/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include #include #include //#include #include #include #include "net_dgrm.h" #include "cl_slist.h" #include "crypter.h" extern cvar_t accesspoint; extern cvar_t r_wateralpha; extern cvar_t r_vsync; extern cvar_t in_disable_analog; extern cvar_t in_analog_strafe; extern cvar_t in_x_axis_adjust; extern cvar_t in_y_axis_adjust; extern cvar_t crosshair; extern cvar_t r_dithering; extern cvar_t r_retro; extern cvar_t waypoint_mode; extern qpic_t *b_square; extern qpic_t *b_triangle; extern qpic_t *b_cross; extern qpic_t *b_circle; extern qpic_t *b_lt; extern qpic_t *b_rt; extern qpic_t *b_start; extern qpic_t *b_left; extern qpic_t *b_right; extern qboolean bmg_type_changed; extern int loadingScreen; extern int ShowBlslogo; extern char* loadname2; extern char* loadnamespec; extern qboolean loadscreeninit; char* game_build_date; // Backgrounds int menu_bk; // Map screens int menu_ndu; int menu_wh; int menu_wh2; //qpic_t *menu_kn; int menu_ch; //qpic_t *menu_wn; int menu_custom; int menu_cuthum; typedef struct { int occupied; int map_allow_game_settings; int map_use_thumbnail; int thumbnail_index; char* map_name; char* map_name_pretty; char* map_desc_1; char* map_desc_2; char* map_desc_3; char* map_desc_4; char* map_desc_5; char* map_desc_6; char* map_desc_7; char* map_desc_8; char* map_author; char* map_thumbnail_path; } usermap_t; SceIoStat custom_thumbnail_size; #define MAX_CUSTOM_MAPS 50 usermap_t custom_maps[MAX_CUSTOM_MAPS]; enum { m_none, m_start, m_main, m_paused_menu, m_map, m_singleplayer, m_multiplayer, m_achievement, m_setup, m_net, m_options, m_audio, m_gameplay, m_video, m_keys, m_credits, m_quit, m_restart, m_exit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist, m_sedit, m_osk } m_state; void M_Start_Menu_f (void); void M_Paused_Menu_f (void); void M_Menu_Restart_f (void); void M_Menu_Exit_f (void); void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_ServerList_f (void); void M_Menu_Achievement_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Audio_f (void); void M_Menu_Gameplay_f (void); void M_Menu_Screen_f (void); void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_SerialConfig_f (void); void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Credits_Draw (void); void M_Quit_Draw (void); void M_SerialConfig_Draw (void); void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Credits_Key (int key); void M_Quit_Key (int key); void M_SerialConfig_Key (int key); void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); void Con_SetOSKActive(qboolean active); void M_Menu_OSK_f (char *input, char *output, int outlen); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define SerialConfig (m_net_cursor == 0) #define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 2) #define TCPIPConfig (m_net_cursor == 3) void M_ConfigureNetSubsystem(void); /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx, line, num); } void M_DrawCharacter2 (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_PrintOld (int cx, int cy, char *str) { while (*str) { M_DrawCharacter2 (cx, cy, (*str)+128); str++; cx += 8; } } void M_Print (int cx, int cy, char *str) { char str2[80]; strcpy (str2,"&cD32");//831 strcat (str2, str); Draw_ColoredString (cx, cy, str2, 255, 255, 255, 255, 1); } int M_ColorForMap (int m) { return m < 128 ? m + 8 : m + 8; } void M_PrintWhiteOld (int cx, int cy, char *str) { while (*str) { M_DrawCharacter2 (cx, cy, *str); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy_vfpu(dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy_vfpu(dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy_vfpu(dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } void M_DrawCheckbox (int x, int y, int on) { if (on) Draw_String (x, y, "Enabled"); else Draw_String (x, y, "Disabled"); } //============================================================================= /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu || key_dest == key_menu_pause) { if (m_state != m_main && m_state != m_paused_menu) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else if (sv.active && (svs.maxclients > 1 || key_dest == key_game)) { M_Paused_Menu_f(); } else { M_Menu_Main_f (); } } //============================================================================= int M_Start_Cusor; #define Max_Start_Iteams 5 void M_Load_Menu_Pics () { menu_bk = loadtextureimage("gfx/menu/menu_background", 0, 0, false, GU_LINEAR); menu_ndu = loadtextureimage("gfx/menu/nacht_der_untoten", 0, 0, false, GU_LINEAR); //menu_kn = Draw_CacheImg("gfx/menu/kino_der_toten"); menu_wh = loadtextureimage("gfx/menu/nzp_warehouse", 0, 0, false, GU_LINEAR); menu_wh2 = loadtextureimage("gfx/menu/nzp_warehouse2", 0, 0, false, GU_LINEAR); //menu_wn = Draw_CacheImg("gfx/menu/wahnsinn"); menu_ch = loadtextureimage("gfx/menu/christmas_special", 0, 0, false, GU_LINEAR); menu_custom = loadtextureimage("gfx/menu/custom", 0, 0, false, GU_LINEAR); for (int i = 0; i < MAX_CUSTOM_MAPS; i++) { if (custom_maps[i].occupied == false) continue; if (custom_maps[i].map_use_thumbnail == false) continue; custom_maps[i].thumbnail_index = loadtextureimage(custom_maps[i].map_thumbnail_path, 0, 0, false, GU_LINEAR); } } void M_Start_Menu_f () { Load_Achivements(); M_Load_Menu_Pics(); key_dest = key_menu; m_state = m_start; m_entersound = true; //loadingScreen = 0; } static void M_Start_Menu_Draw () { // Background Draw_PicIndex (0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); Draw_ColoredStringCentered(vid.height - 64, "Press Start", 255, 0, 0, 255, 1); } void M_Start_Key (int key) { switch (key) { case K_ESCAPE: S_LocalSound ("sounds/menu/enter.wav"); Cbuf_AddText("cd playstring tensioned_by_the_damned 1\n"); Cbuf_AddText("togglemenu\n"); break; } } //============================================================================= int M_Paused_Cusor; #define Max_Paused_Iteams 5 void M_Paused_Menu_f () { key_dest = key_menu_pause; m_state = m_paused_menu; m_entersound = true; loadingScreen = 0; loadscreeninit = false; M_Paused_Cusor = 0; } static void M_Paused_Menu_Draw () { // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "PAUSED", 255, 255, 255, 255, 2); if ((M_Paused_Cusor == 0)) Draw_ColoredString(10, 135, "Resume", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 135, "Resume", 255, 255, 255, 255, 1); if ((M_Paused_Cusor == 1)) Draw_ColoredString(10, 145, "Restart", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 145, "Restart", 255, 255, 255, 255, 1); if ((M_Paused_Cusor == 2)) Draw_ColoredString(10, 155, "Settings", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 155, "Settings", 255, 255, 255, 255, 1); if (waypoint_mode.value) { if ((M_Paused_Cusor == 3)) Draw_ColoredString(10, 165, "Save Waypoints", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 165, "Save Waypoints", 255, 255, 255, 255, 1); } else { if ((M_Paused_Cusor == 3)) Draw_ColoredString(10, 165, "Achievements", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 165, "Achievements", 255, 255, 255, 255, 1); } if ((M_Paused_Cusor == 4)) Draw_ColoredString(10, 175, "Main Menu", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 175, "Main Menu", 255, 255, 255, 255, 1); } static void M_Paused_Menu_Key (int key) { switch (key) { case K_ESCAPE: S_LocalSound ("sounds/menu/enter.wav"); Cbuf_AddText("togglemenu\n"); case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++M_Paused_Cusor >= Max_Paused_Iteams) M_Paused_Cusor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--M_Paused_Cusor < 0) M_Paused_Cusor = Max_Paused_Iteams - 1; break; case K_ENTER: m_entersound = true; switch (M_Paused_Cusor) { case 0: key_dest = key_game; m_state = m_none; break; case 1: M_Menu_Restart_f(); break; case 2: M_Menu_Options_f(); key_dest = key_menu_pause; break; case 3: if (waypoint_mode.value) Cbuf_AddText("impulse 101\n"); else M_Menu_Achievement_f(); key_dest = key_menu_pause; break; case 4: M_Menu_Exit_f(); break; } } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { // Background Draw_PicIndex (0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Version String Draw_ColoredString((vid.width - getTextWidth(game_build_date, 1)) + 4, 5, game_build_date, 255, 255, 255, 255, 1); // Header Draw_ColoredString(10, 10, "MAIN MENU", 255, 255, 255, 255, 2); // Solo if (m_main_cursor == 0) Draw_ColoredString(10, 45, "Solo", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 45, "Solo", 255, 255, 255, 255, 1); // Co-Op (Unfinished, so non-selectable) Draw_ColoredString(10, 55, "Co-Op (Coming Soon!)", 128, 128, 128, 255, 1); // Divider Draw_FillByColor(10, 68, 160, 2, GU_RGBA(130, 130, 130, 255)); if (m_main_cursor == 1) Draw_ColoredString(10, 75, "Settings", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 75, "Settings", 255, 255, 255, 255, 1); if (m_main_cursor == 2) Draw_ColoredString(10, 85, "Achievements", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 85, "Achievements", 255, 255, 255, 255, 1); // Divider Draw_FillByColor(10, 98, 160, 2, GU_RGBA(130, 130, 130, 255)); if (m_main_cursor == 3) Draw_ColoredString(10, 105, "Credits", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 105, "Credits", 255, 255, 255, 255, 1); // Divider Draw_FillByColor(10, 118, 160, 2, GU_RGBA(130, 130, 130, 255)); if (m_main_cursor == 4) Draw_ColoredString(10, 125, "Exit", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 125, "Exit", 255, 255, 255, 255, 1); // Descriptions switch(m_main_cursor) { case 0: // Solo Draw_ColoredString(10, 230, "Take on the Hordes by yourself.", 255, 255, 255, 255, 1); break; case 1: // Settings Draw_ColoredString(10, 230, "Adjust your Settings to Optimize your Experience.", 255, 255, 255, 255, 1); break; case 2: // Achievements Draw_ColoredString(10, 230, "View locked or unlocked Achievements.", 255, 255, 255, 255, 1); break; case 3: // Credits Draw_ColoredString(10, 230, "See who made NZ:P possible.", 255, 255, 255, 255, 1); break; case 4: // Exit Draw_ColoredString(10, 230, "Return to XMB.", 255, 255, 255, 255, 1); break; } } void M_Main_Key (int key) { switch (key) { case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; /*case 1: M_Menu_MultiPlayer_f (); break;*/ case 1: M_Menu_Options_f (); break; case 2: M_Menu_Achievement_f (); break; case 3: M_Menu_Credits_f (); break; case 4: M_Menu_Quit_f (); break; } break; } } //============================================================================= /* RESTART MENU */ qboolean wasInMenus; char *restartMessage [] = { " Are you sure you want", " to restart this game? ", //msg:0 " ", " X :Yes O : No " }; void M_Menu_Restart_f (void) { wasInMenus = (key_dest == key_menu_pause); key_dest = key_menu_pause; m_state = m_restart; m_entersound = true; } void M_Restart_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': m_state = m_paused_menu; m_entersound = true; break; case 'Y': case 'y': case K_ENTER: key_dest = key_game; m_state = m_none; // Cbuf_AddText ("restart\n"); // nai -- old, now do soft reset PR_ExecuteProgram (pr_global_struct->Soft_Restart); break; default: break; } } void M_Restart_Draw (void) { m_state = m_paused_menu; m_recursiveDraw = true; M_Draw (); m_state = m_restart; M_DrawTextBox (56, 76, 24, 4); M_PrintOld (64, 84, restartMessage[0]); M_PrintOld (64, 92, restartMessage[1]); M_PrintOld (64, 100, restartMessage[2]); M_PrintOld (64, 108, restartMessage[3]); } //============================================================================= /* EXIT MENU */ char *exitMessage [] = { " Are you sure you want ", "to quit to the Main Menu?", //msg:0 " ", " X :Yes O : No " }; extern qboolean in_game; void M_Menu_Exit_f (void) { wasInMenus = (key_dest == key_menu_pause); key_dest = key_menu_pause; m_state = m_exit; m_entersound = true; in_game = false; } void M_Exit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': m_state = m_paused_menu; m_entersound = true; break; case 'Y': case 'y': case K_ENTER: Cbuf_AddText("disconnect\n"); CL_ClearState (); M_Load_Menu_Pics(); M_Menu_Main_f(); break; default: break; } } void M_Exit_Draw (void) { m_state = m_paused_menu; m_recursiveDraw = true; M_Draw (); m_state = m_exit; M_DrawTextBox (56, 76, 24, 4); M_PrintOld (64, 84, exitMessage[0]); M_PrintOld (64, 92, exitMessage[1]); M_PrintOld (64, 100, exitMessage[2]); M_PrintOld (64, 108, exitMessage[3]); } //============================================================================= /* SINGLE PLAYER MENU */ int m_map_cursor; int MAP_ITEMS; int user_maps_num = 0; int current_custom_map_page; int custom_map_pages; int multiplier; char user_levels[256][MAX_QPATH]; void M_Menu_Map_f (void) { key_dest = key_menu; m_state = m_map; m_entersound = true; MAP_ITEMS = 13; current_custom_map_page = 1; } void M_Map_Draw (void) { // Background Draw_PicIndex(0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "CUSTOM MAPS", 255, 255, 255, 255, 2); int line_increment; line_increment = 0; if (current_custom_map_page > 1) multiplier = (current_custom_map_page - 1) * 15; else multiplier = 0; for (int i = 0; i < 15; i++) { if (custom_maps[i + multiplier].occupied == false) continue; if (m_map_cursor == i) { if (custom_maps[i + multiplier].map_use_thumbnail == 1) { Draw_PicIndex(246, 45, 175, 100, custom_maps[i + multiplier].thumbnail_index); } if (custom_maps[i + multiplier].map_name_pretty != 0) Draw_ColoredString(10, 45 + (10 * i), custom_maps[i + multiplier].map_name_pretty, 255, 0, 0, 255, 1); else Draw_ColoredString(10, 45 + (10 * i), custom_maps[i + multiplier].map_name, 255, 0, 0, 255, 1); if (custom_maps[i + multiplier].map_desc_1 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) { Draw_ColoredString(235, 155, custom_maps[i + multiplier].map_desc_1, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_2 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) { line_increment++; Draw_ColoredString(235, 165, custom_maps[i + multiplier].map_desc_2, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_3 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) { line_increment++; Draw_ColoredString(235, 175, custom_maps[i + multiplier].map_desc_3, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_4 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) { line_increment++; Draw_ColoredString(235, 185, custom_maps[i + multiplier].map_desc_4, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_5 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) { line_increment++; Draw_ColoredString(235, 195, custom_maps[i + multiplier].map_desc_5, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_6 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) { line_increment++; Draw_ColoredString(235, 205, custom_maps[i + multiplier].map_desc_6, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_7 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) { line_increment++; Draw_ColoredString(235, 215, custom_maps[i + multiplier].map_desc_7, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_desc_8 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) { line_increment++; Draw_ColoredString(235, 225, custom_maps[i + multiplier].map_desc_8, 255, 255, 255, 255, 1); } } if (custom_maps[i + multiplier].map_author != 0) { if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) { int y = 165 + (10 * line_increment); Draw_ColoredString(235, y, custom_maps[i + multiplier].map_author, 255, 255, 0, 255, 1); } } } else { if (custom_maps[i + multiplier].map_name_pretty != 0) Draw_ColoredString(10, 45 + (10 * i), custom_maps[i + multiplier].map_name_pretty, 255, 255, 255, 255, 1); else Draw_ColoredString(10, 45 + (10 * i), custom_maps[i + multiplier].map_name, 255, 255, 255, 255, 1); } } if (current_custom_map_page != custom_map_pages) { if (m_map_cursor == 15) Draw_ColoredString(10, 230, "Next Page", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 230, "Next Page", 255, 255, 255, 255, 1); } else { Draw_ColoredString(10, 230, "Next Page", 128, 128, 128, 255, 1); } if (current_custom_map_page != 1) { if (m_map_cursor == 16) Draw_ColoredString(10, 240, "Previous Page", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 240, "Previous Page", 255, 255, 255, 255, 1); } else { Draw_ColoredString(10, 240, "Previous Page", 128, 128, 128, 255, 1); } if (m_map_cursor == 17) Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1); } void M_Map_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); m_map_cursor++; if (m_map_cursor < 14 && custom_maps[m_map_cursor + multiplier].occupied == false) { m_map_cursor = 15; } if (m_map_cursor == 15 && current_custom_map_page == custom_map_pages) m_map_cursor = 16; if (m_map_cursor == 16 && current_custom_map_page == 1) m_map_cursor = 17; if (m_map_cursor >= 18) m_map_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); m_map_cursor--; if (m_map_cursor < 0) m_map_cursor = 17; if (m_map_cursor == 16 && current_custom_map_page == 1) m_map_cursor = 15; if (m_map_cursor == 15 && current_custom_map_page == custom_map_pages) m_map_cursor = 14; if (m_map_cursor <= 14 && custom_maps[m_map_cursor + multiplier].occupied == false) { for (int i = 14; i > -1; i--) { if (custom_maps[i + multiplier].occupied == true) { m_map_cursor = i; break; } } } break; case K_ENTER: m_entersound = true; if (m_map_cursor == 17) { M_Menu_SinglePlayer_f (); } else if (m_map_cursor == 16) { current_custom_map_page--; } else if (m_map_cursor == 15) { current_custom_map_page++; } else { key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("cd stop\n"); Cbuf_AddText (va("map %s\n", custom_maps[m_map_cursor + multiplier].map_name)); Cbuf_Execute (); loadingScreen = 1; loadname2 = custom_maps[m_map_cursor + multiplier].map_name; if (custom_maps[m_map_cursor + multiplier].map_name_pretty != 0) loadnamespec = custom_maps[m_map_cursor + multiplier].map_name_pretty; else loadnamespec = custom_maps[m_map_cursor + multiplier].map_name; } break; } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 6 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { // Background Draw_PicIndex(0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "SOLO", 255, 255, 255, 255, 2); // Nacht der Untoten if (m_singleplayer_cursor == 0) Draw_ColoredString(10, 45, "Nacht der Untoten", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 45, "Nacht der Untoten", 255, 255, 255, 255, 1); // Divider Draw_FillByColor(10, 58, 160, 2, GU_RGBA(130, 130, 130, 255)); // Warehouse if (m_singleplayer_cursor == 1) Draw_ColoredString(10, 65, "Warehouse", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 65, "Warehouse", 255, 255, 255, 255, 1); // Warehouse (Classic) if (m_singleplayer_cursor == 2) Draw_ColoredString(10, 75, "Warehouse (Classic)", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 75, "Warehouse (Classic)", 255, 255, 255, 255, 1); // Christmas Special if (m_singleplayer_cursor == 3) Draw_ColoredString(10, 85, "Christmas Special", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 85, "Christmas Special", 255, 255, 255, 255, 1); // Divider Draw_FillByColor(10, 98, 160, 2, GU_RGBA(130, 130, 130, 255)); // Custom Maps if (m_singleplayer_cursor == 4) Draw_ColoredString(10, 105, "Custom Maps", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 105, "Custom Maps", 255, 255, 255, 255, 1); // Back if (m_singleplayer_cursor == 5) Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1); // Map description & pic switch(m_singleplayer_cursor) { case 0: Draw_PicIndex(246, 45, 175, 100, menu_ndu); Draw_ColoredString(235, 155, "Desolate bunker located on a Ge-", 255, 255, 255, 255, 1); Draw_ColoredString(235, 165, "rman airfield, stranded after a", 255, 255, 255, 255, 1); Draw_ColoredString(235, 175, "brutal plane crash surrounded by", 255, 255, 255, 255, 1); Draw_ColoredString(235, 185, "hordes of undead. Exploit myste-", 255, 255, 255, 255, 1); Draw_ColoredString(235, 195, "rious forces at play and hold o-", 255, 255, 255, 255, 1); Draw_ColoredString(235, 205, "ut against relentless waves. Der", 255, 255, 255, 255, 1); Draw_ColoredString(235, 215, "Anstieg ist jetzt. Will you fall", 255, 255, 255, 255, 1); Draw_ColoredString(235, 225, "to the overwhelming onslaught?", 255, 255, 255, 255, 1); break; case 1: Draw_PicIndex(246, 45, 175, 100, menu_wh2); Draw_ColoredString(235, 155, "Four nameless marines find them-", 255, 255, 255, 255, 1); Draw_ColoredString(235, 165, "selves at a forsaken warehouse,", 255, 255, 255, 255, 1); Draw_ColoredString(235, 175, "or is it something more? Fight", 255, 255, 255, 255, 1); Draw_ColoredString(235, 185, "your way to uncovering its sec-", 255, 255, 255, 255, 1); Draw_ColoredString(235, 195, "rets, though you may not like", 255, 255, 255, 255, 1); Draw_ColoredString(235, 205, "what you find..", 255, 255, 255, 255, 1); break; case 2: Draw_PicIndex(246, 45, 175, 100, menu_wh); Draw_ColoredString(235, 155, "Old Warehouse full of Zombies!", 255, 255, 255, 255, 1); Draw_ColoredString(235, 165, "Fight your way to the Power", 255, 255, 255, 255, 1); Draw_ColoredString(235, 175, "Switch through the Hordes!", 255, 255, 255, 255, 1); break; case 3: Draw_PicIndex(246, 45, 175, 100, menu_ch); Draw_ColoredString(235, 155, "No Santa this year. Though we're", 255, 255, 255, 255, 1); Draw_ColoredString(235, 165, "sure you will get presents from", 255, 255, 255, 255, 1); Draw_ColoredString(235, 175, "the undead! Will you accept them?", 255, 255, 255, 255, 1); break; case 4: Draw_PicIndex(246, 45, 175, 100, menu_custom); Draw_ColoredString(235, 155, "Custom Maps made by Community", 255, 255, 255, 255, 1); Draw_ColoredString(235, 165, "Members on the Fourm and on", 255, 255, 255, 255, 1); Draw_ColoredString(235, 175, "GitHub Discussions!", 255, 255, 255, 255, 1); break; } } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("cd stop\n"); Cbuf_AddText ("map ndu\n"); Cbuf_Execute (); loadingScreen = 1; loadname2 = "ndu"; loadnamespec = "Nacht der Untoten"; break; case 1: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("cd stop\n"); Cbuf_AddText ("map nzp_warehouse2\n"); Cbuf_Execute (); loadingScreen = 1; loadname2 = "nzp_warehouse2"; loadnamespec = "Warehouse"; break; case 2: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("cd stop\n"); Cbuf_AddText ("map nzp_warehouse\n"); Cbuf_Execute (); loadingScreen = 1; loadname2 = "nzp_warehouse"; loadnamespec = "Warehouse (Classic)"; break; case 3: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("cd stop\n"); Cbuf_AddText ("map christmas_special\n"); Cbuf_Execute (); loadingScreen = 1; loadname2 = "christmas_special"; loadnamespec = "Christmas Special"; break; case 4: M_Menu_Map_f (); break; case 5: M_Menu_Main_f (); break; } break; } } //============================================================================= /* ACHIEVEMENT MENU */ int m_achievement_cursor; int m_achievement_selected; int m_achievement_scroll[2]; int total_unlocked_achievements; int total_locked_achievements; achievement_list_t achievement_list[MAX_ACHIEVEMENTS]; qpic_t *achievement_locked; void Achievement_Init (void) { achievement_list[0].img = Draw_CachePic("gfx/achievement/ready"); achievement_list[0].unlocked = 0; achievement_list[0].progress = 0; strcpy(achievement_list[0].name, "Ready.."); strcpy(achievement_list[0].description, "Reach round 5"); achievement_list[1].img = Draw_CachePic("gfx/achievement/steady"); achievement_list[1].unlocked = 0; achievement_list[1].progress = 0; strcpy(achievement_list[1].name, "Steady.."); strcpy(achievement_list[1].description, "Reach round 10"); achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no"); achievement_list[2].unlocked = 0; achievement_list[2].progress = 0; strcpy(achievement_list[2].name, "Go? Hell No..."); strcpy(achievement_list[2].description, "Reach round 15"); achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go"); achievement_list[3].unlocked = 0; achievement_list[3].progress = 0; strcpy(achievement_list[3].name, "Where Did Legs Go?"); strcpy(achievement_list[3].description, "Turn a zombie into a crawler"); achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb"); achievement_list[4].unlocked = 0; achievement_list[4].progress = 0; strcpy(achievement_list[4].name, "The F Bomb"); strcpy(achievement_list[4].description, "Use the Nuke power-up to kill a single Zombie"); /*achievement_list[3].img = Draw_CachePic("gfx/achievement/beast"); achievement_list[3].unlocked = 0; achievement_list[3].progress = 0; strcpy(achievement_list[3].name, "Beast"); strcpy(achievement_list[3].description, "Survive round after round 5 with knife and grenades only"); achievement_list[4].img = Draw_CachePic("gfx/achievement/survival"); achievement_list[4].unlocked = 0; achievement_list[4].progress = 0; strcpy(achievement_list[4].name, "Survival Expert"); strcpy(achievement_list[4].description, "Use pistol and knife only to reach round 10"); achievement_list[5].img = Draw_CachePic("gfx/achievement/boomstick"); achievement_list[5].unlocked = 0; achievement_list[5].progress = 0; strcpy(achievement_list[5].name, "Boomstick"); strcpy(achievement_list[5].description, "3 for 1 with shotgun blast"); achievement_list[6].img = Draw_CachePic("gfx/achievement/boom_headshots"); achievement_list[6].unlocked = 0; achievement_list[6].progress = 0; strcpy(achievement_list[6].name, "Boom Headshots"); strcpy(achievement_list[6].description, "Get 10 headshots"); achievement_list[7].img = Draw_CachePic("gfx/achievement/where_did"); achievement_list[7].unlocked = 0; achievement_list[7].progress = 0; strcpy(achievement_list[7].name, "Where Did Legs Go?"); strcpy(achievement_list[7].description, "Make a crawler zombie"); achievement_list[8].img = Draw_CachePic("gfx/achievement/keep_the_change"); achievement_list[8].unlocked = 0; achievement_list[8].progress = 0; strcpy(achievement_list[8].name, "Keep The Change"); strcpy(achievement_list[8].description, "Purchase everything"); achievement_list[9].img = Draw_CachePic("gfx/achievement/big_thanks"); achievement_list[9].unlocked = 0; achievement_list[9].progress = 0; strcpy(achievement_list[9].name, "Big Thanks To Explosion"); strcpy(achievement_list[9].description, "Get 10 kills with one grenade"); achievement_list[10].img = Draw_CachePic("gfx/achievement/warmed-up"); achievement_list[10].unlocked = 0; achievement_list[10].progress = 0; strcpy(achievement_list[10].name, "Getting Warmed-Up"); strcpy(achievement_list[10].description, "Achieve 10 achievements"); achievement_list[11].img = Draw_CachePic("gfx/achievement/mysterybox_maniac"); achievement_list[11].unlocked = 0; achievement_list[11].progress = 0; strcpy(achievement_list[11].name, "Mysterybox Maniac"); strcpy(achievement_list[11].description, "use mysterybox 20 times"); achievement_list[12].img = Draw_CachePic("gfx/achievement/instant_help"); achievement_list[12].unlocked = 0; achievement_list[12].progress = 0; strcpy(achievement_list[12].name, "Instant Help"); strcpy(achievement_list[12].description, "Kill 100 zombies with insta-kill"); achievement_list[13].img = Draw_CachePic("gfx/achievement/blow_the_bank"); achievement_list[13].unlocked = 0; achievement_list[13].progress = 0; strcpy(achievement_list[13].name, "Blow The Bank"); strcpy(achievement_list[13].description, "earn 1,000,000"); achievement_list[14].img = Draw_CachePic("gfx/achievement/ammo_cost"); achievement_list[14].unlocked = 0; achievement_list[14].progress = 0; strcpy(achievement_list[14].name, "Ammo Cost Too Much"); strcpy(achievement_list[14].description, "After round 5, don't fire a bullet for whole round"); achievement_list[15].img = Draw_CachePic("gfx/achievement/the_f_bomb"); achievement_list[15].unlocked = 0; achievement_list[15].progress = 0; strcpy(achievement_list[15].name, "The F Bomb"); strcpy(achievement_list[15].description, "Only nuke one zombie"); achievement_list[16].img = Draw_CachePic("gfx/achievement/why_are"); achievement_list[16].unlocked = 0; achievement_list[16].progress = 0; strcpy(achievement_list[16].name, "Why Are We Waiting?"); strcpy(achievement_list[16].description, "Stand still for 2 minutes"); achievement_list[17].img = Draw_CachePic("gfx/achievement/never_missed"); achievement_list[17].unlocked = 0; achievement_list[17].progress = 0; strcpy(achievement_list[17].name, "Never Missed A Shot"); strcpy(achievement_list[17].description, "Make it to round 5 without missing a shot"); achievement_list[18].img = Draw_CachePic("gfx/achievement/300_bastards_less"); achievement_list[18].unlocked = 0; achievement_list[18].progress = 0; strcpy(achievement_list[18].name, "300 Bastards less"); strcpy(achievement_list[18].description, "Kill 300 zombies"); achievement_list[19].img = Draw_CachePic("gfx/achievement/music_fan"); achievement_list[19].unlocked = 0; achievement_list[19].progress = 0; strcpy(achievement_list[19].name, "Music Fan"); strcpy(achievement_list[19].description, "Turn on radio 20 times"); achievement_list[20].img = Draw_CachePic("gfx/achievement/one_clip"); achievement_list[20].unlocked = 0; achievement_list[20].progress = 0; strcpy(achievement_list[20].name, "One Clip"); strcpy(achievement_list[20].description, "Complete a round with mg42 without reloading"); achievement_list[21].img = Draw_CachePic("gfx/achievement/one_20_20"); achievement_list[21].unlocked = 0; achievement_list[21].progress = 0; strcpy(achievement_list[21].name, "One Clip, 20 Bullets, 20 Headshots"); strcpy(achievement_list[21].description, "Score 20 headshots, with 20 bullets, and don't reload"); achievement_list[22].img = Draw_CachePic("gfx/achievement/and_stay_out"); achievement_list[22].unlocked = 0; achievement_list[22].progress = 0; strcpy(achievement_list[22].name, "And Stay out"); strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/ achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked"); m_achievement_scroll[0] = 0; m_achievement_scroll[1] = 0; } void Load_Achivements (void) { int achievement_file; achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), PSP_O_RDONLY, 0); if (achievement_file >= 0) { char* buffer = (char*)calloc(2, sizeof(char)); for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { sceIoRead(achievement_file, buffer, sizeof(char)*2); achievement_list[i].unlocked = atoi(buffer); sceIoRead(achievement_file, buffer, sizeof(char)*2); achievement_list[i].progress = atoi(buffer); } } else { achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0); for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { sceIoWrite(achievement_file, "0\n", sizeof(char)*2); sceIoWrite(achievement_file, "0\n", sizeof(char)*2); } } sceIoClose(achievement_file); } void Save_Achivements (void) { int achievement_file; achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), PSP_O_WRONLY, 0); if (achievement_file >= 0) { for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { char* buffer = va("%i\n", achievement_list[i].unlocked); char* buffer2 = va("%i\n", achievement_list[i].progress); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer)); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2)); } } else { Load_Achivements(); } } void M_Menu_Achievement_f (void) { key_dest = key_menu; m_state = m_achievement; m_entersound = true; //Load_Achivements(); } void M_Achievement_Draw (void) { int i, b, y; int unlocked_achievement[MAX_ACHIEVEMENTS]; int locked_achievement[MAX_ACHIEVEMENTS]; int maxLenght = floor((vid.width - 155)/8); int stringLenght; char *description; char *string_line = (char*) Q_malloc(maxLenght); int lines; y = 0; total_unlocked_achievements = 0; total_locked_achievements = 0; for (i = 0; i < MAX_ACHIEVEMENTS; i++) { unlocked_achievement[i] = -1; locked_achievement[i] = -1; if (achievement_list[i].unlocked) { unlocked_achievement[total_unlocked_achievements] = i; total_unlocked_achievements += 1; } else { locked_achievement[total_locked_achievements] = i; total_locked_achievements += 1; } } // Background if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); if (!m_achievement_selected) { Draw_FillByColor(15, 8, 225, 12, GU_RGBA(204, 0, 0, 100)); Draw_FillByColor(240, 8, 225, 12, GU_RGBA(0, 0, 0, 100)); if (total_unlocked_achievements <= 0) { Draw_FillByColor(15, 25, vid.width - 30, 60, GU_RGBA (0, 0, 0, 100)); Draw_Pic (20, 30 + y, achievement_locked); Draw_String (125, 30 + y, "No achievements unlocked :("); } else { for (i = 0; i < 3; i++) { if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0) { Draw_FillByColor(15, 25 + y, vid.width - 30, 60, GU_RGBA (0, 0, 0, 100)); Draw_Pic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img); Draw_String (125, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name); description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description; stringLenght = strlen(description); lines = stringLenght/maxLenght; if ((maxLenght % stringLenght) != 0) lines++; for (b = 0; b < lines; b++) { strncpy(string_line, description+maxLenght*b, (maxLenght-1)); Draw_String (125, 40 + y + b*8, string_line); } //if (stringLenght <= maxLenght) // Draw_String (125, 40 + y, description); y += 75; } } } } else { if (total_locked_achievements <= 0) { Draw_FillByColor(15, 25, vid.width - 30, 60, GU_RGBA (0, 0, 0, 100)); Draw_Pic (20, 30 + y, achievement_locked); Draw_String (125, 30 + y, "All achievements unlocked :)"); } Draw_FillByColor(15, 8, 225, 12, GU_RGBA(0, 0, 0, 100)); Draw_FillByColor(240, 8, 225, 12, GU_RGBA(204, 0, 0, 100)); for (i = 0; i < 3; i++) { if (locked_achievement[i + m_achievement_scroll[1]] >= 0) { Draw_FillByColor(15, 25 + y, vid.width - 30, 60, GU_RGBA (0, 0, 0, 100)); Draw_Pic (20, 30 + y, achievement_locked); Draw_String (125, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name); description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description; stringLenght = strlen(description); lines = stringLenght/maxLenght; if ((maxLenght % stringLenght) != 0) lines++; for (b = 0; b < lines; b++) { strncpy(string_line, description+maxLenght*b, (maxLenght-1)); Draw_String (125, 40 + y + b*8, string_line); } //if (stringLenght <= maxLenght) // Draw_String (125, 40 + y, description); y += 70; } } } free(string_line); Draw_String (15, 10, "Unlocked Achievements"); Draw_String (vid.width - 167, 10, "Locked Achievements"); } void M_Achievement_Key (int key) { switch (key) { case K_ESCAPE: if (key_dest == key_menu_pause) M_Paused_Menu_f(); else M_Menu_Main_f (); break; case K_AUX1: case K_LEFTARROW: m_achievement_selected = 0; break; case K_AUX2: case K_RIGHTARROW: m_achievement_selected = 1; break; case K_UPARROW: m_achievement_scroll[m_achievement_selected]--; if (m_achievement_scroll[m_achievement_selected] < 0) m_achievement_scroll[m_achievement_selected] = 0; break; case K_DOWNARROW: m_achievement_scroll[m_achievement_selected]++; if (m_achievement_selected) { if (m_achievement_scroll[1] > total_locked_achievements - 3) m_achievement_scroll[1] = total_locked_achievements - 3; } else { if (m_achievement_scroll[0] > total_unlocked_achievements - 3) m_achievement_scroll[0] = total_unlocked_achievements - 3; } if (m_achievement_scroll[m_achievement_selected] < 0) m_achievement_scroll[m_achievement_selected] = 0; break; case K_ENTER: m_entersound = true; switch (m_achievement_cursor) { } } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 6 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } #include void M_MultiPlayer_Draw (void) { //int f; if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); //f = (int)(host_time * 10)%6; //M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); if (m_multiplayer_cursor == 0) M_Print ((vid.width - ((9 * 8) + 16)), (vid.height - 64), "Join Game"); else M_PrintWhite ((vid.width - ((9 * 8) + 16)), (vid.height - 64), "Join Game"); if (m_multiplayer_cursor == 1) M_Print ((vid.width - ((9 * 8) + 16)), (vid.height - 56), "Host Game"); else M_PrintWhite ((vid.width - ((9 * 8) + 16)), (vid.height - 56), "Host Game"); if (m_multiplayer_cursor == 2) M_Print ((vid.width - ((12 * 8) + 16)), (vid.height - 48), "Player Setup"); else M_PrintWhite ((vid.width - ((12 * 8) + 16)), (vid.height - 48), "Player Setup"); if (m_multiplayer_cursor == 3) M_Print ((vid.width - ((11 * 8) + 16)), (vid.height - 40), "Server List"); else M_PrintWhite ((vid.width - ((11 * 8) + 16)), (vid.height - 40), "Server List"); // M_PrintOld (72, 97, "Slist "); if (m_multiplayer_cursor == 4) M_Print ((vid.width - ((14 * 8) + 16)), (vid.height - 32), "Infrastructure"); else M_PrintWhite ((vid.width - ((14 * 8) + 16)), (vid.height - 32), "Infrastructure"); if (m_multiplayer_cursor == 5) M_Print ((vid.width - ((5 * 8) + 16)), (vid.height - 24), "Adhoc"); else M_PrintWhite ((vid.width - ((5 * 8) + 16)), (vid.height - 24), "Adhoc"); // M_PrintOld (72, 117, "Infrastructure "); //M_DrawCheckboxOld (220, 117, tcpipAvailable && !tcpipAdhoc); M_DrawCheckbox (220, vid.height - 32, tcpipAvailable && !tcpipAdhoc); //M_PrintOld (72, 137, "Adhoc "); //M_DrawCheckboxOld (220, 137, tcpipAvailable && tcpipAdhoc); M_DrawCheckbox (220, vid.height - 24, tcpipAvailable && tcpipAdhoc); if (serialAvailable || ipxAvailable || tcpipAvailable) return; //M_PrintWhiteOld ((160) - ((35*8)/2), 180, "No Network Communications Available"); M_PrintWhiteOld ((160) - ((35*8)/2), 180, "PSP MULTIPLAYER IS NOT OFFICALY SUPPORTED"); M_PrintWhiteOld ((160) - ((35*8)/2), 188, "DO NOT ASK HOW TO PLAY ONLINE ON PSP"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: if ((serialAvailable || ipxAvailable || tcpipAvailable) && sceWlanDevIsPowerOn()) { //M_Menu_Net_f (); M_Menu_LanConfig_f (); } break; case 1: if ((serialAvailable || ipxAvailable || tcpipAvailable) && sceWlanDevIsPowerOn()) { //M_Menu_Net_f (); M_Menu_LanConfig_f (); } break; case 2: M_Menu_Setup_f (); break; case 3: M_Menu_ServerList_f(); break; case 4: Datagram_Shutdown(); tcpipAvailable = !tcpipAvailable; if(tcpipAvailable && sceWlanDevIsPowerOn()) { tcpipAdhoc = false; net_driver_to_use = 0; Datagram_Init(); } break; case 5: Datagram_Shutdown(); tcpipAvailable = !tcpipAvailable; if(tcpipAvailable && sceWlanDevIsPowerOn()) { tcpipAdhoc = true; net_driver_to_use = 1; Datagram_Init(); } break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 5; int setup_cursor_table[] = {40, 56, 72, 96, 120, 156}; char setup_hostname[16]; char setup_myname[16]; // Define PSP specific variables #define NUM_SETUP_CMDS 4 extern int totalAccessPoints; extern int accessPointNumber[100]; char setup_accesspoint[64]; void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); //setup_accesspoint ; if(totalAccessPoints) { sceUtilityGetNetParam(accessPointNumber[(int)accesspoint.value], 0, (netData*)setup_accesspoint); } } void M_Setup_Draw (void) { if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); if (setup_cursor == 0) M_Print (64, 72, "Access Point"); else M_PrintWhite (64,72, "Access Point"); //M_PrintOld (64, 40, "Access Point"); //M_DrawTextBox (160, 32, 16, 1); M_PrintOld (168, 72, setup_accesspoint); if (setup_cursor == 1) M_Print (64, 92, "Hostname"); else M_PrintWhite (64,92, "Hostname"); M_DrawTextBox (160, 84, 16, 1); M_PrintOld (168, 92, setup_hostname); if (setup_cursor == 2) M_Print (64, 104, "Player Name"); else M_PrintWhite (64,104, "Player Name"); M_DrawTextBox (160, 96, 16, 1); M_PrintOld (168, 104, setup_myname); if (setup_cursor == 3) M_Print (186, 120, "Accept Changes"); else M_PrintWhite (186,120, "Accept Changes"); } void M_Setup_Key (int k) { int l; int offset = 0; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: if (setup_cursor == 0) { S_LocalSound ("sounds/menu/navigate.wav"); if(accesspoint.value > 1) { Cvar_SetValue("accesspoint", accesspoint.value-1); //blubso sceUtilityGetNetParam(accessPointNumber[(int)accesspoint.value], 0, (netData*)setup_accesspoint); } } offset = 1; if (setup_cursor < 2+offset) return; S_LocalSound ("sounds/menu/navigate.wav"); break; case K_RIGHTARROW: if (setup_cursor == 0) { S_LocalSound ("sounds/menu/navigate.wav"); if(accesspoint.value < totalAccessPoints) { Cvar_SetValue("accesspoint", accesspoint.value+1); //blubso sceUtilityGetNetParam(accessPointNumber[(int)accesspoint.value], 0, (netData*)setup_accesspoint); } } offset = 1; if (setup_cursor < 2+offset) return; S_LocalSound ("sounds/menu/navigate.wav"); break; case K_INS: offset = 1; if (setup_cursor == 0+offset) { M_Menu_OSK_f(setup_hostname, setup_hostname, 16); break; } if (setup_cursor == 1+offset) { M_Menu_OSK_f(setup_myname, setup_myname,16); break; } break; case K_ENTER: offset = 1; if (setup_cursor == 0+offset || setup_cursor == 1+offset || setup_cursor== 0) return; //if (setup_cursor == 2+offset || setup_cursor == 3+offset) // goto forward; // if (setup_cursor < 4+offset) // break; // setup_cursor == 4 (OK) if (strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (strcmp(hostname.string, setup_hostname) != 0) Cvar_Set("hostname", setup_hostname); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: offset = 1; if (setup_cursor == 0+offset) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1+offset) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (k < 32 || k > 127) break; offset = 1; if (setup_cursor == 0+offset) { l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } } if (setup_cursor == 1+offset) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } } } } //============================================================================= /* SERVER LIST MENU */ void M_Menu_SEdit_f (void); #define MENU_X 50 #define MENU_Y 21 #define TITLE_Y 4 #define STAT_Y 166 int slist_cursor = 0, slist_mins = 0, slist_maxs = 15, slist_state; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_state = 0; } void M_ServerList_Draw (void) { int serv, line; if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); M_DrawTextBox (MENU_X, TITLE_Y, 23, 1); M_PrintWhiteOld (MENU_X + 60, TITLE_Y + 8, "Server List"); if (!slist[0].server) { M_PrintWhiteOld (84, MENU_Y + 16 + 16, "Empty server list"); M_PrintOld (60, MENU_Y + 16 + 32, "Press TRIANGLE to add a server"); M_PrintOld (60, MENU_Y + 16 + 40, "Press SQUARE to edit a server"); M_PrintOld (60, MENU_Y + 16 + 48, "Press CIRCLE to exit"); return; } M_DrawTextBox (MENU_X, STAT_Y, 23, 1); M_DrawTextBox (MENU_X, MENU_Y, 23, slist_maxs - slist_mins + 1); for (serv = slist_mins, line = 1 ; serv <= slist_maxs && serv < MAX_SERVER_LIST && slist[serv].server ; serv++, line++) M_PrintOld (MENU_X + 18, line * 8 + MENU_Y, va("%1.21s", slist[serv].description)); M_PrintWhiteOld (MENU_X, STAT_Y - 4, "TRIANGLE = add server, SQUARE = edit"); M_PrintWhiteOld (MENU_X + 18, STAT_Y + 8, va("%1.22s", slist[slist_cursor].server)); M_DrawCharacter2 (MENU_X + 8, (slist_cursor - slist_mins + 1) * 8 + MENU_Y, 12+((int)(realtime*4)&1)); } void M_ServerList_Key (int key) { int slist_length; if (!slist[0].server && key != K_ESCAPE && key != K_DEL) return; switch (key) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (slist_cursor > 0) { if (keydown[K_CTRL]) SList_Switch (slist_cursor, slist_cursor - 1); slist_cursor--; } break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (keydown[K_CTRL]) { if (slist_cursor != SList_Length() - 1) { SList_Switch (slist_cursor, slist_cursor + 1); slist_cursor++; } } else if (slist_cursor < MAX_SERVER_LIST - 1 && slist[slist_cursor+1].server) slist_cursor++; break; case K_HOME: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor = 0; break; case K_END: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor = SList_Length() - 1; break; case K_PGUP: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor -= (slist_maxs - slist_mins); if (slist_cursor < 0) slist_cursor = 0; break; case K_PGDN: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor += (slist_maxs - slist_mins); if (slist_cursor >= MAX_SERVER_LIST) slist_cursor = MAX_SERVER_LIST - 1; while (!slist[slist_cursor].server) slist_cursor--; break; case K_ENTER: if (keydown[K_CTRL]) { M_Menu_SEdit_f (); break; } m_state = m_main; M_ToggleMenu_f (); Cbuf_AddText (va("connect \"%s\"\n", slist[slist_cursor].server)); break; //case 'e': //case 'E': case K_INS: M_Menu_SEdit_f (); break; case K_DEL: S_LocalSound ("sounds/menu/enter.wav"); if ((slist_length = SList_Length()) < MAX_SERVER_LIST) { if (keydown[K_CTRL] && slist_length > 0) { if (slist_cursor < slist_length - 1) memmove (&slist[slist_cursor+2], &slist[slist_cursor+1], (slist_length - slist_cursor - 1) * sizeof(slist[0])); SList_Reset_NoFree (slist_cursor + 1); SList_Set (slist_cursor + 1, "127.0.0.1", ""); if (slist_length) slist_cursor++; } else { memmove (&slist[slist_cursor+1], &slist[slist_cursor], (slist_length - slist_cursor) * sizeof(slist[0])); SList_Reset_NoFree (slist_cursor); SList_Set (slist_cursor, "127.0.0.1", ""); } } break; case K_LEFTARROW: S_LocalSound("sounds/menu/enter.wav"); if ((slist_length = SList_Length()) > 0) { SList_Reset (slist_cursor); if (slist_cursor > 0 && slist_length - 1 == slist_cursor) { slist_cursor--; } else { memmove (&slist[slist_cursor], &slist[slist_cursor+1], (slist_length - slist_cursor - 1) * sizeof(slist[0])); SList_Reset_NoFree (slist_length - 1); } } break; } if (slist_cursor < slist_mins) { slist_maxs -= (slist_mins - slist_cursor); slist_mins = slist_cursor; } if (slist_cursor > slist_maxs) { slist_mins += (slist_cursor - slist_maxs); slist_maxs = slist_cursor; } } #define SERV_X 60 #define SERV_Y 64 #define DESC_X 60 #define DESC_Y 40 #define SERV_L 23 #define DESC_L 23 #define SLIST_BUFSIZE 128 static char slist_serv[SLIST_BUFSIZE], slist_desc[SLIST_BUFSIZE]; static int slist_serv_max, slist_serv_min, slist_desc_max, slist_desc_min, sedit_state; void M_Menu_SEdit_f (void) { int size; key_dest = key_menu; m_state = m_sedit; m_entersound = true; sedit_state = 0; Q_strncpyz (slist_serv, slist[slist_cursor].server, sizeof(slist_serv)); Q_strncpyz (slist_desc, slist[slist_cursor].description, sizeof(slist_desc)); slist_serv_max = (size = strlen(slist_serv)) > SERV_L ? size : SERV_L; slist_serv_min = slist_serv_max - SERV_L; slist_desc_max = (size = strlen(slist_desc)) > DESC_L ? size : DESC_L; slist_desc_min = slist_desc_max - DESC_L; } void M_SEdit_Draw (void) { if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); M_DrawTextBox (SERV_X, SERV_Y, 23, 1); M_DrawTextBox (DESC_X, DESC_Y, 23, 1); M_PrintWhiteOld (SERV_X, SERV_Y - 4, "Hostname/IP:"); M_PrintWhiteOld (DESC_X, DESC_Y - 4, "Description:"); M_PrintOld (SERV_X + 9, SERV_Y + 8, va("%1.23s", slist_serv + slist_serv_min)); M_PrintOld (DESC_X + 9, DESC_Y + 8, va("%1.23s", slist_desc + slist_desc_min)); if (sedit_state == 0) M_DrawCharacter2 (SERV_X + 9 + 8*(strlen(slist_serv) - slist_serv_min), SERV_Y + 8, 10+((int)(realtime*4)&1)); else M_DrawCharacter2 (DESC_X + 9 + 8*(strlen(slist_desc) - slist_desc_min), DESC_Y + 8, 10+((int)(realtime*4)&1)); } void M_SEdit_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_ServerList_f (); break; case K_ENTER: SList_Set (slist_cursor, slist_serv, slist_desc); M_Menu_ServerList_f (); break; case K_UPARROW: case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); sedit_state = !sedit_state; break; case K_INS: if (sedit_state == 0) M_Menu_OSK_f(slist_serv, slist_serv, 16); else M_Menu_OSK_f(slist_desc, slist_desc, 16); break; case K_BACKSPACE: if (sedit_state == 0) { if ((l = strlen(slist_serv))) slist_serv[--l] = 0; if (strlen(slist_serv) - 6 < slist_serv_min && slist_serv_min) { slist_serv_min--; slist_serv_max--; } } else { if ((l = strlen(slist_desc))) slist_desc[--l] = 0; if (strlen(slist_desc) - 6 < slist_desc_min && slist_desc_min) { slist_desc_min--; slist_desc_max--; } } break; default: if (key < 32 || key > 127) break; if (sedit_state == 0) { l = strlen (slist_serv); if (l < SLIST_BUFSIZE - 1) { slist_serv[l+1] = 0; slist_serv[l] = key; l++; } if (l > slist_serv_max) { slist_serv_min++; slist_serv_max++; } } else { l = strlen (slist_desc); if (l < SLIST_BUFSIZE - 1) { slist_desc[l+1] = 0; slist_desc[l] = key; l++; } if (l > slist_desc_max) { slist_desc_min++; slist_desc_max++; } } break; } } //============================================================================= /* NET MENU */ int m_net_cursor; int m_net_items; int m_net_saveHeight; char *net_helpMessage [] = { /* .........1.........2.... */ " ", " Two computers connected", " through two modems. ", " ", " ", " Two computers connected", " by a null-modem cable. ", " ", " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 4; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); f = 32; qpic_t *p; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen1.lmp"); } else { p = Draw_CachePic ("gfx/dim_modm.lmp"); } if (p) M_DrawTransPic (72, f, p); f += 19; if (serialAvailable) { p = Draw_CachePic ("gfx/netmen2.lmp"); } else { p = Draw_CachePic ("gfx/dim_drct.lmp"); } if (p) M_DrawTransPic (72, f, p); f += 19; if (ipxAvailable) p = Draw_CachePic ("gfx/netmen3.lmp"); else p = Draw_CachePic ("gfx/dim_ipx.lmp"); M_DrawTransPic (72, f, p); f += 19; if (tcpipAvailable) p = Draw_CachePic ("gfx/netmen4.lmp"); else p = Draw_CachePic ("gfx/dim_tcp.lmp"); M_DrawTransPic (72, f, p); if (m_net_items == 5) // JDC, could just be removed { f += 19; p = Draw_CachePic ("gfx/netmen5.lmp"); M_DrawTransPic (72, f, p); } f = (320-26*8)/2; M_DrawTextBox (f, 134, 24, 4); f += 8; M_PrintOld (f, 142, net_helpMessage[m_net_cursor*4+0]); M_PrintOld (f, 150, net_helpMessage[m_net_cursor*4+1]); M_PrintOld (f, 158, net_helpMessage[m_net_cursor*4+2]); M_PrintOld (f, 166, net_helpMessage[m_net_cursor*4+3]); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: m_entersound = true; switch (m_net_cursor) { case 0: M_Menu_SerialConfig_f (); break; case 1: M_Menu_SerialConfig_f (); break; case 2: M_Menu_LanConfig_f (); break; case 3: M_Menu_LanConfig_f (); break; case 4: // multiprotocol break; } } if (m_net_cursor == 0 && !serialAvailable) goto again; if (m_net_cursor == 1 && !serialAvailable) goto again; if (m_net_cursor == 2 && !ipxAvailable) goto again; if (m_net_cursor == 3 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ #define SLIDER_RANGE 10 enum //video menu { OPT_SHOWFPS, OPT_MAXFPS, OPT_FOV, OPT_GAMMA, OPT_DECALS, OPT_FULLBRIGHT, OPT_DITHERING, OPT_RETRO, VID_ITEMS }; enum //audio menu { OPT_MUSICVOL, OPT_SNDVOL, OPT_MUSICTYPE, AUDIO_ITEMS }; enum //gameplay menu { OPT_CROSSHAIR, OPT_AIMASSIST, OPT_IN_SPEED, OPT_IN_ACCELERATION, OPT_INVMOUSE, OPT_IN_TOLERANCE, OPT_MOUSELOOK, GAMEPLAY_ITEMS }; extern cvar_t show_fps; extern cvar_t show_bat; void M_AdjustSliders (int dir, int m_submenu, int options_cursor) { S_LocalSound ("sounds/menu/navigate.wav"); if (m_submenu == 0) { switch (options_cursor) { case OPT_GAMMA: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; Cvar_SetValue ("gamma", v_gamma.value); break; case OPT_MAXFPS: cl_maxfps.value = cl_maxfps.value + dir * 5; if (cl_maxfps.value < 30) cl_maxfps.value = 30; if (cl_maxfps.value > 65) cl_maxfps.value = 65; Cvar_SetValue ("cl_maxfps", cl_maxfps.value); break; case OPT_FOV: scr_fov.value += dir * 5; if (scr_fov.value < 50) scr_fov.value = 50; if (scr_fov.value > 120 && dir > 0) scr_fov.value = 120; Cvar_SetValue ("scr_fov", scr_fov.value); break; case OPT_DECALS: Cvar_SetValue ("r_runqmbparticles", !r_runqmbparticles.value); break; case OPT_FULLBRIGHT: Cvar_SetValue ("r_fullbright", !r_fullbright.value); break; case OPT_DITHERING: Cvar_SetValue ("r_dithering", !r_dithering.value); break; case OPT_RETRO: Cvar_SetValue ("r_retro", !r_retro.value); break; case OPT_SHOWFPS: Cvar_SetValue ("show_fps", !show_fps.value); break; } } else if (m_submenu == 1) { switch (options_cursor) { case OPT_MUSICVOL: // music volume bgmvolume.value += dir * 0.1; if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case OPT_SNDVOL: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case OPT_MUSICTYPE: // bgm type if (strcmp(bgmtype.string,"cd") == 0) { Cvar_Set("bgmtype","none"); bmg_type_changed = true; } else { Cvar_Set("bgmtype","cd"); bmg_type_changed = true; } break; } } else if (m_submenu == 2) { switch (options_cursor) { case OPT_CROSSHAIR: Cvar_SetValue ("crosshair", !crosshair.value); break; case OPT_AIMASSIST: Cvar_SetValue ("in_aimassist", !in_aimassist.value); break; case OPT_IN_SPEED: // mouse speed in_sensitivity.value += dir * 0.5; if (in_sensitivity.value < 1) in_sensitivity.value = 1; if (in_sensitivity.value > 11) in_sensitivity.value = 11; Cvar_SetValue ("sensitivity", in_sensitivity.value); break; case OPT_IN_ACCELERATION: // mouse tolerance in_acceleration.value -= dir * 0.25; if (in_acceleration.value < 0.5) in_acceleration.value = 0.5; if (in_acceleration.value > 2) in_acceleration.value = 2; Cvar_SetValue ("acceleration", in_acceleration.value); break; case OPT_IN_TOLERANCE: // mouse tolerance in_tolerance.value += dir * 0.05; if (in_tolerance.value < 0) in_tolerance.value = 0; if (in_tolerance.value > 1) in_tolerance.value = 1; Cvar_SetValue ("tolerance", in_tolerance.value); break; case OPT_INVMOUSE: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case OPT_MOUSELOOK: Cvar_SetValue ("in_mlook", !in_mlook.value); Cvar_SetValue ("in_analog_strafe", !in_analog_strafe.value); break; } } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; Draw_Character (x-8, y, 128); for (i=0 ; i= VID_ITEMS+1) video_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1, 0, video_cursor); break; case K_RIGHTARROW: M_AdjustSliders (1, 0, video_cursor); break; } } //============================================================================= /* Audio Setting menu */ int audio_cursor; void M_Menu_Audio_f (void) { m_state = m_audio; m_entersound = true; audio_cursor = 0; } void M_Audio_Draw (void) { float r; if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); Draw_String (352, 30, "Sound Settings"); if (audio_cursor == OPT_MUSICVOL) M_Print (172, 50+(OPT_MUSICVOL*8), " CD Music Volume"); else Draw_String (172, 50+(OPT_MUSICVOL*8), " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (376, 50+(OPT_MUSICVOL*8), r); if (audio_cursor == OPT_SNDVOL) M_Print (172, 50+(OPT_SNDVOL*8), " Sound Volume"); else Draw_String (172, 50+(OPT_SNDVOL*8), " Sound Volume"); r = volume.value; M_DrawSlider (376, 50+(OPT_SNDVOL*8), r); if (audio_cursor == OPT_MUSICTYPE) M_Print (172, 50+(OPT_MUSICTYPE*8)," Music Type"); else Draw_String (172, 50+(OPT_MUSICTYPE*8)," Music Type"); if (strcmp(bgmtype.string,"cd") == 0) Draw_String (424, 50+(OPT_MUSICTYPE*8), "CD/MP3"); else Draw_String (432, 50+(OPT_MUSICTYPE*8), "None"); if (audio_cursor == AUDIO_ITEMS) M_Print (432, 58+(AUDIO_ITEMS*8), "Back"); else Draw_String (432, 58+(AUDIO_ITEMS*8), "Back"); } void M_Audio_Key (int key) { switch (key) { case K_ESCAPE: if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); break; case K_ENTER: m_entersound = true; switch (audio_cursor) { case AUDIO_ITEMS: if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); break; default: M_AdjustSliders (1, 1, audio_cursor); break; } return; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); audio_cursor--; if (audio_cursor < 0) audio_cursor = AUDIO_ITEMS; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); audio_cursor++; if (audio_cursor >= AUDIO_ITEMS+1) audio_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1, 1, audio_cursor); break; case K_RIGHTARROW: M_AdjustSliders (1, 1, audio_cursor); break; } } //============================================================================= /* Gameplay Setting menu */ int gameplay_cursor; void M_Menu_Gameplay_f (void) { m_state = m_gameplay; m_entersound = true; gameplay_cursor = 0; } void M_Gameplay_Draw (void) { float r; // Background if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "CONTROL SETTINGS", 255, 255, 255, 255, 2); // Draw Crosshair if (gameplay_cursor == OPT_CROSSHAIR) { Draw_ColoredString(10, 45, "Draw Crosshair", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 45, "Draw Crosshair", 255, 255, 255, 255, 1); } M_DrawCheckbox(225, 45, crosshair.value); // Aim Assist if (gameplay_cursor == OPT_AIMASSIST) { Draw_ColoredString(10, 55, "Aim Assist", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 55, "Aim Assist", 255, 255, 255, 255, 1); } M_DrawCheckbox(225, 55, in_aimassist.value); // Look Sensitivity if (gameplay_cursor == OPT_IN_SPEED) { Draw_ColoredString(10, 65, "Look Sensitivity", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 65, "Look Sensitivity", 255, 255, 255, 255, 1); } r = (in_sensitivity.value - 1)/10; M_DrawSlider (225, 65, r); // Look Acceleration if (gameplay_cursor == OPT_IN_ACCELERATION) { Draw_ColoredString(10, 75, "Look Acceleration", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 75, "Look Acceleration", 255, 255, 255, 255, 1); } r = 1.0f -((in_acceleration.value - 0.5f)/1.5f); M_DrawSlider (225, 75, r); // Look Inversion if (gameplay_cursor == OPT_INVMOUSE) { Draw_ColoredString(10, 85, "Look Inversion", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 85, "Look Inversion", 255, 255, 255, 255, 1); } M_DrawCheckbox(225, 85, m_pitch.value < 0); // A-Nub Deadzone if (gameplay_cursor == OPT_IN_TOLERANCE) { Draw_ColoredString(10, 95, "A-Nub Tolerance", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 95, "A-Nub Tolerance", 255, 255, 255, 255, 1); } r = (in_tolerance.value )/1.0f; M_DrawSlider (225, 95, r); // A-Nub Mode if (gameplay_cursor == OPT_MOUSELOOK) { Draw_ColoredString(10, 105, "A-Nub Mode", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 105, "A-Nub Mode", 255, 255, 255, 255, 1); } if (in_mlook.value) { Draw_ColoredString(225, 105, "Look", 255, 255, 255, 255, 1); } else { Draw_ColoredString(225, 105, "Move (Buggy!)", 255, 255, 255, 255, 1); } // Back if (gameplay_cursor == GAMEPLAY_ITEMS) { Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1); } // Descriptions switch(gameplay_cursor) { case OPT_CROSSHAIR: Draw_ColoredString(10, 230, "Toggle Crosshair in-game.", 255, 255, 255, 255, 1); break; case OPT_AIMASSIST: Draw_ColoredString(10, 230, "Toggle Assisted Aim to improve Targeting.", 255, 255, 255, 255, 1); break; case OPT_IN_SPEED: Draw_ColoredString(10, 230, "Adjust Look Sensitivity.", 255, 255, 255, 255, 1); break; case OPT_IN_ACCELERATION: Draw_ColoredString(10, 230, "Adjust Acceleration when A-Nub Mode is set to 'Look'.", 255, 255, 255, 255, 1); break; case OPT_INVMOUSE: Draw_ColoredString(10, 230, "Invert A-Nub Look.", 255, 255, 255, 255, 1); break; case OPT_IN_TOLERANCE: Draw_ColoredString(10, 230, "Adjust how Tolerant the A-Nub is to change.", 255, 255, 255, 255, 1); break; case OPT_MOUSELOOK: Draw_ColoredString(10, 230, "Toggle whether to use the A-Nub for Look or Movement.", 255, 255, 255, 255, 1); break; } } void M_Gameplay_Key (int key) { switch (key) { case K_ESCAPE: if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); break; case K_ENTER: m_entersound = true; switch (gameplay_cursor) { case GAMEPLAY_ITEMS: if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); break; default: M_AdjustSliders (1, 2, gameplay_cursor); break; } return; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameplay_cursor--; if (gameplay_cursor < 0) gameplay_cursor = GAMEPLAY_ITEMS; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameplay_cursor++; if (gameplay_cursor >= GAMEPLAY_ITEMS+1) gameplay_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1, 2, gameplay_cursor); break; case K_RIGHTARROW: M_AdjustSliders (1, 2, gameplay_cursor); break; } } int options_cursor; #define OPTIONS_ITEMS 5 void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_Options_Draw (void) { // Background if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "SETTINGS", 255, 255, 255, 255, 2); // Graphics Settings if (options_cursor == 0) Draw_ColoredString(10, 45, "Graphics Settings", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 45, "Graphics Settings", 255, 255, 255, 255, 1); // Controls if (options_cursor == 1) Draw_ColoredString(10, 55, "Controls", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 55, "Controls", 255, 255, 255, 255, 1); // Control Settings if (options_cursor == 2) Draw_ColoredString(10, 65, "Control Settings", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 65, "Control Settings", 255, 255, 255, 255, 1); // Divider Draw_FillByColor(10, 78, 160, 2, GU_RGBA(130, 130, 130, 255)); // Console if (options_cursor == 3) Draw_ColoredString(10, 85, "Console", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 85, "Console", 255, 255, 255, 255, 1); // Back if (options_cursor == 4) Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); else Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1); // Descriptions switch(options_cursor) { case 0: // Graphics Settings Draw_ColoredString(10, 230, "Adjust settings relating to Graphical Fidelity.", 255, 255, 255, 255, 1); break; case 1: // Controls Draw_ColoredString(10, 230, "Customize your Control Scheme.", 255, 255, 255, 255, 1); break; case 2: // Control Settings Draw_ColoredString(10, 230, "Adjust settings in relation to how NZ:P Controls.", 255, 255, 255, 255, 1); break; case 3: // Console Draw_ColoredString(10, 230, "Open the Console to input Commands.", 255, 255, 255, 255, 1); break; } } extern qboolean console_enabled; void M_Options_Key (int k) { switch (k) { case K_ESCAPE: if (key_dest == key_menu_pause) M_Paused_Menu_f(); else M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Screen_f(); break; case 1: M_Menu_Keys_f(); break; case 2: M_Menu_Gameplay_f (); break; case 3: m_state = m_none; console_enabled = true; Con_ToggleConsole_f (); break; case 4: if (key_dest == key_menu_pause) M_Paused_Menu_f(); else M_Menu_Main_f (); break; /*case 0: M_Menu_Keys_f(); break; case 1: M_Menu_Screen_f (); break; case 2: M_Menu_Audio_f (); break; case 3: M_Menu_Gameplay_f (); break; case 4: m_state = m_none; console_enabled = true; Con_ToggleConsole_f (); break; case 5: if (key_dest == key_menu_pause) M_Paused_Menu_f(); else M_Menu_Main_f (); break;*/ } return; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); options_cursor--; if (options_cursor < 0) { options_cursor = OPTIONS_ITEMS-1; } break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+forward", "Walk Forward"}, {"+back", "Walk Backward"}, {"+moveleft", "Move Left"}, {"+moveright", "Move Right"}, {"+lookup", "Look Up"}, {"+lookdown", "Look Down"}, {"+left", "Look Left"}, {"+right", "Look Right"}, {"+jump", "Jump"}, {"+attack", "Fire"}, {"+aim", "Aim Down Sight"}, {"+switch", "Switch Weapon"}, {"+use", "Interact"}, {"+reload", "Reload"}, {"+knife", "Melee"}, {"+grenade", "Grenade"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, j; int y; char *b; // Background if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "CONTROLS", 255, 255, 255, 255, 2); if (bind_grab) { Draw_ColoredString(70, 230, "Press a button for this action, to cancel", 255, 255, 255, 255, 1); Draw_Pic (268, 230, b_start); } else { Draw_ColoredString(48 + ((vid.width - 320)>>1), 230, "Press to change, to clear", 255, 255, 255, 255, 1); Draw_Pic (96 + ((vid.width - 320)>>1), 230, b_cross); Draw_Pic (200 + ((vid.width - 320)>>1), 230, b_square); } // search for known bindings for (i = 0; i < NUMCOMMANDS; i++) { y = 45 + 10 * i; if (i == keys_cursor) Draw_ColoredString(10, y, bindnames[i][1], 255, 0, 0, 255, 1); else Draw_ColoredString(10, y, bindnames[i][1], 255, 255, 255, 255, 1); for (j = 0; j < 256; j++) { b = keybindings[j]; if (!b) { continue; } if (!strcmp (b, bindnames[i][0])) { Draw_Pic (140 + ((vid.width - 320)>>1), y, GetButtonIcon(bindnames[i][0])); break; } } } if (keys_cursor == NUMCOMMANDS) { Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); } else { Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1); M_DrawCharacter2 (130, 45 + keys_cursor*10, 12+((int)(realtime*4)&1)); } } void M_Keys_Key (int k) { char cmd[80]; int keys[2]; if (bind_grab) { // defining a key S_LocalSound ("sounds/menu/navigate.wav"); if (k == K_ESCAPE) { bind_grab = false; } else if (k != '`') { sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; return; } switch (k) { case K_ESCAPE: if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); break; case K_LEFTARROW: case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); keys_cursor--; if (keys_cursor < 0) keys_cursor = NUMCOMMANDS; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("sounds/menu/navigate.wav"); keys_cursor++; if (keys_cursor >= NUMCOMMANDS + 1) keys_cursor = 0; break; case K_ENTER: S_LocalSound ("sounds/menu/enter.wav"); if (keys_cursor != NUMCOMMANDS) { // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; } else { // return to menu if (key_dest == key_menu_pause) { M_Menu_Options_f (); key_dest = key_menu_pause; } else M_Menu_Options_f (); } break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("sounds/menu/enter.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* CREDITS MENU */ void M_Menu_Credits_f (void) { key_dest = key_menu; m_state = m_credits; m_entersound = true; } void M_Credits_Draw (void) { // Background Draw_PicIndex(0, 0, 480, 272, menu_bk); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102)); // Header Draw_ColoredString(10, 10, "CREDITS", 255, 255, 255, 255, 2); Draw_ColoredString(10, 45, "Blubswillrule: Coding, Models, GFX, Sounds, Music", 255, 255, 255, 255, 1); Draw_ColoredString(10, 55, "Ju[s]tice: Maps, Models, GFX", 255, 255, 255, 255, 1); Draw_ColoredString(10, 65, "Jukki: Coding", 255, 255, 255, 255, 1); Draw_ColoredString(10, 75, "Biodude: Sounds", 255, 255, 255, 255, 1); Draw_ColoredString(10, 85, "Dr_Mabuse1981: Coding", 255, 255, 255, 255, 1); Draw_ColoredString(10, 95, "Naievil: Coding, NX Maintaining", 255, 255, 255, 255, 1); Draw_ColoredString(10, 105, "Cypress: Coding, GFX, Music", 255, 255, 255, 255, 1); Draw_ColoredString(10, 115, "Derped_Crusader: Models, GFX", 255, 255, 255, 255, 1); Draw_ColoredString(10, 135, "Special Thanks:", 255, 255, 255, 255, 1); Draw_ColoredString(10, 145, "- Spike: FTEQW", 255, 255, 255, 255, 1); Draw_ColoredString(10, 155, "- Shpuld: Clean-CSQC", 255, 255, 255, 255, 1); Draw_ColoredString(10, 165, "- Crow_Bar: DQuake", 255, 255, 255, 255, 1); Draw_ColoredString(10, 175, "- st1x51: DQuakePlus", 255, 255, 255, 255, 1); Draw_ColoredString(10, 185, "- fgsfdsfgs: QuakespasmNX", 255, 255, 255, 255, 1); Draw_ColoredString(10, 195, "- Azenn: GFX help", 255, 255, 255, 255, 1); Draw_ColoredString(10, 205, "- tavo: Music help", 255, 255, 255, 255, 1); Draw_ColoredString(10, 215, "- BCDeshiG: Heavy bug testing", 255, 255, 255, 255, 1); Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1); } void M_Credits_Key (int key) { switch (key) { case K_ENTER: case K_ESCAPE: M_Menu_Main_f (); break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; int m_quit_cursor; int m_quit_items; char *quitMessage [] = { " Are you gonna quit ", " this game just like ", //msg:0 " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", //msg:1 " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", //msg:2 " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", //msg:3 " Press X to get ", " smacked out. ", " Press X to quit like a ", " big loser in life. ", //msg:4 " Press O to stay proud ", " and successful! ", " If you press X to ", " quit, I will summon ", //msg:5 " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", //msg:6 " quit. Press X to return", " to your Tinkertoys. ", " Really quit? ", " ", //msg:7 " Press X to quit, ", " or O to continue. ", " If you quit now, I'll ", " throw a blanket-party ", //msg:8 " for you next time! ", " ", " You are Crazy? ", " Press X for Yes ", //msg:9 " or O for no! ", " Global Random Ha Ha Ha " }; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; /* Con_Printf ("open source\n"); FILE *fd = fopen("credits.txt","rb"); FILE *fd1 = fopen("credits.dat","wb"); fseek (fd, 0, SEEK_END); int len = ftell (fd); fseek (fd, 0, SEEK_SET); char *str = malloc(len); fread (str, 1, len, fd); Con_Printf ("source: %s\n",str); char *out = strencrypt(str, 110901, len); Con_Printf ("enc: %s\n", out); fwrite(out, len, 1, fd1); Con_Printf ("write encrypted\n"); //char *out2 = strdecrypt(out, 110901, sizeof(strf)); //Con_Printf ("dec: %s\n", out2); free(out); //free(out2); */ } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case 'Y': case 'y': case K_ENTER: key_dest = key_console; Host_Quit_f (); break; default: break; } } void M_Quit_Draw (void) { if (wasInMenus) { if (key_dest != key_menu_pause) Draw_PicIndex (0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } M_DrawTextBox (56, 76, 24, 4); M_PrintOld (64, 84, quitMessage[msgNumber*4+0]); M_PrintOld (64, 92, quitMessage[msgNumber*4+1]); M_PrintOld (64, 100, quitMessage[msgNumber*4+2]); M_PrintOld (64, 108, quitMessage[msgNumber*4+3]); } //============================================================================= /* OSK IMPLEMENTATION */ #define CHAR_SIZE 8 #define MAX_Y 8 #define MAX_X 12 #define MAX_CHAR_LINE 36 #define MAX_CHAR 72 int osk_pos_x = 0; int osk_pos_y = 0; int max_len = 0; int m_old_state = 0; char* osk_out_buff = NULL; char osk_buffer[128]; char *osk_text [] = { " 1 2 3 4 5 6 7 8 9 0 - = ` ", " q w e r t y u i o p [ ] ", " a s d f g h j k l ; ' \\ ", " z x c v b n m , . / ", " ", " ! @ # $ % ^ & * ( ) _ + ~ ", " Q W E R T Y U I O P { } ", " A S D F G H J K L : \" | ", " Z X C V B N M < > ? " }; char *osk_help [] = { "CONFIRM: ", " SQUARE ", "CANCEL: ", " CIRCLE ", "DELETE: ", " TRIAGLE ", "ADD CHAR:", " CROSS ", "" }; void M_Menu_OSK_f (char *input, char *output, int outlen) { key_dest = key_menu; m_old_state = m_state; m_state = m_osk; m_entersound = false; max_len = outlen; strncpy(osk_buffer,input,max_len); osk_buffer[outlen] = '\0'; osk_out_buff = output; } void Con_OSK_f (char *input, char *output, int outlen) { max_len = outlen; strncpy(osk_buffer,input,max_len); osk_buffer[outlen] = '\0'; osk_out_buff = output; } void M_OSK_Draw (void) { int x,y; int i; char *selected_line = osk_text[osk_pos_y]; char selected_char[2]; selected_char[0] = selected_line[1+(2*osk_pos_x)]; selected_char[1] = '\0'; if (selected_char[0] == ' ' || selected_char[0] == '\t') selected_char[0] = 'X'; y = 20; x = 16; M_DrawTextBox (10, 10, 26, 10); M_DrawTextBox (10+(26*CHAR_SIZE), 10, 10, 10); M_DrawTextBox (10, 10+(10*CHAR_SIZE),36, 3); for(i=0;i<=MAX_Y;i++) { M_PrintWhiteOld (x, y+(CHAR_SIZE*i), osk_text[i]); if (i % 2 == 0) M_PrintOld (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]); else M_PrintWhiteOld (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]); } int text_len = strlen(osk_buffer); if (text_len > MAX_CHAR_LINE) { char oneline[MAX_CHAR_LINE+1]; strncpy(oneline,osk_buffer,MAX_CHAR_LINE); oneline[MAX_CHAR_LINE] = '\0'; M_PrintOld (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), oneline ); strncpy(oneline,osk_buffer+MAX_CHAR_LINE, text_len - MAX_CHAR_LINE); oneline[text_len - MAX_CHAR_LINE] = '\0'; M_PrintOld (x+4, y+4+(CHAR_SIZE*(MAX_Y+3)), oneline ); M_PrintWhiteOld (x+4+(CHAR_SIZE*(text_len - MAX_CHAR_LINE)), y+4+(CHAR_SIZE*(MAX_Y+3)),"_"); } else { M_PrintOld (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), osk_buffer ); M_PrintWhiteOld (x+4+(CHAR_SIZE*(text_len)), y+4+(CHAR_SIZE*(MAX_Y+2)),"_"); } M_PrintOld (x+((((osk_pos_x)*2)+1)*CHAR_SIZE), y+(osk_pos_y*CHAR_SIZE), selected_char); } void M_OSK_Key (int key)//blubswillrule: making console cursor wrap around { switch (key) { case K_RIGHTARROW: osk_pos_x++; if (osk_pos_x > MAX_X) osk_pos_x = 0;//MAX_X break; case K_LEFTARROW: osk_pos_x--; if (osk_pos_x < 0) osk_pos_x = MAX_X;//0 break; case K_DOWNARROW: osk_pos_y++; if (osk_pos_y > MAX_Y) osk_pos_y = 0;//MAX_Y break; case K_UPARROW: osk_pos_y--; if (osk_pos_y < 0) osk_pos_y = MAX_Y;//0 break; case K_ENTER: if (max_len > strlen(osk_buffer)) { char *selected_line = osk_text[osk_pos_y]; char selected_char[2]; selected_char[0] = selected_line[1+(2*osk_pos_x)]; if (selected_char[0] == '\t') selected_char[0] = ' '; selected_char[1] = '\0'; strcat(osk_buffer,selected_char); } break; case K_DEL: if (strlen(osk_buffer) > 0) { osk_buffer[strlen(osk_buffer)-1] = '\0'; } break; case K_INS: strncpy(osk_out_buff,osk_buffer,max_len); m_state = m_old_state; break; case K_ESCAPE: m_state = m_old_state; break; default: break; } } void Con_OSK_Key (int key)////blubswillrule: making console cursor wrap around { switch (key) { case K_RIGHTARROW: osk_pos_x++; if (osk_pos_x > MAX_X) osk_pos_x = 0;//MAX_X break; case K_LEFTARROW: osk_pos_x--; if (osk_pos_x < 0) osk_pos_x = MAX_X;//0 break; case K_DOWNARROW: osk_pos_y++; if (osk_pos_y > MAX_Y) osk_pos_y = 0;//MAX_Y break; case K_UPARROW: osk_pos_y--; if (osk_pos_y < 0) osk_pos_y = MAX_Y;//0 break; case K_ENTER: if (max_len > strlen(osk_buffer)) { char *selected_line = osk_text[osk_pos_y]; char selected_char[2]; selected_char[0] = selected_line[1+(2*osk_pos_x)]; if (selected_char[0] == '\t') selected_char[0] = ' '; selected_char[1] = '\0'; strcat(osk_buffer,selected_char); } break; case K_DEL: if (strlen(osk_buffer) > 0) { osk_buffer[strlen(osk_buffer)-1] = '\0'; } break; case K_INS: strncpy(osk_out_buff,osk_buffer,max_len); Con_SetOSKActive(false); break; case K_ESCAPE: Con_SetOSKActive(false); break; default: break; } } //============================================================================= /* SERIAL CONFIG MENU */ int serialConfig_cursor; int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132}; #define NUM_SERIALCONFIG_CMDS 6 static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8}; static int ISA_IRQs[] = {4,3,4,3}; int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600}; int serialConfig_comport; int serialConfig_irq ; int serialConfig_baud; char serialConfig_phone[16]; void M_Menu_SerialConfig_f (void) { int n; int port; int baudrate; qboolean useModem; key_dest = key_menu; m_state = m_serialconfig; m_entersound = true; if (JoiningGame && SerialConfig) serialConfig_cursor = 4; else serialConfig_cursor = 5; (*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem); // map uart's port to COMx for (n = 0; n < 4; n++) if (ISA_uarts[n] == port) break; if (n == 4) { n = 0; serialConfig_irq = 4; } serialConfig_comport = n + 1; // map baudrate to index for (n = 0; n < 6; n++) if (serialConfig_baudrate[n] == baudrate) break; if (n == 6) n = 5; serialConfig_baud = n; m_return_onerror = false; m_return_reason[0] = 0; } void M_SerialConfig_Draw (void) { int basex; char *startJoin; char *directModem; if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); basex = (320)/2; if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (SerialConfig) directModem = "Modem"; else directModem = "Direct Connect"; M_PrintOld (basex, 32, va ("%s - %s", startJoin, directModem)); basex += 8; M_PrintOld (basex, serialConfig_cursor_table[0], "Port"); M_DrawTextBox (160, 40, 4, 1); M_PrintOld (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport)); M_PrintOld (basex, serialConfig_cursor_table[1], "IRQ"); M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1); M_PrintOld (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq)); M_PrintOld (basex, serialConfig_cursor_table[2], "Baud"); M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1); M_PrintOld (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud])); if (SerialConfig) { M_PrintOld (basex, serialConfig_cursor_table[3], "Modem Setup..."); if (JoiningGame) { M_PrintOld (basex, serialConfig_cursor_table[4], "Phone number"); M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1); M_PrintOld (168, serialConfig_cursor_table[4], serialConfig_phone); } } if (JoiningGame) { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1); M_PrintOld (basex+8, serialConfig_cursor_table[5], "Connect"); } else { M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1); M_PrintOld (basex+8, serialConfig_cursor_table[5], "OK"); } M_DrawCharacter2 (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1)); if (serialConfig_cursor == 4) M_DrawCharacter2 (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhiteOld (basex, 148, m_return_reason); } void M_SerialConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); serialConfig_cursor--; if (serialConfig_cursor < 0) serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); serialConfig_cursor++; if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS) serialConfig_cursor = 0; break; case K_LEFTARROW: if (serialConfig_cursor > 2) break; S_LocalSound ("sounds/menu/navigate.wav"); if (serialConfig_cursor == 0) { serialConfig_comport--; if (serialConfig_comport == 0) serialConfig_comport = 4; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq--; if (serialConfig_irq == 6) serialConfig_irq = 5; if (serialConfig_irq == 1) serialConfig_irq = 7; } if (serialConfig_cursor == 2) { serialConfig_baud--; if (serialConfig_baud < 0) serialConfig_baud = 5; } break; case K_RIGHTARROW: if (serialConfig_cursor > 2) break; forward: S_LocalSound ("sounds/menu/navigate.wav"); if (serialConfig_cursor == 0) { serialConfig_comport++; if (serialConfig_comport > 4) serialConfig_comport = 1; serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; } if (serialConfig_cursor == 1) { serialConfig_irq++; if (serialConfig_irq == 6) serialConfig_irq = 7; if (serialConfig_irq == 8) serialConfig_irq = 2; } if (serialConfig_cursor == 2) { serialConfig_baud++; if (serialConfig_baud > 5) serialConfig_baud = 0; } break; case K_ENTER: if (serialConfig_cursor < 3) goto forward; m_entersound = true; if (serialConfig_cursor == 3) { (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_Menu_ModemConfig_f (); break; } if (serialConfig_cursor == 4) { serialConfig_cursor = 5; break; } // serialConfig_cursor == 5 (OK/CONNECT) (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); M_ConfigureNetSubsystem (); if (StartingGame) { M_Menu_GameOptions_f (); break; } m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; if (SerialConfig) Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone)); else Cbuf_AddText ("connect\n"); break; case K_BACKSPACE: if (serialConfig_cursor == 4) { if (strlen(serialConfig_phone)) serialConfig_phone[strlen(serialConfig_phone)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (serialConfig_cursor == 4) { l = strlen(serialConfig_phone); if (l < 15) { serialConfig_phone[l+1] = 0; serialConfig_phone[l] = key; } } } if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) { if (key == K_UPARROW) serialConfig_cursor = 2; else serialConfig_cursor = 5; } if (SerialConfig && StartingGame && serialConfig_cursor == 4) { if (key == K_UPARROW) serialConfig_cursor = 3; else serialConfig_cursor = 5; } } //============================================================================= /* MODEM CONFIG MENU */ int modemConfig_cursor; int modemConfig_cursor_table [] = {40, 56, 88, 120, 156}; #define NUM_MODEMCONFIG_CMDS 5 char modemConfig_dialing; char modemConfig_clear [16]; char modemConfig_init [32]; char modemConfig_hangup [16]; void M_Menu_ModemConfig_f (void) { key_dest = key_menu; m_state = m_modemconfig; m_entersound = true; (*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup); } void M_ModemConfig_Draw (void) { int basex; if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); basex = (320)/2; basex += 8; if (modemConfig_dialing == 'P') M_PrintOld (basex, modemConfig_cursor_table[0], "Pulse Dialing"); else M_PrintOld (basex, modemConfig_cursor_table[0], "Touch Tone Dialing"); M_PrintOld (basex, modemConfig_cursor_table[1], "Clear"); M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1); M_PrintOld (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear); if (modemConfig_cursor == 1) M_DrawCharacter2 (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1)); M_PrintOld (basex, modemConfig_cursor_table[2], "Init"); M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1); M_PrintOld (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init); if (modemConfig_cursor == 2) M_DrawCharacter2 (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1)); M_PrintOld (basex, modemConfig_cursor_table[3], "Hangup"); M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1); M_PrintOld (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup); if (modemConfig_cursor == 3) M_DrawCharacter2 (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1)); M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1); M_PrintOld (basex+8, modemConfig_cursor_table[4], "OK"); M_DrawCharacter2 (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1)); } void M_ModemConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_SerialConfig_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); modemConfig_cursor--; if (modemConfig_cursor < 0) modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); modemConfig_cursor++; if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS) modemConfig_cursor = 0; break; case K_LEFTARROW: case K_RIGHTARROW: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; S_LocalSound ("sounds/menu/navigate.wav"); } break; case K_ENTER: if (modemConfig_cursor == 0) { if (modemConfig_dialing == 'P') modemConfig_dialing = 'T'; else modemConfig_dialing = 'P'; m_entersound = true; } if (modemConfig_cursor == 4) { (*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup); m_entersound = true; M_Menu_SerialConfig_f (); } break; case K_BACKSPACE: if (modemConfig_cursor == 1) { if (strlen(modemConfig_clear)) modemConfig_clear[strlen(modemConfig_clear)-1] = 0; } if (modemConfig_cursor == 2) { if (strlen(modemConfig_init)) modemConfig_init[strlen(modemConfig_init)-1] = 0; } if (modemConfig_cursor == 3) { if (strlen(modemConfig_hangup)) modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (modemConfig_cursor == 1) { l = strlen(modemConfig_clear); if (l < 15) { modemConfig_clear[l+1] = 0; modemConfig_clear[l] = key; } } if (modemConfig_cursor == 2) { l = strlen(modemConfig_init); if (l < 29) { modemConfig_init[l+1] = 0; modemConfig_init[l] = key; } } if (modemConfig_cursor == 3) { l = strlen(modemConfig_hangup); if (l < 15) { modemConfig_hangup[l+1] = 0; modemConfig_hangup[l] = key; } } } } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf(lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { int basex; char *startJoin; char *protocol; if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); basex = (320)/2; if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_PrintOld (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_PrintOld (basex, 52, "Address:"); if (IPXConfig) M_PrintOld (basex+9*8, 52, my_ipx_address); else M_PrintOld (basex+9*8, 52, my_tcpip_address); M_PrintOld (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_PrintOld (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_PrintOld (basex, lanConfig_cursor_table[1], "Search for local games..."); M_PrintOld (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_PrintOld (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_PrintOld (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter2 (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter2 (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter2 (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhiteOld (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_INS: if (lanConfig_cursor == 0) { M_Menu_OSK_f(lanConfig_portname, lanConfig_portname, 6); break; } if (lanConfig_cursor == 2) { M_Menu_OSK_f(lanConfig_joinname, lanConfig_joinname, 22); break; } break; case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (lanConfig_cursor == 2) { l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } } if (key < '0' || key > '9') break; if (lanConfig_cursor == 0) { l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } } } if (StartingGame && lanConfig_cursor == 2) { if (key == K_UPARROW) lanConfig_cursor = 1; else lanConfig_cursor = 0; } l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf(lanConfig_portname, "%u", lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { char *name; char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; typedef struct { char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; //==================== Map Find System By Crow_bar ============================= // UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH // fuck windows char* remove_windows_newlines(char* line) { char *p = strchr(line, '\r'); while (p) { *p = '\0'; strcat(line, ++p); p = strchr(p, '\r'); } return line; } void Map_Finder(void) { #ifdef KERNEL_MODE SceUID dir = sceIoDopen(va("%s/maps", com_gamedir)); #else SceUID dir = sceIoDopen(va("nzp/maps")); #endif // KERNEL_MODE if(dir < 0) { Sys_Error ("Map_Finder"); return; } SceIoDirent dirent; memset(&dirent, 0, sizeof(SceIoDirent)); for (int i = 0; i < 50; i++) { custom_maps[i].occupied = false; } while(sceIoDread(dir, &dirent) > 0) { if(dirent.d_name[0] == '.') { continue; } if(!strcmp(COM_FileExtension(dirent.d_name),"bsp")|| !strcmp(COM_FileExtension(dirent.d_name),"BSP")) { char ntype[32]; COM_StripExtension(dirent.d_name, ntype); custom_maps[user_maps_num].occupied = true; custom_maps[user_maps_num].map_name = Q_malloc(sizeof(char)*32); sprintf(custom_maps[user_maps_num].map_name, "%s", ntype); char* setting_path; int setting_file; SceIoStat setting_info; setting_path = Q_malloc(sizeof(char)*64); custom_maps[user_maps_num].map_thumbnail_path = Q_malloc(sizeof(char)*64); #ifdef KERNEL_MODE strcpy(setting_path, va("%s/maps/", com_gamedir)); #else strcpy(setting_path, va("nzp/maps/")); #endif // KERNEL_MODE strcpy(custom_maps[user_maps_num].map_thumbnail_path, "gfx/menu/custom/"); strcat(setting_path, custom_maps[user_maps_num].map_name); strcat(custom_maps[user_maps_num].map_thumbnail_path, custom_maps[user_maps_num].map_name); strcat(setting_path, ".txt"); sceIoGetstat(setting_path, &setting_info); setting_file = sceIoOpen(setting_path, PSP_O_RDONLY, 0); if (setting_file >= 0) { int state; state = 0; int value; custom_maps[user_maps_num].map_name_pretty = Q_malloc(sizeof(char)*32); custom_maps[user_maps_num].map_desc_1 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_2 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_3 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_4 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_5 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_6 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_7 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_8 = Q_malloc(sizeof(char)*40); custom_maps[user_maps_num].map_author = Q_malloc(sizeof(char)*40); char* buffer = (char*)calloc(setting_info.st_size+1, sizeof(char)); sceIoRead(setting_file, buffer, setting_info.st_size); strtok(buffer, "\n"); while(buffer != NULL) { switch(state) { case 0: strcpy(custom_maps[user_maps_num].map_name_pretty, remove_windows_newlines(buffer)); break; case 1: strcpy(custom_maps[user_maps_num].map_desc_1, remove_windows_newlines(buffer)); break; case 2: strcpy(custom_maps[user_maps_num].map_desc_2, remove_windows_newlines(buffer)); break; case 3: strcpy(custom_maps[user_maps_num].map_desc_3, remove_windows_newlines(buffer)); break; case 4: strcpy(custom_maps[user_maps_num].map_desc_4, remove_windows_newlines(buffer)); break; case 5: strcpy(custom_maps[user_maps_num].map_desc_5, remove_windows_newlines(buffer)); break; case 6: strcpy(custom_maps[user_maps_num].map_desc_6, remove_windows_newlines(buffer)); break; case 7: strcpy(custom_maps[user_maps_num].map_desc_7, remove_windows_newlines(buffer)); break; case 8: strcpy(custom_maps[user_maps_num].map_desc_8, remove_windows_newlines(buffer)); break; case 9: strcpy(custom_maps[user_maps_num].map_author, remove_windows_newlines(buffer)); break; case 10: value = 0; sscanf(remove_windows_newlines(buffer), "%d", &value); custom_maps[user_maps_num].map_use_thumbnail = value; break; case 11: value = 0; sscanf(remove_windows_newlines(buffer), "%d", &value); custom_maps[user_maps_num].map_allow_game_settings = value; break; default: break; } state++; buffer = strtok(NULL, "\n"); } free(buffer); buffer = 0; sceIoClose(setting_file); } user_maps_num++; } memset(&dirent, 0, sizeof(SceIoDirent)); } sceIoDclose(dir); custom_map_pages = (int)ceil((double)(user_maps_num + 1)/15); } //============================================================================== void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { int x; if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); M_DrawTextBox (152, 32, 10, 1); M_PrintOld (160, 40, "begin game"); M_PrintOld (0, 56, " Max players"); M_PrintOld (160, 56, va("%i", maxplayers) ); M_PrintOld (0, 64, " Game Type"); if (coop.value) M_PrintOld (160, 64, "Cooperative"); else M_PrintOld (160, 64, "Deathmatch"); M_PrintOld (0, 72, " Teamplay"); char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_PrintOld (160, 72, msg); M_PrintOld (0, 80, " Skill"); if (skill.value == 0) M_PrintOld (160, 80, "Easy difficulty"); else if (skill.value == 1) M_PrintOld (160, 80, "Normal difficulty"); else if (skill.value == 2) M_PrintOld (160, 80, "Hard difficulty"); else M_PrintOld (160, 80, "Nightmare difficulty"); M_PrintOld (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_PrintOld (160, 88, "none"); else M_PrintOld (160, 88, va("%i points", (int)fraglimit.value)); M_PrintOld (0, 96, " Time Limit"); if (timelimit.value == 0) M_PrintOld (160, 96, "none"); else M_PrintOld (160, 96, va("%i minutes", (int)timelimit.value)); M_PrintOld (0, 112, " Episode"); if(user_maps) M_PrintOld (160, 112, "User Maps"); else M_PrintOld (160, 112, episodes[startepisode].description); M_PrintOld (0, 120, " Level"); if(user_maps) { M_PrintOld (160, 120, user_levels[startlevel]); } else { M_PrintOld (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_PrintOld (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter2 (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_PrintOld (x, 146, " More than 4 players "); M_PrintOld (x, 154, " requires using command "); M_PrintOld (x, 162, "line parameters; please "); M_PrintOld (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_SetValue ("coop", coop.value ? 0 : 1); break; case 3: count = 2; Cvar_SetValue ("teamplay", teamplay.value + dir); if (teamplay.value > count) Cvar_SetValue ("teamplay", 0); else if (teamplay.value < 0) Cvar_SetValue ("teamplay", count); break; case 4: Cvar_SetValue ("skill", skill.value + dir); if (skill.value > 3) Cvar_SetValue ("skill", 0); if (skill.value < 0) Cvar_SetValue ("skill", 3); break; case 5: Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) Cvar_SetValue ("fraglimit", 0); if (fraglimit.value < 0) Cvar_SetValue ("fraglimit", 100); break; case 6: Cvar_SetValue ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValue ("timelimit", 0); if (timelimit.value < 0) Cvar_SetValue ("timelimit", 60); break; case 7: startepisode += dir; if (user_maps) { count = 1; } else { count = 2; } if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; if(user_maps) count = user_maps_num; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("sounds/menu/navigate.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("sounds/menu/navigate.wav"); M_NetStart_Change (1); break; case K_ENTER: S_LocalSound ("sounds/menu/enter.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); SCR_BeginLoadingPlaque (); if(user_maps) Cbuf_AddText ( va ("map %s\n", user_levels[startlevel])); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f(); } void M_Search_Draw (void) { int x; if (key_dest != key_menu_pause) Draw_PicIndex(0, 0, 480, 272, menu_bk); //else //Draw_AlphaPic (0, 0, pause_bk, 0.4); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_PrintOld (x, 40, "Searching..."); if(slistInProgress) { NET_Poll(); return; } if (! searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhiteOld ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; char string [64]; qpic_t *p; if (!slist_sorted) { if (hostCacheCount > 1) { int i,j; hostcache_t temp; for (i = 0; i < hostCacheCount; i++) for (j = i+1; j < hostCacheCount; j++) if (strcmp(hostcache[j].name, hostcache[i].name) < 0) { Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t)); Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t)); Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t)); } } slist_sorted = true; } p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (n = 0; n < hostCacheCount; n++) { if (hostcache[n].maxusers) sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); else sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); M_PrintOld (16, 32 + 8*n, string); } M_DrawCharacter2 (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhiteOld (16, 148, m_return_reason); } void M_ServerList_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_LanConfig_f (); break; case K_SPACE: M_Menu_Search_f (); break; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = hostCacheCount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor++; if (slist_cursor >= hostCacheCount) slist_cursor = 0; break; case K_ENTER: S_LocalSound ("sounds/menu/enter.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) ); break; default: break; } } */ //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_slist", M_Menu_ServerList_f); Cmd_AddCommand ("credits", M_Menu_Credits_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); Cmd_AddCommand ("savea", Save_Achivements); Cmd_AddCommand ("loada", Load_Achivements); // Snag the game version long length; FILE* f = fopen(va("%s/version.txt", com_gamedir), "rb"); if (f) { fseek (f, 0, SEEK_END); length = ftell (f); fseek (f, 0, SEEK_SET); game_build_date = malloc(length); if (game_build_date) fread (game_build_date, 1, length, f); fclose (f); } else { game_build_date = "version.txt not found."; } Map_Finder(); } void M_Draw (void) { if (m_state == m_none || (key_dest != key_menu && key_dest != key_menu_pause)) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (vid.height); VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_start: M_Start_Menu_Draw(); break; case m_paused_menu: M_Paused_Menu_Draw(); break; case m_main: M_Main_Draw (); break; case m_map: M_Map_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_achievement: M_Achievement_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Screen_Draw (); break; case m_audio: M_Audio_Draw (); break; case m_gameplay: M_Gameplay_Draw (); break; case m_credits: M_Credits_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_restart: M_Restart_Draw (); break; case m_exit: M_Exit_Draw (); break; case m_serialconfig: M_SerialConfig_Draw (); break; case m_modemconfig: M_ModemConfig_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; case m_sedit: M_SEdit_Draw (); break; case m_osk: M_OSK_Draw(); break; } if (m_entersound) { S_LocalSound ("sounds/menu/enter.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_paused_menu: M_Paused_Menu_Key (key); break; case m_start: M_Start_Key (key); break; case m_main: M_Main_Key (key); return; case m_map: M_Map_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_achievement: M_Achievement_Key (key); return; case m_setup: M_Setup_Key (key); return; case m_net: M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Screen_Key (key); return; case m_audio: M_Audio_Key (key); return; case m_gameplay: M_Gameplay_Key (key); return; case m_credits: M_Credits_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_restart: M_Restart_Key (key); return; case m_exit: M_Exit_Key (key); return; case m_serialconfig: M_SerialConfig_Key (key); return; case m_modemconfig: M_ModemConfig_Key (key); return; case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; case m_sedit: M_SEdit_Key (key); break; case m_osk: M_OSK_Key(key); } } void M_ConfigureNetSubsystem(void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); if (SerialConfig || DirectConfig) { Cbuf_AddText ("com1 enable\n"); } if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }