/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // client.h typedef struct { vec3_t viewangles; // intended velocities float forwardmove; float sidemove; float upmove; } usercmd_t; typedef struct { int length; char map[MAX_STYLESTRING]; } lightstyle_t; typedef struct { char name[MAX_SCOREBOARDNAME]; float entertime; int points; int maxpoints; int kills; int headshots; } scoreboard_t; typedef struct { int destcolor[3]; int percent; // 0-256 } cshift_t; typedef enum { lt_default, lt_muzzleflash, lt_explosion, lt_rocket, lt_red, lt_blue, lt_redblue, lt_green, NUM_DLIGHTTYPES, lt_explosion2, lt_explosion3, lt_rayred, lt_raygreen } dlighttype_t; #define CSHIFT_CONTENTS 0 #define CSHIFT_DAMAGE 1 #define CSHIFT_BONUS 2 #define CSHIFT_POWERUP 3 #define NUM_CSHIFTS 4 #define NAME_LENGTH 64 // // client_state_t should hold all pieces of the client state // #define SIGNONS 4 // signon messages to receive before connected #define MAX_DLIGHTS 32 typedef struct { vec3_t origin; float radius; float die; // stop lighting after this time float decay; // drop this each second float minlight; // don't add when contributing less int key; qboolean dark; // subtracts light instead of adding vec3_t color; //LordHavoc Lit. Support int type; // color } dlight_t; #define MAX_BEAMS 24 typedef struct { int entity; struct model_s *model; float endtime; vec3_t start, end; } beam_t; #define MAX_EFRAGS 640 #define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 typedef enum { ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected // valid netcon, talking to a server } cactive_t; // // the client_static_t structure is persistant through an arbitrary number // of server connections // typedef struct { cactive_t state; // personalization data sent to server char mapstring[MAX_QPATH]; char spawnparms[MAX_MAPSTRING]; // to restart a level // demo loop control int demonum; // -1 = don't play demos char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing // demo recording info must be here, because record is started before // entering a map (and clearing client_state_t) qboolean demorecording; qboolean demoplayback; qboolean timedemo; int forcetrack; // -1 = use normal cd track int demofile; int td_lastframe; // to meter out one message a frame int td_startframe; // host_framecount at start float td_starttime; // realtime at second frame of timedemo // connection information int signon; // 0 to SIGNONS struct qsocket_s *netcon; sizebuf_t message; // writing buffer to send to server } client_static_t; extern client_static_t cls; typedef struct { float lerptime; float framechange; //marks time of last frame change - for halflife model sequencing. float oldframechange; float lerprate; //inverse rate... vec3_t origin; vec3_t angles; //trailstate_t *trailstate; //when to next throw out a trail // trailstate_t *emitstate; //when to next emit unsigned short frame; } lerpents_t; // // the client_state_t structure is wiped completely at every // server signon // typedef struct { int movemessages; // since connecting to this server // throw out the first couple, so the player // doesn't accidentally do something the // first frame usercmd_t cmd; // last command sent to the server // information for local display int stats[MAX_CL_STATS]; // health, etc int perks; // Perk icons. int progress_bar; // Perk icons. float item_gettime[32]; // cl.time of aquiring item, for blinking float faceanimtime; // use anim frame if cl.time < this cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types // the client maintains its own idea of view angles, which are // sent to the server each frame. The server sets punchangle when // the view is temporarliy offset, and an angle reset commands at the start // of each level and after teleporting. vec3_t mviewangles[2]; // during demo playback viewangles is lerped // between these vec3_t viewangles; vec3_t mvelocity[2]; // update by server, used for lean+bob // (0 is newest) vec3_t velocity; // lerped between mvelocity[0] and [1] vec3_t punchangle; // temporary offset vec3_t gun_kick; // temporary kick // pitch drifting vars float idealpitch; float pitchvel; qboolean nodrift; float driftmove; double laststop; float viewheight; float crouch; // local amount for smoothing stepups qboolean paused; // send over by server qboolean onground; qboolean inwater; int intermission; // don't change view angle, full screen, etc int completed_time; // latched at intermission start double mtime[2]; // the timestamp of last two messages double time; // clients view of time, should be between // servertime and oldservertime to generate // a lerp point for other data double oldtime; // previous cl.time, time-oldtime is used // to decay light values and smooth step ups double ctime; // joe: copy of cl.time, to avoid incidents caused by rewind double thundertime; // R00k double laser_point_time; float last_received_message; // (realtime) for net trouble icon // // information that is static for the entire time connected to a server // struct model_s *model_precache[MAX_MODELS]; struct sfx_s *sound_precache[MAX_SOUNDS]; char levelname[40]; // for display on solo scoreboard int viewentity; // cl_entities[cl.viewentity] = player int maxclients; int gametype; lerpents_t *lerpents; // refresh related state struct model_s *worldmodel; // cl_entities[0].model struct efrag_s *free_efrags; int num_entities; // held in cl_entities array int num_statics; // held in cl_staticentities array entity_t viewent; // the gun model entity_t viewent2; // the second gun model int cdtrack, looptrack; // cd audio // frag scoreboard scoreboard_t *scores; // [cl.maxclients] } client_state_t; // // cvars // extern cvar_t cl_name; extern cvar_t cl_maxfps; // dr_mabuse1981: maxfps setting extern cvar_t cl_upspeed; extern float cl_forwardspeed; extern float cl_backspeed; extern float cl_sidespeed; extern cvar_t cl_movespeedkey; extern cvar_t cl_yawspeed; extern cvar_t cl_pitchspeed; extern cvar_t r_hlbsponly; extern cvar_t cl_anglespeedkey; extern cvar_t cl_lightning_zadjust; extern cvar_t cl_truelightning; extern cvar_t cl_autofire; extern cvar_t cl_shownet; extern cvar_t cl_nolerp; extern cvar_t cl_pitchdriftspeed; extern cvar_t lookspring; extern cvar_t lookstrafe; extern cvar_t in_sensitivity; extern cvar_t in_tolerance; extern cvar_t in_acceleration; extern cvar_t in_analog_strafe; extern cvar_t in_x_axis_adjust; extern cvar_t in_y_axis_adjust; extern cvar_t in_mlook; //Heffo - mlook cvar extern cvar_t in_aimassist; extern cvar_t m_pitch; extern cvar_t m_yaw; extern cvar_t m_forward; extern cvar_t m_side; #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc #define MAX_STATIC_ENTITIES 128 // torches, etc extern client_state_t cl; // FIXME, allocate dynamically extern efrag_t cl_efrags[MAX_EFRAGS]; extern entity_t cl_entities[MAX_EDICTS]; extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; extern dlight_t cl_dlights[MAX_DLIGHTS]; extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; extern beam_t cl_beams[MAX_BEAMS]; //============================================================================= // // cl_main // dlight_t *CL_AllocDlight (int key); void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type); void CL_DecayLights (void); void CL_Init (void); void CL_EstablishConnection (char *host); void CL_Signon1 (void); void CL_Signon2 (void); void CL_Signon3 (void); void CL_Signon4 (void); void CL_Disconnect (void); void CL_Disconnect_f (void); void CL_NextDemo (void); #define MAX_VISEDICTS 256 extern int cl_numvisedicts; extern entity_t *cl_visedicts[MAX_VISEDICTS]; extern int cl_numstaticbrushmodels; extern entity_t *cl_staticbrushmodels[MAX_VISEDICTS]; extern tagentity_t q3player_body, q3player_head; // model indexes typedef enum modelindex_s { mi_player, mi_eyes, mi_flame0, mi_flame1, mi_flame2, mi_q3torso, mi_q3head, /* mi_vw_light, mi_vw_nail1, mi_vw_nail2, mi_vw_rock1, mi_vw_rock2, mi_vw_shot1, mi_vw_shot2, mi_vw_player, */ NUM_MODELINDEX } modelindex_t; extern modelindex_t cl_modelindex[NUM_MODELINDEX]; extern char *cl_modelnames[NUM_MODELINDEX]; // // cl_input // typedef struct { int down[2]; // key nums holding it down int state; // low bit is down state } kbutton_t; extern kbutton_t in_klook;//Heffo - mlook cvar extern kbutton_t in_strafe; extern kbutton_t in_speed; void CL_InitInput (void); void CL_SendCmd (void); void CL_SendMove (usercmd_t *cmd); void CL_ParseTEnt (void); void CL_UpdateTEnts (void); void CL_ClearState (void); int CL_ReadFromServer (void); void CL_WriteToServer (usercmd_t *cmd); void CL_BaseMove (usercmd_t *cmd); float CL_KeyState (kbutton_t *key); char *Key_KeynumToString (int keynum); // // cl_demo.c // void CL_StopPlayback (void); int CL_GetMessage (void); void CL_Stop_f (void); void CL_Record_f (void); void CL_PlayDemo_f (void); void CL_TimeDemo_f (void); // // cl_parse.c // void CL_ParseServerMessage (void); // // view // void V_StartPitchDrift (void); void V_StopPitchDrift (void); void V_RenderView (void); void V_UpdatePalette (void); void V_Register (void); void V_SetContentsColor (int contents); // // cl_tent // void CL_InitTEnts (void); void CL_SignonReply (void); entity_t *CL_NewTempEntity (void); qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);