cypress
a4d4d31727
Merge pull request #15 from shpuld/feat/render-static-brush-models-with-world
...
Render static brush models with world
2023-09-09 13:47:15 -04:00
Shpuld Shpuldson
b909e5d8ee
render static brush models with world
2023-09-09 13:49:38 +03:00
cypress
4bfd390948
Merge pull request #14 from shpuld/feat/aggressive-clipping-checking
2023-09-07 15:09:08 -04:00
Shpuld Shpuldson
168d5a7871
make clipping checking prevent clipping more aggressively
2023-09-06 08:37:28 +03:00
cypress
c44adc7dba
Fix bolt.mdl path
2023-09-05 20:21:30 -04:00
cypress
56efc44b9b
Merge pull request #13 from shpuld/fix/flames-looking-wrong
2023-09-05 15:30:26 -04:00
Shpuld Shpuldson
cd7234877e
fix mistake with i supposed to be j
2023-09-05 22:24:30 +03:00
cypress
cf3c2a65ee
Merge pull request #12 from shpuld/feat/broad-phase-clipping-checks
...
Port broad phase clipping checks from interstice
2023-09-05 09:50:00 -04:00
Shpuld Shpuldson
d9e7fe2f4c
port broad phase clipping checks from interstice
2023-09-05 08:45:55 +03:00
cypress
52ad56f8c2
Merge pull request #11 from shpuld/fix/flame-mdl-crashing-custom-maps
2023-09-04 15:41:23 -04:00
Shpuld Shpuldson
1636b50e3b
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
cypress
1e31422045
Merge pull request #10 from shpuld/feat/static-model-big-speedup
2023-09-02 10:27:05 -04:00
Shpuld Shpuldson
4c01fa58cc
draw static alias mdl straight from commands buffer
2023-09-02 11:15:10 +03:00
cypress
a94adc1906
Merge pull request #9 from shpuld/feat/compressed-and-speedier-alias-verts
2023-09-01 15:56:22 -04:00
Shpuld Shpuldson
24d2b9c493
remove the extra getmemory, whoops
2023-09-01 22:45:27 +03:00
Shpuld Shpuldson
e50d778172
port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
2023-09-01 22:13:36 +03:00
cypress
815ee48123
Mystery Box Useprint says Weapon Name
2023-08-29 11:43:55 -04:00
cypress
0d03c7c289
Even more.
2023-08-29 10:18:04 -04:00
cypress
0fdf7383b5
Increase runaway execution count
2023-08-29 10:14:37 -04:00
Ian
5c7d68176a
Fix Makefiles not deleting objects in source/psp/
2023-08-28 18:30:20 -04:00
Ian
85dce28921
shpuld's single-pass clipping optimization
2023-08-28 14:07:02 -04:00
Ian
1ce07676cf
Further increase hunk size on PSP-1000
2023-08-28 13:48:59 -04:00
Ian
8c52efee31
Resample large textures on PSP-1000
2023-08-27 15:48:32 -04:00
Ian
77d27fa949
Use v_papskin.pcx for PaP'd weapons on PSP 1000
2023-08-27 15:34:02 -04:00
Ian
2c84da2295
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
cypress
519dccf106
Tweak sniper scope weapon zoom
2023-08-26 20:16:33 -04:00
cypress
ef7b59b0b0
Add cl_crosshair_debug and fix crosshair offset
2023-07-19 23:39:20 -04:00
cypress
7332872ef4
Protect allocating skins for perk bottles of machines not in map
2023-07-19 22:43:56 -04:00
cypress
15bdd2bd8b
Re-Enable external textures on PSP1000, add optimization for PaP skins
2023-07-19 21:56:15 -04:00
cypress
c7726a8653
Oopsie!
2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild
2023-07-06 11:33:25 -04:00
cypress
717cc03257
Deployment: Add clean-keep-eboot
2023-06-30 14:06:40 -04:00
cypress
26fefa4096
Make: do not use KERNEL_MODE unless BUILD_PRX is active
2023-06-30 14:01:36 -04:00
Ian
eb069e78d2
Makefile upkeep
...
* Add DEBUG flag to build PRX, don't build by default (shrinks binary by 700kB)
* Add some MAKEFLAGS to enable multiple processes (multithread building)
* Renamed Application to "Nazi Zombies: Portable"
* Lowered firmware version requirement to 4.00
* Clear unneeded library links
* have `make clean` remove the build directory instead of leaving it
2023-06-25 20:50:32 -04:00
Steam Deck User
946cb5708e
Add new Nacht der Untoten description
2023-03-31 23:00:01 -04:00
Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05
Lower Zone allocation to default (50kB)
2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac
Stop forcefully precaching ambient sounds
2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224
Swap position of Bouncing Betties and Grenades on the HUD
2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5
Use Shorts instead of Bytes for modelindex
2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e
Up MAX_MODELS to 300
2023-03-25 20:55:13 -04:00
Steam Deck User
c259397fba
Have songegg builtin use the new CD string stream method for playback
2023-03-25 20:34:13 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00