diff --git a/source/psp/video_hardware_main.cpp b/source/psp/video_hardware_main.cpp index 15fc5dc..9a65b05 100644 --- a/source/psp/video_hardware_main.cpp +++ b/source/psp/video_hardware_main.cpp @@ -958,79 +958,79 @@ int lastposenum; float old_i_model_transform; // -void GL_DrawAliasBlendedWireFrame (aliashdr_t *paliashdr, int pose1, int pose2, float blend) -{ - trivertx_t* verts1; - trivertx_t* verts2; - int* order; - int count; - vec3_t d; - vec3_t point; +// void GL_DrawAliasBlendedWireFrame (aliashdr_t *paliashdr, int pose1, int pose2, float blend) +// { +// trivertx_t* verts1; +// trivertx_t* verts2; +// int* order; +// int count; +// vec3_t d; +// vec3_t point; - lastposenum0 = pose1; - lastposenum = pose2; +// lastposenum0 = pose1; +// lastposenum = pose2; - verts1 = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); - verts2 = verts1; +// verts1 = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata); +// verts2 = verts1; - verts1 += pose1 * paliashdr->poseverts; - verts2 += pose2 * paliashdr->poseverts; +// verts1 += pose1 * paliashdr->poseverts; +// verts2 += pose2 * paliashdr->poseverts; - order = (int *)((byte *)paliashdr + paliashdr->commands); +// order = (int *)((byte *)paliashdr + paliashdr->commands); - int numcommands = order[0]; - order++; +// int numcommands = order[0]; +// order++; - struct vertex - { - int uvs; - char x, y, z; - char _padding; - }; +// struct vertex +// { +// int uvs; +// char x, y, z; +// char _padding; +// }; - sceGuColor(GU_COLOR(lightcolor[0], lightcolor[1], lightcolor[2], 1.0f)); +// sceGuColor(GU_COLOR(lightcolor[0], lightcolor[1], lightcolor[2], 1.0f)); - // Allocate the vertices. - vertex* const out = static_cast(sceGuGetMemory(sizeof(vertex) * numcommands)); - int vertex_index = 0; +// // Allocate the vertices. +// vertex* const out = static_cast(sceGuGetMemory(sizeof(vertex) * numcommands)); +// int vertex_index = 0; - //for blubs's alternate BuildTris: 1) Disable while(1) loop 2) Disable the break; 3) replace GU_TRIANGLE_STRIP with GU_TRIANGLES - while (1) - { - // get the vertex count and primitive type - count = *order++; +// //for blubs's alternate BuildTris: 1) Disable while(1) loop 2) Disable the break; 3) replace GU_TRIANGLE_STRIP with GU_TRIANGLES +// while (1) +// { +// // get the vertex count and primitive type +// count = *order++; - if (!count) break; - if (count < 0) - count = -count; +// if (!count) break; +// if (count < 0) +// count = -count; - for (int start = vertex_index; vertex_index < (start + count); ++vertex_index) - { +// for (int start = vertex_index; vertex_index < (start + count); ++vertex_index) +// { - // texture coordinates come from the draw list - out[vertex_index].uvs = order[0]; - order += 1; +// // texture coordinates come from the draw list +// out[vertex_index].uvs = order[0]; +// order += 1; - VectorSubtract(verts2->v, verts1->v, d); +// VectorSubtract(verts2->v, verts1->v, d); - // blend the vertex positions from each frame together - point[0] = verts1->v[0] + (blend * d[0]); - point[1] = verts1->v[1] + (blend * d[1]); - point[2] = verts1->v[2] + (blend * d[2]); +// // blend the vertex positions from each frame together +// point[0] = verts1->v[0] + (blend * d[0]); +// point[1] = verts1->v[1] + (blend * d[1]); +// point[2] = verts1->v[2] + (blend * d[2]); - out[vertex_index].x = point[0]; - out[vertex_index].y = point[1]; - out[vertex_index].z = point[2]; +// out[vertex_index].x = point[0]; +// out[vertex_index].y = point[1]; +// out[vertex_index].z = point[2]; - ++verts1; - ++verts2; - } - sceGuDrawArray(GU_LINE_STRIP, GU_TEXTURE_16BIT | GU_VERTEX_8BIT, count, 0, &out[vertex_index - count]); - } +// ++verts1; +// ++verts2; +// } +// sceGuDrawArray(GU_LINE_STRIP, GU_TEXTURE_16BIT | GU_VERTEX_8BIT, count, 0, &out[vertex_index - count]); +// } - sceGuEnable(GU_TEXTURE_2D); - sceGuColor(0xffffffff); -} +// sceGuEnable(GU_TEXTURE_2D); +// sceGuColor(0xffffffff); +// } /* @@ -1040,11 +1040,11 @@ GL_DrawAliasFrame */ void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum) { - if (r_showtris.value) - { - GL_DrawAliasBlendedWireFrame(paliashdr, posenum, posenum, 0); - return; - } + // if (r_showtris.value) + // { + // GL_DrawAliasBlendedWireFrame(paliashdr, posenum, posenum, 0); + // return; + // } trivertx_t *verts; int *order; int count; @@ -1138,11 +1138,11 @@ fenix@io.com: model animation interpolation */ void GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float blend) { - if (r_showtris.value) - { - GL_DrawAliasBlendedWireFrame(paliashdr, pose1, pose2, blend); - return; - } + // if (r_showtris.value) + // { + // GL_DrawAliasBlendedWireFrame(paliashdr, pose1, pose2, blend); + // return; + // } trivertx_t* verts1; trivertx_t* verts2; int* order;