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https://github.com/nzp-team/dquakeplus.git
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More 3DS + PSP unification
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parent
c321e599d9
commit
b4b2f11100
13 changed files with 65 additions and 63 deletions
2
MakePHAT
2
MakePHAT
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@ -23,7 +23,7 @@ endif
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COMMON_OBJS = \
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source/psp/battery.o \
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source/thread.o \
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source/psp/thread.o \
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source/psp/VramExt.o \
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source/psp/input.o \
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source/psp/main.o \
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2
MakeSLIM
2
MakeSLIM
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@ -24,7 +24,7 @@ endif
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COMMON_OBJS = \
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source/psp/battery.o \
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source/thread.o \
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source/psp/thread.o \
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source/psp/VramExt.o \
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source/psp/input.o \
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source/psp/main.o \
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@ -20,13 +20,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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int CDAudio_Init(void);
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void CDAudio_Play(byte track, qboolean looping);
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#ifdef __PSP__
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void CDAudio_PlayFromString(char* track_name, qboolean looping);
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#endif // __PSP__
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void CDAudio_Stop(void);
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void CDAudio_Pause(void);
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void CDAudio_Resume(void);
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void CDAudio_Shutdown(void);
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void CDAudio_Update(void);
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#ifdef __PSP__
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void CDAudio_Next(void);
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void CDAudio_Prev(void);
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void CDAudio_PrintMusicList(void);
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void CDAudio_Track(char* trackname);
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#endif // __PSP__
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@ -703,7 +703,7 @@ void HUD_Rounds (void)
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HUD_WorldText(value2);
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if (has_chaptertitle == false)
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Draw_ColoredString(6, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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Draw_ColoredString(6, vid.height/2 + 10, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value -= cl.time * 0.4;
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value2 += cl.time * 0.4;
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@ -719,7 +719,7 @@ void HUD_Rounds (void)
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HUD_WorldText(255);
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if (has_chaptertitle == false)
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Draw_ColoredString(4, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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Draw_ColoredString(4, vid.height/2 + 10, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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value2 += cl.time * 0.4;
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@ -733,7 +733,7 @@ void HUD_Rounds (void)
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HUD_WorldText(value2);
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if (has_chaptertitle == false)
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Draw_ColoredString(4, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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Draw_ColoredString(4, vid.height/2 + 10, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value2 -= cl.time * 0.4;
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@ -136,7 +136,11 @@ void IN_LeftUp(void) {KeyUp(&in_left);}
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void IN_RightDown(void) {KeyDown(&in_right);}
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void IN_RightUp(void) {KeyUp(&in_right);}
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void IN_ForwardDown(void) {KeyDown(&in_forward);}
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void IN_ForwardUp(void) {KeyUp(&in_forward);Cbuf_AddText("impulse 24\n");}
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void IN_ForwardUp(void) {KeyUp(&in_forward);
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#ifdef __PSP__
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Cbuf_AddText("impulse 24\n");
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#endif // __PSP__
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}
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void IN_BackDown(void) {KeyDown(&in_back);}
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void IN_BackUp(void) {KeyUp(&in_back);}
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void IN_LookupDown(void) {KeyDown(&in_lookup);}
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@ -291,8 +295,13 @@ void CL_AdjustAngles (void)
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if (!(in_strafe.state & 1))
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{
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#ifdef __PSP__
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cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right) * in_sensitivity.value;
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cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left) * in_sensitivity.value;
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#else
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cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right) * sensitivity.value;
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cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left) * sensitivity.value;
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#endif // __PSP__
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cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
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}
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if (in_klook.state & 1)
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@ -302,8 +311,13 @@ void CL_AdjustAngles (void)
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
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}
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#ifdef __PSP__
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up = CL_KeyState (&in_lookup) * in_sensitivity.value;
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down = CL_KeyState(&in_lookdown) * in_sensitivity.value;
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#else
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up = CL_KeyState (&in_lookup) * sensitivity.value;
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down = CL_KeyState(&in_lookdown) * sensitivity.value;
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#endif // __PSP__
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cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
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@ -36,7 +36,11 @@ cvar_t cl_lightning_zadjust = {"cl_lightning_zadjust", "0", true};
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cvar_t lookspring = {"lookspring","0", true};
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cvar_t lookstrafe = {"lookstrafe","0", true};
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#ifdef __PSP__
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cvar_t in_sensitivity = {"sensitivity","3", true};
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#else
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cvar_t sensitivity = {"sensitivity","8", true};
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#endif // __PSP__
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cvar_t in_tolerance = {"tolerance","0.25", true};
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cvar_t in_acceleration = {"acceleration","1.0", true};
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@ -58,7 +62,9 @@ cvar_t in_y_axis_adjust = {"in_y_axis_adjust", "0", true};
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modelindex_t cl_modelindex[NUM_MODELINDEX]; //
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char *cl_modelnames[NUM_MODELINDEX];//
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//
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#ifdef __PSP__
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tagentity_t q3player_body, q3player_head; //
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#endif // __PSP__
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//=================================================//
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client_static_t cls;
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client_state_t cl;
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@ -337,6 +343,7 @@ void SetPal (int i)
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#endif
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}
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#ifdef __PSP__
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void CL_CopyPlayerInfo (entity_t *ent, entity_t *player)
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{
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memcpy_vfpu(&ent->baseline, &player->baseline, sizeof(entity_state_t));
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@ -371,6 +378,7 @@ void CL_CopyPlayerInfo (entity_t *ent, entity_t *player)
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ent->renderamt = player->renderamt;
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//ent->rendercolor = player->rendercolor;
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}
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#endif // __PSP__
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/*
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===============
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@ -960,36 +968,6 @@ void CL_RelinkEntities (void)
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if ( ent->effects & EF_NODRAW )
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continue;
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if (qmb_initialized)
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{
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/*if (ent->modelindex == cl_modelindex[mi_bubble])
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{
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QMB_StaticBubble (ent);
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continue;
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}
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else if (r_part_lightning.value && ent->modelindex == cl_modelindex[mi_shambler] && ent->frame >= 65 && ent->frame <= 68)
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{
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vec3_t liteorg;
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VectorCopy (ent->origin, liteorg);
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liteorg[2] += 32;
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QMB_ShamblerCharge (liteorg);
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}
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else */if (r_part_trails.value && ent->model->modhint == MOD_SPIKE)
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{
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if (!ent->traildrawn || !VectorL2Compare(ent->trail_origin, ent->origin, 140))
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{
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VectorCopy (ent->origin, oldorg); //not present last frame or too far away
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ent->traildrawn = true;
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}
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else
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{
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VectorCopy (ent->trail_origin, oldorg);
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}
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QMB_RocketTrail (oldorg, ent->origin, BUBBLE_TRAIL);
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}
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}
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if (cl_numvisedicts < MAX_VISEDICTS)
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{
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cl_visedicts[cl_numvisedicts] = ent;
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@ -1129,7 +1107,11 @@ void CL_Init (void)
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Cvar_RegisterVariable (&cl_gibfilter);
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Cvar_RegisterVariable (&cl_lightning_zadjust);
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Cvar_RegisterVariable (&cl_truelightning);
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#ifdef __PSP__
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Cvar_RegisterVariable (&in_sensitivity);
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#else
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Cvar_RegisterVariable (&sensitivity);
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#endif // __PSP__
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Cvar_RegisterVariable (&in_mlook); //Heffo - mlook cvar
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Cvar_RegisterVariable (&in_aimassist);
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Cvar_RegisterVariable (&in_tolerance);
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@ -41,21 +41,9 @@ void CL_InitTEnts (void)
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{
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cl_sfx_r_exp3 = S_PrecacheSound ("sounds/weapons/r_exp3.wav");
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cl_sfx_step[0] = S_PrecacheSound ("sounds/player/footstep1.wav");
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#ifdef SLIM
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cl_sfx_step[1] = S_PrecacheSound ("sounds/player/footstep2.wav");
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cl_sfx_step[2] = S_PrecacheSound ("sounds/player/footstep3.wav");
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cl_sfx_step[3] = S_PrecacheSound ("sounds/player/footstep4.wav");
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#else
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cl_sfx_step[1] = S_PrecacheSound ("sounds/player/footstep1.wav");
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cl_sfx_step[2] = S_PrecacheSound ("sounds/player/footstep1.wav");
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cl_sfx_step[3] = S_PrecacheSound ("sounds/player/footstep1.wav");
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#endif // SLIM
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}
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/*
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@ -421,6 +409,7 @@ void CL_UpdateTEnts (void)
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if (!b->model || b->endtime < cl.time)
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continue;
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#ifdef __PSP__
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// if coming from the player, update the start position
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if (b->entity == cl.viewentity)
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{
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@ -470,14 +459,8 @@ void CL_UpdateTEnts (void)
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VectorCopy(trace.endpos, b->end);
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}
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}
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#endif // __PSP__
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/*
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// if coming from the player, update the start position
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if (b->entity == cl.viewentity)
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{
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VectorCopy (cl_entities[cl.viewentity].origin, b->start);
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}
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*/
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// calculate pitch and yaw
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VectorSubtract (b->end, b->start, dist);
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@ -62,15 +62,18 @@ qboolean con_initialized;
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int con_notifylines; // scan lines to clear for notify lines
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extern void M_Menu_Main_f (void);
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#define MAXGAMEDIRLEN 1000
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char debuglogfile[MAXGAMEDIRLEN + 1];
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extern void M_Menu_Main_f (void);
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#ifdef __PSP__
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void M_OSK_Draw (void);
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void Con_OSK_f (char *input, char *output, int outlen);
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void Con_OSK_Key(int key);
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void Con_DrawOSK(void);
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#endif // __PSP__
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extern qboolean console_enabled;
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/*
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================
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if (drawinput)
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Con_DrawInput ();
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#ifdef __PSP__
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Con_DrawOSK();
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#endif // __PSP__
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}
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#ifdef __PSP__
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static qboolean scr_osk_active = false;
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@ -643,6 +649,7 @@ void Con_DrawOSK(void) {
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M_OSK_Draw();
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}
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}
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#endif // __PSP__
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/*
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==================
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@ -855,6 +855,10 @@ Host_Init
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*/
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#include "cl_slist.h"
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#ifdef _3DS
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extern bool new3ds_flag;
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#endif // _3DS
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void M_Start_Menu_f (void);
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void Host_Init (quakeparms_t *parms)
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{
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@ -893,7 +897,7 @@ void Host_Init (quakeparms_t *parms)
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Con_Printf ("%4.1f megabyte PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB);
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Con_Printf ("PSP Model: %s\n", Sys_GetPSPModel());
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Con_Printf ("VRAM Size: %i bytes\n", sceGeEdramGetSize());
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#elif __3DS
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#elif _3DS
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Con_Printf ("3DS NZP v%4.1f (3DSX: "__TIME__" "__DATE__")\n", (float)(VERSION));
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if (new3ds_flag)
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@ -32,3 +32,6 @@ void IN_Move (usercmd_t *cmd);
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void IN_ClearStates (void);
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// restores all button and position states to defaults
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#ifdef _3DS
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void IN_SwitchKeyboard (void);
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#endif // _3DS
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@ -20,11 +20,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// view.c -- player eye positioning
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#include "quakedef.h"
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#include <pspgu.h>
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#include "r_local.h"
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#ifdef PSP_VFPU
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#ifdef __PSP__
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#include <pspgu.h>
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#include <pspmath.h>
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#endif
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#endif // __PSP__
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sfx_t *cl_sfx_step[4];
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cvar_t v_idlescale = {"v_idlescale", "0", false};
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cvar_t crosshair = {"crosshair", "0", true};
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cvar_t crosshair = {"crosshair", "1", true};
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float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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@ -579,7 +580,11 @@ void V_CalcBlend (void)
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for (j=0 ; j<NUM_CSHIFTS ; j++)
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{
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#ifdef __PSP__
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if (!r_polyblend.value)
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#else
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if (!gl_polyblend.value)
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#endif // __PSP__
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continue;
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a2 = cl.cshifts[j].percent / 255.0;
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