Commit graph

194 commits

Author SHA1 Message Date
cypress
c7726a8653
Oopsie! 2023-07-11 17:53:41 -04:00
cypress
06704fe245
force rebuild 2023-07-06 11:33:25 -04:00
cypress
717cc03257
Deployment: Add clean-keep-eboot 2023-06-30 14:06:40 -04:00
cypress
26fefa4096
Make: do not use KERNEL_MODE unless BUILD_PRX is active 2023-06-30 14:01:36 -04:00
Ian
eb069e78d2 Makefile upkeep
* Add DEBUG flag to build PRX, don't build by default (shrinks binary by 700kB)
* Add some MAKEFLAGS to enable multiple processes (multithread building)
* Renamed Application to "Nazi Zombies: Portable"
* Lowered firmware version requirement to 4.00
* Clear unneeded library links
* have `make clean` remove the build directory instead of leaving it
2023-06-25 20:50:32 -04:00
Steam Deck User
946cb5708e Add new Nacht der Untoten description 2023-03-31 23:00:01 -04:00
Steam Deck User
3fe3086cc8 Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05 Lower Zone allocation to default (50kB) 2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac Stop forcefully precaching ambient sounds 2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful 2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9 More accurate manipulation of Crosshair values 2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a Implement r_viewmodel_fov 2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224 Swap position of Bouncing Betties and Grenades on the HUD 2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312 Increase PSP 1000 HUNK size to 11mB 2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726 Limit Zombie Skins and Muzzleflash variants on PSP 1000 2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5 Use Shorts instead of Bytes for modelindex 2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc() 2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5 Update to the new, POSIX-Complient PSPSDK
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e Up MAX_MODELS to 300 2023-03-25 20:55:13 -04:00
Steam Deck User
c259397fba Have songegg builtin use the new CD string stream method for playback 2023-03-25 20:34:13 -04:00
Steam Deck User
b90f7d55ea Add .MP3 Streaming from string, play music on Main Menu 2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c Override Mustang & Sally sides to both use the same texture 2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925 Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
Steam Deck User
3b19d805e0 Merge branch 'main' of https://github.com/nzp-team/dquakeplus 2023-03-20 16:30:29 -04:00
Steam Deck User
a671b9fa04 Allow map graphics on the menu to stretch to 175x100 instead of displaying in full 2023-03-20 16:28:35 -04:00
Steam Deck User
2cf0d01544 Fix Zombie Bodies allocating their internal MDL texture 2023-03-20 16:10:11 -04:00
Ian
3e124a7727
WORKFLOW: update delete-tag-and-release to 0.2.1 2023-03-17 12:17:09 -04:00
Steam Deck User
d67952ca9b Add print for textures flowing into main RAM, re-enable external PCX for 1000 2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180 Reduce QMB particlefont 2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252 Remove fly particle dependency 2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee Stop using a 480x272 graphic for the scope.. 2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8 Remove muzzleflash8 dependency 2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d Remove uwater.png dependancy 2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3 Fix crosshair rendering a bit 2023-03-16 18:51:48 -04:00
Steam Deck User
f6cf182bff Compile with -Ofast, probably some small improvements there 2023-03-16 18:03:39 -04:00
Steam Deck User
8a9ed3de1d Inline EDICT_NUM 2023-03-16 17:47:21 -04:00
Steam Deck User
0bfbc51838 Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4 Don't interpolate alias models if they're more than 200 units away 2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde Remove CLUT4 palette swapping 2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9 ..Unless its CLUT4 2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5 Don't always force swizzling 2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418 Allow CLUT4 to always force a palette 2023-03-15 20:57:18 -04:00
Steam Deck User
06b93a6e59 Merge branch 'main' of https://github.com/nzp-team/dquakeplus 2023-03-15 20:16:30 -04:00
Steam Deck User
3b346aa040 Revert R_InterpolateEntity - broke viewmodel 2023-03-15 20:16:02 -04:00
Steam Deck User
5d340032c3 Make anglemod a macro instead 2023-03-15 20:01:49 -04:00
Steam Deck User
7ce115ddc4 Faster R_InterpolateEntity 2023-03-15 19:46:45 -04:00
Steam Deck User
a2a2504886 Inline anglemod 2023-03-15 19:39:18 -04:00
Steam Deck User
b35cf6969d Also add a hack for VID_SetPalette4() 2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b Considerably reduce GL_Bind 2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:32:17 -04:00