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reorder code in waypoint picking in pathfinding
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1 changed files with 50 additions and 35 deletions
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@ -1860,66 +1860,63 @@ Do_Pathfind
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float Do_Pathfind (entity zombie, entity target)
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float Do_Pathfind (entity zombie, entity target)
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=================
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=================
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*/
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*/
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// #define MEASURE_PF_PERF
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void Do_Pathfind (void)
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void Do_Pathfind (void)
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{
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{
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float best_dist;
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int i, s;
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float dist;
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int i, s, best, best_target;
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trace_t trace;
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trace_t trace;
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edict_t *ent;
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edict_t *ent;
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edict_t *zombie;
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edict_t *zombie;
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int entnum;
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int entnum;
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#ifdef MEASURE_PF_PERF
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u64 t1, t2;
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sceRtcGetCurrentTick(&t1);
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#endif
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entnum = G_EDICTNUM(OFS_PARM0);
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entnum = G_EDICTNUM(OFS_PARM0);
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best = 0;
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Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player
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Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player
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zombie = G_EDICT(OFS_PARM0);
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zombie = G_EDICT(OFS_PARM0);
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ent = G_EDICT(OFS_PARM1);
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ent = G_EDICT(OFS_PARM1);
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best_dist = 1000000000;
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float best_dist_z = 1000000000;
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dist = 0;
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float dist_z = 0;
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int best_z = 0;
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float best_dist_e = 1000000000;
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float dist_e = 0;
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int best_e = 0;
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for (i = 0; i < MAX_WAYPOINTS; i++)
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for (i = 0; i < MAX_WAYPOINTS; i++)
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{
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{
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if (waypoints[i].used && waypoints[i].open)
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if (waypoints[i].used && waypoints[i].open)
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{
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{
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trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie);
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dist_z = VecLength2(waypoints[i].origin, zombie->v.origin);
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if (trace.fraction >= 1)
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if (dist_z < best_dist_z)
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{
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{
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dist = VecLength2(waypoints[i].origin, zombie->v.origin);
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trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie);
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if (trace.fraction >= 1)
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if(dist < best_dist)
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{
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{
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best_dist = dist;
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best_dist_z = dist_z;
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best = i;
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best_z = i;
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}
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}
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dist_e = VecLength2(waypoints[i].origin, ent->v.origin);
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if (dist_e < best_dist_e)
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{
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trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
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if (trace.fraction >= 1)
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{
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best_dist_e = dist_e;
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best_e = i;
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}
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}
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}
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}
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}
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}
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}
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}
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best_dist = 1000000000;
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Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best_z, best_e);
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dist = 0;
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if (Pathfind(best_z, best_e))
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best_target = 0;
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for (i = 0; i < MAX_WAYPOINTS; i++)
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{
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if (waypoints[i].used && waypoints[i].open)
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{
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trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
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if (trace.fraction >= 1)
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{
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dist = VecLength2(waypoints[i].origin, ent->v.origin);
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if(dist < best_dist)
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{
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best_dist = dist;
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best_target = i;
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}
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}
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}
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}
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Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best, best_target);
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if (Pathfind(best, best_target))
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{
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{
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for (i = 0; i < MaxZombies; i++)
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for (i = 0; i < MaxZombies; i++)
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{
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{
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@ -1951,16 +1948,34 @@ void Do_Pathfind (void)
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if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint!
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if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint!
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{
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{
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#ifdef MEASURE_PF_PERF
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sceRtcGetCurrentTick(&t2);
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double elapsed = (t2 - t1) * 0.000001;
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Con_Printf("PF time: %f\n", elapsed);
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#endif
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Con_DPrintf("We are at player's waypoint already!\n");
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Con_DPrintf("We are at player's waypoint already!\n");
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G_FLOAT(OFS_RETURN) = -1;
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G_FLOAT(OFS_RETURN) = -1;
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return;
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return;
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}
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}
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#ifdef MEASURE_PF_PERF
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sceRtcGetCurrentTick(&t2);
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double elapsed = (t2 - t1) * 0.000001;
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Con_Printf("PF time: %f\n", elapsed);
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#endif
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Con_DPrintf("Path found!\n");
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Con_DPrintf("Path found!\n");
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G_FLOAT(OFS_RETURN) = 1;
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G_FLOAT(OFS_RETURN) = 1;
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}
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}
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else
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else
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{
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{
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#ifdef MEASURE_PF_PERF
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sceRtcGetCurrentTick(&t2);
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double elapsed = (t2 - t1) * 0.000001;
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Con_Printf("PF time: %f\n", elapsed);
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#endif
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Con_DPrintf("Path not found!\n");
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Con_DPrintf("Path not found!\n");
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G_FLOAT(OFS_RETURN) = 0;
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G_FLOAT(OFS_RETURN) = 0;
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}
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}
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