#include "pspmath.h" void vfpu_envmap_matrix(ScePspFVector4 *envmat, float r) { __asm__ volatile ( "mtv %1, S000\n" "vcst.s S001, VFPU_2_PI\n" "vmul.s S000, S000, S001\n" "vrot.q C010, S000, [c, s, 0, 0]\n" "vrot.q C020, S000, [-s, c, 0, 0]\n" "sv.q C010, 0 + %0\n" "sv.q C020, 16 + %0\n" :"=m"(*envmat):"r"(r)); }