/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifdef _3DS extern bool new3ds_flag; #endif // _3DS #define PR_MAX_TEMPSTRING 2048 // 2001-10-25 Enhanced temp string handling by Maddes #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char pr_varstring_temp[PR_MAX_TEMPSTRING]; // 2001-10-25 Enhanced temp string handling by Maddes char *PF_VarString (int first) { int i; // 2001-10-25 Enhanced temp string handling by Maddes start int maxlen; char *add; pr_varstring_temp[0] = 0; for (i=first ; i < pr_argc ; i++) { maxlen = PR_MAX_TEMPSTRING - strlen(pr_varstring_temp) - 1; // -1 is EndOfString add = G_STRING((OFS_PARM0+i*3)); if (maxlen > strlen(add)) { strcat (pr_varstring_temp, add); } else { strncat (pr_varstring_temp, add, maxlen); pr_varstring_temp[PR_MAX_TEMPSTRING-1] = 0; break; // can stop here } } return pr_varstring_temp; // 2001-10-25 Enhanced temp string handling by Maddes end } /* ================= PF_errror This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); Host_Error ("Program error"); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cosf(a); xvector[1] = sinf(a); yvector[0] = -sinf(a); yvector[1] = cosf(a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i=0 ; i<= 1 ; i++) { base[0] = bounds[i][0]; for (j=0 ; j<= 1 ; j++) { base[1] = bounds[j][1]; for (k=0 ; k<= 1 ; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l=0 ; l<3 ; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (max, min, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ void PF_setmodel (void) { edict_t *e; char *m, **check; model_t *mod; int i; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, m)) break; if (!*check) PR_RunError ("no precache: %s\n", m); e->v.model = m - pr_strings; e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(style, value) ================= */ void PF_bprint (void) { // float style = G_FLOAT(OFS_PARM0); char *s = PF_VarString(1); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s ); } /* ================= PF_useprint Print a text depending on what it is fed with useprint(entity client, float type, float cost, float weapon) ================= */ void PF_useprint (void) { client_t *client; int entnum, type, cost, weapon; entnum = G_EDICTNUM(OFS_PARM0); type = G_FLOAT(OFS_PARM1); cost = G_FLOAT(OFS_PARM2); weapon = G_FLOAT(OFS_PARM3); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_useprint); MSG_WriteByte (&client->message,type); MSG_WriteShort (&client->message,cost); MSG_WriteByte (&client->message,weapon); //MSG_WriteString (&client->message, s ); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrtf(new); if (new == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new = 1/new; newvalue[0] = value1[0] * new; newvalue[1] = value1[1] * new; newvalue[2] = value1[2] * new; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrtf(new); G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2f(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2f(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrtf (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2f(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { float num; num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { char **check; char *samp; float *pos; float vol, attenuation; int i, soundnum; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) if (!strcmp(*check,samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&sv.signon, pos[i]); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything allready running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); // AWFUL AWFUL HACK for limiting zombie sound variations #ifndef _3DS #ifndef SLIM char* s = sample; if (s[strlen(s) - 6] == 'r' || s[strlen(s) - 6] == 'd' || s[strlen(s) - 6] == 'a' || s[strlen(s) - 6] == 't' || s[strlen(s) - 6] == 'w') { if (s[strlen(s) - 5] == '1' || s[strlen(s) - 5] == '2' || s[strlen(s) - 5] == '3' || s[strlen(s) - 5] == '4' || s[strlen(s) - 5] == '5' || s[strlen(s) - 5] == '6' || s[strlen(s) - 5] == '7' || s[strlen(s) - 5] == '8' || s[strlen(s) - 5] == '9') { if (s[strlen(s) - 6] == 'r') { sample[strlen(sample) - 6] = 'w'; sample[strlen(sample) - 5] = '1'; } else { sample[strlen(sample) - 5] = '0'; } } } #endif // SLIM #endif // _3DS if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { Con_Printf ("break statement\n"); *(int *)-4 = 0; // dump to debugger // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (void) { trace_t trace; edict_t *ent, *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } int TraceMove(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *ent)//engine-sides { if(start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) { return 1; } vec3_t forward, up; float HorDist; vec3_t HorGoal; vec3_t tempHorGoal; up[0] = 0; up[1] = 0; up[2] = 1; HorGoal[0] = end[0]; HorGoal[1] = end[1]; HorGoal[2] = start[2]; VectorSubtract(HorGoal,start,forward); HorDist = VectorLength(forward); VectorNormalize(forward); vec3_t CurrentPos; VectorCopy(start,CurrentPos); VectorCopy(HorGoal,tempHorGoal); float CurrentDist = 0;//2d distance from initial 3d positionvector trace_t trace1, trace2; float tempDist; vec3_t tempVec; vec3_t tempVec2; float i; int STEPSIZEB = 18;//other declaration isn't declared yet float SLOPELEN = 10.4;//18/tan(60) = 10.4, the the length of the triangle formed by the max walkable slope of 60 degrees. int skip = 0; int LoopBreak = 0; while(CurrentDist < HorDist) { if(LoopBreak > 20)//was 50, decreased this quite a bit. now it's 260 meters { //Con_Printf("AI Warning: There is a ledge that is greater than 650 meters.\n"); return -1; } trace1 = SV_Move(CurrentPos, mins, maxs, tempHorGoal, MOVE_NOMONSTERS, ent); VectorSubtract(tempHorGoal,CurrentPos,tempVec); tempDist = trace1.fraction * VectorLength(tempVec); //Check if we fell along the path for(i = (maxs[0] * 1); i < tempDist; i += (maxs[0] * 1)) { VectorScale(forward,i,tempVec); VectorAdd(tempVec,CurrentPos,tempVec); VectorScale(up,-500,tempVec2);//500 inches is about 13 meters VectorAdd(tempVec,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); if(trace2.fraction > 0) { VectorScale(up,trace2.fraction * -100,tempVec2); VectorAdd(tempVec,tempVec2,CurrentPos); VectorAdd(tempHorGoal,tempVec2,tempHorGoal); skip = 1; CurrentDist += i; if(trace2.fraction == 1) { //We fell the full 13 meters!, we need to be careful here, //because if we're checking over the void, then we could be stuck in an infinite loop and crash the game //So we're going to keep track of how many times we fall 13 meters LoopBreak++; } else { LoopBreak = 0; } break; } } //If we fell at any location along path, then we don't try to step up if(skip == 1) { trace2.fraction = 0; skip = 0; continue; } //We need to advance it as much as possible along path before step up if(trace1.fraction > 0 && trace1.fraction < 1) { VectorCopy(trace1.endpos,CurrentPos); trace1.fraction = 0; } //Check step up if(trace1.fraction < 1) { VectorScale(up,STEPSIZEB,tempVec2); VectorAdd(CurrentPos,tempVec2,tempVec); VectorAdd(tempHorGoal,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); //10.4 is minimum length for a slope of 60 degrees, we need to at least advance this much to know the surface is walkable VectorSubtract(tempVec2,tempVec,tempVec2); if(trace2.fraction > (trace1.fraction + (SLOPELEN/VectorLength(tempVec2))) || trace2.fraction == 1) { VectorCopy(tempVec,CurrentPos); tempHorGoal[2] = CurrentPos[2]; continue; } else { return 0;//stepping up didn't advance so we've hit a wall, we failed } } if(trace1.fraction == 1)//we've made it horizontally to our goal... so check if we've made it vertically... { if((end[2] - tempHorGoal[2] < STEPSIZEB) && (end[2] - tempHorGoal[2]) > -1 * STEPSIZEB) return 1; else return 0; } } return 0; } void PF_tracemove(void)//progs side { float *start, *end, *mins, *maxs; int nomonsters; edict_t *ent; start = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); end = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); // Con_DPrintf ("TraceMove start, "); G_INT(OFS_RETURN) = TraceMove(start, mins, maxs, end,nomonsters,ent); // Con_DPrintf ("TM end\n"); return; } void PF_tracebox (void) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ byte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); #ifdef __PSP__ memcpy_vfpu(checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); #else memcpy(checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); #endif // __PSP__ return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); rad *= rad; ent = NEXT_EDICT(sv.edicts); for (i=1 ; ifree) continue; if (ent->v.solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5); if (DotProduct(eorg, eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } char pr_string_temp[PR_MAX_TEMPSTRING]; // 2001-10-25 Enhanced temp string handling by Maddes void PF_ftos (void) { float v; v = G_FLOAT(OFS_PARM0); if (v == (int)v) sprintf (pr_string_temp, "%d",(int)v); else sprintf (pr_string_temp, "%5.1f",v); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabsf(v); } void PF_vtos (void) { sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_etos (void) { sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); ED_Free (ed); } // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes start /* ================= PF_strzone string strzone (string) ================= */ void PF_strzone (void) { char *m, *p; m = G_STRING(OFS_PARM0); p = Z_Malloc(strlen(m) + 1); strcpy(p, m); G_INT(OFS_RETURN) = p - pr_strings; } /* ================= PF_strunzone string strunzone (string) ================= */ void PF_strunzone (void) { Z_Free(G_STRING(OFS_PARM0)); G_INT(OFS_PARM0) = OFS_NULL; // empty the def }; /* ================= PF_strtrim string strtrim (string) ================= */ void PF_strtrim (void) { int offset, length; int maxoffset; // 2001-10-25 Enhanced temp string handling by Maddes char *str; char *end; str = G_STRING(OFS_PARM0); // figure out the new start while (*str == ' ' || *str == '\t' || *str == '\n' || *str == '\r') { offset++; str++; } // figure out the new end. end = str + strlen (str); while (end > str && (end[-1] == ' ' || end[-1] == '\t' || end[-1] == '\n' || end[-1] == '\r')) end--; length = end - str; if (offset < 0) offset = 0; // 2001-10-25 Enhanced temp string handling by Maddes start if (length >= PR_MAX_TEMPSTRING) length = PR_MAX_TEMPSTRING-1; // 2001-10-25 Enhanced temp string handling by Maddes end if (length < 0) length = 0; //str += offset; strncpy(pr_string_temp, str, length); pr_string_temp[length] = 0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; }; /* ================= PF_strlen float strlen (string) ================= */ void PF_strlen (void) { char *p = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = strlen(p); } /* ================= PF_strcat string strcat (string, string) ================= */ void PF_strcat (void) { char *s1, *s2; int maxlen; // 2001-10-25 Enhanced temp string handling by Maddes s1 = G_STRING(OFS_PARM0); s2 = PF_VarString(1); // 2001-10-25 Enhanced temp string handling by Maddes start pr_string_temp[0] = 0; if (strlen(s1) < PR_MAX_TEMPSTRING) { strcpy(pr_string_temp, s1); } else { strncpy(pr_string_temp, s1, PR_MAX_TEMPSTRING); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } maxlen = PR_MAX_TEMPSTRING - strlen(pr_string_temp) - 1; // -1 is EndOfString if (maxlen > 0) { if (maxlen > strlen(s2)) { strcat (pr_string_temp, s2); } else { strncat (pr_string_temp, s2, maxlen); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } } // 2001-10-25 Enhanced temp string handling by Maddes end G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_substring string substring (string, float, float) ================= */ void PF_substring (void) { int offset, length; int maxoffset; // 2001-10-25 Enhanced temp string handling by Maddes char *p; p = G_STRING(OFS_PARM0); offset = (int)G_FLOAT(OFS_PARM1); // for some reason, Quake doesn't like G_INT length = (int)G_FLOAT(OFS_PARM2); // cap values maxoffset = strlen(p); if (offset > maxoffset) { offset = maxoffset; } if (offset < 0) offset = 0; // 2001-10-25 Enhanced temp string handling by Maddes start if (length >= PR_MAX_TEMPSTRING) length = PR_MAX_TEMPSTRING-1; // 2001-10-25 Enhanced temp string handling by Maddes end if (length < 0) length = 0; p += offset; strncpy(pr_string_temp, p, length); pr_string_temp[length]=0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_stof float stof (string) ================= */ // thanks Zoid, taken from QuakeWorld void PF_stof (void) { char *s; s = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = atof(s); } /* ================= PF_strtolower string strtolower (string) ================= */ void PF_strtolower(void) { char *s; s = G_STRING(OFS_PARM0); pr_string_temp[0] = 0; if (strlen(s) < PR_MAX_TEMPSTRING) { strcpy(pr_string_temp, s); } else { strncpy(pr_string_temp, s, PR_MAX_TEMPSTRING); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } for(int i = 0; i < strlen(s); i++) pr_string_temp[i] = tolower(pr_string_temp[i]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_crc16 float crc16 (float, string) ================= */ void PF_crc16(void) { int insens = G_FLOAT(OFS_PARM0); char *s = G_STRING(OFS_PARM1); G_FLOAT(OFS_RETURN) = (unsigned short) ((insens ? CRC_Block_CaseInsensitive : CRC_Block) ((unsigned char *) s, strlen(s))); } /* ================= PF_stov vector stov (string) ================= */ void PF_stov (void) { char *v; int i; vec3_t d; v = G_STRING(OFS_PARM0); for (i=0; i<3; i++) { while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data v++; d[i] = atof(v); while (v && v[0] != ' ') // skip to next space v++; } VectorCopy (d, G_VECTOR(OFS_RETURN)); } /* ================= PF_Set_Zombie void Set_Zombie (entity) ================= */ void PF_Set_Zombie (void) { //int entitynum = G_EDICT(OFS_PARM0); } /* ================= Main_Waypoint functin This is where the magic happens ================= */ #ifdef __PSP__ #define MaxZombies 12 #else #define MaxZombies 18 #endif #define WAYPOINT_SET_NONE 0 #define WAYPOINT_SET_OPEN 1 #define WAYPOINT_SET_CLOSED 2 char waypoint_set[MAX_WAYPOINTS]; // waypoint_set[i] contains the set identifier for the i-th waypoint unsigned short openset_waypoints[MAX_WAYPOINTS]; // List of waypoints currently in the open set sorted by heuristic cost (index 0 contains lowest cost waypoint) unsigned short openset_length; // Current length of the open set zombie_ai zombie_list[MaxZombies]; // // Debugs prints the current sorted list of waypoints in the open set // void sv_way_print_sorted_open_set() { Con_Printf("Sorted open-set F-scores: "); for(int i = 0; i < openset_length; i++) { Con_Printf("%.0f, ",waypoints[openset_waypoints[i]].f_score); } Con_Printf("\n"); } // // Removes a waypoint from a set, if it belongs to it. // void sv_way_remove_way_from_set(char set, int waypoint_idx) { // If the waypoint doesn't belong to the current set, stop if(waypoint_set[waypoint_idx] != set) { return; } // If removing from open set, also remove from open-set sorted list if(set == WAYPOINT_SET_OPEN) { for(int i = 0; i < openset_length; i++) { if(openset_waypoints[i] == waypoint_idx) { // Shift down all openset entries above this index for(int j = i; j < openset_length - 1; j++) { openset_waypoints[j] = openset_waypoints[j+1]; } openset_length -= 1; break; } } } waypoint_set[waypoint_idx] = WAYPOINT_SET_NONE; } // // Debug method to verify that `openset` and `opensetRef` remain synchronized // void sv_way_compare_open_set_lists() { // Count the number of waypoints in the open set int n_openset_waypoints = 0; for(int i = 0; i < n_waypoints; i++) { if(waypoint_set[i] == WAYPOINT_SET_OPEN) { n_openset_waypoints += 1; } } if(n_openset_waypoints != openset_length) { Con_Printf("%i%i%i\n", n_openset_waypoints, openset_length); } } // // Adds a waypoint to a set. If adding to open-set, also adds to the binary-sorted // list of open-set waypoints. // void sv_way_add_way_to_set(char set, int waypoint_idx) { // If waypoint already belongs to the set, stop if(waypoint_set[waypoint_idx] == set) { return; } // If waypoint belongs to another set, remove it if(waypoint_set[waypoint_idx] != WAYPOINT_SET_NONE) { sv_way_remove_way_from_set(waypoint_set[waypoint_idx], waypoint_idx); } // Special logic for waypoint open-set if(set == WAYPOINT_SET_OPEN) { int min = -1; int max = openset_length; int test; float way_f_score = waypoints[waypoint_idx].f_score; float test_f_score; // Binary insert into the open set while(max > min) { if(max - min == 1) { // Shift elements up in the sorted openset_waypoints list for(int i = openset_length; i > max ; i--) { openset_waypoints[i] = openset_waypoints[i-1]; } openset_waypoints[max] = waypoint_idx; openset_length += 1; // sv_way_print_sorted_open_set(); // For debug only break; } test = (int)((min + max)/2); test_f_score = waypoints[openset_waypoints[test]].f_score; if(way_f_score > test_f_score) { min = test; } else if(way_f_score < test_f_score) { max = test; } else if(way_f_score == test_f_score) { max = test; min = test - 1; } } } // Assign the waypoint to the set waypoint_set[waypoint_idx] = set; } // // Returns the waypoint with the lowest F-score from the open-set, or -1 if the open-set is empty. // int sv_way_get_lowest_f_score_openset_waypoint() { if(openset_length > 0) { return openset_waypoints[0]; } return -1; } // // Return `true` if a set contains 0 waypoints, `false` otherwise // qboolean sv_way_is_set_empty(char set) { // Special case for openset if(set == WAYPOINT_SET_OPEN) { return (openset_length == 0); } // Check if any waypoints belong to this set for (int i = 0; i < n_waypoints; i++) { if(waypoint_set[i] == set) { return false; } } return true; } // // Return `true` if waypoint `waypoint_idx` belongs to set `set` // qboolean sv_way_in_set(char set, int waypoint_idx) { return (waypoint_set[waypoint_idx] == set); } // // Compute A* heuristic between two waypoints // float sv_way_heuristic_cost_estimate(int waypoint_idx_a, int waypoint_idx_b) { // Compute distance squared between: return VectorDistanceSquared(waypoints[waypoint_idx_a].origin, waypoints[waypoint_idx_b].origin); } // Global array in which to store pathfinding results int process_list[MAX_WAYPOINTS]; int process_list_length; // // Follows the path found by `Pathfind()` invocation, storing result path i global `process_list` // void sv_way_reconstruct_path(int start_node, int current_node) { process_list_length = 0; // loop through the waypoints on the path while (current_node >= 0) { //Con_DPrintf("\nreconstruct_path: current = %i, waypoints[current].came_from = %i\n", current, waypoints[current].came_from); // Add the current waypoint to the path list process_list[process_list_length] = current_node; process_list_length++; if (current_node == start_node) { break; } current_node = waypoints[current_node].came_from; } } // // Performs pathfinding algorithm, storing results in global // // start_way -- Start waypoint index in global waypoints array // end_way -- End waypoint index in global waypoints array // int sv_way_pathfind(int start_way, int end_way) { int current; float tentative_g_score, tentative_f_score; int i; // -------------–-------------–-------------–-------------– // Clear the path data for all waypoints // -------------–-------------–-------------–-------------– for (i = 0; i < n_waypoints; i++) { waypoint_set[i] = WAYPOINT_SET_NONE; waypoints[i].f_score = 0; waypoints[i].g_score = 0; waypoints[i].came_from = -1; } openset_length = 0; // -------------–-------------–-------------–-------------– // Cost from start along best known path. waypoints[start_way].g_score = 0; // Estimated total cost from start to goal through y waypoints[start_way].f_score = waypoints[start_way].g_score + sv_way_heuristic_cost_estimate(start_way, end_way); // The set of tentative nodes to be evaluated, initially containing the start node sv_way_add_way_to_set(WAYPOINT_SET_OPEN, start_way); while (!sv_way_is_set_empty(WAYPOINT_SET_OPEN)) { current = sv_way_get_lowest_f_score_openset_waypoint(); //Con_DPrintf("Pathfind current: %i, f_score: %f, g_score: %f\n", current, waypoints[current].f_score, waypoints[current].g_score); if (current == end_way) { sv_way_reconstruct_path(start_way, end_way); return 1; } sv_way_remove_way_from_set(WAYPOINT_SET_OPEN, current); sv_way_add_way_to_set(WAYPOINT_SET_CLOSED, current); // Add each neighbor to the open set for (i = 0;i < 8; i++) { int neighbor_waypoint_idx = waypoints[current].target[i]; // Skip unused neighbor slots if (neighbor_waypoint_idx < 0) { break; } // Check if waypoint is enabled (e.g. door waypoints) if (!waypoints[neighbor_waypoint_idx].open) { //if (waypoints[current].target_id[i]) //Con_DPrintf("Pathfind for: %i, waypoints[waypoints[current].target_id[i]].open = %i, current = %i\n", waypoints[current].target_id[i], waypoints[waypoints[current].target_id[i]].open, current); continue; } // If this waypoint is already in the closed set, skip it if (sv_way_in_set(WAYPOINT_SET_CLOSED, neighbor_waypoint_idx)) { continue; } tentative_g_score = waypoints[current].g_score + waypoints[current].dist[i]; tentative_f_score = tentative_g_score + sv_way_heuristic_cost_estimate(neighbor_waypoint_idx, end_way); if (sv_way_in_set(WAYPOINT_SET_OPEN, neighbor_waypoint_idx)) { if(tentative_f_score < waypoints[neighbor_waypoint_idx].f_score) { waypoints[neighbor_waypoint_idx].g_score = tentative_g_score; waypoints[neighbor_waypoint_idx].f_score = tentative_f_score; waypoints[neighbor_waypoint_idx].came_from = current; // The score has been updated, remove and re-insert into its new location in the sorted open-set sv_way_remove_way_from_set(WAYPOINT_SET_OPEN, neighbor_waypoint_idx); sv_way_add_way_to_set(WAYPOINT_SET_OPEN, neighbor_waypoint_idx); } } else { waypoints[neighbor_waypoint_idx].g_score = tentative_g_score; waypoints[neighbor_waypoint_idx].f_score = tentative_f_score; waypoints[neighbor_waypoint_idx].came_from = current; sv_way_add_way_to_set(WAYPOINT_SET_OPEN, neighbor_waypoint_idx); } } } return 0; } /* ================= Get_Waypoint_Near vector Get_Waypoint_Near (entity) ================= */ void Get_Waypoint_Near (void) { float best_dist; float dist; int i, best; trace_t trace; edict_t *ent; best = 0; Con_DPrintf("Starting Get_Waypoint_Near\n"); ent = G_EDICT(OFS_PARM0); best_dist = 1000000000; dist = 0; for (i = 0; i < MAX_WAYPOINTS; i++) { if (waypoints[i].open) { dist = VecLength2(waypoints[i].origin, ent->v.origin); if(dist < best_dist) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); //Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction); if (trace.fraction >= 1) { best_dist = dist; best = i; } } } } Con_DPrintf("'%5.1f %5.1f %5.1f', %f is %f, (%i, %i)\n", waypoints[best].origin[0],waypoints[best].origin[1], waypoints[best].origin[2], best_dist, dist, i, best); VectorCopy (waypoints[best].origin, G_VECTOR(OFS_RETURN)); } /* ================= Open_Waypoint void Open_Waypoint (string, string, string, string, string, string, string, string) ================= */ void Open_Waypoint (void) { int i; char *p = G_STRING(OFS_PARM0); //Con_DPrintf("Open_Waypoint\n"); for (i = 0; i < MAX_WAYPOINTS; i++) { //no need to open without tag if (waypoints[i].special[0]) { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 1; //Con_DPrintf("Open_Waypoint: %i, opened\n", i); } else { continue; } } } //if (t == 0) //{ //Con_DPrintf("Open_Waypoint: no waypoints opened\n"); //} } /* ================= Close_Waypoint void Close_Waypoint (string, string, string, string, string, string, string, string) cypress - basically a carbon copy of open_waypoint lol ================= */ void Close_Waypoint (void) { int i; char *p = G_STRING(OFS_PARM0); for (i = 0; i < MAX_WAYPOINTS; i++) { //no need to open without tag if (waypoints[i].special[0]) { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 0; } else { continue; } } } } /* ================= Do_Pathfind float Do_Pathfind (entity zombie, entity target) ================= */ // #define MEASURE_PF_PERF float max_waypoint_distance = 750; short closest_waypoints[MAX_EDICTS]; // // Returns true iff we can tracebox from (start + [0,0,ofs]) to (end + [0,0,ofs]) // // Dynamic hull sizes for hit detection cause chaos on movement code. Treat all AI ents as same size as player hull for movement vec3_t ai_hull_mins = {-16, -16, -36}; vec3_t ai_hull_maxs = { 16, 16, 40}; qboolean ofs_tracebox(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *ignore_ent) { trace_t trace; vec3_t start_ofs; vec3_t end_ofs; VectorCopy(start, start_ofs); VectorCopy(end, end_ofs); start_ofs[2] += 8; // Move 8qu up to work better on uneven terrain end_ofs[2] += 8; trace = SV_Move(start_ofs, mins, maxs, end_ofs, type, ignore_ent); return (trace.fraction >= 1); } // // Returns the clsoest waypoint to an entity that the entity can walk to // Sorts all waypoints by distance, returns first waypoint we can tracebox to // int get_closest_waypoint(int entnum) { edict_t *ent = EDICT_NUM(entnum); vec3_t ent_mins; vec3_t ent_maxs; // VectorMin(ent->v.mins, ai_hull_mins, ent_mins); // VectorMax(ent->v.maxs, ai_hull_maxs, ent_maxs); VectorCopy(ai_hull_mins, ent_mins); VectorCopy(ai_hull_maxs, ent_maxs); // Get all waypoint indices sorted by distance to ent argsort_entry_t waypoint_sort_values[MAX_WAYPOINTS]; for(int i = 0; i < n_waypoints; i++) { waypoint_sort_values[i].index = i; waypoint_sort_values[i].value = VectorDistanceSquared(waypoints[i].origin, ent->v.origin); } qsort(waypoint_sort_values, n_waypoints, sizeof(argsort_entry_t), argsort_comparator); int best_waypoint_idx = -1; // Sweep through waypoints from closest to farthest, stop when we can tracebox to one for(int i = 0; i < n_waypoints; i++) { int waypoint_idx = waypoint_sort_values[i].index; if(ofs_tracebox(ent->v.origin, ent_mins, ent_maxs, waypoints[waypoint_idx].origin, MOVE_NOMONSTERS, ent)) { best_waypoint_idx = waypoint_idx; break; } } return best_waypoint_idx; } void Do_Pathfind (void) { #ifdef MEASURE_PF_PERF u64 t1, t2; sceRtcGetCurrentTick(&t1); #endif int i, s; trace_t trace; Con_DPrintf("====================\n"); Con_DPrintf("Starting Do_Pathfind\n"); Con_DPrintf("====================\n"); int zombie_entnum = G_EDICTNUM(OFS_PARM0); int target_entnum = G_EDICTNUM(OFS_PARM1); edict_t * zombie = G_EDICT(OFS_PARM0); edict_t * ent = G_EDICT(OFS_PARM1); if(developer.value == 3) { Con_Printf("Finding start waypoint\n"); } int start_waypoint = get_closest_waypoint(zombie_entnum); if(developer.value == 3) { Con_Printf("Finding goal waypoint\n"); } int goal_waypoint = get_closest_waypoint(target_entnum); if(start_waypoint == -1 || goal_waypoint == -1) { Con_DPrintf("Pathfind failure. Invalid start or goal waypoint. (Start: %d, Goal: %d)\n", start_waypoint, goal_waypoint); G_FLOAT(OFS_RETURN) = 0; return; } Con_DPrintf("\tStarting waypoint: %i, Ending waypoint: %i\n", start_waypoint, goal_waypoint); if (sv_way_pathfind(start_waypoint, goal_waypoint)) { // -------------------------------------------------------------------- // Debug print zombie path // -------------------------------------------------------------------- if(developer.value == 3) { Con_Printf("\tPrinting zombie (%d) (%d --> %d) path: [", zombie_entnum, start_waypoint, goal_waypoint); for(i = process_list_length - 1; i >= 0; i--) { Con_Printf("%d, ", process_list[i]); } Con_Printf("]\n"); Con_Printf("\tWaypoint path distances: ["); for(i = process_list_length - 1; i >= 0; i--) { float waypoint_dist = VectorDistanceSquared(zombie->v.origin, waypoints[process_list[i]].origin); Con_Printf("%.2f, ", waypoint_dist); } Con_Printf("]\n"); Con_Printf("\tWaypoint path traceboxes: ["); for(i = process_list_length - 1; i >= 0; i--) { int waypoint_tracebox_result = ofs_tracebox(zombie->v.origin, ai_hull_mins, ai_hull_maxs, waypoints[process_list[i]].origin, MOVE_NOMONSTERS, ent); Con_Printf("%d, ", waypoint_tracebox_result); } Con_Printf("]\n"); } // -------------------------------------------------------------------- int zombie_slot = -1; int free_slot = -1; for(i = 0; i < MaxZombies; i++) { // If we see any free slots, keep track of it, we might need it if(free_slot == -1 && !zombie_list[i].zombienum) { free_slot = i; } else if(zombie_entnum == zombie_list[i].zombienum) { zombie_slot = i; break; } } // If this zombie ent doesn't have a slot, take the free slot we saw if(zombie_slot == -1 && free_slot != -1) { zombie_slot = free_slot; } if(zombie_slot != -1) { // Claim the slot zombie_list[zombie_slot].zombienum = zombie_entnum; for (s = 0; s < process_list_length; s++) { zombie_list[zombie_slot].pathlist[s] = process_list[s]; } zombie_list[zombie_slot].pathlist_length = process_list_length; #ifdef MEASURE_PF_PERF sceRtcGetCurrentTick(&t2); double elapsed = (t2 - t1) * 0.000001; Con_Printf("PF time: %f\n", elapsed); #endif // If there is only one waypoint on the path, we are already at the player's waypoint if(zombie_list[zombie_slot].pathlist_length == 1) { Con_DPrintf("\tWe are at player's waypoint already!\n"); G_FLOAT(OFS_RETURN) = -1; } else { Con_DPrintf("\tPath found!\n"); G_FLOAT(OFS_RETURN) = 1; } return; } } #ifdef MEASURE_PF_PERF sceRtcGetCurrentTick(&t2); double elapsed = (t2 - t1) * 0.000001; Con_Printf("PF time: %f\n", elapsed); #endif Con_DPrintf("Pathfind failure. Goal waypoint not reachable.\n"); G_FLOAT(OFS_RETURN) = 0; } // // Returns distance (squared) between point q and the line segment (a,b) // // https://www.desmos.com/calculator/pwabcrtil0 // float dist_to_line_segment(vec3_t a, vec3_t b, vec3_t q) { vec3_t ab; VectorSubtract(b,a,ab); // ab = b - a vec3_t aq; VectorSubtract(q,a,aq); // aq = q - a float aq_dot_ab = DotProduct(aq,ab); float ab_dot_ab = DotProduct(ab,ab); // Compute fraction along line segment (a,b) closest to point q float t = aq_dot_ab / ab_dot_ab; // If t < 0, return distance to point a if(t < 0) { return VectorDistanceSquared(q,a); } // If t > 1, return distance to point b if(t > 1) { return VectorDistanceSquared(q,b); } // Otherwise, return distance to point on a,b at fraction t vec3_t point_on_ab; VectorLerp(a, t, b, point_on_ab); return VectorDistanceSquared(q, point_on_ab); } /* ================= Get_Next_Waypoint This function will return the next waypoint in zombies path and then remove it from the list vector Get_Next_Waypoint (entity) ================= */ void Get_Next_Waypoint (void) { int entnum; edict_t *ent; // vec3_t move; vec3_t start; // vec3_t mins; // vec3_t maxs; // Initialize to world origin // VectorCopy(vec3_origin, move); entnum = G_EDICTNUM(OFS_PARM0); ent = G_EDICT(OFS_PARM0); VectorCopy(G_VECTOR(OFS_PARM1), start); // VectorCopy(G_VECTOR(OFS_PARM2), mins); // VectorCopy(G_VECTOR(OFS_PARM3), maxs); edict_t *goal_ent = PROG_TO_EDICT(ent->v.enemy); vec3_t goal; VectorCopy(goal_ent->v.origin, goal); if(developer.value == 3){ Con_Printf("Get_Next_Waypoint for ent %d\n", entnum); Con_Printf("\tEnt origin: (%f, %f, %f)\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]); Con_Printf("\tSearch start origin: (%f, %f, %f)\n", start[0], start[1], start[2]); } int zombie_idx = -1; for (int i = 0; i < MaxZombies; i++) { if(entnum == zombie_list[i].zombienum) { zombie_idx = i; break; } } // If we didn't find the ent in our list of data, stop. Return the enemy ent's origin if(zombie_idx == -1) { if(developer.value == 3){ Con_Printf("Warning: no pathing data found for ent %d.\n", entnum); } VectorCopy(goal, G_VECTOR(OFS_RETURN)); return; } if(developer.value == 3){ // Print path (stored in reverse order from zombie to target ent) Con_Printf("\tpath before: ["); for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { Con_Printf(" %d,", zombie_list[zombie_idx].pathlist[i]); } Con_Printf("]\n"); } // if(developer.value == 3){ // float dist; // if(zombie_list[zombie_idx].pathlist_length > 0) { // int first_waypoint_idx = zombie_list[zombie_idx].pathlist[zombie_list[zombie_idx].pathlist_length - 1]; // dist = VectorDistanceSquared(ent->v.origin, waypoints[first_waypoint_idx].origin); // Con_Printf("\tDist squared to first waypoint (%d): %.2f\n", first_waypoint_idx, dist); // Con_Printf("\t\tEnt pos: (%.2f, %.2f, %.2f)\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]); // Con_Printf("\t\tFirst waypoint pos: (%.2f, %.2f, %.2f)\n", waypoints[first_waypoint_idx].origin[0], waypoints[first_waypoint_idx].origin[1], waypoints[first_waypoint_idx].origin[2]); // } // dist = VectorDistanceSquared(ent->v.origin, goal_ent->v.origin); // Con_Printf("\tDist squared to goal ent: %.2f\n", dist); // } // Check if our path is now empty. // If it's empty, we have no more waypoints to chase, follow the enemy entity. if(zombie_list[zombie_idx].pathlist_length < 1) { if(developer.value == 3){ Con_Printf("\tZombie path length: %d, returning enemy origin.\n", zombie_list[zombie_idx].pathlist_length); } // The zombie's path is empty, return the enemy origin VectorCopy(goal, G_VECTOR(OFS_RETURN)); return; } // ---------------–---------------–---------------–---------------– // // There is an unfortunate edge case in the following situation: // // On uneven terrain, tracebox may fail for the true closest waypoint, // yielding a nonoptimal path we instead go for a waypoint farther than // the one we should've gone for. // // In some instances, this causes us to run away from the optimal path // to some start waypoint, only to run through back through the point // we were originally standing on. // // To attempt to catch this edge case, check the distance from where we are // standing to the closest point on each edge along the waypoint path, // to see if we are already somewhere along the path. // if so, skip waypoints up to the point we are standing. // // ---------------–---------------–---------------–---------------– float dist_threshold = 400; // Max distance squared to path // -- float best_edge_idx = -2; // -2 = None, -1 = Closest to edge connecting final waypoint and goal float best_edge_dist = INFINITY; for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { float dist; if(i > 0) { dist = dist_to_line_segment(waypoints[zombie_list[zombie_idx].pathlist[i]].origin, waypoints[zombie_list[zombie_idx].pathlist[i-1]].origin, start); } // If on i == 0, endpoint of edge is the goal position else { dist = dist_to_line_segment(waypoints[zombie_list[zombie_idx].pathlist[i]].origin, goal, start); } if(dist < best_edge_dist) { best_edge_idx = i; best_edge_dist = dist; } } // If we are within the threshold of a waypoint edge, drop all waypoints up to and including the start waypoint for that edge if(best_edge_dist <= dist_threshold) { zombie_list[zombie_idx].pathlist_length = best_edge_idx; } if(developer.value == 3){ // Print path (stored in reverse order from zombie to target ent) Con_Printf("\tpath after pruning: ["); for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { Con_Printf(" %d,", zombie_list[zombie_idx].pathlist[i]); } Con_Printf("]\n"); } // ---------------–---------------–---------------–---------------– // ---------------–---------------–---------------–---------------– // FIXME - Check if we are already somewhere along the path // Check distance to each line segment // If distance < 40qu, we're going to consider ourselves already on that edge, and skip the initial waypoints // ---------------–---------------–---------------–---------------– // Check to see if we can walk directly to any waypoints farther // along the path. // ---------------–---------------–---------------–---------------– vec3_t ent_mins; vec3_t ent_maxs; VectorCopy(ai_hull_mins, ent_mins); VectorCopy(ai_hull_maxs, ent_maxs); // Get the index of the farthest waypoint we can walk to in the path: int farthest_walkable_path_node_idx = -2; // -2 means no waypoints were walkable, -1 means we can walk to goal ent position for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { if(ofs_tracebox(start, ent_mins, ent_maxs, waypoints[zombie_list[zombie_idx].pathlist[i]].origin, MOVE_NOMONSTERS, ent)) { farthest_walkable_path_node_idx = i; continue; } break; } // If we were able to walk all the way to the final waypoint, check if we can walk to the goal entity position if(farthest_walkable_path_node_idx == 0) { if(ofs_tracebox(start, ent_mins, ent_maxs, goal, MOVE_NOMONSTERS, ent)) { farthest_walkable_path_node_idx = -1; } } // If weren't able to walk to any waypoints, return first waypoint in path if(farthest_walkable_path_node_idx == -2) { int waypoint_idx = zombie_list[zombie_idx].pathlist[zombie_list[zombie_idx].pathlist_length - 1]; // Remove first waypoint from path zombie_list[zombie_idx].pathlist_length -= 1; if(developer.value == 3){ Con_Printf("\tReturning walk to first path node. (path node: %d, waypoint: %d)\n", (zombie_list[zombie_idx].pathlist_length - 1) + 1, waypoint_idx); Con_Printf("\tpath after: ["); for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { Con_Printf(" %d,", zombie_list[zombie_idx].pathlist[i]); } Con_Printf("]\n"); } VectorCopy(waypoints[waypoint_idx].origin, G_VECTOR(OFS_RETURN)); return; } // If we were able to walk all the way to goal entity, return that point, clear the path if(farthest_walkable_path_node_idx == -1) { if(developer.value == 3){ Con_Printf("\tReturning can walk to goal. (path node: %d)\n", farthest_walkable_path_node_idx); } VectorCopy(goal, G_VECTOR(OFS_RETURN)); // Remove all nodes from the path zombie_list[zombie_idx].pathlist_length = 0; return; } if(developer.value == 3){ Con_Printf("Farthest walkable path node: %d (waypoint: %d)\n", (zombie_list[zombie_idx].pathlist_length - 1) - farthest_walkable_path_node_idx, zombie_list[zombie_idx].pathlist[farthest_walkable_path_node_idx] ); } // Otherwise, we were able to walk to at least one node. // Binary search // Perform a binary search along the edge from cur to next int edge_start_waypoint_idx; int edge_end_waypoint_idx; vec3_t edge_start; vec3_t edge_end; if(farthest_walkable_path_node_idx > 0) { edge_start_waypoint_idx = zombie_list[zombie_idx].pathlist[farthest_walkable_path_node_idx]; edge_end_waypoint_idx = zombie_list[zombie_idx].pathlist[farthest_walkable_path_node_idx - 1]; if(developer.value == 3){ Con_Printf("\tPerforming binary search between waypoint %d (%d in path, can walk: 1) and %d (%d in path, can walk: 0)\n", edge_start_waypoint_idx, (zombie_list[zombie_idx].pathlist_length - 1) - farthest_walkable_path_node_idx, edge_end_waypoint_idx, ((zombie_list[zombie_idx].pathlist_length - 1) - farthest_walkable_path_node_idx) + 1 ); } VectorCopy(waypoints[edge_start_waypoint_idx].origin, edge_start); VectorCopy(waypoints[edge_end_waypoint_idx].origin, edge_end); } else { edge_start_waypoint_idx = zombie_list[zombie_idx].pathlist[farthest_walkable_path_node_idx]; edge_end_waypoint_idx = -1; if(developer.value == 3){ Con_Printf("\tPerforming binary search between waypoint %d (%d in path, can walk: 1) and goal ent pos\n", edge_start_waypoint_idx, (zombie_list[zombie_idx].pathlist_length - 1) - farthest_walkable_path_node_idx ); } VectorCopy(waypoints[edge_start_waypoint_idx].origin, edge_start); VectorCopy(goal, edge_end); } int n_iters = 3; int cur_frac_numerator = 1; float cur_frac; vec3_t cur_point; vec3_t best_point; VectorCopy(edge_start, best_point); float best_point_frac = 0; for(int i = 0; i < n_iters; i++) { // Calculate the number in [0,1] corresponding to how far along the edge we are checking cur_frac = ((float) cur_frac_numerator) / (2 << i); if(developer.value == 3){ Con_Printf("\tBinary search iter: %d/%d, frac: %f\n", i, n_iters, cur_frac); } VectorLerp(edge_start, cur_frac, edge_end, cur_point); // Check if we can walk from the ent's current location directly to `cur_point` if(ofs_tracebox(start, ent_mins, ent_maxs, cur_point, MOVE_NOMONSTERS, ent)) { cur_frac_numerator = (cur_frac_numerator * 2) + 1; best_point_frac = cur_frac; VectorCopy(cur_point, best_point); } else { cur_frac_numerator = (cur_frac_numerator * 2) - 1; } } if(developer.value == 3){ Con_Printf("\tpath after binary search: (%f x between waypoints (%d,%d), then [", best_point_frac, edge_start_waypoint_idx, edge_end_waypoint_idx ); for(int i = farthest_walkable_path_node_idx - 1; i >= 0; i--) { Con_Printf(" %d,", zombie_list[zombie_idx].pathlist[i]); } Con_Printf("]\n"); } // Remove all points up to and including `farthest_walkable_path_node_idx` from the path zombie_list[zombie_idx].pathlist_length = farthest_walkable_path_node_idx; // ------------------------------------------------------------------------ // If we're already incredibly close to the goal point along the path // // Get_Next_Waypoint should've returned somewhere farther along the path, // but is running into tricky edge cases regarding tracebox. // For this case, force-advance to the next waypoint / goal along the path // ------------------------------------------------------------------------ if(VectorDistanceSquared(start,best_point) < 64) { // If trying to walk to the next waypoint already, skip a waypoint on the path if(best_point_frac >= 1.0) { zombie_list[zombie_idx].pathlist_length -= 1; } // If we have at least one waypoint, walk directly to it, pop from path if(zombie_list[zombie_idx].pathlist_length > 0) { int waypoint_idx = zombie_list[zombie_idx].pathlist[zombie_list[zombie_idx].pathlist_length - 1]; VectorCopy(waypoints[waypoint_idx].origin, best_point); zombie_list[zombie_idx].pathlist_length -= 1; } // If we have no waypoints on the path, walk to goal, clear the path else { zombie_list[zombie_idx].pathlist_length = 0; VectorCopy(goal, best_point); } if(developer.value == 3) { Con_Printf("\tForce-truncated path to %d waypoints.\n", zombie_list[zombie_idx].pathlist_length); } } // ------------------------------------------------------------------------ if(developer.value == 3){ Con_Printf("\tfinal path ["); for(int i = zombie_list[zombie_idx].pathlist_length - 1; i >= 0; i--) { Con_Printf(" %d,", zombie_list[zombie_idx].pathlist[i]); } Con_Printf("]\n"); Con_Printf("\tFinal best point: (%f, %f, %f)\n", best_point[0], best_point[1], best_point[2]); } VectorCopy(best_point, G_VECTOR(OFS_RETURN)); return; } /* ================= Get_First_Waypoint This function will return the waypoint waypoint in zombies path and then remove it from the list vector Get_First_Waypoint (entity) ================= */ void Get_First_Waypoint (void) { // TODO - Remove `Get_First_Waypoint`, replace references with `Get_Next_Waypoint` Get_Next_Waypoint(); } // 2001-09-20 QuakeC file access by FrikaC/Maddes start /* ================= PF_fopen float fopen (string,float) ================= */ void PF_fopen (void) { char *p = G_STRING(OFS_PARM0); char *ftemp; int fmode = G_FLOAT(OFS_PARM1); int h = 0, fsize = 0; switch (fmode) { case 0: // read Sys_FileOpenRead (va("%s/%s",com_gamedir, p), &h); G_FLOAT(OFS_RETURN) = (float) h; return; case 1: // append -- this is nasty // copy whole file into the zone fsize = Sys_FileOpenRead(va("%s/%s",com_gamedir, p), &h); if (h == -1) { h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } ftemp = Z_Malloc(fsize + 1); Sys_FileRead(h, ftemp, fsize); Sys_FileClose(h); // spit it back out h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); Sys_FileWrite(h, ftemp, fsize); Z_Free(ftemp); // free it from memory G_FLOAT(OFS_RETURN) = (float) h; // return still open handle return; default: // write h = Sys_FileOpenWrite (va("%s/%s", com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } } /* ================= PF_fclose void fclose (float) ================= */ void PF_fclose (void) { int h = (int)G_FLOAT(OFS_PARM0); Sys_FileClose(h); } /* ================= PF_fgets string fgets (float) ================= */ void PF_fgets (void) { // reads one line (up to a \n) into a string int h; int i; int count; char buffer; h = (int)G_FLOAT(OFS_PARM0); count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } if (!count) // EndOfFile { G_INT(OFS_RETURN) = OFS_NULL; // void string return; } i = 0; while (count && buffer != '\n') { if (i < PR_MAX_TEMPSTRING-1) // no place for character in temp string { pr_string_temp[i++] = buffer; } // read next character count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } }; pr_string_temp[i] = 0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_fputs void fputs (float,string) ================= */ void PF_fputs (void) { // writes to file, like bprint float handle = G_FLOAT(OFS_PARM0); char *str = PF_VarString(1); Sys_FileWrite (handle, str, strlen(str)); } // 2001-09-20 QuakeC file access by FrikaC/Maddes end // entity (entity start, .string field, string match) find = #5; void PF_Find (void) { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } // entity (entity start, .float field, float match) findfloat = #98; void PF_FindFloat (void) { int e; int f; float s, t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); if (!s) PR_RunError ("PF_FindFloat: bad search float"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_FLOAT(ed,f); if (!t) continue; if (t == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } void PF_precache_sound (void) { char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); // AWFUL AWFUL HACK for limiting zombie sound variations #ifndef _3DS #ifndef SLIM if (s[strlen(s) - 6] == 'r' || s[strlen(s) - 6] == 'd' || s[strlen(s) - 6] == 'a' || s[strlen(s) - 6] == 't' || s[strlen(s) - 6] == 'w') { if (s[strlen(s) - 5] == '1' || s[strlen(s) - 5] == '2' || s[strlen(s) - 5] == '3' || s[strlen(s) - 5] == '4' || s[strlen(s) - 5] == '5' || s[strlen(s) - 5] == '6' || s[strlen(s) - 5] == '7' || s[strlen(s) - 5] == '8' || s[strlen(s) - 5] == '9') { if (s[strlen(s) - 6] == 'r') { s[strlen(s) - 6] = 'w'; s[strlen(s) - 5] = '1'; } else s[strlen(s) - 5] = '0'; } } #endif // SLIM #endif // _3DS for (i=0 ; iself); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw*M_PI*2 / 360; move[0] = cosf(yaw)*dist; move[1] = sinf(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); //if(!strcmp(pr_strings + ent->v.classname, "ai_zombie")) //{ // VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.head)->v.origin); // VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.rarm)->v.origin); // VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.larm)->v.origin); //} // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j=0, client = svs.clients ; jactive || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message,style); MSG_WriteString (&client->message, val); } } void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { G_FLOAT(OFS_RETURN) = floorf(G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceilf(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "0.93"}; void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir, tempv; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); VectorAdd(ent->v.origin, ent->v.view_ofs, tempv); VectorCopy (tempv, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; // dr_mabuse1981: PSP controls sucks ass bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i=1 ; iv.takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->v.origin[j] + 0.5*(check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->v.origin, ent->v.origin, dir); // dr_mabuse1981: bullets shouldnt go offset anymore (fix from Quartal engine) // dist = DotProduct (dir, pr_global_struct->v_forward); // VectorScale (pr_global_struct->v_forward, dist, end); // end[2] = dir[2]; end[0] = dir[0]; end[1] = dir[1]; end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } /* ============== PF_GetSoundLen Get the lenght of the sound (useful for things like radio) ============== */ void PF_GetSoundLen (void) { char *name; name = G_STRING(OFS_PARM0); char namebuffer[256]; byte *data; wavinfo_t info; byte stackbuf[1*1024]; // avoid dirtying the cache heap //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); // load it in Q_strcpy(namebuffer, ""); Q_strcat(namebuffer, name); data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf)); if (!data) { Con_Printf ("Couldn't load %s\n", namebuffer); G_FLOAT(OFS_RETURN) = -1; return; } info = GetWavinfo (name, data, com_filesize); if (info.channels != 1) { Con_Printf ("%s is a stereo sample\n",name); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = (float)info.samples/(float)info.rate; } /* ============== PF_changepitch ============== */ void PF_changepitch (void) { float ideal, current, move, speed; edict_t *ent; eval_t *val; ent = G_EDICT(OFS_PARM0); current = anglemod(ent->v.angles[0]); if ((val = GETEDICTFIELDVALUE(ent, eval_idealpitch))) { ideal = val->_float; } else { PR_RunError ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); return; } if ((val = GETEDICTFIELDVALUE(ent, eval_pitch_speed))) { speed = val->_float; } else { PR_RunError ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); return; } if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[0] = anglemod (current + move); } /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= int SV_ModelIndex (char *name); void PF_makestatic (void) { edict_t *ent; int i; ent = G_EDICT(OFS_PARM0); MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteShort (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model)); MSG_WriteByte (&sv.signon, ent->v.frame); MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->v.origin[i]); MSG_WriteAngle(&sv.signon, ent->v.angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); } void PF_sin (void) { G_FLOAT(OFS_RETURN) = sinf(G_FLOAT(OFS_PARM0)); } void PF_cos (void) { G_FLOAT(OFS_RETURN) = cosf(G_FLOAT(OFS_PARM0)); } void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrtf(G_FLOAT(OFS_PARM0)); } void PF_Fixme (void) { //PR_RunError ("unimplemented bulitin"); Con_DPrintf("unimplemented bulitin"); } /* ================= PF_SongEgg plays designated easter egg track songegg(trackname) ================= */ void PF_SongEgg (void) { char *s; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("cd playstring %s 0\n",s)); } /* ================= PF_MaxAmmo activates max ammo text in HUD nzp_maxammo() ================= */ void PF_MaxAmmo(void) { MSG_WriteByte(&sv.reliable_datagram, svc_maxammo); } /* ================= PF_GrenadePulse pulses grenade crosshair grenade_pulse() ================= */ void PF_GrenadePulse(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_pulse); } /* ================= PF_SetDoubleTapVersion Server tells client which HUD icon to draw for Double-Tap (damage buff v.s. just rate of fire enhancement). nzp_setdoubletapver() ================= */ void PF_SetDoubleTapVersion(void) { client_t *client; int entnum; int state; entnum = G_EDICTNUM(OFS_PARM0); state = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_doubletap); MSG_WriteByte (&client->message, state); } /* ================= PF_ScreenFlash Server tells client to flash on screen for a short (but specified) moment. nzp_screenflash(target, color, duration, type) ================= */ void PF_ScreenFlash(void) { client_t *client; int entnum; int color, duration, type; entnum = G_EDICTNUM(OFS_PARM0); color = G_FLOAT(OFS_PARM1); duration = G_FLOAT(OFS_PARM2); type = G_FLOAT(OFS_PARM3); // Specified world, or something. Send to everyone. if (entnum < 1 || entnum > svs.maxclients) { MSG_WriteByte(&sv.reliable_datagram, svc_screenflash); MSG_WriteByte(&sv.reliable_datagram, color); MSG_WriteByte(&sv.reliable_datagram, duration); MSG_WriteByte(&sv.reliable_datagram, type); } // Send to specific user else { client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_screenflash); MSG_WriteByte (&client->message, color); MSG_WriteByte (&client->message, duration); MSG_WriteByte (&client->message, type); } } /* ================= PF_LockViewmodel Server tells client to lock their viewmodel in place, if applicable. nzp_lockviewmodel() ================= */ void PF_LockViewmodel(void) { client_t *client; int entnum; int state; entnum = G_EDICTNUM(OFS_PARM0); state = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_lockviewmodel); MSG_WriteByte (&client->message, state); } /* ================= PF_Rumble Server tells client to rumble their GamePad. nzp_rumble() ================= */ void PF_Rumble(void) { client_t *client; int entnum; int low_frequency; int high_frequency; int duration; entnum = G_EDICTNUM(OFS_PARM0); low_frequency = G_FLOAT(OFS_PARM1); high_frequency = G_FLOAT(OFS_PARM2); duration = G_FLOAT(OFS_PARM3); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_rumble); MSG_WriteShort (&client->message, low_frequency); MSG_WriteShort (&client->message, high_frequency); MSG_WriteShort (&client->message, duration); } /* ================= PF_BettyPrompt draws status on hud on how to use bouncing betty. nzp_bettyprompt() ================= */ void PF_BettyPrompt(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_bettyprompt); } /* ================= PF_SetPlayerName sends the name string to the client, avoids making a protocol extension and spamming strings. nzp_setplayername() ================= */ void PF_SetPlayerName(void) { client_t *client; int entnum; char* s; entnum = G_EDICTNUM(OFS_PARM0); s = G_STRING(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_playername); MSG_WriteString (&client->message, s); } /* ================= PF_MaxZombies Returns the total number of zombies the platform can have out at once. nzp_maxai() ================= */ void PF_MaxZombies(void) { #ifdef __PSP__ G_FLOAT(OFS_RETURN) = MaxZombies; #else if (new3ds_flag) G_FLOAT(OFS_RETURN) = MaxZombies; else G_FLOAT(OFS_RETURN) = 12; #endif // __PSP__ } /* ================= PF_achievement unlocks the achievement number for entity achievement(clientent, value) ================= */ void PF_achievement (void) { int ach; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); ach = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) { Con_DPrintf ("tried to unlock ach to a non-client\n"); return; } //Con_Printf (va("Achievement? %i\n", ach)); // JPG client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_achievement); MSG_WriteByte (&client->message, ach); } /* ================= PF_updateLimb updates zombies limb PF_updateLimb(zombieent, value. limbent) ================= */ void PF_updateLimb (void) { int limb; int zombieent, limbent; zombieent = G_EDICTNUM(OFS_PARM0); limb = G_FLOAT(OFS_PARM1); limbent = G_EDICTNUM(OFS_PARM2); MSG_WriteByte (&sv.reliable_datagram, svc_limbupdate); MSG_WriteByte (&sv.reliable_datagram, limb); MSG_WriteShort (&sv.reliable_datagram, zombieent); MSG_WriteShort (&sv.reliable_datagram, limbent); } // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes start /* ================= PF_builtin_find float builtin_find (string) ================= */ void PF_builtin_find (void) { int j; float funcno; char *funcname; funcno = 0; funcname = G_STRING(OFS_PARM0); // search function name for ( j=1 ; j < pr_ebfs_numbuiltins ; j++) { if ((pr_ebfs_builtins[j].funcname) && (!(Q_strcasecmp(funcname,pr_ebfs_builtins[j].funcname)))) { break; // found } } if (j < pr_ebfs_numbuiltins) { funcno = pr_ebfs_builtins[j].funcno; } G_FLOAT(OFS_RETURN) = funcno; } /* ================= PF_tokenize float tokenize (string) = #441 ================= */ //KRIMZON_SV_PARSECLIENTCOMMAND added both of these // refined to work on psp on 2017-DEC-09 void PF_tokenize (void) { char *m = G_STRING(OFS_PARM0); Cmd_TokenizeString(m); G_FLOAT(OFS_RETURN) = Cmd_Argc(); }; /* ================= PF_argv string argv (float num) = #442 ================= */ void PF_ArgV (void) { char tempc[256]; strcpy(tempc, Cmd_Argv(G_FLOAT(OFS_PARM0))); G_INT(OFS_RETURN) = tempc - pr_strings; } // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes end builtin_t *pr_builtins; int pr_numbuiltins; // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes start // for builtin function definitions see Quake Standards Group at http://www.quakesrc.org/ ebfs_builtin_t pr_ebfs_builtins[] = { { 0, NULL, PF_Fixme }, // has to be first entry as it is needed for initialization in PR_LoadProgs() { 1, "makevectors", PF_makevectors }, // void(entity e) makevectors = #1; { 2, "setorigin", PF_setorigin }, // void(entity e, vector o) setorigin = #2; { 3, "setmodel", PF_setmodel }, // void(entity e, string m) setmodel = #3; { 4, "setsize", PF_setsize }, // void(entity e, vector min, vector max) setsize = #4; // { 5, "fixme", PF_Fixme }, // void(entity e, vector min, vector max) setabssize = #5; { 6, "break", PF_break }, // void() break = #6; { 7, "random", PF_random }, // float() random = #7; { 8, "sound", PF_sound }, // void(entity e, float chan, string samp) sound = #8; { 9, "normalize", PF_normalize }, // vector(vector v) normalize = #9; { 10, "error", PF_error }, // void(string e) error = #10; { 11, "objerror", PF_objerror }, // void(string e) objerror = #11; { 12, "vlen", PF_vlen }, // float(vector v) vlen = #12; { 13, "vectoyaw", PF_vectoyaw }, // float(vector v) vectoyaw = #13; { 14, "spawn", PF_Spawn }, // entity() spawn = #14; { 15, "remove", PF_Remove }, // void(entity e) remove = #15; { 16, "traceline", PF_traceline }, // float(vector v1, vector v2, float tryents) traceline = #16; { 17, "checkclient", PF_checkclient }, // entity() clientlist = #17; { 18, "find", PF_Find }, // entity(entity start, .string fld, string match) find = #18; { 19, "precache_sound", PF_precache_sound }, // void(string s) precache_sound = #19; { 20, "precache_model", PF_precache_model }, // void(string s) precache_model = #20; { 21, "stuffcmd", PF_stuffcmd }, // void(entity client, string s)stuffcmd = #21; { 22, "findradius", PF_findradius }, // entity(vector org, float rad) findradius = #22; { 23, "bprint", PF_bprint }, // void(string s) bprint = #23; { 24, "sprint", PF_sprint }, // void(entity client, string s) sprint = #24; { 25, "dprint", PF_dprint }, // void(string s) dprint = #25; { 26, "ftos", PF_ftos }, // void(string s) ftos = #26; { 27, "vtos", PF_vtos }, // void(string s) vtos = #27; { 28, "coredump", PF_coredump }, { 29, "traceon", PF_traceon }, { 30, "traceoff", PF_traceoff }, { 31, "eprint", PF_eprint }, // void(entity e) debug print an entire entity { 32, "walkmove", PF_walkmove }, // float(float yaw, float dist) walkmove { 33, "updateLimb", PF_updateLimb }, { 34, "droptofloor", PF_droptofloor }, { 35, "lightstyle", PF_lightstyle }, { 36, "rint", PF_rint }, { 37, "floor", PF_floor }, { 38, "ceil", PF_ceil }, // { 39, "fixme", PF_Fixme }, { 40, "checkbottom", PF_checkbottom }, { 41, "pointcontents", PF_pointcontents }, // { 42, "fixme", PF_Fixme }, { 43, "fabs", PF_fabs }, { 44, "aim", PF_aim }, { 45, "cvar", PF_cvar }, { 46, "localcmd", PF_localcmd }, { 47, "nextent", PF_nextent }, { 48, "particle", PF_particle }, { 49, "ChangeYaw", PF_changeyaw }, { 50, "getSoundLen", PF_GetSoundLen }, { 51, "vectoangles", PF_vectoangles }, { 52, "WriteByte", PF_WriteByte }, { 53, "WriteChar", PF_WriteChar }, { 54, "WriteShort", PF_WriteShort }, { 55, "WriteLong", PF_WriteLong }, { 56, "WriteCoord", PF_WriteCoord }, { 57, "WriteAngle", PF_WriteAngle }, { 58, "WriteString", PF_WriteString }, { 59, "WriteEntity", PF_WriteEntity }, { 60, "sin", PF_sin }, { 61, "cos", PF_cos }, { 62, "sqrt", PF_sqrt }, { 65, "etos", PF_etos }, { 67, "movetogoal", SV_MoveToGoal }, { 68, "precache_file", PF_precache_file }, { 69, "makestatic", PF_makestatic }, { 70, "changelevel", PF_changelevel }, { 71, "movetoorigin", SV_MoveToOrigin }, { 72, "cvar_set", PF_cvar_set }, { 73, "centerprint", PF_centerprint }, { 74, "ambientsound", PF_ambientsound }, { 75, "precache_model2", PF_precache_model }, { 76, "precache_sound2", PF_precache_sound }, // precache_sound2 is different only for qcc { 77, "precache_file2", PF_precache_file }, { 78, "setspawnparms", PF_setspawnparms }, { 79, "achievement", PF_achievement }, { 81, "stof", PF_stof }, // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes { 82, "Set_Zombie", PF_Set_Zombie }, //set zombies stats { 83, "Get_Waypoint_Near", Get_Waypoint_Near }, //returns the cords for closest waypoint { 84, "Do_Pathfind", Do_Pathfind }, //starts the magic { 85, "Open_Waypoint", Open_Waypoint }, //Opens a waypoint { 86, "Get_Next_Waypoint", Get_Next_Waypoint }, //Get next waypoint { 87, "useprint", PF_useprint }, //Print with button { 88, "Get_First_Waypoint", Get_First_Waypoint },//Get the first waypoint in the list { 89, "Close_Waypoint", Close_Waypoint }, //Closes a waypoint // 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start // not implemented yet { 90, "tracebox", PF_tracebox }, { 99, "tracemove", PF_tracemove },//blubs improved tracebox /* { 91, "randomvec", PF_randomvec }, { 92, "getlight", PF_GetLight }, // not implemented yet { 93, "cvar_create", PF_cvar_create }, // 2001-09-18 New BuiltIn Function: cvar_create() by Maddes { 94, "fmin", PF_fmin }, { 95, "fmax", PF_fmax }, { 96, "fbound", PF_fbound }, { 97, "fpow", PF_fpow }, */{ 98, "findfloat", PF_FindFloat },/* { PR_DEFAULT_FUNCNO_EXTENSION_FIND, "extension_find", PF_extension_find }, // 2001-10-20 Extension System by Lord Havoc/Maddes { 0, "registercvar", PF_cvar_create }, // 0 indicates that this entry is just for remapping (because of name change) { 0, "checkextension", PF_extension_find }, */ // 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end { PR_DEFAULT_FUNCNO_BUILTIN_FIND, "builtin_find", PF_builtin_find }, // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes // not implemented yet /* { 101, "cmd_find", PF_cmd_find }, // 2001-09-16 New BuiltIn Function: cmd_find() by Maddes { 102, "cvar_find", PF_cvar_find }, // 2001-09-16 New BuiltIn Function: cvar_find() by Maddes { 103, "cvar_string", PF_cvar_string }, // 2001-09-16 New BuiltIn Function: cvar_string() by Maddes { 105, "cvar_free", PF_cvar_free }, // 2001-09-18 New BuiltIn Function: cvar_free() by Maddes { 106, "NVS_InitSVCMsg", PF_NVS_InitSVCMsg }, // 2000-05-02 NVS SVC by Maddes { 107, "WriteFloat", PF_WriteFloat }, // 2001-09-16 New BuiltIn Function: WriteFloat() by Maddes { 108, "etof", PF_etof }, // 2001-09-25 New BuiltIn Function: etof() by Maddes { 109, "ftoe", PF_ftoe }, // 2001-09-25 New BuiltIn Function: ftoe() by Maddes */ // 2001-09-20 QuakeC file access by FrikaC/Maddes start // not implemented yet { 110, "fopen", PF_fopen }, { 111, "fclose", PF_fclose }, { 112, "fgets", PF_fgets }, { 113, "fputs", PF_fputs }, { 0, "open", PF_fopen }, // 0 indicates that this entry is just for remapping (because of name and number change) { 0, "close", PF_fclose }, { 0, "read", PF_fgets }, { 0, "write", PF_fputs }, // 2001-09-20 QuakeC file access by FrikaC/Maddes end // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes start // not implemented yet { 114, "strlen", PF_strlen }, { 115, "strcat", PF_strcat }, { 116, "substring", PF_substring }, { 117, "stov", PF_stov }, { 118, "strzone", PF_strzone }, { 119, "strunzone", PF_strunzone }, { 120, "strtrim", PF_strtrim }, { 0, "zone", PF_strzone }, // 0 indicates that this entry is just for remapping (because of name and number change) { 0, "unzone", PF_strunzone }, // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes end // 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start // not implemented yet /* { 400, "copyentity", PF_... }, { 401, "setcolor", PF_... }, { 402, "findchain", PF_... }, { 403, "findchainfloat", PF_... }, { 404, "effect", PF_... }, { 405, "te_blood", PF_... }, { 406, "te_bloodshower", PF_... }, { 407, "te_explosionrgb", PF_... }, { 408, "te_particlecube", PF_... }, { 409, "te_particlerain", PF_... }, { 410, "te_particlesnow", PF_... }, { 411, "te_spark", PF_... }, { 412, "te_gunshotquad", PF_... }, { 413, "te_spikequad", PF_... }, { 414, "te_superspikequad", PF_... }, { 415, "te_explosionquad", PF_... }, { 416, "te_smallflash", PF_... } { 417, "te_customflash", PF_... }, { 418, "te_gunshot", PF_... }, { 419, "te_spike", PF_... }, { 420, "te_superspike", PF_... }, { 421, "te_explosion", PF_... }, { 422, "te_tarexplosion", PF_... }, { 423, "te_wizspike", PF_... }, { 424, "te_knightspike", PF_... }, { 425, "te_lavasplash", PF_... } { 426, "te_teleport", PF_... }, { 427, "te_explosion2", PF_... }, { 428, "te_lightning1", PF_... }, { 429, "te_lightning2", PF_... }, { 430, "te_lightning3", PF_... }, { 431, "te_beam", PF_... }, { 432, "vectorvectors", PF_... },*/ { 441, "tokenize", PF_tokenize }, { 442, "argv", PF_ArgV }, { 480, "strtolower", PF_strtolower }, { 494, "crc16", PF_crc16 }, { 500, "songegg", PF_SongEgg }, { 501, "nzp_maxammo", PF_MaxAmmo }, { 502, "grenade_pulse", PF_GrenadePulse }, { 503, "nzp_maxai", PF_MaxZombies }, { 504, "nzp_bettyprompt", PF_BettyPrompt }, { 505, "nzp_setplayername", PF_SetPlayerName }, { 506, "nzp_setdoubletapver", PF_SetDoubleTapVersion }, { 507, "nzp_screenflash", PF_ScreenFlash }, { 508, "nzp_lockviewmodel", PF_LockViewmodel }, { 509, "nzp_rumble", PF_Rumble } // 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end }; int pr_ebfs_numbuiltins = sizeof(pr_ebfs_builtins)/sizeof(pr_ebfs_builtins[0]); // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes end