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# include <jni.h>
# include <errno.h>
# include <android/log.h>
# include "quakedef.h"
# include <unistd.h>
# include <fcntl.h>
# include <dlfcn.h>
# include <sys/stat.h>
# include <dirent.h>
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# ifndef ANDROID
# error ANDROID wasnt defined
# endif
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# ifndef isDedicated
# ifdef SERVERONLY
qboolean isDedicated = true ;
# else
qboolean isDedicated = false ;
# endif
# endif
void * sys_window ; /*public so the renderer can attach to the correct place*/
static int sys_running = false ;
int sys_glesversion ;
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extern int r_blockvidrestart ;
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float sys_dpi_x , sys_dpi_y ;
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int sys_soundflags ; /*1 means active. 2 means reset (so claim that its not active for one frame to force a reset)*/
static void * sys_memheap ;
static unsigned int sys_lastframe ;
static unsigned int vibrateduration ;
static char errormessage [ 256 ] ;
static char sys_basedir [ MAX_OSPATH ] ;
static char sys_basepak [ MAX_OSPATH ] ;
extern jmp_buf host_abort ;
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cvar_t sys_vibrate = CVARFD ( " sys_vibrate " , " 1 " , CVAR_ARCHIVE , " Enables the system vibrator for damage events and such things. The value provided is a duration scaler. " ) ;
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cvar_t sys_osk = CVAR ( " sys_osk " , " 0 " ) ; //to be toggled
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cvar_t sys_keepscreenon = CVARFD ( " sys_keepscreenon " , " 1 " , CVAR_ARCHIVE , " If set, the screen will never darken. This might cost some extra battery power, but then so will running a 3d engine. " ) ; //to be toggled
cvar_t sys_orientation = CVARFD ( " sys_orientation " , " landscape " , CVAR_ARCHIVE , " Specifies what angle to render quake at. \n Valid values are: sensor (autodetect), landscape, portrait, reverselandscape, reverseportrait " ) ;
cvar_t sys_glesversion_cvar = CVARFD ( " sys_glesversion " , " 1 " , CVAR_ARCHIVE , " Specifies which version of gles to use. 1 or 2 are valid values. " ) ;
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extern cvar_t vid_conautoscale ;
# define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, DISTRIBUTION"Droid", __VA_ARGS__))
# define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, DISTRIBUTION"Droid", __VA_ARGS__))
# define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, DISTRIBUTION"Droid", __VA_ARGS__))
void Sys_Vibrate ( float count )
{
if ( count < 0 )
count = 0 ;
vibrateduration + = count * 10 * sys_vibrate . value ;
}
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void Sys_Vibrate_f ( void )
{
//input is in seconds, because this is quake. output is in ms.
vibrateduration + = atof ( Cmd_Argv ( 1 ) ) * 1000 ;
}
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JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_getvibrateduration ( JNIEnv * env , jobject obj )
{
unsigned int dur = vibrateduration ;
vibrateduration = 0 ;
return dur ;
}
JNIEXPORT jstring JNICALL Java_com_fteqw_FTEDroidEngine_geterrormessage ( JNIEnv * env , jobject obj )
{
return ( * env ) - > NewStringUTF ( env , errormessage ) ;
}
JNIEXPORT jstring JNICALL Java_com_fteqw_FTEDroidEngine_getpreferedorientation ( JNIEnv * env , jobject obj )
{
sys_orientation . modified = false ;
sys_glesversion_cvar . modified = false ;
return ( * env ) - > NewStringUTF ( env , sys_orientation . string ) ;
}
JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_getpreferedglesversion ( JNIEnv * env , jobject obj )
{
return sys_glesversion_cvar . ival ;
}
/*the java passes in all input directly via a 'UI' thread. we don't need to poll it at all*/
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void INS_Move ( float * movements , int pnum )
{
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}
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void INS_Commands ( void )
{
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}
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void INS_EnumerateDevices ( void * ctx , void ( * callback ) ( void * ctx , const char * type , const char * devicename , unsigned int * qdevid ) )
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{
}
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void INS_Init ( void )
{
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}
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void INS_ReInit ( void )
{
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}
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void INS_Shutdown ( void )
{
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}
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JNIEXPORT int JNICALL Java_com_fteqw_FTEDroidEngine_keypress ( JNIEnv * env , jobject obj ,
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jint down , jint keycode , jint unicode )
{
IN_KeyEvent ( 0 , down , keycode , unicode ) ;
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return true ;
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}
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_motion ( JNIEnv * env , jobject obj ,
jint act , jint ptrid , jfloat x , jfloat y , jfloat size )
{
if ( act )
IN_KeyEvent ( ptrid , act = = 1 , K_MOUSE1 , 0 ) ;
else
IN_MouseMove ( ptrid , true , x , y , 0 , size ) ;
}
JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_frame ( JNIEnv * env , jobject obj ,
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jfloat ax , jfloat ay , jfloat az ,
jfloat gx , jfloat gy , jfloat gz )
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{
int ret ;
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static vec3_t oacc ;
static vec3_t ogyro ;
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//if we had an error, don't even run a frame any more.
if ( * errormessage | | ! sys_running )
{
Sys_Printf ( " Crashed or quit \n " ) ;
return 8 ;
}
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// Sys_Printf("starting frame\n");
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# ifdef SERVERONLY
SV_Frame ( ) ;
# else
unsigned int now = Sys_Milliseconds ( ) ;
double tdelta = ( now - sys_lastframe ) * 0.001 ;
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if ( oacc [ 0 ] ! = ax | | oacc [ 1 ] ! = ay | | oacc [ 2 ] ! = az )
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{
//down: x= +9.8
//left: y= -9.8
//up: z= +9.8
CSQC_Accelerometer ( ax , ay , az ) ;
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oacc [ 0 ] = ax ;
oacc [ 1 ] = ay ;
oacc [ 2 ] = az ;
}
if ( ogyro [ 0 ] ! = gx | | ogyro [ 1 ] ! = gy | | ogyro [ 2 ] ! = gz )
{
CSQC_Gyroscope ( gx * 180.0 / M_PI , gy * 180.0 / M_PI , gz * 180.0 / M_PI ) ;
ogyro [ 0 ] = gx ;
ogyro [ 1 ] = gy ;
ogyro [ 2 ] = gz ;
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}
Host_Frame ( tdelta ) ;
sys_lastframe = now ;
# endif
ret = 0 ;
if ( Key_Dest_Has ( kdm_console | kdm_message ) | | ( ! Key_Dest_Has ( ~ kdm_game ) & & cls . state = = ca_disconnected ) | | sys_osk . ival )
ret | = 1 ;
if ( vibrateduration )
ret | = 2 ;
if ( sys_keepscreenon . ival )
ret | = 4 ;
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if ( * errormessage | | ! sys_running )
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ret | = 8 ;
if ( sys_orientation . modified | | sys_glesversion_cvar . modified )
ret | = 16 ;
if ( sys_soundflags )
{
if ( sys_soundflags & 2 )
sys_soundflags & = ~ 2 ;
else
ret | = 32 ;
}
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// Sys_Printf("frame ended\n");
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return ret ;
}
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//tells us that our old gl context is about to be nuked.
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_killglcontext ( JNIEnv * env , jobject obj )
{
if ( ! sys_running )
return ;
if ( qrenderer = = QR_NONE )
return ; //not initialised yet...
Sys_Printf ( " Killing resources \n " ) ;
R_ShutdownRenderer ( true ) ;
qrenderer = QR_NONE ;
sys_glesversion = 0 ;
if ( ! r_blockvidrestart )
r_blockvidrestart = 3 ; //so video is restarted properly for the next frame
}
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//tells us that our old gl context got completely obliterated
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_newglcontext ( JNIEnv * env , jobject obj )
{
if ( sys_running )
sys_running = 2 ;
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//fixme: wipe image handles, and vbos
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}
//called when the user tries to use us to open one of our file types
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_openfile ( JNIEnv * env , jobject obj ,
jstring openfile )
{
const char * fname = ( * env ) - > GetStringUTFChars ( env , openfile , NULL ) ;
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if ( sys_running )
Host_RunFile ( fname , strlen ( fname ) , NULL ) ;
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( * env ) - > ReleaseStringUTFChars ( env , openfile , fname ) ;
}
//called for init or resizes
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_init ( JNIEnv * env , jobject obj ,
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jint width , jint height , jfloat dpix , jfloat dpiy , jint glesversion , jstring japkpath , jstring jusrpath )
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{
const char * tmp ;
if ( * errormessage )
return ;
vid . pixelwidth = width ;
vid . pixelheight = height ;
sys_glesversion = glesversion ;
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sys_dpi_x = dpix ;
sys_dpi_y = dpiy ;
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if ( sys_running )
{
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if ( ! glesversion )
return ; //gah!
Sys_Printf ( " vid size changed (%i %i gles%i) \n " , width , height , glesversion ) ;
if ( ! r_blockvidrestart )
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{
//if our textures got destroyed, we need to reload them all
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Cmd_ExecuteString ( " vid_reload \n " , RESTRICT_LOCAL ) ;
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}
else
{
//otherwise we just need to set the size properly again.
Cvar_ForceCallback ( & vid_conautoscale ) ;
}
}
else
{
const char * args [ ] =
{
" ftedroid " ,
" -basepack " ,
sys_basepak , /*filled in later*/
" " ,
" "
} ;
quakeparms_t parms ;
Sys_Printf ( " reinit \n " ) ;
if ( sys_memheap )
free ( sys_memheap ) ;
memset ( & parms , 0 , sizeof ( parms ) ) ;
parms . basedir = sys_basedir ; /*filled in later*/
parms . argc = 3 ;
parms . argv = args ;
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# ifdef CONFIG_MANIFEST_TEXT
parms . manifest = CONFIG_MANIFEST_TEXT ;
# endif
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tmp = ( * env ) - > GetStringUTFChars ( env , japkpath , NULL ) ;
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Q_strncpyz ( sys_basepak , tmp , sizeof ( sys_basepak ) ) ;
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( * env ) - > ReleaseStringUTFChars ( env , japkpath , tmp ) ;
tmp = ( * env ) - > GetStringUTFChars ( env , jusrpath , NULL ) ;
Q_strncpyz ( sys_basedir , tmp , sizeof ( sys_basedir ) ) ;
( * env ) - > ReleaseStringUTFChars ( env , jusrpath , tmp ) ;
Sys_Printf ( " Starting up (apk=%s, usr=%s) \n " , args [ 2 ] , parms . basedir ) ;
COM_InitArgv ( parms . argc , parms . argv ) ;
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TL_InitLanguages ( sys_basedir ) ;
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# ifdef SERVERONLY
SV_Init ( & parms ) ;
# else
Host_Init ( & parms ) ;
# endif
sys_running = true ;
sys_lastframe = Sys_Milliseconds ( ) ;
sys_orientation . modified = true ;
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while ( r_blockvidrestart = = 1 )
Java_com_fteqw_FTEDroidEngine_frame ( env , obj , 0 , 0 , 0 , 0 , 0 , 0 ) ;
Sys_Printf ( " Engine started \n " ) ;
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}
}
static int secbase ;
# ifdef _POSIX_TIMERS
double Sys_DoubleTime ( void )
{
struct timespec ts ;
clock_gettime ( CLOCK_MONOTONIC , & ts ) ;
if ( ! secbase )
{
secbase = ts . tv_sec ;
return ts . tv_nsec / 1000000000.0 ;
}
return ( ts . tv_sec - secbase ) + ts . tv_nsec / 1000000000.0 ;
}
unsigned int Sys_Milliseconds ( void )
{
struct timespec ts ;
clock_gettime ( CLOCK_MONOTONIC , & ts ) ;
if ( ! secbase )
{
secbase = ts . tv_sec ;
return ts . tv_nsec / 1000000 ;
}
return ( ts . tv_sec - secbase ) * 1000 + ts . tv_nsec / 1000000 ;
}
# else
double Sys_DoubleTime ( void )
{
struct timeval tp ;
struct timezone tzp ;
gettimeofday ( & tp , & tzp ) ;
if ( ! secbase )
{
secbase = tp . tv_sec ;
return tp . tv_usec / 1000000.0 ;
}
return ( tp . tv_sec - secbase ) + tp . tv_usec / 1000000.0 ;
}
unsigned int Sys_Milliseconds ( void )
{
struct timeval tp ;
struct timezone tzp ;
gettimeofday ( & tp , & tzp ) ;
if ( ! secbase )
{
secbase = tp . tv_sec ;
return tp . tv_usec / 1000 ;
}
return ( tp . tv_sec - secbase ) * 1000 + tp . tv_usec / 1000 ;
}
# endif
void Sys_Shutdown ( void )
{
free ( sys_memheap ) ;
}
void Sys_Quit ( void )
{
# ifndef SERVERONLY
Host_Shutdown ( ) ;
# else
SV_Shutdown ( ) ;
# endif
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sys_running = false ;
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LOGI ( " %s " , " quitting " ) ;
longjmp ( host_abort , 1 ) ;
exit ( 0 ) ;
}
void Sys_Error ( const char * error , . . . )
{
va_list argptr ;
char string [ 1024 ] ;
va_start ( argptr , error ) ;
vsnprintf ( string , sizeof ( string ) - 1 , error , argptr ) ;
va_end ( argptr ) ;
if ( ! * string )
strcpy ( string , " no error " ) ;
Q_strncpyz ( errormessage , string , sizeof ( errormessage ) ) ;
LOGE ( " %s " , string ) ;
longjmp ( host_abort , 1 ) ;
exit ( 1 ) ;
}
void Sys_Printf ( char * fmt , . . . )
{
va_list argptr ;
char string [ 1024 ] ;
va_start ( argptr , fmt ) ;
vsnprintf ( string , sizeof ( string ) - 1 , fmt , argptr ) ;
va_end ( argptr ) ;
LOGI ( " %s " , string ) ;
}
void Sys_Warn ( char * fmt , . . . )
{
va_list argptr ;
char string [ 1024 ] ;
va_start ( argptr , fmt ) ;
vsnprintf ( string , sizeof ( string ) - 1 , fmt , argptr ) ;
va_end ( argptr ) ;
LOGW ( " %s " , string ) ;
}
void Sys_CloseLibrary ( dllhandle_t * lib )
{
dlclose ( lib ) ;
}
dllhandle_t * Sys_LoadLibrary ( const char * name , dllfunction_t * funcs )
{
dllhandle_t * h ;
h = dlopen ( name , RTLD_LAZY ) ;
return h ;
}
void * Sys_GetAddressForName ( dllhandle_t * module , const char * exportname )
{
return dlsym ( module , exportname ) ;
}
char * Sys_ConsoleInput ( void )
{
return NULL ;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Sys_mkdir ( const char * path ) //not all pre-unix systems have directories (including dos 1)
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{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
mkdir ( path , 0755 ) ;
2014-03-30 00:39:37 +00:00
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_rmdir ( const char * path )
{
if ( rmdir ( path ) = = 0 )
return true ;
if ( errno = = ENOENT )
return true ;
return false ;
}
qboolean Sys_remove ( const char * path )
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{
return ! unlink ( path ) ;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_Rename ( const char * oldfname , const char * newfname )
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{
return ! rename ( oldfname , newfname ) ;
}
void Sys_SendKeyEvents ( void )
{
}
void Sys_Init ( void )
{
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Cmd_AddCommandD ( " sys_vibratetime " , Sys_Vibrate_f , " Provides gamecode with a way to explicitly invoke the hardware vibrator in a simple way. " ) ;
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Cvar_Register ( & sys_vibrate , " android stuff " ) ;
Cvar_Register ( & sys_osk , " android stuff " ) ;
Cvar_Register ( & sys_keepscreenon , " android stuff " ) ;
Cvar_Register ( & sys_orientation , " android stuff " ) ;
Cvar_Register ( & sys_glesversion_cvar , " android stuff " ) ;
}
qboolean Sys_GetDesktopParameters ( int * width , int * height , int * bpp , int * refreshrate )
{
* width = 320 ;
* height = 240 ;
* bpp = 16 ;
* refreshrate = 60 ;
return false ;
}
qboolean Sys_RandomBytes ( qbyte * string , int len )
{
qboolean res = false ;
int fd = open ( " /dev/urandom " , 0 ) ;
if ( fd > = 0 )
{
res = ( read ( fd , string , len ) = = len ) ;
close ( fd ) ;
}
return res ;
}
void Sys_ServerActivity ( void )
{
/*FIXME: flash window*/
}
void Sys_Sleep ( double seconds )
{
struct timespec ts ;
ts . tv_sec = ( time_t ) seconds ;
seconds - = ts . tv_sec ;
ts . tv_nsec = seconds * 1000000000.0 ;
nanosleep ( & ts , NULL ) ;
}
qboolean Sys_InitTerminal ( void )
{
/*switching to dedicated mode, show text window*/
return false ;
}
void Sys_CloseTerminal ( void )
{
}
# define SYS_CLIPBOARD_SIZE 256
static char clipboard_buffer [ SYS_CLIPBOARD_SIZE ] = { 0 } ;
char * Sys_GetClipboard ( void )
{
return clipboard_buffer ;
}
void Sys_CloseClipboard ( char * bf )
{
}
void Sys_SaveClipboard ( char * text )
{
Q_strncpyz ( clipboard_buffer , text , SYS_CLIPBOARD_SIZE ) ;
}
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int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( * func ) ( const char * , qofs_t , time_t mtime , void * , searchpathfuncs_t * ) , void * parm , searchpathfuncs_t * spath )
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{
DIR * dir ;
char apath [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
char truepath [ MAX_OSPATH ] ;
char * s ;
struct dirent * ent ;
struct stat st ;
//printf("path = %s\n", gpath);
//printf("match = %s\n", match);
if ( ! gpath )
gpath = " " ;
* apath = ' \0 ' ;
Q_strncpyz ( apath , match , sizeof ( apath ) ) ;
for ( s = apath + strlen ( apath ) - 1 ; s > = apath ; s - - )
{
if ( * s = = ' / ' )
{
s [ 1 ] = ' \0 ' ;
match + = s - apath + 1 ;
break ;
}
}
if ( s < apath ) //didn't find a '/'
* apath = ' \0 ' ;
Q_snprintfz ( truepath , sizeof ( truepath ) , " %s/%s " , gpath , apath ) ;
//printf("truepath = %s\n", truepath);
//printf("gamepath = %s\n", gpath);
//printf("apppath = %s\n", apath);
//printf("match = %s\n", match);
dir = opendir ( truepath ) ;
if ( ! dir )
{
Con_DPrintf ( " Failed to open dir %s \n " , truepath ) ;
return true ;
}
do
{
ent = readdir ( dir ) ;
if ( ! ent )
break ;
if ( * ent - > d_name ! = ' . ' )
{
if ( wildcmp ( match , ent - > d_name ) )
{
Q_snprintfz ( file , sizeof ( file ) , " %s/%s " , truepath , ent - > d_name ) ;
if ( stat ( file , & st ) = = 0 )
{
Q_snprintfz ( file , sizeof ( file ) , " %s%s%s " , apath , ent - > d_name , S_ISDIR ( st . st_mode ) ? " / " : " " ) ;
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if ( ! func ( file , st . st_size , st . st_mtime , parm , spath ) )
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{
closedir ( dir ) ;
return false ;
}
}
else
printf ( " Stat failed for \" %s \" \n " , file ) ;
}
}
} while ( 1 ) ;
closedir ( dir ) ;
return true ;
}
#if 0
# include <android/asset_manager.h>
int Sys_EnumerateFiles ( const char * gpath , const char * match , int ( * func ) ( const char * , qofs_t , void * ) , void * parm )
{
qboolean go = true ;
const char * f ;
struct AAssetDir * ad ;
ad = AAssetManager_openDir ( assetmgr , gpath ) ;
while ( go & & ( f = AAssetDir_getNextFileName ( ad ) ) )
{
if ( wildcmp ( match , f ) )
{
Sys_Printf ( " Found %s \n " , f ) ;
go = func ( f , 0 , parm ) ;
}
}
AAssetDir_close ( ad ) ;
return 0 ;
}
typedef struct
{
vfsfile_t funcs ;
AAsset * handle ;
} assetfile_t ;
static int AF_ReadBytes ( vfsfile_t * h , void * buf , int len )
{
assetfile_t * f = ( assetfile_t * ) h ;
return AAsset_read ( f - > handle , buf , len ) ;
}
static qboolean AF_Seek ( vfsfile_t * h , unsigned long offs )
{
assetfile_t * f = ( assetfile_t * ) h ;
AAsset_seek ( f - > handle , offs , SEEK_SET ) ;
return true ;
}
static unsigned long AF_Tell ( vfsfile_t * h )
{
assetfile_t * f = ( assetfile_t * ) h ;
return AAsset_seek ( f - > handle , 0 , SEEK_CUR ) ;
}
static unsigned long AF_GetSize ( vfsfile_t * h )
{
assetfile_t * f = ( assetfile_t * ) h ;
return AAsset_getLength ( f - > handle ) ;
}
static void AF_Close ( vfsfile_t * h )
{
assetfile_t * f = ( assetfile_t * ) h ;
AAsset_close ( f - > handle ) ;
Z_Free ( f ) ;
}
static void AF_Flush ( vfsfile_t * h )
{
}
vfsfile_t * Sys_OpenAsset ( char * fname )
{
assetfile_t * file ;
AAsset * a ;
a = AAssetManager_open ( assetmgr , fname , AASSET_MODE_UNKNOWN ) ;
if ( ! a )
{
Sys_Printf ( " Unable to open asset %s \n " , fname ) ;
return NULL ;
}
Sys_Printf ( " opened asset %s \n " , fname ) ;
file = Z_Malloc ( sizeof ( assetfile_t ) ) ;
file - > funcs . ReadBytes = AF_ReadBytes ;
file - > funcs . WriteBytes = NULL ;
file - > funcs . Seek = AF_Seek ;
file - > funcs . Tell = AF_Tell ;
file - > funcs . GetLen = AF_GetSize ;
file - > funcs . Close = AF_Close ;
file - > funcs . Flush = AF_Flush ;
file - > handle = a ;
return ( vfsfile_t * ) file ;
}
# endif