/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // net.h -- quake's interface to the networking layer struct qsockaddr { unsigned char sa_len; unsigned char sa_family; unsigned char sa_data[14]; }; #define NET_NAMELEN 64 // HACK HACK HACK - certain maps will hit this limit.. no clue why.. so let's just // double it lol #define NET_MAXMESSAGE /*8192*/16384 #define NET_HEADERSIZE (2 * sizeof(unsigned int)) #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) // NetHeader flags #define NETFLAG_LENGTH_MASK 0x0000ffff #define NETFLAG_DATA 0x00010000 #define NETFLAG_ACK 0x00020000 #define NETFLAG_NAK 0x00040000 #define NETFLAG_EOM 0x00080000 #define NETFLAG_UNRELIABLE 0x00100000 #define NETFLAG_CTL 0x80000000 #define NET_PROTOCOL_VERSION 3 // This is the network info/connection protocol. It is used to find Quake // servers, get info about them, and connect to them. Once connected, the // Quake game protocol (documented elsewhere) is used. // // // General notes: // game_name is currently always "QUAKE", but is there so this same protocol // can be used for future games as well; can you say Quake2? // // CCREQ_CONNECT // string game_name "QUAKE" // byte net_protocol_version NET_PROTOCOL_VERSION // // CCREQ_SERVER_INFO // string game_name "QUAKE" // byte net_protocol_version NET_PROTOCOL_VERSION // // CCREQ_PLAYER_INFO // byte player_number // // CCREQ_RULE_INFO // string rule // // // // CCREP_ACCEPT // long port // // CCREP_REJECT // string reason // // CCREP_SERVER_INFO // string server_address // string host_name // string level_name // byte current_players // byte max_players // byte protocol_version NET_PROTOCOL_VERSION // // CCREP_PLAYER_INFO // byte player_number // string name // long colors // long frags // long connect_time // string address // // CCREP_RULE_INFO // string rule // string value // note: // There are two address forms used above. The short form is just a // port number. The address that goes along with the port is defined as // "whatever address you receive this reponse from". This lets us use // the host OS to solve the problem of multiple host addresses (possibly // with no routing between them); the host will use the right address // when we reply to the inbound connection request. The long from is // a full address and port in a string. It is used for returning the // address of a server that is not running locally. #define CCREQ_CONNECT 0x01 #define CCREQ_SERVER_INFO 0x02 #define CCREQ_PLAYER_INFO 0x03 #define CCREQ_RULE_INFO 0x04 #define CCREP_ACCEPT 0x81 #define CCREP_REJECT 0x82 #define CCREP_SERVER_INFO 0x83 #define CCREP_PLAYER_INFO 0x84 #define CCREP_RULE_INFO 0x85 typedef struct qsocket_s { struct qsocket_s *next; double connecttime; double lastMessageTime; double lastSendTime; qboolean disconnected; qboolean canSend; qboolean sendNext; int driver; int landriver; int socket; void *driverdata; unsigned int ackSequence; unsigned int sendSequence; unsigned int unreliableSendSequence; int sendMessageLength; byte sendMessage [NET_MAXMESSAGE]; unsigned int receiveSequence; unsigned int unreliableReceiveSequence; int receiveMessageLength; byte receiveMessage [NET_MAXMESSAGE]; struct qsockaddr addr; char address[NET_NAMELEN]; } qsocket_t; extern qsocket_t *net_activeSockets; extern qsocket_t *net_freeSockets; extern int net_numsockets; typedef struct { char *name; qboolean initialized; int controlSock; int (*Init) (void); void (*Shutdown) (void); void (*Listen) (qboolean state); int (*OpenSocket) (int port); int (*CloseSocket) (int socket); int (*Connect) (int socket, struct qsockaddr *addr); int (*CheckNewConnections) (void); int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr); int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr); int (*Broadcast) (int socket, byte *buf, int len); char * (*AddrToString) (struct qsockaddr *addr); int (*StringToAddr) (char *string, struct qsockaddr *addr); int (*GetSocketAddr) (int socket, struct qsockaddr *addr); int (*GetNameFromAddr) (struct qsockaddr *addr, char *name); int (*GetAddrFromName) (char *name, struct qsockaddr *addr); int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2); int (*GetSocketPort) (struct qsockaddr *addr); int (*SetSocketPort) (struct qsockaddr *addr, int port); } net_landriver_t; #define MAX_NET_DRIVERS 8 extern int net_numlandrivers; extern net_landriver_t net_landrivers[MAX_NET_DRIVERS]; typedef struct { char *name; qboolean initialized; int (*Init) (void); void (*Listen) (qboolean state); void (*SearchForHosts) (qboolean xmit); qsocket_t *(*Connect) (char *host); qsocket_t *(*CheckNewConnections) (void); int (*QGetMessage) (qsocket_t *sock); int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data); int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data); qboolean (*CanSendMessage) (qsocket_t *sock); qboolean (*CanSendUnreliableMessage) (qsocket_t *sock); void (*Close) (qsocket_t *sock); void (*Shutdown) (void); int controlSock; } net_driver_t; extern int net_numdrivers; extern net_driver_t net_drivers[MAX_NET_DRIVERS]; extern int DEFAULTnet_hostport; extern int net_hostport; extern int net_driverlevel; extern cvar_t hostname; extern char playername[]; extern int playercolor; extern int messagesSent; extern int messagesReceived; extern int unreliableMessagesSent; extern int unreliableMessagesReceived; qsocket_t *NET_NewQSocket (void); void NET_FreeQSocket(qsocket_t *); double SetNetTime(void); #define HOSTCACHESIZE 8 typedef struct { char name[16]; char map[16]; char cname[32]; int users; int maxusers; int driver; int ldriver; struct qsockaddr addr; } hostcache_t; extern int hostCacheCount; extern hostcache_t hostcache[HOSTCACHESIZE]; #ifndef htonl extern unsigned long htonl (unsigned long hostlong); #endif #ifndef htons extern unsigned short htons (unsigned short hostshort); #endif #ifndef ntohl extern unsigned long ntohl (unsigned long netlong); #endif #ifndef ntohs extern unsigned short ntohs (unsigned short netshort); #endif //============================================================================ // // public network functions // //============================================================================ extern double net_time; extern sizebuf_t net_message; extern int net_activeconnections; void NET_Init (void); void NET_Shutdown (void); struct qsocket_s *NET_CheckNewConnections (void); // returns a new connection number if there is one pending, else -1 struct qsocket_s *NET_Connect (char *host); // called by client to connect to a host. Returns -1 if not able to qboolean NET_CanSendMessage (qsocket_t *sock); // Returns true or false if the given qsocket can currently accept a // message to be transmitted. int NET_GetMessage (struct qsocket_s *sock); // returns data in net_message sizebuf // returns 0 if no data is waiting // returns 1 if a message was received // returns 2 if an unreliable message was received // returns -1 if the connection died int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data); int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data); // returns 0 if the message connot be delivered reliably, but the connection // is still considered valid // returns 1 if the message was sent properly // returns -1 if the connection died int NET_SendToAll(sizebuf_t *data, int blocktime); // This is a reliable *blocking* send to all attached clients. void NET_Close (struct qsocket_s *sock); // if a dead connection is returned by a get or send function, this function // should be called when it is convenient // Server calls when a client is kicked off for a game related misbehavior // like an illegal protocal conversation. Client calls when disconnecting // from a server. // A netcon_t number will not be reused until this function is called for it void NET_Poll(void); typedef struct _PollProcedure { struct _PollProcedure *next; double nextTime; void (*procedure)(); void *arg; } PollProcedure; void SchedulePollProcedure(PollProcedure *pp, double timeOffset); extern qboolean serialAvailable; extern qboolean ipxAvailable; extern qboolean tcpipAvailable; extern qboolean tcpipAdhoc; extern char my_ipx_address[NET_NAMELEN]; extern char my_tcpip_address[NET_NAMELEN]; extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem); extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem); extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); extern qboolean slistInProgress; extern qboolean slistSilent; extern qboolean slistLocal; void NET_Slist_f (void);