/* Copyright (C) 2009 Crow_bar. Used code from "Fuhquake" modify by Crow_bar This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ extern "C" { #include "../quakedef.h" } #include #include std::list UnloadFileList; #define TEXWAD_MAXIMAGES 16384 typedef struct { char name[16]; FILE *file; int position; int size; } texwadlump_t; texwadlump_t texwadlump[TEXWAD_MAXIMAGES]; int numwadtextures; //By Crow_bar void UnloadWads (void) { FILE *files; while (UnloadFileList.size() > 0) { files = UnloadFileList.front(); UnloadFileList.pop_front(); fclose(files); } numwadtextures = 0; } void WAD3_LoadTextureWadFile (char *filename) { lumpinfo_t *lumps, *lump_p; wadinfo_t header; int i, j, infotableofs, numlumps, lowmark; FILE *file; if (FS_FOpenFile (va("textures/wad3/%s", filename), &file) != -1) goto loaded; if (FS_FOpenFile (va("textures/halflife/%s", filename), &file) != -1) goto loaded; if (FS_FOpenFile (va("textures/%s", filename), &file) != -1) goto loaded; if (FS_FOpenFile (filename, &file) != -1) goto loaded; Host_Error ("Couldn't load halflife wad \"%s\"\n", filename); loaded: if (fread(&header, 1, sizeof(wadinfo_t), file) != sizeof(wadinfo_t)) { Con_Printf ("WAD3_LoadTextureWadFile: unable to read wad header"); fclose(file); return; } if (memcmp(header.identification, "WAD3", 4)) { Con_Printf ("WAD3_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename); fclose(file); return; } numlumps = LittleLong(header.numlumps); if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES) { Con_Printf ("WAD3_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps); fclose(file); return; } infotableofs = LittleLong(header.infotableofs); if (fseek(file, infotableofs, SEEK_SET)) { Con_Printf ("WAD3_LoadTextureWadFile: unable to seek to lump table"); fclose(file); return; } lowmark = Hunk_LowMark(); if (!(lumps = static_cast(Hunk_Alloc(sizeof(lumpinfo_t) * numlumps)))) { Con_Printf ("WAD3_LoadTextureWadFile: unable to allocate temporary memory for lump table"); fclose(file); return; } if (fread(lumps, 1, sizeof(lumpinfo_t) * numlumps, file) != sizeof(lumpinfo_t) * numlumps) { Con_Printf ("WAD3_LoadTextureWadFile: unable to read lump table"); fclose(file); Hunk_FreeToLowMark(lowmark); return; } UnloadFileList.push_back(file); //Crow_bar. UnloadWads code for (i = 0, lump_p = lumps; i < numlumps; i++,lump_p++) { W_CleanupName (lump_p->name, lump_p->name); for (j = 0;j < numwadtextures;j++) { if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one break; } if (j >= TEXWAD_MAXIMAGES) break; // abort loading if (j == numwadtextures) { W_CleanupName (lump_p->name, texwadlump[j].name); texwadlump[j].file = file; texwadlump[j].position = LittleLong(lump_p->filepos); texwadlump[j].size = LittleLong(lump_p->disksize); numwadtextures++; } } Hunk_FreeToLowMark(lowmark); //leaves the file open } //converts paletted to rgba int ConvertWad3ToRGBA(miptex_t *tex) { // Check that texture has data if (!tex->offsets[0]) { Sys_Error("ConvertWad3ToRGBA: tex->offsets[0] == 0"); } // Get pointers to WAD3 data and palette byte* wadData = ((byte*)tex) + tex->offsets[0]; byte* palette = ((byte*)tex) + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2; //byte* palette = wadData + tex->offsets[MIPLEVELS]; // Palette starts 2 bytes after the last mipmap // Allocate buffer for RGBA data int imageSize = tex->width * tex->height; byte* rgbaData = (byte*)Q_malloc(imageSize * 4); // Convert WAD3 data to RGBA format for (int i = 0; i < imageSize; i++) { byte colorIndex = wadData[i]; rgbaData[i * 4] = palette[colorIndex * 3 + 0]; rgbaData[i * 4 + 1] = palette[colorIndex * 3 + 1]; rgbaData[i * 4 + 2] = palette[colorIndex * 3 + 2]; rgbaData[i * 4 + 3] = 255; // Set alpha to opaque if (rgbaData[i * 4] == 0 && rgbaData[i * 4 + 1] == 0 && rgbaData[i * 4 + 2] == 255) { rgbaData[i * 4] = rgbaData[i * 4 + 1] = rgbaData[i * 4 + 2] = 128; rgbaData[i * 4 + 3] = 0; } } int index = GL_LoadImages(tex->name, tex->width, tex->height, rgbaData, qtrue, GU_LINEAR, 0, 4); free(rgbaData); return index; } int WAD3_LoadTexture(miptex_t *mt) { char texname[MAX_QPATH]; int i, j, lowmark = 0; FILE *file; miptex_t *tex; int index; if (mt->offsets[0]) return ConvertWad3ToRGBA(mt); texname[sizeof(texname) - 1] = 0; W_CleanupName (mt->name, texname); for (i = 0;i < numwadtextures;i++) { if (!texwadlump[i].name[0]) break; if (strcmp(texname, texwadlump[i].name)) continue; file = texwadlump[i].file; if (fseek(file, texwadlump[i].position, SEEK_SET)) { fclose(file); Con_Printf("WAD3_LoadTexture: corrupt WAD3 file"); return 0; } lowmark = Hunk_LowMark(); tex = static_cast(Hunk_Alloc(texwadlump[i].size)); if (fread(tex, 1, texwadlump[i].size, file) < texwadlump[i].size) { Con_Printf("WAD3_LoadTexture: corrupt WAD3 file"); Hunk_FreeToLowMark(lowmark); return 0; } tex->width = LittleLong(tex->width); tex->height = LittleLong(tex->height); if (tex->width != mt->width || tex->height != mt->height) { Hunk_FreeToLowMark(lowmark); return 0; } for (j = 0;j < MIPLEVELS;j++) tex->offsets[j] = LittleLong(tex->offsets[j]); index = ConvertWad3ToRGBA(tex); Hunk_FreeToLowMark(lowmark); return index; } return 0; } int WAD3_LoadTextureName(char *name) { char texname[MAX_QPATH]; int i, j, lowmark = 0; FILE *file; miptex_t *tex; int index; texname[sizeof(texname) - 1] = 0; W_CleanupName (name, texname); for (i = 0;i < numwadtextures;i++) { if (!texwadlump[i].name[0]) break; if (strcmp(texname, texwadlump[i].name)) continue; file = texwadlump[i].file; if (fseek(file, texwadlump[i].position, SEEK_SET)) { fclose(file); Con_Printf("WAD3_LoadTexture: corrupt WAD3 file"); return 0; } lowmark = Hunk_LowMark(); tex = static_cast(Hunk_Alloc(texwadlump[i].size)); if (fread(tex, 1, texwadlump[i].size, file) < texwadlump[i].size) { Con_Printf("WAD3_LoadTexture: corrupt WAD3 file"); fclose(file); Hunk_FreeToLowMark(lowmark); return 0; } tex->width = LittleLong(tex->width); tex->height = LittleLong(tex->height); #if 0 if (tex->width != mt->width || tex->height != mt->height) { fclose(file); Hunk_FreeToLowMark(lowmark); return 0; } #endif for (j = 0;j < MIPLEVELS;j++) tex->offsets[j] = LittleLong(tex->offsets[j]); index = ConvertWad3ToRGBA(tex); UnloadFileList.push_back(file); //Crow_bar. UnloadWads code /* fclose(file); */ Hunk_FreeToLowMark(lowmark); return index; } return 0; } //Other wad3 loaders void W_LoadTextureWadFileHL (char *filename, int complain) { lumpinfo_t *lumps, *lump_p; wadinfo_t header; unsigned i, j; int infotableofs; FILE *file; int numlumps; FS_FOpenFile (filename, &file); if (!file) { if (complain) Con_Printf ("W_LoadTextureWadFile: couldn't find %s\n", filename); return; } if (fread(&header, sizeof(wadinfo_t), 1, file) != 1) {Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;} if(header.identification[0] != 'W' || header.identification[1] != 'A' || header.identification[2] != 'D' || header.identification[3] != '3') { fclose(file); Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename); return; } numlumps = LittleLong(header.numlumps); if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES) { fclose(file); Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps); return; } infotableofs = LittleLong(header.infotableofs); if (fseek(file, infotableofs, SEEK_SET)) { fclose(file); Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table"); return; } if (!(lumps = static_cast(Q_malloc(sizeof(lumpinfo_t)*numlumps)))) { fclose(file); Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table"); return; } if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != (unsigned)numlumps) { fclose(file); Con_Printf ("W_LoadTextureWadFile: unable to read lump table"); return; } for (i=0, lump_p = lumps ; i<(unsigned)numlumps ; i++,lump_p++) { W_CleanupName (lump_p->name, lump_p->name); for (j = 0;j < TEXWAD_MAXIMAGES;j++) { if (texwadlump[j].name[0]) // occupied slot, check the name { if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one break; } else // empty slot break; } if (j >= TEXWAD_MAXIMAGES) break; // abort loading W_CleanupName (lump_p->name, texwadlump[j].name); texwadlump[j].file = file; texwadlump[j].position = LittleLong(lump_p->filepos); texwadlump[j].size = LittleLong(lump_p->disksize); } free(lumps); //fclose(file); // leaves the file open } byte *W_ConvertWAD3TextureHL(miptex_t *tex) { byte *in, *data, *out, *pal; int d, p, image_size; in = (byte *)((int) tex + tex->offsets[0]); data = out = static_cast(Q_malloc(tex->width * tex->height * 4)); if (!data) return NULL; image_size = tex->width * tex->height; pal = in + (((image_size) * 85) >> 6); pal += 2; for (d = 0;d < image_size;d++) { p = *in++; if (tex->name[0] == '{' && p == 255) out[0] = out[1] = out[2] = out[3] = 0; else { p *= 3; out[0] = pal[p]; out[1] = pal[p+1]; out[2] = pal[p+2]; out[3] = 255; } out += 4; } return data; } byte *W_GetTextureHL(char *name) { char texname[17]; int i, j; FILE *file; miptex_t *tex; byte *data; texname[16] = 0; W_CleanupName (name, texname); for (i = 0;i < TEXWAD_MAXIMAGES;i++) { if (texwadlump[i].name[0]) { if (!strcmp(texname, texwadlump[i].name)) // found it { file = texwadlump[i].file; if (fseek(file, texwadlump[i].position, SEEK_SET)) { Con_Printf("W_GetTexture: corrupt WAD3 file"); return NULL; } tex = static_cast(Q_malloc(texwadlump[i].size)); if (!tex) return NULL; if (fread(tex, 1, texwadlump[i].size, file) < (unsigned)texwadlump[i].size) { Con_Printf("W_GetTexture: corrupt WAD3 file"); return NULL; } tex->width = LittleLong(tex->width); tex->height = LittleLong(tex->height); for (j = 0;j < MIPLEVELS;j++) tex->offsets[j] = LittleLong(tex->offsets[j]); data = W_ConvertWAD3TextureHL(tex); free(tex); fclose(file); return data; } } else break; } tex->width = tex->width = 0; return NULL; }