mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
14 lines
244 B
Text
14 lines
244 B
Text
|
//opaque surfaces are drawn to the render target to mask out skies
|
||
|
#ifdef VERTEX_SHADER
|
||
|
void main ()
|
||
|
{
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||
|
}
|
||
|
#endif
|