#include "pspmath.h" void vfpu_translate_matrix(ScePspFMatrix4 *m, float x, float y, float z) { __asm__ volatile ( "vmidt.q M000\n" "mtv %1, S030\n" "mtv %2, S031\n" "mtv %3, S032\n" //"vmidt.q M100\n" //"lv.q C200, %1\n" //"vmov.t C130, C200\n" //"vmmul.q M200, M100, M000\n" "sv.q C000, 0 + %0\n" "sv.q C010, 16 + %0\n" "sv.q C020, 32 + %0\n" "sv.q C030, 48 + %0\n" : "=m"(*m) : "r"(x), "r"(y), "r"(z)); }