mirror of
https://github.com/nzp-team/fteqw.git
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68 lines
3.5 KiB
Text
68 lines
3.5 KiB
Text
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<object type="text/x-quaketvident" classid="clsid:7d676c9f-fb84-40b6-b3ff-e10831557eeb">
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<param name="paramname" value="paramvalue">
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<object type="text/x-quaketvident">
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<param name="paramname" value="paramvalue">
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Insert your 'no-plugin' text here. Be sure to include links to download a copy of one.
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</object>
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</object>
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Two objects. Yes, I know. Evil. But yeah. Firefox will ignore any objects with a classid, and internet exploder won't have a clue what it is if it doesn't have a classid. bah.
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Yes, you need to specify the params twice.
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You probably want to name them too.
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Any supported param is also supported as a field usable from javascript. There's no distinction between them.
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Supported fields/params.
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bool running: true if active. false if its not running. setting this field will start up quake or shut it down.
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string startserver: the server that will be used when the engine starts up.
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string server: the current server. if not running, maps to startserver instead. (server=foo; running = true; will result in the plugin going to that server in all cases)
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string playername: the name cvar. requires running.
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string skin: the string cvar. requires running.
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string team: the team cvar. requires running.
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string topcolor: the topcolor cvar. requires running
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string bottomcolor: the topcolor cvar. requires running
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string password: the password cvar. requires running
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not supported. string spectator: the spectator cvar. requires running
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string mapsrc: the cl_download_mapsrc cvar. Should be empty or a url like: http://bigfoot.morphos-team.net/misc/quakemaps/
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if set, its a url that contains a load of bsp files that can be downloaded via http instead of grabbing them off the server.
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string fullscreen: vid_fullscreen.
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string datadownload: specifies a url to obtain mod data from.
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Can contain multiple space-separated entries.
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Each entry must have a pak or pk3 file name, followed by a colon, followed by a url that contains a zip file.
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Each file should be moddir/pakname.pak for instance.
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string game: specifies the actual game+mod to use.
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The first entry can be:
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quake/q1/qw: quake1
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quake2/q2: quake2
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quake3/q3: quake3
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halflife/hl: half-life (not really supported, but you may have a TC mod that just wants halflife maps)
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hexen2/h2: hexen2
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nexuiz: nexuiz... moving target. sorry.
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Any of the above will tell the plugin to hunt for the given game on the user's hard drive, and to then use that as a base dir, with the relevent game's basedir(s) loaded.
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Any other option will be taken as only that base gamedir in an obscure place in the user's profile.
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Additional gamedirs can be named, separated by spaces. These are additional mod dirs which will always be loaded despite the user's/server's choice of gamedir.
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string curver: read only. Returns the current version of the plugin.
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string availver: Tells the plugin what the most recent version of the plugin is. Basically it will cause the plugin to show a warning whenever its not running.
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string splash: This is a url to a jpeg/png image to be shown when the plugin is not active.
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string stream: when set, (including via stream="foo";running=true;) this will direct the plugin to begin playing a qtv stream.
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string map: when set and running, the plugin will change map and use its own server. overrides startserver when not running.
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stuff that may be supported at some point
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connType: describes how the plugin should connect. join/qtv/observe/map
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join: server? gah
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