,playernums,spectracks
BUILTINR ( int , GetLocalPlayerNumbers , ( int firstseat , int numseats , int * playernums , int * spectracks ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,info,infolen
BUILTIN ( void , GetServerInfo , ( char * info , int infolen ) ) ;
# undef ARGNAMES
# define ARGNAMES ,key,value
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BUILTIN ( void , SetUserInfo , ( const char * key , const char * value ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,pos,buffer,bufferlen
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BUILTIN ( void , GetLocationName , ( const float * pos , char * buffer , int bufferlen ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,clients,maxclients,showenemies,showself
BUILTINR ( int , GetTeamInfo , ( teamplayerinfo_t * clients , unsigned int maxclients , int showenemies , int showself ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,soundname
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BUILTIN ( void , LocalSound , ( const char * soundname ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,plugnum, buffer, bufsize
BUILTIN ( void , GetPluginName , ( int plugnum , char * buffer , int bufsize ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,ni,sizeofni
BUILTINR ( int , GetNetworkInfo , ( vmnetinfo_t * ni , unsigned int sizeofni ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,name,mime,data,datalen
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BUILTINR ( qhandle_t , Draw_LoadImageData , ( const char * name , const char * mime , const void * data , unsigned int datalen ) ) ; //force-replace a texture.
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# undef ARGNAMES
# define ARGNAMES ,name,shaderscript
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BUILTINR ( qhandle_t , Draw_LoadImageShader , ( const char * name , const char * shaderscript ) ) ; //some shader script
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# undef ARGNAMES
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# define ARGNAMES ,name,iswadimage
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BUILTINR ( qhandle_t , Draw_LoadImage , ( const char * name , qboolean iswadimage ) ) ; //wad image is ONLY for loading out of q1 gfx.wad
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# undef ARGNAMES
# define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
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BUILTINR ( int , Draw_Image , ( float x , float y , float w , float h , float s1 , float t1 , float s2 , float t2 , qhandle_t image ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,image,x,y
BUILTINR ( int , Draw_ImageSize , ( qhandle_t image , float * x , float * y ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,PASSFLOAT(x1),PASSFLOAT(y1),PASSFLOAT(x2),PASSFLOAT(y2)
BUILTIN ( void , Draw_Line , ( float x1 , float y1 , float x2 , float y2 ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
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BUILTIN ( void , Draw_Fill , ( float x , float y , float w , float h ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,x,y,character
BUILTIN ( void , Draw_Character , ( int x , int y , unsigned int character ) ) ;
# undef ARGNAMES
# define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),string
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BUILTIN ( void , Draw_String , ( float x , float y , const char * string ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,character
BUILTIN ( void , Draw_CharacterH , ( float x , float y , float h , unsigned int flags , unsigned int character ) ) ;
# undef ARGNAMES
# define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,string
BUILTIN ( void , Draw_StringH , ( float x , float y , float h , unsigned int flags , const char * string ) ) ;
# undef ARGNAMES
# define ARGNAMES ,palcol,PASSFLOAT(a)
BUILTIN ( void , Draw_Colourpa , ( int palcol , float a ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,palcol
BUILTIN ( void , Draw_Colourp , ( int palcol ) ) ;
# undef ARGNAMES
# define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
BUILTIN ( void , Draw_Colour3f , ( float r , float g , float b ) ) ;
# undef ARGNAMES
# define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
BUILTIN ( void , Draw_Colour4f , ( float r , float g , float b , float a ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,s
BUILTIN ( void , SCR_CenterPrint , ( char * s ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,mnum
BUILTIN ( void , Menu_Control , ( int mnum ) ) ;
# undef ARGNAMES
# define ARGNAMES ,keyname
BUILTINR ( int , Key_GetKeyCode , ( char * keyname ) ) ;
# undef ARGNAMES
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# if !defined(Q3_VM) && defined(FTEPLUGIN)
# define ARGNAMES ,name,handle,mode
BUILTINR ( qboolean , VFS_Open , ( char * name , vfsfile_t * * handle , char * mode ) ) ; //opens a direct vfs file. no access checks, and so can be used in threaded plugins
# undef ARGNAMES
# endif
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# define ARGNAMES ,name,handle,mode
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BUILTINR ( int , FS_Open , ( char * name , qhandle_t * handle , int mode ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,handle
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BUILTIN ( void , FS_Close , ( qhandle_t handle ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,handle,data,len
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BUILTINR ( int , FS_Write , ( qhandle_t handle , void * data , int len ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,handle,data,len
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BUILTINR ( int , FS_Read , ( qhandle_t handle , void * data , int len ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,handle,offsetlow,offsethigh
BUILTINR ( int , FS_Seek , ( qhandle_t handle , unsigned int offsetlow , unsigned int offsethigh ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,ip,port
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BUILTINR ( qhandle_t , Net_TCPConnect , ( char * ip , int port ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,ip,port,maxcount
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BUILTINR ( qhandle_t , Net_TCPListen , ( char * ip , int port , int maxcount ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,socket,address,addresslen
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BUILTINR ( qhandle_t , Net_Accept , ( qhandle_t socket , char * address , int addresslen ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,socket,buffer,len
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BUILTINR ( int , Net_Recv , ( qhandle_t socket , void * buffer , int len ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,socket,buffer,len
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BUILTINR ( int , Net_Send , ( qhandle_t socket , void * buffer , int len ) ) ;
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# undef ARGNAMES
# define ARGNAMES ,socket
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BUILTIN ( void , Net_Close , ( qhandle_t socket ) ) ;
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# undef ARGNAMES
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# define ARGNAMES ,inputbuffer,buffersize
BUILTINR ( int , ReadInputBuffer , ( void * inputbuffer , int buffersize ) ) ;
# undef ARGNAMES
# define ARGNAMES ,inputbuffer,bytes
BUILTINR ( int , UpdateInputBuffer , ( void * inputbuffer , int bytes ) ) ;
# undef ARGNAMES
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# ifdef Q3_VM
# define ARGNAMES ,out,in,len
BUILTIN ( void , memcpy , ( void * out , void * in , int len ) ) ;
# undef ARGNAMES
# define ARGNAMES ,out,in,len
BUILTIN ( void , memset , ( void * out , int in , int len ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,out,in,len
BUILTIN ( void , memmove , ( void * out , void * in , int len ) ) ;
# undef ARGNAMES
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# define ARGNAMES ,PASSFLOAT(f)
BUILTINR ( float , sqrt , ( float f ) ) ;
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BUILTINR ( float , sin , ( float f ) ) ;
BUILTINR ( float , cos , ( float f ) ) ;
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# undef ARGNAMES
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# endif
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char * va ( const char * format , . . . ) //Identical in function to the one in Quake, though I can assure you that I wrote it...
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{ //It's not exactly hard, just easy to use, so gets duplicated lots.
va_list argptr ;
static char string [ 1024 ] ;
va_start ( argptr , format ) ;
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# ifdef Q3_VM
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Q_vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
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# else
# ifdef _WIN32
# undef _vsnprintf
_vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
string [ sizeof ( string ) - 1 ] = 0 ;
# else
vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
# endif
# endif
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va_end ( argptr ) ;
return string ;
}
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void Con_Printf ( const char * format , . . . )
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{
va_list argptr ;
static char string [ 1024 ] ;
va_start ( argptr , format ) ;
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Q_vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
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va_end ( argptr ) ;
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pCon_Print ( string ) ;
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}
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void Con_DPrintf ( const char * format , . . . )
{
va_list argptr ;
static char string [ 1024 ] ;
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if ( ! pCvar_GetFloat ( " developer " ) )
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return ;
va_start ( argptr , format ) ;
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Q_vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
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va_end ( argptr ) ;
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pCon_Print ( string ) ;
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}
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void Sys_Errorf ( const char * format , . . . )
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{
va_list argptr ;
static char string [ 1024 ] ;
va_start ( argptr , format ) ;
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Q_vsnprintf ( string , sizeof ( string ) , format , argptr ) ;
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va_end ( argptr ) ;
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pSys_Error ( string ) ;
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}
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void BadBuiltin ( void )
{
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pSys_Error ( " Plugin tried calling a missing builtin \n " ) ;
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}
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void Plug_InitStandardBuiltins ( void )
{
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//con_print is used if the others don't exist, and MUST come first (for the sake of sanity)
CHECKBUILTIN ( Con_Print ) ;
CHECKBUILTIN ( Plug_ExportToEngine ) ;
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# ifndef Q3_VM
CHECKBUILTIN ( Plug_ExportNative ) ;
# endif
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CHECKBUILTIN ( Sys_Error ) ;
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CHECKBUILTIN ( ReadInputBuffer ) ;
CHECKBUILTIN ( UpdateInputBuffer ) ;
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# ifdef Q3_VM
CHECKBUILTIN ( memcpy ) ;
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CHECKBUILTIN ( memmove ) ;
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CHECKBUILTIN ( memset ) ;
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CHECKBUILTIN ( sqrt ) ;
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CHECKBUILTIN ( sin ) ;
CHECKBUILTIN ( cos ) ;
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# endif
CHECKBUILTIN ( Sys_Milliseconds ) ;
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//command execution
CHECKBUILTIN ( Cmd_AddCommand ) ;
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CHECKBUILTIN ( Cmd_Args ) ;
CHECKBUILTIN ( Cmd_Argv ) ;
CHECKBUILTIN ( Cmd_Argc ) ;
CHECKBUILTIN ( Cmd_AddText ) ;
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//cvar stuff
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CHECKBUILTIN ( Cvar_SetString ) ;
CHECKBUILTIN ( Cvar_SetFloat ) ;
CHECKBUILTIN ( Cvar_GetString ) ;
CHECKBUILTIN ( Cvar_GetFloat ) ;
CHECKBUILTIN ( Cvar_Register ) ;
CHECKBUILTIN ( Cvar_Update ) ;
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//file system
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# if !defined(Q3_VM) && defined(FTEPLUGIN)
CHECKBUILTIN ( VFS_Open ) ;
# endif
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CHECKBUILTIN ( FS_Open ) ;
CHECKBUILTIN ( FS_Read ) ;
CHECKBUILTIN ( FS_Write ) ;
CHECKBUILTIN ( FS_Close ) ;
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//networking
CHECKBUILTIN ( Net_TCPConnect ) ;
CHECKBUILTIN ( Net_TCPListen ) ;
CHECKBUILTIN ( Net_Accept ) ;
CHECKBUILTIN ( Net_Recv ) ;
CHECKBUILTIN ( Net_Send ) ;
CHECKBUILTIN ( Net_Close ) ;
//random things
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CHECKBUILTIN ( CL_GetStats ) ;
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CHECKBUILTIN ( GetPlayerInfo ) ;
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CHECKBUILTIN ( LocalPlayerNumber ) ;
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CHECKBUILTIN ( GetLocalPlayerNumbers ) ;
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CHECKBUILTIN ( GetServerInfo ) ;
CHECKBUILTIN ( SetUserInfo ) ;
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CHECKBUILTIN ( LocalSound ) ;
CHECKBUILTIN ( Menu_Control ) ;
CHECKBUILTIN ( Key_GetKeyCode ) ;
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CHECKBUILTIN ( GetLocationName ) ;
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CHECKBUILTIN ( GetTeamInfo ) ;
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CHECKBUILTIN ( GetNetworkInfo ) ;
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//drawing routines
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CHECKBUILTIN ( Draw_LoadImageData ) ;
CHECKBUILTIN ( Draw_LoadImageShader ) ;
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CHECKBUILTIN ( Draw_LoadImage ) ;
CHECKBUILTIN ( Draw_Image ) ;
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CHECKBUILTIN ( Draw_ImageSize ) ;
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CHECKBUILTIN ( Draw_Line ) ;
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CHECKBUILTIN ( Draw_Fill ) ;
CHECKBUILTIN ( Draw_Character ) ;
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CHECKBUILTIN ( Draw_String ) ;
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CHECKBUILTIN ( Draw_CharacterH ) ;
CHECKBUILTIN ( Draw_StringH ) ;
CHECKBUILTIN ( Draw_Colourpa ) ;
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CHECKBUILTIN ( Draw_Colourp ) ;
CHECKBUILTIN ( Draw_Colour3f ) ;
CHECKBUILTIN ( Draw_Colour4f ) ;
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CHECKBUILTIN ( SCR_CenterPrint ) ;
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CHECKBUILTIN ( GetPluginName ) ;
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//sub consoles (optional)
CHECKBUILTIN ( Con_SubPrint ) ;
CHECKBUILTIN ( Con_RenameSub ) ;
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CHECKBUILTIN ( Con_IsActive ) ;
CHECKBUILTIN ( Con_SetActive ) ;
CHECKBUILTIN ( Con_Destroy ) ;
CHECKBUILTIN ( Con_NameForNum ) ;
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CHECKBUILTIN ( Con_GetConsoleFloat ) ;
CHECKBUILTIN ( Con_SetConsoleFloat ) ;
CHECKBUILTIN ( Con_GetConsoleString ) ;
CHECKBUILTIN ( Con_SetConsoleString ) ;
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}
# ifndef Q3_VM
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void NATIVEEXPORT dllEntry ( qintptr_t ( QDECL * funcptr ) ( qintptr_t , . . . ) )
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{
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plugin_syscall = funcptr ;
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}
# endif
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vmvideo_t pvid ;
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qintptr_t QDECL Plug_UpdateVideo ( qintptr_t * args )
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{
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pvid . width = args [ 0 ] ;
pvid . height = args [ 1 ] ;
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return true ;
}
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qintptr_t QDECL Plug_InitAPI ( qintptr_t * args )
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{
# ifdef Q3_VM
Plug_GetEngineFunction = ( void * ) args [ 0 ] ;
# else
BUILTIN_Plug_GetEngineFunction = args [ 0 ] ;
# endif
Plug_InitStandardBuiltins ( ) ;
Plug_Export ( " UpdateVideo " , Plug_UpdateVideo ) ;
return Plug_Init ( args ) ;
}
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qboolean Plug_Export ( const char * name , export_t func )
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{
int i ;
for ( i = 0 ; i < sizeof ( exports ) / sizeof ( exports [ 0 ] ) ; i + + )
{
if ( ! exports [ i ] . name )
{
exports [ i ] . name = name ;
exports [ i ] . func = func ;
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return pPlug_ExportToEngine ( name , i ) ;
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}
}
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pSys_Error ( " Plugin exports too many functions " ) ;
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return 0 ;
}
exports_t exports [ sizeof ( exports ) / sizeof ( exports [ 0 ] ) ] = {
{ " Plug_Init " , Plug_InitAPI } ,
} ;
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