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CC = gcc
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WINDRES = windres
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STRIP ?= echo strip
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STRIPFLAGS = --strip-unneeded --remove-section= .comment
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CPUOPTIMIZATIONS =
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#canonicalize the source path. except emscripten warns about that like crazy. *sigh*
i f e q ( $( FTE_TARGET ) , w e b )
BASE_DIR:= .
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e l s e i f e q ( $( FTE_TARGET ) , d r o i d )
BASE_DIR:= .
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e l s e
BASE_DIR:= $( realpath .)
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e n d i f
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SVNREVISION := -DSVNREVISION= $( shell test -d $( BASE_DIR) /../.svn && svnversion $( BASE_DIR) || echo -)
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WHOAMI := $( shell whoami)
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#only limited forms of cross-making is supported
#only the following 3 are supported
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#linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
#linux->linux32 (FTE_TARGET=linux32)
#linux->linux64 (FTE_TARGET=linux64)
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#linux->morphos (FTE_TARGET=morphos)
#linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86)
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#linux->javascript (FTE_TARGET=web)
#linux->nacl (FTE_TARGET=nacl NARCH=x86_64)
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#win32->nacl
#linux->droid (make droid)
#win32->droid (make droid)
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#if you are cross compiling, you'll need to use FTE_TARGET=mytarget
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#cygwin's make's paths confuses non-cygwin things
RELEASE_DIR = $( BASE_DIR) /release
DEBUG_DIR = $( BASE_DIR) /debug
PROFILE_DIR = $( BASE_DIR) /profile
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COMPILE_SYS := $( shell uname -o 2>& 1)
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NATIVE_ABSBASE_DIR := $( realpath $( BASE_DIR) )
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i f e q ( $( COMPILE_SYS ) , C y g w i n )
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OUT_DIR?= .
NATIVE_OUT_DIR:= $( shell cygpath -m $( OUT_DIR) )
NATIVE_BASE_DIR:= $( shell cygpath -m $( BASE_DIR) )
NATIVE_RELEASE_DIR:= $( shell cygpath -m $( RELEASE_DIR) )
NATIVE_DEBUG_DIR:= $( shell cygpath -m $( DEBUG_DIR) )
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NATIVE_ABSBASE_DIR:= $( shell cygpath -m $( NATIVE_ABSBASE_DIR) )
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e n d i f
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NATIVE_OUT_DIR ?= $( OUT_DIR)
NATIVE_BASE_DIR ?= $( BASE_DIR)
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NATIVE_RELEASE_DIR ?= $( RELEASE_DIR)
NATIVE_DEBUG_DIR ?= $( DEBUG_DIR)
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#include the appropriate games.
i f n e q ( , $( BRANDING ) )
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BRANDFLAGS += -DBRANDING_INC= ../game_$( BRANDING) .h
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-include game_$( BRANDING) .mak
e n d i f
2013-11-28 00:45:22 +00:00
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i f e q ( $( BITS ) , 6 4 )
CC:= $( CC) -m64
e n d i f
i f e q ( $( BITS ) , 3 2 )
CC:= $( CC) -m32
e n d i f
2007-07-23 18:55:10 +00:00
#correct the gcc build when cross compiling
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i f n e q ( , $( findstring win 32,$ ( FTE_TARGET ) ) )
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ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
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#old/original mingw project, headers are not very up to date.
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ifneq ( $( shell which i586-mingw32msvc-gcc 2> /dev/null) ,)
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#yup, the alternative exists (this matches the one debian has)
CC = i586-mingw32msvc-gcc
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AR = i586-mingw32msvc-ar
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WINDRES = i586-mingw32msvc-windres
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STRIP = i586-mingw32msvc-strip
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# BITS?=32
endif
#mingw64 provides a 32bit toolchain too, which has more up to date header files than the mingw32 project. so favour that if its installed.
ifneq ( $( shell which i686-w64-mingw32-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = i686-w64-mingw32-gcc
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AR = i686-w64-mingw32-ar
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WINDRES = i686-w64-mingw32-windres
STRIP = i686-w64-mingw32-strip
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# BITS?=32
endif
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endif
e n d i f
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#correct the gcc build when cross compiling
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i f n e q ( , $( findstring win 64,$ ( FTE_TARGET ) ) )
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ifeq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
#CC didn't state that it was mingw... so try fixing that up
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ifneq ( $( shell which x86_64-w64-mingw32-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = x86_64-w64-mingw32-gcc -m64
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AR = x86_64-w64-mingw32-ar
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WINDRES = x86_64-w64-mingw32-windres
STRIP = x86_64-w64-mingw32-strip
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# BITS=64
endif
ifneq ( $( shell which amd64-mingw32msvc-gcc 2> /dev/null) ,)
#yup, the alternative exists (this matches the one debian has)
CC = amd64-mingw32msvc-gcc -m64
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AR = amd64-mingw32msvc-ar
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WINDRES = amd64-mingw32msvc-windres
STRIP = amd64-mingw32msvc-strip
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# BITS=64
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endif
endif
e n d i f
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i f e q ( $( FTE_TARGET ) , w i n 3 2 _ s d l )
FTE_TARGET = win32_SDL
e n d i f
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USER_TARGET := $( FTE_TARGET)
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#make droid-rel doesn't get the right stuff
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#add a small default config file. its only small.
DROID_PACKSU ?= $( BASE_DIR) /droid/fte.cfg
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ANDROID_NDK_ROOT ?= ~/android-ndk-r8e
ANDROID_HOME ?= ~/android-sdk-linux
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ANT ?= ant
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JAVATOOL = $( JAVA_HOME) /bin/
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ANDROID_SCRIPT = android
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i f e q ( $( DROID_ARCH ) , )
DROID_ARCH = armeabi
e n d i f
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i f e q ( $( FTE_TARGET ) , d r o i d )
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DROID_API_LEVEL = 4
ifeq ( $( DROID_ARCH) ,x86)
DROID_PLAT_INC = arch-x86
#google fecked up. anything before api_level 9 will fail to compile on x86
DROID_API_LEVEL = 9
else
DROID_PLAT_INC = arch-arm
#there are 3 ABI targets
#armv5 (works on all arm droids)
#armv7 (more common on 2.2+ droids)
#armv7+neon
DROID_ABI?= -mfloat-abi= softfp
endif
DROIDSYSROOT = $( realpath $( ANDROID_NDK_ROOT) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) )
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#if we're running under windows, then we want to run some other binary
ifeq ( $( shell uname -o 2>& 1 | grep Cygwin) ,)
#set up for linux
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ifeq ( $( DROID_ARCH) ,x86)
TOOLCHAINPATH:= $( ANDROID_NDK_ROOT) /toolchains/x86-4.7/prebuilt/linux-x86/bin/
TOOLCHAIN:= $( TOOLCHAINPATH) i686-linux-androideabi-
else
TOOLCHAINPATH:= $( ANDROID_NDK_ROOT) /toolchains/arm-linux-androideabi-4.7/prebuilt/linux-x86/bin/
TOOLCHAIN:= $( TOOLCHAINPATH) arm-linux-androideabi-
endif
TOOLOVERRIDES = PATH = " /usr/bin: $( realpath $( TOOLCHAINPATH) ) " CFLAGS = --sysroot= " $( realpath $( ANDROID_NDK_ROOT) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) ) " CPPFLAGS = --sysroot= " $( realpath $( ANDROID_NDK_ROOT) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) ) "
CONFIGARGS = --with-sysroot= " $( realpath $( ANDROID_NDK_ROOT) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) ) "
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else
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#FIXME: support mingw too...
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#we're running upon windows
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ifeq ( $( DROID_ARCH) ,x86)
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TOOLCHAINPATH:= $( ANDROID_NDK_ROOT) /toolchains/x86-4.7/prebuilt/windows-x86_64/bin/
TOOLCHAIN:= $( TOOLCHAINPATH) i686-linux-android-
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else
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TOOLCHAINPATH:= $( ANDROID_NDK_ROOT) /toolchains/arm-linux-androideabi-4.7/prebuilt/windows-x86_64/bin/
TOOLCHAIN:= $( TOOLCHAINPATH) arm-linux-androideabi-
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endif
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ANDROID_SCRIPT = android.bat
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#make can't cope with absolute win32 paths in dependancy files
DEPCC =
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#configure hates android, with its broken default sysroot and lack of path etc
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DROIDSYSROOT:= $( shell cygpath -m $( DROIDSYSROOT) )
TOOLOVERRIDES = PATH = " /usr/bin: $( shell cygpath -u $( realpath $( TOOLCHAINPATH) ) ) " CFLAGS = --sysroot= " $( DROIDSYSROOT) " CPPFLAGS = --sysroot= " $( DROIDSYSROOT) "
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CONFIGARGS = --with-sysroot= " $( shell cygpath -u $( realpath $( ANDROID_NDK_ROOT) /platforms/android-$( DROID_API_LEVEL) /$( DROID_PLAT_INC) ) ) "
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endif
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CC:= $( TOOLCHAIN) gcc --sysroot= " $( DROIDSYSROOT) " -DANDROID $( DROID_ABI) -fno-strict-aliasing
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DO_LD = $( DO_ECHO) $( CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -o $@ $( LTO_LD) $( WCFLAGS) $( BRANDFLAGS) $( CFLAGS) -llog -lc -lz -lm
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LD:= $( TOOLCHAIN) ld
AR:= $( TOOLCHAIN) ar
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STRIP = $( TOOLCHAIN) strip
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e n d i f
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i f e q ( $( FTE_TARGET ) , w i n 6 4 _ s d l )
FTE_TARGET = win64_SDL
e n d i f
2007-11-02 00:30:47 +00:00
#crosscompile macosx from linux, default target ppc 32bit
i f e q ( $( FTE_TARGET ) , m a c o s x )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which powerpc-apple-darwin8-gcc 2> /dev/null) ,)
CC = powerpc-apple-darwin8-gcc
STRIP = powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
BITS = 32
EXTENSION = _ppc
endif
endif
e n d i f
i f e q ( $( FTE_TARGET ) , m a c o s x _ p p c 6 4 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which powerpc-apple-darwin8-gcc 2> /dev/null) ,)
FTE_TARGET = macosx
CC = powerpc-apple-darwin8-gcc -arch ppc64
STRIP = powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
BITS = 64
EXTENSION = _ppc
endif
endif
e n d i f
i f e q ( $( FTE_TARGET ) , m a c o s x _ x 8 6 )
ifeq ( $( shell $( CC) -v 2>& 1 | grep apple) ,)
ifneq ( $( shell which i686-apple-darwin8-gcc 2> /dev/null) ,)
FTE_TARGET = macosx
# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
CC = i686-apple-darwin8-gcc
STRIP = i686-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS =
EXTENSION = _x86
endif
endif
e n d i f
#crosscompile morphos from linux
i f e q ( $( FTE_TARGET ) , m o r p h o s )
ifeq ( $( shell $( CC) -v 2>& 1 | grep morphos) ,)
ifneq ( $( shell which ppc-morphos-gcc 2> /dev/null) ,)
CC = ppc-morphos-gcc
#morphos strip has a 'feature', it strips permissions
STRIP = ppc-morphos-strip
endif
endif
e n d i f
2014-09-21 03:35:38 +00:00
#if you have an x86, you can get gcc to build binaries using 3 different ABIs, instead of builds for just the default ABI
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i f e q ( $( FTE_TARGET ) , l i n u x 3 2 )
FTE_TARGET = linux
CC = gcc -m32
BITS = 32
e n d i f
2014-09-21 03:35:38 +00:00
i f e q ( $( FTE_TARGET ) , l i n u x x 3 2 )
#note: the x32 abi is still not finished or something.
#at the current time, you will need to edit your kernel's commandline to allow this stuff to run
FTE_TARGET = linux
CC = gcc -mx32
BITS = x32
e n d i f
2007-09-02 19:55:17 +00:00
i f e q ( $( FTE_TARGET ) , l i n u x 6 4 )
FTE_TARGET = linux
CC = gcc -m64
BITS = 64
e n d i f
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i f e q ( $( FTE_TARGET ) , c y g w i n )
FTE_TARGET = cyg
e n d i f
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i f e q ( $( FTE_TARGET ) , ) #user didn't specify prefered target
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ifneq ( $( shell uname 2>& 1 | grep CYGWIN) ,)
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FTE_TARGET = cyg
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ANDROID_SCRIPT = android.bat
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endif
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ifneq ( $( shell $( CC) -v 2>& 1 | grep mingw) ,)
FTE_TARGET = win32
endif
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ifeq ( $( FTE_TARGET) ,) #still not set
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ifeq ( $( shell uname) ,Linux)
FTE_TARGET = linux
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endif
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ifeq ( $( shell uname) ,Darwin)
FTE_TARGET = macosx
endif
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ifeq ( $( shell uname) ,FreeBSD)
FTE_TARGET = bsd
endif
ifeq ( $( shell uname) ,NetBSD)
FTE_TARGET = bsd
endif
ifeq ( $( shell uname) ,OpenBSD)
FTE_TARGET = bsd
endif
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ifeq ( $( shell uname) ,MorphOS)
FTE_TARGET = morphos
endif
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#else I've no idea what it is you're running
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endif
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FTE_TARGET ?= unk #so go for sdl.
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e n d i f
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i f n e q ( $( shell ls |grep config .h ) , )
HAVECONFIG = -DHAVE_CONFIG_H
e n d i f
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CLIENT_DIR = $( BASE_DIR) /client
GL_DIR = $( BASE_DIR) /gl
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D3D_DIR = $( BASE_DIR) /d3d
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SERVER_DIR = $( BASE_DIR) /server
COMMON_DIR = $( BASE_DIR) /common
HTTP_DIR = $( BASE_DIR) /http
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#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR ?= .
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PROGS_DIR = $( BASE_DIR) /qclib
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NACL_DIR = $( BASE_DIR) /nacl
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BOTLIB_DIR = $( BASE_DIR) /botlib
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ALL_CFLAGS = $( HAVECONFIG) $( VISIBILITY_FLAGS) $( BRANDFLAGS) $( CFLAGS) $( BASE_CFLAGS) $( WCFLAGS) $( ARCH_CFLAGS)
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
i f n e q ( $( WPO ) , )
LTO_CC = -E
LTO_LD = -combine -fwhole-program -x c
LTO_END = ltoxnone
LTO_START = ltoxc
e n d i f
#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
i f n e q ( $( LTO ) , )
LTO_CC = -flto
LTO_LD = -flto
e n d i f
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#DO_ECHO=@echo $< &&
DO_ECHO = @
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#DO_ECHO=
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DO_CC = $( DO_ECHO) $( CC) $( LTO_CC) $( ALL_CFLAGS) -o $@ -c $<
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i f e q ( $( FTE_TARGET ) , v c )
BASELDFLAGS =
e n d i f
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i f e q ( $( FTE_TARGET ) , c y g )
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BASELDFLAGS = -lm
e n d i f
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i f e q ( $( FTE_TARGET ) , m o r p h o s )
BASELDFLAGS = -lm
e n d i f
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i f e q ( $( FTE_TARGET ) , b s d )
BASELDFLAGS = -lm
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VISIBILITY_FLAGS = -fvisibility= hidden
e n d i f
i f e q ( $( FTE_TARGET ) , l i n u x )
VISIBILITY_FLAGS = -fvisibility= hidden
e n d i f
i f e q ( $( FTE_TARGET ) , d r o i d )
VISIBILITY_FLAGS = -fvisibility= hidden
e n d i f
i f e q ( $( FTE_TARGET ) , m a c o s x )
VISIBILITY_FLAGS = -fvisibility= hidden
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e n d i f
2007-07-23 18:55:10 +00:00
BASELDFLAGS ?= -lm -ldl -lpthread
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i f e q ( w i n , $( findstring cyg ,$ ( FTE_TARGET ) ) $( findstring win ,$ ( FTE_TARGET ) ) )
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BASELDFLAGS = -lm
MINGW_LIBS_DIR = $( LIBS_DIR) /mingw-libs
ifeq ( $( shell echo $( FTE_TARGET) | grep -v win64) ,)
MINGW_LIBS_DIR = $( LIBS_DIR) /mingw64-libs
endif
IMAGELDFLAGS = $( MINGW_LIBS_DIR) /libpng.a $( MINGW_LIBS_DIR) /libz.a $( MINGW_LIBS_DIR) /libjpeg.a
OGGVORBISLDFLAGS = $( MINGW_LIBS_DIR) /libvorbisfile.a $( MINGW_LIBS_DIR) /libvorbis.a $( MINGW_LIBS_DIR) /libogg.a
e n d i f
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2014-09-02 04:00:45 +00:00
#try to statically link
i f e q ( $( COMPILE_SYS ) , D a r w i n )
ifneq ( ,$( findstring SDL,$( FTE_TARGET) ) )
IMAGELDFLAGS = $( shell pkg-config libpng --variable= libdir) /libpng.a $( shell pkg-config libjpeg --variable= libdir) /libjpeg.a
OGGVORBISLDFLAGS = $( shell pkg-config vorbisfile --variable= libdir) /libvorbisfile.a $( shell pkg-config vorbis --variable= libdir) /libvorbis.a $( shell pkg-config ogg --variable= libdir) /libogg.a
endif
e n d i f
2009-04-08 08:12:29 +00:00
IMAGELDFLAGS ?= -lpng -ljpeg
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OGGVORBISLDFLAGS ?= -lvorbisfile -lvorbis -logg
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VISIBILITY_FLAGS ?=
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2005-10-14 18:30:13 +00:00
#BASELDFLAGS=-lm -lz
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XLDFLAGS = $( IMAGELDFLAGS)
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#hack some other arguments based upon the toolchain
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i f e q ( $( FTE_TARGET ) , v c )
WARNINGFLAGS = -W3 -D_CRT_SECURE_NO_WARNINGS
GNUC_FUNCS =
e l s e
2014-02-09 09:25:28 +00:00
WARNINGFLAGS = -Wall -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
GNUC_FUNCS = -Dstrnicmp= strncasecmp -Dstricmp= strcasecmp
2009-11-04 21:16:50 +00:00
e n d i f
2014-02-07 08:38:40 +00:00
SDL_INCLUDES =
#-I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL
2013-04-02 05:18:17 +00:00
BOTLIB_CFLAGS = -I$( BOTLIB_DIR) -DBOTLIB
BASE_CFLAGS = $( WARNINGFLAGS) $( GNUC_FUNCS) -I$( CLIENT_DIR) -I$( SERVER_DIR) -I$( COMMON_DIR) -I$( GL_DIR) -I$( D3D_DIR) -I$( PROGS_DIR) -I. -I$( LIBS_DIR) -I$( LIBS_DIR) /dxsdk9/include -I$( LIBS_DIR) /dxsdk7/include $( SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex $( BOTLIB_CFLAGS) $( SVNREVISION)
2005-01-23 17:44:11 +00:00
CLIENT_ONLY_CFLAGS = -DCLIENTONLY
SERVER_ONLY_CFLAGS = -DSERVERONLY
JOINT_CFLAGS =
2014-02-07 08:38:40 +00:00
DEBUG_CFLAGS ?= -ggdb -g
DEBUG_CFLAGS += -DDEBUG
2011-10-29 19:01:33 +00:00
RELEASE_CFLAGS ?= -O3 -ffast-math $( CPUOPTIMIZATIONS)
2007-10-12 10:27:51 +00:00
2011-07-08 09:17:23 +00:00
#incase our compiler doesn't support it (mingw)
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
i f e q ( $( shell LANG =c $ ( CC ) -rdynamic 2>&1 | grep unrecognized ) , )
2011-07-08 09:17:23 +00:00
DEBUG_CFLAGS += -rdynamic
2010-12-10 13:41:31 +00:00
e n d i f
2009-09-02 15:14:50 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
OBJS += $( SPEEX_OBJS)
2011-07-08 09:17:23 +00:00
PROFILE_CFLAGS = -pg
DX7SDK = -I./libs/dxsdk7/include/
2007-10-12 10:27:51 +00:00
2015-09-07 14:34:39 +00:00
GLCFLAGS ?= -DGLQUAKE
2015-09-14 15:20:09 +00:00
D3DCFLAGS ?= -DD3D9QUAKE -DD3D11QUAKE
2011-09-16 05:56:54 +00:00
NPFTECFLAGS = -DNPFTE
2012-10-25 06:05:20 +00:00
SPEEXCFLAGS = -DSPEEX_STATIC -I$( BASE_DIR) /libs/speex/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT= ""
2005-01-23 17:44:11 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
SPEEX_OBJS = \
bits.o \
buffer.o \
cb_search.o \
exc_10_16_table.o \
exc_10_32_table.o \
exc_20_32_table.o \
exc_5_256_table.o \
exc_5_64_table.o \
exc_8_128_table.o \
fftwrap.o \
filterbank.o \
filters.o \
gain_table.o \
gain_table_lbr.o \
hexc_10_32_table.o \
hexc_table.o \
high_lsp_tables.o \
jitter.o \
kiss_fft.o \
kiss_fftr.o \
lpc.o \
lsp.o \
lsp_tables_nb.o \
ltp.o \
mdf.o \
modes.o \
modes_wb.o \
nb_celp.o \
preprocess.o \
quant_lsp.o \
resample.o \
sb_celp.o \
scal.o \
smallft.o \
speex.o \
speex_callbacks.o \
speex_header.o \
stereo.o \
vbr.o \
vq.o \
window.o
2011-03-03 12:57:34 +00:00
CLIENT_OBJS = \
2005-01-23 17:44:11 +00:00
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
2012-10-14 09:00:49 +00:00
in_generic.o \
2005-01-23 17:44:11 +00:00
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
2013-03-12 22:35:33 +00:00
pr_clcmd.o \
2005-01-23 17:44:11 +00:00
cl_ui.o \
2005-11-30 01:20:53 +00:00
cl_ignore.o \
2005-11-21 22:16:53 +00:00
cl_cg.o \
clq3_parse.o \
2005-01-24 05:06:16 +00:00
pr_csqc.o \
2005-01-23 17:44:11 +00:00
console.o \
image.o \
keys.o \
menu.o \
2005-05-20 08:13:48 +00:00
m_download.o \
2005-01-23 17:44:11 +00:00
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
r_part.o \
2008-11-09 22:29:28 +00:00
p_script.o \
p_null.o \
p_classic.o \
2005-01-23 17:44:11 +00:00
r_partset.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
2010-12-07 13:19:19 +00:00
snd_al.o \
2005-01-23 17:44:11 +00:00
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
ftpclient.o \
\
\
pr_menu.o
GLQUAKE_OBJS = \
gl_draw.o \
2009-11-05 03:07:52 +00:00
gl_backend.o \
2005-01-23 17:44:11 +00:00
gl_rmain.o \
gl_rmisc.o \
gl_rsurf.o \
gl_screen.o \
2006-03-03 03:31:19 +00:00
gl_bloom.o \
2012-09-30 05:52:03 +00:00
gl_vidcommon.o
2005-01-23 17:44:11 +00:00
2007-09-17 20:35:39 +00:00
D3DQUAKE_OBJS = \
2011-01-28 05:06:20 +00:00
d3d_backend.o \
d3d_image.o \
2011-04-01 12:52:58 +00:00
d3d_shader.o \
2012-09-30 05:52:03 +00:00
vid_d3d.o \
d3d11_backend.o \
d3d11_image.o \
d3d11_shader.o \
vid_d3d11.o
2011-01-28 08:35:19 +00:00
2012-01-01 13:11:35 +00:00
D3DGL_OBJS = \
2011-01-28 08:35:19 +00:00
gl_font.o \
2012-08-04 12:27:24 +00:00
gl_ngraph.o \
2011-01-28 08:35:19 +00:00
gl_shader.o \
2012-01-01 11:22:24 +00:00
gl_shadow.o \
2011-01-28 08:35:19 +00:00
gl_rlight.o \
2012-09-30 05:52:03 +00:00
gl_hlmdl.o \
2011-01-28 08:35:19 +00:00
gl_warp.o \
ltface.o \
r_surf.o \
r_2d.o
2007-09-17 20:35:39 +00:00
2005-01-23 17:44:11 +00:00
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
2013-07-26 17:19:06 +00:00
QCC_OBJS = \
2005-01-23 17:44:11 +00:00
comprout.o \
hash.o \
2013-07-26 17:19:06 +00:00
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcd_main.o
PROGS_OBJS = \
$( QCC_OBJS) \
2005-01-23 17:44:11 +00:00
initlib.o \
2008-11-15 02:12:55 +00:00
pr_bgcmd.o \
2011-12-06 00:35:24 +00:00
pr_skelobj.o \
2005-01-23 17:44:11 +00:00
pr_edict.o \
pr_exec.o \
pr_multi.o \
2009-08-29 15:17:43 +00:00
pr_x86.o \
2013-07-26 17:19:06 +00:00
qcdecomp.o
2005-01-23 17:44:11 +00:00
SERVER_OBJS = \
pr_cmds.o \
2007-09-02 19:55:17 +00:00
pr_q1qvm.o \
2014-03-30 08:55:06 +00:00
pr_lua.o \
2005-01-23 17:44:11 +00:00
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_user.o \
2012-11-27 03:23:19 +00:00
sv_sql.o \
2005-01-23 17:44:11 +00:00
sv_mvd.o \
sv_ccmds.o \
2014-09-02 02:44:43 +00:00
sv_cluster.o \
2005-01-23 17:44:11 +00:00
sv_rankin.o \
sv_chat.o \
sv_demo.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
2005-11-21 22:16:53 +00:00
svq3_game.o \
2005-01-23 17:44:11 +00:00
webgen.o \
ftpserver.o \
2005-11-21 22:16:53 +00:00
httpserver.o
2005-01-23 17:44:11 +00:00
SERVERONLY_OBJS = \
2016-02-10 23:23:43 +00:00
sv_sys_unix.o \
sys_linux_threads.o
2005-05-20 08:13:48 +00:00
2005-01-23 17:44:11 +00:00
WINDOWSSERVERONLY_OBJS = \
2013-03-31 04:21:08 +00:00
net_ssl_winsspi.o \
2012-11-29 13:37:48 +00:00
sv_sys_win.o \
sys_win_threads.o
2005-01-23 17:44:11 +00:00
2013-03-31 04:21:08 +00:00
WINDOWS_OBJS = \
snd_win.o \
snd_directx.o \
cd_win.o \
fs_win32.o \
in_win.o \
2014-04-24 01:56:00 +00:00
vid_headless.o \
2013-03-31 04:21:08 +00:00
sys_win.o \
sys_win_threads.o \
net_ssl_winsspi.o \
$( LTO_END) resources.o $( LTO_START)
2011-03-03 12:57:34 +00:00
COMMON_OBJS = \
2011-09-05 01:48:23 +00:00
gl_alias.o \
2012-04-16 12:19:15 +00:00
gl_heightmap.o \
2014-05-23 02:14:36 +00:00
gl_model.o \
2007-05-27 13:59:39 +00:00
com_mesh.o \
2009-11-05 01:42:19 +00:00
com_phys_ode.o \
2005-01-23 17:44:11 +00:00
common.o \
cvar.o \
cmd.o \
crc.o \
2013-06-24 09:04:00 +00:00
net_ssl_gnutls.o \
2014-12-23 15:26:42 +00:00
net_master.o \
2005-09-09 23:40:55 +00:00
fs.o \
2009-04-02 22:25:54 +00:00
fs_stdio.o \
fs_pak.o \
fs_zip.o \
2015-04-27 12:51:42 +00:00
fs_xz.o \
2005-01-23 17:44:11 +00:00
mathlib.o \
huff.o \
md4.o \
2012-04-10 10:51:52 +00:00
sha1.o \
2005-09-27 19:48:42 +00:00
log.o \
2005-01-23 17:44:11 +00:00
net_chan.o \
net_wins.o \
2013-11-21 23:02:28 +00:00
net_ice.o \
2015-05-16 15:57:04 +00:00
httpclient.o \
2005-01-23 17:44:11 +00:00
zone.o \
2005-12-17 22:50:02 +00:00
qvm.o \
2011-02-27 02:04:36 +00:00
r_d3.o \
2005-01-23 17:44:11 +00:00
gl_q2bsp.o \
glmod_doom.o \
2005-11-21 22:16:53 +00:00
q3common.o \
2010-11-07 02:12:35 +00:00
world.o \
2011-10-29 19:01:33 +00:00
sv_phys.o \
2010-11-07 03:58:09 +00:00
sv_move.o \
2005-01-23 17:44:11 +00:00
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
2012-03-25 11:15:37 +00:00
BOTLIB_OBJS = \
be_aas_bspq3.o \
be_aas_cluster.o \
be_aas_debug.o \
be_aas_entity.o \
be_aas_file.o \
be_aas_main.o \
be_aas_move.o \
be_aas_optimize.o \
be_aas_reach.o \
be_aas_route.o \
be_aas_routealt.o \
be_aas_sample.o \
be_ai_char.o \
be_ai_chat.o \
be_ai_gen.o \
be_ai_goal.o \
be_ai_move.o \
be_ai_weap.o \
be_ai_weight.o \
be_ea.o \
be_interface.o \
l_crc.o \
l_libvar.o \
l_log.o \
l_memory.o \
l_precomp.o \
l_script.o \
l_struct.o
2005-01-23 17:44:11 +00:00
#the defaults for sdl come first
2015-05-16 15:51:39 +00:00
#CC_MACHINE:=$(shell $(CC) -dumpmachine)
2014-02-09 09:25:28 +00:00
i f e q ( $( FTE_TARGET ) , S D L 2 )
SDLCONFIG?= sdl2-config
FTE_FULLTARGET?= sdl2$( BITS)
e n d i f
i f e q ( $( FTE_TARGET ) , S D L )
FTE_FULLTARGET?= sdl$( BITS)
e n d i f
SDLCONFIG ?= sdl-config
FTE_FULLTARGET ?= sdl$( FTE_TARGET) $( BITS)
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME = ../fteqw_gl$( FTE_FULLTARGET)
GLCL_EXE_NAME = ../fteqwcl_gl$( FTE_FULLTARGET)
2014-02-07 08:38:40 +00:00
#SDLCONFIG:=libs/sdl2_mingw/$(CC_MACHINE)/bin/sdl2-config --prefix=libs/sdl2_mingw/$(CC_MACHINE)
2005-01-23 17:44:11 +00:00
i f d e f w i n d i r
2014-09-02 04:00:45 +00:00
GL_LDFLAGS = $( GLLDFLAGS) -lmingw32 -lws2_32 ` $( SDLCONFIG) --static-libs`
2015-09-14 15:20:09 +00:00
M_LDFLAGS = $( MLDFLAGS) -lmingw32 -lws2_32 ` $( SDLCONFIG) --static-libs`
2005-01-23 17:44:11 +00:00
e l s e
2014-09-02 04:00:45 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) ` $( SDLCONFIG) --static-libs`
2015-09-14 15:20:09 +00:00
M_LDFLAGS = $( MLDFLAGS) ` $( SDLCONFIG) --static-libs` $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2005-01-23 17:44:11 +00:00
e n d i f
2014-02-09 09:25:28 +00:00
GL_CFLAGS = -DFTE_SDL $( GLCFLAGS) ` $( SDLCONFIG) --cflags`
GLB_DIR = gl_$( FTE_FULLTARGET)
GLCL_DIR = glcl_$( FTE_FULLTARGET)
2005-01-23 17:44:11 +00:00
2005-05-26 12:55:34 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS)
2014-02-09 09:25:28 +00:00
SV_EXE_NAME = ../fteqw_sv$( FTE_FULLTARGET)
2009-11-04 21:16:50 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
2014-03-30 00:39:37 +00:00
SV_LDFLAGS =
2009-04-07 03:48:32 +00:00
2014-02-09 09:25:28 +00:00
MINGL_DIR = mingl_$( FTE_FULLTARGET)
MINGL_EXE_NAME = ../fteqw_mingl$( FTE_FULLTARGET)
2009-04-07 03:48:32 +00:00
2014-02-09 09:25:28 +00:00
MB_DIR = m_$( FTE_FULLTARGET)
M_EXE_NAME = ../fteqw_$( FTE_FULLTARGET)
2012-10-25 07:02:09 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
2014-03-30 00:39:37 +00:00
M_CFLAGS = $( GLCFLAGS) ` $( SDLCONFIG) --cflags`
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2009-04-07 03:48:32 +00:00
2014-03-30 00:39:37 +00:00
i f e q ( , $( findstring NO_ZLIB ,$ ( CFLAGS ) ) )
SV_LDFLAGS += -lz
GL_LDFLAGS += -lz
M_LDFLAGS += -lz
e n d i f
2005-05-20 08:13:48 +00:00
2005-01-23 17:44:11 +00:00
#specific targets override those defaults as needed.
2012-04-09 19:12:12 +00:00
#google native client
i f e q ( $( FTE_TARGET ) , n a c l )
2012-11-27 03:23:19 +00:00
OGGVORBISLDFLAGS =
2013-03-12 23:09:25 +00:00
NARCH ?= x86_32
2012-04-09 19:12:12 +00:00
ifeq ( $( shell uname -o 2>& 1 | grep Cygwin) ,)
2013-03-12 23:09:25 +00:00
MYOS = linux
2012-04-09 19:12:12 +00:00
else
2013-03-12 23:09:25 +00:00
MYOS = win
endif
CC =
STRIP =
ifeq ( $( NARCH) ,x86_32)
CC = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _x86_newlib/bin/i686-nacl-gcc -DNACL -m32
STRIP = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _x86_newlib/bin/i686-nacl-strip
BITS =
2013-11-06 21:55:56 +00:00
NACLLIBS = newlib_x86_32/Release
2013-03-12 23:09:25 +00:00
endif
ifeq ( $( NARCH) ,x86_64)
CC = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _x86_newlib/bin/i686-nacl-gcc -DNACL -m64
STRIP = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _x86_newlib/bin/i686-nacl-strip
BITS =
2013-11-06 21:55:56 +00:00
NACLLIBS = newlib_x86_64/Release
2013-03-12 23:09:25 +00:00
endif
ifeq ( $( NARCH) ,arm)
2013-11-06 21:55:56 +00:00
CC = NACL_SDK_ROOT/toolchain/$( MYOS) _arm_newlib/bin/arm-nacl-gcc -DNACL
2013-03-12 23:09:25 +00:00
STRIP = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _arm_newlib/bin/arm-nacl-strip
BITS =
2013-11-06 21:55:56 +00:00
NACLLIBS = newlib_arm/Release
2013-03-12 23:09:25 +00:00
endif
ifeq ( $( NARCH) ,pnacl)
2013-11-22 03:09:06 +00:00
CC = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _pnacl/bin/pnacl-clang -DNACL
STRIP = $( NACL_SDK_ROOT) /toolchain/$( MYOS) _pnacl/bin/pnacl-strip
2013-03-12 23:09:25 +00:00
STRIPFLAGS =
BITS =
2013-11-06 21:55:56 +00:00
NACLLIBS = pnacl/Release
2012-04-09 19:12:12 +00:00
endif
2012-04-16 12:19:15 +00:00
BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi
2012-04-09 19:12:12 +00:00
IMAGELDFLAGS =
2014-08-27 08:41:31 +00:00
GL_CFLAGS = $( GLCFLAGS)
2013-03-12 23:09:25 +00:00
GL_CFLAGS += $( SPEEXCFLAGS)
2013-11-06 21:55:56 +00:00
GL_CFLAGS += -I$( realpath $( NACL_SDK_ROOT) /include)
BASELDFLAGS += -L$( realpath $( NACL_SDK_ROOT) /lib/$( NACLLIBS) )
2012-04-09 19:12:12 +00:00
2013-03-12 23:09:25 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SPEEX_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o fs_ppapi.o snd_ppapi.o
2013-04-04 09:59:14 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( OGGVORBISLDFLAGS)
M_LDFLAGS = $( GLLDFLAGS) $( OGGVORBISLDFLAGS)
2013-03-12 23:09:25 +00:00
GLB_DIR = gl_nacl_$( NARCH)
MINGL_DIR = mingl_nacl_$( NARCH)
ifeq ( $( NARCH) ,pnacl)
GL_EXE_NAME = ../fteqw.pexe
GLCL_EXE_NAME = ../fteqwcl.pexe
MINGL_EXE_NAME = ../fteqw_mingl.pexe
else
GL_EXE_NAME = ../fteqw_$( NARCH) .nexe
GLCL_EXE_NAME = ../fteqwcl_$( NARCH) .nexe
MINGL_EXE_NAME = ../fteqw_mingl_$( NARCH) .nexe
endif
2012-04-09 19:12:12 +00:00
e n d i f
2005-05-20 08:13:48 +00:00
2011-07-08 09:17:23 +00:00
#FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL)
2014-02-13 23:54:57 +00:00
i f e q ( w i n _ S D L , $( findstring win ,$ ( FTE_TARGET ) ) $( findstring _SDL ,$ ( FTE_TARGET ) ) )
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LIBS_DIR = ./libs
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ifneq ( ,$( findstring win64,$( FTE_TARGET) ) )
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BITS = 64
endif
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EXEPOSTFIX = .exe
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2015-05-16 15:51:39 +00:00
CC_MACHINE:= $( shell $( CC) -dumpmachine)
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ARCH_PREDEP = $( BASE_DIR) /libs/SDL2-2.0.1/$( CC_MACHINE) /bin/sdl2-config
SDLCONFIG = $( ARCH_PREDEP) --prefix= $( BASE_DIR) /libs/SDL2-2.0.1/$( CC_MACHINE)
ARCH_CFLAGS = ` $( SDLCONFIG) --cflags`
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#the defaults for sdl come first
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GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( LTO_END) resources.o $( LTO_START)
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GL_EXE_NAME = ../fteqw_sdl_gl$( BITS) $( EXEPOSTFIX)
GLCL_EXE_NAME = ../fteqwcl_sdl$( BITS) $( EXEPOSTFIX)
2009-04-08 08:12:29 +00:00
ifdef windir
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GL_LDFLAGS = $( GLLDFLAGS) -lmingw32 -lws2_32 ` $( SDLCONFIG) --static-libs`
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M_LDFLAGS = $( MLDFLAGS) -lmingw32 -lws2_32 ` $( SDLCONFIG) --static-libs`
SV_LDFLAGS = $( MINGW_LIBS_DIR) /libz.a -lm -lmingw32 -lws2_32 -lwinmm ` $( SDLCONFIG) --static-libs`
2009-04-08 08:12:29 +00:00
else
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GL_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $( SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $( GLLDFLAGS) ` $( SDLCONFIG) --libs`
M_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 -mwindows -ldxguid -lwinmm -lole32 $( MLDFLAGS) ` $( SDL_CONFIG) --libs` $( IMAGELDFLAGS)
SV_LDFLAGS = $( MINGW_LIBS_DIR) /libz.a -lm -lmingw32 -lws2_32 -lwinmm ` $( SDLCONFIG) --libs`
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endif
2011-07-08 09:17:23 +00:00
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GL_CFLAGS = -DFTE_SDL -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) -I$( LIBS_DIR) $( GLCFLAGS) -DLIBVORBISFILE_STATIC $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 09:17:23 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
GL_CFLAGS += -D_MINGW_VFPRINTF
endif
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GLB_DIR = gl_mgw_sdl$( BITS)
GLCL_DIR = glcl_mgw_sdl$( BITS)
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2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) $( BOTLIB_OBJS) $( LTO_END) resources.o $( LTO_START)
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SV_EXE_NAME = ../fteqw_sdl_sv$( BITS) $( EXEPOSTFIX)
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SV_CFLAGS = $( SERVER_ONLY_CFLAGS) -DFTE_SDL
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2011-09-16 05:56:54 +00:00
MINGL_DIR = mingl_sdlwin$( BITS)
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MINGL_EXE_NAME = ../fteqw_sdl_mingl$( BITS) $( EXEPOSTFIX)
2009-04-08 08:12:29 +00:00
MB_DIR = m_mgw_sdl$( BITS)
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M_EXE_NAME = ../fteqw_sdl$( BITS) $( EXEPOSTFIX)
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MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( D3DQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( LTO_END) resources.o $( LTO_START)
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M_CFLAGS = $( D3DCFLAGS) -DFTE_SDL -I$( LIBS_DIR) -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) $( GLCFLAGS) -DLIBVORBISFILE_STATIC -D_MERGED_SDL $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 19:43:49 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
M_CFLAGS += -D_MINGW_VFPRINTF
endif
2012-10-25 04:52:55 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
2009-04-08 08:12:29 +00:00
2011-01-28 08:35:19 +00:00
2012-10-25 06:10:20 +00:00
D3DCL_OBJS = $( D3DQUAKE_OBJS) $( SPEEX_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $( D3DGL_OBJS) $( LTO_END) resources.o $( LTO_START)
2013-07-29 18:09:16 +00:00
D3D_EXE_NAME = ../fted3d_sdl_qw$( BITS) $( EXEPOSTFIX)
D3DCL_EXE_NAME = ../fted3d_sdl_clqw$( BITS) $( EXEPOSTFIX)
2012-10-25 06:05:20 +00:00
D3D_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -lws2_32 -lmingw32 $( SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
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D3D_CFLAGS = $( D3DCFLAGS) -DFTE_SDL -DNO_XFLIP -I$( LIBS_DIR) -I$( MINGW_LIBS_DIR) / -I$( MINGW_LIBS_DIR) -DLIBVORBISFILE_STATIC $( DX7SDK) $( SPEEXCFLAGS)
2011-07-08 19:43:49 +00:00
ifeq ( $( shell echo $( FTE_TARGET) | grep -E -i -v "win32.*sdl" ) ,)
D3D_CFLAGS += -D_MINGW_VFPRINTF
endif
2011-07-08 11:33:26 +00:00
D3DB_DIR = sdl_d3d_mgw$( BITS)
D3DCL_DIR = sdl_d3dcl_mgw$( BITS)
2011-01-28 08:35:19 +00:00
2009-04-08 08:12:29 +00:00
e n d i f
2011-07-08 09:17:23 +00:00
#FTE_TARGET=vc (Visual C)
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i f e q ( $( FTE_TARGET ) , v c )
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DEBUG_CFLAGS =
MSVCDIR = Microsoft Visual Studio 10.0
2012-12-04 19:37:57 +00:00
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ifeq ( $( WINRT) ,1)
WINDOWSSDKDIR = C:/Program Files ( x86) /Windows Kits/8.1
2012-12-04 19:37:57 +00:00
2014-03-30 08:55:06 +00:00
ifeq ( $( BITS) ,64)
WINDRES = x86_64-w64-mingw32-windres
MSVCPATH = C:/Program Files ( x86) /$( MSVCDIR) /VC/BIN/amd64/
else
WINDRES = i686-w64-mingw32-windres
MSVCPATH = C:/Program Files ( x86) /$( MSVCDIR) /VC/BIN/
SDKINC = -I" $( WINDOWSSDKDIR) \Include\shared " -I" $( WINDOWSSDKDIR) \Include\um "
MSVCINC = -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE"
#-I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE"
# -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
MSVCLIB = /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:" $( WINDOWSSDKDIR) /lib/winv6.3/um/x86 " /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB"
JPEGLIB = libs/jpeg.lib
endif
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else
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WINDOWSSDKDIR = C:/Program Files/Microsoft SDKs/Windows/v7.1
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ifeq ( $( BITS) ,64)
WINDRES = x86_64-w64-mingw32-windres
MSVCPATH = C:/Program Files ( x86) /$( MSVCDIR) /VC/BIN/amd64/
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MSVCINC = -I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I" $( WINDOWSSDKDIR) /Include " -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
MSVCLIB = /LIBPATH:"C:\Program Files (x86)\$(MSVCPATH)\VC\ATLMFC\LIB\amd64" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB\amd64" /LIBPATH:" $( WINDOWSSDKDIR) \lib\amd64 " /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB\AMD64" /LIBPATH:" $( WINDOWSSDKDIR) \lib\x64 "
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JPEGLIB = libs/libjpeg$( BITS) .lib
else
WINDRES = i686-w64-mingw32-windres
MSVCPATH = C:/Program Files ( x86) /$( MSVCDIR) /VC/BIN/
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MSVCINC = -I"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\INCLUDE" -I"C:\Program Files (x86)\$(MSVCDIR)\VC\INCLUDE" -I" $( WINDOWSSDKDIR) /Include " -I"C:\Program Files (x86)\$(MSVCDIR)\VC\PlatformSDK\include" -I"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\include"
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MSVCLIB = /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\ATLMFC\LIB" /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\VC\LIB" /LIBPATH:" $( WINDOWSSDKDIR) \lib " /LIBPATH:"C:\Program Files (x86)\$(MSVCDIR)\SDK\v2.0\LIB"
JPEGLIB = libs/jpeg.lib
endif
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endif
STRIP = @echo strip
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EXEPOSTFIX = .exe
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CC = PATH = "C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" " $( MSVCPATH) cl " $( SDKINC) $( MSVCINC) -D_CRT_SECURE_NO_WARNINGS
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DEBUG_CFLAGS ?= -Od $( CPUOPTIMIZATIONS) /fp:fast
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PROFILE_CFLAGS = -O2 -Ot -Ox -GL $( CPUOPTIMISATIONS) /fp:fast
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PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT
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RELEASE_CFLAGS = -O2 -Ot -Ox -GL -GS- -Gr $( CPUOPTIMIZATIONS) /fp:fast
RELEASE_LDFLAGS = /LTCG
# /LTCG:PGOPTIMIZE
2009-11-04 21:16:50 +00:00
2015-03-03 00:14:43 +00:00
DO_CC = $( DO_ECHO) $( CC) /nologo $( ALL_CFLAGS) -Fo$( shell cygpath -m $@ ) -c $( shell cygpath -m $<)
DO_LD = $( DO_ECHO) PATH = "C:\Program Files (x86)\$(MSVCDIR)\Common7\IDE" " $( MSVCPATH) link " /nologo /out:" $( shell cygpath -m $@ ) " /nodefaultlib:libc.lib /LARGEADDRESSAWARE /nodefaultlib:MSVCRT $( MSVCLIB) $( SDKLIB) /manifest:no /OPT:REF wsock32.lib user32.lib kernel32.lib advapi32.lib winmm.lib libs/zlib$( BITS) .lib shell32.lib
2009-11-04 21:16:50 +00:00
PRECOMPHEADERS =
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DEPCC =
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LIBS_DIR = ./libs/
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SPEEXCFLAGS += -Dinline= _inline -D_USE_MATH_DEFINES
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BASE_CFLAGS:= $( WARNINGFLAGS) $( GNUC_FUNCS) -I$( shell cygpath -m $( CLIENT_DIR) ) -I$( shell cygpath -m $( SERVER_DIR) ) -I$( shell cygpath -m $( COMMON_DIR) ) -I$( shell cygpath -m $( GL_DIR) ) -I$( shell cygpath -m $( D3D_DIR) ) -I$( shell cygpath -m $( PROGS_DIR) ) -I. -I$( LIBS_DIR) -I$( LIBS_DIR) /dxsdk9/include -I$( LIBS_DIR) /dxsdk7/include $( SDL_INCLUDES) -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex $( BOTLIB_CFLAGS) $( SVNREVISION)
2012-12-04 19:37:57 +00:00
2015-08-04 15:16:24 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS) $( W32_CFLAGS) -DMULTITHREAD -DMSVCLIBPATH= libs/
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SV_EXE_NAME = ../fteqwsv$( BITS) $( EXEPOSTFIX)
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SV_DIR = sv_vc$( BITS)
2009-11-04 21:16:50 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
SV_LDFLAGS = /subsystem:console
2012-12-04 19:37:57 +00:00
2013-07-29 18:09:16 +00:00
GL_EXE_NAME = ../fteglqw$( BITS) $( EXEPOSTFIX)
2012-12-04 19:37:57 +00:00
GLCL_EXE_NAME = ../minfteqw.gl$( BITS)
GLB_DIR = gl_vc$( BITS)
GLCL_DIR = glcl_vc$( BITS)
GL_LDFLAGS = $( GLLDFLAGS) $( JPEGLIB) libs/libpng$( BITS) .lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
2015-08-04 15:16:24 +00:00
GL_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) -DMULTITHREAD $( SPEEXCFLAGS) -DMSVCLIBPATH= libs/
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GLCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SPEEX_OBJS) gl_vidnt.o $( WINDOWS_OBJS)
2012-12-04 19:37:57 +00:00
GL_OBJS =
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MINGL_DIR = mingl_vc$( BITS)
2013-07-29 18:09:16 +00:00
MINGL_EXE_NAME = ../fteminglqw$( BITS) $( EXEPOSTFIX)
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2013-03-31 04:21:08 +00:00
D3DCL_OBJS = $( D3DQUAKE_OBJS) $( D3DGL_OBJS) $( SPEEX_OBJS) $( WINDOWS_OBJS)
2013-07-29 18:09:16 +00:00
D3D_EXE_NAME = ../fted3dqw$( BITS) $( EXEPOSTFIX)
D3DCL_EXE_NAME = ../fted3dclqw$( BITS) $( EXEPOSTFIX)
2013-03-12 22:35:33 +00:00
D3D_LDFLAGS = $( JPEGLIB) libs/libpng$( BITS) .lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
2015-08-04 15:16:24 +00:00
D3D_CFLAGS = $( D3DCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD $( SPEEXCFLAGS) -DMSVCLIBPATH= libs/
2012-12-04 19:37:57 +00:00
D3DB_DIR = d3d_vc$( BITS)
D3DCL_DIR = d3dcl_vc$( BITS)
2009-11-04 21:16:50 +00:00
2013-07-29 18:09:16 +00:00
M_EXE_NAME = ../fteqw$( BITS) $( EXEPOSTFIX)
2013-03-31 04:21:08 +00:00
MCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( D3DQUAKE_OBJS) $( GLQUAKE_OBJS) gl_vidnt.o $( SPEEX_OBJS) $( WINDOWS_OBJS)
2015-08-04 15:16:24 +00:00
M_CFLAGS = $( D3DCFLAGS) $( GLCFLAGS) $( W32_CFLAGS) $( D3DCFLAGS) -DMULTITHREAD $( SPEEXCFLAGS) -DMSVCLIBPATH= libs/
2012-12-04 19:37:57 +00:00
MB_DIR = m_vc$( BITS)
M_LDFLAGS = $( GLLDFLAGS) $( JPEGLIB) libs/libpng$( BITS) .lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
2009-11-04 21:16:50 +00:00
e n d i f
2011-07-08 09:17:23 +00:00
#FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64)
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i f e q ( w i n , $( findstring win ,$ ( FTE_TARGET ) ) $( findstring _SDL ,$ ( FTE_TARGET ) ) )
2007-10-25 17:59:01 +00:00
# The extra object file called resources.o is specific for MinGW to link the icon in
2006-10-05 21:59:43 +00:00
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
2013-12-02 14:30:30 +00:00
ifneq ( $( shell $( CC) -dumpmachine 2>& 1 | grep cygwin) ,)
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W32_CFLAGS = -mno-cygwin
endif
2011-07-08 09:17:23 +00:00
2011-07-08 10:38:56 +00:00
ifeq ( $( FTE_TARGET) ,win64)
2011-07-08 09:17:23 +00:00
BITS = 64
endif
2006-10-05 21:59:43 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
BASELDFLAGS =
2015-04-21 23:11:26 +00:00
2012-10-22 14:26:47 +00:00
# Allow 32bit FTE to access beyond the 2GB address space
ifeq ( $( FTE_TARGET) ,win32)
BASELDFLAGS = -Wl,--large-address-aware
endif
2015-04-21 23:11:26 +00:00
BASELDFLAGS += -lcomctl32
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EXEPOSTFIX = .exe
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SV_CFLAGS = $( SERVER_ONLY_CFLAGS) $( W32_CFLAGS)
2005-01-24 23:47:32 +00:00
LIBS_DIR = $( BASE_DIR) /libs
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SV_EXE_NAME = ../fteqwsv$( BITS) $( EXEPOSTFIX)
2011-07-08 11:33:26 +00:00
SV_LDFLAGS = $( MINGW_LIBS_DIR) /libz.a -lws2_32 -lwinmm
SV_DIR = sv_mingw$( BITS)
2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( WINDOWSSERVERONLY_OBJS) $( BOTLIB_OBJS) fs_win32.o $( LTO_END) resources.o $( LTO_START)
2005-05-20 08:13:48 +00:00
2009-04-03 07:31:54 +00:00
2013-03-31 04:21:08 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidnt.o $( WINDOWS_OBJS)
2013-07-29 18:09:16 +00:00
GL_EXE_NAME = ../fteglqw$( BITS) $( EXEPOSTFIX)
GLCL_EXE_NAME = ../fteglqwcl$( BITS) $( EXEPOSTFIX)
2013-03-31 04:21:08 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
2012-10-25 06:05:20 +00:00
GL_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
GLB_DIR = gl_mgw$( BITS)
GLCL_DIR = glcl_mgw$( BITS)
2005-01-23 17:44:11 +00:00
2013-03-12 22:37:59 +00:00
NPFTE_OBJS = httpclient.o image.o sys_win_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o $( LTO_END) npplug.o ../../ftequake/npapi.def $( LTO_START)
2011-09-16 05:56:54 +00:00
NPFTE_DLL_NAME = ../npfte$( BITS) .dll
2013-03-31 04:21:08 +00:00
NPFTE_LDFLAGS = -Wl,--enable-stdcall-fixup $( IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared -Wl,--subsystem,windows
2013-03-12 22:37:59 +00:00
NPFTE_CFLAGS = $( NPFTECFLAGS) $( W32_CFLAGS) -DMULTITHREAD
2011-09-16 05:56:54 +00:00
NPFTEB_DIR = npfte_mgw$( BITS)
2009-04-03 07:31:54 +00:00
2013-03-31 04:21:08 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( D3DQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidnt.o $( WINDOWS_OBJS)
2013-07-29 18:09:16 +00:00
M_EXE_NAME = ../fteqw$( BITS) $( EXEPOSTFIX)
MCL_EXE_NAME = ../fteqwcl$( BITS) $( EXEPOSTFIX)
2013-03-31 04:21:08 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
2012-10-25 06:05:20 +00:00
M_CFLAGS = $( GLCFLAGS) $( W32_CFLAGS) $( D3DCFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
MB_DIR = m_mgw$( BITS)
MCL_DIR = mcl_mgw$( BITS)
2005-01-23 17:44:11 +00:00
2013-03-31 04:21:08 +00:00
D3DCL_OBJS = $( D3DQUAKE_OBJS) $( D3DGL_OBJS) $( SPEEX_OBJS) $( WINDOWS_OBJS)
2013-07-29 18:09:16 +00:00
D3D_EXE_NAME = ../fted3dqw$( BITS) $( EXEPOSTFIX)
D3DCL_EXE_NAME = ../fted3dclqw$( BITS) $( EXEPOSTFIX)
2013-03-31 04:21:08 +00:00
D3D_LDFLAGS = $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -Wl,--subsystem,windows
2012-10-25 06:05:20 +00:00
D3D_CFLAGS = $( D3DCFLAGS) $( W32_CFLAGS) $( DX7SDK) -DMULTITHREAD -DLIBVORBISFILE_STATIC $( SPEEXCFLAGS)
2011-07-08 11:33:26 +00:00
D3DB_DIR = d3d_mgw$( BITS)
D3DCL_DIR = d3dcl_mgw$( BITS)
2007-09-17 20:35:39 +00:00
2013-07-29 18:09:16 +00:00
MINGL_EXE_NAME = ../fteminglqw$( BITS) $( EXEPOSTFIX)
2011-07-08 11:33:26 +00:00
MINGL_DIR = mingl_mgw$( BITS)
2015-09-01 04:45:15 +00:00
ifeq ( $( NOCOMPAT) ,1)
SV_EXE_NAME = ../engine_sv$( BITS) $( EXEPOSTFIX)
GL_EXE_NAME = ../engine_gl$( BITS) $( EXEPOSTFIX)
M_EXE_NAME = ../engine$( BITS) $( EXEPOSTFIX)
D3D_EXE_NAME = ../engine_d3d$( BITS) $( EXEPOSTFIX)
MINGL_EXE_NAME = ../engine_cl_gl$( BITS) $( EXEPOSTFIX)
endif
2005-01-23 17:44:11 +00:00
e n d i f
2010-12-08 14:42:05 +00:00
2005-05-20 08:13:48 +00:00
i f e q ( $( FTE_TARGET ) , b s d )
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR = sv_linux
2007-10-20 19:58:32 +00:00
SV_LDFLAGS = -lz -ldl
2005-05-20 08:13:48 +00:00
2013-03-12 23:03:46 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
2005-05-20 08:13:48 +00:00
GL_EXE_NAME = ../fteqw.gl
GLCL_EXE_NAME = ../fteqwcl.gl
2013-04-06 08:30:43 +00:00
GL_LDFLAGS = -L/usr/local/lib $( GLLDFLAGS) $( XLDFLAGS) -lpthread
2010-12-07 13:19:19 +00:00
GL_CFLAGS = $( GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
2005-05-20 08:13:48 +00:00
GLB_DIR = gl_bsd
GLCL_DIR = glcl_bsd
2013-03-12 23:03:46 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
2005-05-20 08:13:48 +00:00
M_EXE_NAME = ../fteqw
MCL_EXE_NAME = ../fteqwcl
2013-04-06 08:30:43 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( XLDFLAGS) -lpthread
2009-07-16 22:06:59 +00:00
M_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include
2005-05-20 08:13:48 +00:00
MB_DIR = m_bsd
MCL_DIR = mcl_bsd
2007-10-20 19:52:02 +00:00
MINGL_EXE_NAME = ../fteqw.mingl
MINGL_DIR = mingl_bsd
2005-05-20 08:13:48 +00:00
e n d i f
2014-03-30 00:39:37 +00:00
i f n e q ( , $( findstring linux ,$ ( FTE_TARGET ) ) )
2007-09-02 19:55:17 +00:00
SV_DIR = sv_linux$( BITS)
2009-06-08 08:10:32 +00:00
SV_EXE_NAME = ../fteqw.sv$( BITS)
2014-03-30 00:39:37 +00:00
SV_LDFLAGS =
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NPFTE_OBJS = httpclient.o image.o sys_linux_threads.o sys_npfte.o sys_axfte.o sys_plugfte.o
NPFTE_DLL_NAME = ../npfte$( BITS) .so
2013-03-12 23:20:07 +00:00
NPFTE_LDFLAGS = -shared -Wl,-z,defs -ldl -lpthread
2013-03-12 23:04:31 +00:00
NPFTE_CFLAGS = $( NPFTECFLAGS) $( W32_CFLAGS) -DMULTITHREAD -fPIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG
2013-03-12 23:03:46 +00:00
NPFTEB_DIR = npfte_linux$( BITS)
2005-01-23 17:44:11 +00:00
2015-05-14 03:06:58 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidlinuxglx.o gl_videgl.o snd_alsa.o snd_linux.o snd_sdl.o cd_linux.o sys_linux.o sys_linux_threads.o
2007-09-02 19:55:17 +00:00
GL_EXE_NAME = ../fteqw.gl$( BITS)
GLCL_EXE_NAME = ../fteqwcl.gl$( BITS)
2014-03-30 00:39:37 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( XLDFLAGS) $( OGGVORBISLDFLAGS)
2015-05-14 03:06:58 +00:00
GL_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include $( SPEEXCFLAGS) -DMULTITHREAD -DLIBVORBISFILE_STATIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG -DDYNAMIC_SDL
2007-09-02 19:55:17 +00:00
GLB_DIR = gl_linux$( BITS)
GLCL_DIR = glcl_linux$( BITS)
2005-01-23 17:44:11 +00:00
2015-05-14 03:06:58 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidlinuxglx.o gl_videgl.o snd_linux.o snd_sdl.o snd_alsa.o cd_linux.o sys_linux.o sys_linux_threads.o
2007-09-02 19:55:17 +00:00
M_EXE_NAME = ../fteqw$( BITS)
MCL_EXE_NAME = ../fteqwcl$( BITS)
2014-03-30 00:39:37 +00:00
M_LDFLAGS = $( GL_LDFLAGS)
M_CFLAGS = $( GL_CFLAGS)
2007-09-02 19:55:17 +00:00
MB_DIR = m_linux$( BITS)
MCL_DIR = mcl_linux$( BITS)
2005-01-23 17:44:11 +00:00
2013-05-13 13:43:18 +00:00
IMAGELDFLAGS =
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ifeq ( ,$( findstring NO_ZLIB,$( CFLAGS) ) )
SV_LDFLAGS += -lz
GL_LDFLAGS += -lz
M_LDFLAGS += -lz
endif
2005-01-23 17:44:11 +00:00
2007-09-02 19:55:17 +00:00
MINGL_EXE_NAME = ../fteqw.mingl$( BITS)
MINGL_DIR = mingl_linux$( BITS)
2014-03-30 00:39:37 +00:00
e n d i f
i f n e q ( , $( findstring rpi ,$ ( FTE_TARGET ) ) )
#These next two lines enable cross compiling. If you're compiling natively you can just kill the two.
RPI_SYSROOT:= $( realpath $( shell echo ~) /rpi/rpi-sysroot/)
CC = ~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot= $( RPI_SYSROOT)
SDLCONFIG = $( RPI_SYSROOT) /usr/bin/sdl-config --prefix= $( RPI_SYSROOT) /usr
GL_CFLAGS += -I$( RPI_SYSROOT) /opt/vc/include -I$( RPI_SYSROOT) /opt/vc/include/interface/vmcs_host/linux -I$( RPI_SYSROOT) /opt/vc/include/interface/vcos/pthreads -DFTE_RPI -DUSE_EGL
GL_LDFLAGS += -L$( RPI_SYSROOT) /opt/vc/lib -Wl,--sysroot= $( RPI_SYSROOT) ,-rpath= /opt/vc/lib,-rpath-link= $( RPI_SYSROOT) /opt/vc/lib -lbcm_host
GLCL_OBJS += gl_vidrpi.o
e n d i f
i f n e q ( , $( findstring wayland ,$ ( FTE_TARGET ) ) )
GL_CFLAGS += -DUSE_EGL
GLCL_OBJS += gl_vidwayland.o
GL_LDFLAGS += -lwayland-client -lwayland-egl
e n d i f
i f n e q ( , $( findstring fbdev ,$ ( FTE_TARGET ) ) )
GL_CFLAGS += -DUSE_EGL
GLCL_OBJS += gl_vidfbdev.o
2005-01-23 17:44:11 +00:00
e n d i f
2007-11-02 00:30:47 +00:00
i f n e q ( $( shell echo $ ( FTE_TARGET ) |grep macosx ) , )
SV_DIR = sv_macosx$( EXTENSION) $( BITS)
GLB_DIR = gl_macosx$( EXTENSION) $( BITS)
GLCL_DIR = glcl_macosx$( EXTENSION) $( BITS)
MINGL_DIR = mingl_macosx$( EXTENSION) $( BITS)
2012-10-24 14:05:19 +00:00
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS =
2007-09-22 19:28:27 +00:00
2013-04-09 21:31:44 +00:00
GL_CFLAGS = $( GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$( LIBS_DIR)
2010-12-16 03:25:37 +00:00
ifeq ( $( FTE_TARGET) ,macosx_x86)
2011-07-09 09:43:49 +00:00
GL_CFLAGS = $( GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$( LIBS_DIR)
2010-12-16 03:25:37 +00:00
endif
2009-07-19 10:11:32 +00:00
GL_LDFLAGS = -framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
2013-03-12 23:03:46 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o cd_null.o snd_macos.o sys_linux_threads.o
2007-09-22 19:28:27 +00:00
2007-11-02 00:30:47 +00:00
GL_EXE_NAME = ../macosx_fteqw.gl$( EXTENSION) $( BITS)
GLCL_EXE_NAME = ../macosx_fteqwcl.gl$( EXTENSION) $( BITS)
M_EXE_NAME = ../macosx_fteqw$( EXTENSION) $( BITS)
MCL_EXE_NAME = ../macosx_fteqwcl$( EXTENSION) $( BITS)
MINGL_EXE_NAME = ../macosx_fteqw.mingl$( EXTENSION) $( BITS)
MINGL_DIR = mingl_macosx$( EXTENSION) $( BITS)
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS)
SV_EXE_NAME = ../macosx_fteqw.sv$( EXTENSION) $( BITS)
2009-07-19 11:05:00 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
SV_LDFLAGS = -lz
2007-09-23 22:00:19 +00:00
#seems, macosx has a more limited version of strip
STRIPFLAGS =
2007-09-22 19:28:27 +00:00
e n d i f
2006-03-06 22:15:40 +00:00
i f e q ( $( FTE_TARGET ) , m o r p h o s )
2010-11-18 06:44:46 +00:00
#-Wno-pointer-sign unrecognised
WARNINGFLAGS = -Wall
2006-03-06 22:15:40 +00:00
2012-05-10 13:01:02 +00:00
CFLAGS += -D__MORPHOS_SHAREDLIBS
2006-03-06 22:15:40 +00:00
SV_DIR = sv_morphos
2010-12-09 07:37:22 +00:00
SV_LDFLAGS = -ldl -lz
2012-10-25 04:52:55 +00:00
OGGVORBISLDFLAGS =
2006-03-06 22:15:40 +00:00
2012-10-25 07:02:09 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
2007-11-02 00:30:47 +00:00
GL_EXE_NAME = ../morphos_fteqw.gl
GLCL_EXE_NAME = ../morphos_fteqwcl.gl
2012-10-24 12:57:12 +00:00
GL_LDFLAGS = $( GLLDFLAGS) -ldl $( IMAGELDFLAGS) -lz
2012-10-25 07:02:09 +00:00
GL_CFLAGS = $( GLCFLAGS) -noixemul -I./libs/speex -I./
2006-03-06 22:15:40 +00:00
GLB_DIR = gl_morphos
GLCL_DIR = glcl_morphos
2012-10-25 07:02:09 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
2007-11-02 00:30:47 +00:00
M_EXE_NAME = ../morphos_fteqw
MCL_EXE_NAME = ../morphos_fteqwcl
2012-10-24 12:57:12 +00:00
M_LDFLAGS = $( GLLDFLAGS)
2012-10-25 07:02:09 +00:00
M_CFLAGS = $( GLCFLAGS)
2006-03-06 22:15:40 +00:00
MB_DIR = m_morphos
MCL_DIR = mcl_morphos
2007-11-02 00:30:47 +00:00
MINGL_EXE_NAME = ../morphos_fteqw.mingl
2006-03-06 22:15:40 +00:00
MINGL_DIR = mingl_morphos
2007-11-02 00:30:47 +00:00
2012-03-25 11:30:07 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( SERVERONLY_OBJS) $( BOTLIB_OBJS)
2010-12-09 07:37:22 +00:00
SV_EXE_NAME = ../morphos_fteqw.sv$( BITS)
2013-04-09 21:31:44 +00:00
SV_CFLAGS = $( SERVER_ONLY_CFLAGS)
2006-03-06 22:15:40 +00:00
e n d i f
2016-02-10 23:23:43 +00:00
i f e q ( $( FTE_TARGET ) , c y g )
2005-12-15 19:15:39 +00:00
SV_DIR = sv_cygwin
SV_LDFLAGS = -lz
2013-07-29 18:09:16 +00:00
EXEPOSTFIX = .exe
2013-03-12 23:03:46 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
2013-07-29 18:09:16 +00:00
GL_EXE_NAME = ../fteqwglcyg$( EXEPOSTFIX)
GLCL_EXE_NAME = ../fteqwclglcyg$( EXEPOSTFIX)
2013-11-21 23:02:28 +00:00
GL_LDFLAGS = $( GLLDFLAGS) $( XLDFLAGS) $( OGGVORBISLDFLAGS) -lz -lltdl
GL_CFLAGS = $( GLCFLAGS) -I/usr/X11R6/include $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC -DUSE_LIBTOOL
2005-12-15 19:15:39 +00:00
GLB_DIR = gl_cygwin
GLCL_DIR = glcl_cygwin
2013-03-12 23:03:46 +00:00
MCL_OBJS = $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( SOFTWARE_OBJS) $( BOTLIB_OBJS) $( SPEEX_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_linux_threads.o
2013-07-29 18:09:16 +00:00
M_EXE_NAME = ../fteqwcyg$( EXEPOSTFIX)
MCL_EXE_NAME = ../fteqwclcyg$( EXEPOSTFIX)
2013-11-21 23:02:28 +00:00
M_LDFLAGS = $( GLLDFLAGS) $( XLDFLAGS) $( OGGVORBISLDFLAGS) -lz -lltdl
M_CFLAGS = $( GLCFLAGS) $( SPEEXCFLAGS) -DLIBVORBISFILE_STATIC -DUSE_LIBTOOL
2005-12-15 19:15:39 +00:00
MB_DIR = m_cygwin
MCL_DIR = mcl_cygwin
2013-11-21 23:02:28 +00:00
LIBS_DIR = $( BASE_DIR) /libs
2005-12-15 19:15:39 +00:00
2013-07-29 18:09:16 +00:00
MINGL_EXE_NAME = ../fteqwminglcyg$( EXEPOSTFIX)
2005-12-15 19:15:39 +00:00
MINGL_DIR = mingl_cygwin
e n d i f
2011-09-05 01:48:23 +00:00
i f e q ( $( FTE_TARGET ) , d r o i d )
BASELDFLAGS =
2014-02-14 09:59:32 +00:00
SV_CFLAGS =
SV_LDFLAGS =
2012-02-27 12:23:15 +00:00
SV_DIR = sv_droid-$( DROID_ARCH)
2014-05-23 02:14:36 +00:00
SV_OBJS = $( COMMON_OBJS) $( SERVER_OBJS) $( PROGS_OBJS) $( BOTLIB_OBJS) sys_droid.o
2012-02-27 12:23:15 +00:00
SV_EXE_NAME = libftedroid.so
2011-09-05 01:48:23 +00:00
2014-02-14 09:59:32 +00:00
GL_CFLAGS = $( GLCFLAGS)
2013-07-29 19:27:09 +00:00
GL_LDFLAGS = $( GLLDFLAGS)
2014-02-14 09:59:32 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) $( BOTLIB_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
2012-02-27 12:23:15 +00:00
GLB_DIR = gl_droid-$( DROID_ARCH)
GL_EXE_NAME = libftedroid.so
2011-09-05 01:48:23 +00:00
e n d i f
2013-04-02 05:18:17 +00:00
i f e q ( $( FTE_TARGET ) , w e b )
2013-08-07 14:20:24 +00:00
COMMON_OBJS += sys_web.o fs_web.o
2013-04-06 08:37:45 +00:00
WEB_PREJS ?= --pre-js web/prejs.js
2013-07-31 07:01:34 +00:00
# WEB_MEMORY?=402653184 #384mb
2015-08-07 17:49:49 +00:00
# ASMJS_MEMORY?=16777216 #16mb
# ASMJS_MEMORY?=33554432 #32mb
ASMJS_MEMORY?= 268435456 #256mb
# ASMJS_MEMORY?=536870912 #512mb
# ASMJS_MEMORY?=1073741824 #1025mb
# ASMJS_MEMORY?=2147483648 #2048mb
2013-07-31 07:01:34 +00:00
WEB_MEMORY?= $( ASMJS_MEMORY)
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JSLIBS = --js-library web/ftejslib.js -s LEGACY_GL_EMULATION = 0
2015-08-10 18:28:23 +00:00
EMCC_ARGS = $( JSLIBS) $( WEB_PREJS) -s ERROR_ON_UNDEFINED_SYMBOLS = 1
2013-05-11 05:03:07 +00:00
RELEASE_CFLAGS = -DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
2014-09-20 04:11:39 +00:00
DEBUG_CFLAGS = -g -DOMIT_QCC -DGL_STATIC -DFTE_TARGET_WEB
2014-08-25 07:35:41 +00:00
RELEASE_LDFLAGS = -s ASM_JS = 1 -O3 -s TOTAL_MEMORY = $( ASMJS_MEMORY) $( EMCC_ARGS)
2013-08-07 14:20:24 +00:00
# RELEASE_LDFLAGS=-s ASM_JS=0 -O1 -s TOTAL_MEMORY=$(WEB_MEMORY) $(EMCC_ARGS)
2014-09-20 04:11:39 +00:00
DEBUG_LDFLAGS = -O0 -g4 -s TOTAL_MEMORY = $( WEB_MEMORY) $( EMCC_ARGS)
CC?= emcc
2013-04-02 05:18:17 +00:00
#BASELDFLAGS=
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PRECOMPHEADERS =
2013-04-02 05:18:17 +00:00
#mostly we inherit the sdl defaults. because we can, however emscripten does not support sdl cd code.
2013-08-07 14:20:24 +00:00
GLCL_OBJS = $( GL_OBJS) $( D3DGL_OBJS) $( GLQUAKE_OBJS) gl_vidweb.o cd_null.o
2013-04-02 05:18:17 +00:00
SDL_INCLUDES =
SV_DIR = sv_web
#SV_LDFLAGS=-lz
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#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS)
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SV_EXE_NAME = ../libftesv.js
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#SV_LDFLAGS=
STRIP = echo
SPEEXCFLAGS =
SPEEX_OBS =
#GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) cd_null.o
#GL_LDFLAGS=$(GLLDFLAGS)
GLB_DIR = gl_web
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GL_EXE_NAME = ../ftewebgl.js
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GL_LDFLAGS = $( GLLDFLAGS) $( IMAGELDFLAGS) $( OGGVORBISLDFLAGS)
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GL_CFLAGS = $( GLCFLAGS)
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IMAGELDFLAGS =
OGGVORBISLDFLAGS =
BOTLIB_CFLAGS =
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#generate deps properly
#DEPCC=
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e n d i f
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SV_DIR ?= sv_sdl
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DEPCC ?= $( CC)
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- i n c l u d e M a k e f i l e _ p r i v a t e
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.default : help
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all : rel
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rel : sv -rel gl -rel mingl -rel
dbg : sv -dbg gl -dbg mingl -dbg
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relcl : glcl -rel mcl -rel
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profile : sv -profile gl -profile mingl -profile
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releases :
#this is for releasing things from a linux box
#just go through compiling absolutly everything
-$( MAKE) FTE_TARGET = linux32 rel
-$( MAKE) FTE_TARGET = linux64 rel
-$( MAKE) FTE_TARGET = win32 rel
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-$( MAKE) FTE_TARGET = win64 rel
-$( MAKE) FTE_TARGET = win32_SDL rel
-$( MAKE) FTE_TARGET = win64_SDL rel
-$( MAKE) FTE_TARGET = morphos rel
-$( MAKE) FTE_TARGET = macosx rel
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# -$(MAKE) FTE_TARGET=linux32 relcl
# -$(MAKE) FTE_TARGET=linux64 relcl
# -$(MAKE) FTE_TARGET=win32 relcl
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-$( MAKE) droid-rel
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-$( MAKE) web-rel
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-$( MAKE) FTE_TARGET = win32 npfte-rel
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autoconfig : clean
/bin/bash makeconfig.sh y
config : clean
/bin/bash makeconfig.sh
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i f n e q ( $( OUT_DIR ) , )
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- i n c l u d e $( OUT_DIR ) / * . o . d
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e n d i f
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VPATH = $( BASE_DIR) : $( CLIENT_DIR) : $( GL_DIR) : $( COMMON_DIR) : $( SERVER_DIR) : $( HTTP_DIR) : $( BASE_DIR) /irc : $( BASE_DIR) /email : $( QUX_DIR) : $( PROGS_DIR) : $( NACL_DIR) : $( D3D_DIR) : $( BOTLIB_DIR) : $( BASE_DIR) /libs/speex/libspeex : $( BASE_DIR) /web
2005-01-23 17:44:11 +00:00
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
i f n e q ( $( findstring -DSPEEX_STATIC , $ ( CFLAGS ) ) , )
#add these to statically link libspeex
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BASE_CFLAGS += $( SPEEXCFLAGS)
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
CLIENT_OBJS += $( SPEEX_OBJS)
e n d i f
2007-10-25 17:59:01 +00:00
# This is for linking the FTE icon to the MinGW target
$(OUT_DIR)/resources.o : winquake .rc
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@$( WINDRES) $( BRANDFLAGS) -I$( CLIENT_DIR) -O coff $< $@
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$(OUT_DIR)/fteqcc.o : fteqcc .rc
@$( WINDRES) $( BRANDFLAGS) -I$( PROGS_DIR) -O coff $< $@
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#npAPI stuff requires some extra resources
$(OUT_DIR)/npplug.o : ftequake /npplug .rc
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@$( WINDRES) $( BRANDFLAGS) -I$( CLIENT_DIR) -O coff $< $@
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#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
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i f n e q ( $( DEPCC ) , )
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@-set -e; rm -f $@ .d; \
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$( DEPCC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
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sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
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rm -f $@ .d.$$ $$
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e n d i f
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$( DO_CC) -I$( OUT_DIR)
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$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp
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i f n e q ( $( DEPCC ) , )
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@-set -e; rm -f $@ .d; \
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$( DEPCC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
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sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
rm -f $@ .d.$$ $$
e n d i f
$( DO_CC) -I$( OUT_DIR)
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$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cxx
i f n e q ( $( DEPCC ) , )
@-set -e; rm -f $@ .d; \
$( DEPCC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
rm -f $@ .d.$$ $$
e n d i f
$( DO_CC) -I$( OUT_DIR)
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$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
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i f n e q ( $( DEPCC ) , )
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@-set -e; rm -f $@ .d; \
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$( DEPCC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
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sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
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rm -f $@ .d.$$ $$
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e n d i f
2006-02-06 01:06:17 +00:00
$( DO_CC) -I$( OUT_DIR)
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$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
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@-set -e; rm -f $@ .d; \
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$( DEPCC) -MM $( ALL_CFLAGS) $< > $@ .d.$$ $$ ; \
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sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@ .d.$$ $$ > $@ .d; \
sed -e 's/.*://' -e 's/\\$$//' < $@ .d.$$ $$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@ .d; \
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rm -f $@ .d.$$ $$
$( DO_CC) -I$( OUT_DIR)
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#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef .h
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$( CC) -x c $( ALL_CFLAGS) -o $@ -c $<
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PRECOMPHEADERS ?= $( OUT_DIR) /quakedef.h.gch
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2005-01-23 17:44:11 +00:00
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
2005-05-20 08:13:48 +00:00
2014-10-05 20:47:03 +00:00
DO_LD ?= $( DO_ECHO) $( CC) -o $@ $( LTO_LD) $( WCFLAGS) $( BRANDFLAGS) $( CFLAGS)
2011-03-12 13:51:40 +00:00
$(OUT_DIR)/$(EXE_NAME) : $( PRECOMPHEADERS ) $( foreach fn , $ ( CUSTOMOBJS ) $ ( foreach ol , $ ( OBJS ) , $ ( $ ( ol ) ) ) ,$ ( if $ ( findstring ltox ,$ ( fn ) ) ,,$ ( OUT_DIR ) /$ ( fn ) ) )
2014-02-07 08:38:40 +00:00
$( DO_LD) $( foreach fn, $( CUSTOMOBJS) $( foreach ol, $( OBJS) $( LTO_END) , $( $( ol) ) ) ,$( if $( findstring ltox,$( fn) ) ,$( subst ltox,-x ,$( fn) ) ,$( NATIVE_OUT_DIR) /$( fn) ) ) $( LDFLAGS)
2005-01-23 17:44:11 +00:00
2014-02-13 23:54:57 +00:00
_out-rel : $( ARCH_PREDEP )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( RELEASE_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( RELEASE_LDFLAGS) " OBJS = " $( OBJS) "
2006-05-02 00:11:29 +00:00
$( STRIP) $( STRIPFLAGS) $( OUT_DIR) /$( EXE_NAME)
2005-01-23 17:44:11 +00:00
2014-02-13 23:54:57 +00:00
_out-dbg : $( ARCH_PREDEP )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( DEBUG_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( DEBUG_LDFLAGS) " OBJS = " $( OBJS) "
2005-01-23 17:44:11 +00:00
2014-02-13 23:54:57 +00:00
_out-profile : $( ARCH_PREDEP )
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( WCFLAGS) $( PROFILE_CFLAGS) " LDFLAGS = " $( BASELDFLAGS) $( LDFLAGS) $( PROFILE_LDFLAGS) " OBJS = " $( OBJS) "
2009-09-05 11:03:25 +00:00
2006-03-06 22:15:40 +00:00
_cl-rel : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-rel EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2005-01-23 17:44:11 +00:00
2006-03-06 22:15:40 +00:00
_cl-dbg : debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-dbg EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2005-01-23 17:44:11 +00:00
2009-09-05 11:03:25 +00:00
_cl-profile : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-profile EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
2009-09-05 11:03:25 +00:00
2005-01-23 17:44:11 +00:00
_clsv-rel : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-rel EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
_clsv-dbg : debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-dbg EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
2009-09-05 11:03:25 +00:00
_clsv-profile : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) _out-profile EXE_NAME = " $( EXE_NAME) " OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( JOINT_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " SOBJS = " $( SOBJS) " OBJS = "SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
2005-01-23 17:44:11 +00:00
sv-tmp : reldir debugdir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( SV_EXE_NAME) " WCFLAGS = " $( SV_CFLAGS) " LDFLAGS = " $( SV_LDFLAGS) $( LDFLAGS) " OBJS = "SV_OBJS"
2005-01-23 17:44:11 +00:00
sv-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-rel OUT_DIR = " $( RELEASE_DIR) / $( SV_DIR) "
2005-01-23 17:44:11 +00:00
sv-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-dbg OUT_DIR = " $( DEBUG_DIR) / $( SV_DIR) "
2009-09-05 11:03:25 +00:00
sv-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) sv-tmp TYPE = _out-profile OUT_DIR = " $( PROFILE_DIR) / $( SV_DIR) "
2005-01-23 17:44:11 +00:00
2007-09-17 20:35:39 +00:00
d3dcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( D3DCL_EXE_NAME) " WCFLAGS = " $( D3D_CFLAGS) " LDFLAGS = " $( D3D_LDFLAGS) $( LDFLAGS) " SOBJS = " $( D3DCL_OBJS) "
2007-09-17 20:35:39 +00:00
d3d-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( D3D_EXE_NAME) " WCFLAGS = " $( D3D_CFLAGS) " LDFLAGS = " $( D3D_LDFLAGS) $( LDFLAGS) " SOBJS = " $( D3DCL_OBJS) "
2007-09-17 20:35:39 +00:00
d3dcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( D3DCL_DIR) "
2007-09-17 20:35:39 +00:00
d3dcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( D3DCL_DIR) "
2009-09-05 11:03:25 +00:00
d3dcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3dcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( D3DCL_DIR) "
2009-09-05 11:03:25 +00:00
2007-09-17 20:35:39 +00:00
d3d-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( D3DB_DIR) "
2007-09-17 20:35:39 +00:00
d3d-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( D3DB_DIR) "
2009-09-05 11:03:25 +00:00
d3d-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) d3d-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( D3DB_DIR) "
2005-01-23 17:44:11 +00:00
glcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( GLCL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-23 17:44:11 +00:00
gl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( GL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-23 17:44:11 +00:00
glcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( GLCL_DIR) "
2005-01-23 17:44:11 +00:00
glcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( GLCL_DIR) "
2009-09-05 11:03:25 +00:00
glcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) glcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( GLCL_DIR) "
2005-01-23 17:44:11 +00:00
gl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( GLB_DIR) "
2005-01-23 17:44:11 +00:00
gl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( GLB_DIR) "
2009-09-05 11:03:25 +00:00
gl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) gl-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( GLB_DIR) "
2005-01-23 17:44:11 +00:00
2005-09-15 05:55:43 +00:00
mingl-tmp : reldir
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( MINGL_EXE_NAME) " WCFLAGS = " $( GL_CFLAGS) -DMINIMAL " LDFLAGS = " $( GL_LDFLAGS) $( LDFLAGS) " SOBJS = " $( GLCL_OBJS) "
2005-01-24 05:06:16 +00:00
mingl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( MINGL_DIR) "
2009-09-04 15:29:08 +00:00
mingl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( MINGL_DIR) "
2009-09-05 11:03:25 +00:00
mingl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mingl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( MINGL_DIR) "
2005-01-23 17:44:11 +00:00
mcl-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( MCL_EXE_NAME) " WCFLAGS = " $( M_CFLAGS) " LDFLAGS = " $( M_LDFLAGS) $( LDFLAGS) " SOBJS = " $( MCL_OBJS) "
2005-02-06 02:47:36 +00:00
m-tmp :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) $( TYPE) OUT_DIR = " $( OUT_DIR) " EXE_NAME = " $( M_EXE_NAME) " WCFLAGS = " $( M_CFLAGS) " LDFLAGS = " $( M_LDFLAGS) $( LDFLAGS) " SOBJS = " $( MCL_OBJS) "
2005-02-06 02:47:36 +00:00
2005-01-23 17:44:11 +00:00
mcl-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-rel OUT_DIR = " $( RELEASE_DIR) / $( MCL_DIR) "
2005-01-23 17:44:11 +00:00
mcl-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-dbg OUT_DIR = " $( DEBUG_DIR) / $( MCL_DIR) "
2009-09-05 11:03:25 +00:00
mcl-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) mcl-tmp TYPE = _cl-profile OUT_DIR = " $( PROFILE_DIR) / $( MCL_DIR) "
2005-01-23 17:44:11 +00:00
m-rel :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-rel OUT_DIR = " $( RELEASE_DIR) / $( MB_DIR) "
2005-01-23 17:44:11 +00:00
m-dbg :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-dbg OUT_DIR = " $( DEBUG_DIR) / $( MB_DIR) "
2009-09-05 11:03:25 +00:00
m-profile :
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
@$( MAKE) m-tmp TYPE = _clsv-profile OUT_DIR = " $( PROFILE_DIR) / $( MB_DIR) "
2005-01-23 17:44:11 +00:00
2014-12-29 06:39:57 +00:00
.PHONY : m -tmp mcl -tmp mingl -tmp glcl -tmp gl -tmp sv -tmp _clsv -dbg _clsv -rel _cl -dbg _cl -rel _out -rel _out -dbg reldir debugdir makelibs
2005-01-23 17:44:11 +00:00
2013-03-12 23:09:25 +00:00
2013-07-26 17:19:06 +00:00
_qcc-tmp : $( REQDIR )
2013-07-29 18:09:16 +00:00
@$( MAKE) $( TYPE) EXE_NAME = " $( EXE_NAME) $( EXEPOSTFIX) " PRECOMPHEADERS = "" OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( CLIENT_ONLY_CFLAGS) $( WCFLAGS) " LDFLAGS = " $( LDFLAGS) " OBJS = "QCC_OBJS SOBJS"
2013-07-26 17:19:06 +00:00
qcc-rel :
2016-01-18 05:22:07 +00:00
@$( MAKE) _qcc-tmp TYPE = _out-rel REQDIR = reldir EXE_NAME = "../fteqcc" OUT_DIR = " $( RELEASE_DIR) /qcc " SOBJS = " qcctui.o $( if $( findstring win,$( FTE_TARGET) ) ,fteqcc.o) "
2013-07-26 17:19:06 +00:00
qccgui-rel :
2015-12-28 17:41:39 +00:00
@$( MAKE) _qcc-tmp TYPE = _out-rel REQDIR = reldir EXE_NAME = "../fteqccgui" OUT_DIR = " $( RELEASE_DIR) /qcc " SOBJS = "qccgui.o qccguistuff.o fteqcc.o" LDFLAGS = " $( LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows "
2013-07-26 17:19:06 +00:00
qcc-dbg :
2016-01-18 05:22:07 +00:00
@$( MAKE) _qcc-tmp TYPE = _out-dbg REQDIR = debugdir EXE_NAME = "../fteqcc" OUT_DIR = " $( DEBUG_DIR) /qcc " SOBJS = " qcctui.o $( if $( findstring win,$( FTE_TARGET) ) ,fteqcc.o) "
2013-07-26 17:19:06 +00:00
qccgui-dbg :
2015-12-28 17:41:39 +00:00
@$( MAKE) _qcc-tmp TYPE = _out-dbg REQDIR = debugdir EXE_NAME = "../fteqccgui" OUT_DIR = " $( DEBUG_DIR) /qcc " SOBJS = "qccgui.o qccguistuff.o fteqcc.o" LDFLAGS = " $( LDFLAGS) -lole32 -lcomdlg32 -lcomctl32 -lshlwapi -mwindows "
2013-07-26 17:19:06 +00:00
2014-12-29 06:39:57 +00:00
#scintilla is messy as fuck when building statically. but at least we can strip out the lexers we don't use this way.
#note that this is only used in the 'qccgui-scintilla' target.
SCINTILLAVER = 352
SCINTILLA_FILES = AutoComplete.o CallTip.o CaseConvert.o CaseFolder.o CellBuffer.o CharacterCategory.o CharacterSet.o CharClassify.o ContractionState.o Decoration.o Document.o EditModel.o Editor.o EditView.o KeyMap.o Indicator.o LineMarker.o MarginView.o PerLine.o PlatWin.o PositionCache.o PropSetSimple.o RESearch.o RunStyles.o Selection.o Style.o UniConversion.o ViewStyle.o XPM.o ScintillaWin.o ScintillaBase.o Accessor.o Catalogue.o ExternalLexer.o LexerBase.o LexerModule.o LexerSimple.o StyleContext.o WordList.o LexCPP.o
SCINTILLA_ROOT = $( BASE_DIR) /scintilla$( SCINTILLAVER) /scintilla
SCINTILLA_DIRS = $( SCINTILLA_ROOT) /lexers:$( SCINTILLA_ROOT) /lexlib:$( SCINTILLA_ROOT) /src:$( SCINTILLA_ROOT) /win32
SCINTILLA_INC = -I$( SCINTILLA_ROOT) /include -I$( SCINTILLA_ROOT) /lexlib -I$( SCINTILLA_ROOT) /win32 -I$( SCINTILLA_ROOT) /src
$(RELEASE_DIR)/scintilla$(BITS).a : $( foreach f ,$ ( SCINTILLA_FILES ) ,$ ( OUT_DIR ) /$ ( f ) )
$( AR) -r $@ $?
$( AR) -s $@
scintilla$(BITS)_static :
@test -f scintilla$( SCINTILLAVER) .tar.gz || wget http://prdownloads.sourceforge.net/scintilla/scintilla$( SCINTILLAVER) .tgz?download -O scintilla$( SCINTILLAVER) .tar.gz
-test -f $( SCINTILLA_ROOT) || ( mkdir $( BASE_DIR) /scintilla$( SCINTILLAVER) && cd $( BASE_DIR) /scintilla$( SCINTILLAVER) && tar -xvzf ../scintilla$( SCINTILLAVER) .tar.gz && cd scintilla && mv lexers/LexCPP.cxx . && rm lexers/Lex*.cxx && mv LexCPP.cxx lexers/ && cd scripts && python LexGen.py)
@$( MAKE) reldir OUT_DIR = $( RELEASE_DIR) /qcc
@$( MAKE) $( RELEASE_DIR) /scintilla$( BITS) .a VPATH = " $( SCINTILLA_DIRS) " CFLAGS = " $( SCINTILLA_INC) -DDISABLE_D2D -DSTATIC_BUILD -DSCI_LEXER " OUT_DIR = $( RELEASE_DIR) /qcc WCFLAGS = " $( WCFLAGS) -Os "
qccgui-scintilla : scintilla $( BITS ) _static
2016-01-18 05:22:07 +00:00
@$( MAKE) _qcc-tmp TYPE = _out-rel REQDIR = reldir EXE_NAME = "../fteqccgui" OUT_DIR = " $( RELEASE_DIR) /qcc " SOBJS = "qccgui.o qccguistuff.o fteqcc.o" WCFLAGS = " $( WCFLAGS) -DSCISTATIC " LDFLAGS = " $( LDFLAGS) $( RELEASE_DIR) /scintilla $( BITS) .a -static -luuid -lole32 -limm32 -lstdc++ -lcomdlg32 -lcomctl32 -lshlwapi -mwindows "
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i f d e f w i n d i r
debugdir :
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@-mkdir -p $( subst /,\, $( OUT_DIR) )
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reldir :
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@-mkdir -p $( subst /,\, $( OUT_DIR) )
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e l s e
reldir :
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@-mkdir -p $( RELEASE_DIR)
@-mkdir -p $( OUT_DIR)
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debugdir :
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@-mkdir -p $( DEBUG_DIR)
@-mkdir -p $( OUT_DIR)
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e n d i f
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plugins-dbg :
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@if test -e ../plugins/Makefile; \
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then $( MAKE) native -C ../plugins OUT_DIR = " $( DEBUG_DIR) " CC = " $( CC) $( W32_CFLAGS) $( DEBUG_CFLAGS) " BASE_CFLAGS = " $( BASE_CFLAGS) " FTE_TARGET = " $( FTE_TARGET) " ; \
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else echo no plugins directory installed; \
fi
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plugins :
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plugins-rel :
@if test -e ../plugins/Makefile; \
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then $( MAKE) native -C ../plugins OUT_DIR = " $( RELEASE_DIR) " CC = " $( CC) $( W32_CFLAGS) $( RELEASE_CFLAGS) " BASE_CFLAGS = " $( BASE_CFLAGS) " FTE_TARGET = " $( FTE_TARGET) " ; \
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else echo no plugins directory installed; \
fi
plugins-rel :
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help :
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
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@-echo "rel - make the releases for the default system"
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@-echo "dbg - make the debug builds for the default system"
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@-echo "profile - make all the releases with profiling support for the default system"
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@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
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@-echo "'sv-???' (Dedicated Server)"
@-echo "'gl-???' (OpenGL rendering + Built-in Server)"
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@-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)"
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@-echo "'mingl-???' (Minimal featured OpenGL render)"
@-echo "'d3d-???' (for windows builds)"
@-echo "'mcl-???' (currently broken)"
@-echo "'glcl-???' (currently broken)"
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@-echo "'droid-???' (cross compiles Android package)"
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@-echo "'web-???' (compiles javascript/emscripten page)"
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@-echo "'npfte-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
@-echo "'nacl-???' (cross compiles QuakeTV Firefox/Netscape browser plugin)"
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@-echo ""
@-echo "Cross targets can be specified with FTE_TARGET=blah"
@-echo "linux32, linux64 specify specific x86 archs"
@-echo "SDL - Attempt to use sdl for the current target"
@-echo "win32 - Mingw compile for win32"
@-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care."
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@-echo "android, npfte, nacl targets explicitly cross compile, and should generally not be given an FTE_TARGET."
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clean :
-rm -f -r $( RELEASE_DIR)
-rm -f -r $( DEBUG_DIR)
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-rm -f -r $( PROFILE_DIR)
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-rm -f -r droid/bin
-rm -f -r droid/gen
-rm -f -r droid/libs
-rm -f droid/default.properties
-rm -f droid/local.properties
-rm -f droid/proguard.cfg
-rm -f droid/build.xml
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distclean : clean
-rm -f droid/ftekeystore
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-rm -f -r libs/SDL2-2.0.1
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#################################################
#npfte
npfte-tmprel : reldir
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( NPFTE_CFLAGS) $( RELEASE_CFLAGS) " LDFLAGS = " $( NPFTE_LDFLAGS) $( LDFLAGS) $( RELEASE_LDFLAGS) " OBJS = "NPFTE_OBJS"
npfte-tmpdbg : debugdir
@$( MAKE) $( OUT_DIR) /$( EXE_NAME) OUT_DIR = " $( OUT_DIR) " WCFLAGS = " $( NPFTE_CFLAGS) $( DEBUG_CFLAGS) " LDFLAGS = " $( NPFTE_LDFLAGS) $( LDFLAGS) $( DEBUG_LDFLAGS) " OBJS = "NPFTE_OBJS"
npfte-rel :
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-@$( MAKE) npfte-tmprel OUT_DIR = " $( RELEASE_DIR) / $( NPFTEB_DIR) w32 " EXE_NAME = "../npfte.dll" PRECOMPHEADERS = "" FTE_TARGET = win32
-@$( MAKE) npfte-tmprel OUT_DIR = " $( RELEASE_DIR) / $( NPFTEB_DIR) l32 " EXE_NAME = "../npfte32.so" PRECOMPHEADERS = "" FTE_TARGET = linux32
-@$( MAKE) npfte-tmprel OUT_DIR = " $( RELEASE_DIR) / $( NPFTEB_DIR) l64 " EXE_NAME = "../npfte64.so" PRECOMPHEADERS = "" FTE_TARGET = linux64
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-cp $( RELEASE_DIR) /npfte.dll npfte/plugins
-cp $( RELEASE_DIR) /npfte32.so npfte/plugins
-cp $( RELEASE_DIR) /npfte64.so npfte/plugins
cd npfte && zip $( abspath $( RELEASE_DIR) /npfte.xpi) install.rdf plugins/npfte.dll plugins/npfte32.so plugins/npfte64.so
rm -rf /tmp/npfte
mkdir /tmp/npfte
cp $( RELEASE_DIR) /npfte.dll /tmp/npfte
cp ./npfte/manifest.json /tmp/npfte
-cd $( RELEASE_DIR) / && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
rm -rf /tmp/npfte
npfte-dbg :
@$( MAKE) npfte-tmpdbg OUT_DIR = " $( DEBUG_DIR) / $( NPFTEB_DIR) w32 " EXE_NAME = "../npfte.dll" PRECOMPHEADERS = "" FTE_TARGET = win32
@$( MAKE) npfte-tmpdbg OUT_DIR = " $( DEBUG_DIR) / $( NPFTEB_DIR) l32 " EXE_NAME = "../npfte32.so" PRECOMPHEADERS = "" FTE_TARGET = linux32
@$( MAKE) npfte-tmpdbg OUT_DIR = " $( DEBUG_DIR) / $( NPFTEB_DIR) l64 " EXE_NAME = "../npfte64.so" PRECOMPHEADERS = "" FTE_TARGET = linux64
npfte-profile :
@$( MAKE) npfte-tmp TYPE = _npfte-profile OUT_DIR = " $( PROFILE_DIR) / $( NPFTEB_DIR) "
#################################################
#nacl shortcut
nacl-rel :
@$( MAKE) gl-rel FTE_TARGET = nacl NARCH = x86_32
@$( MAKE) gl-rel FTE_TARGET = nacl NARCH = x86_64
@$( MAKE) gl-rel FTE_TARGET = nacl NARCH = arm
@$( MAKE) gl-rel FTE_TARGET = nacl NARCH = pnacl
nacl-dbg :
@$( MAKE) gl-dbg FTE_TARGET = nacl NARCH = x86_32
@$( MAKE) gl-dbg FTE_TARGET = nacl NARCH = x86_64
@$( MAKE) gl-dbg FTE_TARGET = nacl NARCH = arm
@$( MAKE) gl-dbg FTE_TARGET = nacl NARCH = pnacl
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#################################################
#webgl helpers
#just adds some extra paths (WINDOWS HOST ONLY)
#assumes you installed the emscripten 1.22.0 sdk to EMSCRIPTENROOT
#if you have a different version installed, you will need to fix up the paths yourself (or just use fte_target explicitly yourself).
EMSCRIPTENROOT ?= C:/Games/tools/Emscripten
EMSCRIPTENPATH = $( realpath $( EMSCRIPTENROOT) ) :$( realpath $( EMSCRIPTENROOT) /clang/e1.22.0_64bit) :$( realpath $( EMSCRIPTENROOT) /node/0.10.17_64bit) :$( realpath $( EMSCRIPTENROOT) /python/2.7.5.3_64bit) :$( realpath $( EMSCRIPTENROOT) /emscripten/1.22.0) :$( PATH)
web-rel :
@$( MAKE) gl-rel FTE_TARGET = web PATH = " $( EMSCRIPTENPATH) " CC = "emcc.bat"
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cp $( BASE_DIR) /web/fteshell.html $( RELEASE_DIR) /ftewebgl.html
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@gzip -f $( RELEASE_DIR) /ftewebgl.html
@gzip -f $( RELEASE_DIR) /ftewebgl.js
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@gzip -f $( RELEASE_DIR) /ftewebgl.js.mem
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web-dbg :
@$( MAKE) gl-dbg FTE_TARGET = web PATH = " $( EMSCRIPTENPATH) " CC = "emcc.bat"
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cp $( BASE_DIR) /web/fteshell.html $( RELEASE_DIR) /ftewebgl.html
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@gzip -f $( DEBUG_DIR) /ftewebgl.html
@gzip -f $( DEBUG_DIR) /ftewebgl.js
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@gzip -f $( DEBUG_DIR) /ftewebgl.js.map
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#################################################
#android
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#building for android will require:
#download android sdk+ndk
#ant installed
#droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work.
#makes an ant project for us
droid/build.xml :
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-cd droid && PATH = $$ PATH:$( realpath $( ANDROID_HOME) /tools) :$( realpath $( ANDROID_NDK_ROOT) ) $( ANDROID_SCRIPT) update project -t android-8 -p . -n FTEDroid
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#build FTE as a library, then build the java+package (release)
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droid/ftekeystore :
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i f e q ( $( KEYTOOLARGS ) , )
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@echo
@echo In order to build a usable APK file it must be signed. That requires a private key.
@echo Creation of a private key requries various bits of info...
@echo You are expected to fill that stuff in now... By the way, don\' t forget the password!
@echo Note that every time you use make droid-rel, you will be required to enter a password.
@echo You can use \' make droid-opt\' instead if you wish to build an optimised build without signing,
@echo but such packages will require a rooted device \( or to be signed later\) .
@echo Just press control-c if you don\' t want to proceed.
@echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing.
@echo
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$( JAVATOOL) keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000
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e l s e
@echo Generating keystore
@$( JAVATOOL) keytool -genkey -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 -noprompt $( KEYTOOLARGS)
e n d i f
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droid-rel :
$( MAKE) FTE_TARGET = droid droid/build.xml droid/ftekeystore
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$( foreach a, $( DROID_ARCH) , $( MAKE) FTE_TARGET = droid gl-rel DROID_ARCH = $a ; )
@$( foreach a, $( DROID_ARCH) , mkdir -p droid/libs/$a ; )
-@$( foreach a, $( DROID_ARCH) , cp $( RELEASE_DIR) /gl_droid-$a /libftedroid.so droid/libs/$a /libftedroid.so; )
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@cd droid && $( ANT) release
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i f n e q ( $( DROID_PACKSU ) , )
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@echo
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@echo Adding custom data files - non-compressed
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@echo
zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $( DROID_PACKSU)
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e n d i f
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i f n e q ( $( DROID_PACKSC ) , )
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@echo
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@echo Adding custom data files - compressed
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@echo
zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $( DROID_PACKSC)
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e n d i f
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@echo
@echo
@echo Signing package... I hope you remember your password.
@echo
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@$( JAVATOOL) jarsigner $( JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen
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-rm -f $( RELEASE_DIR) /FTEDroid.apk
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$( ANDROID_HOME) /tools/zipalign 4 droid/bin/FTEDroid-release-unsigned.apk $( NATIVE_RELEASE_DIR) /FTEDroid.apk
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droid-opt :
$( MAKE) FTE_TARGET = droid droid/build.xml droid/ftekeystore
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$( MAKE) FTE_TARGET = droid gl-rel
mkdir -p droid/libs/armeabi
@cp $( RELEASE_DIR) /libftedroid.so droid/libs/armeabi/
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@cd droid && $( ANT) release
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cp droid/bin/FTEDroid-unsigned.apk $( RELEASE_DIR) /FTEDroid.apk
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
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droid-dbg :
$( MAKE) FTE_TARGET = droid droid/build.xml
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
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$( foreach a, $( DROID_ARCH) , $( MAKE) FTE_TARGET = droid gl-dbg DROID_ARCH = $a ; )
@$( foreach a, $( DROID_ARCH) , mkdir -p droid/libs/$a ; )
-@$( foreach a, $( DROID_ARCH) , cp $( DEBUG_DIR) /gl_droid-$a /libftedroid.so droid/libs/$a /libftedroid.so; )
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@cd droid && $( ANT) debug #&& $(ANT) debug install
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cp droid/bin/FTEDroid-debug.apk $( DEBUG_DIR) /FTEDroid.apk
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droid-help :
@-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator."
@-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful."
@-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password."
@-echo
@-echo " Android Settings:
@-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance."
@-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)."
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@-echo "ANDROID_HOME: path to the android sdk install path."
@-echo "ANDROID_NDK_ROOT: path to the android ndk install path."
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@-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux."
@-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings."
@-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path."
@-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required."
@-echo
@-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'."
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$(BASE_DIR)/libs/SDL2-2.0.1/i686-w64-mingw32/bin/sdl2-config :
wget http://www.libsdl.org/release/SDL2-devel-2.0.1-mingw.tar.gz -O $( BASE_DIR) /sdl2.tar.gz
cd $( BASE_DIR) /libs && tar -xvzf $( BASE_DIR) /sdl2.tar.gz
rm $( BASE_DIR) /sdl2.tar.gz
$(BASE_DIR)/libs/SDL2-2.0.1/x86_64-w64-mingw32/bin/sdl2-config : $( BASE_DIR ) /libs /SDL 2-2.0.1/i 686-w 64-mingw 32/bin /sdl 2-config
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#update these to download+build a different version. this assumes that the url+subdirs etc contain a consistant version everywhere.
JPEGVER = 9a
ZLIBVER = 1.2.8
PNGVER = 1.6.14
OGGVER = 1.3.2
VORBISVER = 1.3.4
#makes sure the configure scripts get the right idea.
AR ?= $( ARCH) -ar
CONFIGARGS += -host= $( ARCH) --enable-shared= no
#--disable-silent-rules
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makelibs :
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#lock these down, to avoid expanding them too often
#TOOLOVERRIDES:=$(TOOLOVERRIDES)
#CONFIGARGS:=$(CONFIGARGS)
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i f n d e f A R C H
$( MAKE) makelibs ARCH = $( shell $( CC) -dumpmachine)
e l s e
mkdir -p libs-$( ARCH)
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test -f jpegsrc.v$( JPEGVER) .tar.gz || wget http://www.ijg.org/files/jpegsrc.v$( JPEGVER) .tar.gz
-test -f libs-$( ARCH) /libjpeg.a || ( cd libs-$( ARCH) && tar -xvzf ../jpegsrc.v$( JPEGVER) .tar.gz && cd jpeg-$( JPEGVER) && $( TOOLOVERRIDES) ./configure $( CONFIGARGS) && $( TOOLOVERRIDES) $( MAKE) && cp .libs/libjpeg.a ../ && $( TOOLOVERRIDES) $( AR) -s ../libjpeg.a && cp jconfig.h jerror.h jmorecfg.h jpeglib.h jversion.h ../ )
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test -f zlib-$( ZLIBVER) .tar.gz || wget http://zlib.net/zlib-$( ZLIBVER) .tar.gz
-test -f libs-$( ARCH) /libz.a || ( cd libs-$( ARCH) && tar -xvzf ../zlib-$( ZLIBVER) .tar.gz && cd zlib-$( ZLIBVER) && $( TOOLOVERRIDES) ./configure --static && $( TOOLOVERRIDES) $( MAKE) libz.a CC = " $( CC) $( W32_CFLAGS) " && cp libz.a ../ && $( TOOLOVERRIDES) $( AR) -s ../libz.a && cp zlib.h zconf.h zutil.h ../ )
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test -f libpng-$( PNGVER) .tar.gz || wget http://prdownloads.sourceforge.net/libpng/libpng-$( PNGVER) .tar.gz?download -O libpng-$( PNGVER) .tar.gz
-test -f libs-$( ARCH) /libpng.a || ( cd libs-$( ARCH) && tar -xvzf ../libpng-$( PNGVER) .tar.gz && cd libpng-$( PNGVER) && $( TOOLOVERRIDES) ./configure $( CONFIGARGS) --with-zlib-prefix= $( NATIVE_ABSBASE_DIR) /libs-$( ARCH) /zlib-$( ZLIBVER) / && $( TOOLOVERRIDES) $( MAKE) && cp .libs/libpng16.a ../libpng.a && cp png*.h ../ )
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test -f libogg-$( OGGVER) .tar.gz || wget http://downloads.xiph.org/releases/ogg/libogg-$( OGGVER) .tar.gz
-test -f libs-$( ARCH) /libogg.a || ( cd libs-$( ARCH) && tar -xvzf ../libogg-$( OGGVER) .tar.gz && cd libogg-$( OGGVER) && $( TOOLOVERRIDES) ./configure $( CONFIGARGS) && $( TOOLOVERRIDES) $( MAKE) && cp src/.libs/libogg.a ../ && $( TOOLOVERRIDES) $( AR) -s ../libogg.a)
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test -f libvorbis-$( VORBISVER) .tar.gz || wget http://downloads.xiph.org/releases/vorbis/libvorbis-$( VORBISVER) .tar.gz
-test -f libs-$( ARCH) /libvorbisfile.a || ( cd libs-$( ARCH) && tar -xvzf ../libvorbis-$( VORBISVER) .tar.gz && cd libvorbis-$( VORBISVER) && $( TOOLOVERRIDES) ./configure PKG_CONFIG = $( CONFIGARGS) --disable-oggtest --with-ogg-libraries= .. --with-ogg-includes= $( NATIVE_ABSBASE_DIR) /libs-$( ARCH) /libogg-$( OGGVER) /include && $( TOOLOVERRIDES) $( MAKE) && cp lib/.libs/libvorbis.a ../ && cp lib/.libs/libvorbisfile.a ../ )
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e n d i f
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prefix ?= /usr/local
exec_prefix ?= $( prefix)
bindir ?= $( exec_prefix) /bin
sbindir ?= $( exec_prefix) /sbin
INSTALL ?= install
INSTALL_PROGRAM ?= $( INSTALL)
INSTALL_DATA ?= ${ INSTALL } -m 644
install : sv -rel gl -rel mingl -rel qcc -rel
$( INSTALL_PROGRAM) $( RELEASE_DIR) fteqw $( DESTDIR) $( bindir) /fteqw
$( INSTALL_PROGRAM) $( RELEASE_DIR) fteqwsv $( DESTDIR) $( bindir) /fteqwsv
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$( INSTALL_PROGRAM) $( RELEASE_DIR) fteqcc $( DESTDIR) $( bindir) /fteqcc