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Switch to RGB565 over 888
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1 changed files with 2 additions and 2 deletions
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@ -55,7 +55,7 @@ namespace quake
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// Types.
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//ScePspRGB565;
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//ScePspRGBA8888
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typedef ScePspRGBA8888 pixel;
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typedef ScePspRGB565 pixel;
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typedef u8 texel;
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typedef u16 depth_value;
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@ -192,7 +192,7 @@ void VID_Init(unsigned char* palette)
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sceGuStart(GU_DIRECT, display_list);
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{
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//sceGuDrawBuffer(GU_PSM_5650, vrelptr(draw_buffer), 512);
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sceGuDrawBuffer(GU_PSM_8888, vrelptr(draw_buffer), 512);
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sceGuDrawBuffer(GU_PSM_5650, vrelptr(draw_buffer), 512);
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sceGuDispBuffer(screen_width, screen_height, vrelptr(display_buffer), 512);
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sceGuDepthBuffer(vrelptr(depth_buffer), 512);
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