Commit graph

173 commits

Author SHA1 Message Date
Steam Deck User
98bdccecc8 Make Preload() use the ZHack paths 2022-12-27 21:51:58 -05:00
Steam Deck User
ba17ae0ce5 Remove hacked-in zombie skins 2022-12-27 21:48:58 -05:00
Steam Deck User
db6f33d495 Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
Steam Deck User
77488595d1 Add Scale support. 2022-12-22 17:52:45 -05:00
Ian
e5513fb25e dumbest hack ever 2022-12-21 15:13:12 -05:00
Ian
d2ea2631f2 Force use of external Zombie skins and override MDL loading 2022-12-21 15:09:14 -05:00
moto
4857dab378 ADQuake's improved R_CullBox 2022-05-22 10:48:29 -04:00
moto
72288cf9ee Fix vram.h include 2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0 Fix VRAM leak in GL_UnloadTexture 2022-05-20 09:51:40 -04:00
moto
06d658573c Don't bother making an amod display list cache 2022-05-19 13:31:16 -04:00
moto
8558301901 Implement host_timescale; replace host_frametime 2022-05-19 13:11:21 -04:00
moto
a2ce78450d Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
moto
431f5bd09f ericw's AllocBlock optimization 2022-05-19 12:19:25 -04:00
moto
e54c7d1ea4 Use DarkPlaces name scheme for sprites 2022-05-09 16:12:46 -04:00
mallgrab
54513cb802 Allocate JPEG files with the hunk. 2022-04-18 06:01:32 +02:00
mallgrab
8d46664c66 Allocate PNG files with the hunk. 2022-04-18 06:01:19 +02:00
mallgrab
e0c3214d79 Replace texture allocations to use the hunk. 2022-04-09 23:22:11 +02:00
unknown
5ae2552f5e Use DarkPlaces name scheme for external skins 2022-04-06 00:25:32 -04:00
unknown
c0beb9220f Fix bolt2 path 2022-04-05 17:56:21 -04:00
unknown
c4f894e939 Restore new loading screens 2022-04-05 11:54:40 -04:00
unknown
f278201d26 Fix duplicate vram.hpp include 2022-02-08 16:54:34 -05:00
unknown
7362ae53b7 gethost.hpp include fix 2022-02-08 16:52:51 -05:00
unknown
9314ffb79d Initial commit 2022-02-08 16:49:56 -05:00