cypress
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835c932566
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Restructure PSP code paths and names; consolidate slim and phat binaries
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2024-09-08 17:51:24 -07:00 |
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cypress
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14f8678ac1
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Unify 3DS/PSP cl_hud.c
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2024-09-05 18:08:13 -07:00 |
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cypress
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429b1d73fe
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Quakespasm's enhanced cvar system
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2024-09-04 17:36:03 -07:00 |
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cypress
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2d29fa0af1
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Font Kerning Implementation
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2024-08-31 13:53:17 -07:00 |
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cypress
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1c269181aa
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Update username in comments
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2023-10-23 17:32:15 -04:00 |
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cypress
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5b06813113
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Fix grenade crosshair changing colors
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2023-10-16 10:42:29 -04:00 |
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cypress
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a41197667d
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Give crosshair control to the server
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2023-10-16 10:22:40 -04:00 |
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cypress
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e0983ae009
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Allow disabling of crosshair
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2023-10-15 16:08:09 -04:00 |
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Shpuld Shpuldson
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d646689352
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reduce lots of vram use, add horizon fog blending for sky
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2023-09-30 10:00:10 +03:00 |
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Shpuld Shpuldson
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1b1b7e9564
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
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Shpuld Shpuldson
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4109dd2bdb
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wip move gltextures allocating all to 1 place instead of copy paste
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2023-09-22 23:13:29 +03:00 |
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Shpuld Shpuldson
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a6592a09b7
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remove unnecessary comment
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2023-09-22 21:39:07 +03:00 |
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Shpuld Shpuldson
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8c44c5b1ea
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fix uploading to vram
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2023-09-22 21:21:45 +03:00 |
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Shpuld Shpuldson
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1536a48ff0
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fix memory leak
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2023-09-22 20:55:25 +03:00 |
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Shpuld Shpuldson
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876c28b366
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remove vram alloc, doesn't work for some reason, it's fast enough anyway
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2023-09-22 09:14:52 +03:00 |
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Shpuld Shpuldson
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bd1b011139
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why not use vram too for clut4
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2023-09-22 08:38:03 +03:00 |
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Shpuld Shpuldson
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eab5ddd082
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Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
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2023-09-22 08:26:11 +03:00 |
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Shpuld Shpuldson
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b2c43cbe5a
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add a median cut implementation for converting wad3 8bpp textures to 4bpp
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2023-09-21 23:13:06 +03:00 |
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Shpuld Shpuldson
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c708da2fb9
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fix the -lm_2 arg to work correctly, also use 5551 instead of 4444 when doing so
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2023-09-12 08:28:06 +03:00 |
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Ian
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8c52efee31
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Resample large textures on PSP-1000
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2023-08-27 15:48:32 -04:00 |
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cypress
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ef7b59b0b0
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Add cl_crosshair_debug and fix crosshair offset
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2023-07-19 23:39:20 -04:00 |
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cypress
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15bdd2bd8b
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Re-Enable external textures on PSP1000, add optimization for PaP skins
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2023-07-19 21:56:15 -04:00 |
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Steam Deck User
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46e24535f9
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More accurate manipulation of Crosshair values
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2023-03-27 16:15:38 -04:00 |
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Steam Deck User
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aa440e3726
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Limit Zombie Skins and Muzzleflash variants on PSP 1000
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2023-03-27 15:20:34 -04:00 |
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Ian
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0215e51529
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Replaces instances of valloc() with vramalloc()
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2023-03-27 13:07:48 -04:00 |
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Steam Deck User
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d67952ca9b
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Add print for textures flowing into main RAM, re-enable external PCX for 1000
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2023-03-16 22:20:57 -04:00 |
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Steam Deck User
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f0e5edf9ee
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Stop using a 480x272 graphic for the scope..
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2023-03-16 21:10:23 -04:00 |
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Steam Deck User
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6b1b38351d
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Remove uwater.png dependancy
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2023-03-16 20:47:18 -04:00 |
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Steam Deck User
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2f6cc747e3
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Fix crosshair rendering a bit
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2023-03-16 18:51:48 -04:00 |
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Steam Deck User
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c111883fde
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Remove CLUT4 palette swapping
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2023-03-16 10:04:36 -04:00 |
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Steam Deck User
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6085a20fc9
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..Unless its CLUT4
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2023-03-15 21:32:32 -04:00 |
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Steam Deck User
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9025e550b5
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Don't always force swizzling
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2023-03-15 21:27:52 -04:00 |
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Steam Deck User
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a3d4dae418
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Allow CLUT4 to always force a palette
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2023-03-15 20:57:18 -04:00 |
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Steam Deck User
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b35cf6969d
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Also add a hack for VID_SetPalette4()
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2023-03-15 19:29:02 -04:00 |
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Steam Deck User
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9827c6667b
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Considerably reduce GL_Bind
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2023-03-15 19:21:54 -04:00 |
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Steam Deck User
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fc8790e1d0
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:32:17 -04:00 |
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Steam Deck User
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69daae32cb
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Use new-style HUD layout
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2023-03-13 16:51:59 -04:00 |
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Steam Deck User
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631448a73d
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Go back to DXT5 compression for Transparent alias textures and sprites
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2023-03-05 00:14:52 -05:00 |
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Steam Deck User
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f5b90862ca
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Stop storing palette data for WAD3 and PCX textures
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2023-03-01 19:32:49 -05:00 |
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Steam Deck User
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23ad1571ba
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Fix Nearest Filtering not applying to everything (except lightmaps)
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2023-02-03 20:53:42 -05:00 |
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Steam Deck User
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ba17ae0ce5
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Remove hacked-in zombie skins
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2022-12-27 21:48:58 -05:00 |
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moto
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72288cf9ee
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Fix vram.h include
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2022-05-20 09:56:12 -04:00 |
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moto
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fbfc75b7b0
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Fix VRAM leak in GL_UnloadTexture
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2022-05-20 09:51:40 -04:00 |
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moto
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a2ce78450d
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
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mallgrab
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e0c3214d79
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Replace texture allocations to use the hunk.
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2022-04-09 23:22:11 +02:00 |
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unknown
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c4f894e939
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
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unknown
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f278201d26
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Fix duplicate vram.hpp include
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2022-02-08 16:54:34 -05:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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