reorder code in waypoint picking in pathfinding

This commit is contained in:
Shpuld Shpuldson 2023-09-17 11:49:38 +03:00
parent 2712c3fdfd
commit d7009bcaa0
1 changed files with 50 additions and 35 deletions

View File

@ -1860,66 +1860,63 @@ Do_Pathfind
float Do_Pathfind (entity zombie, entity target) float Do_Pathfind (entity zombie, entity target)
================= =================
*/ */
// #define MEASURE_PF_PERF
void Do_Pathfind (void) void Do_Pathfind (void)
{ {
float best_dist; int i, s;
float dist;
int i, s, best, best_target;
trace_t trace; trace_t trace;
edict_t *ent; edict_t *ent;
edict_t *zombie; edict_t *zombie;
int entnum; int entnum;
#ifdef MEASURE_PF_PERF
u64 t1, t2;
sceRtcGetCurrentTick(&t1);
#endif
entnum = G_EDICTNUM(OFS_PARM0); entnum = G_EDICTNUM(OFS_PARM0);
best = 0;
Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player
zombie = G_EDICT(OFS_PARM0); zombie = G_EDICT(OFS_PARM0);
ent = G_EDICT(OFS_PARM1); ent = G_EDICT(OFS_PARM1);
best_dist = 1000000000; float best_dist_z = 1000000000;
dist = 0; float dist_z = 0;
int best_z = 0;
float best_dist_e = 1000000000;
float dist_e = 0;
int best_e = 0;
for (i = 0; i < MAX_WAYPOINTS; i++) for (i = 0; i < MAX_WAYPOINTS; i++)
{ {
if (waypoints[i].used && waypoints[i].open) if (waypoints[i].used && waypoints[i].open)
{ {
trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie); dist_z = VecLength2(waypoints[i].origin, zombie->v.origin);
if (trace.fraction >= 1) if (dist_z < best_dist_z)
{ {
dist = VecLength2(waypoints[i].origin, zombie->v.origin); trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie);
if (trace.fraction >= 1)
if(dist < best_dist)
{ {
best_dist = dist; best_dist_z = dist_z;
best = i; best_z = i;
}
}
dist_e = VecLength2(waypoints[i].origin, ent->v.origin);
if (dist_e < best_dist_e)
{
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
if (trace.fraction >= 1)
{
best_dist_e = dist_e;
best_e = i;
} }
} }
} }
} }
best_dist = 1000000000; Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best_z, best_e);
dist = 0; if (Pathfind(best_z, best_e))
best_target = 0;
for (i = 0; i < MAX_WAYPOINTS; i++)
{
if (waypoints[i].used && waypoints[i].open)
{
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
if (trace.fraction >= 1)
{
dist = VecLength2(waypoints[i].origin, ent->v.origin);
if(dist < best_dist)
{
best_dist = dist;
best_target = i;
}
}
}
}
Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best, best_target);
if (Pathfind(best, best_target))
{ {
for (i = 0; i < MaxZombies; i++) for (i = 0; i < MaxZombies; i++)
{ {
@ -1951,16 +1948,34 @@ void Do_Pathfind (void)
if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint! if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint!
{ {
#ifdef MEASURE_PF_PERF
sceRtcGetCurrentTick(&t2);
double elapsed = (t2 - t1) * 0.000001;
Con_Printf("PF time: %f\n", elapsed);
#endif
Con_DPrintf("We are at player's waypoint already!\n"); Con_DPrintf("We are at player's waypoint already!\n");
G_FLOAT(OFS_RETURN) = -1; G_FLOAT(OFS_RETURN) = -1;
return; return;
} }
#ifdef MEASURE_PF_PERF
sceRtcGetCurrentTick(&t2);
double elapsed = (t2 - t1) * 0.000001;
Con_Printf("PF time: %f\n", elapsed);
#endif
Con_DPrintf("Path found!\n"); Con_DPrintf("Path found!\n");
G_FLOAT(OFS_RETURN) = 1; G_FLOAT(OFS_RETURN) = 1;
} }
else else
{ {
#ifdef MEASURE_PF_PERF
sceRtcGetCurrentTick(&t2);
double elapsed = (t2 - t1) * 0.000001;
Con_Printf("PF time: %f\n", elapsed);
#endif
Con_DPrintf("Path not found!\n"); Con_DPrintf("Path not found!\n");
G_FLOAT(OFS_RETURN) = 0; G_FLOAT(OFS_RETURN) = 0;
} }