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Fix downward velocity on monster MOVETYPE_WALK being constant
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@ -1339,7 +1339,7 @@ void SV_Physics_Walk(edict_t *ent)
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trace_t downtrace;
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vec3_t groundlocation;
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VectorCopy(ent->v.origin,groundlocation);
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groundlocation[2] = -STEPSIZE + ent->v.velocity[2]*host_frametime;
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groundlocation[2] += -STEPSIZE + ent->v.velocity[2]*host_frametime;
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downtrace = SV_Move(ent->v.origin,ent->v.mins,ent->v.maxs,groundlocation, MOVE_NOMONSTERS,ent);
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