/* Copyright (C) 2007 Peter Mackay and Chris Swindle. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef QUAKE_CLIPPING_HPP #define QUAKE_CLIPPING_HPP #include struct glvert_s; namespace quake { namespace clipping { // Calculates clipping planes from the GU view and projection matrices. void begin_frame(float regularfov, float wideclippingfov, float screenaspect); // Calculates clipping planes from the GU view and projection matrices. void begin_brush_model(); // Resets the frustum to camera space. void end_brush_model(); // Is clipping required? bool is_clipping_required(const struct glvert_s* vertices, std::size_t vertex_count); // Clips a polygon. void clip( const struct glvert_s* unclipped_vertices, std::size_t unclipped_vertex_count, const struct glvert_s** clipped_vertices, std::size_t* clipped_vertex_count); } } #endif