#include "pspmath.h" void vfpu_quaternion_multiply(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b) { __asm__ volatile ( "lv.q C000, %1\n" // load quaternion a "lv.q C010, %2\n" // load quaternion b "vqmul.q C020, C000, C010\n" // C000 = quat a * quat b (quaternion multiply) "sv.q C020, %0\n" // store result : "+m"(*qout) : "m"(*a), "m"(*b)); }