fteqw/engine/client/snd_sdl.c

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#include "quakedef.h"
#include "winquake.h"
#include <SDL.h>
extern cvar_t snd_khz;
#define SOUND_BUFFER_SIZE 0x0400
int snd_inited;
soundcardinfo_t *sndcardinfo;
int snd_firsttime = 0;
int aimedforguid;
void SNDDMA_Submit(soundcardinfo_t *sc)
{
}
void SNDDMA_Shutdown(soundcardinfo_t *sc)
{
if (snd_inited)
{
snd_inited = false;
SDL_CloseAudio();
}
}
int SNDDMA_GetDMAPos(soundcardinfo_t *sc)
{
return 0;
}
void S_UpdateCapture(void) //any ideas how to get microphone input?
{
}
int SNDDMA_Init(soundcardinfo_t *sc)
{
SDL_AudioSpec desired, obtained;
MessageBox(NULL, "hello", "fnar", 0);
if(SDL_InitSubSystem(SDL_INIT_AUDIO))
{
Con_Print("Couldn't initialize SDL audio subsystem\n");
MessageBox(NULL, "hjkl", "fnar", 0);
return false;
}
memset(&desired, 0, sizeof(desired));
if (!sc->sn.speed)
{
if (snd_khz.value >= 45)
sc->sn.speed = 48000;
else if (snd_khz.value >= 30) //set by a slider
sc->sn.speed = 44100;
else if (snd_khz.value >= 20)
sc->sn.speed = 22050;
else
sc->sn.speed = 11025;
}
desired.freq = sc->sn.speed;
desired.channels = 2;
desired.samples = SOUND_BUFFER_SIZE;
desired.format = AUDIO_S16;
desired.callback = paint;
if ( SDL_OpenAudio(&desired, &obtained) < 0 )
{
Con_Printf("SDL: SNDDMA_Init: couldn't open sound device (%s).\n", SDL_GetError());
MessageBox(NULL, "hello", "fghjfghjfgfnar", 0);
return false;
}
snd_inited = true;
SDL_PauseAudio(0);
MessageBox(NULL, "he;'lk'khjllo", "fnghkfghar", 0);
return true;
}
void SNDDMA_SetUnderWater(qboolean underwater)
{
}