fteqw/engine/Makefile

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CC=gcc
WINDRES=windres
STRIP?=echo strip
STRIPFLAGS=--strip-unneeded --remove-section=.comment
CPUOPTIMIZATIONS=
#canonicalize the source path. except emscripten warns about that like crazy. *sigh*
ifeq ($(FTE_TARGET),web)
BASE_DIR:=.
else ifeq ($(FTE_TARGET),droid)
BASE_DIR:=.
else
BASE_DIR:=$(realpath .)
endif
ifeq ($(SVNREVISION),)
SVNREVISION:=-DSVNREVISION=$(shell test -d $(BASE_DIR)/../.svn && svnversion $(BASE_DIR) || echo -)
endif
MAKE:=$(MAKE) SVNREVISION=$(SVNREVISION)
#WHOAMI:=$(shell whoami)
#update these to download+build a different version. this assumes that the url+subdirs etc contain a consistant version everywhere.
JPEGVER=9b
ZLIBVER=1.2.11
PNGVER=1.6.34
OGGVER=1.3.3
VORBISVER=1.3.6
SDL2VER=2.0.7
SCINTILLAVER=373
OPUSVER=1.3
SPEEXVER=1.2.0
SPEEXDSPVER=1.2rc3
FREETYPEVER=2.9
BULLETVER=2.87
#only limited forms of cross-making is supported
#only the following 3 are supported
#linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
#linux->win64 (FTE_TARGET=win64) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
#linux->linux 32 (FTE_TARGET=linux32)
#linux->linux 64 (FTE_TARGET=linux64)
#linux->linux x32 (FTE_TARGET=linuxx32)
#linux->linux armhf (FTE_TARGET=linuxarmhf)
#linux->linux arm64/aarch64 (FTE_TARGET=linuxarm64)
#linux->linux *others* (FTE_TARGET=linux CC=other-gcc)
#linux->morphos (FTE_TARGET=morphos)
#linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86)
#linux->javascript (FTE_TARGET=web)
#linux->nacl (FTE_TARGET=nacl NARCH=x86_64) deprecated.
#win32->nacl
#linux->droid (make droid)
#win32->droid (make droid)
#if you are cross compiling, you'll need to use FTE_TARGET=mytarget
#note: cross compiling will typically require 'make makelibs FTE_TARGET=mytarget', which avoids installing lots of extra system packages.
#cygwin's make's paths confuses non-cygwin things
RELEASE_DIR=$(BASE_DIR)/release
DEBUG_DIR=$(BASE_DIR)/debug
PROFILE_DIR=$(BASE_DIR)/profile
COMPILE_SYS:=$(shell uname -o 2>&1)
NATIVE_ABSBASE_DIR:=$(realpath $(BASE_DIR))
ifeq ($(COMPILE_SYS),Cygwin)
OUT_DIR?=.
NATIVE_OUT_DIR:=$(shell cygpath -m $(OUT_DIR))
NATIVE_BASE_DIR:=$(shell cygpath -m $(BASE_DIR))
NATIVE_RELEASE_DIR:=$(shell cygpath -m $(RELEASE_DIR))
NATIVE_DEBUG_DIR:=$(shell cygpath -m $(DEBUG_DIR))
NATIVE_ABSBASE_DIR:=$(shell cygpath -m $(NATIVE_ABSBASE_DIR))
endif
NATIVE_OUT_DIR?=$(OUT_DIR)
NATIVE_BASE_DIR?=$(BASE_DIR)
NATIVE_RELEASE_DIR?=$(RELEASE_DIR)
NATIVE_DEBUG_DIR?=$(DEBUG_DIR)
EXE_NAME=fteqw
#include the appropriate games.
ifneq (,$(BRANDING))
BRANDFLAGS+=-DBRANDING_INC=../game_$(BRANDING).h
-include game_$(BRANDING).mak
endif
FTE_CONFIG?=fteqw
ifneq ($(FTE_TARGET),vc)
ifeq (,$(FTE_CONFIG_EXTRA))
export FTE_CONFIG_EXTRA := $(shell $(CC) -xc -E -P -DFTE_TARGET_$(FTE_TARGET) -DCOMPILE_OPTS common/config_$(FTE_CONFIG).h)
endif
endif
BRANDFLAGS+=-DCONFIG_FILE_NAME=config_$(FTE_CONFIG).h $(FTE_CONFIG_EXTRA)
EXE_NAME=$(FTE_CONFIG)
ifeq (,$(findstring DNO_SPEEX,$(FTE_CONFIG_EXTRA)))
USE_SPEEX?=1
endif
ifeq (,$(findstring DNO_OPUS,$(FTE_CONFIG_EXTRA)))
USE_OPUS=1
endif
ifeq (,$(findstring DNO_BOTLIB,$(FTE_CONFIG_EXTRA)))
USE_BOTLIB=1
endif
ifeq (,$(findstring DNO_VORBISFILE,$(FTE_CONFIG_EXTRA)))
USE_VORBISFILE=1
endif
ifneq (,$(findstring DLINK_FREETYPE,$(FTE_CONFIG_EXTRA)))
LINK_FREETYPE=1
LINK_PNG=1
endif
ifneq (,$(findstring DLINK_PNG,$(FTE_CONFIG_EXTRA)))
LINK_PNG=1
endif
ifneq (,$(findstring -Os,$(FTE_CONFIG_EXTRA)))
CPUOPTIMIZATIONS+=-Os
BRANDFLAGS:=$(filter-out -O%,$(BRANDFLAGS))
endif
ifneq (,$(findstring DLINK_INTERNAL_BULLET,$(FTE_CONFIG_EXTRA)))
INTERNAL_BULLET=1 #bullet plugin will be built into the exe itself
endif
ifeq ($(BITS),64)
CC:=$(CC) -m64
CXX:=$(CXX) -m64
endif
ifeq ($(BITS),32)
CC:=$(CC) -m32
CXX:=$(CXX) -m32
endif
#correct the gcc build when cross compiling
ifneq (,$(findstring win32,$(FTE_TARGET)))
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
#old/original mingw project, headers are not very up to date.
ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=i586-mingw32msvc-gcc
CXX=i586-mingw32msvc-g++
AR=i586-mingw32msvc-ar
WINDRES=i586-mingw32msvc-windres
STRIP=i586-mingw32msvc-strip
# BITS?=32
endif
#mingw64 provides a 32bit toolchain too, which has more up to date header files than the mingw32 project. so favour that if its installed.
ifneq ($(shell which i686-w64-mingw32-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=i686-w64-mingw32-gcc
CXX=i686-w64-mingw32-g++
AR=i686-w64-mingw32-ar
WINDRES=i686-w64-mingw32-windres
STRIP=i686-w64-mingw32-strip
# BITS?=32
endif
endif
endif
#correct the gcc build when cross compiling
ifneq (,$(findstring win64,$(FTE_TARGET)))
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which x86_64-w64-mingw32-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=x86_64-w64-mingw32-gcc -m64
CXX=x86_64-w64-mingw32-g++ -m64
AR=x86_64-w64-mingw32-ar
WINDRES=x86_64-w64-mingw32-windres
STRIP=x86_64-w64-mingw32-strip
# BITS=64
endif
ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=amd64-mingw32msvc-gcc -m64
CXX=amd64-mingw32msvc-g++ -m64
AR=amd64-mingw32msvc-ar
WINDRES=amd64-mingw32msvc-windres
STRIP=amd64-mingw32msvc-strip
# BITS=64
endif
endif
endif
ifeq ($(FTE_TARGET),win32_sdl)
FTE_TARGET=win32_SDL
endif
USER_TARGET:=$(FTE_TARGET)
#make droid-rel doesn't get the right stuff
#add a small default config file. its only small. and some other stuff, because we can. This makes it much easier to get it up and running.
DROID_PACKSU?= $(BASE_DIR)/droid/fte.cfg $(BASE_DIR)/droid/default.fmf $(BASE_DIR)/droid/configs/touch.cfg
ANDROID_HOME?=~/android-sdk-linux
#ANDROID_NDK_ROOT?=~/android-ndk-r8e
#ANDROID_NDK_ROOT?=$(ANDROID_HOME)/ndk-bundle
ANDROID_NDK_ROOT=$(ANDROID_HOME)/android-ndk-r14b
ANDROID_ZIPALIGN?=$(ZIPALIGN)
ANDROID_ZIPALIGN?=$(ANDROID_HOME)/tools/zipalign
ANT?=ant
JAVA_HOME?=/usr
JAVATOOL=$(JAVA_HOME)/bin/
ANDROID_SCRIPT=android
DO_CMAKE=cmake -DCMAKE_C_COMPILER="$(firstword $(CC))" -DCMAKE_C_FLAGS="$(wordlist 2,99,$(CC)) $(CPUOPTIMIZATIONS)" -DCMAKE_CXX_COMPILER="$(firstword $(CXX))" -DCMAKE_CXX_FLAGS="$(wordlist 2,99,$(CXX)) $(CPUOPTIMIZATIONS)"
ifeq ($(DROID_ARCH),)
#armeabi armeabi-v7a arm64-v8a x86 x86_64 mips mips64
DROID_ARCH=armeabi-v7a
DROID_ARCH+=x86
#DROID_ARCH+=x86_64 #starting with DROID_API_LEVEL 21
endif
ifeq ($(FTE_TARGET),droid)
#figure out the host system, required to find a usable compiler
ifneq ($(shell uname -o 2>&1 | grep Cygwin),)
# ifeq ($(shell uname -m 2>&1), i686)
# ANDROID_HOSTSYSTEM?=windows
# else
# ANDROID_HOSTSYSTEM?=windows-$(shell uname -m)
# endif
ANDROID_HOSTSYSTEM?=windows-x86_64
else
ANDROID_HOSTSYSTEM?=linux-$(shell uname -m)
endif
DROID_ABI_VER?=4.9
#omfg why the FUCK do we need all this bullshit? Why isn't there some sane way to do this that actually works regardless of ndk updates?!?
#name is some random subdir that someone at google arbitrarily picked
#arch is some random other name for a group of ABIs...
#prefix is the 'standard' tupple that the toolchain was compiled to target (by default)
#ver is whatever gcc version it is, or clang. so yeah, pretty much random.
#cflags is whatever is needed to actually target that abi properly with the specific toolchain... -m64 etc.
DROID_ABI_NAME___armeabi=arm-linux-androideabi
DROID_ABI_PREFIX_armeabi=arm-linux-androideabi
DROID_ABI_ARCH___armeabi=arm
DROID_ABI_VER____armeabi?=$(DROID_ABI_VER)
DROID_ABI_CFLAGS_armeabi=-march=armv5te -mtune=xscale -msoft-float
DROID_ABI_NAME___armeabi-v7a=$(DROID_ABI_NAME___armeabi)
DROID_ABI_PREFIX_armeabi-v7a=$(DROID_ABI_PREFIX_armeabi)
DROID_ABI_ARCH___armeabi-v7a=$(DROID_ABI_ARCH___armeabi)
DROID_ABI_VER____armeabi-v7a=$(DROID_ABI_VER____armeabi)
DROID_ABI_CFLAGS_armeabi-v7a=-march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
DROID_ABI_NAME___arm64-v8a=$(DROID_ABI_NAME___armeabi)
DROID_ABI_PREFIX_arm64-v8a=$(DROID_ABI_PREFIX_armeabi)
DROID_ABI_ARCH___arm64-v8a=$(DROID_ABI_ARCH___armeabi)
DROID_ABI_VER____arm64-v8a=$(DROID_ABI_VER____armeabi)
DROID_ABI_CFLAGS_arm64-v8a=-m64
DROID_ABI_NAME___x86=x86
DROID_ABI_PREFIX_x86=i686-linux-android
DROID_ABI_ARCH___x86=x86
DROID_ABI_VER____x86?=$(DROID_ABI_VER)
DROID_ABI_CFLAGS_x86=-march=i686 -mssse3 -mfpmath=sse -m32 -Os
DROID_ABI_NAME___x86_64=x86_64
DROID_ABI_PREFIX_x86_64=x86_64-linux-android
DROID_ABI_ARCH___x86_64=x86_64
DROID_ABI_VER____x86_64=$(DROID_ABI_VER____x86)
DROID_ABI_CFLAGS_x86_64=-march=x86-64 -msse4.2 -mpopcnt -m64 -Os
#DROID_ABI_NAME___mips=mipsel-linux-android
#DROID_ABI_PREFIX_mips=mipsel-linux-android
#DROID_ABI_ARCH___mips=mips
#DROID_ABI_VER____mips?=$(DROID_ABI_VER)
#DROID_ABI_CFLAGS_mips=
#DROID_ABI_NAME___mips64=$(DROID_ABI_NAME___mips)
#DROID_ABI_PREFIX_mips64=$(DROID_ABI_PREFIX_mips)
#DROID_ABI_ARCH___mips64=$(DROID_ABI_ARCH___mips)
#DROID_ABI_VER____mips64=$(DROID_ABI_VER____mips)
#DROID_ABI_CFLAGS_mips64=-m64
ifeq (1,$(words [$(DROID_ARCH)]))
#try and make sense of the above nonsense.
DROID_ABI:=$(DROID_ABI_CFLAGS_$(DROID_ARCH))
TOOLCHAINPATH:=$(ANDROID_NDK_ROOT)/toolchains/$(DROID_ABI_NAME___$(DROID_ARCH))-$(DROID_ABI_VER____$(DROID_ARCH))/prebuilt/$(ANDROID_HOSTSYSTEM)/bin/
TOOLCHAIN:=$(TOOLCHAINPATH)$(DROID_ABI_PREFIX_$(DROID_ARCH))-
#4 is the min that fte requires
DROID_API_LEVEL?=9
ifeq ($(DROID_ARCH),x86)
#google fecked up. anything before api_level 9 will fail to compile on x86
DROID_API_LEVEL=9
endif
ifeq ($(DROID_ARCH),x86_64)
#google fecked up. anything before api_level 9 will fail to compile on x86
DROID_API_LEVEL=21
endif
DROID_API_NAME?=android-$(DROID_API_LEVEL)
DROID_PLAT_INC=arch-$(DROID_ABI_ARCH___$(DROID_ARCH))
DROIDSYSROOT=$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))
ifeq ($(DROIDSYSROOT),) #its possible that google removed whatever api we're trying to target, just switch up to the new default.
BITCHANDMOAN:=$(shell echo targetting \"android-9\" instead of \"android-$(DROID_API_LEVEL)\" 1>&2)
DROID_API_LEVEL=9
DROID_API_NAME=android-$(DROID_API_LEVEL)
DROIDSYSROOT=$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))
ifeq ($(DROIDSYSROOT),) #its possible that google removed whatever api we're trying to target, just switch up to the new default.
BITCHANDMOAN:=$(shell echo $(DROID_API_NAME) not available either - $(DROID_ARCH) 1>&2)
endif
endif
DROIDSYSROOT:=$(DROIDSYSROOT)
endif
#if we're running under windows, then we want to run some other binary
ifeq ($(shell uname -o 2>&1 | grep Cygwin),)
#set up for linux/mingw
TOOLOVERRIDES=PATH="/usr/bin:$(realpath $(TOOLCHAINPATH))" CFLAGS=--sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))" CPPFLAGS=--sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))"
CONFIGARGS= --with-sysroot="$(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC))"
else
#we're running upon cygwin
#FIXME: support mingw too...
ANDROID_SCRIPT=android.bat
#make can't cope with absolute win32 paths in dependancy files
DEPCC=
DEPCXX=
ifneq ($(realpath $(TOOLCHAINPATH)),) #don't invoke cygpath when realpath returns nothing due to dodgy paths (which happens when stuff isn't set up right for the top-level makefile)
#configure hates android, with its broken default sysroot and lack of path etc
DROIDSYSROOT:=$(shell cygpath -m $(DROIDSYSROOT))
TOOLOVERRIDES=PATH="/usr/bin:$(shell cygpath -u $(realpath $(TOOLCHAINPATH)))" CFLAGS=--sysroot="$(DROIDSYSROOT)" CPPFLAGS=--sysroot="$(DROIDSYSROOT)"
CONFIGARGS= --with-sysroot="$(shell cygpath -u $(realpath $(ANDROID_NDK_ROOT)/platforms/$(DROID_API_NAME)/$(DROID_PLAT_INC)))"
endif
endif
CC:=$(TOOLCHAIN)gcc --sysroot="$(DROIDSYSROOT)" -DANDROID $(DROID_ABI) -fno-strict-aliasing
CXX:=$(TOOLCHAIN)g++ --sysroot="$(DROIDSYSROOT)" -DANDROID $(DROID_ABI) -fno-strict-aliasing
DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) -llog -lc -lm -lz
LD:=$(TOOLCHAIN)ld
AR:=$(TOOLCHAIN)ar
STRIP=$(TOOLCHAIN)strip
endif
ifeq ($(FTE_TARGET),win64_sdl)
FTE_TARGET=win64_SDL
endif
#crosscompile macosx from linux, default target ppc 32bit
ifeq ($(FTE_TARGET),macosx)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
CC=powerpc-apple-darwin8-gcc
CXX=powerpc-apple-darwin8-g++
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=32
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_ppc64)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
CC=powerpc-apple-darwin8-gcc -arch ppc64
CXX=powerpc-apple-darwin8-g++ -arch ppc64
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=64
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_x86)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
CC=i686-apple-darwin8-gcc
CXX=i686-apple-darwin8-g++
STRIP=i686-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
EXTENSION=_x86
endif
endif
endif
#crosscompile morphos from linux
ifeq ($(FTE_TARGET),morphos)
ifeq ($(shell $(CC) -v 2>&1 | grep morphos),)
ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),)
CC=ppc-morphos-gcc
CXX=ppc-morphos-g++
#morphos strip has a 'feature', it strips permissions
STRIP=ppc-morphos-strip
endif
endif
endif
ifeq ($(FTE_TARGET),dos)
#at least from dos.
CC=i586-pc-msdosdjgpp-gcc
CXX=i586-pc-msdosdjgpp-g++
CFLAGS+=-DNO_ZLIB
endif
#if you have an x86, you can get gcc to build binaries using 3 different ABIs, instead of builds for just the default ABI
ifeq ($(FTE_TARGET),linux32)
FTE_TARGET=linux
CC=gcc -m32
CXX=g++ -m32
BITS=32
endif
ifeq ($(FTE_TARGET),linuxarmhf)
#debian's armhf is armv7, but armv6 works on RPI too.
FTE_TARGET=linux
CC=arm-linux-gnueabihf-gcc -marm -march=armv6 -mfpu=vfp -mfloat-abi=hard
CXX=arm-linux-gnueabihf-g++ -marm -march=armv6 -mfpu=vfp -mfloat-abi=hard
BITS=armhf
endif
ifeq ($(FTE_TARGET),linuxarm64)
FTE_TARGET=linux
CC=aarch64-linux-gnu-gcc
CXX=aarch64-linux-gnu-g++
BITS=arm64
USE_SPEEX=0 #fails to compile due to neon asm, I'm just going to disable it (will still soft-link).
endif
ifeq ($(FTE_TARGET),linuxx32)
#note: the x32 abi is still not finished or something.
#at the current time, you will need to edit your kernel's commandline to allow this stuff to run
#try and use a proper cross-compiler if we can, otherwise fall back on multi-arch.
FTE_TARGET=linux
ifneq ($(shell which x86_64-linux-gnux32-gcc 2> /dev/null),)
CC=x86_64-linux-gnux32-gcc
CXX=x86_64-linux-gnux32-g++
else
CC=gcc -mx32
CXX=g++ -mx32
endif
BITS=x32
endif
ifeq ($(FTE_TARGET),linux64)
FTE_TARGET=linux
CC=gcc -m64
CXX=g++ -m64
BITS=64
endif
ifeq ($(FTE_TARGET),cygwin)
FTE_TARGET=cyg
endif
ifeq ($(FTE_TARGET),) #user didn't specify prefered target
ifneq ($(shell uname 2>&1 | grep CYGWIN),)
FTE_TARGET=cyg
ANDROID_SCRIPT=android.bat
endif
ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
FTE_TARGET=win32
endif
ifeq ($(FTE_TARGET),) #still not set
UNAME_SYSTEM:=$(shell uname)
ifeq ($(UNAME_SYSTEM),Linux)
FTE_TARGET=linux
endif
ifeq ($(UNAME_SYSTEM),Darwin)
FTE_TARGET=macosx
endif
ifeq ($(UNAME_SYSTEM),FreeBSD)
FTE_TARGET=bsd
endif
ifeq ($(UNAME_SYSTEM),NetBSD)
FTE_TARGET=bsd
endif
ifeq ($(UNAME_SYSTEM),OpenBSD)
FTE_TARGET=bsd
endif
ifeq ($(UNAME_SYSTEM),MorphOS)
FTE_TARGET=morphos
endif
#else I've no idea what it is you're running
endif
FTE_TARGET ?= unk #so go for sdl.
endif
ifneq ($(shell ls|grep config.h),)
HAVECONFIG=-DHAVE_CONFIG_H
endif
CLIENT_DIR=$(BASE_DIR)/client
GL_DIR=$(BASE_DIR)/gl
D3D_DIR=$(BASE_DIR)/d3d
VK_DIR=$(BASE_DIR)/vk
SW_DIR=$(BASE_DIR)/sw
SERVER_DIR=$(BASE_DIR)/server
COMMON_DIR=$(BASE_DIR)/common
HTTP_DIR=$(BASE_DIR)/http
#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR?=.
PROGS_DIR=$(BASE_DIR)/qclib
NACL_DIR=$(BASE_DIR)/nacl
BOTLIB_DIR=$(BASE_DIR)/botlib
ifeq ($(NOCOMPAT),1)
NCCFLAGS=-DNOLEGACY -DOMIT_QCC
NCDIRPREFIX=nc
endif
ALL_CFLAGS=$(HAVECONFIG) $(VISIBILITY_FLAGS) $(BRANDFLAGS) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) $(ARCH_CFLAGS) $(NCCFLAGS) -I$(ARCHLIBS)
ALL_CXXFLAGS=$(subst -Wno-pointer-sign,,$(ALL_CFLAGS))
#cheap compile-everything-in-one-unit (compile becomes preprocess only)
ifneq ($(WPO),)
LTO_CC= -E
LTO_LD= -flto -fwhole-program -x c
LTO_END=ltoxnone
LTO_START=ltoxc
endif
#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
ifneq ($(LTO),)
LTO_CC=-flto -fvisibility=hidden
LTO_LD=-flto
endif
#DO_ECHO=@echo $< &&
DO_ECHO=@
#DO_ECHO=
DO_CC=$(DO_ECHO) $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $<
DO_CXX=$(DO_ECHO) $(CXX) $(LTO_CC) $(ALL_CXXFLAGS) -o $@ -c $<
ifeq ($(FTE_TARGET),vc)
BASELDFLAGS=
endif
ifeq ($(FTE_TARGET),cyg)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),dos)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),morphos)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),bsd)
BASELDFLAGS=-lm
VISIBILITY_FLAGS=-fvisibility=hidden
endif
ifeq ($(FTE_TARGET),linux)
VISIBILITY_FLAGS=-fvisibility=hidden
endif
ifeq ($(FTE_TARGET),droid)
VISIBILITY_FLAGS=-fvisibility=hidden
endif
ifeq ($(FTE_TARGET),macosx)
VISIBILITY_FLAGS=-fvisibility=hidden
endif
BASELDFLAGS ?= -lm -ldl -lpthread
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ifeq (win,$(findstring cyg,$(FTE_TARGET))$(findstring win,$(FTE_TARGET)))
BASELDFLAGS=-lm
MINGW_LIBS_DIR=$(LIBS_DIR)/mingw-libs
ifeq ($(shell echo $(FTE_TARGET)|grep -v win64),)
MINGW_LIBS_DIR=$(LIBS_DIR)/mingw64-libs
endif
IMAGELDFLAGS=$(MINGW_LIBS_DIR)/libpng.a $(MINGW_LIBS_DIR)/libz.a $(MINGW_LIBS_DIR)/libjpeg.a
OGGVORBISLDFLAGS=$(MINGW_LIBS_DIR)/libvorbisfile.a $(MINGW_LIBS_DIR)/libvorbis.a $(MINGW_LIBS_DIR)/libogg.a
endif
#try to statically link
ifeq ($(COMPILE_SYS),Darwin)
ifneq (,$(findstring SDL,$(FTE_TARGET)))
IMAGELDFLAGS = $(shell pkg-config libpng --variable=libdir)/libpng.a $(shell pkg-config libjpeg --variable=libdir)/libjpeg.a
OGGVORBISLDFLAGS = $(shell pkg-config vorbisfile --variable=libdir)/libvorbisfile.a $(shell pkg-config vorbis --variable=libdir)/libvorbis.a $(shell pkg-config ogg --variable=libdir)/libogg.a
endif
endif
IMAGELDFLAGS ?= -lpng -ljpeg
OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg
VISIBILITY_FLAGS?=
#BASELDFLAGS=-lm -lz
XLDFLAGS=-L$(ARCHLIBS) $(IMAGELDFLAGS)
#hack some other arguments based upon the toolchain
ifeq ($(FTE_TARGET),vc)
WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS
GNUC_FUNCS=
else
WARNINGFLAGS=-Wall -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing #-Wcast-align
GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp
endif
SDL_INCLUDES=
#-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL
BASE_INCLUDES=-I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I. -I$(LIBS_DIR)
BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) $(BASE_INCLUDES) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype $(BOTLIB_CFLAGS) $(SVNREVISION)
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS?=-ggdb -g
DEBUG_CFLAGS+=-DDEBUG
RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS)
ifeq ($(FTE_TARGET),vc)
#msvc doesn't do -dumpmachine.
#we might as well get it to reuse the mingw libraries, if only because that makes those libraries easier to compile...
ifeq ($(BITS),64)
ARCH?=x86_64-w64-mingw32
else
ARCH?=i686-w64-mingw32
endif
else
#some idiot decided that -dumpmachine shouldn't respect -m32 etc.
#at the same time, -print-multiarch is not present, buggy, or just screwed in many gcc builds (ones that target a single arch will unhelpfully just give an empty string).
#so try multiarch first, and if that fails risk dumpmachine giving the wrong values.
#really we want dumpmachine's more specific cpu arch included here, so lets hope that idiot burns for all eternity. or something equally melodramatic.
ARCH:=$(shell $(CC) -print-multiarch 2>/dev/null)
ifneq ($(words $(ARCH)),1)
ARCH:=$(shell $(CC) -dumpmachine 2>/dev/null)
endif
#foo:=$(shell echo ARCH is $(ARCH) 1>&2 )
endif
ARCHLIBS=$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)
#incase our compiler doesn't support it (mingw)
ifeq ($(shell LANG=c $(CC) -rdynamic 2>&1 | grep unrecognized),)
DEBUG_CFLAGS+= -rdynamic
endif
PROFILE_CFLAGS=-pg
DX7SDK=-I./libs/dxsdk7/include/
GLCFLAGS?=-DGLQUAKE
D3DCFLAGS?=-DD3D9QUAKE -DD3D11QUAKE
VKCFLAGS?=-DVKQUAKE
NPFTECFLAGS=-DNPFTE
CLIENT_OBJS = \
textedit.o \
fragstats.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
in_generic.o \
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
pr_clcmd.o \
cl_ui.o \
cl_ignore.o \
cl_cg.o \
clq3_parse.o \
pr_csqc.o \
console.o \
image.o \
keys.o \
menu.o \
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_native.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
r_part.o \
p_script.o \
p_null.o \
p_classic.o \
r_partset.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
snd_al.o \
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
vid_headless.o \
view.o \
wad.o \
\
ftpclient.o \
\
\
pr_menu.o
VKQUAKE_OBJS = \
vk_init.o \
vk_backend.o
GLQUAKE_OBJS = \
gl_draw.o \
gl_backend.o \
gl_rmain.o \
gl_rmisc.o \
gl_rsurf.o \
gl_screen.o \
gl_bloom.o \
gl_vidcommon.o \
$(VKQUAKE_OBJS)
D3DQUAKE_OBJS = \
d3d8_backend.o \
d3d8_image.o \
vid_d3d8.o \
d3d_backend.o \
d3d_image.o \
d3d_shader.o \
vid_d3d.o \
d3d11_backend.o \
d3d11_image.o \
d3d11_shader.o \
vid_d3d11.o
D3DGL_OBJS = \
gl_font.o \
gl_ngraph.o \
gl_shader.o \
gl_shadow.o \
gl_rlight.o \
gl_warp.o \
ltface.o \
r_surf.o \
r_2d.o
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
QCC_OBJS= \
comprout.o \
hash.o \
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcd_main.o
PROGS_OBJS = \
$(QCC_OBJS) \
initlib.o \
pr_bgcmd.o \
pr_skelobj.o \
pr_edict.o \
pr_exec.o \
pr_multi.o \
pr_x86.o \
qcdecomp.o
SERVER_OBJS = \
pr_cmds.o \
pr_q1qvm.o \
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
pr_lua.o \
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_user.o \
sv_sql.o \
sv_mvd.o \
sv_ccmds.o \
sv_cluster.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
svq3_game.o \
webgen.o \
ftpserver.o \
httpserver.o
SERVERONLY_OBJS = \
sv_sys_unix.o \
sys_linux_threads.o
WINDOWSSERVERONLY_OBJS = \
net_ssl_winsspi.o \
sv_sys_win.o \
sys_win_threads.o
WINDOWS_OBJS = \
snd_win.o \
snd_directx.o \
snd_xaudio.o \
snd_wasapi.o \
cd_win.o \
fs_win32.o \
in_win.o \
sys_win.o \
sys_win_threads.o \
net_ssl_winsspi.o \
$(LTO_END) resources.o $(LTO_START)
COMMON_OBJS = \
gl_alias.o \
gl_hlmdl.o \
gl_heightmap.o \
gl_model.o \
com_mesh.o \
common.o \
cvar.o \
cmd.o \
crc.o \
net_ssl_gnutls.o \
net_master.o \
fs.o \
fs_stdio.o \
fs_pak.o \
fs_zip.o \
fs_dzip.o \
fs_xz.o \
m_download.o \
mathlib.o \
huff.o \
md4.o \
sha1.o \
log.o \
net_chan.o \
net_wins.o \
net_ice.o \
httpclient.o \
zone.o \
qvm.o \
r_d3.o \
gl_q2bsp.o \
glmod_doom.o \
q3common.o \
world.o \
sv_phys.o \
sv_move.o \
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
ifeq (1,$(USE_BOTLIB))
BOTLIB_CFLAGS=-I$(BOTLIB_DIR) -DBOTLIB -DBOTLIB_STATIC
BOTLIB_OBJS = \
be_aas_bspq3.o \
be_aas_cluster.o \
be_aas_debug.o \
be_aas_entity.o \
be_aas_file.o \
be_aas_main.o \
be_aas_move.o \
be_aas_optimize.o \
be_aas_reach.o \
be_aas_route.o \
be_aas_routealt.o \
be_aas_sample.o \
be_ai_char.o \
be_ai_chat.o \
be_ai_gen.o \
be_ai_goal.o \
be_ai_move.o \
be_ai_weap.o \
be_ai_weight.o \
be_ea.o \
be_interface.o \
l_crc.o \
l_libvar.o \
l_log.o \
l_memory.o \
l_precomp.o \
l_script.o \
l_struct.o
endif
COMMONLIBFLAGS=
COMMONLDDEPS=
CLIENTLIBFLAGS=$(COMMONLIBFLAGS) $(LIBOPUS_STATIC) $(LIBSPEEX_STATIC) $(OGGVORBISFILE_STATIC)
SERVERLIBFLAGS=$(COMMONLIBFLAGS)
CLIENTLDDEPS=$(COMMONLDDEPS) $(LIBOPUS_LDFLAGS) $(LIBSPEEX_LDFLAGS) $(OGGVORBISLDFLAGS)
SERVERLDDEPS=$(COMMONLDDEPS)
ifeq (1,$(USE_OPUS))
LIBOPUS_STATIC=-DOPUS_STATIC
LIBOPUS_LDFLAGS=-lopus
ALL_CFLAGS+=-I/usr/include/opus
endif
ifeq (1,$(USE_SPEEX))
LIBSPEEX_STATIC=-DSPEEX_STATIC
LIBSPEEX_LDFLAGS=-lspeex -lspeexdsp
endif
ifeq (1,$(USE_VORBISFILE))
OGGVORBISFILE_STATIC=-DLIBVORBISFILE_STATIC
else
OGGVORBISLDFLAGS=
OGGVORBISFILE_STATIC=
endif
ifeq (1,$(LINK_FREETYPE))
CLIENTLIBFLAGS+=-DFREETYPE_STATIC
CLIENTLDDEPS+=-lfreetype
endif
ifeq (1,$(LINK_PNG))
CLIENTLIBFLAGS+=-DAVAIL_PNG
CLIENTLDDEPS+=-lpng
endif
ifeq (1,$(strip $(INTERNAL_BULLET)))
COMMON_OBJS+=com_phys_bullet.o
ALL_CFLAGS+=-I/usr/include/bullet -I$(ARCHLIBS)/bullet3-$(BULLETVER)/src
COMMONLDDEPS+=-lBulletDynamics -lBulletCollision -lLinearMath
LDCC=$(CXX)
MAKELIBS+=libs-$(ARCH)/libBulletDynamics.a
endif
#the defaults for sdl come first
#CC_MACHINE:=$(shell $(CC) -dumpmachine)
ifeq ($(FTE_TARGET),SDL2)
SDLCONFIG?=sdl2-config
FTE_FULLTARGET?=sdl2$(BITS)
endif
ifeq ($(FTE_TARGET),SDL1)
SDLCONFIG?=sdl-config
FTE_FULLTARGET?=sdl1$(BITS)
endif
ifeq ($(FTE_TARGET),SDL)
FTE_FULLTARGET?=sdl$(BITS)
endif
SDLCONFIG?=sdl-config
FTE_FULLTARGET?=sdl$(FTE_TARGET)$(BITS)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../$(EXE_NAME)-gl$(FTE_FULLTARGET)
GLCL_EXE_NAME=../$(EXE_NAME)cl-gl$(FTE_FULLTARGET)
#SDLCONFIG:=libs/sdl2_mingw/$(CC_MACHINE)/bin/sdl2-config --prefix=libs/sdl2_mingw/$(CC_MACHINE)
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
VK_LDFLAGS=$(VKLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
SV_LDFLAGS=`$(SDLCONFIG) --static-libs`
else
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs`
VK_LDFLAGS=$(VKLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs`
M_LDFLAGS=$(MLDFLAGS) $(IMAGELDFLAGS) `$(SDLCONFIG) --static-libs`
SV_LDFLAGS=`$(SDLCONFIG) --static-libs`
endif
GL_CFLAGS=-DFTE_SDL $(GLCFLAGS) `$(SDLCONFIG) --cflags`
GLB_DIR=gl_$(FTE_FULLTARGET)
GLCL_DIR=glcl_$(FTE_FULLTARGET)
SV_DIR?=sv_$(FTE_FULLTARGET)
VKCL_OBJS=$(VKQUAKE_OBJS) $(D3DGL_OBJS) gl_bloom.o $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
VK_CFLAGS=-DFTE_SDL $(VKCFLAGS) `$(SDLCONFIG) --cflags`
VKB_DIR=vk_$(FTE_FULLTARGET)
VKCL_DIR=vk_$(FTE_FULLTARGET)
VK_EXE_NAME=../$(EXE_NAME)-vk$(FTE_FULLTARGET)
VKCL_EXE_NAME=../$(EXE_NAME)-vkcl$(FTE_FULLTARGET)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS)
SV_EXE_NAME=../$(EXE_NAME)-sv$(FTE_FULLTARGET)
SV_CFLAGS=-DFTE_SDL `$(SDLCONFIG) --cflags` $(SERVER_ONLY_CFLAGS)
MINGL_DIR=mingl_$(FTE_FULLTARGET)
MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(FTE_FULLTARGET)
MB_DIR=m_$(FTE_FULLTARGET)
M_EXE_NAME=../$(EXE_NAME)-$(FTE_FULLTARGET)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
M_CFLAGS=-DFTE_SDL $(VKCFLAGS) $(GLCFLAGS) `$(SDLCONFIG) --cflags`
QCC_DIR=qcc$(BITS)
ifeq (,$(findstring NO_ZLIB,$(CFLAGS)))
SV_LDFLAGS+=-lz
GL_LDFLAGS+=-lz
VK_LDFLAGS+=-lz
M_LDFLAGS+=-lz
QCC_LDFLAGS+=-L$(ARCHLIBS) -lz
endif
#specific targets override those defaults as needed.
#google native client
ifeq ($(FTE_TARGET),nacl)
CLIENTLDDEPS=
SERVERLDDEPS=
NARCH ?= x86_32
ifeq ($(shell uname -o 2>&1 | grep Cygwin),)
MYOS=linux
else
MYOS=win
endif
CC=
CXX=
STRIP=
NACLLIBC=glibc
ifeq ($(NARCH),x86_32)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-gcc -DNACL -m32
CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-g++ -DNACL -m32
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-strip
BITS=
NACLLIBS=$(NACLLIBC)_x86_32/Release
endif
ifeq ($(NARCH),x86_64)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-gcc -DNACL -m64
CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-g++ -DNACL -m64
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_x86_$(NACLLIBC)/bin/i686-nacl-strip
BITS=
NACLLIBS=$(NACLLIBC)_x86_64/Release
endif
ifeq ($(NARCH),arm)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-gcc -DNACL
CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-g++ -DNACL
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_arm_$(NACLLIBC)/bin/arm-nacl-strip
BITS=
NACLLIBS=$(NACLLIBC)_arm/Release
endif
ifeq ($(NARCH),pnacl)
CC=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-clang -DNACL
CXX=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-clang++ -DNACL
STRIP=$(NACL_SDK_ROOT)/toolchain/$(MYOS)_pnacl/bin/pnacl-strip
STRIPFLAGS=
BITS=
NACLLIBS=pnacl/Release
endif
BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi
IMAGELDFLAGS =
GL_CFLAGS=$(GLCFLAGS)
GL_CFLAGS+=-I$(realpath $(NACL_SDK_ROOT)/include)
BASELDFLAGS+=-L$(realpath $(NACL_SDK_ROOT)/lib/$(NACLLIBS))
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o fs_ppapi.o snd_ppapi.o
GL_LDFLAGS=$(GLLDFLAGS)
M_LDFLAGS=$(GLLDFLAGS)
GLB_DIR=gl_nacl_$(NARCH)
MINGL_DIR=mingl_nacl_$(NARCH)
ifeq ($(NARCH),pnacl)
GL_EXE_NAME=../$(EXE_NAME).pexe
GLCL_EXE_NAME=../$(EXE_NAME)-cl.pexe
MINGL_EXE_NAME=../$(EXE_NAME)-mingl.pexe
else
GL_EXE_NAME=../$(EXE_NAME)-$(NARCH).nexe
GLCL_EXE_NAME=../$(EXE_NAME)-cl-$(NARCH).nexe
MINGL_EXE_NAME=../$(EXE_NAME)-mingl-$(NARCH).nexe
endif
endif
#FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL)
ifeq (win_SDL,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET)))
LIBS_DIR=./libs
DO_CMAKE+=-DCMAKE_SYSTEM_NAME=Windows -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM="NEVER"
ifneq (,$(findstring win64,$(FTE_TARGET)))
BITS=64
endif
EXEPOSTFIX=.exe
CC_MACHINE:=$(shell $(CC) -dumpmachine)
ARCH_PREDEP=$(BASE_DIR)/libs/SDL2-$(SDL2VER)/$(CC_MACHINE)/bin/sdl2-config
SDLCONFIG=$(ARCH_PREDEP) --prefix=$(BASE_DIR)/libs/SDL2-$(SDL2VER)/$(CC_MACHINE)
ARCH_CFLAGS=`$(SDLCONFIG) --cflags`
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
GL_EXE_NAME=../$(EXE_NAME)-sdl-gl$(BITS)$(EXEPOSTFIX)
GLCL_EXE_NAME=../$(EXE_NAME)-sdl-glcl$(BITS)$(EXEPOSTFIX)
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
VK_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 `$(SDLCONFIG) --static-libs`
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm `$(SDLCONFIG) --static-libs`
QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a
else
GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `$(SDLCONFIG) --libs`
VK_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `$(SDLCONFIG) --libs`
M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `$(SDLCONFIG) --libs`
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm `$(SDLCONFIG) --libs`
QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a
endif
GL_CFLAGS=-DFTE_SDL -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) -I$(LIBS_DIR) $(GLCFLAGS) $(CLIENTLIBFLAGS) $(DX7SDK)
GLB_DIR=gl_mgw_sdl$(BITS)
GLCL_DIR=glcl_mgw_sdl$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START)
SV_EXE_NAME=../$(EXE_NAME)-sdl-sv$(BITS)$(EXEPOSTFIX)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DFTE_SDL
MINGL_DIR=mingl_sdlwin$(BITS)
MINGL_EXE_NAME=../$(EXE_NAME)-sdl-mingl$(BITS)$(EXEPOSTFIX)
MB_DIR=m_mgw_sdl$(BITS)
M_EXE_NAME=../$(EXE_NAME)-sdl$(BITS)$(EXEPOSTFIX)
#with d3d...
#MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
#M_CFLAGS=$(D3DCFLAGS) $(VKCFLAGS) $(GLCFLAGS) -DFTE_SDL -I$(LIBS_DIR) -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK)
#without d3d...
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -DFTE_SDL -I$(LIBS_DIR) -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK)
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(BOTLIB_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START)
D3D_EXE_NAME=../$(EXE_NAME)-sdl-d3d$(BITS)$(EXEPOSTFIX)
D3DCL_EXE_NAME=../$(EXE_NAME)-sdl-d3dcl$(BITS)$(EXEPOSTFIX)
D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
D3D_CFLAGS=$(D3DCFLAGS) -DFTE_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK)
D3DB_DIR=sdl_d3d_mgw$(BITS)
D3DCL_DIR=sdl_d3dcl_mgw$(BITS)
VKCL_OBJS=$(VKQUAKE_OBJS) $(BOTLIB_OBJS) gl_bloom.o gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START)
VK_EXE_NAME=../$(EXE_NAME)-sdl-vk$(BITS)$(EXEPOSTFIX)
VKCL_EXE_NAME=../$(EXE_NAME)-sdl-vkcl$(BITS)$(EXEPOSTFIX)
VK_CFLAGS=$(VKCFLAGS) -DFTE_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(CLIENTLIBFLAGS) $(DX7SDK)
VKB_DIR=sdl_vk_mgw$(BITS)
VKCL_DIR=sdl_vkcl_mgw$(BITS)
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
GL_CFLAGS+= -D_MINGW_VFPRINTF
VK_CFLAGS+= -D_MINGW_VFPRINTF
D3D_CFLAGS+= -D_MINGW_VFPRINTF
M_CFLAGS+= -D_MINGW_VFPRINTF
endif
endif
#FTE_TARGET=vc (Visual C)
ifeq ($(FTE_TARGET),vc)
DEBUG_CFLAGS=
MSVCDIR=Microsoft Visual Studio 10.0
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ifeq ($(WINRT),1)
WINDOWSSDKDIR=C:/Program Files (x86)/Windows Kits/8.1
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ifeq ($(BITS),64)
WINDRES=x86_64-w64-mingw32-windres
MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/amd64/
else
WINDRES=i686-w64-mingw32-windres
MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/
SDKINC=-I"$(WINDOWSSDKDIR)\Include\shared" -I"$(WINDOWSSDKDIR)\Include\um"
MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE"
#-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE"
# -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:"$(WINDOWSSDKDIR)/lib/winv6.3/um/x86" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB"
JPEGLIB=libs/jpeg.lib
endif
else
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
WINDOWSSDKDIR=C:/Program Files/Microsoft SDKs/Windows/v7.1
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ifeq ($(BITS),64)
WINDRES=x86_64-w64-mingw32-windres
MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/amd64/
MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I"$(WINDOWSSDKDIR)/Include" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCPATH)\VC\ATLMFC\LIB\amd64" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB\amd64" /LIBPATH:"$(WINDOWSSDKDIR)\lib\amd64" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB\AMD64" /LIBPATH:"$(WINDOWSSDKDIR)\lib\x64"
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
JPEGLIB=libs/libjpeg$(BITS).lib
else
WINDRES=i686-w64-mingw32-windres
MSVCPATH=C:/Program Files (x86)/$(MSVCDIR)/VC/BIN/
MSVCINC=-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I"$(WINDOWSSDKDIR)/Include" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MSVCLIB=/LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:"$(WINDOWSSDKDIR)\lib" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB"
JPEGLIB=libs/jpeg.lib
endif
endif
STRIP=@echo strip
EXEPOSTFIX=.exe
CC=PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)cl" $(SDKINC) $(MSVCINC) -D_CRT_SECURE_NO_WARNINGS
CXX=PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)cl" $(SDKINC) $(MSVCINC) -D_CRT_SECURE_NO_WARNINGS
DEBUG_CFLAGS ?= -Od $(CPUOPTIMIZATIONS) /fp:fast
PROFILE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMISATIONS) /fp:fast
PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT
RELEASE_CFLAGS = -O2 -Ot -Ox -GL -GS- -Gr $(CPUOPTIMIZATIONS) /fp:fast
RELEASE_LDFLAGS = /LTCG
# /LTCG:PGOPTIMIZE
DO_CC=$(DO_ECHO) $(CC) /nologo $(ALL_CFLAGS) -Fo$(shell cygpath -m $@) -c $(shell cygpath -m $<)
DO_CXX=$(DO_ECHO) $(CXX) /nologo $(ALL_CFLAGS) -Fo$(shell cygpath -m $@) -c $(shell cygpath -m $<)
DO_LD=$(DO_ECHO) PATH="C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" "$(MSVCPATH)link" /nologo /out:"$(shell cygpath -m $@)" /nodefaultlib:libc.lib /LARGEADDRESSAWARE /nodefaultlib:MSVCRT $(MSVCLIB) $(SDKLIB) /manifest:no /OPT:REF wsock32.lib user32.lib kernel32.lib advapi32.lib winmm.lib libs/zlib$(BITS).lib shell32.lib
PRECOMPHEADERS =
DEPCC=
DEPCXX=
LIBS_DIR=./libs/
BASE_CFLAGS:=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(shell cygpath -m $(CLIENT_DIR)) -I$(shell cygpath -m $(SERVER_DIR)) -I$(shell cygpath -m $(COMMON_DIR)) -I$(shell cygpath -m $(GL_DIR)) -I$(shell cygpath -m $(D3D_DIR)) -I$(shell cygpath -m $(PROGS_DIR)) -I. -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/dxsdk7/include $(SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype $(BOTLIB_CFLAGS) $(SVNREVISION)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/
SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS)$(EXEPOSTFIX)
SV_DIR=sv_vc$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(BOTLIB_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
SV_LDFLAGS=/subsystem:console
GL_EXE_NAME=../$(EXE_NAME)-gl$(BITS)$(EXEPOSTFIX)
GLCL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS)
GLB_DIR=gl_vc$(BITS)
GLCL_DIR=glcl_vc$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/
GLCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o $(WINDOWS_OBJS)
GL_OBJS=
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MINGL_DIR=mingl_vc$(BITS)
MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS)$(EXEPOSTFIX)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS)
D3D_EXE_NAME=../$(EXE_NAME)-d3d$(BITS)$(EXEPOSTFIX)
D3DCL_EXE_NAME=../$(EXE_NAME)-d3dcl$(BITS)$(EXEPOSTFIX)
D3D_LDFLAGS=$(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD -DMSVCLIBPATH=libs/
D3DB_DIR=d3d_vc$(BITS)
D3DCL_DIR=d3dcl_vc$(BITS)
M_EXE_NAME=../$(EXE_NAME)$(BITS)$(EXEPOSTFIX)
MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(D3DQUAKE_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o $(BOTLIB_OBJS) $(WINDOWS_OBJS)
M_CFLAGS=$(D3DCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -DMULTITHREAD -DMSVCLIBPATH=libs/
MB_DIR=m_vc$(BITS)
M_LDFLAGS=$(GLLDFLAGS) $(JPEGLIB) libs/libpng$(BITS).lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
endif
#FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64)
ifeq (win,$(findstring win,$(FTE_TARGET))$(findstring _SDL,$(FTE_TARGET)))
# The extra object file called resources.o is specific for MinGW to link the icon in
# DO_CMAKE+=-DCMAKE_SYSTEM_NAME=Windows -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM="NEVER"
DO_CMAKE=cmake -DCMAKE_TOOLCHAIN_FILE=/home/spike/fteqw/fteqw-code/cmakesucks.cmake -DBUILD_SHARED_LIBS=OFF -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER="$(firstword $(CC))" -DCMAKE_C_FLAGS="$(wordlist 2,99,$(CC))" -DCMAKE_CXX_COMPILER="$(firstword $(CXX))" -DCMAKE_CXX_FLAGS="$(wordlist 2,99,$(CXX))"
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
ifneq ($(shell $(CC) -dumpmachine 2>&1 | grep cygwin),)
W32_CFLAGS=-mno-cygwin
endif
ifeq ($(FTE_TARGET),win64)
BITS=64
endif
QCC_DIR=winqcc$(BITS)
QCC_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a
BASELDFLAGS=
# Allow 32bit FTE to access beyond the 2GB address space
ifeq ($(FTE_TARGET),win32)
BASELDFLAGS=-Wl,--large-address-aware
endif
BASELDFLAGS+=-lcomctl32
EXEPOSTFIX=.exe
QTV_LDFLAGS=-lws2_32 -lwinmm
LIBS_DIR = $(BASE_DIR)/libs
SV_EXE_NAME=../$(EXE_NAME)sv$(BITS)$(EXEPOSTFIX)
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lws2_32 -lwinmm
SV_DIR=sv_mingw$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o $(WINDOWS_OBJS)
GL_EXE_NAME=../fteglqw$(BITS)$(EXEPOSTFIX)
GLCL_EXE_NAME=../fteglqwcl$(BITS)$(EXEPOSTFIX)
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS)
GLB_DIR=gl_mgw$(BITS)
GLCL_DIR=glcl_mgw$(BITS)
NPFTE_OBJS=httpclient.o image.o sys_win_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
NPFTE_DLL_NAME=../npfte$(BITS).dll
NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared -Wl,--subsystem,windows
NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD
NPFTEB_DIR=npfte_mgw$(BITS)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidnt.o gl_videgl.o $(WINDOWS_OBJS)
M_EXE_NAME=../$(EXE_NAME)$(BITS)$(EXEPOSTFIX)
MCL_EXE_NAME=../$(EXE_NAME)cl$(BITS)$(EXEPOSTFIX)
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) $(DX7SDK) $(VKCFLAGS) -DMULTITHREAD $(CLIENTLIBFLAGS)
MB_DIR=m_mgw$(BITS)
MCL_DIR=mcl_mgw$(BITS)
D3DCL_OBJS=$(D3DQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS)
D3D_EXE_NAME=../fted3dqw$(BITS)$(EXEPOSTFIX)
D3DCL_EXE_NAME=../fted3dclqw$(BITS)$(EXEPOSTFIX)
D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS)
D3DB_DIR=d3d_mgw$(BITS)
D3DCL_DIR=d3dcl_mgw$(BITS)
VKCL_OBJS=$(GLQUAKE_OBJS) $(D3DGL_OBJS) $(BOTLIB_OBJS) $(WINDOWS_OBJS) gl_vidnt.o
VK_EXE_NAME=../ftevkqw$(BITS)$(EXEPOSTFIX)
VKCL_EXE_NAME=../ftevkclqw$(BITS)$(EXEPOSTFIX)
VK_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
VK_CFLAGS=$(VKCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD $(CLIENTLIBFLAGS)
VKB_DIR=vk_mgw$(BITS)
VKCL_DIR=vkcl_mgw$(BITS)
MINGL_EXE_NAME=../fteminglqw$(BITS)$(EXEPOSTFIX)
MINGL_DIR=mingl_mgw$(BITS)
ifeq ($(NOCOMPAT),1)
SV_EXE_NAME=../engine-sv$(BITS)$(EXEPOSTFIX)
GL_EXE_NAME=../engine-gl$(BITS)$(EXEPOSTFIX)
VK_EXE_NAME=../engine-vk$(BITS)$(EXEPOSTFIX)
M_EXE_NAME=../engine$(BITS)$(EXEPOSTFIX)
D3D_EXE_NAME=../engine-d3d$(BITS)$(EXEPOSTFIX)
MINGL_EXE_NAME=../engine-mingl$(BITS)$(EXEPOSTFIX)
endif
endif
ifeq ($(FTE_TARGET),bsd)
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR=sv_bsd
SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS)
SV_LDFLAGS=-lpthread
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DMULTITHREAD
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../$(EXE_NAME)-gl
GLCL_EXE_NAME=../$(EXE_NAME)-glcl
GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(XLDFLAGS) -lpthread
GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
GLB_DIR=gl_bsd
GLCL_DIR=glcl_bsd
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../$(EXE_NAME)
MCL_EXE_NAME=../$(EXE_NAME)-cl
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lpthread
M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include -DMULTITHREAD
MB_DIR=m_bsd
MCL_DIR=mcl_bsd
MINGL_EXE_NAME=../$(EXE_NAME)-mingl
MINGL_DIR=mingl_bsd
#openbsd has a special library for oss emulation.
ifeq ($(shell uname -s),OpenBSD)
GL_LDFLAGS+= -lossaudio
VK_LDFLAGS+= -lossaudio
M_LDFLAGS+= -lossaudio
endif
ifeq (,$(findstring NO_ZLIB,$(CFLAGS)))
SV_LDFLAGS+= -lz
GL_LDFLAGS+= -lz
VK_LDFLAGS+= -lz
M_LDFLAGS+= -lz
endif
endif
ifneq (,$(findstring linux,$(FTE_TARGET)))
SV_DIR=sv_linux$(BITS)
SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS)
SV_LDFLAGS=
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -DMULTITHREAD
ifneq ("$(wildcard /usr/include/wayland-client.h)","")
HAVE_WAYLAND=-DWAYLANDQUAKE
else
HAVE_WAYLAND=
endif
ifneq ("$(wildcard /usr/include/EGL/egl.h)","")
HAVE_EGL=-DUSE_EGL
else
HAVE_EGL=
endif
CL_CFLAGS=-DMULTITHREAD -DDYNAMIC_SDL $(HAVE_EGL) $(HAVE_WAYLAND) -DX11QUAKE
QCC_DIR=linqcc$(BITS)
NPFTE_OBJS=httpclient.o image.o sys_linux_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o
NPFTE_DLL_NAME=../npfte$(BITS).so
NPFTE_LDFLAGS=-shared -Wl,-z,defs -ldl -lpthread
NPFTE_CFLAGS=$(NPFTECFLAGS) $(W32_CFLAGS) -DMULTITHREAD -fPIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG
NPFTEB_DIR=npfte_linux$(BITS)
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_alsa.o snd_linux.o snd_sdl.o cd_linux.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../$(EXE_NAME)-gl$(BITS)
GLCL_EXE_NAME=../$(EXE_NAME)-glcl$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS)
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(CL_CFLAGS) $(CLIENTLIBFLAGS)
GLB_DIR=gl_linux$(BITS)
GLCL_DIR=glcl_linux$(BITS)
VKCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_alsa.o snd_linux.o snd_sdl.o cd_linux.o sys_linux.o sys_linux_threads.o
VK_EXE_NAME=../$(EXE_NAME)-vk$(BITS)
VKCL_EXE_NAME=../$(EXE_NAME)-vkcl$(BITS)
VK_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS)
VK_CFLAGS=$(VKCFLAGS) -I/usr/X11R6/include $(CL_CFLAGS) $(CLIENTLIBFLAGS)
VKB_DIR=vk_linux$(BITS)
VKCL_DIR=vkcl_linux$(BITS)
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o gl_vidwayland.o gl_videgl.o snd_linux.o snd_sdl.o snd_alsa.o cd_linux.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../$(EXE_NAME)$(BITS)
MCL_EXE_NAME=../$(EXE_NAME)-cl$(BITS)
M_LDFLAGS=$(GL_LDFLAGS)
M_CFLAGS=$(VKCFLAGS) $(GL_CFLAGS) $(CLIENTLIBFLAGS)
MB_DIR=m_linux$(BITS)
MCL_DIR=mcl_linux$(BITS)
ifeq (,$(findstring NO_ZLIB,$(CFLAGS)))
SV_LDFLAGS+= -lz
GL_LDFLAGS+= -lz
VK_LDFLAGS+= -lz
M_LDFLAGS+= -lz
endif
MINGL_EXE_NAME=../$(EXE_NAME)-mingl$(BITS)
MINGL_DIR=mingl_linux$(BITS)
ifeq ($(NOCOMPAT),1)
SV_EXE_NAME=../engine-sv$(BITS)$(EXEPOSTFIX)
GL_EXE_NAME=../engine-gl$(BITS)$(EXEPOSTFIX)
VK_EXE_NAME=../engine-vk$(BITS)$(EXEPOSTFIX)
M_EXE_NAME=../engine$(BITS)$(EXEPOSTFIX)
D3D_EXE_NAME=../engine-d3d$(BITS)$(EXEPOSTFIX)
MINGL_EXE_NAME=../engine-mingl$(BITS)$(EXEPOSTFIX)
endif
endif
ifneq (,$(findstring rpi,$(FTE_TARGET)))
#These next two lines enable cross compiling. If you're compiling natively you can just kill the two.
RPI_SYSROOT:=$(realpath $(shell echo ~)/rpi/rpi-sysroot/)
CC=~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$(RPI_SYSROOT)
CXX=~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-g++ --sysroot=$(RPI_SYSROOT)
SDLCONFIG=$(RPI_SYSROOT)/usr/bin/sdl-config --prefix=$(RPI_SYSROOT)/usr
GL_CFLAGS+= -I$(RPI_SYSROOT)/opt/vc/include -I$(RPI_SYSROOT)/opt/vc/include/interface/vmcs_host/linux -I$(RPI_SYSROOT)/opt/vc/include/interface/vcos/pthreads -DFTE_RPI -DUSE_EGL
GL_LDFLAGS+= -L$(RPI_SYSROOT)/opt/vc/lib -Wl,--sysroot=$(RPI_SYSROOT),-rpath=/opt/vc/lib,-rpath-link=$(RPI_SYSROOT)/opt/vc/lib -lbcm_host
GLCL_OBJS+=gl_vidrpi.o
endif
ifneq (,$(findstring fbdev,$(FTE_TARGET)))
GL_CFLAGS+=-DUSE_EGL
GLCL_OBJS+=gl_vidfbdev.o
MCL_OBJS+=gl_vidfbdev.o
endif
ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
SV_DIR=sv_macosx$(EXTENSION)$(BITS)
GLB_DIR=gl_macosx$(EXTENSION)$(BITS)
GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
ifeq ($(FTE_TARGET),macosx_x86)
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
endif
GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o cd_null.o snd_macos.o sys_linux_threads.o
GL_EXE_NAME=../$(EXE_NAME)-macosx-gl$(EXTENSION)$(BITS)
GLCL_EXE_NAME=../$(EXE_NAME)cl-macosx-gl$(EXTENSION)$(BITS)
M_EXE_NAME=../$(EXE_NAME)-macosx$(EXTENSION)$(BITS)
MCL_EXE_NAME=../$(EXE_NAME)-macosx-cl$(EXTENSION)$(BITS)
MINGL_EXE_NAME=../$(EXE_NAME)-macosx-mingl$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../$(EXE_NAME)-macosx-sv$(EXTENSION)$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
SV_LDFLAGS=-lz
#seems, macosx has a more limited version of strip
STRIPFLAGS=
endif
ifeq ($(FTE_TARGET),morphos)
#-Wno-pointer-sign unrecognised
WARNINGFLAGS=-Wall
CFLAGS+=-D__MORPHOS_SHAREDLIBS
SV_DIR=sv_morphos
SV_LDFLAGS=-ldl -lz
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
GL_EXE_NAME=../$(EXE_NAME)-morphos-gl
GLCL_EXE_NAME=../$(EXE_NAME)-morphos-glcl
GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
GL_CFLAGS=$(GLCFLAGS) -noixemul -I./
GLB_DIR=gl_morphos
GLCL_DIR=glcl_morphos
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
M_EXE_NAME=../$(EXE_NAME)-morphos
MCL_EXE_NAME=../$(EXE_NAME)-morphos-cl
M_LDFLAGS=$(GLLDFLAGS)
M_CFLAGS=$(GLCFLAGS)
MB_DIR=m_morphos
MCL_DIR=mcl_morphos
MINGL_EXE_NAME=../$(EXE_NAME)-morphos-mingl
MINGL_DIR=mingl_morphos
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS)
SV_EXE_NAME=../$(EXE_NAME)-morphos-sv$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
endif
ifeq ($(FTE_TARGET),dos)
EXEPOSTFIX=.exe
SV_DIR=sv_dos
GLB_DIR=gl_dos
MB_DIR=m_dos
MCL_DIR=mcl_dos
MINGL_DIR=mingl_dos
VKB_DIR=vk_dos
VKCL_DIR=vkcl_dos
IMAGELDFLAGS=
SOFTWARE_OBJS=sw_rast.o sw_backend.o sw_image.o
M_LDFLAGS=
M_CFLAGS=-DSWQUAKE -DNO_ZLIB
MCL_OBJS=$(SOFTWARE_OBJS) $(D3DGL_OBJS) sw_viddos.o cd_null.o sys_dos.o snd_sblaster.o
M_EXE_NAME=../$(EXE_NAME)$(EXEPOSTFIX)
SV_EXE_NAME=../$(EXE_NAME)sv$(BITS)$(EXEPOSTFIX)
VK_EXE_NAME=../$(EXE_NAME)-vk$(BITS)$(EXEPOSTFIX)
VKCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) cd_null.o sys_dos.o snd_sblaster.o
endif
ifeq ($(FTE_TARGET),cyg)
SV_DIR=sv_cygwin
SV_LDFLAGS=-lz
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
EXEPOSTFIX=.exe
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
GL_EXE_NAME=../$(EXE_NAME)-cyg-gl$(EXEPOSTFIX)
GLCL_EXE_NAME=../$(EXE_NAME)-cyg-glcl$(EXEPOSTFIX)
GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lz -lltdl
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(CLIENTLIBFLAGS) -DUSE_LIBTOOL
GLB_DIR=gl_cygwin
GLCL_DIR=glcl_cygwin
MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
M_EXE_NAME=../$(EXE_NAME)-cyg$(EXEPOSTFIX)
MCL_EXE_NAME=../$(EXE_NAME)-cyg-cl$(EXEPOSTFIX)
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) -lz -lltdl
M_CFLAGS=$(GLCFLAGS) $(CLIENTLIBFLAGS) -DUSE_LIBTOOL
MB_DIR=m_cygwin
MCL_DIR=mcl_cygwin
LIBS_DIR = $(BASE_DIR)/libs
MINGL_EXE_NAME=../$(EXE_NAME)-cyg-mingl$(EXEPOSTFIX)
MINGL_DIR=mingl_cygwin
endif
ifeq ($(FTE_TARGET),droid)
BASELDFLAGS=-lz
#erk! FIXME!
CLIENTLDDEPS=
SERVERLDDEPS=
SYS_DROID_O=sys_droid.o sys_linux_threads.o
GL_DROID_O=gl_viddroid.o $(SYS_DROID_O)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
SV_LDFLAGS=
SV_DIR=sv_droid-$(DROID_ARCH)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) $(SYS_DROID_O)
SV_EXE_NAME=libftedroid.so
GL_CFLAGS=$(GLCFLAGS)
GL_LDFLAGS=$(GLLDFLAGS) -landroid
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(GL_DROID_O) cd_null.o snd_droid.o
GLB_DIR=gl_droid-$(DROID_ARCH)
GL_EXE_NAME=libftedroid.so
M_CFLAGS=$(VKCFLAGS) $(GLCFLAGS) -DMULTITHREAD
M_LDFLAGS=$(GLLDFLAGS) -landroid -lEGL -lOpenSLES
MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(GL_DROID_O) cd_null.o snd_opensl.o
#snd_droid.o
MB_DIR=m_droid-$(DROID_ARCH)
M_EXE_NAME=libftedroid.so
endif
ifeq ($(FTE_TARGET),web)
COMMON_OBJS+=sys_web.o fs_web.o
WEB_PREJS ?= --pre-js web/prejs.js
# WEB_MEMORY?=402653184 #384mb
# ASMJS_MEMORY?=16777216 #16mb
# ASMJS_MEMORY?=33554432 #32mb
ASMJS_MEMORY?=268435456 #256mb
# ASMJS_MEMORY?=536870912 #512mb
# ASMJS_MEMORY?=1073741824 #1025mb
# ASMJS_MEMORY?=2147483648 #2048mb
WEB_MEMORY?=$(ASMJS_MEMORY)
JSLIBS=--js-library web/ftejslib.js -s LEGACY_GL_EMULATION=0
EMCC_ARGS=$(JSLIBS) $(WEB_PREJS) -s ERROR_ON_UNDEFINED_SYMBOLS=1
RELEASE_CFLAGS=-DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
DEBUG_CFLAGS=-g4 -DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
RELEASE_LDFLAGS=-O3 -s TOTAL_MEMORY=$(ASMJS_MEMORY) $(EMCC_ARGS) -s NO_FILESYSTEM=1
# RELEASE_LDFLAGS=-O1 -s TOTAL_MEMORY=$(WEB_MEMORY) $(EMCC_ARGS)
DEBUG_LDFLAGS=-O0 -g4 -s TOTAL_MEMORY=$(WEB_MEMORY) $(EMCC_ARGS) -s SAFE_HEAP=1 -s ALIASING_FUNCTION_POINTERS=0 -s ASSERTIONS=2 -s NO_FILESYSTEM=1
CC?=emcc
CXX?=emcc
#BASELDFLAGS=
PRECOMPHEADERS=
#mostly we inherit the sdl defaults. because we can, however emscripten does not support sdl cd code.
GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidweb.o cd_null.o
SDL_INCLUDES=
SV_DIR=sv_web
#SV_LDFLAGS=-lz
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS)
SV_EXE_NAME=../libftesv.js
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
#SV_LDFLAGS=
STRIP=echo
#GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) cd_null.o
#GL_LDFLAGS=$(GLLDFLAGS)
GLB_DIR=gl_web
GL_EXE_NAME=../ftewebgl.js
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
GL_CFLAGS=$(GLCFLAGS)
IMAGELDFLAGS=
CLIENTLDDEPS=
SERVERLDDEPS=
BOTLIB_CFLAGS=
#generate deps properly
#DEPCC=
#DEPCXX=
endif
SV_DIR?=sv_sdl
DEPCC?=$(CC)
DEPCXX?=$(CXX)
ARCH:=$(ARCH)
BASELDFLAGS:=-L$(ARCHLIBS) $(BASELDFLAGS)
-include Makefile_private
.default: help
all: rel
rel: sv-rel m-rel qcc-rel
dbg: sv-dbg m-dbg qcc-dbg
relcl: glcl-rel mcl-rel
profile: sv-profile gl-profile mingl-profile
releases:
#this is for releasing things from a linux box
#just go through compiling absolutly everything
-$(MAKE) FTE_TARGET=linux32 rel
-$(MAKE) FTE_TARGET=linux64 rel
-$(MAKE) FTE_TARGET=win32 rel
-$(MAKE) FTE_TARGET=win64 rel
-$(MAKE) FTE_TARGET=win32_SDL rel
-$(MAKE) FTE_TARGET=win64_SDL rel
-$(MAKE) FTE_TARGET=morphos rel
-$(MAKE) FTE_TARGET=macosx rel
# -$(MAKE) FTE_TARGET=linux32 relcl
# -$(MAKE) FTE_TARGET=linux64 relcl
# -$(MAKE) FTE_TARGET=win32 relcl
-$(MAKE) droid-rel
-$(MAKE) web-rel
-$(MAKE) FTE_TARGET=win32 npfte-rel
autoconfig: clean
/bin/bash makeconfig.sh y
config: clean
/bin/bash makeconfig.sh
ifneq ($(OUT_DIR),)
-include $(OUT_DIR)/*.o.d
endif
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(SW_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(NACL_DIR) : $(D3D_DIR) : $(VK_DIR) : $(BOTLIB_DIR) : $(BASE_DIR)/web
# This is for linking the FTE icon to the MinGW target
$(OUT_DIR)/resources.o : winquake.rc
@$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
$(OUT_DIR)/fteqcc.o : fteqcc.rc
@$(WINDRES) $(BRANDFLAGS) -I$(PROGS_DIR) -O coff $< $@
#npAPI stuff requires some extra resources
$(OUT_DIR)/npplug.o : ftequake/npplug.rc
@$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@
#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
ifneq ($(DEPCC),)
@-set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp
ifneq ($(DEPCXX),)
@-set -e; rm -f $@.d; \
$(DEPCXX) -MM $(ALL_CXXFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CXX) -I$(OUT_DIR)
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cxx
ifneq ($(DEPCXX),)
@-set -e; rm -f $@.d; \
$(DEPCXX) -MM $(ALL_CXXFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CXX) -I$(OUT_DIR)
$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
ifneq ($(DEPCC),)
@-set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
endif
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
@-set -e; rm -f $@.d; \
$(DEPCC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef.h
$(CC) -x c $(ALL_CFLAGS) -o $@ -c $<
PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch
ALL_CFLAGS+=-I$(OUT_DIR)
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
LDCC ?=$(CC)
DO_LD ?= $(DO_ECHO) $(LDCC) -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS)
$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(NATIVE_OUT_DIR)/$(fn)) ) $(LDFLAGS)
_out-rel: $(ARCH_PREDEP)
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
$(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME)
_out-dbg: $(ARCH_PREDEP)
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)"
_out-profile: $(ARCH_PREDEP)
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)"
_cl-rel: reldir
@$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-dbg: debugdir
@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-profile: reldir
@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_clsv-rel: reldir
$(DO_ECHO) $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-dbg: debugdir
@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-profile: reldir
@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
sv-tmp: reldir debugdir
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(ARCH_LDFLAGS) $(SV_LDFLAGS) $(LDFLAGS) $(SERVERLDDEPS)" OBJS="SV_OBJS"
sv-rel:
@$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(SV_DIR)"
sv-dbg:
@$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(SV_DIR)"
sv-profile:
@$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(SV_DIR)"
d3dcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(D3DCL_OBJS)"
d3d-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(D3DCL_OBJS)"
d3dcl-rel:
@$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)"
d3dcl-dbg:
@$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)"
d3dcl-profile:
@$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(D3DCL_DIR)"
d3d-rel:
@$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)"
d3d-dbg:
@$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)"
d3d-profile:
@$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(D3DB_DIR)"
vkcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(VKCL_EXE_NAME)" WCFLAGS="$(VK_CFLAGS)" LDFLAGS="$(VK_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(VKCL_OBJS)"
vk-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(VK_EXE_NAME)" WCFLAGS="$(VK_CFLAGS)" LDFLAGS="$(VK_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(VKCL_OBJS)"
vkcl-rel:
@$(MAKE) vkcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)"
vkcl-dbg:
@$(MAKE) vkcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)"
vkcl-profile:
@$(MAKE) vkcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(VKCL_DIR)"
vk-rel:
@$(MAKE) vk-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(VKB_DIR)"
vk-dbg:
@$(MAKE) vk-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(VKB_DIR)"
vk-profile:
@$(MAKE) vk-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(VKB_DIR)"
glcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)"
gl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)"
glcl-rel:
@$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)"
glcl-dbg:
@$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)"
glcl-profile:
@$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(GLCL_DIR)"
gl-rel:
@$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(GLB_DIR)"
gl-dbg:
@$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(GLB_DIR)"
gl-profile:
@$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(GLB_DIR)"
mingl-tmp: reldir
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(GLCL_OBJS)"
mingl-rel:
@$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)"
mingl-dbg:
@$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)"
mingl-profile:
@$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MINGL_DIR)"
mcl-tmp:
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(MCL_OBJS)"
m-tmp:
$(DO_ECHO) $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS) $(CLIENTLDDEPS)" SOBJS="$(MCL_OBJS)"
mcl-rel:
@$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MCL_DIR)"
mcl-dbg:
@$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MCL_DIR)"
mcl-profile:
@$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MCL_DIR)"
m-rel:
$(DO_ECHO) $(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(MB_DIR)"
m-dbg:
@$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(MB_DIR)"
m-profile:
@$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(NCDIRPREFIX)$(MB_DIR)"
.PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg reldir debugdir makelibs wel-rel web-dbg httpserver
_qcc-tmp: $(REQDIR)
@$(MAKE) $(TYPE) EXE_NAME="$(EXE_NAME)$(EXEPOSTFIX)" PRECOMPHEADERS="" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS) $(QCC_LDFLAGS)" OBJS="QCC_OBJS SOBJS"
qcc-rel:
@$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqcc$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(QCC_DIR)" SOBJS="qcctui.o $(if $(findstring win,$(FTE_TARGET)),fteqcc.o)"
qccgui-rel:
@$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(NCDIRPREFIX)$(QCC_DIR)gui" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" LDFLAGS="$(LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows"
qcc-dbg:
@$(MAKE) _qcc-tmp TYPE=_out-dbg REQDIR=debugdir EXE_NAME="../fteqcc$(BITS)" OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(QCC_DIR)" SOBJS="qcctui.o $(if $(findstring win,$(FTE_TARGET)),fteqcc.o)"
qccgui-dbg:
@$(MAKE) _qcc-tmp TYPE=_out-dbg REQDIR=debugdir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(DEBUG_DIR)/$(NCDIRPREFIX)$(QCC_DIR)gui" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" LDFLAGS="$(LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows"
#scintilla is messy as fuck when building statically. but at least we can strip out the lexers we don't use this way.
#note that this is only used in the 'qccgui-scintilla' target.
SCINTILLA_FILES= AutoComplete.o CallTip.o CaseConvert.o CaseFolder.o CellBuffer.o CharacterCategory.o CharacterSet.o CharClassify.o ContractionState.o Decoration.o Document.o EditModel.o Editor.o EditView.o KeyMap.o Indicator.o LineMarker.o MarginView.o PerLine.o PlatWin.o PositionCache.o PropSetSimple.o RESearch.o RunStyles.o Selection.o Style.o UniConversion.o ViewStyle.o XPM.o ScintillaWin.o HanjaDic.o ScintillaBase.o Accessor.o Catalogue.o ExternalLexer.o LexerBase.o LexerModule.o LexerSimple.o StyleContext.o WordList.o LexCPP.o
SCINTILLA_ROOT=$(BASE_DIR)/scintilla$(SCINTILLAVER)/scintilla
SCINTILLA_DIRS=$(SCINTILLA_ROOT)/lexers:$(SCINTILLA_ROOT)/lexlib:$(SCINTILLA_ROOT)/src:$(SCINTILLA_ROOT)/win32
SCINTILLA_INC=-I$(SCINTILLA_ROOT)/include -I$(SCINTILLA_ROOT)/lexlib -I$(SCINTILLA_ROOT)/win32 -I$(SCINTILLA_ROOT)/src
$(RELEASE_DIR)/scintilla$(BITS).a: $(foreach f,$(SCINTILLA_FILES),$(OUT_DIR)/$(f))
@$(AR) -r $@ $?
@$(AR) -s $@
scintilla$(BITS)_static:
@test -f scintilla$(SCINTILLAVER).tar.gz || wget http://prdownloads.sourceforge.net/scintilla/scintilla$(SCINTILLAVER).tgz?download -O scintilla$(SCINTILLAVER).tar.gz
@-test -f $(SCINTILLA_ROOT) || (mkdir $(BASE_DIR)/scintilla$(SCINTILLAVER) && cd $(BASE_DIR)/scintilla$(SCINTILLAVER) && tar -xvzf ../scintilla$(SCINTILLAVER).tar.gz && cd scintilla && mv lexers/LexCPP.cxx . && rm lexers/Lex*.cxx && mv LexCPP.cxx lexers/ && cd scripts && python LexGen.py)
@$(MAKE) reldir OUT_DIR=$(RELEASE_DIR)/$(QCC_DIR)scin
@$(MAKE) $(RELEASE_DIR)/scintilla$(BITS).a VPATH="$(SCINTILLA_DIRS)" CFLAGS="$(SCINTILLA_INC) -DDISABLE_D2D -DSTATIC_BUILD -DSCI_LEXER -std=c++11" OUT_DIR=$(RELEASE_DIR)/$(QCC_DIR)scin WCFLAGS="$(WCFLAGS) -Os" WARNINGFLAGS=
qccgui-scintilla: scintilla$(BITS)_static
@$(MAKE) _qcc-tmp TYPE=_out-rel REQDIR=reldir EXE_NAME="../fteqccgui$(BITS)" OUT_DIR="$(RELEASE_DIR)/$(QCC_DIR)scin" SOBJS="qccgui.o qccguistuff.o packager.o decomp.o fteqcc.o" WCFLAGS="$(WCFLAGS) -DSCISTATIC" LDFLAGS="$(LDFLAGS) $(RELEASE_DIR)/scintilla$(BITS).a -static -luuid -lole32 -limm32 -lstdc++ -loleaut32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows"
ifdef windir
debugdir:
@-mkdir -p "$(subst /,\, $(OUT_DIR))"
reldir:
@-mkdir -p "$(subst /,\, $(OUT_DIR))"
else
reldir:
@-mkdir -p "$(RELEASE_DIR)"
@-mkdir -p "$(OUT_DIR)"
debugdir:
@-mkdir -p "$(DEBUG_DIR)"
@-mkdir -p "$(OUT_DIR)"
endif
plugins-dbg:
@-mkdir -p $(DEBUG_DIR)
@if test -e ../plugins/Makefile; \
then $(MAKE) native -C ../plugins OUT_DIR="$(DEBUG_DIR)" CC="$(CC) $(W32_CFLAGS) $(DEBUG_CFLAGS)" ARCH="$(ARCH)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \
else echo no plugins directory installed; \
fi
plugins:
plugins-rel:
@-mkdir -p $(RELEASE_DIR)
@if test -e ../plugins/Makefile; \
then $(MAKE) native -C ../plugins OUT_DIR="$(RELEASE_DIR)" CC="$(CC) $(W32_CFLAGS) $(RELEASE_CFLAGS)" ARCH="$(ARCH)" BASE_CFLAGS="$(BASE_CFLAGS)" FTE_TARGET="$(FTE_TARGET)"; \
else echo no plugins directory installed; \
fi
plugins-rel:
help:
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
@-echo "rel - make the releases for the default system"
@-echo "dbg - make the debug builds for the default system"
@-echo "profile - make all the releases with profiling support for the default system"
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
@-echo "'sv-???' (Dedicated Server)"
@-echo "'gl-???' (OpenGL rendering + Built-in Server)"
@-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)"
@-echo "'mingl-???' (Minimal featured OpenGL render)"
@-echo "'d3d-???' (for windows builds)"
@-echo "'mcl-???' (currently broken)"
@-echo "'glcl-???' (currently broken)"
@-echo "'droid-???' (cross compiles Android package)"
@-echo "'web-???' (compiles javascript/emscripten page)"
@-echo "'npfte-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
@-echo "'nacl-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
@-echo ""
@-echo "Cross targets can be specified with FTE_TARGET=blah"
@-echo "linux32, linux64 specify specific x86 archs"
@-echo "SDL - Attempt to use sdl for the current target"
@-echo "win32 - Mingw compile for win32"
@-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care."
@-echo "android, npfte, nacl targets explicitly cross compile, and should generally not be given an FTE_TARGET."
clean:
-rm -f -r $(RELEASE_DIR)
-rm -f -r $(DEBUG_DIR)
-rm -f -r $(PROFILE_DIR)
-rm -f -r droid/bin
-rm -f -r droid/gen
-rm -f -r droid/libs
-rm -f droid/default.properties
-rm -f droid/local.properties
-rm -f droid/proguard.cfg
-rm -f droid/build.xml
distclean: clean
-rm -f droid/ftekeystore
-rm -f -r libs/SDL2-$(SDL2VER)
#################################################
#npfte
npfte-tmprel: reldir
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="NPFTE_OBJS"
npfte-tmpdbg: debugdir
@$(MAKE) $(OUT_DIR)/$(EXE_NAME) OUT_DIR="$(OUT_DIR)" WCFLAGS="$(NPFTE_CFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="NPFTE_OBJS"
npfte-rel:
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32
-@$(MAKE) npfte-tmprel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64
-cp $(RELEASE_DIR)/npfte.dll npfte/plugins
-cp $(RELEASE_DIR)/npfte32.so npfte/plugins
-cp $(RELEASE_DIR)/npfte64.so npfte/plugins
cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll plugins/npfte32.so plugins/npfte64.so
rm -rf /tmp/npfte
mkdir /tmp/npfte
cp $(RELEASE_DIR)/npfte.dll /tmp/npfte
cp ./npfte/manifest.json /tmp/npfte
-cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
rm -rf /tmp/npfte
npfte-dbg:
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)w32" EXE_NAME="../npfte.dll" PRECOMPHEADERS="" FTE_TARGET=win32
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l32" EXE_NAME="../npfte32.so" PRECOMPHEADERS="" FTE_TARGET=linux32
@$(MAKE) npfte-tmpdbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)l64" EXE_NAME="../npfte64.so" PRECOMPHEADERS="" FTE_TARGET=linux64
npfte-profile:
@$(MAKE) npfte-tmp TYPE=_npfte-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)"
#################################################
#nacl shortcut
nacl-rel:
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_32
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=x86_64
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=arm
@$(MAKE) gl-rel FTE_TARGET=nacl NARCH=pnacl
nacl-dbg:
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_32
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=x86_64
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=arm
@$(MAKE) gl-dbg FTE_TARGET=nacl NARCH=pnacl
#################################################
#webgl helpers
#EMCC?=/opt/emsdk_portable/emscripten/master/emcc
EMCC?=emcc.bat --em-config $(shell cygpath -m $(USERPROFILE))/.emscripten
ifeq ($(EMSDK),)
#just adds some extra paths (WINDOWS HOST ONLY)
#assumes you installed the emscripten 1.22.0 sdk to EMSCRIPTENROOT
#if you have a different version installed, you will need to fix up the paths yourself (or just use fte_target explicitly yourself).
EMSCRIPTENROOT?=C:/Games/tools/Emscripten
#EMSCRIPTENPATH=$(realpath $(EMSCRIPTENROOT)):$(realpath $(EMSCRIPTENROOT)/clang/e1.22.0_64bit):$(realpath $(EMSCRIPTENROOT)/node/0.10.17_64bit):$(realpath $(EMSCRIPTENROOT)/python/2.7.5.3_64bit):$(realpath $(EMSCRIPTENROOT)/emscripten/1.22.0):$(PATH)
EMSCRIPTENPATH=$(realpath $(EMSCRIPTENROOT)):$(realpath $(EMSCRIPTENROOT)/clang/e1.35.0_64bit):$(realpath $(EMSCRIPTENROOT)/node/4.1.1_64bit/bin):$(realpath $(EMSCRIPTENROOT)/python/2.7.5.3_64bit):$(realpath $(EMSCRIPTENROOT)/emscripten/1.35.0):$(PATH)
else
EMSCRIPTENPATH=$(PATH)
endif
web-rel:
@PATH="$(EMSCRIPTENPATH)" $(MAKE) gl-rel FTE_TARGET=web CC="$(EMCC)"
cp $(BASE_DIR)/web/fteshell.html $(RELEASE_DIR)/ftewebgl.html
@gzip -f $(RELEASE_DIR)/ftewebgl.html
@gzip -f $(RELEASE_DIR)/ftewebgl.js
@gzip -f $(RELEASE_DIR)/ftewebgl.wasm
web-dbg:
@PATH="$(EMSCRIPTENPATH)" $(MAKE) gl-dbg FTE_TARGET=web CC="$(EMCC)"
cp $(BASE_DIR)/web/fteshell.html $(DEBUG_DIR)/ftewebgl.html
@gzip -f $(DEBUG_DIR)/ftewebgl.html
@gzip -f $(DEBUG_DIR)/ftewebgl.js
@gzip -f $(DEBUG_DIR)/ftewebgl.wasm
#################################################
#android
#building for android will require:
#download android sdk+ndk
#ant installed
#droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work.
#makes an ant project for us
droid/build.xml:
-cd droid && PATH=$$PATH:$(realpath $(ANDROID_HOME)/tools):$(realpath $(ANDROID_NDK_ROOT)) $(ANDROID_SCRIPT) update project -t android-9 -p . -n FTEDroid
#build FTE as a library, then build the java+package (release)
droid/ftekeystore:
ifeq ($(KEYTOOLARGS),)
@echo
@echo In order to build a usable APK file it must be signed. That requires a private key.
@echo Creation of a private key requries various bits of info...
@echo You are expected to fill that stuff in now... By the way, don\'t forget the password!
@echo Note that every time you use make droid-rel, you will be required to enter a password.
@echo You can use \'make droid-opt\' instead if you wish to build an optimised build without signing,
@echo but such packages will require a rooted device \(or to be signed later\).
@echo Just press control-c if you don\'t want to proceed.
@echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing.
@echo
$(JAVATOOL)keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000
else
@echo Generating keystore
@$(JAVATOOL)keytool -genkey -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 -noprompt $(KEYTOOLARGS)
endif
droid-rel:
$(MAKE) FTE_TARGET=droid droid/build.xml droid/ftekeystore
$(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid m-rel DROID_ARCH=$a; )
-rm -rf droid/libs
@$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; )
-@$(foreach a, $(DROID_ARCH), cp $(RELEASE_DIR)/m_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; )
@cd droid && $(ANT) release
ifneq ($(DROID_PACKSU),)
@echo
@echo Adding custom data files - non-compressed
@echo
zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $(DROID_PACKSU)
endif
ifneq ($(DROID_PACKSC),)
@echo
@echo Adding custom data files - compressed
@echo
zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $(DROID_PACKSC)
endif
@echo
@echo
@echo Signing package... I hope you remember your password.
@echo
@$(JAVATOOL)jarsigner $(JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen
-rm -f $(RELEASE_DIR)/FTEDroid.apk
$(ANDROID_ZIPALIGN) 4 droid/bin/FTEDroid-release-unsigned.apk $(NATIVE_RELEASE_DIR)/FTEDroid.apk
droid-opt:
$(MAKE) FTE_TARGET=droid droid/build.xml droid/ftekeystore
$(MAKE) FTE_TARGET=droid gl-rel
mkdir -p droid/libs/armeabi
@cp $(RELEASE_DIR)/libftedroid.so droid/libs/armeabi/
@cd droid && $(ANT) release
cp droid/bin/FTEDroid-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
droid-dbg:
$(MAKE) FTE_TARGET=droid droid/build.xml
$(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid m-dbg DROID_ARCH=$a; )
-rm -rf droid/libs
@$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; )
-@$(foreach a, $(DROID_ARCH), cp $(DEBUG_DIR)/m_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; )
@cd droid && $(ANT) debug #&& $(ANT) debug install
cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk
droid-help:
@-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator."
@-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful."
@-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password."
@-echo
@-echo "Android Settings:
@-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance."
@-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)."
@-echo "ANDROID_HOME: path to the android sdk install path."
@-echo "ANDROID_NDK_ROOT: path to the android ndk install path."
@-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux."
@-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings."
@-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path."
@-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required."
@-echo
@-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'."
$(BASE_DIR)/libs/SDL2-$(SDL2VER)/i686-w64-mingw32/bin/sdl2-config:
wget http://www.libsdl.org/release/SDL2-devel-$(SDL2VER)-mingw.tar.gz -O $(BASE_DIR)/sdl2.tar.gz
cd $(BASE_DIR)/libs && tar -xvzf $(BASE_DIR)/sdl2.tar.gz
rm $(BASE_DIR)/sdl2.tar.gz
$(BASE_DIR)/libs/SDL2-$(SDL2VER)/x86_64-w64-mingw32/bin/sdl2-config: $(BASE_DIR)/libs/SDL2-$(SDL2VER)/i686-w64-mingw32/bin/sdl2-config
#makes sure the configure scripts get the right idea.
AR?=$(ARCH)-ar
CONFIGARGS+= -host=$(ARCH) --enable-shared=no CC="$(CC)"
CONFIGARGS:= $(CONFIGARGS)
#--disable-silent-rules
TOOLOVERRIDES+=CFLAGS="$$CFLAGS -Os"
libs-$(ARCH)/libjpeg.a:
test -f jpegsrc.v$(JPEGVER).tar.gz || wget http://www.ijg.org/files/jpegsrc.v$(JPEGVER).tar.gz
-test -f libs-$(ARCH)/libjpeg.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../jpegsrc.v$(JPEGVER).tar.gz && cd jpeg-$(JPEGVER) && $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libjpeg.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libjpeg.a && cp jconfig.h jerror.h jmorecfg.h jpeglib.h jversion.h ../ )
libs-$(ARCH)/libz.a:
test -f zlib-$(ZLIBVER).tar.gz || wget http://zlib.net/zlib-$(ZLIBVER).tar.gz
-test -f libs-$(ARCH)/libz.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../zlib-$(ZLIBVER).tar.gz && cd zlib-$(ZLIBVER) && $(TOOLOVERRIDES) ./configure --static && $(TOOLOVERRIDES) $(MAKE) libz.a CC="$(CC) $(W32_CFLAGS) -fPIC" && cp libz.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libz.a && cp zlib.h zconf.h zutil.h ../ )
libs-$(ARCH)/libpng.a: libs-$(ARCH)/libz.a
test -f libpng-$(PNGVER).tar.gz || wget http://prdownloads.sourceforge.net/libpng/libpng-$(PNGVER).tar.gz?download -O libpng-$(PNGVER).tar.gz
-test -f libs-$(ARCH)/libpng.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libpng-$(PNGVER).tar.gz && cd libpng-$(PNGVER) && $(TOOLOVERRIDES) ./configure CPPFLAGS=-I$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/ LDFLAGS=-L$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/ $(CONFIGARGS) --enable-static && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libpng16.a ../libpng.a && cp png*.h ../ )
libs-$(ARCH)/libogg.a:
test -f libogg-$(OGGVER).tar.gz || wget http://downloads.xiph.org/releases/ogg/libogg-$(OGGVER).tar.gz
-test -f libs-$(ARCH)/libogg.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libogg-$(OGGVER).tar.gz && cd libogg-$(OGGVER) && $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp src/.libs/libogg.a ../ && $(TOOLOVERRIDES) $(AR) -s ../libogg.a && mkdir ../ogg && cp include/ogg/*.h ../ogg)
libs-$(ARCH)/libvorbis.a: libs-$(ARCH)/libogg.a
test -f libvorbis-$(VORBISVER).tar.gz || wget http://downloads.xiph.org/releases/vorbis/libvorbis-$(VORBISVER).tar.gz
-test -f libs-$(ARCH)/libvorbisfile.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../libvorbis-$(VORBISVER).tar.gz && cd libvorbis-$(VORBISVER) && $(TOOLOVERRIDES) ./configure PKG_CONFIG= $(CONFIGARGS) --disable-oggtest --with-ogg-libraries=.. --with-ogg-includes=$(NATIVE_ABSBASE_DIR)/libs-$(ARCH)/libogg-$(OGGVER)/include && $(TOOLOVERRIDES) $(MAKE) && cp lib/.libs/libvorbis.a ../ && cp lib/.libs/libvorbisfile.a ../ && mkdir ../vorbis && cp include/vorbis/*.h ../vorbis)
libs-$(ARCH)/libopus.a:
test -f opus-$(OPUSVER).tar.gz || wget https://archive.mozilla.org/pub/opus/opus-$(OPUSVER).tar.gz
-test -f libs-$(ARCH)/libopus.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../opus-$(OPUSVER).tar.gz && cd opus-$(OPUSVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp .libs/libopus.a ../ && cp include/opus*.h ../)
libs-$(ARCH)/libspeex.a:
test -f speex-$(SPEEXVER).tar.gz || wget http://downloads.us.xiph.org/releases/speex/speex-$(SPEEXVER).tar.gz
-test -f libs-$(ARCH)/libspeex.a || (mkdir -p libs-$(ARCH)/speex && cd libs-$(ARCH) && tar -xvzf ../speex-$(SPEEXVER).tar.gz && cd speex-$(SPEEXVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp libspeex/.libs/libspeex.a ../ && cp -r include/speex/*.h ../speex/)
libs-$(ARCH)/libspeexdsp.a:
test -f speexdsp-$(SPEEXDSPVER).tar.gz || wget http://downloads.xiph.org/releases/speex/speexdsp-$(SPEEXDSPVER).tar.gz
-test -f libs-$(ARCH)/libspeexdsp.a || (mkdir -p libs-$(ARCH)/speex && cd libs-$(ARCH) && tar -xvzf ../speexdsp-$(SPEEXDSPVER).tar.gz && cd speexdsp-$(SPEEXDSPVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) && $(TOOLOVERRIDES) $(MAKE) && cp libspeexdsp/.libs/libspeexdsp.a ../ && cp -r include/speex/*.h ../speex/)
libs-$(ARCH)/libfreetype.a:
test -f freetype-$(FREETYPEVER).tar.gz || wget https://download.savannah.gnu.org/releases/freetype/freetype-$(FREETYPEVER).tar.gz
-test -f libs-$(ARCH)/libfreetype.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../freetype-$(FREETYPEVER).tar.gz && cd freetype-$(FREETYPEVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) ./configure $(CONFIGARGS) --with-bzip2=no --with-harfbuzz=no && $(TOOLOVERRIDES) $(MAKE) && cp objs/.libs/libfreetype.a ../ && cp -r include/ ../)
libs-$(ARCH)/libBulletDynamics.a:
test -f bullet3-$(BULLETVER).tar.gz || wget https://github.com/bulletphysics/bullet3/archive/$(BULLETVER).tar.gz -O bullet3-$(BULLETVER).tar.gz
-test -f libs-$(ARCH)/libBulletDynamics.a || (mkdir -p libs-$(ARCH) && cd libs-$(ARCH) && tar -xvzf ../bullet3-$(BULLETVER).tar.gz && cd bullet3-$(BULLETVER) && CFLAGS="$(CFLAGS) -Os" $(TOOLOVERRIDES) $(DO_CMAKE) . && $(TOOLOVERRIDES) $(MAKE) LinearMath BulletDynamics BulletCollision && cp src/LinearMath/libLinearMath.a src/BulletDynamics/libBulletDynamics.a src/BulletCollision/libBulletCollision.a src/btBulletCollisionCommon.h src/btBulletDynamicsCommon.h ..)
makelibs: libs-$(ARCH)/libjpeg.a libs-$(ARCH)/libz.a libs-$(ARCH)/libpng.a libs-$(ARCH)/libogg.a libs-$(ARCH)/libvorbis.a libs-$(ARCH)/libopus.a libs-$(ARCH)/libspeex.a libs-$(ARCH)/libspeexdsp.a libs-$(ARCH)/libfreetype.a $(MAKELIBS)
HTTP_OBJECTS=http/httpserver.c http/iwebiface.c common/fs_stdio.c http/ftpserver.c
$(RELEASE_DIR)/httpserver$(BITS)$(EXEPOSTFIX): $(HTTP_OBJECTS)
$(CC) -o $@ -Icommon -Iclient -Iqclib -Igl -Iserver -DWEBSERVER -DWEBSVONLY -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNO_PNG $(HTTP_OBJECTS)
httpserver: $(RELEASE_DIR)/httpserver$(BITS)$(EXEPOSTFIX)
IQM_OBJECTS=../iqm/iqm.cpp
$(RELEASE_DIR)/iqm$(BITS)$(EXEPOSTFIX): $(IQM_OBJECTS)
$(CC) -o $@ $(IQM_OBJECTS) -lstdc++ -lm
iqm-rel: $(RELEASE_DIR)/iqm$(BITS)$(EXEPOSTFIX)
iqm: iqm-rel
MASTER_OBJECTS=server/sv_sys_unix.c common/sys_linux_threads.c common/net_ssl_gnutls.c server/sv_master.c common/net_wins.c common/cvar.c common/cmd.c common/sha1.c http/httpclient.c common/log.c common/fs.c common/fs_stdio.c common/common.c common/translate.c common/zone.c qclib/hash.c
$(RELEASE_DIR)/ftemaster$(BITS)$(EXEPOSTFIX): $(MASTER_OBJECTS)
$(CC) -o $@ $(MASTER_OBJECTS) -Icommon -Iclient -Iqclib -Igl -Iserver -DMASTERONLY -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -lm -ldl
master-rel: $(RELEASE_DIR)/ftemaster$(BITS)$(EXEPOSTFIX)
master: master-rel
QTV_OBJECTS= \
netchan.c \
parse.c \
msg.c \
qw.c \
source.c \
bsp.c \
rcon.c \
mdfour.c \
crc.c \
control.c \
forward.c \
pmove.c \
menu.c \
httpsv.c \
sha1.c \
libqtvc/glibc_sucks.c
$(RELEASE_DIR)/qtv$(BITS)$(EXEPOSTFIX): $(QTV_OBJECTS)
$(CC) -o $@ $? -lstdc++ -lm $(BASE_INCLUDES) $(QTV_LDFLAGS)
qtv-rel:
$(MAKE) $(RELEASE_DIR)/qtv$(BITS)$(EXEPOSTFIX) VPATH="$(BASE_DIR)/../fteqtv:$(VPATH)"
qtv: qtv-rel
utils: httpserver iqm master qtv-rel
prefix ?= /usr/local
exec_prefix ?= $(prefix)
bindir ?= $(exec_prefix)/bin
sbindir ?= $(exec_prefix)/sbin
INSTALL ?= install
INSTALL_PROGRAM ?= $(INSTALL)
INSTALL_DATA ?= ${INSTALL} -m 644
install: sv-rel gl-rel mingl-rel qcc-rel
$(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-gl $(DESTDIR)$(bindir)/$(EXE_NAME)-gl
$(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-mingl $(DESTDIR)$(bindir)/$(EXE_NAME)-mingl
$(INSTALL_PROGRAM) $(RELEASE_DIR)/$(EXE_NAME)-sv $(DESTDIR)$(bindir)/$(EXE_NAME)-sv
$(INSTALL_PROGRAM) $(RELEASE_DIR)/fteqcc $(DESTDIR)$(bindir)/fteqcc