/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2007 Peter Mackay and Chris Swindle. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include void GL_BeginRendering (int *x, int *y, int *width, int *height); void GL_EndRendering (void); u32 GL_GetDrawBuffer(void); void GL_Upload8(int texture_index, const byte *data, int width, int height); void GL_Upload16(int texture_index, const byte *data, int width, int height); int GL_LoadTexture(const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level); // CLUT4 int GL_LoadTexture4(const char *identifier, unsigned int width, unsigned int height, const byte *data, int filter); int GL_LoadTextureLM (const char *identifier, int width, int height, const byte *data, int bpp, int filter, qboolean update, int forcopy); int GL_LoadImages (const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level, int bpp); int GL_LoadTexturePixels (byte *data, char *identifier, int width, int height, int mode); int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, int filter); int GL_LoadPaletteTexture (const char *identifier, int width, int height, const byte *data, byte *palette, int paltype, qboolean stretch_to_power_of_two, int filter, int mipmap_level); //Crow_bar void GL_GetPixelsBGR (byte *buffer, int width, int height, int i); void GL_GetPixelsRGB (byte *buffer, int width, int height, int i); void GL_GetPixelsRGBA(byte *buffer, int width, int height, int i); #define PAL_RGB 24 #define PAL_RGBA 32 #define PAL_Q2 64 //Quake II palette #define PAL_H2 65 //Hexen II palette int GL_LoadPalTex (const char *identifier, int width, int height, const byte *data, qboolean stretch_to_power_of_two, int filter, int mipmap_level, byte *palette, int paltype); int GL_LoadPalletedTexture (byte *in, char *identifier, int width, int height, int mode); void GL_UnloadTexture (const int texture_index); extern int glx, gly, glwidth, glheight; /* --------------------------------- half-life Render Modes. Crow_bar --------------------------------- */ #define TEX_COLOR 1 #define TEX_TEXTURE 2 #define TEX_GLOW 3 #define TEX_SOLID 4 #define TEX_ADDITIVE 5 #define TEX_LMPOINT 6 //for light point #define ISCOLOR(ent) ((ent)->rendermode == TEX_COLOR && ((ent)->rendercolor[0] <= 1|| \ (ent)->rendercolor[1] <= 1|| \ (ent)->rendercolor[2] <= 1)) #define ISTEXTURE(ent) ((ent)->rendermode == TEX_TEXTURE && (ent)->renderamt > 0 && (ent)->renderamt <= 1) #define ISGLOW(ent) ((ent)->rendermode == TEX_GLOW && (ent)->renderamt > 0 && (ent)->renderamt <= 1) #define ISSOLID(ent) ((ent)->rendermode == TEX_SOLID && (ent)->renderamt > 0 && (ent)->renderamt <= 1) #define ISADDITIVE(ent) ((ent)->rendermode == TEX_ADDITIVE && (ent)->renderamt > 0 && (ent)->renderamt <= 1) #define ISLMPOINT(ent) ((ent)->rendermode == TEX_LMPOINT && ((ent)->rendercolor[0] <= 1|| \ (ent)->rendercolor[1] <= 1|| \ (ent)->rendercolor[2] <= 1)) /* --------------------------------- //half-life Render Modes --------------------------------- */ #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle #define MAX_LBM_HEIGHT 480 #define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf #define SKYSHIFT 7 #define SKYSIZE (1 << SKYSHIFT) #define SKYMASK (SKYSIZE - 1) #define BACKFACE_EPSILON 0.01 //#ifdef SLIM #define MAX_LIGHTMAPS 64 //#else //#define MAX_LIGHTMAPS 16 //#endif void R_TimeRefresh_f (void); void R_ReadPointFile_f (void); texture_t *R_TextureAnimation (texture_t *base); typedef struct surfcache_s { struct surfcache_s *next; struct surfcache_s **owner; // NULL is an empty chunk of memory int lightadj[MAXLIGHTMAPS]; // checked for strobe flush int dlight; int size; // including header unsigned width; unsigned height; // DEBUG only needed for debug float mipscale; struct texture_s *texture; // checked for animating textures byte data[4]; // width*height elements } surfcache_t; typedef enum { pm_classic, pm_qmb, pm_quake3, pm_mixed } part_mode_t; typedef struct { pixel_t *surfdat; // destination for generated surface int rowbytes; // destination logical width in bytes msurface_t *surf; // description for surface to generate fixed8_t lightadj[MAXLIGHTMAPS]; // adjust for lightmap levels for dynamic lighting texture_t *texture; // corrected for animating textures int surfmip; // mipmapped ratio of surface texels / world pixels int surfwidth; // in mipmapped texels int surfheight; // in mipmapped texels } drawsurf_t; typedef enum { pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 } ptype_t; // !!! if this is changed, it must be changed in d_ifacea.h too !!! typedef struct particle2_s { // driver-usable fields vec3_t org; float color; // drivers never touch the following fields struct particle2_s *next; vec3_t vel; float ramp; float die; ptype_t type; } particle2_t; //==================================================== extern entity_t r_worldentity; extern qboolean r_cache_thrash; // compatability extern vec3_t modelorg, r_entorigin; extern entity_t *currententity; extern int r_visframecount; // ??? what difs? extern int r_framecount; extern mplane_t frustum[4]; extern int c_brush_polys, c_alias_polys; // // view origin // extern vec3_t vup; extern vec3_t vpn; extern vec3_t vright; extern vec3_t r_origin; // // screen size info // extern refdef_t r_refdef; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern texture_t *r_notexture_mip; extern int d_lightstylevalue[256]; // 8.8 fraction of base light value extern int skyimage[6]; // Where sky images are stored extern int lightmap_index[MAX_LIGHTMAPS]; // Where lightmaps are stored extern int reloaded_pallete; extern qboolean envmap; extern int currenttexture; extern int cnttextures[2]; extern int particletexture; extern int playertextures; //extern int playertextures[MAX_SCOREBOARD]; extern int skytexturenum; // index in cl.loadmodel, not gl texture object extern cvar_t scr_conheight; extern cvar_t scr_fov; extern cvar_t r_partalpha; extern cvar_t r_maxrange; extern cvar_t r_restexf; extern cvar_t r_texcompr; extern cvar_t r_skyfog; extern cvar_t r_skyvflip; extern cvar_t r_skydis; extern cvar_t r_caustics; extern cvar_t r_detail; extern cvar_t r_detail_mipmaps; extern cvar_t r_detail_mipmaps_func; extern cvar_t r_detail_mipmaps_bias; extern cvar_t r_model_brightness; extern cvar_t r_farclip; extern cvar_t r_loadq3models; extern cvar_t r_i_model_animation; extern cvar_t r_i_model_transform; extern cvar_t r_asynch; extern cvar_t cl_loadmapcfg; extern cvar_t r_fastsky; extern cvar_t r_skycolor; extern cvar_t r_waterripple; extern cvar_t r_norefresh; extern cvar_t r_drawentities; extern cvar_t r_drawworld; extern cvar_t r_drawviewmodel; extern cvar_t r_speeds; extern cvar_t r_waterwarp; extern cvar_t r_fullbright; extern cvar_t r_lightmap; extern cvar_t r_shadows; extern cvar_t r_mirroralpha; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; extern cvar_t r_novis; extern cvar_t r_tex_scale_down; extern cvar_t r_particles_simple; extern cvar_t r_vsync; extern cvar_t r_mipmaps; extern cvar_t r_mipmaps_func; extern cvar_t r_mipmaps_bias; extern cvar_t r_retro; // dr_mabuse1981: "retro filter" (makes textures drawn with GU_NEAREST). extern cvar_t gl_keeptjunctions; extern cvar_t r_waterwarp; extern cvar_t r_showbboxes; extern cvar_t r_showbboxes_full; extern cvar_t r_polyblend; extern cvar_t r_showtris; extern cvar_t r_showtris_full; extern cvar_t r_laserpoint; extern cvar_t r_particle_count; extern cvar_t r_part_explosions; extern cvar_t r_part_trails; extern cvar_t r_part_sparks; extern cvar_t r_part_spikes; extern cvar_t r_part_gunshots; extern cvar_t r_part_blood; extern cvar_t r_part_telesplash; extern cvar_t r_part_blobs; extern cvar_t r_part_lavasplash; extern cvar_t r_part_flames; extern cvar_t r_part_lightning; extern cvar_t r_part_flies; extern cvar_t r_particle_count; extern cvar_t r_bounceparticles; extern cvar_t r_explosiontype; extern cvar_t r_part_muzzleflash; extern cvar_t r_flametype; extern cvar_t r_bounceparticles; extern cvar_t r_decal_blood; extern cvar_t r_decal_bullets; extern cvar_t r_decal_sparks; extern cvar_t r_decal_explosions; extern cvar_t r_coronas; // MotoLegacy - simplified cvars for decals/particles (5/27/2020) // almost 3 years, wowza! - ivy~ (03 feb 2023) extern cvar_t r_runqmbparticles; extern int mirrortexturenum; // quake texturenum, not gltexturenum extern qboolean mirror; extern mplane_t *mirror_plane; extern ScePspFMatrix4 r_world_matrix; void GL_Bind (int texture_index); void GL_BindLM (int texture_index); void GL_Copy (int texture_index, int sx, int sy, int dx, int dy, int w, int h); // Added by PM int R_LightPoint (vec3_t p); void R_DrawBrushModel (entity_t *e); void R_AnimateLight (void); void R_DrawWorld (void); void R_RenderDlights (void); void R_DrawParticles (void); void R_DrawWaterSurfaces (void); void R_RenderBrushPoly (msurface_t *fa); void R_InitParticles (void); void R_ClearParticles (void); void GL_BuildLightmaps (void); void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); void GL_Set2D (void); void GL_SubdivideSurface (msurface_t *fa); void GL_Surface (msurface_t *fa); // dr_mabuse1981: fuck you lag. void EmitWaterPolys (msurface_t *fa); void EmitSkyPolys (msurface_t *fa); void EmitReflectivePolys (msurface_t *fa); void EmitScrollPolys (msurface_t *fa); void EmitBothSkyLayers (msurface_t *fa); void EmitUnderWaterPolys (void); void EmitDetailPolys (void); void R_DrawSkyChain (msurface_t *s); int R_FrustumCheckBox (vec3_t mins, vec3_t maxs); int R_FrustumCheckSphere (vec3_t centre, float radius); int R_CullBox (vec3_t emins, vec3_t emaxs); qboolean R_CullSphere (vec3_t centre, float radius); void R_MarkLights (dlight_t *light, int bit, mnode_t *node); void R_RotateForEntity (entity_t *e, int shadow); void R_BlendedRotateForEntity (entity_t *e, int shadow); void R_RotateForViewEntity (entity_t *ent); //clone (R_RotateForEntity) void R_RotateForTagEntity (tagentity_t *tagent, md3tag_t *tag, float *m); //for q3 models void R_StoreEfrags (efrag_t **ppefrag); void D_StartParticles (void); // void D_DrawParticle (particle_t *pparticle); void D_DrawParticle (particle2_t *pparticle, vec3_t up, vec3_t right, float scale); void D_EndParticles (void); void Fog_Init (void); void Fog_NewMap (void); void Sky_LoadSkyBox (char *name); void Sky_NewMap (void); void Sky_Init (void); void R_ClearSkyBox (void); void R_DrawSkyBox (void); //----------------------------------------------------- void QMB_InitParticles (void); void QMB_ClearParticles (void); void QMB_DrawParticles (void); void QMB_Q3TorchFlame (vec3_t org, float size); void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); void QMB_RocketTrail (vec3_t start, vec3_t end, trail_type_t type); void QMB_RayFlash (vec3_t org, float weapon); void QMB_BlobExplosion (vec3_t org); void QMB_ParticleExplosion (vec3_t org); void QMB_LavaSplash (vec3_t org); void QMB_TeleportSplash (vec3_t org); void QMB_InfernoFlame (vec3_t org); void QMB_StaticBubble (entity_t *ent); void QMB_ColorMappedExplosion (vec3_t org, int colorStart, int colorLength); void QMB_TorchFlame (vec3_t org); void QMB_FlameGt (vec3_t org, float size, float time); void QMB_BigTorchFlame (vec3_t org); void QMB_ShamblerCharge (vec3_t org); void QMB_LightningBeam (vec3_t start, vec3_t end); //void QMB_GenSparks (vec3_t org, byte col[3], float count, float size, float life); void QMB_EntityParticles (entity_t *ent); void QMB_MuzzleFlash (vec3_t org); void QMB_MuzzleFlashLG (vec3_t org); void QMB_Q3Gunshot (vec3_t org, int skinnum, float alpha); void QMB_Q3Teleport (vec3_t org, float alpha); void QMB_Q3TorchFlame (vec3_t org, float size); extern qboolean qmb_initialized; void R_SpawnDecal (vec3_t center, vec3_t normal, vec3_t tangent, int tex, int size, int isbsp); void R_SpawnDecalStatic(vec3_t org, int tex, int size); void R_SpawnDecalBSP (vec3_t org, char *texname, int size); void CheckParticles (void); void UnloadWads (void); //By Crow_bar #if 0 void ShowErrorDialog(const unsigned int error); void ShowMessageDialog(const char *message, int enableYesno); #endif //==================================================== void Fog_ParseServerMessage (void); typedef struct { float s, t; unsigned int color; float x, y, z; } part_vertex; typedef struct { part_vertex first, second; } psp_particle; psp_particle* D_CreateBuffer (int size); void D_DeleteBuffer (psp_particle* vertices); int D_DrawParticleBuffered (psp_particle* vertices, particle2_t *pparticle, vec3_t up, vec3_t right, float scale); extern int zombie_skins[2][2];