/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" extern cvar_t bgmtype; extern qboolean domaxammo; char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatepoints", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", "svc_weaponfire", "svc_hitmark", "svc_skybox", // [string] skyname "svc_useprint", "svc_updatekills", "svc_limbupdate", "svc_fog", // 41 // [byte] start [byte] end [byte] red [byte] green [byte] blue [float] time "svc_bspdecal", //42 // [string] name [byte] decal_size [coords] pos "svc_achievement", //43 "svc_songegg", //44 [string] track name "svc_maxammo" //45 }; //============================================================================= /* =============== CL_EntityNum This error checks and tracks the total number of entities =============== */ entity_t *CL_EntityNum (int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("CL_EntityNum: %i is an invalid number",num); while (cl.num_entities<=num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort (); sound_num = MSG_ReadByte (); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } /* ================== CL_ParseBSPDecal Spawn decals on map Crow_bar. ================== */ void CL_ParseBSPDecal (void) { vec3_t pos; int decal_size; char *texname; texname = MSG_ReadString (); decal_size = MSG_ReadByte (); pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); if(!texname) return; Con_Printf("BSPDECAL[tex: %s size: %i pos: %f %f %f]\n", texname, decal_size, pos[0], pos[1], pos[2]); R_SpawnDecalBSP(pos, texname, decal_size); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ void CL_KeepaliveMessage (void) { double time; static double lastmsg;//BLUBSFIX, this was a float int ret; sizebuf_t old; byte olddata[8192]; if (sv.active) { //Con_Printf("Active Server...exit keepalive\n"); return; // no need if server is local } if (cls.demoplayback) { //Con_Printf("Demo Playback...exit keepalive\n"); return; } // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = Sys_FloatTime (); if (time - lastmsg < 5) return; //Con_Printf("Time since last keepAlive msg = %f\n",time - lastmsg); lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } /* ================== CL_ParseServerInfo ================== */ void CL_ParseServerInfo (void) { char *str, tempname[MAX_QPATH];; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; extern qboolean r_loadq3player; //void R_PreMapLoad (char *); //char mapname[MAX_QPATH]; Con_DPrintf ("Serverinfo packet received.\n"); //Con_Printf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models for (i=0 ; i= MAX_MODELS) { Con_Printf ("Server sent too many model precaches -> can't load Q3 player model\n"); Q_strncpyz (model_precache[cl_modelindex[mi_player]], cl_modelnames[mi_player], sizeof(model_precache[cl_modelindex[mi_player]])); } else { Q_strncpyz (model_precache[nummodels], "models/player/upper.md3", sizeof(model_precache[nummodels])); cl_modelindex[mi_q3torso] = nummodels++; Q_strncpyz (model_precache[nummodels], "models/player/head.md3", sizeof(model_precache[nummodels])); cl_modelindex[mi_q3head] = nummodels++; } } // precache sounds //Con_Printf("Got Sounds to load: "); memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); S_TouchSound (str); //Con_Printf("%i,",numsounds); } //Con_Printf("\n"); //COM_StripExtension (COM_SkipPath(model_precache[1]), mapname); //R_PreMapLoad (mapname); // // now we try to load everything else until a cache allocation fails // loading_num_step = loading_num_step +nummodels + numsounds; loading_step = 1; //Con_Printf("Loaded Model: "); for (i=1 ; imsgtime != cl.mtime[1]) forcelink = true; // no previous frame to lerp from else forcelink = false; ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte (); if (modnum >= MAX_MODELS) Host_Error ("CL_ParseModel: bad modnum"); } else modnum = ent->baseline.modelindex; model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work } if (bits & U_FRAME) ent->frame = MSG_ReadShort (); else ent->frame = ent->baseline.frame; if (bits & U_COLORMAP) i = MSG_ReadByte(); else i = ent->baseline.colormap; if (!i) ent->colormap = vid.colormap; else { if (i > cl.maxclients) Sys_Error ("i >= cl.maxclients"); } if (bits & U_SKIN) ent->skinnum = MSG_ReadByte(); else ent->skinnum = ent->baseline.skin; if (bits & U_FRAMETIME) ent->iframetime = MSG_ReadFloat(); else ent->iframetime = 0.1; if (bits & U_EFFECTS) ent->effects = MSG_ReadShort(); else ent->effects = ent->baseline.effects; // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord (); else ent->msg_origins[0][0] = ent->baseline.origin[0]; if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle(); else ent->msg_angles[0][0] = ent->baseline.angles[0]; if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord (); else ent->msg_origins[0][1] = ent->baseline.origin[1]; if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle(); else ent->msg_angles[0][1] = ent->baseline.angles[1]; if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord (); else ent->msg_origins[0][2] = ent->baseline.origin[2]; if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle(); else ent->msg_angles[0][2] = ent->baseline.angles[2]; // Tomaz - QC Alpha Scale Glow Begin if (bits & U_RENDERAMT) ent->renderamt = MSG_ReadFloat(); else ent->renderamt = 0; if (bits & U_RENDERMODE) ent->rendermode = MSG_ReadFloat(); else ent->rendermode = 0; if (bits & U_RENDERCOLOR1) ent->rendercolor[0] = MSG_ReadFloat(); else ent->rendercolor[0] = 0; if (bits & U_RENDERCOLOR2) ent->rendercolor[1] = MSG_ReadFloat(); else ent->rendercolor[1] = 0; if (bits & U_RENDERCOLOR3) ent->rendercolor[2] = MSG_ReadFloat(); else ent->rendercolor[2] = 0; // Tomaz - QC Alpha Scale Glow End if ( bits & U_NOLERP )//there's no data for nolerp, it is the value itself ent->forcelink = true; if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_t *ent) { int i; ent->baseline.modelindex = MSG_ReadByte (); ent->baseline.frame = MSG_ReadByte (); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { ent->baseline.origin[i] = MSG_ReadCoord (); ent->baseline.angles[i] = MSG_ReadAngle (); } } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ extern int perk_order[9]; extern int current_perk_order; void CL_ParseClientdata (int bits) { int i, s; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); else cl.idealpitch = 0; if (bits & SU_PERKS) i = MSG_ReadLong (); else i = 0; if (cl.perks != i) { if (i & 1 && !(cl.perks & 1)) { perk_order[current_perk_order] = 1; current_perk_order++; } if (i & 2 && !(cl.perks & 2)) { perk_order[current_perk_order] = 2; current_perk_order++; } if (i & 4 && !(cl.perks & 4)) { perk_order[current_perk_order] = 4; current_perk_order++; } if (i & 8 && !(cl.perks & 8)) { perk_order[current_perk_order] = 8; current_perk_order++; } if (i & 16 && !(cl.perks & 16)) { perk_order[current_perk_order] = 16; current_perk_order++; } if (i & 32 && !(cl.perks & 32)) { perk_order[current_perk_order] = 32; current_perk_order++; } if (i & 64 && !(cl.perks & 64)) { perk_order[current_perk_order] = 64; current_perk_order++; } if (i & 128 && !(cl.perks & 128)) { perk_order[current_perk_order] = 128; current_perk_order++; } if (cl.perks & 1 && !(i & 1)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 1) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 2 && !(i & 2)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 2) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 4 && !(i & 4)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 4) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 8 && !(i & 8)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 8) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 16 && !(i & 16)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 16) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 32 && !(i & 32)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 32) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 64 && !(i & 64)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 64) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } if (cl.perks & 128 && !(i & 128)) { for (s = 0; s < 9; s++) { if (perk_order[s] == 128) { perk_order[s] = 0; while (perk_order[s+1]) { perk_order[s] = perk_order[s+1]; perk_order[s+1] = 0; } break; } } current_perk_order--; } cl.perks = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<= MAX_STATIC_ENTITIES) Host_Error ("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline (ent); // copy it to the current state ent->model = cl.model_precache[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->effects = ent->baseline.effects; VectorCopy (ent->baseline.origin, ent->origin); VectorCopy (ent->baseline.angles, ent->angles); R_AddEfrags (ent); } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (void) { vec3_t org; int sound_num, vol, atten; int i; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } extern double Hitmark_Time; extern int crosshair_spread; extern double crosshair_spread_time; double return_time; /* =================== CL_ParseWeaponFire =================== */ void CL_ParseWeaponFire (void) { vec3_t kick; return_time = (double)6/MSG_ReadLong (); crosshair_spread_time = return_time + sv.time; kick[0] = MSG_ReadCoord()/5; kick[1] = MSG_ReadCoord()/5; kick[2] = MSG_ReadCoord()/5; if (!(cl.perks & 64)) { cl.gun_kick[0] += kick[0]; cl.gun_kick[1] += kick[1]; cl.gun_kick[2] += kick[2]; } } /* =================== CL_ParseLimbUpdate =================== */ void CL_ParseLimbUpdate (void) { int limb = MSG_ReadByte(); int zombieent = MSG_ReadShort(); int limbent = MSG_ReadShort(); switch (limb) { case 0://head cl_entities[zombieent].z_head = limbent; break; case 1://larm cl_entities[zombieent].z_larm = limbent; break; case 2://rarm cl_entities[zombieent].z_rarm = limbent; break; } } #define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128)//checking if it's an entity update, if it is the 7th bit will be on, this is checking for that { SHOWNET("fast update"); CL_ParseUpdate (cmd&127);//here we strip the cmd from the value of the 7th (128) bit, to only give the rest of the commands continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server message (%i)\n", cmd); break; case svc_nop: break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_useprint: SCR_UsePrint (MSG_ReadByte (),MSG_ReadShort (),MSG_ReadByte ()); break; case svc_maxammo: domaxammo = true; break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); Q_strcpy (cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updatepoints: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatepoints > MAX_SCOREBOARD"); cl.scores[i].points = MSG_ReadLong (); break; case svc_updatekills: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatepoints > MAX_SCOREBOARD"); cl.scores[i].kills = MSG_ReadShort (); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: { cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); } else { CDAudio_Resume (); } } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; Con_DPrintf("Signon: %i \n",i); CL_SignonReply (); break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if (strcmpi(bgmtype.string,"cd") == 0) { if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); } else CDAudio_Stop(); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; case svc_skybox: Sky_LoadSkyBox(MSG_ReadString()); break; case svc_songegg: CDAudio_Track(MSG_ReadString()); break; case svc_fog: Fog_ParseServerMessage (); break; case svc_achievement: HUD_Parse_Achievement (MSG_ReadByte()); break; case svc_hitmark: Hitmark_Time = sv.time + 0.2; break; case svc_weaponfire: CL_ParseWeaponFire(); break; case svc_limbupdate: CL_ParseLimbUpdate(); break; case svc_bspdecal: CL_ParseBSPDecal (); break; } } }