mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-12-11 04:40:58 +00:00
516 lines
13 KiB
C
516 lines
13 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// r_misc.c
|
|
|
|
#include "../../quakedef.h"
|
|
|
|
extern cvar_t r_flatlightstyles;
|
|
|
|
int decal_blood1, decal_blood2, decal_blood3, decal_q3blood, decal_burn, decal_mark, decal_glow;
|
|
int zombie_skins[4];
|
|
|
|
/*
|
|
==================
|
|
R_InitOtherTextures
|
|
==================
|
|
*/
|
|
void R_InitOtherTextures (void)
|
|
{
|
|
//static decals
|
|
decal_blood1 = loadtextureimage ("textures/decals/blood_splat01", 0, 0, qfalse, qtrue);
|
|
decal_blood2 = loadtextureimage ("textures/decals/blood_splat02", 0, 0, qfalse, qtrue);
|
|
decal_blood3 = loadtextureimage ("textures/decals/blood_splat03", 0, 0, qfalse, qtrue);
|
|
decal_q3blood = loadtextureimage ("textures/decals/blood_stain", 0, 0, qfalse, qtrue);
|
|
decal_burn = loadtextureimage ("textures/decals/explo_burn01", 0, 0, qfalse, qtrue);
|
|
decal_mark = loadtextureimage ("textures/decals/particle_burn01", 0, 0, qfalse, qtrue);
|
|
decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, qtrue);
|
|
|
|
// external zombie skins
|
|
zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, qfalse);
|
|
zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, qfalse);
|
|
zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, qfalse);
|
|
zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, qfalse);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_InitTextures
|
|
==================
|
|
*/
|
|
void R_InitTextures (void)
|
|
{
|
|
int x,y, m;
|
|
byte *dest;
|
|
|
|
// create a simple checkerboard texture for the default
|
|
r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
|
|
|
|
r_notexture_mip->width = r_notexture_mip->height = 16;
|
|
r_notexture_mip->offsets[0] = sizeof(texture_t);
|
|
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
|
|
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
|
|
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
|
|
|
|
for (m=0 ; m<4 ; m++)
|
|
{
|
|
dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
|
|
for (y=0 ; y< (16>>m) ; y++)
|
|
for (x=0 ; x< (16>>m) ; x++)
|
|
{
|
|
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
|
|
*dest++ = 0;
|
|
else
|
|
*dest++ = 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
byte dottexture[8][8] =
|
|
{
|
|
{0,1,1,0,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{1,1,1,1,0,0,0,0},
|
|
{0,1,1,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
{0,0,0,0,0,0,0,0},
|
|
};
|
|
void R_InitParticleTexture (void)
|
|
{
|
|
int x,y;
|
|
byte data[8][8][4];
|
|
|
|
//
|
|
// particle texture
|
|
//
|
|
particletexture = texture_extension_number++;
|
|
GL_Bind(particletexture);
|
|
|
|
for (x=0 ; x<8 ; x++)
|
|
{
|
|
for (y=0 ; y<8 ; y++)
|
|
{
|
|
data[y][x][0] = 255;
|
|
data[y][x][1] = 255;
|
|
data[y][x][2] = 255;
|
|
data[y][x][3] = dottexture[x][y]*255;
|
|
}
|
|
}
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Envmap_f
|
|
|
|
Grab six views for environment mapping tests
|
|
===============
|
|
*/
|
|
void R_Envmap_f (void)
|
|
{
|
|
byte buffer[256*256*4];
|
|
char name[1024];
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
glReadBuffer (GL_FRONT);
|
|
envmap = true;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = 256;
|
|
r_refdef.vrect.height = 256;
|
|
|
|
r_refdef.viewangles[0] = 0;
|
|
r_refdef.viewangles[1] = 0;
|
|
r_refdef.viewangles[2] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env0.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 90;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env1.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 180;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env2.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[1] = 270;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env3.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[0] = -90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env4.rgb", buffer, sizeof(buffer));
|
|
|
|
r_refdef.viewangles[0] = 90;
|
|
r_refdef.viewangles[1] = 0;
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
R_RenderView ();
|
|
glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
COM_WriteFile ("env5.rgb", buffer, sizeof(buffer));
|
|
|
|
envmap = false;
|
|
glDrawBuffer (GL_BACK);
|
|
glReadBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
extern bool new3ds_flag;
|
|
void R_Init (void)
|
|
{
|
|
extern byte *hunk_base;
|
|
extern cvar_t gl_finish;
|
|
|
|
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
|
|
Cmd_AddCommand ("envmap", R_Envmap_f);
|
|
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
|
|
|
|
Cvar_RegisterVariable (&r_norefresh);
|
|
Cvar_RegisterVariable (&r_lightmap);
|
|
Cvar_RegisterVariable (&r_fullbright);
|
|
Cvar_RegisterVariable (&r_drawentities);
|
|
Cvar_RegisterVariable (&r_drawviewmodel);
|
|
Cvar_RegisterVariable (&r_shadows);
|
|
Cvar_RegisterVariable (&r_mirroralpha);
|
|
Cvar_RegisterVariable (&r_wateralpha);
|
|
Cvar_RegisterVariable (&r_dynamic);
|
|
Cvar_RegisterVariable (&r_novis);
|
|
Cvar_RegisterVariable (&r_speeds);
|
|
|
|
Cvar_RegisterVariable (&r_farclip);
|
|
|
|
Cvar_RegisterVariable (&gl_finish);
|
|
Cvar_RegisterVariable (&gl_clear);
|
|
Cvar_RegisterVariable (&gl_texsort);
|
|
|
|
Cvar_SetValue("gl_clear", 1);
|
|
|
|
if (gl_mtexable)
|
|
Cvar_SetValue ("gl_texsort", 0.0);
|
|
|
|
Cvar_RegisterVariable (&gl_cull);
|
|
Cvar_RegisterVariable (&gl_smoothmodels);
|
|
Cvar_RegisterVariable (&gl_affinemodels);
|
|
Cvar_RegisterVariable (&gl_polyblend);
|
|
Cvar_RegisterVariable (&gl_flashblend);
|
|
Cvar_RegisterVariable (&gl_playermip);
|
|
Cvar_RegisterVariable (&gl_nocolors);
|
|
|
|
Cvar_RegisterVariable (&gl_keeptjunctions);
|
|
Cvar_RegisterVariable (&gl_reporttjunctions);
|
|
|
|
Cvar_RegisterVariable (&gl_doubleeyes);
|
|
|
|
Cvar_RegisterVariable (&r_explosiontype);
|
|
Cvar_RegisterVariable (&r_laserpoint);
|
|
Cvar_RegisterVariable (&r_part_explosions);
|
|
Cvar_RegisterVariable (&r_part_trails);
|
|
Cvar_RegisterVariable (&r_part_sparks);
|
|
Cvar_RegisterVariable (&r_part_gunshots);
|
|
Cvar_RegisterVariable (&r_part_blood);
|
|
Cvar_RegisterVariable (&r_part_telesplash);
|
|
Cvar_RegisterVariable (&r_part_blobs);
|
|
Cvar_RegisterVariable (&r_part_lavasplash);
|
|
Cvar_RegisterVariable (&r_part_flames);
|
|
Cvar_RegisterVariable (&r_part_lightning);
|
|
Cvar_RegisterVariable (&r_part_flies);
|
|
Cvar_RegisterVariable (&r_part_muzzleflash);
|
|
Cvar_RegisterVariable (&r_flametype);
|
|
Cvar_RegisterVariable (&r_model_brightness);
|
|
Cvar_RegisterVariable (&r_skyfog);
|
|
|
|
Cvar_RegisterVariable (&r_flatlightstyles);
|
|
|
|
R_InitParticles ();
|
|
R_InitOtherTextures ();
|
|
R_InitParticleTexture ();
|
|
|
|
Sky_Init (); //johnfitz
|
|
Fog_Init (); //johnfitz
|
|
|
|
#ifdef GLTEST
|
|
Test_Init ();
|
|
#endif
|
|
|
|
playertextures = texture_extension_number;
|
|
texture_extension_number += 16;
|
|
|
|
if (new3ds_flag == true)
|
|
Cvar_SetValue("r_dynamic", 1);
|
|
else
|
|
Cvar_SetValue("r_dynamic", 0);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TranslatePlayerSkin
|
|
|
|
Translates a skin texture by the per-player color lookup
|
|
===============
|
|
*/
|
|
void R_TranslatePlayerSkin (int playernum)
|
|
{
|
|
int top, bottom;
|
|
byte translate[256];
|
|
unsigned translate32[256];
|
|
int i, j, s;
|
|
model_t *model;
|
|
aliashdr_t *paliashdr;
|
|
byte *original;
|
|
unsigned pixels[512*256], *out;
|
|
unsigned scaled_width, scaled_height;
|
|
int inwidth, inheight;
|
|
byte *inrow;
|
|
unsigned frac, fracstep;
|
|
extern byte **player_8bit_texels_tbl;
|
|
|
|
GL_DisableMultitexture();
|
|
|
|
top = 0xf0;
|
|
bottom = (15)<<4;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
translate[i] = i;
|
|
|
|
for (i=0 ; i<16 ; i++)
|
|
{
|
|
if (top < 128) // the artists made some backwards ranges. sigh.
|
|
translate[TOP_RANGE+i] = top+i;
|
|
else
|
|
translate[TOP_RANGE+i] = top+15-i;
|
|
|
|
if (bottom < 128)
|
|
translate[BOTTOM_RANGE+i] = bottom+i;
|
|
else
|
|
translate[BOTTOM_RANGE+i] = bottom+15-i;
|
|
}
|
|
|
|
//
|
|
// locate the original skin pixels
|
|
//
|
|
currententity = &cl_entities[1+playernum];
|
|
model = currententity->model;
|
|
if (!model)
|
|
return; // player doesn't have a model yet
|
|
if (model->type != mod_alias)
|
|
return; // only translate skins on alias models
|
|
|
|
paliashdr = (aliashdr_t *)Mod_Extradata (model);
|
|
s = paliashdr->skinwidth * paliashdr->skinheight;
|
|
if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
|
|
Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
|
|
original = (byte *)paliashdr + paliashdr->texels[0];
|
|
} else
|
|
original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
|
|
if (s & 3)
|
|
Sys_Error ("R_TranslateSkin: s&3");
|
|
|
|
inwidth = paliashdr->skinwidth;
|
|
inheight = paliashdr->skinheight;
|
|
|
|
// because this happens during gameplay, do it fast
|
|
// instead of sending it through gl_upload 8
|
|
GL_Bind(playertextures + playernum);
|
|
|
|
#if 0
|
|
byte translated[320*200];
|
|
|
|
for (i=0 ; i<s ; i+=4)
|
|
{
|
|
translated[i] = translate[original[i]];
|
|
translated[i+1] = translate[original[i+1]];
|
|
translated[i+2] = translate[original[i+2]];
|
|
translated[i+3] = translate[original[i+3]];
|
|
}
|
|
|
|
|
|
// don't mipmap these, because it takes too long
|
|
GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
|
|
#else
|
|
scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512;
|
|
scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256;
|
|
|
|
// allow users to crunch sizes down even more if they want
|
|
scaled_width >>= (int)gl_playermip.value;
|
|
scaled_height >>= (int)gl_playermip.value;
|
|
|
|
if (VID_Is8bit()) { // 8bit texture upload
|
|
byte *out2;
|
|
|
|
out2 = (byte *)pixels;
|
|
memset(pixels, 0, sizeof(pixels));
|
|
fracstep = inwidth*0x10000/scaled_width;
|
|
for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
|
|
{
|
|
inrow = original + inwidth*(i*inheight/scaled_height);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<scaled_width ; j+=4)
|
|
{
|
|
out2[j] = translate[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out2[j+1] = translate[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out2[j+2] = translate[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out2[j+3] = translate[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
|
|
GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
|
|
return;
|
|
}
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
translate32[i] = d_8to24table[translate[i]];
|
|
|
|
out = pixels;
|
|
fracstep = inwidth*0x10000/scaled_width;
|
|
for (i=0 ; i<scaled_height ; i++, out += scaled_width)
|
|
{
|
|
inrow = original + inwidth*(i*inheight/scaled_height);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<scaled_width ; j+=4)
|
|
{
|
|
out[j] = translate32[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out[j+1] = translate32[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out[j+2] = translate32[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
out[j+3] = translate32[inrow[frac>>16]];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void R_NewMap (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<256 ; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof(r_worldentity));
|
|
r_worldentity.model = cl.worldmodel;
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
// FIXME: is this one short?
|
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
|
cl.worldmodel->leafs[i].efrags = NULL;
|
|
|
|
r_viewleaf = NULL;
|
|
R_ClearParticles ();
|
|
|
|
GL_BuildLightmaps ();
|
|
|
|
Sky_NewMap (); //johnfitz -- skybox in worldspawn
|
|
Fog_NewMap (); // johnfitz -- global fog in worldspawn
|
|
|
|
// identify sky texture
|
|
skytexturenum = -1;
|
|
mirrortexturenum = -1;
|
|
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
|
|
{
|
|
if (!cl.worldmodel->textures[i])
|
|
continue;
|
|
if (!strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
|
|
skytexturenum = i;
|
|
if (!strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
|
|
mirrortexturenum = i;
|
|
cl.worldmodel->textures[i]->texturechain = NULL;
|
|
}
|
|
//R_LoadSkys ();
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void R_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
float start, stop, time;
|
|
int startangle;
|
|
vrect_t vr;
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
glFinish ();
|
|
|
|
start = Sys_FloatTime ();
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/128.0*360.0;
|
|
R_RenderView ();
|
|
}
|
|
|
|
glFinish ();
|
|
stop = Sys_FloatTime ();
|
|
time = stop-start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
|
|
|
|
glDrawBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
void D_FlushCaches (void)
|
|
{
|
|
}
|
|
|
|
|