#include "pspmath.h" void vfpu_quaternion_hermite_tangent(ScePspQuatMatrix *qout, ScePspQuatMatrix *p1, ScePspQuatMatrix *p2, float bias) { __asm__ volatile ( // load p1 and p2 "lv.q C000, 0(%1)\n" "lv.q C010, 0(%2)\n" // load bias "mtv %3, S100\n" // C020 = C010 - C000 "vsub.q C020, C010, C000\n" // scale C020 by bias "vscl.q C020, C020, S100\n" // store result "sv.q C020, 0(%0)\n" :"+r"(qout): "r"(p1), "r"(p2), "r"(bias)); }