Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925
Force r_dynamic and sv_maxvelocity
2023-03-21 10:46:00 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b
Add print for textures flowing into main RAM, re-enable external PCX for 1000
2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180
Reduce QMB particlefont
2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252
Remove fly particle dependency
2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee
Stop using a 480x272 graphic for the scope..
2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8
Remove muzzleflash8 dependency
2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d
Remove uwater.png dependancy
2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3
Fix crosshair rendering a bit
2023-03-16 18:51:48 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4
Don't interpolate alias models if they're more than 200 units away
2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde
Remove CLUT4 palette swapping
2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9
..Unless its CLUT4
2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5
Don't always force swizzling
2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418
Allow CLUT4 to always force a palette
2023-03-15 20:57:18 -04:00
Steam Deck User
3b346aa040
Revert R_InterpolateEntity - broke viewmodel
2023-03-15 20:16:02 -04:00
Steam Deck User
7ce115ddc4
Faster R_InterpolateEntity
2023-03-15 19:46:45 -04:00
Steam Deck User
b35cf6969d
Also add a hack for VID_SetPalette4()
2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b
Considerably reduce GL_Bind
2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0
Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:32:17 -04:00
Steam Deck User
69daae32cb
Use new-style HUD layout
2023-03-13 16:51:59 -04:00
Steam Deck User
b7e4db4a59
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
2023-03-13 15:43:09 -04:00
Steam Deck User
1ab0d85644
Disable PCX loading on 1000.. for now.
2023-03-13 15:18:08 -04:00
Steam Deck User
2fbd7303d3
Fix 1000 Sound, remove old sound.cpp
2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c
Actually move sound over to SDL.. speed boost??
2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677
SDL2 Initializes
2023-03-13 13:37:00 -04:00
Steam Deck User
d219c1412f
Add support for more Perk lights
2023-03-05 11:30:42 -05:00
Steam Deck User
43c260a156
Restore support for WAD3 Alpha Masking
2023-03-05 00:24:17 -05:00
Steam Deck User
631448a73d
Go back to DXT5 compression for Transparent alias textures and sprites
2023-03-05 00:14:52 -05:00
Steam Deck User
ba181a6a3e
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-01 19:33:20 -05:00
Steam Deck User
f5b90862ca
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
Ian
d41d664644
Restore old sceGuAlphaFunc
2023-02-17 14:48:32 -05:00
Steam Deck User
b30f349572
Sike, even better: Hack in textureflag support.
2023-02-13 17:38:10 -05:00
Steam Deck User
fd4c35185c
Stop using Q_strncmp for looking up HL texture names
...
found this one myself :^)
2023-02-13 16:46:27 -05:00
Steam Deck User
8194bfc257
Get rid of switch case in fillOutputBuffers for minor speedup
2023-02-13 12:55:28 -05:00
Steam Deck User
d6ed5b3866
Use faster SV_RecursiveHullCheck
2023-02-12 19:54:42 -05:00
Steam Deck User
8b33b733a2
Some more probably inconsequential opts
2023-02-09 20:08:42 -05:00
Steam Deck User
3c518995e4
Stop using the VFPU for things its really bad at
2023-02-09 19:13:53 -05:00
Ian
2207125c66
NERF THIS! - Lower PSPSLIM heap to 30mB
2023-02-04 11:30:25 -05:00
Steam Deck User
169f3f9c03
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
Steam Deck User
23ad1571ba
Fix Nearest Filtering not applying to everything (except lightmaps)
2023-02-03 20:53:42 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
...
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00