# Nazi Zombies: Portable Vril Engine ## About This repository contains the PlayStation Portable and Nintendo 3DS engine for NZ:P, based on dQuakePlus and ctrQuake, lovingly titled "Vril". It contains optimizations from the NZ:P Team, adQuake, and Xash3D-PSP, as well as NZ:P-specific feature implementation. It has also been modified to build on the latest versions of the [PSPSDK](https://github.com/pspdev/pspsdk). ## Building for PlayStation Portable Building requires a full install of [psptoolchain](https://github.com/pspdev/psptoolchain/). You can either follow the instructions on the GitHub repository or use a Docker container (we recommend [the official one](https://hub.docker.com/r/pspdev/pspdev))! With the psptoolchain installed, you now need to install `libpspmath`, which we have included in the GitHub repository: ```bash cd source/libpspmath make && make install ``` Now you can navigate back to the root of the repository and build an `EBOOT`. ```bash cd ../../ make -f Makefile.psp install ``` We also provide a prebuilt EBOOT on the [Releases](https://github.com/nzp-team/vril-engine/releases/tag/bleeding-edge) page. ## Building for Nintendo 3DS Building requires a full install of [libctru](https://github.com/devkitPro/libctru). You can either follow the instructions on the GitHub repository or use a Docker container (we recommend [the official one](devkitpro/devkitarm))! With the psptoolchain installed, you now need to install the latest `picaGL`, which needs cloned from the official GitHub repository: ```bash git clone https://github.com/masterfeizz/picaGL.git -b revamp cd picaGL mkdir clean make install ``` Now you can navigate to the root of the repository and build the `.3dsx`. ```bash make -f Makefile.ctr ``` We also provide prebuilt .3dsx files on the [Releases](https://github.com/nzp-team/vril-engine/releases/tag/bleeding-edge) page.