#include "pspmath.h" // simple ease in/out function // input will be clamped to range of 0 < t < 1 float vfpu_ease_in_out(float t) { float r; __asm__ volatile ( "mtv %1, S000\n" "vmov.q C000[0:1,,,], C000[x, 2, 1, 1/2]\n" // C000 = [0