dquakeplus/source/psp/libpspmath/vfpu_fabsf.c

11 lines
206 B
C

#include "pspmath.h"
float vfpu_fabsf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vmov.s S000, S000[|x|]\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}